LEGEND's 13 Halloween Builds: 13. TOOTH FAIRY

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legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

BLUE DRAGON (Adult) (PL 12)

Post by legend » Mon Jun 04, 2012 8:29 am

Image
STR 5, STA 5, AGL 0, DEX 0, FGT 11, INT 2, AWE 2, PRE 2
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 8 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 40 points
Immunities: Immunity 17 (Electrical Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, Alternate Effect (Flight 3, Wings) • 5 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (24 points) • 29 points
• Breath Weapon: Line Area 2 Electricity Damage 12, Unreliable (5 uses) • 24 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 5, Permanent, Innate • 11 points
Sorcerer Spells: Array (23 points) • 37 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 2 (10 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 23 points
• Charm Person: Perception Ranged Affliction 6 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 5, Continuous, Independent, Limited to lanterns or torches • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 5, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 5 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 6, Split 3 • 1 point
• Mending: Ranged Healing 5, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 5 (Resisted by Fortitude) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Shocking Grasp: Electricity Damage 5 • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (20 points) • 22 points
• Create/Destroy Water: Ranged Transform 5 (air to water, water to air) • 20 points
• Sound Imitation: Feature (Voice Mimicry) • 1 point
• Ventriloquism: Auditory Illusion 12, Unreliable (5 uses) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Favored Environment (Desert), Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 12 (+17), Close Combat: Unarmed 2 (+13), Deception 6 (+8), Expertise: Magic 6 (+8), Insight 6 (+8), Intimidation 6 (+10), Investigation 6 (+8), Perception 6 (+8), Persuasion 6 (+8), Sleight of Hand 6 (+6), Stealth 6 (+1)
Offenses:
Initiative +4
Breath Weapon -, Line Area 2, Damage 12
Bite +13, Close, Damage 10
Claws +13, Close, Damage 8 (Crit 19-20)
Crush -, Burst Area, Damage 11
Tail Slap +13, Close, Damage 10
Wings +13, Close, Damage 7
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 7, Parry 9, Will 11, Fortitude 12, Toughness 14
Power Points: Abilities 34 + Powers 204 + Advantages 9 + Skills 34 + Defenses 27 = 308
Descriptors: Dragon (Chromatic), Earth, Magic (bite and claw attacks)

A blue dragon’s scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by blowing desert sands. The size of its scales increases little as the dragon ages, although they do become thicker and harder. Its hide tends to hum and crackle faintly with built-up static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and sand. Their vibrant color makes blue dragons easy to spot in barren desert surroundings. However, they often burrow into the sand so only part of their heads are exposed.

Blue dragons love to soar in the hot desert air, usually flying in the daytime when temperatures are highest. Some nearly match the color of the desert sky and use this coloration to their advantage.

Blue dragons lair in vast underground caverns, where they also store their treasure. Although they collect anything that looks valuable, they are most fond of gems—especially sapphires.

Typically, blue dragons attack from above or burrow beneath the sands until opponents come within 100 feet. Older dragons use their special abilities, such as hallucinatory terrain, in concert with these tactics to mask the land and improve their chances to surprise the target. Blue dragons run from a fight only if they are severely damaged, since they view retreat as cowardly.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

BLUE DRAGON (Mature Adult) (PL 13)

Post by legend » Mon Jun 04, 2012 8:30 am

Image
STR 6, STA 6, AGL 0, DEX 0, FGT 12, INT 3, AWE 3, PRE 3
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 10 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 50 points
Immunities: Immunity 17 (Electrical Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, Alternate Effect (Flight 3, Wings) • 5 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (26 points) • 31 points
• Breath Weapon: Line Area 2 Electricity Damage 13, Unreliable (5 uses) • 26 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 6, Permanent, Innate • 13 points
Sorcerer Spells: Array (37 points) • 57 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 4 (20 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 37 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 5 points
• Charm Person: Perception Ranged Affliction 8 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 7, Continuous, Independent, Limited to lanterns or torches • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 7 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 7, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dispel Magic: Perception Ranged Nullify Magic 7, Broad, Simultaneous, Precise • 1 point
• Gust of Wind: Line Area Move Object 7, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 7 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 8, Split 4 • 1 point
• Mending: Ranged Healing 7, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 7 (Resisted by Fortitude) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Shocking Grasp: Electricity Damage 7 • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (20 points) • 22 points
• Create/Destroy Water: Ranged Transform 5 (air to water, water to air) • 20 points
• Sound Imitation: Feature (Voice Mimicry) • 1 point
• Ventriloquism: Auditory Illusion 13, Unreliable (5 uses) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Fast Grab, Favored Environment (Desert), Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 13 (+19), Close Combat: Unarmed 3 (+15), Deception 7 (+10), Expertise: Magic 7 (+10), Insight 7 (+10), Intimidation 7 (+13), Investigation 7 (+10), Perception 7 (+10), Persuasion 7 (+10), Sleight of Hand 7 (+7), Stealth 6 (+0)
Offenses:
Initiative +4
Breath Weapon -, Line Area 2, Damage 13
Bite +15, Close, Damage 11
Claws +15, Close, Damage 9 (Crit 19-20)
Crush -, Burst Area, Damage 12
Tail Slap +15, Close, Damage 11
Wings +15, Close, Damage 8
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 7, Parry 11, Will 12, Fortitude 13, Toughness 15
Power Points: Abilities 36 + Powers 238 + Advantages 10 + Skills 39 + Defenses 28 = 351
Descriptors: Dragon (Chromatic), Earth, Magic (bite and claw attacks)

A blue dragon’s scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by blowing desert sands. The size of its scales increases little as the dragon ages, although they do become thicker and harder. Its hide tends to hum and crackle faintly with built-up static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and sand. Their vibrant color makes blue dragons easy to spot in barren desert surroundings. However, they often burrow into the sand so only part of their heads are exposed.

Blue dragons love to soar in the hot desert air, usually flying in the daytime when temperatures are highest. Some nearly match the color of the desert sky and use this coloration to their advantage.

Blue dragons lair in vast underground caverns, where they also store their treasure. Although they collect anything that looks valuable, they are most fond of gems—especially sapphires.

