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Emerald City Knights Online!

This is the place to recount your superheroic deeds for all to gaze upon with astonishment and wonder.

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Re: Emerald City Knights Online!

Postby The_Watchman » Tue Feb 22, 2011 10:11 pm

It was really fun. I also need to stop tinkering. But I think the current design works pretty well by removing all the power that Variable brings. The only thing that's kinda bugging me is that since he copies Captain Thunder, he also overlaps a bit with Thor. If anyone has some suggestions, please let me know. I tried to avoid some of the wilder ideas I had to keep him down to earth (and being like a low-rent Argo).
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Re: Emerald City Knights Online!

Postby Novac » Wed Feb 23, 2011 11:29 am

Maybe in Anti-Earth there was a Captain Pyro :)
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Re: Emerald City Knights Online!

Postby scooterhawk » Tue Mar 01, 2011 8:45 pm

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Thor
PL 10

Strength 12, Stamina 14, Agility 2, Dexterity 2, Fighting 6, Intellect 1, Awareness 2, Presence 3

Advantages
All-out Attack, Extraordinary Effort, Fearless, Improved Critical 2 (Mjolnir), Leadership, Power Attack,
Startle, Ultimate Effort (Toughness)

Skills
Insight 4 (+6), Intimidation 8 (+13), Perception 3 (+5), Persuasion 3 (+6), Ranged Combat (Mjolnir-Thrown:
Strength-based Damage 2) 4 (+6), Ranged Combat (Summon Lightning: Blast 12) 6 (+8)

Powers
Asgardian Physiology
Odinson
Giant Blood: Growth 4 (Linked; +4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1
size category; Sustained; Permanent)
Immunity: Immunity 11 (Linked; Aging, Enviromental Conditions (All), Fatigue Effects)
Regeneration: Regeneration 5 (Linked; Every 2 rounds)

Divine Speech: Comprehend 2 (Languages - Understand All, Languages - You're Understood)

Járngreipr (Removable)
Iron Gripper: Feature 1 (allows the wearer to wield mjolnir)
Iron Punch: Strength-based Damage 2 (DC 29)

Megingjörð (Removable)
Power-lifting: Power-lifting 3 (+3 STR for lifting)

Mjolnir (Easily Removable (indestructible))
May Only Be Wielded By One Who Is Wearing Járngreipr and Is Worthy: Feature 1
Summon Lightning: Blast 12 ([0 active, 14/16 PP, 1/r], DC 27; Indirect 4 (any point, any direction);
Distracting)
Flight: Flight 8 (Alternate; [0 active, 14/16 PP, 2/r], Speed: 500 miles/hour, 1 mile/round)
Mjolnir - Strike
Damage: Strength-based Damage 2 (Linked; [2 active, 14/16 PP, 1/r], DC 29; Affects
Insubstantial 2 (full rank))
Thunderclap: Dazzle 4 (Linked; [4 active, 14/16 PP, 3/r], Affects Sense: Auditory, Resisted by:
Fortitude, DC 14; Extra Condition)
Mjolnir-Thrown: Strength-based Damage 2 (Alternate; [0 active, 14/16 PP, 1/r], DC 29; Affects
Insubstantial 2 (full rank), Reach (ranged) 12 (60 ft.))

Offense
Initiative +2
Damage: Strength-based Damage 2, +6 (DC 29)
Grab, +6 (DC Spec 22)
Iron Punch: Strength-based Damage 2, +6 (DC 29)
Mjolnir-Thrown: Strength-based Damage 2, +6 (DC 29)
Summon Lightning: Blast 12, +8 (DC 27)
Throw, +2 (DC 27)
Thunderclap: Dazzle 4, +2 (DC Fort 14)
Unarmed, +6 (DC 27)

Complications
Enemy: Loki
Honor
Motivation: Responsibility: God of Thunder. Protector of Asgard and Midgard
Prideful
Temper

Languages
Asgardian

Defense
Dodge 6, Parry 6, Fortitude 14, Toughness 14, Will 6

Power Points
Abilities 68 + Powers 47 + Advantages 9 + Skills 14 (28 ranks) + Defenses 12 = 150

My LAST re-write of Thor. Since there are no real write-ups of any of the Norse gods in the Freedomverse I took the liberty of making the Asgardians twice the size of normal humans (after all they fight giants, dragons, demons and other gigantic monsters, I only thought it fitting that they have an amplified stature when compared to normal humanity). Also, tried to incorporate all Thor's mythological gear (Mjolnir, Megingjörð and Járngreipr) into the build - just don't ask me to pronounce them - as well as providing him with the means to understand and communicate with all sentient life.
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Re: Emerald City Knights Online!

Postby Novac » Mon Mar 07, 2011 6:54 am

Are we on for tonight?
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Re: Emerald City Knights Online!

Postby Madwand » Mon Mar 07, 2011 10:23 am

Novac wrote:Are we on for tonight?


The game was only canceled for one session last week, so you can assume we *do* play tonight unless it gets canceled again.
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Re: Emerald City Knights Online!

Postby scooterhawk » Mon Mar 07, 2011 6:51 pm

No game tonight?
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Re: Emerald City Knights Online!

Postby Novac » Mon Mar 07, 2011 6:52 pm

Okay, its 9pm, so hope to see you all next week!
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Re: Emerald City Knights Online!

Postby scooterhawk » Wed Mar 09, 2011 4:32 pm

Retcon,
Do you still plan to run this game? If not, please let us know.
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