MORE MARVEL R2P PL10-verse: DEVIL DINOSAUR & MOON BOY

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legend
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SUB-MARINER (Namor McKenzie) (PL 10)

Post by legend » Fri May 25, 2012 5:22 pm

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STR 12, STA 10, AGL 5, DEX 2, FGT 5, INT 1, AWE 5, PRE 1
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Aquatic Healing: Regeneration 4, Source (Water) • 2 points
Augmented Vision: Senses 2 (Extended, Low-Light Vision) • 2 points
Body Armor: Impervious Toughness 10 • 10 points
Extended Longevity: Immunity 1 (Aging) • 1 point
Hyper-Swimming: Swimming 7 • 7 points
Radiation Absorption: Immunity 1 (Radiation) • 1 point
Sonar: Sense 4 (Accurate Extended Ultra-Hearing) • 4 points
Winged Flight: Flight 7, Wings, Alternate Effect of Hyper-Swimming • 1 point
Advantages: All-Out Attack, Benefit (King of Atlantis), Favored Environment 2 (Air, Aquatic), Great Endurance, Languages (Atlantean), Power Attack
Skills: Acrobatics 4 (+9), Athletics 1 (+13), Close Combat: Unarmed 3 (+8), Expertise: Atlantean Science 2 (+3), Expertise: Business 2 (+3), Expertise: Marine Life 2 (+3), Expertise: Tactics 2 (+3), Insight 3 (+8), Perception 3 (+8), Persuasion 6 (+7), Technology 6 (+7)
Offenses:
Initiative +5
Unarmed +8, Close, Damage 12
Defenses: Dodge 8, Parry 8, Will 9, Fortitude 11, Toughness 10
Power Points: Abilities 82 + Powers 33 + Advantages 7 + Skills 17 + Defenses 11 = 150
Last edited by legend on Sat Sep 29, 2012 10:56 am, edited 1 time in total.

legend
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TEXAS TWISTER (Drew Daniels) (PL 10)

Post by legend » Sat May 26, 2012 6:51 am

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STR 2, STA 6, AGL 4, DEX 2, FGT 4, INT 2, AWE 3, PRE 1
Powers:
Durability: Immunity 2 (Dizziness, Friction Heat), Impervious Toughness 4 • 6 points
Enhanced Vision: Senses 2 (Counters Concealment - dust storms) • 2 points
Tornado Control: Array (30 points) • 36 points
• Tornado Creation: Ranged Cylinder Area Move Object 10 • 30 points
• Dust Storm: Ranged Cylinder Area Affliction 4 (Resisted by Fortitude; Impaired, Disabled), Limited Degree, Sustained, Limited to Vision Linked to Ranged Cylinder Area Visual Concealment Attack 4 • 1 point
• Tornado Blast: Ranged Damage 12, Accurate 3, Indirect 3 • 1 point
• Tornado Grab: Move Object 12, Accurate 3, Indirect 3 • 1 point
• Tornado Punch: Damage 10 Linked to Affliction 10 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Accurate 3, Reach 3 • 1 point
• Tornado Shield: Cylinder Area Deflect 11 • 1 point
• Wind Blast: Cone Area Damage 10 Linked to Cone Area Move Object 10, Close, Limited to pushing away • 1 point
Whirlwind: Flight 6, Alternate Effect (Cylinder Area Flight 4, Affects Others, Concentration) • 13 points
Advantages: Defensive Roll 3, Evasion, Favored Environment (Air), Instant Up, Tracking
Skills: Acrobatics 2 (+6), Athletics 6 (+8), Close Combat: Unarmed 2 (+6), Insight 3 (+6), Investigation 4 (+6), Perception 6 (+9), Persuasion 3 (+4)
Offenses:
Initiative +4
Tornado Creation -, Ranged Cylinder Area Move Object 10
Dust Storm -, Ranged Cylinder Area, Affliction 4 Linked to Concealment Attack 4
Sidewinder -, Ranged Cone Area Affliction 10
Tornado Blast +8, Ranged, Damage 12, Indirect 3
Tornado Grab +8, Ranged, Move Object 12, Indirect 3
Tornado Punch +10, Close (Reach 3), Damage 10 Linked to Affliction 10
Unarmed +6, Damage 2
Defenses: Dodge 11, Parry 11, Will 9, Fortitude 11, Toughness 9/6
Power Points: Abilities 48 + Powers 57 + Advantages 7 + Skills 13 + Defenses 25 = 150
Last edited by legend on Sat Oct 06, 2012 4:22 pm, edited 1 time in total.

legend
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THING (Ben Grimm) (PL 10)

