Organizations: Part 2
Name: The Sages of the Obsidian Citadel
Nicknames: Wizards, Book Worms, Master Mages
Symbol: A Black Tower on the cover of a dark blue book.
Structure: Hierarchy with Apprentice Sages at the Bottom and the High Sage at the top.
Description: Founded at the beginning of the Imperial era by research minded mages the Obsidian Citadel, located in Northern Dennigrad, did not earn it’s name until five hundred years later when the volcano the city was built in the shadow of erupted destroying the city but leaving the Citadel unarmed, albeit black colored. Since the eruption the Sages of the Obsidian Citadel have withdrawn from the outside world. New sages are taken in rarely and to reach the rank of Master sage one must display magical ability. As one of the most visible centers for magical learning in the continent it was an easy target for early Witch Hunters. They amassed an army and prepared to march on the tower. They were confronted by the cloaked figure of High Sage Helene Disato. The self-proclaimed sorceress supreme then turned back the entire army by raising the ancient dead of the city as undead and crushing the Witch Hunters. Since then no one has dared spit in the direction of the Obsidian Citadel. The Master Mages, always the private types, wouldn’t have it any other way.
Sample Member: Maria Gallo
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Name: The Arcanium
Nicknames: Rebels, The Coven, The Underground
Symbol: A pair of rune covered scrolls, rolled and crossed.
Structure: Two to eight man cells operating independently of one another.
Description: The Arcanium began as just another order of mages during the imperial era, but as the imperial era came to a close the members of the Arcanium saw the growing sentiment against magic users and went underground. Since that day, the Arcanium, scattered and teaching magic from hidden stores of knowledge have tried to keep the magical traditions of the continent alive. They have met with limited success, they are one of the few organizations that can teach and adept to become a mage, but an adept is just as likely to be found and executed, or having to go on the run before their training is complete. The greatest weakness of the Arcanium is that to follow its goal it has to reach out to new people, which makes them vulnerable to canny Witch Hunters. The Arcanium is often portrayed as endless underground organizations of deadly mages, but the truths is that they are small, disjointed, and have many more non-magic using members than mages and adepts.
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Name: The Blood Sail Clan
Nicknames: Red Pirates, Clawed Privateers, Butchers
Symbol: A red sailing ship, of Krynish design, on a black field.
Structure: Family organization led by a lord on the Hurricane Islands
Description: A prominent Krynish Mercenary Clan the Blood Sail Clan started as mere transportation, taking other Krynish mercenaries back and forth to the mainland. As time passed however the Blood Sail turned into very able sailors and decided to occupy themselves while on the mainland. They began to specialize in privateer contracts. They would attack and raid ships flying the colors of their employers enemies in exchange for a percentage of the loot. While it wasn’t technically piracy as the Blood Sail were under contract of a legal authority that didn’t make much difference to their victims. The Blood Sail now have a reputation as vicious fighters, and expert seamen. As a result the Blood Sail tend to get a lot of hostility from humans, but they are so useful that this has yet to put a dent in their ability to do business.