Sapphire Cove World Setting

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Mr.Sandman
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Sapphire Cove World Setting

Post by Mr.Sandman »

How they came to be is a mystery but there have been super powered people in this world since near the beginning of civilization, though they were not commonly known as that until the 1930's. They received their abilities in many ways, Magic, Skill, Strange beings from other places, too many ways to count. Though there are many they are in no way common, their numbers being only a few thousand compared to humans.

Recently many teams of super beings, both good and bad, have been formed. The most famous in the last 15 years has been The Protectors whose former leader, Virginia Lorman, now leads America from the oval office, elected 2 years after her team saved the world from a massive alien invasion.

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Re: Sapphire Cove World Setting

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Sapphire Cove is not as large a tourist trap as its neighbors to the south but many still come for its beautiful beaches and caves both above and under the sea. Many privately owned islands in the cove itself are also considered a part of the city making it seem larger than it is when measured by size alone. The city itself could be considered medium size, big enough to have its own airport and subway system but not for everybody to know about it. What most don't know is that Sapphire Cove is what is considered a 'nexus town' is scientific circles, a place with a large than average number of super powered beings and events. Some landmarks include

Wipeout Beach
The main beach for serfers looking for a challenge is located on the far side of the 'beach stretch'. It is known for its huge waves and a few dangerous rocks.

Toms Theater
Even when a fancy multiplex was put into the mall nearby people still preferred to watch the movies both new and old at 'Tommys' as it is know, so much so that anyone seen going into that multiplex is instantly known to be a tourist, and a new one at that. Mitch Shellman took over when his aging father could no longer run the place but Old Tommy can still be seen there every day greeting faces old and new with a smile and a joke.

The Mall
A huge strip mall downtown stretching a mile long on each side of the street. It is mostly used by tourists and teenagers as the locals and people in the know use the local shops scattered about uptown.

I.B.I.S.
The International Brotherhood Investigating Sciences is a newer building in town and one of the tallest, located a few miles down the main drag from the mall. They are known to study all known schools of science and many scientists would sell their souls to be awarded a position at any of their 50 sites worldwide. The building generates interest from people who aren't scientists with its odd shape, that of some kind of bird of prey with the beak being held up by an odd cross like symbol 20 stories high.
Last edited by Mr.Sandman on Wed Aug 15, 2012 10:25 pm, edited 1 time in total.

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Re: Sapphire Cove World Setting

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Note: Egyptain mythology will play a similar role in this world to Norse and Greek mythology in in Marvel and DC respectively. Other myths will be used as well but Egyptain will be most plentiful.

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Re: Sapphire Cove World Setting

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Many of the following posts are unfinished but bits of worldbuilding. Suggestions and comments are greatly appreciate.

Terms

Nexus: An area with a much higher concentration of super powered beings than normal.

Nexuses

Sapphire Cove
Empire City
Liberty City
Sunshine City
Copper

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Re: Sapphire Cove World Setting

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Empire City

Empire city occupies the same general area and size of New York City. The revolutionary war was not going well for either side with super powered beings on both sides but the colonies were still winning. To stave off a long war that might have spelled doom for both nations a truce was written up including an exchange of cities being called Empire and Liberty City. Empire City is considered a city wide british embassy with everybody being born within city limits being given duel citizenship.

Known Major Heroes
The Imperial
The Protectors (Earth Base)

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Re: Sapphire Cove World Setting

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Sunshine City

A nexus city in southern California located near enough to hollywood to get a lot of tourist runoff.

Known major heroes
None

Secret major heroes
The Advanced Class.

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Re: Sapphire Cove World Setting

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The Protectors

A worldwide superhero team with an earth base in Empire City and a base on the moon.

Current Members
TBA

Past Members
Victoria Lorman- Mistcape. Current president of the United States

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Re: Sapphire Cove World Setting

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The Imperial

The Imperial is a solo hero in Empire City. 10 years ago he stopped a bank robbery when he was held hostage with the rest of the customers. Summoning his distinctive energy armor and blade he defeated the robbers quickly and soon after started protecting the city.

Known Powers
Energy Armor and Shield
Energy Arrows
Enhanced Strength
Flight

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Re: Sapphire Cove World Setting

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The Advanced Class

The Advanced Class is an often changing large team of young heroes operating mostly in and near Sunshine City and southern California. They are students from all over america and sometimes the worlds living at the Great Power Ranch in Sunshine City. They learn to control their powers at the ranch and act as normal kids at Sunshine High. The Advanced Class is made up of the most powerful and in control of these kids, with some others in smaller teams hopeing to make the top team in later years.

Current Members
TBA, minor changes each year

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Re: Sapphire Cove World Setting

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Xtra

Extra was once a union for stunt men and bit part actors for TV and movies. When times got tough they started accepting odd jobs as well to make some money. One of these odd jobs turned out to secretly involve working as minions for a small time supervillain. This paid much more than was first expected. After a few years it became the norm for them to take minion jobs for supervillains, becoming known for being better minions than most commercially available robots and clones though more expensive.

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Re: Sapphire Cove World Setting

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Vagabond

Vagabond appears to be an old homeless man, not much different from the homeless in any city. His one defining feature is being a mutant with a powerful teleportation ability accompanied by a nasty smell that stops many other 'porters from following his trail. He is not really a villain as much as a hired delivery boy used mostly by villains for the anonymity using him brings as well as being able to stand his smell to get their nefarious jobs done. He can be seen in cities across the world, working for small time criminals and major supervillains equally.

