The Crinoverse 3 (Ultima Thule)

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Demonicuss Krinn
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Life Finds a Way

Post by Demonicuss Krinn »

Life, in all it's vast infinite forms, is everywhere. From the mighty to the small, look around you, and you will see life. Even if you can't see it, life is there.

So let's talk about viruses! Yeah, they're a form of life! And they exist by making you sick and maybe killing you!

Woo hoo!

Since this is a Crinosverse post, odds are y'all are thinking I'm going to talk about a virus that "infects" it's victims with superpowers, like the Ghost Flu (from Mutant City Blues by Pelgrane Press, check it out, it's like CSI:X-Men) or *sighs* the damnable Wild Cards virus.
Quit editing Wild Cards and finish Game of Thrones you Absolute

Well, it's indeed a virus that gives powers. It's new - unless you know about Japanese tabletop RPGs.

It's time to cross the line into anime-esque heroics. Naw, screw it, it's time to -

Image

DOUBLE CROSS

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So Double Cross is a Japanese Tabletop RPG that's been recently translated. You can buy it on Amazon. It's been described as "S-CRY-ED and Guyver had a baby", or "character-based conspiracy superhero RPG", or "Imagine what would Persona 3 be like if it was not inspired by Jung but by Darwin".

Players are people (and other things, I'll get to that in a bit) infected by the Renegade Virus. Most infected just have the Renegade sit dormant inside them, and they live their normal lives - unless something triggers the virus. Could be a near-death situation (or actually dying), could be a moment of incredible stress or anger, or maybe you were infected by someone - something? - else. When the Renegade activated, you stopped being human, and started being [s]Awake[/s] an Overed. An Overed gains various types of superpowers; Some can stretch or compress their bodies, some can plug their brains into surveillance systems, some can turn into a vizzerdrix, some can talk to trees. Scholars categorize the superhuman skills granted by the Renegade in twelve broad groups, which they call Syndromes. An Overed tends to express one or two syndromes, and recently there has been a wave of Overeds who can express three.

But there's a problem. The more you use your powers, the more your powers use you. The Renegade seems to have a mind of its own and Encroaches slowly on yours. You use your skills and powers too much, and gradually you become less yourself and more... something else. Until the point where you snap. You surrender yourself completely to the virus and become what is known as a Gjaum. The Renegade takes complete control and your body gets warped into a monstrous form as your mind crumbles under the pressure of the virus.

Worst yet are the cases where you don't become a monster. Superficially, everything is fine – but inside your mind has been shattered in little pieces, or it's been taken over by something else, whatever a virus can have that passes for consciousness. Or you become wrong version of yourself.

Now, in the DX world proper, the existence of Overeds and the Renegade Virus is kept as secret as possible - if the populace knew that 80% of them were infected with a possibly superpower-granting virus, well there would be a panic. But this is the Crinosverse, stuff like this might be more public knowledge.

So, to quickly sum up, you're infected by a virus that give you powers, but you run the risk of becoming a monster. Have fun! In the next post, I'll talk about the different Syndromes (power lists) Overeds can possess.

*

Oh yeah, one more thing. Remember when I said other things can be infected? You can play as a non-human thing infected by the Renegade - a Renegade Being. You can be an uplifted animal, or a plant, or a pile of antiques merged into man-shape, or - god help us all - a living internet meme.

...Yeah.

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Re: The Crinoverse 3 (Villains of Emerald City)

Post by Leliel »

(Note-I've been away for a long time, so if Worm was deemed too dark for the Crinosverse, I apologize in advance-I don't know).

Hey, if we haven't done Worm yet, we could fuse settings; both have supers empowered by extreme stress and trauma awakening an alien technology/symbiote that isn't particularly fond of humanity but not out to get it. Both also have the method of superpowers leading to more villains than heroes for reasons directly relating to them (Worm's Admin Shards deliberately select for people who are more inclined to take out their various grievances with the world through mischief and mayhem and are powered by negative emotion, and the Renegade Virus is, well, the Renegade Virus, it drives you nuts).

