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Operative - PL 13
Strength 5, Stamina 6, Agility 6, Dexterity 4, Fighting 12, Intellect 1, Awareness 2, Presence 1
Advantages
Accurate Attack, All-out Attack, Assessment, Close Attack 2, Defensive Roll 4, Diehard, Equipment 4, Evasion 2, Great Endurance, Improved Aim, Improved Critical (Promethium Sword: Strength-based Damage 5), Improved Initiative 2, Languages 1, Power Attack, Quick Draw, Takedown 2, Tracking
Skills
Acrobatics 4 (+10), Athletics 7 (+12), Close Combat (Bladed Weapons) 2 (+14), Deception 9 (+10), Expertise (Espionage) 9 (+10), Expertise (History) 7 (+8), Expertise (Military) 7 (+8), Insight 10 (+12), Intimidation 7 (+8), Investigation 9 (+10), Perception 8 (+10), Persuasion 4 (+5), Ranged Combat (Guns) 10 (+14), Stealth 6 (+12), Technology 5 (+6), Vehicles 4 (+8)
Powers
Animal Senses: Senses 9 (Accurate: Scent, Acute: Scent, Extended: Scent 1 (x10), Extended: Vision 1 (x10), Extended: Hearing 1 (x10), Low-light Vision, Tracking: Scent 2 (full speed))
Animalistic Physiology and Healing (Advantages: Diehard, Evasion 2, Improved Initiative 2)
Immunity: Immunity 3 (Aging, Disease, Poison)
Regeneration: Regeneration 10 (Every 1 round)
Promethium Sword: Strength-based Damage 5 (Easily Removable (indestructible), DC 25, Advantages: Improved Critical; Penetrating 5)
Equipment
Arsenal - Assault Rifle: Damage 5 (DC 20; Multiattack, Increased Range (ranged))
Combat Knife: Strength-based Damage 2 (Alternate; DC 22)
Fragmentation Grenades: Burst Area Damage 5 (Alternate; DC 20; Burst Area (30 feet radius sphere), Increased Range (ranged))
Heavy Pistol: Damage 4 (Alternate; DC 19; Increased Range (ranged))
Shotgun: Cone Area Damage 5 (Alternate; DC 20; Increased Range (ranged), Cone Area (60 feet cone) [3 ranks only])
Sniper Rifle: Damage 5 (Alternate; DC 20, Advantages: Improved Aim; Increased Range (ranged), Accurate 2 (+4))
Offense
Initiative +14
Assault Rifle: Damage 5, +14 (DC 20)
Combat Knife: Strength-based Damage 2, +16 (DC 22)
Fragmentation Grenades: Burst Area Damage 5 (DC 20)
Grab, +14 (DC Spec 15)
Heavy Pistol: Damage 4, +14 (DC 19)
Promethium Sword: Strength-based Damage 5, +16 (DC 25)
Shotgun: Cone Area Damage 5 (DC 20)
Sniper Rifle: Damage 5, +18 (DC 20)
Throw, +4 (DC 20)
Unarmed, +14 (DC 20)
Languages
English, German
Defense
Dodge 14, Parry 16, Fortitude 10, Toughness 10/6, Will 13
Power Points
Abilities 74 + Powers 35 + Advantages 20 + Skills 54 (108 ranks) + Defenses 27 = 210
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Biography wrote:Name: George Fletcher
ID: Public
George Fletcher is one of the oldest known metahumans on the planet. He was born, as far as he knows, a normal man from upstate New York who enlisted to go to Europe to fight the good fight. He died his first death on the shores of Normandy when he was torn to shreds by German machine gun fire. He didn’t really die though. The stress of the rapid destruction of his body awakened something inside of him and by the end of that bloody day he dug himself from beneath the sand and the bodies of the dead and found that he was very much alive.
For the majority of the war Fletcher kept this to himself. The last thing he wanted was to end up on some lab table back in the state being vivisected on a daily basis when he could be in the trenches where he belonged and could actually make a difference. He fought. He fought like a man possessed, surviving battles and pulling victories out of what felt to Ally Command might as well have been thin air. He couldn’t keep his secret forever though.
It all came to a head in Dresden, the capitol of the German state of Saxon, when the Allies decided to firebomb the city for one reason or another. Fletcher didn’t understand the purpose then and if you ask him now he still couldn’t give you an answer. There were Allied POW’s in Dresden though. They worked in the factories making infant formula and shoes. When the communications went out and the orders came down that Dresden was going to be leveled Fletcher couldn’t accept that order.
He and three other soldiers, disguised as German workers, snuck into the city hours before the British and American bombers were set to arrive. It took longer to find the POW’s then Fletcher thought it would though. By the time he found them he didn’t have the time to get them out of the city and clear of the bombs. After a hurried search, and a few clashes with German soldiers, he was able to find them a place to hide though. A steel reinforced Slaughterhouse right in the middle of the city. Fletcher and the one other surviving soldier he still had with him got the POW’s into the Slaughterhouse and even made some room for German civilians.
The bombing runs started in other parts of the city and the German Soldiers came to hide in the Slaughterhouse themselves but there wasn’t enough room. The soldiers attempted to throw out the POW’s and civilians to make room for them but Fletcher fought them. He was shot to ribbons but he, one healthy soldier, and a handful of POW’s were able to keep them outside the slaughterhouse until the bombs came and the fire killed everyone still outside the steel building, everyone except Fletcher who survived. His burnt body was dragged inside the structure but POW’s and Civilians and right in front of them he healed. By the time morning came he was up and moving around without a single mark on him.
After the events at Dresden Fletcher’s being a metahuman was common knowledge for the Allies. But they didn’t try to take him out of the field like he thought they would. They put him to work. Soon afterwards the war was over but Fletcher wasn’t just a soldier anymore he was an Operative for a fledgling agency called the CIA the agency created to replace the OSS. He spent the next thirty years fighting the cold war until he eventually came back to the states to retire in 1985.
Fletcher hadn’t been that smart with his money though, he hadn’t expected to still be alive he knew that he would heal from any wound but no one expected his aging to be slowed so much compared to everyone else’s. He had a pension but it was drying up. He started taking side jobs Corporate Espionage mainly and some bodyguard work which brought him to blows with a few of the better known metahumans in the states. On a few jobs his morality forced him to turn on his employers and side with the good guys and eventually he even became a kind of honorary member of the Guardsmen.
He fought the good fight a few more times before he finally retired again in 1997. He’s been bouncing from house to house since then. Staying out of the public eye and seducing and mooching off of any lonely divorcee that would have him. He’s not in the best shape anymore, packing on a few more pounds and more gray hair than he’s comfortable with but neither of those things slow him down all that much.























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