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Super-Cows!

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Super-Cows!

Postby Dr Archeville » Fri Jan 14, 2005 3:43 pm

As seen in the 2004 Chik-Fill-A "Superhero Cow-lendar"

Cow Mook
PL 2; Large; Init +0 (Dex); Defense 9 (-1 Size); Spd 40 ft.; Atk +7 melee (+6S/5’ reach/crit 20, Gore); SV Dmg +7, Fort +7, Ref +4, Will +1; Str 20, Dex 10, Con 16, Int 2, Wis 11, Cha 4. [9 for BAB +3, 0 for BDB +0, 10+0+6-8+1-6 = 3 on attributes; 12 on Abilities]
Skills: Listen +7 [5r], Spot +5 [3r].
Feats: Endurance, Scent, Talented (Listen, Spot).
Powers: Amazing Save/Damage +4 [Extras: Fortitude +4, Reflex +4, Will +1; Source: ---; Cost: 4/3pp; Total: 13pp], Growth 1 [Extras: Continuous, Innate; Flaws: Limited-No Protection, Permanent; Source: ---; Cost: 6pp; Total: 6pp]. [13+6=19]
Weakness: Animal (Mute, horizontal posture, no manipulatory appendages).
Totals: Abilities 12 + Skills 8 + Feats 6 + Powers 19 - Weaknesses 10 = 35

================================================

The Herd of Justice. A band of super bovines sworn to save American meals -- and, of course, their own endangered hides. Help them win their battle with burgers. Be a hero. Eat more chicken.

Decibell
Her oversized larynx is matched only by her swollen sense of justice. Since her high-volume lowing often stuns both friend and foe, Decibell chooses to fight solo. The other cows have no beef with this.
PL 6; Large; Init +2 (Dex); Defense 17/15 (-1 Size, +2 Dex, +6 Base); Spd 40 ft.; Atk +10 melee (+6S/5’ reach/crit 20, Gore); +7 ranged (+6S/30’ range/crit 20, Lowing); SV Dmg +7, Fort +7, Ref +4, Will +1; Str 20, Dex 14, Con 16, Int 7, Wis 11, Cha 4. [18 for BAB +6, 10 for BDB +5, 10+4+6-3+1-6 = 12 on attributes; 40 on Abilities]
Skills: Listen +7 [5r], Spot +5 [3r].
Feats: Endurance, Scent, Talented (Listen, Spot).
Powers: Amazing Save/Damage +4 [Extras: Fortitude +4, Reflex +4, Will +1; Source: ---; Cost: 4/3pp; Total: 13pp], Energy Blast/Sonic 6 [Extras: EB/Vibration, Explosive Blast, Shapeable, Stun, Triggered-EB/Vibration on EB/Sonic, Triggered-Stun on EB/Sonic; Flaws: Limit-EB/Vibration & Stun only when Triggered, Limit-Shapeable only to form Explosive Blast into Cone; Source: Mutation; Cost: 6pp; Cost: 36pp], Growth 1 [Extras: Continuous, Innate; Flaws: Limited-No Protection, Permanent; Source: ---; Cost: 6pp; Total: 6pp]. [13+36+6=55]
Weakness: Animal (Mute, horizontal posture, no manipulatory appendages).
Totals: Abilities 40 + Skills 8 + Feats 6 + Powers 55 - Weaknesses 10 = 99