In fact, Zion/Scion could be the Patient Zero-he brought it to Earth, quite deliberately, as part of he and his mate's reproductive cycle...but she's dead now, so all he does is brood and provoke Renegade-related chaos out of boredom and ennui (before you feel too sorry for him, keep in mind that said couple was a pair of alien gods who destroyed planets to get enough energy to breed. And this guy convincingly played the Worm-verse's Superman for decades. Worm is not a cheerful universe).

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Re: The Crinoverse 3 (Villains of Emerald City)

Post by Demonicuss Krinn »

Never heard of Worm, could you please give some informative links?

Also, will make a second post later tonight with info on the Renegade Strains.

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Re: The Crinoverse 3 (Villains of Emerald City)

Post by Leliel »

Worm is a web serial novel (a book written on its own website, basically) following the career and life of Skitter, real name Taylor Herbert, from gaining her powers to communicate with and control bugs (arthropods in general-if it has an exoskeleton, it's open to her powers), her bungled attempts to become a superhero (not really her fault-as it turns out one of the darker heroines is actually the psychotic bully who nearly killed her by confining her to a locker and provoked her trigger event, and she reacts entirely understandably for someone who very nearly went Carrie White on the world because of said bully), her joining the not-actually-evil-at-all supervillain team known as the Undersiders (seriously, the only really malicious people in there are Bitch/Hellhound and Regent, and Bitch's Admin Shard causes her to think like one of the dogs she loves and honestly doesn't get why she scares people when she growls at them and attacks to drive them off), and from there her attempts to retain her sanity despite the Worm-verse feeding on pain and misery (not literally, but frankly it would not be a surprise).

Notable for clever use of powers-Skitter is a tactical genius and master of the crazy-enough-to-work idea (for one, she orders a bunch of spiders to make her costume, resulting in light and comfortable bulletproof armor), and exploring what exactly would happen if a bunch of emotionally unstable people began to develop superpowers (ie, bad things-even the heroes can be massively cruel and selfish at times even if they genuinely want to better the world). Also has genuinely terrifying kaiju, the Endbringers (imagine what would happen if the Angels from Evangelion were fully sapient, even tougher without mecha to match them, nearly immortal, and led by a telepathic precognitive).

TV Tropes has an extensive page on it, but it's still TV Tropes-beware of Ruining Life.

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Re: The Crinoverse 3 (Villains of Emerald City)

Post by Demonicuss Krinn »

...

So.

While writing the Syndrome writeup, I took a little two-hour break, because I'm getting early onset Alzheimer's and forgot about the Doctor Who - Day of the Doctor special.

So I watched it. No spoilers but...

...Whoa, Nelly.

And the countdown until Crinos or Yeoman or someone else brings it up into the 'Verse proper is at 10...9...

And the countdown until I finally finish that writeup is 8...7...

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Re: The Crinoverse 3 (Villains of Emerald City)

Post by Voltron64 »

Demonicuss Krinn wrote:...

So.

While writing the Syndrome writeup, I took a little two-hour break, because I'm getting early onset Alzheimer's and forgot about the Doctor Who - Day of the Doctor special.

So I watched it. No spoilers but...

...Whoa, Nelly.

And the countdown until Crinos or Yeoman or someone else brings it up into the 'Verse proper is at 10...9...

And the countdown until I finally finish that writeup is 8...7...
Loads and loads of new potential PCs and NPCs!

