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The Crinoverse 2 (End of Part 2)

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Re: The Crinoverse 2 (Empowering substances)

Postby Crinos » Thu Jun 10, 2010 10:17 am

Yeoman wrote:The problem with Magneto is this:

There are two versions of him. The wolrd conquering super-villian using mutant rights as an exucse (THis being Stan Lee's version and grant Morrison's preffered version) and the guy who has seen this happen before and refuses to let it happen again (Chris Claremont's version). The problem comes in that writers tend to use whichever version they like best regardless of which the last guy used and don't bother to come up with in story reasons.


Yeah, and plus whenever he does get a fair shake of peace (leading the X men, ruling Genosha or Asteroid M), someone has to come and shake his tree.

Personally that's why, in the Crinoverse, I had Eric just stay in Israel and become one of its national protectors rather than a mutant rights activist (he also helped the Four Aces hunt down a lot of Nazi war criminals back before they split up, so that gave him some measure of peace).
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Re: The Crinoverse 2 (Empowering substances)

Postby greycrusader » Thu Jun 10, 2010 10:34 am

Characters in shared universes are rather obviously going to vary in personality depending on the writer-AND on the overall tone of the era.

But yes, Magneto is one of those characters whose portrayal has swung wildly from one extreme to the next; this also applies to Doom, Namor, and (of late) Iron Man. Of course, editors at both companies now tend to allow name writers to do ANYTHING they want with established heroes and villains, regardless of prior established history.

This is a little bit of a sore point for me today. I picked up the last two issues of Booster Gold, and am now dropping it from my pull list. Jurgens wrote the character so well-but with Giffen, it's all about revisiting the JLI period. Now, I loved the JLI-and the subsequent "Super-Buddies"-but that has passed. I'm not saying there isn't room for fun (comics should be less serious, IMO) but the bits haven't aged well.

Likewise, I checked out Doom Patrol on a recommendation today-and not only am I confused (wasn't the Vertigo ere edited out of their DCU history) but they're acting like caricatures of their old personas.

Disappointed. Oh well.
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Re: The Crinoverse 2 (Religion)

Postby Crinos » Thu Jun 10, 2010 1:17 pm

Religion in the Crinoverse

Naturally, a world where Gods and Supermen walk the Earth has had a profound effect on religion. Here is a sampling of some of the major religions in the crinoverse, and how they have been affected by the presence of super beings.

Christianity: By default, Christianity is somewhat neutral on the presence of super beings, with certain factions either welcoming or condemning supers. Mentioned previously is the Church of Jesus Christ, Paragon, which believes that all supers were blessed with their gifts by God and are destined to lead humanity to salvation. On the other hand is the Church of the Seven Thunders, which says a supers are the spawn of Satan and are harbingers of the end times.

Aside from these factions and those like them the Catholic Church has a great number of super beings at its beck and call; The Vatican is home to over 50 supers, including Metamen, Aces, Novas and Gestalts. Many of these are healers, but there are other powers present among the faithful supers, including a telepath, a weather manipulator, and a Nun who can fire plasma blasts.

The Vatican also employs numerous magic users. Officially, the Vatican considers magic use to be a sin against God and condemns all magic users. But the Pope can (and has) give special permission to certain mystics to practice their art in Gods name without it being a sin. Among those faithful given this right include Ky Kyske, Paladin Alexander Anderson, Charlotte Aulin, and Robin Sena, as well as the mystic members of The Covenant.

Islam: Like Christianity, Islam is for the most part neutral on the nature of supers, with different factions having different opinions on how to treat them. Two of the most vocal factions of Islam in regards to super beings are the Nur and the Ahl-i-Batin.

The Nur Sect was founded by Nur Al' Allah, a charismatic Syrian Ace, in the eighties, and holds that superbeings are blessed by Allah, but those with obvious physical deformities are cursed by Allah and must be destroyed. With his Ace power (a hypnotizing voice), he was able to sway many to his side and nearly took over Syria before his throat was slit by his sister (at the nudging of Puppetman) thus weakening his power and stalling the movements group. In the Modern age, Nur Al' Allah has had his voice box repaired thanks to the Foundry and is now back to full power. The Nur Sect has a friendly rivalry with Gene Nation (The Red King considers Nur a dangerous potential rival), and has contacts with Al Khalyl (The Middle Eastern Branch of SHADOW).