Post by legend » Sun May 27, 2012 8:14 am

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STR 12, STA 14, AGL 3, DEX 1, FGT 6, INT 1, AWE 3, PRE 2
Powers:
Enhanced Abilities: Enhanced Strength 9, Enhanced Stamina 11, Enhanced Fighting 3 • 46 points
Expert Pilot: Enhanced Skills 12 (Technology +12, Vehicles +12), Limited to operating aircraft & spacecraft • 6 points
Hold Breath: Immunity 2 (Suffocation Effects), Half Effect • 1 point
Protected Hearing: Second Chance (hearing dependent damage) • 1 point
Rocky Hide: Feature 3 (Increased Mass 3); Immunity 12 (Cold Damage, Fire Damage, Pressure, Vacuum), Half Effect; Impervious Toughness 14 • 23 points
Advantages: All-Out Attack, Close Attack 2, Defensive Attack, Diehard, Extraordinary Effort, Great Endurance, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Power Attack, Startle, Takedown, Ultimate Effort 3 (Unarmed Attack Roll, Fortitude, Toughness)
Skills: Athletics 3 (+15), Expertise: Aircraft 5 (+6), Insight 3 (+6), Intimidation 5 (+7), Ranged Combat: Throwing 6 (+7), Vehicles 2 (+3)
Offenses:
Initiative +7
Unarmed +8, Close, Damage 12
Defenses: Dodge 6, Parry 6, Will 6, Fortitude 14, Toughness 14
Power Points: Abilities 38 + Powers 77 + Advantages 17 + Skills 12 + Defenses 6 = 150
Last edited by legend on Sat Oct 06, 2012 4:29 pm, edited 1 time in total.

legend
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THOR (Thor Odinson) (PL 10)

Post by legend » Sun May 27, 2012 2:26 pm

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STR 11, STA 12, AGL 4, DEX 1, FGT 6, INT 1, AWE 5, PRE 3
Powers:
Invulnerability: Immunity 11 (Aging, Life Support); Impervious Toughness 4 • 15 points
Mjolnir: Array (22 points), Feature (Wield only by the worthy), Easily Removable (-12 points), Indestructible • 17 points
• Lightning: Ranged Electricity Damage 11 • 22 points
• Dimensional Travel: Movement 3 (Dimension Travel 3), Portal • 1 point
• Flight: Flight 10; Movement 1 (Space Travel 1) • 1 point
• Warhammer: Strength-based Damage 3, Improved Critical 2; Ranged Strength Damage, Improved Critical 2; Deflect 8, Close • 1 point
• Weather Control: Environment 5 (3 ranks of effect), Selective • 1 point
Power Lifting: Enhanced Strength 1, Limited to lifting • 1 point
Summon Mjolnir: Move Object 12, Damaging, Limited Direction (to wielder), Limited to Mjolnir (-2), Unreliable (5 uses) • 4 points
Advantages: All-Out Attack, Diehard, Extraordinary Effort, Fearless, Improved Initiative, Improved Smash, Power Attack, Second Chance (Illusion Insight Checks), Takedown
Skills: Athletics 3 (+14), Close Combat: Unarmed 3 (+9), Insight 3 (+8), Perception 2 (+7), Persuasion 4 (+7), Ranged Combat: Mjolnir 7 (+8)
Offenses:
Initiative +8
Mjolnir (Hammer) +6, Close, Damage 14 (Crit 18-20)
Mjolnir (Lightning Bolts) +8, Ranged, Damage 11
Mjolnir (Throwing) +8, Ranged, Damage 12 (Crit 18-20)
Unarmed +9, Close, Damage 11
Defenses: Dodge 6, Parry 8, Will 8, Fortitude 12, Toughness 12
Power Points: Abilities 86 + Powers 37 + Advantages 9 + Skills 11 + Defenses 7 = 150
Last edited by legend on Tue Oct 09, 2012 4:39 pm, edited 1 time in total.

legend
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TIGRA (Greer Grant) (PL 10)