:wink:
Power doesn't corrupt. Power appeals to the corrupt. - Charles Phipps

Certainly it would be a better world if bigotry were rewarded with a straightjacket and a padded cell more often. - Libra

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Syndromes of Double Cross

Post by Demonicuss Krinn »

...3...2...1

First off, someone's going to make the damn joke in reply to this, so -

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There, I saved you all the trouble. Now then,

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Double Cross - The Syndrome Dossier

NOTE: I'm admitting lazyness and going to copy-paste chunks of Cyphoderus' review on the SA TradGames forum, because he put it down way better than I ever could. That being said,

When Overeds started cropping up in the world, scientists observed that when an Overed displayed a determined power, they were more likely to display other powers. Through observation of data of Overed activity, they started grouping powers in related groups. Nowadays, there are twelve of them, and they're called Syndromes. A given Overed can manifest one to three Syndromes, and each Syndrome grants them different Powers.
(Incidentally, that is the nicest in-setting explanation of a class system I've ever seen.)

So Overeds can manifest one, two or three different Syndromes. The game calls 'em Pure Breed, Cross Breed, and Tri-Breed. While Tri-Breeds can have the greater variety of powers through their Syndromes, their powers cannot be as powerful as the others, while Pure Breeds can level up their powers to a greater degree.

Before I go into the Syndromes, each Overed shares some powers from a general pool, and each gets three powers for free:
* Concentrate allows one to amplify their power - to translate into M&M speak, it allows them to increase their critical hit range.
* Resurrect instantly brings you back from Incapacitation, with Xd10 hit points per Resurrect's power level. BUT, your Encroachment level (that limit that separates your humanity from your inhumanity) goes up by the same amount of recovered HP, and you can't use Resurrect once your ER goes above 100%. The Overed keeps fighting back from defeat, at the cost of their humanity.
(Mechanical support for a genre trope - great stuff.)
* Warding: This needs some explanation quoting -
But first, let's talk about Extras. Extras are NPCs that have no stats. They can't affect battles in any way, and there's never a need to roll when dealing with them: declare something, it's done. Extras are intended as background scenery.
Warding is a power that releases Renegade virus particles in the air around you. It turns all non-Overeds in the area into Extras. All Overeds in the area instantly know that Warding has been used by someone.
This power is all kinds of proper game design in every sense. It effectively neutralises non-Overeds. Want to have a big fight in a public square? Alright; suddenly everyone around remembers something really important they have to do at home and soon the square is deserted except for you and your opponent.
You're calmly walking down the street, when you realise it's unusually empty for this time of day. That's when you notice the scent of Warding in the air... you ready your battle stance, for you know an Overed is nearby.
The best part is you can flavour it however you like. You're a Solaris? Just say everyone falls asleep around you. You're a villain? Everyone feels sudden pain and falls unconscious, maybe even dies. You're a Chimera? A primal fear overcomes the people nearby and they run away without knowing why.
I love Warding.
Neat stuff, ain't it?

So then, Syndromes. Syndrome powers are divided up into two categories (well, three counting the Common Powers anyone can grab) - Powers and Simple Powers. Powers are the neato stuff you can do in combat, Simple powers you can't do in combat, they're just little neat bundles of flavor. Still powerful, though - I'll list a few for each Syndrome.

Angel Halo
Manipulation and control of light. Blinding foes with bright flashes, firing lasers from your eyes, becoming invisible. You can be like a very stealthy Cyclops-meets-Jubilee. Powers that manipulate the senses, such as smell and taste, are also grouped here. Simple powers include "seeing" scents, making light, darkening an area, or projecting images or video in the air.

Balor
Control of gravity. Mess with the mass and acceleration of things. Make the scales literally tip in your favour. In this wonderful post-Einstein world, this means you also get to mess around with time and space. The Balor's Simple Powers are all real cool. There's the boring ones, like making doors go where they aren't supposed to, sensing the movement of things around you through their pull on the fabric of space-time, and making things age at unusual rates (this doesn't work on living things, but if you really need that contract you just faked to look really old...). There's one that slows down time so you can read a book, play videogames, do a workout and take a nap all during your lunch break. There's one that creates a pocket dimension, like if you wanted to have your own Platform 9 3/4. Then there's Stick, which makes gravity lazy so things will refuse to fall to the floor when you let go of them. But its real use is... well, let the game speak for itself:
One can also force his hair and sleeves to "hang" in any direction.
Yes, this explains anime hair.
The other cool flavor power is Tyrant Throne, which lets you float around. Because:
Moving at a leisurely pace without being fettered by gravity is the mark of a true tyrant.
Black Dog
The electrical currents that run through your body are your plaything. You can do the classical electrical attacks, but Overeds with this Syndrome are also known to sport cybernetic implants and be really good hackers.

