Details of the Betterverse

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Re: Details of the Betterverse

Postby betterwatchit » Mon Mar 04, 2013 6:16 am

London (CC, GC):

London is the largest city in Britain. So large in fact, that it's a county in its own right when you include the suburbs. Most superhuman activity in Britain happens here.

People:

    Antenna: The top fixer of various goods and information relevant to caping about (either in a heroic or villainous manner) on the British Mainland. You want it, he'll fix it so you get it! For a price of course. He buys from or sells to anyone as long as the goods in question aren't fake or clearly stolen (don't expect him to buy a nuclear device, the Crown Jewels or any Starktech, but he'll gladly buy a load of guns you looted off a street gang with a smile on his face).

    A persistent rumour has him having learnt at least some of his trade from the legendary Modesty Blaise. The rumour persists because, just like Blaise, he calls his group the Network, and he won't deal with drugs, human trafficking or prostitution. He can smuggle someone into or out of the country if they're willing to pay. That's among his most expensive services, but it comes with a valid UK passport and relevant documents. (The difference between smuggling and trafficking people is that a smuggled person is travelling of their free will and is allowed to make their own way once they arrive, while traffickers trick and enslave those they transport.)

    His shop, Cowl & Cloak, is also the only shop in Cardiff, London and Edinburgh that sells Morphic Molecule Suits. Two qualities that make him well and truly valuable are that he stays bought (Unless you tried to sell something that's clearly stolen to him, in which case, you're getting handed over to the police), and that too many people need his services for anyone in their right mind to harm his agents. His agents can be seen all over London. You can always tell an Antenna agent by the fact that they always carry two umbrellas in one hand.

    His greatest achievement is the Antenna Network app. A pre-paid virtual grey/black market, where you can get goods and services that no-one else can sell on-line. Need to buy a gun, spend a week in a safehouse or leave Britain in a hurry? You can arrange it on there.


Places:

    Barksdale Castle: This castle, located between the Tower of London and St. Paul's Cathedral is the home of the government-sponsored Heroes for Britain.

    Basement 101: Britain's super-prison, located under the Tower of London. Any serious criminal with powers who has been found guilty in court, or anyone found to be both powered and insane is sent here. The Beefeater, who has been made the Queen's Jailer, makes sure that no-one breaks out.

    BT Tower: The British Telecom Tower is used as a landmark by nearly everyone in London. It's sometimes known as the Candle, as it's been used by the local supers as a beacon ever since BT installed the bright wrap-around screen at the top! The Candle also happens to be near Oxford Circus and Tottenham Court Road, the primary shopping areas in Central London.

    St. Pancras International: This railway station serves the East Midlands, and is also the only Eurostar terminal in Central London, heading to Europe. It's often the preferred route into London from France and Belgium as it's usually cheaper than a plane, faster than a coach and ferry, the station is inside the city (compared to airports in the outskirts of town) and the Customs men aren't as strict as they are at airports. At least one super keeps an eye on the station in case they see an European villain coming out of it.

    Trafalgar Square: All sorts of events can happen in this legendary square. Cultural festivals, filming sessions, superhuman battles... All you need to do is keep an eye on the square and something interesting is going to happen sooner or later. One popular event happens every year in December, when the Norwegian people donate a Christmas tree to thank the British for helping them during World War 2.

    The Spieler: This underground pub is frequented by various low-level crooks. Several villains often leave a note on the noticeboard when they need henchmen.
    If only those crooks found out how many street-level vigilantes actually had the idea of hiding in plain sight...

    The Time in a Bottle: British supers, both heroic and villainous alike, drink at this pub, located at one of London's many side-streets. Truce magic that prevents offensive powers and weapons from working inside has made it the best place in London to conduct diplomacy from the age of medieval knights to Victorian adventurers to modern superhumans. The truce magic also makes the pub the most well-known accorded location in the area.


Super-teams:

    Golders Green Guardians: This hero team focuses on supernatural threats. They're usually called in for things like possessed houses, rampaging golems and zombie plagues. The saying goes that they find things that go bump in the night, and bump them right back for it!

