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The Crinoverse 2 (End of Part 2)

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Re: The Crinoverse 2 (Faerie heroes)

Postby Crinos » Thu May 27, 2010 8:07 pm

Nice, but remember I already covered them in my writeup of Vibora bay on the old page.
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Re: The Crinoverse 2 (Faerie heroes)

Postby RomLoneWolf23 » Thu May 27, 2010 8:44 pm

Crinos wrote:Nice, but remember I already covered them in my writeup of Vibora bay on the old page.


*blinks, then goes check*

D'oh! *Facepalms*
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Re: The Crinoverse 2 (Faerie heroes)

Postby Charles Phipps » Thu May 27, 2010 10:40 pm

Crinos wrote:Faerie heroes


Bravo! I love it!

*clap clap clap*

It's a great collection of heroes and their roles in fairy.

How about bands in the Crinosverse next?

Lord Raptor, Jem, Dazzler, etc.
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Re: The Crinoverse 2 (Faerie heroes)

Postby DrThinker » Fri May 28, 2010 1:37 pm

Charles Phipps wrote:
Crinos wrote:Faerie heroes


Bravo! I love it!

*clap clap clap*

It's a great collection of heroes and their roles in fairy.

How about bands in the Crinosverse next?

Lord Raptor, Jem, Dazzler, etc.


Sorry, Charley. Dazzler got covered in Music in the Crinosverse in Part 1.
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Re: The Crinoverse 2 (Faerie heroes)

Postby Phrozen » Fri May 28, 2010 8:27 pm

Charles Phipps wrote:
Crinos wrote:Faerie heroes


Bravo! I love it!

*clap clap clap*

It's a great collection of heroes and their roles in fairy.

How about bands in the Crinosverse next?

Lord Raptor, Jem, Dazzler, etc.


How many fictional bands are there really? I mean some bands did have fictional biographies such as GWAR and The Gorilliaz.

I can think of only a couple bands that are fictional and even then one of them, Spinal Tap, actually does do live shows. I guess you could have Dethclock and Cold Slither.

Plus Lord Raptor is just a poor mans version of Iron Maiden's Eddie. See for yourself:

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Eddie:
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Re: The Crinoverse 2 (Faerie heroes)

Postby ultra8 » Sat May 29, 2010 1:15 pm

Nice work as always Crinos.
Gonna have to go back and read the last 30 pages to catch up. 8)
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Re: The Crinoverse 2 (Faerie heroes)

Postby Yeoman » Sun May 30, 2010 9:43 am

Charles Phipps wrote:
Crinos wrote:Faerie heroes


Bravo! I love it!

*clap clap clap*

It's a great collection of heroes and their roles in fairy.

How about bands in the Crinosverse next?

Lord Raptor, Jem, Dazzler, etc.



Cold Slither, WYLD STALLYONS!!!
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Re: The Crinoverse 2 (Martial artists)

Postby Crinos » Tue Jun 01, 2010 2:50 pm

Alright, in a fairly good mood today (despite the fact that my PBP game has apparently died :( ) But I decided to do multiple write up today to make up for my lack of activity recently.

And here's the first one:

Martial artists

No, I'm not talking about guys like Raven or Black Wing, your "regular" grade of martial artists, I'm talking about guys who have mastered martial arts techniques which are so amazing and fantastic that their practitioners can be classified as paranormals.

Super Martial arts (as such things are called), comes from the manipulation of Ki. This energy is called many things by many people: Chakra, Reishi, Haki, and so forth, but its basically the same type of energy. This energy exists in all things, living or unliving, and while Mystics and Wizards use this power to fashion their spells and enchantments, Super Martial artists use their power to boost their physical attributes to incredible levels, allowing them to pull off nearly impossible feats. Some of the higher level martial artists can even release concentrated Ki blasts or perform even stranger attacks and maneuvers. Wizards and magical types regard this use of Ki as rather primitive and unrefined; akin to a gorilla using a rifle as a club, and as such mages often feel contempt for Super Martial Artists. Few wizards are brave enough to say as much to a Super Martial Artist to their face however.

Like Magery, people are born with different capacities for Ki Manipulation. Unlike Magery, virtually anyone who is willing to invest the time and effort into it can learn Ki manipulation. The training is grueling, dangerous, and unless your a prodigal or have a natural knack for it, it will take decades before you develop the power necessary to be able to fight on superhuman levels (Which is why many martial artist heroes like Raven and Black Wing don't have super martial arts skills). However, certain peoples Ki is wired in a way that allows them to manipulate their Ki with relative ease (This can actually be considered a metaman power, and shows up a such on most metaman testing). The pathways for Ki flow like the human circulatory system, and every persons is unique; with their own preferences for Ki usage and their own affinities for certain elements and attack styles. A good example of this is Dan Hibiki: Hibiki's Ki is wired for high speed movement and leaping, but not for ranged Ki blasts. Which is why, when he attempts to throw a fireball, it does next to nothing. It's not because he's weak or incompetent (well, he IS Incompetent, but that's beside the point), but because he's trying to force his Ki to do something it isn't built to do. More sensible martial artists pick up on what their affinities are rather quickly and pattern their martial arts styles accordingly.