Typically, blue dragons attack from above or burrow beneath the sands until opponents come within 100 feet. Older dragons use their special abilities, such as hallucinatory terrain, in concert with these tactics to mask the land and improve their chances to surprise the target. Blue dragons run from a fight only if they are severely damaged, since they view retreat as cowardly.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

BLUE DRAGON (Old) (PL 15)

Post by legend » Mon Jun 04, 2012 8:30 am

Image
STR 7, STA 7, AGL 0, DEX 0, FGT 13, INT 3, AWE 3, PRE 3
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 12 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 60 points
Immunities: Immunity 17 (Electrical Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, Alternate Effect (Flight 3, Wings) • 5 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (30 points) • 35 points
• Breath Weapon: Line Area 2 Electricity Damage 15, Unreliable (5 uses) • 30 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 7, Permanent, Innate • 15 points
Sorcerer Spells: Array (51 points) • 77 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 (30 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 51 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 5 points
• Charm Person: Perception Ranged Affliction 10 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 9 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Dancing Lights: Visual Illusion 9, Continuous, Independent, Limited to lanterns or torches • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 9 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 9, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dispel Magic: Perception Ranged Nullify Magic 9, Broad, Simultaneous, Precise • 1 point
• Gust of Wind: Line Area Move Object 9, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 9 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Chaos: Burst Area Affliction 9 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Chaos descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Good: Burst Area Affliction 9 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Good descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 10, Split 5 • 1 point
• Mending: Ranged Healing 9, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 9 (Resisted by Fortitude) • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Shocking Grasp: Electricity Damage 9 • 1 point
• Shout: Cone Area Damage 9 Lined to Cone Area Affliction 9 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (45 points) • 48 points
• Hallucinatory Terrain: Illusion 15 (Auditory, Olfactory, Visual), Continuous, Limited to natural terrain, Unreliable (5 uses) • 45 points
• Create/Destroy Water: Ranged Transform 5 (air to water, water to air) • 1 point
• Sound Imitation: Feature (Voice Mimicry) • 1 point
• Ventriloquism: Auditory Illusion 12, Unreliable (5 uses) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Fast Grab, Favored Environment (Desert), Improved Grab, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 13 (+20), Close Combat: Unarmed 4 (+17), Deception 7 (+10), Expertise: Magic 7 (+10), Insight 7 (+10), Intimidation 7 (+13), Investigation 7 (+10), Perception 8 (+11), Persuasion 7 (+10), Sleight of Hand 7 (+7), Stealth 8 (+1)
Offenses:
Initiative +4
Breath Weapon -, Line Area 2, Damage 15
Bite +17, Close, Damage 12
Claws +17, Close, Damage 10 (Crit 19-20)
Crush -, Burst Area, Damage 13
Tail Slap +17, Close, Damage 12
Wings +17, Close, Damage 9
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 8, Parry 12, Will 14, Fortitude 15, Toughness 18
Power Points: Abilities 42 + Powers 300 + Advantages 11 + Skills 41 + Defenses 34 = 428
Descriptors: Dragon (Chromatic), Earth, Magic (bite and claw attacks)

A blue dragon’s scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by blowing desert sands. The size of its scales increases little as the dragon ages, although they do become thicker and harder. Its hide tends to hum and crackle faintly with built-up static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and sand. Their vibrant color makes blue dragons easy to spot in barren desert surroundings. However, they often burrow into the sand so only part of their heads are exposed.

Blue dragons love to soar in the hot desert air, usually flying in the daytime when temperatures are highest. Some nearly match the color of the desert sky and use this coloration to their advantage.

Blue dragons lair in vast underground caverns, where they also store their treasure. Although they collect anything that looks valuable, they are most fond of gems—especially sapphires.

Typically, blue dragons attack from above or burrow beneath the sands until opponents come within 100 feet. Older dragons use their special abilities, such as hallucinatory terrain, in concert with these tactics to mask the land and improve their chances to surprise the target. Blue dragons run from a fight only if they are severely damaged, since they view retreat as cowardly.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

BLUE DRAGON (Very Old) (PL 16)

Post by legend » Mon Jun 04, 2012 8:31 am

Image
STR 8, STA 8, AGL 0, DEX 0, FGT 14, INT 3, AWE 3, PRE 3
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 14 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 70 points
Immunities: Immunity 17 (Electrical Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, Alternate Effect (Flight 3, Wings) • 5 points
Natural Armor: Protection 10 • 10 points
Natural Attacks: Array (32 points) • 37 points
• Breath Weapon: Line Area 2 Electricity Damage 16, Unreliable (5 uses) • 32 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 8, Permanent, Innate • 17 points
Sorcerer Spells: Array (65 points) • 94 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 8 (40 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 65 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 1 point
• Bestow Curse: Affliction 11 (Resisted by Will; Impaired, Disabled), Progressive, Limited Degree, Permanent, Insidious, Subtle • 1 point
• Charm Person: Perception Ranged Affliction 12 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 11 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Control Winds: Perception Ranged Cylinder Area Move Object 11 • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 11 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 11, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dispel Magic: Perception Ranged Nullify Magic 11, Broad, Simultaneous, Precise • 1 point
• Dominate Person: Perception Ranged Affliction 11 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 1 point
• Gust of Wind: Line Area Move Object 11, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 11 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Chaos: Burst Area Affliction 11 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Chaos descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Good: Burst Area Affliction 11 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Good descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 12, Split 6 • 1 point
• Mending: Ranged Healing 11, Limited to Objects, Diminshed Range 3 • 1 point
• Persistent Image: Illusion 10 (All Senses), Independent • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 11 (Resisted by Fortitude) • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout: Cone Area Damage 11 Lined to Cone Area Affliction 11 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (48 points) • 51 points
• Hallucinatory Terrain: Illusion 16 (Auditory, Olfactory, Visual), Continuous, Limited to natural terrain, Unreliable (5 uses) • 45 points
• Create/Destroy Water: Ranged Transform 5 (air to water, water to air) • 1 point
• Sound Imitation: Feature (Voice Mimicry) • 1 point
• Ventriloquism: Auditory Illusion 12, Unreliable (5 uses) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Fast Grab, Favored Environment (Desert), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 14 (+22), Close Combat: Unarmed 4 (+18), Deception 8 (+11), Expertise: Magic 8 (+11), Insight 8 (+11), Intimidation 8 (+15), Investigation 8 (+11), Perception 8 (+11), Persuasion 8 (+11), Sleight of Hand 8 (+8), Stealth 10 (+2)
Offenses:
Initiative +4
Breath Weapon -, Line Area 2, Damage 16
Bite +18, Close, Damage 13
Claws +18, Close, Damage 11 (Crit 19-20)
Crush -, Burst Area, Damage 14
Tail Slap +18, Close, Damage 13
Wings +18, Close, Damage 10
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 13, Will 15, Fortitude 16, Toughness 18
Power Points: Abilities 46 + Powers 335 + Advantages 12 + Skills 46 + Defenses 36 = 475
Descriptors: Dragon (Chromatic), Earth, Magic (bite and claw attacks)