    Heroes for Britain: This government-backed hero team is based in Barksdale Castle.
    It is believed that they have access to a Nightside entrance.


Hidden District:

The Nightside (BC): The Nightside is perhaps London's greatest secret. It is effectively a parallel version that's one big grey area when it comes to ethics, legality and morality. It's said that you can buy or sell stuff that even Antenna wouldn't touch and then party like God isn't taking notice. Just make sure you can actually afford it before buying anything, as merchants tend to take a very dim view of cheapskates and thieves. Access is normally through any London Underground station inside the Circle Line if you know which doors to open, but there are other routes if you can find them. There are no laws in the Nightside, and no justice for those who can't buy it or otherwise make it themselves.


People:

    John Taylor: Son of Lilith, and the current Walker, who is what passes for the law in the Nightside. Half the rich and powerful in the Nightside want him dead and gone while the other half want him to owe them.

    Suzie Shooter: John's wife and hard as nails bounty hunter, who operates solely in the Nightside. Signature weapon: A pump-action shotgun loaded with blessed and cursed buckshot. Harming an innocent near her is tantamount to suicide.


Places:

    Mammon Emporium: This shopping centre contains shops that sell anything from anywhere, even from parallel timelines and fictional worlds. You can get a Beatles rap album with all four members or a M41A Pulse Rifle there.

    Strangefellows: This is the oldest still-running pub in the world. The barman is always in a slightly foul mood, and only wears black because no one has found anything darker yet. He serves drinks that would blow your mind, like Shoggoth's Old and Very Peculiar or wormwood brandy (John Taylor's favourite for when a job's gone sideways).
Last edited by betterwatchit on Wed Mar 05, 2014 7:26 am, edited 15 times in total.

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Re: Details of the Betterverse

Postby Libra » Tue Mar 05, 2013 4:46 am

Good stuff Betterwatchit - I'm particularly intrigued by some of the ideas you've hinted at in your article on London. :)
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Re: Details of the Betterverse

Postby betterwatchit » Wed Mar 06, 2013 4:46 am

Which ideas are you intrigued by, Libra?

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Re: Details of the Betterverse

Postby Libra » Wed Mar 06, 2013 3:38 pm

The Golder's Green Guardians for a start - they sound rather like a cross between Hellblazer and Attack the Block!
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Re: Details of the Betterverse

Postby betterwatchit » Fri Mar 15, 2013 6:40 am

Freedom City, New Jersey, USA (CC):

Freedom City is currently one of the major hot-spots for superhuman activity in the United States.


Places:

    Claremont Academy: This private school has an unique focus: training superheroes. The current Headmaster is Duncan Summers, the original Raven.
    Hidden somewhere underground is a ritual room, containing the true history of the Vervain family, of which Seven of the Freedom League is a descendant. It also contains the truth behind Lucius Cabot, who has been actively hunting the Vervain family over the years, and the means to kill him for good.

    Freedom Hall: This is the home of the Freedom League, one of Earth's top-tier superteams. Given the occupation of the residents, the Hall has been designed to be highly resistant to superhuman attack.

    Freedom Station: This high-speed railroad station serves the "Cape Coast" bullet-train that has become the main route from Miami to New York (Mainly as fares are slighly less than for the equivalent route by air, you actually arrive inside the city, passengers don't have to worry about TSA agents taking liberties with their luggage and travel times aren't too different). Bullet-train services are reservation-only to reduce crowding.

    Pyramid Plaza: The three Pyramid Towers are the most valuable real estate in the city. A couple of years after they were built, a group of sorcerers mind-controlled the Freedom League into trying to destroy them. The Scarab sacrificed himself to break the mind control and free the League.
    The Scarab's Lair is still underneath it, waiting to be reclaimed...