The Gristle Missile
The only cow with horsepower, the Missile’s blinding speed leaves burger lovers eating dust. Tossing patties aside in the blink of an eye, he will not rest until he’s made chicken your fast food of choice.
PL 7; Large; Init +10 (+4 Dex, +6 Super-Speed); Defense 24/14 (-1 Size, +5 Base, +4 Dex, +6 Super-Speed); Spd 100 ft.; Atk +9 melee (+6S/5’ reach/crit 20, Gore); SV Dmg +7 (+14 w/ Evasion), Fort +7, Ref +14, Will +1; Str 20, Dex 18, Con 16, Int 7, Wis 11, Cha 4. [15 for BAB +5, 10 for BDB +5, 10+8+6-3+1-6 = 16 on attributes; 41 on Abilities]
Skills: Listen +7 [5r], Spot +5 [3r].
Feats: Dodge, Endurance, Evasion, Moove-By Attack, Scent, Talented (Listen, Spot).
Powers: Amazing Save/Damage +4 [Extras: Fortitude +4, Reflex +4, Will +1; Source: ---; Cost: 4/3pp; Total: 13pp], Growth 1 [Extras: Continuous, Innate; Flaws: Limited-No Protection, Permanent; Source: ---; Cost: 6pp; Total: 6pp], Super-Speed 6 [Source: Mutation; Cost: 6; Total: 36pp]. [13+6+36=55]
Weakness: Animal (Mute, horizontal posture, no manipulatory appendages).
Totals: Abilities 41 + Skills 8 + Feats 12 + Powers 55 - Weaknesses 10 = 106

CowBorg
Originally a mechanical bull, this robovine wonder was rusting away when a power surge fused it with a nearby rack of ribs. Burger lovers beware: once “The Microchipped Beef” powers up, you won’t last 8 seconds.
PL 7; Large; Init +0 (Dex); Defense 14/13 (-1 Size, +1 Dex, +4 Base); Spd 40 ft., Fly 60 ft.; Atk +9 melee (+12S/5’ reach/crit 20, Gore) or +5 ranged (+6L/30’ range/crit 20, Eye-Laser); SV Dmg +7 (Protection 6), Fort +7, Ref +4, Will +1; Str 20, Dex 12, Con 16, Int 7, Wis 11, Cha 4. [15 for BAB +5, 8 for BDB +4, 10+2+6-3+1-6 = 10 on attributes; 33 on Abilities]
Skills: Listen +7 [5r], Spot +5 [3r].
Feats: Endurance, Immunity (Disease, Poison, Exhaustion, Pressure, Starvation, Suffocation), Scent, Talented (Listen, Spot).
Powers: Amazing Save/Damage +4 [Extras: Fortitude +4, Reflex +4, Will +1; Source: ---; Cost: 4/3pp; Total: 13pp], Growth 1 [Extras: Continuous, Innate; Flaws: Limited-No Protection, Permanent; Source: ---; Cost: 6pp; Total: 6pp], Protection 6 [Extras: Energy Blast/Fire, Flight, Super-Strength; Power Stunts: Darkvision, Radio Broadcast, Radio Hearing, Super-Flight; Source: Super-Science; Cost: 7; Total: 50]. [13+6+50=69]
Weakness: Animal (Mute, horizontal posture, no manipulatory appendages).
Totals: Abilities 33 + Skills 8 + Feats 18 + Powers 69 - Weaknesses 10 = 118

The Swatter
Thanks to a retractable tail 150 hooves in length, the Swatter can swing into action with ease, disarming distant fry cooks in a single freakish flick, thus clearing their greasy countertops of hamburgers and flies.
PL 6; Large; Init +2 (Dex); Defense 17/15 (-1 Size, +2 Dex, +6 Base); Spd 100 ft.; Atk +9 melee (+6S/5’ reach/crit 20, Gore) or +9 melee (+6S/30’ reach/crit 20, Tail-Swat); SV Dmg +7, Fort +7, Ref +4, Will +1; Str 20, Dex 14, Con 16, Int 7, Wis 11, Cha 4. [15 for BAB +5, 12 for BDB +6, 10+4+6-3+1-6 = 12 on attributes; 39 on Abilities]
Skills: Listen +7 [5r], Spot +5 [3r].
Feats: Endurance, Extra Limb (Tail), Improved Disarm, Improved Trip, Scent, Talented (Listen, Spot).
Powers: Amazing Save/Damage +4 [Extras: Fortitude +4, Reflex +4, Will +1; Source: ---; Cost: 4/3pp; Total: 13pp], Elasticity 6 [Extra: Snare; Flaw: Limited-No Escape Artist check bonus; Source: Mutation; Cost: 4; Total: 24pp], Growth 1 [Extras: Continuous, Innate; Flaws: Limited-No Protection, Permanent; Source: ---; Cost: 6pp; Total: 6pp]. [13+24+6=48]
Weakness: Animal (Mute, horizontal posture, no manipulatory appendages).
Totals: Abilities 39 + Skills 8 + Feats 12 + Powers 48 - Weaknesses 10 = 97