A blue dragon’s scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by blowing desert sands. The size of its scales increases little as the dragon ages, although they do become thicker and harder. Its hide tends to hum and crackle faintly with built-up static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and sand. Their vibrant color makes blue dragons easy to spot in barren desert surroundings. However, they often burrow into the sand so only part of their heads are exposed.

Blue dragons love to soar in the hot desert air, usually flying in the daytime when temperatures are highest. Some nearly match the color of the desert sky and use this coloration to their advantage.

Blue dragons lair in vast underground caverns, where they also store their treasure. Although they collect anything that looks valuable, they are most fond of gems—especially sapphires.

Typically, blue dragons attack from above or burrow beneath the sands until opponents come within 100 feet. Older dragons use their special abilities, such as hallucinatory terrain, in concert with these tactics to mask the land and improve their chances to surprise the target. Blue dragons run from a fight only if they are severely damaged, since they view retreat as cowardly.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

BLUE DRAGON (Ancient) (PL 17)

Post by legend » Mon Jun 04, 2012 8:31 am

Image
STR 9, STA 9, AGL 0, DEX 0, FGT 15, INT 4, AWE 4, PRE 4
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 15 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 75 points
Immunities: Immunity 17 (Electrical Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, Alternate Effect (Flight 3, Wings) • 5 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (34 points) • 40 points
• Breath Weapon: Line Area 2 Electricity Damage 17, Unreliable (5 uses) • 34 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 14 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Size: Growth 9, Permanent, Innate • 19 points
Sorcerer Spells: Array (72 points) • 107 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 9 (45 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 72 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 1 point
• Baleful Polymorph: Perception Ranged Affliction 13 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Bestow Curse: Affliction 13 (Resisted by Will; Impaired, Disabled), Progressive, Limited Degree, Permanent, Insidious, Subtle • 1 point
• Charm Person: Perception Ranged Affliction 14 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 13 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Control Winds: Perception Ranged Cylinder Area Move Object 13 • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 13, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 10, Limited to extraplanar creatures • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 13, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 1 point
• Dominate Person: Perception Ranged Affliction 13 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 1 point
• Gust of Wind: Line Area Move Object 13, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Chaos: Burst Area Affliction 13 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Chaos descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Good: Burst Area Affliction 13 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Good descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 12, Split 6 • 1 point
• Mending: Ranged Healing 13, Limited to Objects, Diminshed Range 3 • 1 point
• Permanent Image: Illusion 13 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 11 (All Senses), Independent • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 13 (Resisted by Fortitude) • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout: Cone Area Damage 13 Lined to Cone Area Affliction 13 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (51 points) • 55 points
• Hallucinatory Terrain: Illusion 17 (Auditory, Olfactory, Visual), Continuous, Limited to natural terrain, Unreliable (5 uses) • 51 points
• Create/Destroy Water: Ranged Transform 5 (air to water, water to air) • 1 point
• Sound Imitation: Feature (Voice Mimicry) • 1 point
• Veil: Burst Area Morph 4, Affects Others, Selective • 1 point
• Ventriloquism: Auditory Illusion 12, Unreliable (5 uses) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Favored Environment (Desert), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 15 (+24), Close Combat: Unarmed 4 (+19), Deception 9 (+13), Expertise: Magic 9 (+13), Insight 9 (+13), Intimidation 9 (+17), Investigation 9 (+13), Perception 9 (+13), Persuasion 9 (+13), Sleight of Hand 9 (+9), Stealth 9 (+0)
Offenses:
Initiative +4
Breath Weapon -, Line Area 2, Damage 17
Bite +19, Close, Damage 15
Claws +19, Close, Damage 13 (Crit 19-20)
Crush -, Burst Area, Damage 16
Tail Slap +19, Close, Damage 15
Tail Sweep -, Cone Area Damage 14 Linked to Cone Area Affliction 14
Wings +19, Close, Damage 12
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 14, Will 16, Fortitude 17, Toughness 20
Power Points: Abilities 54 + Powers 363 + Advantages 13 + Skills 50 + Defenses 38 = 514
Descriptors: Dragon (Chromatic), Earth, Magic (bite and claw attacks)

A blue dragon’s scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by blowing desert sands. The size of its scales increases little as the dragon ages, although they do become thicker and harder. Its hide tends to hum and crackle faintly with built-up static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and sand. Their vibrant color makes blue dragons easy to spot in barren desert surroundings. However, they often burrow into the sand so only part of their heads are exposed.

Blue dragons love to soar in the hot desert air, usually flying in the daytime when temperatures are highest. Some nearly match the color of the desert sky and use this coloration to their advantage.

Blue dragons lair in vast underground caverns, where they also store their treasure. Although they collect anything that looks valuable, they are most fond of gems—especially sapphires.