    Super Museum: The Super Museum is by far the most popular museum in the city. It has lifelike statues of supers, dioramas, actual donated costumes, and replicas of various super-gadgets and equipment.
    Some of those 'replicas' are actually genuine super-gadgets that had apparently been deactivated. The only reason anyone found that out at all was the night when the janitor who would later become known as Scrounge was hired to steal several exhibits.


Superteams:

    Freedom League: These very brave men and women are among the top-tier of the world's superheroes. Bolt, Megastar and Seven have recently accepted invitations to officially join the League.

    The Next-Gen: Claremont Academy's official superteam. The Freedom League have recently recruited some of its graduates (see above).
Last edited by betterwatchit on Sat Dec 14, 2013 2:37 pm, edited 1 time in total.

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Re: Details of the Betterverse

Postby Libra » Fri Mar 15, 2013 1:13 pm

It's always interesting to see where each creator places Freedom City in his or her setting. :)
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Re: Details of the Betterverse

Postby betterwatchit » Sat Apr 20, 2013 7:38 am

American Gangs:

Grove Street Families:

This L.A. gang is perhaps more well known than the Bloods or the Crips. They ended the 1992 L.A. Riot by crashing the firetruck that was carrying the corrupt officers responsible for it to LAX.

Their leaders, Carl "CJ" Johnson and his brother "Sweet" are local legends. When crack came to the city, CJ and Sweet's response was simple: kill every crack dealer in their area, making it as hard, dangerous and unprofitable as possible to peddle the stuff there.

Grove Street in East L.A. is their home turf, and they still don't like people dealing in the hard stuff. They're good friends with the Varrios Los Aztecas, and outright allies of the Cloud Mountain Boys Triad of San Francisco, to the point that both groups own a stake in the Four Dragons Casino in Las Vegas.

In San Francisco, they have controlling interests in a car dealership and their own chop shop. And somewhere in the Mojave Desert, they even have their own airfield!

The Families were once attacked by their rivals, the Front Yard Ballas, right in the middle of Grove Street! A couple of days after they successfully fended off the assault, they heard that someone who died at the shootout was going to be buried, and all the Ballas were going to be there! One ambush later, a large amount of Ballas were dead, along with Kane, a Balla higher-up.


3rd Street Saints:

This high-profile syndicate is based out of Stilwater, Michigan. It evolved from a big-time street gang to a full-blown syndicate when it successfully performed a hostile takeover of the underworld of Steelport on the East Coast, taking down an anti-gang task force called STAG while they were at it, stealing their tech on the way.

After merging with Ultor to form the "Saints/Ultor Media Group", the gang has produced Saints-branded merchandise for a rabid public. They are worldwide celebrities, and there are affiliated gangs all over North America (which simply infuriates those who cling to black and white morality or otherwise don't like gangs).

Their leader is known to be completely fearless and often leads from the front. When the Saints needed guns to help take over Steelport, he led the raiding of a National Guard Armoury!

Their rank and file members are Thugs who have all have Bulletproof Vests and Heavy Pistols. The points from their "Choose One" skill go into Ranged Combat: Guns, making them PL 5.

Their biggest threats are from rival syndicates and vigilantes, the only kinds of groups capable of taking on the Saints in any effective manner.

Rumour has it that they're talking about expanding into Europe...
Last edited by betterwatchit on Fri May 03, 2013 3:07 pm, edited 2 times in total.

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Re: Details of the Betterverse

Postby Libra » Sat Apr 20, 2013 10:54 am

It's good to see you back posting Betterwatchit. :D
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Re: Details of the Betterverse

Postby Spectrum » Thu Apr 25, 2013 3:14 pm

betterwatchit wrote:Morality: The Betterverse has room for all sorts of moralities, be they white, grey, black, blue or orange.

Traditions:

    The Christmas Truce has been around ever since superhumans first appeared in the West. It means that no super, heroic or villainous, is supposed to initiate any violence or criminal activity during the Twelve Nights of Christmas (Christmas Eve to Epiphany, from 24th December to 6th January). This is one of the more important traditions. Someone who violates this tradition is often called a Scrooge.