Ahl-i-Batin (The subtle ones) draws its name from a group of mystics who allegedly helped to form the Muslim Faith, and is a more liberal sect which seeks to protect the Muslim faith from threats both within and without. Members of the Faith are deeply ashamed of the actions of the Nur Sect and Al Khalyl, and seek to battle these extreme forces along with other potential threats. One of the most prominent members of the subtle ones is The Wonder Worker, a Grue Infiltrator who went rogue and converted to Islam during the Grue Invasion.

Judaism: Unlike the other two Abrahamic faiths, there aren't any major superhuman inspired Judaism sects, although there are a fair number of Jewish supers, including Splotch, Magneto, and The Acidic Jew.

Buddhism: There is one primary school of Buddhism which is focused around super beings: Kamisama Buddhism is a combination of Buddhist and Shinto beliefs which holds that superbeings are the modern reincarnation of spirits.

Hindu: Hindu is currently experiencing a boom due to the fact that many members of the Hindu Pantheon have taken a direct interest in their followers; Many of the supers in India are avatars of the Hindu Gods, their half mortal offspring (better known as Scion), Gestalts of the Hindu Gods, empowered champions or mystics who draw on their power. India has become a country where the Gods literally walk among their followers.

Voodoo: Like Hindu, Voodoo is experiencing a boom due to the high profile actions of heroes and villains such as Siren and Baron Samedi. To the point where Voodoo temples can be found in most major cities.

Neo Paganism: With the return of many Gods (and their offspring), sects worshiping the old Gods have become much more mainstream; these sects are collectively known as Neo Paganism, although they each worship a different Pantheon. The most successful of these, by far, is the Neo Heliopolis, who worship the Egyptian Pantheon, and operate out of the city of New Memphis. These sects worship the old Gods, but do so with a new age mentality (so don't expect any human sacrifices). Most Gods active on Earth find these new worshipers annoying at best, but begrudgingly accept their candor.

Atheism: Now here is the million dollar question: How does Atheism work in a world where Gods and divine beings exist. Actually rather well; most Atheists just believe that the so called "Gods" are just creations of human imagination from the Imageria, aliens, or super beings presenting themselves as Gods. There also exists a secret order known as the Ur Sect, a group of dark mystics which actively hate the Gods and seek to wipe them all out.

Other Religions: A great number of new sects, devoted primarily to super beings, have also popped up, they include the following:

The Pinnacle Path: A part pseudo religion part pyramid scheme part self help seminar, the Pinnacle Path claims that super beings are the next step of human evolution. Some of the more extreme factions willingly transform themselves into super beings using dangerous procedures such as willful infection with the wild card virus.

The Church of Humanity: A bogus religion thought up by Australian industrialist Sydney Smythe which claims all super beings are the creation of evil aliens out to steal human souls. Very Popular in Hollywood, secretly the front for the terrorist cult known as the Knights for a Pure Mankind.

The Sakrohm: An interstellar cult consisting of humans and aliens, the Sakrohm preaches peace between Earthlings and their space brethren. The Sakrohm also violently oppose all forms of science fiction, seeing it as anti-alien propaganda.

The Pantheon: A self styled cult/commune, the Pantheon are a group of dangerous and powerful super beings who believe themselves Gods. Led by the old Centurion Rogue Gaia, The Cult operates out of their private island, and devote much of their time to answering prayers sent in by people worldwide (for a price of course).

The Brotherhood of the Yellow Sign: A cult dedicated to the Old ones, the Brotherhood, once a cult of dangerous lunatics, as since reinvented itself into a more formal, traditional and mainstream religion. Amazingly enough, they have actually had some success in spreading their message by going "legit", and have become both more and less of a threat because of it.