Post by legend » Mon May 28, 2012 7:59 am

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STR 9, STA 6, AGL 9, DEX 3, FGT 9, INT 2, AWE 8, PRE 3
Powers:
Amulet (Alter-Ego): Morph 1, Removable (-1 point) • 4 points
Enhanced Senses: Senses 8 (Acute Smell, Tracking 2; Darkvision, Extended vision; Extended hearing, Ultra-hearing) • 8 points
Claws: Strength-based Damage 1, Improved Critical • 2 points
Empathy: Mind Reading 4, Subtle 2, Limited to Emotions, Limited to Surface Thoughts • 4 points
Lightning Speed: Speed 4 • 4 points
Advantages: All-Out Attack, Animal Empathy, Agile Feint, Close Attack, Defensive Roll 3, Evasion, Improved Initiative, Luck, Set-Up, Skill Mastery 2 (Acrobatics, Athletics), Uncanny Dodge
Skills: Acrobatics 4 (+13), Athletics 4 (+13), Expertise: Biology 3 (+5), Perception 4 (+12), Stealth 3 (+12)
Offenses:
Initiative +13
Claws +10, Close, Damage 10 (19-20)
Defenses: Dodge 11, Parry 9, Will 8, Fortitude 11, Toughness 9/6
Power Points: Abilities 98 + Powers 22+ Advantages 14 + Skills 9 + Defenses 7 = 150
Last edited by legend on Sat Oct 06, 2012 4:59 pm, edited 1 time in total.

legend
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TOAD (Mortimer Toynbee) (PL 10)

Post by legend » Mon May 28, 2012 2:17 pm

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STR 6, STA 7, AGL 7, DEX 1, FGT 3, INT 1, AWE 2, PRE 0
Powers:
Acidic Saliva: Weaken Toughness 5, Affects Objects Only • 5 points
Amphibian Control: Summon Amphibian Swarm 8, Controlled, Mental Link, Self-Powered, Unreliable (5 uses) • 9 points
Flexible Bone Structure: Enhanced Skill 8 (Sleight of Hand +16), Limited to Contorting & Escaping • 4 points
Healing Factor: Regeneration 3, Persistent 1 • 4 points
Hold Breath: Immunity 2 (Suffocation Effects), Half Effect • 1 point
Hop: Leaping 2 • 2 points
Infrared Vision: Senses 1 (Infravision) • 1 point
Leaping Kick: Strength-based Damage 4, Limited to Charge or Slam, Improved Critical • 3 points
Lift with Your Legs: Enhanced Strength 1, Limited to lifting • 1 point
Paralytic Resin: Affliction 10 (Resisted by Fortitude; Hindered, Immobile, Paralyzed), Sense-Dependent (Touch), Alternate Effect Movement 2(Wall-Crawling 2)) • 6 points
Pheromone Secretion: Elongation 2, Limited to tongue; Affliction 10 (Resisted by Fortitude; Dazed, Compelled, Controlled), Sense-Dependent (Touch), Alternate Effect of Prehensile Tongue • 1 point
Prehensile Tongue: Elongation 2, Limited to tongue; Enhanced Advantages 6 (Chokehold, Fast Grab, Improved Disarm, Improved Hold, Improved Trip); Extra Limbs 1 • 7 points
Superhuman Respiratory System: Affliction 9 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree • 3 points
Ultraviolet Vision: Senses 1 (Ultravision) • 1 point
Advantages: Agile Feint, Close Attack 7, Defensive Roll 4, Evasion, Great Endurance, Improved Initiative, Move-By Action, Redirect, Set-Up
Skills: Acrobatics 7 (+14), Athletics 3 (+10), Perception 3 (+5), Stealth 4 (+11), Technology 7 (+8)
Offenses:
Initiative +11
Acidic Saliva +10, Close, Weaken Toughness 5 (Affects Objects Only)
Leaping Kick +10, Close, Damage 10 (Slam or Charge Only, Crit 19-20)
Paralytic Resin +10, Close, Affliction 10
Pheromone Secretion +10, Close (Elongation 2), Affliction 10
Prehensile Tongue +10, Close (Elongation 2), Damage 6 (Fast Grab & other effects)
Unarmed +10, Close, Damage 6
Defenses: Dodge 9, Parry 9, Will 8, Fortitude 11, Toughness 11/7
Power Points: Abilities 54 + Powers 48 + Advantages 18 + Skills 12 + Defenses 18 = 150

Amphibian Swarm (PL 8)
STR -, STA 2, AGL 0, DEX 0, FGT 0, INT -, AWE 0, PRE 0
Powers: Movement 2 (Slithering, Wall-Crawling), Swarm (Insubstantial 2, Permanent, Innate, Limited by size of individual components), Swarm Attack (Affliction 6, Resisted by Fortitude; Dazed, Stunned, Incapacitated; Concentration, Cumulative). Skills: Close Combat: Swarm Attack 10 (+10). Offenses: Initiative +0, Swarm Attack +10 (Close, Affliction 6). Defenses: Dodge 8, Parry 4, Will Immune, Fortitude 5, Toughness 2. Totals: Abilities -6 + Powers 31 + Skills 5 +Defenses 15 = 45 points
Last edited by legend on Sat Oct 06, 2012 4:55 pm, edited 1 time in total.