For Simple Powers, we've got a few options here. We can jam radios and make anything short-circuit on the spot and force security systems to go haywire. The lights have gone out and you really need to make some juice in the blender? No worries, your ever-electrical body can power that. You can become a walking relay station, receiving and transmiting both wireless and wired signals (never miss the soap opera again, just touch the right kind of wires and it's like the thing's going on in your head). You can also hide small objects inside your cybernetic body, and no one will ever find it if you don't want them to.

Bram Stoker
You guessed it: blood. Manipulate your own blood to use it as a weapon, shiled or accelerete your healing and suchlike. More notably, use it to or create deformed half-sentient life-forms that you command, the so-called Red Servants. Have these guys pick up your newspaper or fight your foes.

The Simple Powers of Bram Stoker include: you can perform CSI blood sample analyses with your fingertips. You can track targets by smelling their blood. You can keep yourself healthy and with a youthful appearance for decades. You can make blood sculptures and put them in your living room. Remember that Calvin & Harold Hobbes strip where he creates a clone and tells him to do homework while he goes outside to play? Well, the Bram Stoker has a Simple Power for that. Create a Servant to do chores while you go and save the world or do whatever. Feeling down? Ego is a bit hurt? You can create a bunch of Servants at once whose only task is to admire and compliment you and follow you around.

Yes, you can create from your own blood this guy:

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Who will go around cheering "Yay! You're the Boss and You're the Best!"

Chimera
The very unsubtle body manipulating Syndrome. Grow wings. Harden your skin into a carapace. Develop poison glands. Develop a poisonous carapace with wings. Become a vizzerdrix or a hork-bajir and anything in-between. Also included here are the super-strength powers. I'll be honest, I asked on irc chatrooms and figured out that you can flavor Chimera powers as you being a Kamen Rider, and your animal/beast/monster forms are different Rider Armors.

Simple powers include growing gills for underwater breathing, cat's eyes for seeing in the dark, using phermones to talk to animals, turning into an animal to just chill out, and two hilarious ones - Supreme Fur to give your killing machine alter ego a beautiful fur coat, and Physique Maintenance, which does:
you're so goddamn healthy like a wild animal that you can be in the most perfect physical shape at all times without doing anything about it. Eat buckets of ice cream while coding roguelike games in your mom's basement for six months and still look like Brad Pitt. Truly, the gooniest of powers!
Exile
The subtle body manipulation Syndrome. Make your bones bend like silly putty, accelerate or slow down your metabolism, make your stomach change places with your heart to avoid a fatal strike (but still get some nasty heartburn), sharpen your nails into deadly weapons and grab people with your hair, grow tentacles or extra limbs, and split your body into separate chunks. You know. Subtle. There's a power that lets you heal your buddies - sounds useful and cool, right? It's called Cannibalism. Feel free to feel queasy. When they get a high enough Encroachment Level, they can give a friend one of their powers. How? By Fusion. Insert your own damn "fusion dance" joke here, only less Dragon Ball Z and more body horror Cronenberg style.

Simple powers - hoo boy. Liquify yourself and slip through keyholes, change your appearance to resemble somebody else, walk on the ceiling and walls like Supaideru-Men. Never need to carry a swiss army knife again, because you can replicate all that with your maleable fingertips. The same fingertips can be inserted inside a target's head to read their memories, though it only works on consenting people. You can replicate that cool Dark Souls power that turns the user into an object, and hide yourself as an inconspicuous vase or table. Speaking of hiding, are you looking for cool ways to enter Stealth? Well, an Exile Simple Power allows the user to hide inside another person's body. You can only enter when they're unconscious, and there's no mention if the person notices anything different when they wake up carrying a goddamned Overed coiled between their innards.