Typically, blue dragons attack from above or burrow beneath the sands until opponents come within 100 feet. Older dragons use their special abilities, such as hallucinatory terrain, in concert with these tactics to mask the land and improve their chances to surprise the target. Blue dragons run from a fight only if they are severely damaged, since they view retreat as cowardly.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

BLUE DRAGON (Wyrm) (PL 18)

Post by legend » Mon Jun 04, 2012 8:31 am

Image
STR 10, STA 10, AGL 0, DEX 0, FGT 16, INT 4, AWE 4, PRE 4
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 16 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 80 points
Immunities: Immunity 17 (Electrical Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, Alternate Effect (Flight 3, Wings) • 5 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (36 points) • 42 points
• Breath Weapon: Line Area 2 Electricity Damage 18, Unreliable (5 uses) • 36 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 15 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Size: Growth 10, Permanent, Innate • 21 points
Sorcerer Spells: Array (79 points) • 120 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 10 (50 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 79 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 1 point
• Baleful Polymorph: Perception Ranged Affliction 15 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Bestow Curse: Affliction 15 (Resisted by Will; Impaired, Disabled), Progressive, Limited Degree, Permanent, Insidious, Subtle • 1 point
• Blasphemy: Perception Ranged Affliction 15 (Resisted by Will), Variable Conditions (Hearing Impaired or Hindered; Hearing Disabled or Immobile; Hearing Unaware, Incapacitated, or Paralyzed), Limited to creatures without Evil descriptor • 1 point
• Chain Lightning: Ranged Burst Area 2 Damage 15, Selective, Limited (select order of targets, each target suffers 1 less damage than previous target) • 1 point
• Charm Person: Perception Ranged Affliction 16 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 15 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Control Winds: Perception Ranged Cylinder Area Move Object 15 • 1 point
• Create Undead: Ranged Summon 6, Broad (Undead), Controlled, Horde, Multiple Minions 3, Limited to nightime • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 15 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 15, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 12, Limited to extraplanar creatures • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 15, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 1 point
• Dominate Person: Perception Ranged Affliction 15 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 1 point
• Gust of Wind: Line Area Move Object 15, Close, Limited direction • 1 point
• Hold Person, Mass: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Hindered; Immobile; Paralyzed), Progressive, Selective, Limited to creatures with the Humanoid descriptor • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 15 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Chaos: Burst Area Affliction 15 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Chaos descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Good: Burst Area Affliction 15 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Good descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 14, Split 7 • 1 point
• Mending: Ranged Healing 15, Limited to Objects, Diminshed Range 3 • 1 point
• Permanent Image: Illusion 15 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 13 (All Senses), Independent • 1 point
• Plane Shift: Movement 3 (Dimension Travel), Affects Others, Increased Mass 5 • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 15 (Resisted by Fortitude) • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout: Cone Area Damage 15 Lined to Cone Area Affliction 15 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Spell Turning: Deflect 15, Reflect, Limited to spells • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 15 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (54 points) • 59 points
• Hallucinatory Terrain: Illusion 18 (Auditory, Olfactory, Visual), Continuous, Limited to natural terrain, Unreliable (5 uses) • 54 points
• Create/Destroy Water: Ranged Transform 5 (air to water, water to air) • 1 point
• Sound Imitation: Feature (Voice Mimicry) • 1 point
• Veil: Burst Area Morph 4, Affects Others, Selective • 1 point
• Ventriloquism: Auditory Illusion 12, Unreliable (5 uses) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Eidetic Memory, Fast Grab, Favored Environment (Desert), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 16 (+26), Close Combat: Unarmed 4 (+20), Deception 10 (+14), Expertise: Magic 10 (+14), Insight 10 (+14), Intimidation 10 (+19), Investigation 10 (+14), Perception 10 (+14), Persuasion 10 (+14), Sleight of Hand 10 (+10), Stealth 10 (+1)
Offenses:
Initiative +4
Breath Weapon -, Line Area 2, Damage 18
Bite +20, Close, Damage 16
Claws +20, Close, Damage 14 (Crit 19-20)
Crush -, Burst Area, Damage 17
Tail Slap +20, Close, Damage 16
Tail Sweep -, Cone Area Damage 15 Linked to Cone Area Affliction 15
Wings +20, Close, Damage 13
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 10, Parry 15, Will 17, Fortitude 18, Toughness 21
Power Points: Abilities 56 + Power 389 + Advantages 14 + Skills 55 + Defenses 40 = 554
Descriptors: Dragon (Chromatic), Earth, Magic (bite and claw attacks)

A blue dragon’s scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by blowing desert sands. The size of its scales increases little as the dragon ages, although they do become thicker and harder. Its hide tends to hum and crackle faintly with built-up static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and sand. Their vibrant color makes blue dragons easy to spot in barren desert surroundings. However, they often burrow into the sand so only part of their heads are exposed.

Blue dragons love to soar in the hot desert air, usually flying in the daytime when temperatures are highest. Some nearly match the color of the desert sky and use this coloration to their advantage.

Blue dragons lair in vast underground caverns, where they also store their treasure. Although they collect anything that looks valuable, they are most fond of gems—especially sapphires.

Typically, blue dragons attack from above or burrow beneath the sands until opponents come within 100 feet. Older dragons use their special abilities, such as hallucinatory terrain, in concert with these tactics to mask the land and improve their chances to surprise the target. Blue dragons run from a fight only if they are severely damaged, since they view retreat as cowardly.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

BLUE DRAGON (Great Wyrm) (PL 19)