I really like what I'm reading so far. Except for maybe the item above because it mean that there aren't any Christmas episodes :(

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Re: Details of the Betterverse

Postby Libra » Fri Apr 26, 2013 12:32 pm

Well there are always atheists, cynics and those who decline to abide by Christian-centric traditions to keep everyone else busy! :wink:
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Re: Details of the Betterverse

Postby betterwatchit » Sun Jun 30, 2013 6:24 pm

Royal Borough of Greenwich:

Greenwich has been known for its association with the sea and navigation since Roman times. The modern time zone system has Greenwich in the centre, with the time zones being behind or ahead of it. It is currently a borough of London.
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Supers known to be resident in Greenwich: The Griffin (Currently a fugitive).
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West Greenwich:

National Maritime Museum: The NMM is the largest maritime museum in Britain, and can be considered the largest of its kind in the world.
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North Greenwich:

The Millennium Dome (Now known as the O²): The Dome (As it's called by locals) is at the northernmost point of the borough. It has a bus station serving south-east London and the only Tube station in the entire borough. It was built by the British government to celebrate the turn of the millennium, and after being disused for several years, was privately purchased and converted into a tourist destination. It now includes the world-class Arena, the smaller Indigo venue, several restaurants, a cinema and the British Music Experience which is the only music museum in Britain. Security is top-notch at the Dome, as they really don't want something bad to happen, like someone holding a major celebrity at the Arena hostage, or trying to steal an unique piece of musical history.
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Charlton:

Charlton is perhaps the only place in the entire borough to still be called a village.

Charlton Athletic Football Club: CAFC are a successful football club, who play at The Valley. Their main rivalry is with Crystal Palace. The rivalry stems from the fact that CAFC had to spend a decade at Selhurst Park, Palace's home ground, due to Charlton being unable to afford some required safety improvements. Charlton fans saw that Palace were unsympathetic to their plight, and the rivalry's been there ever since.

Charlton House: This Jacobean manor house is now a community building owned by the Royal Borough of Greenwich. It's licenced for marriages, has a café, an exhibition hall, a public library and is also home to the British half of the Institute of International Education in London (IIEL), which allows exchange students and teachers from Japan to learn English in Britain (And for British students and teachers to go to Japan) and is also considered to be the best place in the entire borough, if not all of London, for a Briton to learn Japanese.
It's believed by some that at least one cape attends the IIEL as a student, but they say that of just about any school where a young super is in the area.

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Blackheath:

There are two towns called Blackheath. One is part of Greenwich, and the other one is part of Lewisham and they are divided by the Heath itself, which is public open space and one of two places in the borough that can park a jumbo jet in an emergency.

Blackheath Tea Hut: This hut is something of an institution. Tea has been known to be served in this corner of Blackheath since the reign of King Charles II, with the latest incarnation opening in 1924. Today, it's perhaps the only place in Greenwich that serves tea and hot food 24/7, and is also treated as an accorded area.

Greenwich Park: This hilly Royal Park has a deer reserve, a duck pond and one of the best views of Canary Wharf that you can get without being able to fly. The Royal Observatory is here, which shines a laser marking the Prime Meridian at night. Nearby is the headquarters for the crown's Council of Organised Research (C.O.R.), a world-leader in bleeding-edge research and development.
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Plumstead:

Greenwich Islamic Centre:
The Islamic Centre is on Plumstead Road, the main road between Plumstead and Woolwich, and is also the only mosque in the entire borough. This makes it a prime target for the more bigoted villains. Non-Muslims are well-advised to seek alternative routes between Plumstead and Woolwich on Friday afternoons to avoid the crowds.

The Commons:
Plumstead and Winn's Commons are public open spaces that cover a good part of southern Plumstead. Plumstead Common to the west often hosts funfairs in the summer, and is the host of the Asian Mela, seen by many to be the Asian version of the Notting Hill Carnival. Winn's Common to the east is the only other place in the borough with the room needed to park a jumbo jet in an emergency, and there's an unlit path that leads down some woodland to the border between Bexley and Greenwich.
When a Briton refers to someone as "Asian", they usually mean from around the area of Bangladesh, India and Pakistan.