legend
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VALKYRIE (Brunnhilde) (PL 10)

Post by legend » Mon May 28, 2012 5:24 pm

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STR 10, STA 11, AGL 4, DEX 2, FGT 7, INT 0, AWE 4, PRE 1
Powers:
Invulnerability: Immunity 11 (Aging, Life Support); Impervious Toughness 4 • 15 points
Dragon Fang: Array (7 points), Easily Removable (-2 points), Indestructible • 6 points
• Destroy Magic Barrier: Nullify Magical Barrier 13, Close • 7 points
• Defend: Deflect 9, Close • 1 point
• Sword: Strength-based Damage 3, Improved Critical 4 • 1 point
Death Sense: Senses 8 (Detect Dying Condition, Accurate, Acute, Extended 2, Radius, Ranged) • 8 points
Equipment:
Iron Spear: Strength-based Damage 3, Improved Critical • 4 points
Advantages: Accurate Attack, All-Out Attack, Defensive Attack, Equipment 1, Improved Disarm, Improved Initiative, Improved Smash, Improved Trip, Power Attack, Precise Attack (Close Cover), Quick Draw, Sidekick 7 (Aragorn), Startle, Takedown
Skills: Athletics 2 (+12), Close Combat: Unarmed 3 (+10), Insight 1 (+5), Intimidation 7 (+8), Perception 3 (+7), Ranged Combat: Throwing 6 (+8)
Offenses:
Initiative +8
Dragon Fang +7, Close, Damage 13 (Crit 16-20) or Nullify Magical Barrier 13
Iron Spear +7, Close, Damage 13 (Crit 19-20)
Unarmed +10, Close, Damage 10
Defenses: Dodge 9, Parry 9, Will 9, Fort 11, Toughness 11
Power Points: Abilities 78 + Powers 29 + Advantages 20 + Skills 11 + Defenses 12 = 150

Aragorn (PL 4)
STR 6, STA 4, AGL 1, DEX -4, FGT 2, INT -2, AWE 1, PRE -2,
Powers: Flight 6 (Wings, Alternate Effect (Speed 4)), Growth 4 (Permanent, Innate), Immunity 5 (Falling Damage, Half Effect), Senses 2 (Extended Vision, Low-Light Vision). Advantages: Evasion, Favored Environment (Air), Improved Initiative, Move-By Action. Skills: Insight 2 (+3), Intimidation 0 (+0), Perception 4 (+5), Stealth 0 (-3). Offenses: Init +5, Attack +2 (Close, Damage 6). Defenses: Dodge 4, Parry 3, Will 3, Fortitude 5, Toughness 4. Totals: Abilities -4 + Powers 21 + Advantages 4 + Skills 3 + Defenses 11 = 35
Last edited by legend on Wed Oct 10, 2012 2:25 pm, edited 1 time in total.

legend
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VENOM (Eddie Brock) (PL 10)

Post by legend » Tue May 29, 2012 8:29 am

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STR 11, STA 11, AGL 9, DEX 5, FGT 7, INT 0, AWE 2, PRE 1
Powers:
Symbiote: Removable (-30 points) • 120 points
Accelerated Healing: Regeneration 3 • 3 points
Alter Appearance: Feature 2 (change into any outfit) • 2 points
Camoflague: Visual Concealment 2, Blending, Passive • 1 point
Durability: Immunity 10 (Life Support), Half Effect • 5 points
Enhanced Abilities: Enhanced Strength 9, Enhanced Stamina 9, Enhanced Agility 8, Enhanced Dexterity 5, Enhanced Fighting 6; Enhanced Advantages 7 (All-Out Attack, Evasion, Great Endurance, Improved Initiative, Improved Smash, Power Attack, Uncanny Dodge) • 81 points
Morph Hands: Strength-based Damage 2, Variable Descriptor, Improved Critical • 4 points
Offspring Detection: Senses 6 (Detect Offspring, Accurate, Acute, Radius, Ranged), Resistible by Will • 3 points
Poisonous Fangs: Piercing Damage 6, Grab-based Linked to Weaken Toughness 6, Progressive, Grab-based • 15 points
Spider Sense Immunity: Immunity 1 (Immunity to Spider-Man's Spider-Sense) • 1 point
Stretching: Elongation 1 • 1 point
Venom Sense: Senses 1 (Mental Danger Sense) • 1 point
Wall Crawling: Movement 2 (Wall-Crawling 2) • 4 points
Webbing: Array (24 points) • 26 points
• Ranged Affliction 11 (Resisted by Dodge; Overcome by Damage or Sleight of Hand; Hindered & Vulnerable, Defenseless & Immobile), Extra Condition, Limited Degree, Accurate 2 • 24 points
• Move Object 11, Accurate 2 • 1 point
• Speed 5 linked to Movement 1 (Swinging) • 1 point
Advantages: Startle
Skills: Acrobatics 2 (+11), Athletics 1 (+12), Close Combat: Unarmed 2 (+9), Intimidation 5 (+6), Perception 4 (+6)
Offenses:
Initiative +13
Morph Hands +7, Close, Damage 13 (Crit 19-20)
Webbing +9, Ranged, Affliction 11 or Move Object 11
Unarmed +9, Close, Damage 11
Defenses: Dodge 9, Parry 9, Will 7, Fortitude 11, Toughness 11
Power Points: Abilities 18 + Powers 117 + Advantages 1 + Skills 7 + Defenses 7 = 150
Last edited by legend on Sun Oct 21, 2012 1:18 pm, edited 2 times in total.