Kowraté
Born in Texas but grazed in Tibet, Kowraté is an undisputed master of hoof-to-hand combat. With a black belt in Kung-Moo, he keeps bun-toting beef eaters off the streets. Medium rare are the fortunate few who survive his “Veal Chop.”
PL 6; Large; Init +5 (Dex); Defense 20/20 (-1 Size, +5 Dex, +6 Base); Spd 40 ft.; Atk +10 melee (+6S/5’ reach/crit 20, Gore or Strike); SV Dmg +7 (+9 w/ Evasion), Fort +7, Ref +9, Will +3; Str 20, Dex 20, Con 16, Int 7, Wis 14, Cha 4. [18 for BAB +6, 12 for BDB +6, 10+10+6-3+4-6 = 21 on attributes; 51 on Abilities]
Skills: Acrobatics +8 [3r], Balance +8 [3r], Jump +6 [0r], Listen +9 [5r], Spot +7 [3r].
Feats: Dodge, Endurance, Evasion, Blind-Fight, Scent, Power Attack, Talented (Listen, Spot).
Powers: Amazing Save/Damage +4 [Extras: Fortitude +4, Reflex +4, Will +1; Source: ---; Cost: 4/3pp; Total: 13pp], Combat Sense 5 [Source: Training; Cost: 1; Total: 5pp], Growth 1 [Extras: Continuous, Innate; Flaws: Limited-No Protection, Permanent; Source: ---; Cost: 6pp; Total: 6pp]. [13+5+6=24]
Weakness: Animal (Mute, no manipulatory appendages; can stand upright).
Totals: Abilities 51 + Skills 14 + Feats 12 + Powers 19 - Weaknesses 5 = 93

Leatherneck
“Sir, yes, Sirloin!” After two grueling tours of duty defending American soil, this mooing grunt left combat to start fighting for himself -- and for the dream that one day cows everywhere might live in peace. Sometimes the only power you need is loyalty. Semper filet.
[Note: I gave Leatherneck super-attributes similar to those possessed by the Patriot.]
PL 8; Large; Init +5 (Dex); Defense 14 (-1 Size, +5 Dex); Spd 40 ft.; Atk +7 melee (+12S/5’ reach/crit 20, Gore); SV Dmg +12, Fort +12, Ref +9, Will +1; Str 20, Dex 10, Con 16, Int 7, Wis 11, Cha 4. [18 for BAB +6, 12 for BDB +6, 10+0+6-3+1-6 = 8 on attributes; 38 on Abilities]
Skills: Listen +7 [5r], Spot +5 [3r].
Feats: Endurance, Scent, Talented (Listen, Spot).
Powers: Amazing Save/Damage +4 [Extras: Fortitude +4, Reflex +4, Will +1; Source: ---; Cost: 4/3pp; Total: 13pp], Growth 1 [Extras: Continuous, Innate; Flaws: Limited-No Protection, Permanent; Source: ---; Cost: 6pp; Total: 6pp], Super-Strength 6 [Extras: Super-Constitution, Super-Dexterity; Source: Mutation; Cost: 10; Total: 60pp]. [13+6+60=79]
Weakness: Animal (Mute, horizontal posture, no manipulatory appendages).
Totals: Abilities 38 + Skills 8 + Feats 6 + Powers 79 - Weaknesses 10 = 121