Hanuman
You are really fast. Everything speed is in here. Not many people can resist a punch that come in mach 1, you know. The Hanuman is also the master of vibrations. Your arsenal is stocked with running fast, yes, but also with shockwaves and sonic booms and the like.

Simple Powers - anyone been to DC's Capital Building and seen/heard John Quincy's "Listening Spot"? Yeah, you can do that. Also, mute a zone, sound like anyone else, run up walls and across water, and when you play air guitar, you really play air guitar.

Morpheus
Break the law of conservation of mass like it ain't no thing. You can create stuff out of nothing, and change the stuff that's already there. If you need a gun out of thin air or if you always thought your car should be a giant robot instead, the Morpheus is your guy. The stuff they make is out of a weird kind of cosmical sand, and they also have powers that manipulate that sand directly to protect themselves and deal damage.

For Simple Powers, you can hide stuff (like a car) by folding it flat and putting it in your pocket. Enter any locked room, instantly analyze any object's composition, create household items, make a perfect copy of anything, and be the Ultimate Chef and create food outta thin air.

Neumann

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The virus makes you a genius. The realm of the Neumann is calculations and strategical thinking. This Syndrome is among the last flashy and the more efficient - what use is having a giant scorpion's tail poking out of your buttocks if you can't figure out where's the weak spot in the enemy's armour? Neumann is ripe with support powers.

Simple Powers include being an one-man Profiler or Antique Roadshow appraiser, photographic memory, perfectly impersonate someone, controlling your metabolism (for healthier digestion and better sleep) and talking to animals.

Orcus
You can make the area around you your Domain, and you have power over your Domain.

Image
Two damn Seinfeld references in one damn post, go me.
You are the master of your surroundings. Transfer your mind into an animal nearby, know when a foe enters your Domain, and make the trees attack them. Make doors lead where they aren't supposed to. This is the Syndrome most in tune with nature. Examples of Simple powers include making paths, controlling plant growth, making copies of stuff outta dirt and leaves, telekinetically moving stuff around, and hiding something in plain sight.

Salamandra
Heat is yours to play with, in both directions: increase it and dudes burn, chase it away and dudes freeze. You get power over metaphorical heat as well: making people calm and cool, make people burn with passion. For Simple Powers, create fire (sans matches), see heat (infravision!), make anywhere at perfect room temperature, and cryogenically preserve really hurt people, dead people, or yourself.

Solaris
Your body is a chemical plant, a drug lab, a bio-reactor. Expel pheromones, anesthetize your foes, rob their memories. Want to have a horde of mindless zombie-like drugged people obeying your every command? You can't go wrong with Solaris. You can also cook really well. Seriously. I admit, I tried to get into an online game as a drug dealer who made money by pissing heroin, then selling it to execs. Simple powers include pheromone communication, make your own energy drinks, use hallucinogens to make someone think you're their bestest buddy, and yes, make stuff taste better.

So, before I talk about Rocks, I did mention that the more a Overed uses their powers, the greater chance they snap and transform into a Gjaum. So, how does one fight back, and prevent (or postpone) their monstrous transformation? Lemme give you all a small hint:

Image

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Re: The Crinoverse 3 (Villains of Emerald City)

Post by Yeoman »

Demonicuss Krinn wrote:...

So.

While writing the Syndrome writeup, I took a little two-hour break, because I'm getting early onset Alzheimer's and forgot about the Doctor Who - Day of the Doctor special.

So I watched it. No spoilers but...

...Whoa, Nelly.

And the countdown until Crinos or Yeoman or someone else brings it up into the 'Verse proper is at 10...9...