legend
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VISION (PL 10)

Post by legend » Tue May 29, 2012 10:56 am

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STR 6/12*, STA 6/12*, AGL 2, DEX 0, FGT 4, INT 4, AWE 2, PRE -2
Powers:
Audio Sensitivity: Senses 1 (Extended Hearing) • 1 points
Computer Interface: Comprehend 2 (Machines), Check Required (Techology DC 13) • 1 point
Density Control: Array (29 points) • 30 points
• Density Increase: Growth 6, Does Not Change Size (+0 modifier); Immunity 10 (Movement Effects), Sustained, Half Effect, Impervious Toughness 12, Linked (2 ranks per rank of Growth) • 29 points
• Density Reduction: Flight 4, Limited (ranks above 1 only while Insubstantial), Subtle; Insubstantial 4, Precise, Subtle 2 • 1 point
Phasing Attack: Array (22 points), Linked to Intangibility • 23 points
• Malfunction: Nullify Technology 11, Broad, Randomize, Close, Affects Corporeal • 22 points
• Physical Disruption: Affliction 11 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Affects Corporeal • 1 point
Rapid Intellect: Quickness 2, Limited to mental tasks • 1 point
Solar Energy Beams: Ranged Damage 9, Unreliable (5 uses) • 9 points
Solar Regeneration: Immunity 1 (Starvation & Thirst); Regeneration 2, Source (Sunlight) • 2 points
Visual Scanners: Senses 1 (Analytical Vision) • 1 point
Vocal Imitation: Feature 1 (Voice Mimicry) • 1 point
Advantages: Close Attack 3, Diehard, Eidetic Memory, Great Endurance, Improved Initiative
Skills: Perception 6 (+8), Ranged Combat: Solar Beams 9 (+9), Stealth 5 (+7), Technology 6 (+10)
Offenses:
Initiative +6
Phasing Attack +7, Close, Nullify Technology 11 or Affliction 11
Solar Energy Beams +9, Ranged, Damage 9
Unarmed +7, Close, Damage 8/12*
Defenses: Dodge 10/7*, Parry 10/7*, Will 5, Fort 6/12*, Toughness 6/12*
Power Points: Abilities 44 + Powers 69 + Advantages 7 + Skills 13 + Defenses 17 = 150
Last edited by legend on Sun Oct 21, 2012 1:11 pm, edited 1 time in total.

legend
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WAR MACHINE (James Rhodes) (PL 10)