Alright, that covers religion, may do more in depth looks at some of these later.
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Re: The Crinoverse 2 (Empowering substances)

Postby ultra8 » Fri Jun 11, 2010 12:11 pm

greycrusader wrote:Characters in shared universes are rather obviously going to vary in personality depending on the writer-AND on the overall tone of the era.

Likewise, I checked out Doom Patrol on a recommendation today-and not only am I confused (wasn't the Vertigo ere edited out of their DCU history) but they're acting like caricatures of their old personas.

Disappointed. Oh well.


After(during) Infinite Crisis they re-edited the Vertigo and pre-Vertigo stuff back-in. I think the going consensis is that everything happened regardless of editorial or writer ret-con(like Byrne making the team brand new and axing Beast-boy's backstory) due to Superboy Prime's tantrums wrecking/fixing the universe.
It's one of those smile and nod moments that's best not to think about.
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Re: The Crinoverse 2 (Empowering substances)

Postby greycrusader » Fri Jun 11, 2010 8:37 pm

ultra8 wrote:
greycrusader wrote:Characters in shared universes are rather obviously going to vary in personality depending on the writer-AND on the overall tone of the era.

Likewise, I checked out Doom Patrol on a recommendation today-and not only am I confused (wasn't the Vertigo ere edited out of their DCU history) but they're acting like caricatures of their old personas.

Disappointed. Oh well.


After(during) Infinite Crisis they re-edited the Vertigo and pre-Vertigo stuff back-in. I think the going consensis is that everything happened regardless of editorial or writer ret-con(like Byrne making the team brand new and axing Beast-boy's backstory) due to Superboy Prime's tantrums wrecking/fixing the universe.
It's one of those smile and nod moments that's best not to think about.


The problem is that in many cases, including everything simply doesn't make any sense. I really had to sweat out writing up the Doom Patrol members for the DCU source book, giving that every re-boot of the series contradicted the last one. I tried to do as "iconic" versions of the DPers as possible. So I mostly cleaved to the original Silver Age version along with the most modern depictions, even though I don't care much for Giffen's characterizations. I just mostly mentioned the rest in passing.
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Re: The Crinoverse 2 (The Rosemont Center)

Postby Crinos » Sat Jun 12, 2010 3:26 pm

The Rosemont Center

Not every superhuman tale is a happy one; there are many super beings who possess serious emotional and mental problems; Metamen with dangerous, uncontrolled powers, Novas who have been driven mad by taint, Jokers too disfigured to deal with every day life, and more. Some Supers possess insanity independent from their powers; possessing emotional scars from before they manifested (indeed, many of these metas may have manifested because of their abuse). Many of these unfortunates become super villains, or end up on the street, or destroying themselves in wild attacks. But there is hope for these poor souls, in the form of the Rosemont Center.

Founded by Emily Rosemont back in the eighties, The Rosemont center is the premiere psychiatric care center for the super powered community (As opposed to Providence Asylum, which is a more traditional care center which just happens to have super powered patients). Located in New York, the Rosemont Center has strong ties with the Joker Town Clinic, and Dr. Tachyon is actually old friends with Dr. Rosemont (in fact, when Tachyon returned to Takis, he took one of Rosemonts simulacra with him, which is still around today). Today, the Rosemont Center has numerous doctors and patients, and Dr. Rosemont is one of the foremost experts on superhuman psychology and the imageria, and is often called in as an expert on the superhuman mind.

The Center has a very open and quiet atmosphere; most of the less dangerous patients are allowed to have free run of the center grounds, and patient abuse is not tolerated. Below Rosemont Center however is what is known to outsiders as "The dungeon", where is held patients who are dangerous, either because of their powers or because of their psychosis.

In addition to the patients and the normal staff, there is also the Collected, a private entourage of former and current patients who help out Dr. Rosemont by seeking out and bringing in certain supers who need the Rosemont Centers help. Since this is not always legal, The Collected's actions are kept on the down low.

Emily Rosemont also has a silent partner in the form of Madame Tomorrow, who provides funding for the Center in exchange for help with the Tomorrow Societies' more troublesome members.

Currently, The Rosemont Center only has the one central location in New York, but they are planning on establishing branch offices in other cities eventually.