Post by legend » Mon Jun 04, 2012 8:32 am

Image
STR 11, STA 11, AGL 0, DEX 0, FGT 17, INT 5, AWE 5, PRE 5
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 17 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 85 points
Immunities: Immunity 17 (Electrical Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, Alternate Effect (Flight 3, Wings) • 5 points
Natural Armor: Protection 12 • 12 points
Natural Attacks: Array (38 points) • 44 points
• Breath Weapon: Line Area 2 Electricity Damage 19, Unreliable (5 uses) • 38 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 16 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Size: Growth 11, Permanent, Innate • 23 points
Sorcerer Spells: Array (86 points) • 133 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 11 (55 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 86 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 1 point
• Baleful Polymorph: Perception Ranged Affliction 17 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Bestow Curse: Affliction 17 (Resisted by Will; Impaired, Disabled), Progressive, Limited Degree, Permanent, Insidious, Subtle • 1 point
• Blasphemy: Perception Ranged Affliction 17 (Resisted by Will), Variable Conditions (Hearing Impaired or Hindered; Hearing Disabled or Immobile; Hearing Unaware, Incapacitated, or Paralyzed), Limited to creatures without Evil descriptor • 1 point
• Chain Lightning: Ranged Burst Area 2 Damage 17, Selective, Limited (select order of targets, each target suffers 1 less damage than previous target) • 1 point
• Color Spray: Cone Area Affliction 17 (Resisted by Will; Dazed & Visually Impaired, Stunned & Visually Disabled, Incapacitated & Visually Unaware), Extra Condition • 1 point
• Confusion: Perception Ranged Affliction Burst Area 17 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Control Weather: Environment 9 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season • 1 point
• Control Winds: Perception Ranged Cylinder Area Move Object 17 • 1 point
• Create Undead: Ranged Summon 6, Broad (Undead), Controlled, Horde, Multiple Minions 4, Limited to nightime • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 17 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 17, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dictum: Perception Ranged Affliction 17 (Resisted by Will), Variable Conditions (Hearing Impaired or Hindered; Hearing Disabled or Immobile; Hearing Unaware, Incapacitated, or Paralyzed), Limited to creatures without Lawful descriptor • 1 point
• Discern Location: Senses 40 (Detect Creature, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged; Detect Object, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged), Limited (must have seen creature or have one of its items, must have touched object detecting), Variable Descriptor 2 • 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 14, Limited to extraplanar creatures • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 17, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 19 points
• Dominate Person: Perception Ranged Affliction 17 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 1 point
• Gust of Wind: Line Area Move Object 17, Close, Limited direction • 1 point
• Hold Person, Mass: Perception Ranged Burst Area Affliction 14 (Resisted by Will; Hindered; Immobile; Paralyzed), Progressive, Selective, Limited to creatures with the Humanoid descriptor • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 17 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Chaos: Burst Area Affliction 17 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Chaos descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Good: Burst Area Affliction 17 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Good descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 16, Split 8 • 1 point
• Mending: Ranged Healing 17, Limited to Objects, Diminshed Range 3 • 1 point
• Mind Blank: Immunity 10 (Mental Effects), Sustained Linked to Mental Concealment 2; Affects Others, Continuous, Ranged • 1 point
• Order’s Wrath: Perception Ranged Cylinder Area (blocked by concealment) Damage 17, Limited (Half Damage to creatures without the Chaotic descriptor), Resistible by Will (Half Damage) • 1 point
• Permanent Image: Illusion 17 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 14 (All Senses), Independent • 1 point
• Plane Shift: Movement 3 (Dimension Travel), Affects Others, Increased Mass 5 • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 17 (Resisted by Fortitude) • 1 point
• Remove Curse: Nullify Affiliction 17 (curse), Effortless, Close • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout, Greater: Cone Area Damage 17 Lined to Cone Area Affliction 17 (Resisted by Fortitude; Dazed & Hearing Impaired, Hearing Disabled & Stunned, Unaware), Extra Condition • 1 point
• Spell Turning: Deflect 15, Reflect, Limited to spells • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 17 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Telekinetic Sphere: Create 17, Continuous, Impervious, Movable, Subtle 2, Limited to trapping • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
• Whirlwind: Cylinder Area Move Object 17 Linked to Ranged Cylinder Area Damage 5, Concentration • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (76 points) • 80 points
• Mirage Arcana: Illusion X (All Senses), Continuous, Limited to structures and natural terrain, Unreliable (5 uses) • 76 points
• Create/Destroy Water: Ranged Transform 5 (air to water, water to air) • 1 point
• Sound Imitation: Feature (Voice Mimicry) • 1 point
• Veil: Burst Area Morph 4, Affects Others, Selective • 1 point
• Ventriloquism: Auditory Illusion 12, Unreliable (5 uses) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Eidetic Memory, Fast Grab, Favored Environment 2 (Air, Desert), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 16 (+27), Close Combat: Unarmed 4 (+21), Deception 11 (+16), Expertise: Magic 11 (+16), Insight 11 (+16), Intimidation 11 (+21), Investigation 11 (+16), Perception 11 (+16), Persuasion 11 (+16), Sleight of Hand 11 (+11), Stealth 12 (+1)
Offenses:
Initiative +4
Breath Weapon -, Line Area 2, Damage 19
Bite +21, Close, Damage 17
Claws +21, Close, Damage 16 (Crit 19-20)
Crush -, Burst Area, Damage 18
Tail Slap +21, Close, Damage 17
Tail Sweep -, Cone Area Damage 16 Linked to Cone Area Affliction 16
Wings +21, Close, Damage 14
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 10, Parry 15, Will 18, Fortitude 19, Toughness 23
Power Points: Abilities 64 + Power 433 + Advantages 15 + Skills 60 + Defenses 41 = 613
Descriptors: Dragon (Chromatic), Earth, Magic (bite and claw attacks)

A blue dragon’s scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by blowing desert sands. The size of its scales increases little as the dragon ages, although they do become thicker and harder. Its hide tends to hum and crackle faintly with built-up static electricity. These effects intensify when the dragon is angry or about to attack, giving off an odor of ozone and sand. Their vibrant color makes blue dragons easy to spot in barren desert surroundings. However, they often burrow into the sand so only part of their heads are exposed.

Blue dragons love to soar in the hot desert air, usually flying in the daytime when temperatures are highest. Some nearly match the color of the desert sky and use this coloration to their advantage.

Blue dragons lair in vast underground caverns, where they also store their treasure. Although they collect anything that looks valuable, they are most fond of gems—especially sapphires.

Typically, blue dragons attack from above or burrow beneath the sands until opponents come within 100 feet. Older dragons use their special abilities, such as hallucinatory terrain, in concert with these tactics to mask the land and improve their chances to surprise the target. Blue dragons run from a fight only if they are severely damaged, since they view retreat as cowardly.