Post by legend » Tue May 29, 2012 2:15 pm

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STR 12, STA 12, AGL 3, DEX 0, FGT 3, INT 1, AWE 3, PRE 0
Powers:
Armor: Removable (-29 points) • 116 points
Arsenal: Array (26 points) • 33 points
• Repulsors Beams: Ranged Damage 11, Accurate 4 • 26 points
• Gatling Gun: Ranged Damage 7, Penetrating, Accurate 4 • 1 point
• Laser: Ranged Damage 6, Penetrating, Prescise, Accurate 7 • 1 point
• Machine Gun: Ranged Damage 5, Multiattack, Accurate 5 • 1 point
• Heat Seaking Missiles: Ranged Damage 9, Burst Area Damage 2, Homing 3, Accurate 3 • 1 point
• Repulsor Deflectors: Deflect 8 • 1 point
• Rocket Launcher: Ranged Damage 9, Burst Area Damage 2, Accurate 5 • 1 point
• Unibeam: Line Area 2 Damage 10, Unreliable (5 uses) • 1 point
Built-In Equipment: Feature 6 (Cellphone 2, Commlink, Fire Extingusher, Flashlight, GPS) • 6 points
Enhanced Abilities: Enhanced Strength 11, Enhanced Stamina 10, Enhanced Agility 2, Enhanced Fighting 2 • 50 points
Flight: Flight 6 • 12 points
Invulnerability: Impervious Toughness 12 • 12 points
Radar: Senses 6 (Accurate, Extended 3, Radio) • 6 points
Self-Sustenance: Immunity 9 (Disease, Environmental Effects, Poison, Suffocation Effects) • 9 points
Tactical Computer: Enhanced Skills 10 (Close Combat: Unarmed 5, Perception 5), Enhanced Defenses 10 (Dodge 5, Parry 5) • 15 points
Voice Distorter: Auditory Illusion 2, Limited to disguising voice • 1 point
Advantages: Accurate Attack, Improvised Aim, Improved Initiative, Improved Smash, Precise Attack 2 (Ranged Concealment, Ranged Cover)
Skills: Close Combat: Unarmed 0 (+8), Technology 4 (+5), Perception 0 (+8), Persuasion 2 (+2), Ranged Combat: Guns 5 (+5), Vehicles 5 (+5)
Offenses:
Initiative +2
Repulsor +8, Ranged, Damage 11
Gatling Gun +13, Ranged, Penetrating Damage 7
Laser +14, Ranged, Penetrating Damage 6
Machine Gun +15, Ranged, Multiattack Damage 5
Heat Seaking Missiles +6, Ranged, Damage 9 (Burst Area Damage 2), Homing 3
Rocket Launcher +10, Ranged, Damage 9 (Burst Area Damage 2)
Unibeam -, Line Area 2, Damage 10
Unarmed +8, Close, Damage 12
Defenses: Dodge 8, Parry 8, Will 6, Fort 12, Toughness 12
Power Points: Abilities 18 + Powers 115 + Advantages 6 + Skills 8 + Defenses 3 = 150
Last edited by legend on Tue Oct 23, 2012 7:16 am, edited 1 time in total.

legend
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WARLOCK (PL 10)

Post by legend » Wed May 30, 2012 4:39 am

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STR 6, STA 9, AGL 1, DEX 0, FGT 0, INT 2, AWE 0, PRE -3
Powers:
Conversion: Healing Attack 6, Affects Objects, Empathic, Quirk (organic materials only) • 11 points
Self Sustenance: Immunity 10 (Aging, Life Support excluding Starvation) • 10 points
Shapechange: Immunity 2 (Critical Hits); Morph 4, Increased Action Linked to Variable 6 (30 points), Move Action; Regeneration 1 • 67 points
Speak Binary: Comprehend 2 (Machines) • 4 points
Unusual Mind: Immunity 10 (Mental Effects), Half Effect • 5 points
Advantages: Diehard, Eidetic Memory
Skills: Close Combat: Unarmed 8 (+8), Perception 2 (+2), Persuasion 3 (+0), Technology 3 (+5)
Offenses:
Initiative +1
Unarmed +8, Close, Damage 6
Defenses: Dodge 5, Parry 4, Will 5, Fort 9, Toughness 9
Power Points: Abilities 30 + Powers 97 + Advantages 2 + Skills 8 + Defenses 13 = 150

legend
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WASP (Janet Van Dyne) (PL 10)

Post by legend » Wed May 30, 2012 4:12 pm

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STR 0/3*, STA 3, AGL 2, DEX 0, FGT 2, INT 0, AWE 3, PRE 2
Powers:
Flight: Flight 4, Wings, Limited to 6 inches or smaller • 2 points
Float: Movement 1 (Safe Fall), Limited to when ½ inch tall • 1 point
Run Like A Bug: Enhanced Advantages 4 (All-Out Attack, Evasion, Hide in Plain Sight, Uncanny Dodge), Limited to when ½ inch tall • 2 points
Shrinking: Shrinking 24 (½ inch tall; Dodge +12, Parry +12, Intimidation -12, Stealth +16, Speed -3), Normal Strength; Enhanced Strength 3, Linked (1 rank per 2 ranks of size decrease) • 78 points
Wasp Sting: Ranged Damage 10 • 20 points
Advantages: Defensive Roll 1, Favored Environment (Air), Move-By Action
Skills: Intimidation 0 (+2), Persuasion 6 (+8), Ranged Combat: Wasp Sting 10 (+10), Stealth 0 (+2/+20*)
Offenses:
Initiative +2
Wasp Sting +10, Ranged, Damage 10
Unarmed +2, Close, Damage 0/3
Defenses: Dodge 4/16*, Parry 3/15*, Will 9, Fort 6, Toughness 4/3**
Power Points: Abilities 24 + Powers 103 + Advantages 3 + Skills 8 + Defenses 12 = 150
*½ inch tall
**Without Defensive Roll

Note: Stealth bonus from Shrinking is +26 but is limited to +20 by PL.