Alright, later I cover the Collected. Which includes several new members.
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Re: The Crinoverse 2 (Empowering substances)

Postby Yeoman » Mon Jun 14, 2010 11:09 am

greycrusader wrote:I picked up the last two issues of Booster Gold, and am now dropping it from my pull list. Jurgens wrote the character so well-but with Giffen, it's all about revisiting the JLI period. Now, I loved the JLI-and the subsequent "Super-Buddies"-but that has passed. I'm not saying there isn't room for fun (comics should be less serious, IMO) but the bits haven't aged well.



Eh, it seems to me it's more about showing just how far Booster has grown since that period. Like how that version of J'onn can tell he's not that era's Booster Gold just by looking at him.
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Re: The Crinoverse 2 (The Rosemont Center)

Postby Yeoman » Mon Jun 14, 2010 11:12 am

Crinos wrote:The Rosemont Center

Not every superhuman tale is a happy one; there are many super beings who possess serious emotional and mental problems; Metamen with dangerous, uncontrolled powers, Novas who have been driven mad by taint, Jokers too disfigured to deal with every day life, and more. Some Supers possess insanity independent from their powers; possessing emotional scars from before they manifested (indeed, many of these metas may have manifested because of their abuse). Many of these unfortunates become super villains, or end up on the street, or destroying themselves in wild attacks. But there is hope for these poor souls, in the form of the Rosemont Center.

Founded by Emily Rosemont back in the eighties, The Rosemont center is the premiere psychiatric care center for the super powered community (As opposed to Providence Asylum, which is a more traditional care center which just happens to have super powered patients). Located in New York, the Rosemont Center has strong ties with the Joker Town Clinic, and Dr. Tachyon is actually old friends with Dr. Rosemont (in fact, when Tachyon returned to Takis, he took one of Rosemonts simulacra with him, which is still around today). Today, the Rosemont Center has numerous doctors and patients, and Dr. Rosemont is one of the foremost experts on superhuman psychology and the imageria, and is often called in as an expert on the superhuman mind.

The Center has a very open and quiet atmosphere; most of the less dangerous patients are allowed to have free run of the center grounds, and patient abuse is not tolerated. Below Rosemont Center however is what is known to outsiders as "The dungeon", where is held patients who are dangerous, either because of their powers or because of their psychosis.

In addition to the patients and the normal staff, there is also the Collected, a private entourage of former and current patients who help out Dr. Rosemont by seeking out and bringing in certain supers who need the Rosemont Centers help. Since this is not always legal, The Collected's actions are kept on the down low.

Emily Rosemont also has a silent partner in the form of Madame Tomorrow, who provides funding for the Center in exchange for help with the Tomorrow Societies' more troublesome members.

Currently, The Rosemont Center only has the one central location in New York, but they are planning on establishing branch offices in other cities eventually.

Alright, later I cover the Collected. Which includes several new members.


You should know, if you make us go to this place? I have been saving the bit about Megan being uncomfortable in mental institutions after her second cousin Sarah ended up in one after raving about machine's from the future trying to kill her.
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Re: The Crinoverse 2 (The Rosemont Center)

Postby Crinos » Mon Jun 14, 2010 2:13 pm

Yeoman wrote:
Crinos wrote:The Rosemont Center

Not every superhuman tale is a happy one; there are many super beings who possess serious emotional and mental problems; Metamen with dangerous, uncontrolled powers, Novas who have been driven mad by taint, Jokers too disfigured to deal with every day life, and more. Some Supers possess insanity independent from their powers; possessing emotional scars from before they manifested (indeed, many of these metas may have manifested because of their abuse). Many of these unfortunates become super villains, or end up on the street, or destroying themselves in wild attacks. But there is hope for these poor souls, in the form of the Rosemont Center.

Founded by Emily Rosemont back in the eighties, The Rosemont center is the premiere psychiatric care center for the super powered community (As opposed to Providence Asylum, which is a more traditional care center which just happens to have super powered patients). Located in New York, the Rosemont Center has strong ties with the Joker Town Clinic, and Dr. Tachyon is actually old friends with Dr. Rosemont (in fact, when Tachyon returned to Takis, he took one of Rosemonts simulacra with him, which is still around today). Today, the Rosemont Center has numerous doctors and patients, and Dr. Rosemont is one of the foremost experts on superhuman psychology and the imageria, and is often called in as an expert on the superhuman mind.