Untippable
With four chiseled stomachs and a flame-retardant hide, the Steer of Strength can stand up to a legion of hamburger lovers. Not to mention a gang of brazen teenage pranksters. His one weakness? Waffle fries.
PL 6; Large; Init +2 (Dex); Defense 15/13 (-1 Size, +2 Dex, +4 Base); Spd 40 ft.; Atk +10 melee (+6S/5’ reach/crit 20, Gore); SV Dmg +7 (Protection 6), Fort +7, Ref +4, Will +1; Str 20, Dex 14, Con 20, Int 7, Wis 11, Cha 4. [18 for BAB +6, 8 for BDB +4, 10+4+10-3+1-6 = 11 on attributes; 37 on Abilities]
Skills: Balance +7 [5r], Listen +7 [5r], Spot +5 [3r].
Feats: Durability, Endurance, Scent, Talented (Listen, Spot).
Powers: Amazing Save/Damage +4 [Extras: Fortitude +4, Reflex +4, Will +1; Source: ---; Cost: 4/3pp; Total: 13pp], Growth 1 [Extras: Continuous, Innate; Flaws: Limited-No Protection, Permanent; Source: ---; Cost: 6pp; Total: 6pp], Protection 6 [Extras: Immovability, Immunity 5 (Cold, Exhaustion, Fire, Pressure, Radiation); Source: Mutation; Cost: 4/3; Total: 23]. [13+6+23=42]
Weakness: Animal (Mute, horizontal posture, no manipulatory appendages).
Totals: Abilities 37 + Skills 13 + Feats 8 + Powers 42 - Weaknesses 10 = 90

Two-Percent
Orphaned at the hands of a lactose-intolerant madman, Two-Percent poured her white-hot rage into one noble goal: indefinitely delaying all cows’ expiration dates. With the rather unsettling ability to mootate into milk, she washes out beef-tycoon boardrooms in one frothy, homogenized wave.
PL 6; Large; Init +4 (+0 Dex, +4 Feat); Defense 15/15 (-1 Size, +6 Base); Spd 40 ft., Swim 30 ft.; Atk +9 melee (+6S/5’ reach/crit 20, Gore); SV Dmg +7 (Protection 6 in milk form), Fort +7, Ref +4, Will +1; Str 20, Dex 10, Con 16, Int 7, Wis 11, Cha 4. [15 for BAB +5, 12 for BDB +6, 10+0+6-3+1-6 = 8 on attributes; 35 on Abilities]
Skills: Listen +7 [5r], Spot +5 [3r].
Feats: Endurance, Improved Initiative, Scent, Talented (Listen, Spot).
Powers: Alternate Form/Liquid [Milk] [Elasticity, Protection, Swimming; Source: Mutation; Cost: 5; Total: 30pp], Amazing Save/Damage +4 [Extras: Fortitude +4, Reflex +4, Will +1; Source: ---; Cost: 4/3pp; Total: 13pp], Growth 1 [Extras: Continuous, Innate; Flaws: Limited-No Protection, Permanent; Source: ---; Cost: 6pp; Total: 6pp]. [30+13+6=49]
Weakness: Animal (Mute, horizontal posture, no manipulatory appendages).
Totals: Abilities 35 + Skills 8 + Feats 8 + Powers 49 - Weaknesses 10 = 90

Holstoy
A calfhood brush with a cattle prod left Holstoy confined to his “Patty Wagon,” cursed with near-paralysis but blessed with time to think. And think he did. Today he uses his heightened brainpower to telepathically steer people to chicken. Oldest and wisest of the Cow Superheroes, he’s also the only one who can spell correctly.
PL 6; Large; Init +-1 (Dex); Defense 9 (-1 Size); Spd 40 ft.; Atk +4 melee (+6S/5’ reach/crit 20, Gore); SV Dmg +7, Fort +7, Ref +3, Will +1; Str 15, Dex 8, Con 16, Int 11, Wis 20, Cha 13. [9 for BAB +3, 0 for BDB +0, 5-2+6+1+10+3 = 23 on attributes; 32 on Abilities]
Skills: Concentration +10 [5r], Listen +12 [5r], Sense Motive +10 [5r], Spot +10 [3r].
Feats: Endurance, Indomitable Will, Psychic Awareness, Scent, Talented (Listen, Spot).
Powers: Amazing Save/Damage +4 [Extras: Fortitude +4, Reflex +4, Will +1; Source: ---; Cost: 4/3pp; Total: 13pp], Growth 1 [Extras: Continuous, Innate; Flaws: Limited-No Protection, Permanent; Source: ---; Cost: 6pp; Total: 6pp], Telepathy 6 [Extras: ESP, Group Link, Memory Alteration, Mind Control; Source: Mutation; Cost: 6; Total: 36pp]. [13+6+36=55]
Weakness: Animal (Mute, horizontal posture, no manipulatory appendages), Quadriplegic.
Totals: Abilities 32 + Skills 18 + Feats 10 + Powers 55 - Weaknesses 20 = 95