Okay, so you have a Ki manipulating prodigy, now what? Where do you learn all these cool martial arts moves? The easiest answer is the White Lotus Society. The White Lotus Society has secret schools on almost every continent designed to train the next generation of Martial artist heroes. Different schools cater to different tastes; The White Lotus temple in England actually teaches Boxing and Savate, while the Japan HQ offers sumo lessons to aspiring prodigies. Of course, on the flip side, the Black Hand also has schools located the globe over, and often keep an eye out for Ki sensitive youths to kidnap and brainwash into the the service of the Iron Khan. The more traditional hero schools also offer training in the martial arts: Claremont Academy has numerous super martial artists (including the Martial arts teacher Sakura), and a few masters from the Shambala vale have taken up residence at Mass Castle. A few Martial artists are self taught; Lucky Glauber and the rest of the Sports team were Ki sensitive athletes who developed their own unique styles all by themselves. This is very rare and the results are usually sketchy at best, but it does happen.

So, what kind of things can you do with KI? Well, just about anything you can do with magic or metaman powers basically, although more common tricks include:

*Enhancing physical attributes, giving enhanced boosts to attack or defense (Such as a punch which can break through a wall, or a block which can stop a fireball)

*Enhanced movements (Super jumps, air dashes, Flash steps, wall and water walking, and the like)

*Energy attacks: Usually based around some sort of elemental theme which the user as an affinity for, but some of the top tier guys can use just pure energy.

*Manipulation of elements (usually ones they have an affinity for)

* Healing, telepathy, and other miscellaneous powers.

*Shape shifting; Some Martial artists can build up their Ki internally to the point it triggers a physical change, giving them a souped up battle form. (This is favored among the Gorma tribe, many of whom can do this naturally).

Okay, up next, I'm either doing changelings or Crinoverse religions.
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Re: The Crinoverse 2 (martial artists)

Postby Charles Phipps » Tue Jun 01, 2010 3:16 pm

Sorry about your game.

Great description of martial arts.

FYI, I've been a bit absent because I'm editing my first Urban Fantasy novel.
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Re: The Crinoverse 2 (martial artists)

Postby Demonicuss Krinn » Tue Jun 01, 2010 6:21 pm

Pretty neat half-loaf of kung-fu you got, Crinos. The only thing that strikes me as weird is calling it "Super Martial Arts", sounds a bit too goofy to me. If I could suggest a name-change, I'd call it something like "Enlightened Martial Arts". It's a nice way to differentiate between regular/normal Martial Artists and those Enlightened enough to utilize Ki.
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Re: The Crinoverse 2 (Changelings)

Postby Crinos » Tue Jun 01, 2010 7:48 pm

Yeah, honestly, didn't know what else to call them. I guess "Ki Manipulators" works as well as anything else.

Anyways, now to look at one of my favorite settings from the WOD (and my first).

Changeling

When the Dark Undermaster consolidated his rule of Faerie in the eighties and nineties, many believed that the Summer Lords were gone forever, wiped from the face of the creation.

Don't you believe it, the Summer Lords, and their vassals and servants, survived, in the most unlikely of ways.

A changeling is a mystical term for the reincarnation of a Summer Lord or other fae who was destroyed during the Dark Undermasters takeover of Faerie. Changelings are beings who exist in two world's; the material world, and the Near Imageria.

To the average, mundane person, a Changeling looks just like anyone else; their faerie features, under normal circumstances, exist only in the Near Imageria. In a way, Changelings live two lives; their mundane, mortal lives, and the lives they live interacting with other fae and beings from the near Imageria. In times of stress or duress, Changelings can shift their fae forms into the material world temporarily, allowing them access to their fae weaponry, powers, and magic. They usually shift back eventually though, and it takes a great deal of effort to do this.

All Changelings can see the near imageria and creatures in it. They can also physically interact with things in the near imageria with their fae forms, creating clothing and weapons from the materials found there. To the uninitiated, this looks like a person just handling imaginary items or talking to imaginary beings. Only creatures with the ability to see the imageria know the Changeling for what they are.