The Center has a very open and quiet atmosphere; most of the less dangerous patients are allowed to have free run of the center grounds, and patient abuse is not tolerated. Below Rosemont Center however is what is known to outsiders as "The dungeon", where is held patients who are dangerous, either because of their powers or because of their psychosis.

In addition to the patients and the normal staff, there is also the Collected, a private entourage of former and current patients who help out Dr. Rosemont by seeking out and bringing in certain supers who need the Rosemont Centers help. Since this is not always legal, The Collected's actions are kept on the down low.

Emily Rosemont also has a silent partner in the form of Madame Tomorrow, who provides funding for the Center in exchange for help with the Tomorrow Societies' more troublesome members.

Currently, The Rosemont Center only has the one central location in New York, but they are planning on establishing branch offices in other cities eventually.

Alright, later I cover the Collected. Which includes several new members.


You should know, if you make us go to this place? I have been saving the bit about Megan being uncomfortable in mental institutions after her second cousin Sarah ended up in one after raving about machine's from the future trying to kill her.


heh, I was actually going to possibly introduce this regarding the fate of the Curse Layer, which is why I have yet to post the roster for the collected (which includes the four from the Paragons book, Croyd the Sleeper, and a few other surprise guest stars).

Can't be spoiling everything now can I? :twisted:
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Re: The Crinoverse 2 (Scion)

Postby Crinos » Thu Jun 17, 2010 12:23 pm

Guess who got a new book?

Scion

Even in the Modern age, the ancient war between the Cosmic Eternals and the Entropic Masters rages. In order to swell their ranks, the Eternals have decided to begin a campaign to swell their ranks, but producing half mortal offspring.

This is not the first time this practice has occurred; in the past such heroes as Hercules and Gilgamesh were the offspring of Gods who eventually ascended into divinity. This latest stretch of Gods crossbreeding with mortals mainly involves Gods sending mortal avatars to mate with humans. In the case of male Gods, they simply leave the mortals after mating with them, while in the case of Female divinity the Gods give birth the offspring (Gods bring children to birth much faster than normal humans) then either leave them with the father or in the care of someone trustworthy. Virgin Goddess such as Artemis or Gods incapable of conceiving like Osiris can adopt mortal children, empowering them with a portion of their Godlike essence. The Cosmic Eternals have been doing this since the end of the Golden Age (inspired partly by Athena's efforts during the war). Since then, numerous Cosmic Eternals, both good and evil, have produced Divine offspring, possessing super human abilities.

Most of these Scions (as they are called) are unaware of their divine nature, believing themselves to be just ordinary Metamen or other supers, while some are either raised by those loyal to the Gods, or approached by the Gods when their powers manifest. Most of these Scions become traditional heroes or villains, or use their powers to fight monsters from the Imageria and the like.

Numerous Gods in the superheroic community have Scions; During the Silver Age Athena adopted several Scions, although most of them did not become heroes themselves. The Voodoo Loa Baron Samedi has numerous scions, who serve as lieutenants in his criminal empire. There are a large number of Scions in New Memphis , including several offspring of Horus, the Son of Ra. Thor also has his fair share of offspring; many of them wielding replicas of his famous hammer.

Some of the more prominent Scions (although most people are unaware they are Scions) include Luther Pelor* (An evangelical preacher and scion to Pelor with Healing powers), Percy Jackson (A young scion of Poseidon) And the Black Jaguar (A super strong Sion of the Aztec God Tepeyollotl who is also a foe to Divinos.)

I think later on today I'll take a look at the Church of Seven Thunders, or the Nur Sect.
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Re: The Crinoverse 2 (Scion)

Postby Kreuzritter » Thu Jun 17, 2010 2:33 pm

given we'll be dealing with them soon enough, i request the 7 thunders
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Re: The Crinoverse 2 (Scion)

Postby Phrozen » Thu Jun 17, 2010 5:32 pm

After playing Alan Wake, Bright Falls, WA and Cauldron Lake would make a great part of the Crinosverse. Where Viboria Bay is really mystical, Cauldron Lake actually has the Imageria bleeding into reality. Only problem with a write up is that it would contain massive spoilers for the game.