Little Big Hoof
Exposed to radioactive waste while walking through a lightning storm on the way back from a secret military experiment, the World’s Smallest Cow became the long hoof of the law. Now when he puts his foot down, burger clowns tremble. You want fries with that quake?
PL 4; Small; Init +2 (Dex); Defense 17/15 (+1 Size, +2 Dex, +4 Base); Spd 25 ft.; Atk +7 melee (+0S/5’ reach/crit 20, Gore); SV Dmg +2, Fort +4, Ref +6, Will +1; Str 10, Dex 14, Con 10, Int 7, Wis 11, Cha 4. [18 for BAB +6, 8 for BDB +4, 0+4+0-3+1-6 = -4 on attributes; 22 on Abilities]
Skills: Hide +6 [0r, +4 Size], Listen +7 [5r], Spot +5 [3r].
Feats: Endurance, Scent, Talented (Listen, Spot).
Powers: Amazing Save/Fortitude +4 [Extras: Reflex +4, Damage +2, Will
+1; Source: ---; Cost: 4/3/2pp; Total: 11pp], Shrinking 4 [Extra: Continuous, Innate; Flaw: Permanent; Source: ---; Cost: 3; Total: 12pp], Super-Strength 6 [Extra: Shockwave; Flaw: Only for Shockwave; Source: Mutation; Cost: 2; Total: 12pp]. [11+12+12=37]
Weakness: Animal (Mute, horizontal posture, no manipulatory
appendages), Disturbing/Minor (Small Cow w/ Oversized Right Front Hoof).
Totals: Abilities 22 + Skills 8 + Feats 6 + Powers 37 - Weaknesses 12 = 61

The Cowmeleon
In a desperate attempt to escape being branded, this not-so-clever heifer hid in a barrel of leather solvent. The result? An ability to change her color to blend into any background. Which means her once-spotted hide now keeps her from being spotted at all.
PL 5; Large; Init +2 (Dex); Defense 17/15 (-1 Size, +2 Dex, +6 Base); Spd 40 ft.; Atk +9 melee (+6S/5’ reach/crit 20, Gore); SV Dmg +7, Fort +7, Ref +4, Will +1; Str 20, Dex 14, Con 16, Int 7, Wis 11, Cha 4. [15 for BAB +5, 12 for BDB +6, 10+4+6-3+1-6 = 7 on attributes; 34 on Abilities]
Skills: Hide +12 [8r, -4 Size], Move Silently +7 [5r], Listen +7 [5r], Spot +5 [3r].
Feats: Endurance, Scent, Talented (Listen, Spot).
Powers: Amazing Save/Damage +4 [Extras: Fortitude +4, Reflex +4, Will +1; Source: ---; Cost: 4/3pp; Total: 13pp], Blending 6 [Source: Mutation; Cost: 1; Total: 6pp], Growth 1 [Extras: Continuous, Innate; Flaws: Limited-No Protection, Permanent; Source: ---; Cost: 6pp; Total: 6pp]. [13+6+6=25]
Weakness: Animal (Mute, horizontal posture, no manipulatory appendages).
Totals: Abilities 34 + Skills 21 + Feats 6 + Powers 25 - Weaknesses 10 = 76