Option:
By Limiting Wasp Sting to while 6 inches or smaller you can gain +10 points. Use the points as follows:
Parry +1 (+1 point)
Will +3 (+3 points)
Fortitude +2 (+2 points)
Close Combat: Unarmed +4 (+2 points)
Expertise: Fashion +2 (+1 point)
Insight 2 (+1 point)
Last edited by legend on Tue Oct 23, 2012 7:36 am, edited 1 time in total.

legend
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WHITE QUEEN (Emma Frost) (PL 10)

Post by legend » Thu May 31, 2012 7:32 am

Image
STR 0/7*, STA 5, AGL 3, DEX 1, FGT 3, INT 5, AWE 9, PRE 3/-2*
Powers:
Mental Sense: Senses 5 (Astral Awareness, Mental Awareness, Extended 3 and Radius Mental Sense) • 7 points
Psi-Screen: Immunity 2 (Mind Reading), Sustained • 2 points
Psi-Technician: Enhanced Advantages 2 (Inventor, Skill Mastery (Technology)), Limited to technology which amplifies or utilizes existing psionic energy; Enhanced Skill 4 (Technology +8), Limited to technology which amplifies or utilizes existing psionic energy • 3 points
Telepathy & Transformation: Array (43 points) • 55 points
• Alter Mind: Perception Ranged Affliction 10 (Resisted by Will; Tramsformed), Insidious, Reversible, Subtle, Limited to Third Degree, Permanent • 43 points
• Alter Perception: Illusion 10 (Auditory, Visual), Independent, Selective, Resistible by Will, Insidious, Subtle • 1 point
• Astral Projection: Remote Sensing 21 (Auditory, Mental, Visual), Side-Effect 2 (Defenseless, Immobile), Subtle • 1 point
• Control Psionics: Perception Ranged Nullify Psionics 10, Broad, Simultaneous, Precise, Subtle • 1 point
• Mind Control: Perception Ranged Affliction 10 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Subtle • 1 point
• Mind Probe: Mind Reading 10, Cumulative, Sensory Link, Subtle • 1 point
• Mind Switch: Perception Ranged Affliction 10 (Resisted by Will; Transformed), Cumulative, Insidious, Subtle, Limited to Third Degree, Side Effect (Target’s mind controls your body) • 1 point
• Organic Diamond Form: Enhanced Strength 7; Enhanced Fortitude 3; Immunity 16 (Cold Damage, Fire Damage, Pressure, Radiation, Starvation & Thirst, Suffocation Effects, Vacuum), Sustained; Impervious Protection 10, Sustained; Reduced Presence 5 • 1 point
• Pain Touch: Affliction 10 (Resisted by Will; Dazed, Stunned, Incapacitated), Progressive, Accurate 3 • 1 point
• Paralysis: Perception Ranged Affliction 10 (Resisted by Will; Hindered, Immobile, Paralyzed), Cumulative, Reversible, Subtle • 1 point
• Psionic Blast: Perception Ranged Damage 10, Resisted by Will, Subtle • 1 point
• Psychic Surgery: Healing 20, Persistent, Restorative, Limited to others, Limited to mental and brain related injuries • 1 point
• Telepathic Communication: Area Mental Communication 4, Selective, Subtle; Comprehend Languages 3 • 1 point
Advantages: Attractive, Favored Environment (Astral), Leadership, Second Chance (Mental Control), Teamwork
Skills: Athletics 3 (+3/+10*), Close Combat: Unarmed 9 (+12), Deception 2 (+5/0*), Expertise: Business 2 (+7), Insight 2 (+11), Perception 3 (+12), Persuasion 3 (+6/+1*), Technology 2 (+7)
Offenses:
Initiative +3
Telepathy, Varies, Varies
Unarmed +12, Close, Damage 0/7*
Defenses: Dodge 5, Parry 5, Will 12, Fort 5/8*, Toughness 5/15*
Power Points: Abilities 58 + Powers 67 + Advantages 5 + Skills 13 + Defenses 7 = 150
*Organic Diamond Form
Last edited by legend on Wed Oct 24, 2012 7:28 am, edited 2 times in total.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

WOLFSBANE (Rahne Sinclair) (PL 10)