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Woolwich:

General Gordon Square: This square was remodelled in time for the 2012 Olympics. The redesign included stone benches that have been positioned so people can watch the BBC Big Screen that has been installed there.

Queen Elizabeth Hospital: This is the primary hospital for the entire borough. Most people who suffer injuries severe enough to need an ambulance are sent here. All paramedics, doctors and nurses "respect the mask", and won't reveal the true identity of any heroic super who winds up there. The hospital is known to be an accorded location, and both the restaurant and the Café Tempo coffee shop are considered decent places to talk to recently-discharged patients.

Royal Artillery Barracks: The Barracks is known to have been in Woolwich since the 1700s. It is currently the home barracks of The King's Troop, who are the Queen's ceremonial Saluting Battery. All King's Troop personnel are trained as fighting soldiers.

Royal Artillery Museum: The museum was set up to preserve Royal Artillery history, but it is much more than a regimental museum as the RA has been involved in most of the battles that Britain has fought for the past two hundred years.

Tesco Town: This is the local name for the Tesco branch, which is the largest they have in Europe. On opening day, they were giving away maps to the place. It got the Town name due to the apartments on top of it.

Woolwich Market: The Market has been in Woolwich since before the Domesday Book was written, and is the main route into Powis Street, the main shopping district.
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Last edited by betterwatchit on Sun Jan 12, 2014 3:57 pm, edited 4 times in total.

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Re: Details of the Betterverse

Postby betterwatchit » Wed Jul 03, 2013 3:46 pm

Gangs of London


Talwar Brothers

Young, confident and deadly best describes the most recent addition to London's underworld. This mainly Pakistani gang first appeared in 1995, when they were just some mouthy little kids. It wasn't long before one of them, Asif Rashid, started to organise them well enough to take over the local drug and vice scenes. The Brothers are well-known for their love of fast cars and for quick-drawing their firearms.

A well-known tale of the Brothers is of the time when Asif's mum stayed in London for a fortnight. He made it quite clear that if anything happened to her, people will talk about what he did to those responsible for the next twenty years! The Zakharov Organisation turned up, thinking that they'd hit Asif through his mother. Turned out that she was just as dangerous as the Brothers.

The area north of Oxford Street has most of their properties.


Water Dragon Triad

Formed in Hong Kong, more than 50 years ago, the Water Dragon Triad is one of the most powerful Asian gangs operating in the UK. Shan Chu Yang eventually rose to leadership of the London enclave. Since then, he has expanded their operations in every direction, from human trafficking to extortion. Their sharp red suits, meat cleavers and pistols are their trademark.

One story told about the Water Dragon Triad is about the time that two of them got kidnapped. One was sent back in pieces, and it was clearly the work of the Snowman, an infamous albino psycho-for-hire, who got his name for committng his atrocities in a meat locker. The Water Dragons kicked his door in and buried the bastard in a blizzard of bullets for the offence. They managed to find the other Triad soldier still alive, minus an arm. They were able to get it reattached.

The Triad effectively owns the underworld around Hyde Park and Mayfair.


Zakharov Organisation

Vladislav Zakharov was one of the "Thieves in Law" in what is commonly referred to as the Russian Mafia. Posing as an international entrepreneur, he moved to London in the early 90's, building up a profitable, legitimate shipping business in the UK. Vladislav then encouraged other Russians to come to London, where they assisted in the formation of the criminal side of his organisation. A military-style operation combining the latest technology with old-country ruthlessness, the Zakharov Organisation benefits from Russian military contacts with access to high-tech weaponry, and a shipping firm to smuggle contraband with.

The Organisation's most well-known act was when they finally caught a Water Dragon who was smashing up shops that were under their protection. Before he got started with the steel pipe, Zakharov told the tied-up Triad "I am going to hit you once for each item you broke in those shops. If you are still alive by then, I will let you go. But trust me comrade, you won't be!"