And the countdown until I finally finish that writeup is 8...7...
It involves the Time war, IIRC, it didn't happen in the Crinosverse and the Time Lords are in their classic Doctor status quo.

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Re: The Crinoverse 3 (Villains of Emerald City)

Post by Crinos »

Well, the Time War DID happen, but because it did happen and consequently the Time Lords locked down the multiverse, that allowed Omega to set up his whole "Blow up the multiverse" Plan from time of crisis.

So once the plan was stopped and the universe was basically remade, the Norn set it up so the Time War never happened. And shortly thereafter that the Time Keepers stripped the Time Lords of their time travel stuff.

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Re: The Crinoverse 3 (Villains of Emerald City)

Post by Kreuzritter »

yep, none of which gets contradicted by the episode itself, especially if one headcanons the Moment as a manifestation of the Norn.
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Re: The Crinoverse 3 (Villains of Emerald City)

Post by Yeoman »

Speaking of things that might get introed to the Crinosverse, I've heard tell that the new Sailor Moon anime that starts next year won't be a retelling, but a Sequel, set 20 years later, focusing on the casts' kids, Chiba-usa and what looks like an older Hotaru. And, well, given when the series takes place, 20 years later would be pretty much now. So we'll see how that shakes out.

Glad I hadn't finalized my plans on Saturn's involvement in Time After Time yet.

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Double Cross - Of Loises and Tituses

Post by Demonicuss Krinn »

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Double Cross - Of Loises and Tituses

As I stated in my last post, Overed's increase their Encroachment Rate the more they use their powers, and if it gets too high, they snap and turn into Gjaums. I also hinted at a way to keep the Gjaum at bay. There is a reason I linked that pic of StAS Lois Lane, after all.

You reduce your Encroachment, and regain your humanity, by staying connected with people. People you have a special relationship with. Be it your parents, best friends, boy/girlfriends, or your favorite bartender, your connections with humanity at large helps you keep your humanity. DX refers to these people as Loises. At the end of a DX session, you can roll Lois dice (one per Lois you have, max of 7) to bring your rate down to a more manageable level (and keep from turning Gjaum). Yes, mechanical reinforcement of genre tropes. There's a reason people who hate anime love this game.

But relationships change and end in the real world, right? What happens if a relationship with a Lois ends? Well, they turn into a Titus. They stay in your Lois list until you can "cash in" the Titus, representing you ending the relationship, to get a one-time boost on stuff.

And that, unless someone wants me to talk about the in-DX organizations 'n such (the UGN, False Hearts, Tempest, The Guild, etc), should finish up this little primer on the world of Double Cross.

Next up: I talk about rocks.

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Re: The Crinoverse 3 (Villains of Emerald City)

Post by Yeoman »

The Seven Soldiers of Victory

The Seven Soldiers were a loose collection of heroes active primarily in central Europe in the late 15th and early 16th centuries, though a number of them are immortal and continue to be allies to this day. In truth, all seven were rarely together at the same time, only bringing the entire group together in the direst of emergencies.

Sir Ystin, The Shining Knight: Born Ystin roughly eleven thousand years ago. Dispite her low birth, she earned a place as Sir Ystin, and was a knight in the first Camelot. One of the few survivors of it's fall, Sir Ystin was charged by Merlin in a quest to find the holy grail.

Gilad Anni-Padda: The eternal warrior, Fist of the Earth. Another Immortal, Gilad was born in Sumeria over 5,000 years ago, and has spent lifetimes mastering nearly every form of combat known. While Gilad's primary focus is acting as the protector of the voice of the Earth, he saw helping the others as an obligation due to being rescued from Vandal Savage the first time the group met.

Holo and Krav Lawrence: Holo is original from Fable Land, daughter of the North Wind and a nameless wolf fable, and sister to Bigby Wolf. Holo wandered into the mundane world and, due to a twist of fate, took up residence as a local harvest god. At a time when the locals were turning away from her, she ran into Lawrence, a traveling merchant, and the two begin winding their way north, looking for her way home.