Cold Cuts
Raised by penguins in the extremely deep south, this Antarctic Avenger relies on her sub-zero breath to put beef eaters in their own private meat locker. Her motto? “Revenge, unlike chicken, is best served cold.”
PL 6; Large; Init +2 (Dex); Defense 16/14 (-1 Size, +2 Dex, +5 Base); Spd 40 ft.; Atk +9 melee (+6S/5’ reach/crit 20, Gore) or +6 ranged (); SV Dmg +7, Fort +7, Ref +4, Will +1; Str 20, Dex 14, Con 16, Int 7, Wis 11, Cha 4. [15 for BAB +5, 10 for BDB +5, 10+4+6-3+1-6 = 12 on attributes; 37 on Abilities]
Skills: Listen +7 [5r], Spot +5 [3r].
Feats: Endurance, Scent, Talented (Listen, Spot).
Powers: Amazing Save/Damage +4 [Extras: Fortitude +4, Reflex +4, Will +1; Source: ---; Cost: 4/3pp; Total: 13pp], Energy Control/Cold 6 [Extras: Energy Blast, Flight (Ice Ramps), Snare; Source: Mutation; Cost: 5; Total: 30pp], Growth 1 [Extras: Continuous, Innate; Flaws: Limited-No Protection, Permanent; Source: ---; Cost: 6pp; Total: 6pp]. [13+30+6=49]
Weakness: Animal (Mute, horizontal posture, no manipulatory appendages).
Totals: Abilities 37 + Skills 8 + Feats 6 + Powers 49 - Weaknesses 10 = 90
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Postby Webhead » Mon Jan 17, 2005 11:26 am

It's funny that you post this...I've actually got the calendar at work! Great stuff!
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Postby Master of Misfits » Mon Jan 17, 2005 5:06 pm

Oh...my...god... i can't believe you took the time to write these up....you're my hero!!

I love em all. Maybe I'll make em villans and give me heroes a surprise!
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Postby Brainbot » Mon Jan 17, 2005 8:29 pm

You should be pun-ished.
Post signing is for dweebs and lesser dorks.
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Postby Dr Archeville » Mon Jan 17, 2005 10:08 pm

:P

Master of Misfits wrote:I love em all. Maybe I'll make em villans and give me heroes a surprise!


I'm already planning on doing that. Change their background stories around, have them be cows used in experiments by a crazed geneticist-turned-farmer. Or their powers are the side-effect of a new vaccine the farmer got, a vaccine tainted by another mad scientist that's seeking to either test the local heroes or cause general chaos, or both. Or, an alien vessel crashed into a cornfield, and the alien lifeform inside just happened to be a humanoid plant, which the starving cows who happened to wander by ate; the introduction of the alien bio-matter into them mutated the cows in fantastic ways.
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Postby Ganeesha » Tue Jan 18, 2005 12:40 am

I'd love to use them, but I think that my players would not appreciate it. Hm....possibly a very good reason TO use them :twisted:
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Postby Piratecat » Tue Jan 18, 2005 12:46 am

I love this thread.
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Postby Dr Archeville » Tue Jan 18, 2005 8:21 am

Wow, praise from Piratecat himself! :)
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Postby Mitchell » Fri Jan 21, 2005 8:27 am

You are insane, and I admire that in a person.
I want to see everything there is, and then I want to see more.

Live long, and prosper. (Makes the Vulcan hand gesture)

C. S. Lewis Rocks!
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Postby ghostman76 » Fri Jan 21, 2005 8:32 am

This is just......great. :lol:
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Postby Dr Archeville » Fri Jan 21, 2005 9:43 am

Mitchell wrote:You are insane, and I admire that in a person.


You expect less from a quasi-founding member of J.U.D.G.E.? ;)
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Re: Super-Cows!

Postby tylrlsaa » Mon Jan 31, 2005 4:17 pm

Dr Archeville wrote:As seen in the 2004 Chik-Fill-A "Superhero Cow-lendar"


Someone at work had a similar calendar with cow super-spies.
I kid you not.
There are three kinds of lies.
Lies, damned lies, and statistics.

-Mark Twain
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Postby Mitchell » Mon Jan 31, 2005 4:47 pm

That's the Much-Inferior 2005 Calender.
I want to see everything there is, and then I want to see more.

Live long, and prosper. (Makes the Vulcan hand gesture)

C. S. Lewis Rocks!
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Re: Super-Cows!

Postby guerrillasuit » Thu Nov 18, 2010 12:31 pm

ImageImageImageImage

I only have the issue with Cold Cuts. Thought it might nice to associate the images with the write-ups.
For Justice!
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Re: Super-Cows!

Postby catsi563 » Thu Nov 18, 2010 12:57 pm

I Love Chik-Fil-A =^_^=
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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