Plus you get another band: The Old Gods of Asgard.
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Re: The Crinoverse 2 (Scion)

Postby Crinos » Thu Jun 17, 2010 5:58 pm

Phrozen wrote:After playing Alan Wake, Bright Falls, WA and Cauldron Lake would make a great part of the Crinosverse. Where Viboria Bay is really mystical, Cauldron Lake actually has the Imageria bleeding into reality. Only problem with a write up is that it would contain massive spoilers for the game.

Plus you get another band: The Old Gods of Asgard.

I think I may have Alan wake in my gamefly que (And if not, then I will definitely add it once my next game ships).
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Re: The Crinoverse 2 (Seven Thunders)

Postby Crinos » Thu Jun 17, 2010 6:24 pm

The Seven Thunders

There are numerous factions within Christianity which see super beings as minions of Satan and beings of evil, but none are more vocal, more loudly proclaimed, and more dangerous then the Church of the Seven Thunders. Founded by Reverend Luke Butler, The Seven Thunders maintains the belief that Paranormals are the spawn of the devil and the harbingers of the end times, and it is the duty of the children of God to wipe them out by any means. Butler himself is apparently immune to direct attack from super human abilities, a power he gets from God. Which is technically true, but not the God you think.

The night Butler gained his mysterious immunity, he was locked in his room with a terrible illness, wracked with pain and fever, calling out for deliverance from his suffering. Unfortunately, God didn't answer, but Omega did.

Omega disintigrated Butler on the spot and placed one of his Annihilists, the faceless Fantoon in his place. A connsumate Shapeshifter, Fantoon lacks any form of identity; able to alter himself so much he actually forgets his previous identity. Fantoon took the form of Butler, and was granted total immunity from superhuman powers through a treatment done by Physician Friendly. Fantoon's goal was simple; help turn the people of Earth against its protectors in order to weaken it against Terminus attacks. Since then Fantoon, as Butler, has rallied countless hundreds to his cause.

For the most part, The Seven Thunders try to do things by the book, with terrorist attacks and other unsavory things being left to "rogue elements" in the organization. Mainly the Thunders acts as political lobbyists, influencing Politicians to pass anti-metaman laws, donating money to companies working on metaman suppression technology, and building "reeducation camps" for Metamen to help them "redeem themselves".

Yes, in spite of the massive hypocrisy involved, The Seven Thunders employs Metaman members. Most of these poor souls were kidnapped and brainwashed in Bulters camps, and are fanatically loyal to him, convinced of their own sinful nature and believing the only way to salvation is blind loyalty to Bulter's cause. Of course, since Butler/Fantoon is such an utter bastard, he doesn't even give these poor souls and comfort, always dangling the carrot before their nose before snatching it away. Even when they die in some suicide attack or trying to protect Butler from an assassin, he still says they ended up in Hell, and that those who remain "will have to try harder." Suffice to say, Suicide is common among these unfortunates.

In terms of directly attacking metamen, the Thunders are somewhat limited; there are only a handful of super powered agents, and the Thunders disdain using high tech weaponry. A few of Butlers top guards have high level combat training, but for the most part their attacks are limited to things such as pipe bombs and lynchings. Whats really dangerous is how entrenched the Thunders are, how invisible they are, and how fanatical they can be. A seven Thunder member can be a doctor who knowingly lets a metaman patient die on the table, a kindergarten teacher who poisons her students with toxic kool aide because one or more of them have powers, or a marriage counselor who purposefully sabotages a marriage between a nat and a metaman. Usually its impossible to figure out who these people are until tragedy has already struck.
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Re: The Crinoverse 2 (The Seven Thunders)

Postby ultra8 » Thu Jun 17, 2010 8:50 pm

Dang! I think you just made them twice as evil as the original version.
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