Leonardo Da Vinci: Perhaps more the Renaissance man than history and legend would believe. In his time he journeyed across most of the globe, from the ruins of Atlantis to Fabled K'un L'un. As the one truly mortal member of the group, it was his death that caused most of them to split apart, and his memory that often brings them together as allies again.

LuccaDa Vinci's assistant at the time of the groups meeting, Lucca was a scientific genius the likes of which the world would not see again until Reed Richards and Victor Von Doom. In her late teens she would inadvertently create a time machine. As such, she fought many battles throughout history, both with the Seven Soldiers, and with her other friends.

Gretchen: Centurion Machine Number 108, the Ox. Gretchen's pod landed in fifteenth century Germany, there was was taken in by a kindly farming couple with no children of their own. she spent the better part of a hundred years trying to understand her own history and what she was.

The Incredible Hercules: Son of Zeus. Greek God. Able drinker. Teller of Tales.


Enemies

Vandal Savage: Probably the groups most persistent foe. It was his attempt to seize power in central Europe that brought the group together, and his presence was usually enough to make them all gather again. They still clash from time to time, though Savage often finds a familiar joy in this these says.


Lavos; A breed of Space Monster typically born inside stars, Layos was forced to divert his path inside the Earth itself, due to the sun already playing host to the creature known as Metallia at his arrival. He largely slumbered and matured during this time, at it was cults that wished to use the creature's power that the Soldier often encountered. Lavos was to have been awakened by the Terminus invasion of the early 1990's, and would have awoken in 1999, killing nearly all life on the planet in the process. His birth and menace were only halted at the last minute by the combination of both Lucca's time Travelling companions with the Soldiers aid.

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Hey, It's That Post About Rocks.

Post by Demonicuss Krinn »

Yep, rocks.

I was originally going to link to this for some musical accompliment, but then I got linked to this, so here you go.

Rocks

So, rocks. They're pretty much everywhere, right? And when you think of it, isn't dirt and sand like really teeny tiny rocks? Rocks, you can't escape them.

Rocks are like the poops of the earth.

...Do I hear complaints from the peanut gallery? Am I really going to waste a post talking about the newest element to the Crinosverse, rocks?

Well how about I talk about the sparkly poops of the earth, huh? How about Gems?

Yeah, let's talk about gems.

Gems

...

Again with the complaints. Sheesh, and now I get the idea some of ya'll are thinking this is going to lead to some depressing or horrible horror element I'm going to sneak into that amorphous threatening entity called the Occult Underground.

Well I'm not! And if you can't believe me, than believe in - NO I WILL NOT QUOTE FROM THAT OVERRATED ANIME! - then believe in someone else.

Believe

In

Steven

Image

Steven Universe

The Crystal Gems are - well, we don't really know, don't we? Could be a group of Galactic Policewomen who decided to set up shop on Earth, could be beings from another dimension (perhaps the Imageria?), but wherever they're from, they're here now. Rather, they're in Beach City, helping young Steven in between fending off attacks from strange monsters.

I'm not going to bio the characters, go watch the show if you wanna know that. Since it's a new show (and Steven is rather young), I figure they're recent additons to the Crinosverse proper, and the vast majority of the superpowered community haven't heard of them (in case anyone is wondering, nobody in the Occult Underground knows.) Eventually, word will get out. Might makes new friends, make new enemies.

*

There, now was my post about rocks that bad?

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Re: The Crinoverse 3 (Villains of Emerald City)

Post by Crinos »

Now hold your horses Demonicuss. I intend to cover Steven Universe, but I want to wait at least until the end of the season before I write anything, since we don't know anything about the Gems or what they are or what happened to them.

Also, from what we've seen, I'm seeing the Crystal Gems as being akin to the fair folk, since its been said a couple of times they're magical. Basically, I'm think its like you know how in Lord of the Rings the Elves were "fading"? Well the Gems are the elves post fading.

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