
STR 11, STA 11, AGL 1, DEX 0, FGT 17, INT 5, AWE 5, PRE 5
Powers:Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 17 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 85 points
Immunities: Immunity 58 (Fire Effects, Kinetic Effects, Paralysis, Poison, Sleep Effects), Half Effect (Fire Effects, Kinetic Effects) • 32 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 12 • 12 points
Natural Attacks: Array (38 points) • 44 points
• Breath Weapon: Line Area 2 Force Damage 19, Unreliable (5 uses) • 38 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 16 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (38 points) • 44 points
• Explosive Gem: Ranged Burst Area Bludgeoning Damage 19, Unreliable (5 uses) • 38 points
• Amethyst Telekinesis: Perception Ranged Move Object 9, Precise • 1 point
• Body Equilibrium: Movement 2 (Water-Walking) • 1 point
• Invisibility: Visual Concealment 4, Passive, Unreliable (5 uses) • 1 point
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
• Stomp: Cone Area Affliction 15 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree • 1 point
• Suggestion: Perception Ranged Affliction 19 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Unreliable (5 uses), Insidious, Subtle, Triggered (optional) • 1 point
Psionic Powers: Array (119 points) • 151 points
• Disintegrate: Ranged Damage 17 Linked to Ranged Transform 17 (any object to dust) • 119 points
• Adapt Body: Immunity 85 (Environmental Conditions, Toughness Effects), Half Effect (Toughness Effects), Limited (environmrntal Toughness Effects) ; Movement 1 (Environmental Adaptation - Aquatic) • 1 point
• Body Adjustment: Healing 17, Limited to self • 1 point
• Call to Mind: Enhanced Advantages 2 (Eidetic Memory, Second Chance (checks using Eidetic Memory)) • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Control Air: Perception Ranged Cylinder Area Move Object 17 • 1 point
• Control Body: Perception Ranged Affliction 17 (Resisted by Strength; Dazed, Compelled, Controlled), Cumulative • 1 point
• Control Object: Perception Range Summon 17 (Animated Object), Limited to Available Objects • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Dispel Psionics: Perception Ranged Nullify Psionics 17, Effortless, Simultaneous, Precise • 1 point
• Dispelling Buffer: Immunity 10 (Nullify Psionics), Sustained • 1 point
• Ego Whip: Perception Ranged Weaken Presence 17 (Resisted by Will), Subtle • 1 point
• Energy Ball: Ranged Burst Area Damage 17, Variable Descriptor 2 (Energy) • 1 point
• Energy Bolt: Line Area 2 Damage 17, Variable Descriptor 2 (Energy) • 1 point
• Energy Current: Perception Ranged Damage 17, Concentration, Split, Variable Descriptor 2 (Energy) • 1 point
• Energy Missile: Perception Ranged Damage 17, Split 8, Variable Descriptor 2 (Energy) • 1 point
• Energy Wave: Cone Area 2 Damage 17, Variable Descriptor 2 (Energy) • 1 point
• Fiery Discorporation: Immortality 17, Limited (must be within 30 feet of fire) • 1 point
• Id Insinuation: Perception Ranged Affliction 17 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Intellect Fortress: Burst Area Immunity 10 (Psionic Effects), Sustained, Affects Others, Half Effect, Subtle • 1 point
• Mental Barrier: Enhanced Defenses 5 (Dodge 5) • 1 point
• Mind Blank: Immunity 10 (Mental Effects), Affects Others, Sustained • 1 point
• Mind Thrust: Perception Ranged Damage 17, Alternate Resistance (Will), Subtle • 1 point
• Null Psionics Field: Burst Area Nullify Psionics, Effortless, Simultaneous, Close, Reaction to magic used or entering area • 1 point
• Reddopsi: Deflect 15, Reflect, Limited to psionics • 1 point
• Telekinesis: Perception Ranged Move Object, Subtle • 1 point
• Telekinetic Sphere: Create 17, Continuous, Impervious, Movable, Subtle 2, Limited to trapping • 1 point
• Telekinetic Thrust: Cone Area Move Object 17, Close, Limited Direction (away) • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• Tornado Blast: Cylinder Area Move Object 17 Linked to Ranged Cylinder Area Damage 5, Concentration • 1 point
• True Metabolism: Regeneration 17 • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
• Ultrablast: Burst Area Damage 17, Alternate Resistance (Will) • 1 point
Size: Growth 11, Permanent, Innate • 23 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Eidetic Memory, Fast Grab, Favored Environment 2 (Air, Desert), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Trance
Skills: Athletics 16 (+27), Close Combat: Unarmed 4 (+21), Deception 11 (+16), Expertise: Psionics 11 (+16), Insight 11 (+16), Intimidation 11 (+21), Investigation 11 (+16), Perception 11 (+16), Persuasion 11 (+16), Ranged Combat: Psionics 12 (+12), Sleight of Hand 11 (+11)
Offenses:Initiative +5
Breath Weapon -, Line Area 2, Damage 19
Bite +21, Close, Damage 17
Claws +21, Close, Damage 16 (Crit 19-20)
Crush -, Burst Area, Damage 18
Tail Slap +21, Close, Damage 17
Tail Sweep -, Cone Area Damage 16 Linked to Cone Area Affliction 16
Wings +21, Close, Damage 14
Psi-Like Abilities, Varies, Varies
Psionic Powers, Varies, Varies
Defenses: Dodge 10, Parry 15, Will 18, Fortitude 19, Toughness 23
Power Points: Abilities 66 + Power 426 + Advantages 15 + Skills 60 + Defenses 40 = 607
Descriptors: Dragon (Gem), Earth, Psionic (bite and claw attacks)
Amethyst dragons are considered wise even by dragon standards. They tend to be poor flyers but can burrow underground. Most Amethyst dragons live underground on the Prime Material Plane or the Elemental Chaos.
Adult Amethyst dragons prefer to use invisibility to catch their opponents off-guard. Their breath weapon is a blast of concussive force. Additionally, Amethyst dragons may spit a crystalline lozenge which explodes on impact.