The Organisation considers the area around Westminster and Lambeth to be their territory.


The Andy Steele Associates used to be a major gang, but every other gang in London declared open war on them and their allies after a rumour spread of their leadership being in bed with a faction of Overthrow. It's one thing to have a gang conquer all of London's underworld, but quite another to make it easier for a global terrorist group to take over and spread chaos. That would simply mean too much heat for everyone.

A rumour that was proven true after the ASA's HQ was raided in the first and only instance of the Gangs of London ever working together. There was enough correspondence from Overthrow to convince the other gangs that the Associates were just a front. Ever since then, every gang within the M25 has made it quite clear that the only possible penalty for being a member of Overthrow or any other sort of terrorist, independent or organised, is death.



There are only two things that the Gangs of London agree on. The first is that you NEVER support terrorism. Too much heat for anyone to handle if discovered.

The second is that only an idiot conducts anything illegal within a half-mile radius of The Time in a Bottle. Mainly as a pissed-off cape can do a lot more damage than what the police can get away with. If they're lucky, the Knight will just knock them out. If they're very unlucky, it might be the likes of Faceoff who decide to blast them!
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Re: Details of the Betterverse

Postby betterwatchit » Sun Jul 07, 2013 8:36 am

Equestria:

Equestria is a peaceful land inhabited by sentient ponies. Quarrelling and conflict are quite rare, and actual violence is even rarer.


There are four confirmed types of ponies in Equestria:

Earth ponies are known for their connection to the land, being able to grow food and cook it with better quality than other ponies. They are also known for being slightly stronger as well.

Pegasi can fly, and they can handle clouds like they were solid objects. The majority of pegasi help control Equestria's weather, and a lot of them also work as couriers due being able to cover more ground in a day than other ponies.

Unicorns have a horn on their head which allows for the use of magic. The first bit of magic a unicorn will learn is usually a telekinesis spell. You can tell if unicorn magic is being used, as their horn and all affected objects will be surrounded with a visible magical aura.
In game terms, all unicorn magic has Noticeable: Aura glows around horn and affected objects.


And finally, there are alicorns. They are immediately recognisable as such due to having both a pegasus' wings and an unicorn's horn with enhanced magical ability. All four known alicorns are also considered Princesses, and they are all considered to have earned their title. In short, if you should ever encounter one, show respect!

Something of note is that any alicorn can declare any non-pony a "Friend of Equestria". A Friend has to actually do something to help Equestria to be allowed the honour. Simon "The Griffin" Wentworth and Cass "Ms. Magus" Valentine are known to be the first two Friends to come from Earth, both becoming Friends the hard way, by protecting the first six ponies to come to Earth from mortal danger.
What the Griffin and Ms. Magus don't know yet, is that the title also means that ponies in a foreign land tend to want a local Friend as a guide if the area has any who are willing, and otherwise tend to defer to one when trying to understand a local situation.



People:

Princess Celestia: Ruler of Equestria. Princess Celestia's job is to move the sun and watch over Equestria during the day. She is powerful enough that everypony will swear their oaths in her name. For example: 'As Celestia is my witness!'

Princess Luna: Princess Celestia's sister. Her job is to raise the moon and watch over Equestria at night. She was once so feared, that Equestria's version of Halloween was named after her name at the time, Nightmare Moon. She also has the ability to enter someone's dreams, usually to offer much-needed advice.


Places:

Canterlot (CC, GC): The capital and physical centre of Equestria. The most notable building is Canterlot Castle, the official residence of Princesses Celestia and Luna. It also stores the Elements of Harmony, the six most powerful magical artefacts in all of Equestria. Only a pony who embodies the Element in question can use it at all; and to the best of everypony's knowledge, there are only six known ponies who can use them, one per Element. The majority of citizens are upper-class unicorns.