Changelings reincarnate when their mortal forms die; all except for the Lords of Summer themselves, who immediately return to Faerie in order to wage battle against the Dark Undermaster and his forces. If the faerie half of a Changeling is killed in the near imageria, the human half is unharmed, but loses all memory of its fae nature. Cold wrought iron can kill both human and faerie sides, and is considered extremely dangerous. Most Changelings awaken to their true nature very young; by 8 or 10 at the most.

Changelings have a wide variety of abilities; ranging from natural powers (Matter eating for Redcaps, size and strength for trolls, shapeshifting for Pookah), to faerie magic. The magic used by changelings is unique in that it usually can only affect certain groups of things (such as only people, only other fae, only inanimate objects, and so forth). Changeling magic tends toward illusions and trickery than all out combat.

The life of a Changeling is a perilous one; in addition to the Dark Undermasters forces, Changeling face foes such as the Labyrinth (Who want to wipe them out due to a treaty with the Undermaster), The Pact (which uses the Changelings magic for their own sinister purpose), and even PHANTOM (Because there's nothing Kenneth Kane hates more than things that bring joy and whimsy into the world). Changelings have just as many allies as well; including the Covenant, and Cosmic eternals such as Athena and Horus the Son of Ra

You may have noticed that I didn't touch on Banality yet. Well, the rub of it is that Banality is not that big a threat to Faeries in the crinoverse as it is in the WOD. With all the magic and aliens and such running around, people are a lot less banal than they are elsewhere, so only in the most stifling and repressive places is Banality a serious problem.
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Re: The Crinoverse 2 (Martial artists)

Postby ultra8 » Tue Jun 01, 2010 8:06 pm

Eerrie.
Just as I'm reading this DB Kai is about to start.
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Re: The Crinoverse 2 (Changelings)

Postby HarperRedMage » Tue Jun 01, 2010 8:17 pm

interesting seeing Changeling the Dreaming put in here, though I would sorta disagree on banality. course the only thing that makes me do that is Keneth seems to be one of the ultimant examples of the Autumn People in that he sucks the joy of life and creativity outta the very air just by his presence. toss in that he's a petty, misserably sod of a wanker who enjoys shafting ppl just because they managed to annoy him in some small way and well you get the idea.

though I guess with places like Los Dios and Fabletown, the widespread Banality isn't as big a threat. though that does just that the other dangers are cranked up to 11 for your typical Changleing saddly as they're just as squishy as any other human unless they invoke their true nature in the world when threatened.

Dumb question though, if this revolves primarly around the Summer Court and well I assume those Fae that didn't retreat into Faeire when belief began to wane(I would guess that the Crinoverse wouldn't be as deadly thanks to disbelief as wod was, but well the Changeling way still being the safer way to travel the world), did any of the Unseelie court migrate back?
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Re: The Crinoverse 2 (Changelings)

Postby Charles Phipps » Tue Jun 01, 2010 8:35 pm

Yes, I imagine Banality isn't quite the same level of threat as it is the World of Darkness. For one, people have public heroes and other beings. It's just not as Dark and Pointless as the WOD. However, I can imagine Autumn People still being a major issue.

* The Gonzo Institute has a very low banality rating and is actually quite glamorous for Nockers and Dougal Sidhe.

* Project: Icarus and SpartaCorp Laboratories are highly banal, causing the steel to actually be physically painful for Changelings to touch.

* Freedom City and other Silver Age locals have Banality ratings like 5-6 as opposed to most cities 8. Bedlam City is probably like Doctor Metropolis, himself a City Spirit, a place reaking with banality.

* Kenneth Kane and a few other villains probably are banal enough to be effectively immune to most Changeling magic.

(It actually probably provides some protection against regular magic as well)

I look forward to Mage: The Ascension. I imagine the Technocracy has to be less powerful if the Gonzo Instiute is in existence, I bet the Sons of Ether probably have a door there. Of course, in canonical HED! I actually referenced them.

(Doc Aeons name is a reference to Doctor Eon from their old Convention book even if he's just flat out Doc Savage)
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Re: The Crinoverse 2 (Changelings)

Postby Phrozen » Tue Jun 01, 2010 8:50 pm

Well, the Seelie/ Unseelie courts were basically good (seelie) and evil (unseelie). Not that good means the fae share the same morals as humans. The Unseelie were rather more active then the seelie.

I like the Dresdenverse system, while the summer court is somewhat more benign then the Winter court, they are still totally alien and can be just as hazardous to your health as the winter. IOW, don't make deals with either. Of course there is a third side the Wyld Fae but they just seem to go on rampages (The Wild Hunt). Ironically, the Wild Fae are somewhat more dangerous since they don't have as many rules to follow as the Summer and Winter courts.
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