Post by legend » Thu May 31, 2012 1:52 pm

Image
STR 2/6*, STA 3/7*, AGL 2/10*, DEX 2/1/**0***, FGT 2/10, INT 1, AWE 3, PRE 2
Powers:
Lycanthropy: Array (103 points) • 104 points
• Wolfoid Form: Enhanced Strength 2, Enhanced Stamina 2, Enhanced Agility 8, Enhanced Fighting 8, Reduced Dexterity 1, Enhanced Advantages 15 (Agile Feint, All-Out Attack, Animal Empathy, Close Attack 3, Evasion, Great Endurance, Improved Initiative, Instant Up, Power Attack, Redirect, Set-Up, Takedown, Uncanny Dodge), Enhanced Skills 32 (Acrobatics 3, Athletics 7, Intimidation 8, Perception 10, Stealth 4), Enhanced Fortitude 2, Growth 2, Leaping 2, Natural Weapons (Strength-based Damage 1, Improved Critical), Protection 3, Regeneration 10 (Persistent 5), Senses 6 (Acute Smell, Tracking 2; Extended Hearing; Infravision, Ultravision), Speed 1, Activation (Move) • 103 points
• Wolf Form: Enhanced Strength 2, Enhanced Stamina 2, Enhanced Agility 8, Enhanced Fighting 8, Reduced Dexterity 3, Enhanced Advantages 15 (All-Out Attack, Animal Empathy, Close Attack 3, Evasion, Fast Grab, Great Endurance, Improved Hold, Improved Initiative, Improved Trip, Redirect, Startle, Set-Up, Uncanny Dodge), Enhanced Skills 34 (Athletics 7, Intimidation 11, Perception 10, Stealth 6), Enhanced Fortitude 2, Growth 2, Leaping 1, Natural Weapons (Strength-based Damage 1, Improved Critical), Protection 3, Regeneration 10 (Persistent 5), Senses 6 (Acute Smell, Tracking 2; Extended Hearing; Infravision, Ultravision), Speed 5, Activation (Move) • 1 point
Advantages: Agile Feint**, All-Out Attack*, Animal Empathy*, Beginner's Luck, Close Attack 3*, Evasion*, Fast Grab***, Great Endurance*, Improved Hold***, Improved Initiative*, Improved Trip***, Instant Up**, Languages (Gaelic), Power Attack**, Redirect*, Set-Up*, Takedown**, Uncanny Dodge*
Skills: Acrobatics 0 (+13**), Athletics 0 (+13*), Intimidation 0 (+11**/+14***), Perception 0 (+13*), Persuasion 2 (+4), Stealth 0 (+2/11**/13***)
Offenses:
Initiative +2/14*
Natural Weapons +13*, Close, Damage 7* (Crit 19-20)
Unarmed +2, Close, Damage 2
Defenses: Dodge 3/10, Parry 3/10, Will 9, Fort 4/10, Toughness 3/10
Power Points: Abilities 34 + Powers 104 + Advantages 2 + Skills 1 + Defenses 9 = 150
*Wolf and Wolfoid
**Wolfoid
***Wolf

legend
Superhero
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

WOLVERINE (James "Logan" Howlett) (PL 10)

Post by legend » Fri Jun 01, 2012 9:00 am

Image
STR 3, STA 7, AGL 6, DEX 2, FGT 9, INT 1, AWE 7, PRE 1
Powers:
Adamantium Skeleton: Damage 1 (Reaction to physical attacks); Immunity 20 (Bludgeoning), Half Effect • 14 points
Adamantium Claws: Strength-based Damage 8, Penetrating 11, Improved Critical, Variable Descriptor 1 (Piercing, Slashing) • 21 points
Regeneration: Regeneration 10, Persistent 1 • 11 points
Resistance: Enhanced Fortitude 6 • 6 points
Heightened Senses: Senses 7 (Acute Smell, Accurate, Ranged, Tracking 2; Extended Hearing) • 7 points
Advantages: Animal Empathy, Defensive Roll 2, Diehard, Second Chance (Mental Control)
Skills: Athletics 2 (+5), Insight 2 (+9), Intimidation 5 (+6), Investigate 4 (+5), Perception 5 (+12)
Offenses:
Initiative +10
Unarmed +9, Close, Damage 4
Claws +9, Close, Damage 11 (Crit 19-20, Penetrating 11, Slashing or Piercing)
Defenses: Dodge 9, Parry 11, Will 7, Fort 13, Toughness 9/7
Power Points: Abilities 72 + Powers 59 + Advantages 5 + Skills 9 + Defenses 5 = 150
Last edited by legend on Wed Oct 24, 2012 7:37 am, edited 1 time in total.

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