Cloudsdale: This pegasus city, some 10,000 feet above sea level, manages the weather in Equestria. It is made almost entirely of clouds. It's also home to the Wonderbolts, the Equestrian air force. Any non-pegasi must have a "Cloud-walk" spell cast on them before travel. Rainbow Dash, the Element of Loyalty, is from here, but she currently lives in Ponyville.

Everfree Forest (BC): At the southern edge of Ponyville, the Everfree Forest contains various creatures, including dragons, hydras, timberwolves (wolves that are actually made out of timber) and cockatrices (sometimes called slither-hens by ponies). Fluttershy, the Element of Kindness, lives in a cottage on the forest's edge. The path next to her cottage leads to Zecora, a zebra herbalist known for always speaking in rhyme.

Ponyville: This town, located southwest of Canterlot, has an about-equal mix of earth ponies, pegasi and unicorns. The current bearers of the Elements of Harmony are usually found around here. Pinkie Pie, the Element of Laughter, works for the Cake family at the Sugarcube Corner Bakery. Rarity, the Element of Generosity lives and works at the Carousel Boutique, making dresses. Twilight Sparkle, the Element of Magic lives in the Golden Oak Library.

Sweet Apple Acres: This farm on the outskirts of Ponyville is also Equestria's premier apple orchard, famous for its rainbow-coloured Zap Apples. It's currently run by Applejack, the Element of Honesty.
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Re: Details of the Betterverse

Postby betterwatchit » Fri Aug 02, 2013 4:07 pm

Lor Republic:

The Lor Republic is a star-spanning civilization in the Milky Way, including hundreds of worlds.

The most surprising thing about the Republic from Earth's point of view is that humans are the dominant species! The Lor are descendants of humans taken from Earth tens of thousands of years ago by aliens known as the Preservers, whose artefacts can still be found (ask Megastar of the Freedom League, he'll tell you).

They also acknowledge the authority of the Star Knights, an intergalactic peace force who each wear a distinctive set of armour, and who have a mild rivalry with the Green Lantern Corps.

Their mortal enemies are the Grue Unity, xenophobic shapeshifting aliens who want to conquer and rule over every inhabited world. It is quite rare for a Grue to go rogue, but it's certainly possible.
Pseudo of the Freedom League is the prime example of a rogue Grue.
Last edited by betterwatchit on Tue Oct 08, 2013 7:21 am, edited 1 time in total.

betterwatchit
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Re: Details of the Betterverse

Postby betterwatchit » Tue Oct 08, 2013 7:20 am

Power Types

There are various ways to obtain powers in the Betterverse. They're usually divided into five known categories...

    Magic: All powers that can be considered "supernatural" fall into this category. It could be due to being born as part of a race that can use magic (Examples include Ms. Magus and Zatanna, both part of the homo magi.), making a trade with a supernatural being for power (The classic Faustian Pact is one famous example, but becoming the willing servant of a deity is often the least dangerous version of the trade, particularly if said deity is actually friendly toward mortals. The Griffin of London and Sakura Fubuki are heroic examples of the latter.) or a supernatural being simply granting power for whatever reasons they see fit (The Dragoneye legacy is a good example of this type of empowerment).

    Mutation: There are those who were simply born with abilities which set them apart from the rest of humanity, or they could be latent, simply needing the right sort of 'spark' to burst into life. These abilities can sometimes make it impossible to pass for normal in public (Rocky Jones) or they could be the sort where you wouldn't know that someone has them until they're actually being used in front of you (Princess).

    Natural: This sort of hero usually has no powers but a lot of training and equipment (Batman, The Rook) or they're a member of a race whose superhuman abilities come naturally (Superman, Xeno).

    Science: Powers obtained this way could be due to an accident (The Flash and Vortex) or due to a successful experiment (Victor Prophet).
    The DNAscent Process is one way to obtain powers by scientific means.

    Technology: Some heroes decide to build technological devices, such as battlesuits (Ultramarine) to gain an edge in battle. Others may actually be androids or gynoids, technology given human shape (Kid Robot).
Last edited by betterwatchit on Sun Dec 29, 2013 11:27 am, edited 4 times in total.


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