Organizations: Part 13
Name: The Skin Walkers
Nicknames: The Lunar kin, Lycanthropes, Shifters
Symbol: None
Structure: None
Description: Skin Walkers is a blanket term applied to intelligent humanoids who have suffered some manner of spiritual damage and the holes in their spirit have been filled by other spirits. These spirits can be of any kind, and origin. The most well known are animal spirits which grant the possessed person enhanced physical traits. These present in several different ways, sometimes it’s subtle and sometimes the person becomes a humanoid-animal hybrid. The wide variety of these creatures makes classification hard. Animals are not the only spirits that can possess such a person; such people are also open to demons who attempt to use the person as a gateway. Another unfortunate case are those possessed by spirits of rage or anger, this so-called berserkers are the most dangerous mortals in existence since they require inordinate amount of punishment to actually kill. Several kinds of Skin Walkers seem more powerful at night, or under different phases of the moon, though this is not an absolute. Shifters are viewed differently by different groups. The church of Taija think they’re an abomination, while Sidhe, and Orcs see it as a unique gift, albeit one with risks. Kyrn don’t talk much about it, but they are especially prone to invasion by feline animal spirits.
Sample PC: Makhpia Sha
Name: Brotherhood of the Crimson Arrow
Nicknames: Snipers, Red Feathers, Death Bringers
Symbol: A Red arrow on a black field
Structure: Military units
Description: The Sidhe have been practicing magic since most races were wearing hide loin clothes, and it shows in their magical traditions. One of the most feared, and secretive, are the Red Feathers. These mages have learned to focus their spells almost exclusively through their bows and trademark red fetched arrows. These archers are famed throughout Darkon for firing arrows that can stun rampaging animals, never miss their target, hit accurately from miles away, veer towards internal organs, cause complex illusions, or even turn a foe into dust. This particular magical tradition is almost entirely unknown outside of the Sidhe, specifically the Lledrith Sidhe. After the exodus of the Daoine Sidhe the Lledrith Red Feathers hunted down any Daoine Red Feather they could find to keep them from teaching their art to humans. As one can see The Crimson Arrows take teaching their art to non-sidhe very seriously.
Name: The Darkened Penitents
Nicknames: The Sinners
Symbol: A Setting Sun
Structure: Cell based secret society
Description: Very little is known about the Darkened Penitents. They are nominally a sect of the church of Taija. Their beliefs say that it falls upon a few to live in darkness in order for the others to live in the light. The Sinners take it upon themselves to live in darkness. What this means is a matter of great dispute. Officially they conduct their rituals in dark places, and some ritually blind themselves, literally living away from Taija’s grace. Others believe this means that they do unspeakable things for the good of the church. The truth of the matter is unknown since the Sinners conduct their business in utmost secrecy.