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Re: Sapphire Cove World Setting

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Quickspace

Quickspace is a demi-dimension shared by most teleporters to travel almost instantaneously between 2 points. No known Extranormal has the ability to stay in Quickspace for longer than 5 seconds (the time it takes, in Quickspace, to travel to the opposite side of the galaxy) and not take substantial psychological and physical damage. Thus, when transporting between galaxies, Atomic Separation and Reconstruction is used as single cell organisms travel faster and are damaged less from Quickspace travel. While a teleporter can be through Quickspace in microseconds the Quickspace opening (or Jumpscar), though invisible, can stay open for as long as one minute after. This allows other teleporters to follow friends or enemys if they are powerful enough. (Mechanically you cannot follow someone who moves farther than your max range)

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Re: Sapphire Cove World Setting

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Laws of the United States as they apply to Extranormal entities, and Costumed Normals (hereafter referred to as Super-Beings). (1958-Present)

Note: This list only contains Laws still on the books today. Retired and outdated laws can be found on record in your local library or records office.

1 Right to Secret and Heroic Identities (1958)

All super-beings are entitled to keep both a Secret and a Heroic identity to carry out acts of a super-heroic nature while still maintaining personal privacy.
Super-beings convicted on Felony charges give up this right upon conviction.

*1(1967): Super-beings whose Secret Identity has diplomatic immunity retain their right to said identity but will be deported.

*2 (1975): Super-beings whose Secret Identity is a minor retain their right to said identity but the parents of said super-being will be informed and they will be placed on parole.

2 Right to Free Press, addendum (1960)

The media is allowed to speculate on and investigate into the Secret Identities of super-beings as part of the Right to Free Press

*1 (1975): The media may Not speculate on or investigate into the Secret Identities of super-beings believed to be minors.

3 Mental Privacy Act (1965)

Mental intrusion without consent is punishable as invasion of privacy^. Evidence gathered, whole or in part, by psychic ability is inadmissible in court without written consent by both the defendant and the defense attorney

^(ooc): This is hard to enforce or prove and is thus often overlooked.

4 Super Prisons Act (1967)

States are allowed to build and use separate prisons for incarceration of super powered individuals.

5 Non-Human Rights Act (1973)

Sentient non-humans are allowed the same rights as humans where possible.


1: This law came about after a group of super heroes were forced to reveal their civilian identities to testify against a criminal. The criminal was soon released when the heroes chose to withdraw their testimonies. Sources say powerful friends of the criminal kidnapped and held hostage friends and family of the heroes.

2*1: This law came about after the tragic death of young hero Hyperstar whose house was attacked by some of his foes after the media revealed his identity.

4: The first 2 super prisons to open were Blackmist Island Super Powered Penitentiary outside of Sapphire Cove and The Labyrinth in Empire City in 1968

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Re: Sapphire Cove World Setting

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Mindscape Expanded.

A psudo physical realm existing in almost every intelligent being. Most can only access their own mindscape, and usually only in dreams. Powerful beings with mental abilities can enter their own and others mindscapes and it is often these mindscapes that allow mental powers to work at all. Mindscapes change almost constantly depending on their subjects mental and physical state. The ability to travel to others mindscapes can be dangerous as well as useful. While you are, most of the time, unable to be harmed in your own mindscape, harm done to you in another's is very much real and has left many novice 'Mindskippers' drooling vegetables or dead.

The Mindscape has 3 layers. The Lesser, Personal, and Deep Mindscape.
Lesser- The Lesser Mindscape is the least physical of the layers and is created by residual energy from personal Mindscapes. This layer allows for mental powered entities to track people by memories left in personal objects. The lesser mindscape is the source of postcognitive abilities and most precognitive abilities are seen as memories of a possible future. Someone entering the lesser mindscape is always also present in the physical world and even the most powerful can only travel up to a mile away from their physical body. The lesser mindscape overlays the physical world, with no place in the lesser not existing in the physical, though some places in the physical can be blocked from the lesser. Most areas of the lesser only contain memories up to a week away while strong physical connection to an item or place can link it to up to a year away.
Personal- Almost every living being has a personal mindscape and it is the one used most by mental powered beings. The personal mindscape contains all of a persons memories as well as their Mental Self. The mental self is what is most often effected by mental powers, be they damaging or controlling. A personal mindscape can be entered mentally, where the users body remains in the physical world and their own mental self enters the others mindscape, or physically, where the users actual body enters the others mindscape. Not many choose to physically enter another's mindscape as only one thing can be done with the physical body that can not be done with the mental self, entering the deep mindscape.
Deep- The deep mindscape is the source of all mental abilities and is believed to be the personal mindscape of the universe itself. Not much else is known of this layer.
Last edited by Mr.Sandman on Wed Oct 31, 2012 12:49 pm, edited 1 time in total.

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Re: Sapphire Cove World Setting

Post by Mr.Sandman »

-remnant of unfinished game-

People of Great Power

Teachers

Miss Raina Moonchild. Shapeshifting Professor. (Teacher of The PC's)

Professor Cameron Mitchman. Psychic Professor.

Headmaster Stan (Doc) Powers.

Students

(PC's)
Bestiary
Cutting Edge
Kara
Matter Shifter
Nightingale
Zee
Last edited by Mr.Sandman on Wed Jun 19, 2013 8:20 pm, edited 1 time in total.

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