Mutants & Masterminds
HQ    ABOUT M&M    SUPER-VISION    GIMMICK'S GADGETS    M&M SUPERLINK    ATOMIC THINK TANK    M&M SHOP
Saving the world, one d20 roll at a time

Creating a Comic

Discuss anything vaguely M&M related here, such as comics, movies, and action figures.

Moderators: The Mod Squad, The Justice League, M&M Line Developer

Re: Creating a Comic

Postby saint_matthew » Tue Aug 14, 2012 7:35 pm

Darrin Kelley wrote:Before this thread, I had been doing some work on my own. Going back to Bronze Age comics and analyzing what made them the great thing they are. Trying to find that magic element that made them special. And I believe I have found that precious element.

Bronze Age comics and the characters born of them were about establishing characters. Telling good stories along the way. Focusing on those characters and developing them as they went through their series. Providing a character's personal journey for the readers to follow along with the character. Bronze Age books were focused almost entirely on the characters. Telling their stories.

So I think that's your entry point into making a good character focused book. And you don't need any gimmicks or crazy sales tactics to be successful in that. Tell a good story, and people will remember it. Gimmicks only draw fleeting interesting. Pursuit of creating good stories creates classics that will always be remembered.


I concur with your assessment completely Darrin, because you are spot on. I also had an idea for a single anthology book, that due to not having enough money to put a down payment on a house, i will not be producing. It was called Mimesis: The general idea was that there had been an electircal tech villainess called Doctor Tesla (Doctor Elizabeth Tesla), who had for 3 long years had a death grip on the cities costumed crime, until eventually she was caught by the local super hero team.

While being transported to the courthouse (with 6 dummy vehicles & 2 other villains), a teleporting villain on Tesla's payroll shot a Rocket at the vehicle, causing it to crash. Shortly after a block away a young teenage boy on a Vespa discovers a purple slime trail leading into an alley way. Curious, he follows the trail, leaning over to touch some of the slime (which gives him a little shock to his finger). In the alley way he discovers a naked teenage girl (implied nudity of course), covered in slime, an in the dirt was sprawled the word "mimesis."

An the chapter closes, as Department of Meta-Human affairs officers (federal level policing agency, kind of like the FBI, but Meta-Human based) arrive on the scene of the vehicle crash, opens up the vehicles blast doors & reveals that not only was the vehicle shot with a RPG, its also run into a huge piece of metal, which has pierced the vehicle down the middle & Doctor Tesla, leaving nothing but a metal skeleton, some wires (because Tesla was into technological self improvement) & a whole heap of the slime.

An from there its all about establish the status quo, who is the mystery girl, where did she come from, whats up with thia slime, what is the significance of the word "mimesis" scrawled in the slime, whats her connection to Dr Tesla, who are these D.M.A Agents, whats there connection to the slime, where did Mimesis get her super powers from & how does Doctor Tesla apparently retake over her position as crime boss of Tower City after we've clearly seen her corpse & is there going to be a romance between our two main characters.

Yeah, i stole the best angles from the best the medium has to offer: The "girl living in my house" paradigm from romance manga, the costume super heroics of bronze age comics & the awesome story telling of a contemporary novels.

Alas, it is not to be.
“Anti-Intellectualism has been a constant thread winding its way through our political and cultural life nurtured by the false notion that democracy means that ‘my ignorance is just as good as your knowledge’.”
-Isaac Asimov
User avatar
saint_matthew
Paragon
Paragon
 
Posts: 3367
Joined: Mon Jun 21, 2004 9:31 pm
Location: Joondalup, AUSTRALIA

Re: Creating a Comic

Postby Darrin Kelley » Tue Aug 14, 2012 10:34 pm

Never say never, matthew. You may surprise yourself.

Try Kickstarter. Who knows? It may be a viable option for you.

If you work up a good proposal, it may work out for you anyway.

Never say never.
Darrin Kelley
Zealot
Zealot
 
Posts: 1342
Joined: Sat Oct 04, 2003 12:13 pm

Re: Creating a Comic

Postby saint_matthew » Tue Aug 14, 2012 11:08 pm

Darrin Kelley wrote:Never say never, matthew. You may surprise yourself.

Try Kickstarter. Who knows? It may be a viable option for you.

If you work up a good proposal, it may work out for you anyway.

Never say never.


Not until i'm finished studying an get back to full time work. Time is unfortunately a crucial part of any new large project & with fulltime study & looking for a new house, writing, even just writing for fun has had to take a back seat. Unfortunately i haven't gamed since Feb of this year for the same reason.

But since my studies will eventually get me a full time library services job, where i can make a fair amount of money at base line entry level, while not working myself to death, i can't complain... Especially since as an Australian, i'm doing my study on the goverment tab.
“Anti-Intellectualism has been a constant thread winding its way through our political and cultural life nurtured by the false notion that democracy means that ‘my ignorance is just as good as your knowledge’.”
-Isaac Asimov
User avatar
saint_matthew
Paragon
Paragon
 
Posts: 3367
Joined: Mon Jun 21, 2004 9:31 pm
Location: Joondalup, AUSTRALIA

Re: Creating a Comic

Postby Darrin Kelley » Tue Aug 14, 2012 11:10 pm

I've been working for years toward publishing my own comics/graphic novels.

Doing the artwork, writing, and pagemaking myself. And I have quite a few stories to tell. And I hope to eventually have them self-published.

I'm not going into this looking for wealth. I know the realities of the comics business. It's a tough business. And I've been working toward doing it right. It's that perfectionistic side of me, that drives me to second-guess myself and to constantly re-evaluate my work. To better refine and improve them. I hold myself to a pretty high standard.

The first part of my project are three rather big worldbooks. A three volume set that describes the past, present, and next generation of my world's superheroes. My full intention is to bring these books out for Mutants & Masterminds. They will serve as an introduction to the world and its characters. And if people like what they see, hopefully they will follow me to the next stage of the plan.

The next stage is a series of graphic novels. Produced quarterly. Featuring characters from the worldbooks. And giving the readers an up close and personal view of those characters.

I'm approaching the graphic novels from a true Bronze Age methodology. Character focused, up front and personal stories.
Darrin Kelley
Zealot
Zealot
 
Posts: 1342
Joined: Sat Oct 04, 2003 12:13 pm

Re: Creating a Comic

Postby Mr Mole » Wed Aug 15, 2012 7:12 am

Darrin Kelley wrote:I'm approaching the graphic novels from a true Bronze Age methodology. Character focused, up front and personal stories.

You had me at Bronze Age... Most of my favorite mainstream story lines are from that period... :mrgreen:
User avatar
Mr Mole
Champion
Champion
 
Posts: 585
Joined: Fri May 18, 2007 9:33 am
Location: Washington (the state, not the district)

Re: Creating a Comic

Postby Beleriphon » Thu Aug 16, 2012 9:21 am

Ont he subject of webcomics, and potentiality Penny Arcarde is running Strip Search. They're currently taking applications for a reality webshow about finding the next great webcomic. If anybody is really serious about doing so checkout their website. The only hitch is you'll need to take two weeks, and get to Seattle WA yourself.
User avatar
Beleriphon
Luminary
Luminary
 
Posts: 2933
Joined: Tue Jun 20, 2006 5:31 pm
Location: Peterborough, ON... of Evil!

Previous

Return to Sidekicks Lounge

Who is online

Users browsing this forum: No registered users and 2 guests