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BRASS DRAGON (Wyrmling) (PL 4)

Post by legend » Mon Jun 04, 2012 10:18 am

Image
STR 1, STA 1, AGL 0, DEX 0, FGT 2, INT 0, AWE 1, PRE 0
Powers:
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 5, Alternate Effect (Flight 2, Wings) • 6 points
Natural Armor: Protection 3 • 3 points
Natural Attacks: Array (4 points) • 7 points
• Breath Weapon (Fire): Line Area Fire Damage 4, Unreliable (5 uses) • 4 points
• Breath Weapon (Sleep Gas): Cone Area Affliction 4 (Resisted by Fortitude; Fatigued, Exhausted, Asleep), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 1 • 1 point
• Claws: Improved Critical • 1 point
Size: Shrinking 4, Permanent, Innate • 9 points
Speak with Animals: Comprehend 2 (Animals) • 4 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action
Skills: Close Combat: Unarmed 2 (+4), Deception 3 (+3), Expertise: Magic 3 (+3), Insight 3 (+4), Intimidation 3 (+1), Investigation 3 (+3), Perception 3 (+4), Persuasion 3 (+3), Sleight of Hand 3 (+3), Stealth 0 (+4)
Offenses:
Initiative +4
Breath Weapon (Fire) -, Line Area, Damage 4
Breath Weapon (Sleep Gas) -, Cone Area, Affliction 4
Bite +4, Close, Damage 2
Claws +4, Close, Damage 1 (Crit 19-20)
Defenses: Dodge 3, Parry 4, Will 3, Fortitude 5, Toughness 4
Power Points: Abilities 12 + Powers 50 + Advantages 3 + Skills 13 + Defenses 7 = 85
Descriptors: Dragon (Metallic), Fire, Magic (bite and claw attacks)

At birth, a brass dragon’s scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.

Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon’s thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.

legend
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BRASS DRAGON (Very Young) (PL 5)

Post by legend » Mon Jun 04, 2012 10:18 am

Image
STR 2, STA 2, AGL 0, DEX 0, FGT 3, INT 0, AWE 1, PRE 0
Powers:
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 5, Alternate Effect (Flight 2, Wings) • 6 points
Natural Armor: Protection 4 • 4 points
Natural Attacks: Array (5 points) • 8 points
• Breath Weapon (Fire): Line Area Fire Damage 5, Unreliable (5 uses) • 5 points
• Breath Weapon (Sleep Gas): Cone Area Affliction 5 (Resisted by Fortitude; Fatigued, Exhausted, Asleep), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 2 • 1 point
• Claws: Improved Critical • 1 point
Size: Shrinking 2, Permanent, Innate • 5 points
Speak with Animals: Comprehend 2 (Animals) • 4 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Second Chance (Surprise)
Skills: Athletics 1 (+3), Close Combat: Unarmed 2 (+5), Deception 4 (+4), Expertise: Magic 3 (+3), Insight 3 (+4), Intimidation 3 (+2), Investigation 3 (+3), Perception 3 (+4), Persuasion 3 (+3), Sleight of Hand 3 (+3), Stealth 0 (+2)
Offenses:
Initiative +4
Breath Weapon (Fire) -, Line Area, Damage 5
Breath Weapon (Sleep Gas) -, Cone Area, Affliction 5
Bite +5, Close, Damage 4
Claws +5, Close, Damage 2 (Crit 19-20)
Defenses: Dodge 4, Parry 4, Will 4, Fortitude 6, Toughness 6
Power Points: Abilities 16 + Powers 48 + Advantages 4 + Skills 14 + Defenses 10 = 92
Descriptors: Dragon (Metallic), Fire, Magic (bite and claw attacks)

At birth, a brass dragon’s scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.

Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon’s thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.

legend
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BRASS DRAGON (Young) (PL 6)

Post by legend » Mon Jun 04, 2012 10:18 am

Image
STR 2, STA 2, AGL 0, DEX 0, FGT 5, INT 1, AWE 1, PRE 1
Powers:
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 5, Alternate Effect (Flight 3, Wings) • 6 points
Natural Armor: Protection 5 • 5 points
Natural Attacks: Array (6 points) • 9 points
• Breath Weapon (Fire): Line Area Fire Damage 6, Unreliable (5 uses) • 6 points
• Breath Weapon (Sleep Gas): Cone Area Affliction 6 (Resisted by Fortitude; Fatigued, Exhausted, Asleep), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 3 • 1 point
• Claws: Strength-based Slashing Damage 1, Improved Critical • 1 point
Sorcerer Spells: Array (6 points) • 13 points
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 6 points
• Charm Person: Perception Ranged Affliction 2 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 1, Continuous, Independent, Limited to lanterns or torches • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 1 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 1 • 1 point
• Mending: Ranged Healing 2, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
Speak with Animals: Comprehend 2 (Animals) • 4 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 4 (+6), Close Combat: Unarmed 2 (+7), Deception 4 (+5), Expertise: Magic 4 (+5), Insight 4 (+5), Intimidation 4 (+5), Investigation 4 (+5), Perception 4 (+5), Persuasion 4 (+5), Sleight of Hand 4 (+4)
Offenses:
Initiative +4
Breath Weapon (Fire) -, Line Area, Damage 6
Breath Weapon (Sleep Gas) -, Cone Area, Affliction 6
Bite +7, Close, Damage 5
Claws +7, Close, Damage 3 (Crit 19-20)
Sorcererer Spells, Varies, Varies
Defenses: Dodge 4, Parry 5, Will 5, Fortitude 7, Toughness 7
Power Points: Abilities 24 + Powers 58 + Advantages 5 + Skills 19 + Defenses 13 = 119
Descriptors: Dragon (Metallic), Fire, Magic (bite and claw attacks)

At birth, a brass dragon’s scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.

Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon’s thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.

legend
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BRASS DRAGON (Juvenile) (PL 8)

Post by legend » Mon Jun 04, 2012 10:18 am

Image
STR 3, STA 2, AGL 0, DEX 0, FGT 7, INT 1, AWE 1, PRE 1
Powers:
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 5, Alternate Effect (Flight 3, Wings) • 6 points
Natural Armor: Protection 7 • 7 points
Natural Attacks: Array (8 points) • 11 points
• Breath Weapon (Fire): Line Area Fire Damage 8, Unreliable (5 uses) • 8 points
• Breath Weapon (Sleep Gas): Cone Area Affliction 8 (Resisted by Fortitude; Fatigued, Exhausted, Asleep), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 3 • 1 point
• Claws: Strength-based Slashing Damage 1, Improved Critical • 1 point
Sorcerer Spells: Array (12 points) • 21 points
• Hypnotism: Perception Ranged Burst Area Affliction 3 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 12 points
• Charm Person: Perception Ranged Affliction 4 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 3, Continuous, Independent, Limited to lanterns or torches • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 4, Split 2 • 1 point
• Mending: Ranged Healing 3, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 3 (Resisted by Fortitude) • 1 point
Spell-Like Abilities: Array (10 points) • 11 points
• Endure Elements: Burst Area Immunity 5 (Environmental Conditions), Affects Others, Unreliable (5 uses) • 10 points
• Speak with Animals: Comprehend 2 (Animals) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 5 (+8), Close Combat: Unarmed 2 (+9), Deception 5 (+6), Expertise: Magic 4 (+5), Insight 4 (+5), Intimidation 4 (+5), Investigation 4 (+5), Perception 4 (+5), Persuasion 4 (+5), Sleight of Hand 4 (+4)
Offenses:
Initiative +4
Breath Weapon (Fire) -, Line Area, Damage 8
Breath Weapon (Sleep Gas) -, Cone Area, Affliction 8
Bite +9, Close, Damage 6
Claws +9, Close, Damage 4 (Crit 19-20)
Sorcererer Spells, Varies, Varies
Defenses: Dodge 5, Parry 7, Will 7, Fortitude 9, Toughness 9
Power Points: Abilities 30 + Powers 77 + Advantages 6 + Skills 20 + Defenses 18 = 151
Descriptors: Dragon (Metallic), Fire, Magic (bite and claw attacks)

At birth, a brass dragon’s scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.

Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon’s thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.

legend
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BRASS DRAGON (Young Adult) (PL 9)

Post by legend » Mon Jun 04, 2012 10:19 am

Image
STR 3, STA 3, AGL 0, DEX 0, FGT 8, INT 2, AWE 2, PRE 2
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 6 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 30 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 5, Alternate Effect (Flight 3, Wings) • 6 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (18 points) • 23 points
• Breath Weapon (Fire): Line Area 2 Fire Damage 9, Unreliable (5 uses) • 18 points
• Breath Weapon (Sleep Gas): Cone Area Affliction 9 (Resisted by Fortitude; Fatigued, Exhausted, Asleep), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 4 • 1 point
• Wings: Strength-based Bludgeoning Damage 1 • 1 point
Size: Growth 2, Permanent, Innate • 5 points
Sorcerer Spells: Array (23 points) • 37 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 2 (10 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 23 points
• Charm Person: Perception Ranged Affliction 6 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 5, Continuous, Independent, Limited to lanterns or torches • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 5, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 5 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 6, Split 3 • 1 point
• Mending: Ranged Healing 5, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 5 (Resisted by Fortitude) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Ventriloquism: Auditory Illusion 6, Limited to normal voice or any sound that you can normally make • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (10 points) • 11 points
• Endure Elements: Burst Area Immunity 5 (Environmental Conditions), Affects Others, Unreliable (5 uses) • 10 points
• Speak with Animals: Comprehend 2 (Animals) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 8 (+11), Close Combat: Unarmed 2 (+10), Deception 5 (+7), Expertise: Magic 4 (+6), Insight 4 (+6), Intimidation 4 (+7), Investigation 5 (+7), Perception 4 (+6), Persuasion 4 (+6), Sleight of Hand 4 (+4), Stealth 0 (-2)
Offenses:
Initiative +4
Breath Weapon -, Line Area 2, Damage 9
Breath Weapon (Sleep Gas) -, Cone Area, Affliction 9
Bite +10, Close, Damage 7
Claws +10, Close, Damage 5 (Crit 19-20)
Tail Slap +10, Close, Damage 7
Wings +10, Close, Damage 4
Sorcererer Spells, Varies, Varies
Defenses: Dodge 6, Parry 7, Will 8, Fortitude 10, Toughness 11
Power Points: Abilities 32 + Powers 171 + Advantages 7 + Skills 22 + Defenses 20 = 252
Descriptors: Dragon (Metallic), Fire, Magic (bite and claw attacks)

At birth, a brass dragon’s scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.

Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon’s thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.
Last edited by legend on Mon Jun 04, 2012 10:26 am, edited 1 time in total.

legend
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BRASS DRAGON (Adult) (PL 10)

Post by legend » Mon Jun 04, 2012 10:19 am

Image
STR 4, STA 4, AGL 0, DEX 0, FGT 9, INT 2, AWE 2, PRE 2
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 7 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 35 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 5, Alternate Effect (Flight 3, Wings) • 6 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (20 points) • 25 points
• Breath Weapon (Fire): Line Area 2 Fire Damage 10, Unreliable (5 uses) • 20 points
• Breath Weapon (Sleep Gas): Cone Area Affliction 11 (Resisted by Fortitude; Fatigued, Exhausted, Asleep), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 4 • 1 point
• Wings: Strength-based Bludgeoning Damage 1 • 1 point
Size: Growth 4, Permanent, Innate • 9 points
Sorcerer Spells: Array (37 points) • 57 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 4 (20 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 37 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 5 points
• Charm Person: Perception Ranged Affliction 8 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 7, Continuous, Independent, Limited to lanterns or torches • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 7 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 7, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dispel Magic: Perception Ranged Nullify Magic 7, Broad, Simultaneous, Precise • 1 point
• Gust of Wind: Line Area Move Object 7, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 7 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 8, Split 4 • 1 point
• Mending: Ranged Healing 7, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 7 (Resisted by Fortitude) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• Ventriloquism: Auditory Illusion 8, Limited to normal voice or any sound that you can normally make • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (10 points) • 12 points
• Endure Elements: Burst Area Immunity 5 (Environmental Conditions), Affects Others, Unreliable (5 uses) • 10 points
• Speak with Animals: Comprehend 2 (Animals) • 1 point
• Suggestion: Perception Ranged Affliction 11 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional), Unreliable (5 uses) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 9 (+13), Close Combat: Unarmed 2 (+11), Deception 6 (+8), Expertise: Magic 5 (+7), Insight 5 (+7), Intimidation 5 (+9), Investigation 5 (+7), Perception 5 (+7), Persuasion 5 (+7), Sleight of Hand 5 (+5), Stealth 0 (-4)
Offenses:
Initiative +4
Breath Weapon -, Line Area 2, Damage 10
Breath Weapon (Sleep Gas) -, Cone Area, Affliction 10
Bite +11, Close, Damage 8
Claws +11, Close, Damage 6 (Crit 19-20)
Tail Slap +11, Close, Damage 8
Wings +11, Close, Damage 5
Sorcererer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 6, Parry 8, Will 9, Fortitude 11, Toughness 12
Power Points: Abilities 30 + Powers 203 + Advantages 8 + Skills 26 + Defenses 23 = 290
Descriptors: Dragon (Metallic), Fire, Magic (bite and claw attacks)

At birth, a brass dragon’s scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.

Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon’s thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.

legend
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BRASS DRAGON (Mature Adult) (PL 12)

Post by legend » Mon Jun 04, 2012 10:19 am

Image
STR 5, STA 5, AGL 0, DEX 0, FGT 11, INT 3, AWE 3, PRE 3
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 8 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 40 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 5, Alternate Effect (Flight 3, Wings) • 6 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (24 points) • 30 points
• Breath Weapon (Fire): Line Area 2 Fire Damage 12, Unreliable (5 uses) • 24 points
• Breath Weapon (Sleep Gas): Cone Area Affliction 12 (Resisted by Fortitude; Fatigued, Exhausted, Asleep), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 5, Permanent, Innate • 11 points
Sorcerer Spells: Array (51 points) • 77 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 (30 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 51 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 5 points
• Charm Person: Perception Ranged Affliction 10 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 9 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Dancing Lights: Visual Illusion 9, Continuous, Independent, Limited to lanterns or torches • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 9 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 9, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dispel Magic: Perception Ranged Nullify Magic 9, Broad, Simultaneous, Precise • 1 point
• Gust of Wind: Line Area Move Object 9, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 9 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Evil: Burst Area Affliction 9 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Evil descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Law: Burst Area Affliction 9 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Lawful descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 10, Split 5 • 1 point
• Mending: Ranged Healing 9, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 9 (Resisted by Fortitude) • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Shout: Cone Area Damage 9 Lined to Cone Area Affliction 9 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• Ventriloquism: Auditory Illusion 10, Limited to normal voice or any sound that you can normally make • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (10 points) • 12 points
• Endure Elements: Burst Area Immunity 5 (Environmental Conditions), Affects Others, Unreliable (5 uses) • 10 points
• Speak with Animals: Comprehend 2 (Animals) • 1 point
• Suggestion: Perception Ranged Affliction 11 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional), Unreliable (5 uses) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Favored Environment (Desert), Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Perception), Takedown
Skills: Athletics 12 (+17), Close Combat: Unarmed 3 (+14), Deception 6 (+9), Expertise: Magic 6 (+9), Insight 6 (+9), Intimidation 6 (+11), Investigation 6 (+9), Perception 7 (+10), Persuasion 6 (+9), Sleight of Hand 6 (+6), Stealth 0 (-5)
Offenses:
Initiative +4
Breath Weapon -, Line Area 2, Damage 12
Breath Weapon (Sleep Gas) -, Cone Area, Affliction 12
Bite +14, Close, Damage 10
Claws +14, Close, Damage 8 (Crit 19-20)
Crush -, Burst Area, Damage 11
Tail Slap +14, Close, Damage 10
Wings +14, Close, Damage 7
Sorcererer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 7, Parry 10, Will 11, Fortitude 13, Toughness 14
Power Points: Abilities 40 + Powers 236 + Advantages 9 + Skills 32 + Defenses 28 = 345
Descriptors: Dragon (Metallic), Fire, Magic (bite and claw attacks)

At birth, a brass dragon’s scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.

Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon’s thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.
Last edited by legend on Mon Jun 04, 2012 10:26 am, edited 1 time in total.

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BRASS DRAGON (Old) (PL 13)

Post by legend » Mon Jun 04, 2012 10:20 am

Image
STR 6, STA 6, AGL 0, DEX 0, FGT 12, INT 3, AWE 3, PRE 3
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 10 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 50 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 5, Alternate Effect (Flight 3, Wings) • 6 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (26 points) • 32 points
• Breath Weapon (Fire): Line Area 2 Fire Damage 13, Unreliable (5 uses) • 26 points
• Breath Weapon (Sleep Gas): Cone Area Affliction 13 (Resisted by Fortitude; Fatigued, Exhausted, Asleep), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 6, Permanent, Innate • 13 points
Sorcerer Spells: Array (65 points) • 94 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 8 (40 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 65 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 1 point
• Charm Person: Perception Ranged Affliction 12 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 11 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 11 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 11, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dispel Law: Perception Ranged Nullify Lawful Effects 11, Simultaneous, Precise • 1 point
• Dispel Magic: Perception Ranged Nullify Magic 11, Broad, Simultaneous, Precise • 1 point
• Divination: Enhanced Perception 13 Linked to Senses 4 (Precognition), Limited to specific goal, event, or activity that is to occur within one week • 1 point
• Dominate Person: Perception Ranged Affliction 11 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 1 point
• Gust of Wind: Line Area Move Object 11, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 11 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Evil: Burst Area Affliction 11 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Evil descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Law: Burst Area Affliction 11 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Lawful descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 12, Split 6 • 1 point
• Mending: Ranged Healing 11, Limited to Objects, Diminshed Range 3 • 1 point
• Persistent Image: Illusion 10 (All Senses), Independent • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 11 (Resisted by Fortitude) • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout: Cone Area Damage 11 Lined to Cone Area Affliction 11 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (39 points) • 42 points
• Control Winds: Perception Ranged Cylinder Area Move Object 13, Unreliable (5 uses) • 39 points
• Endure Elements: Burst Area Immunity 5 (Environmental Conditions), Affects Others, Unreliable (5 uses) • 10 points
• Speak with Animals: Comprehend 2 (Animals) • 1 point
• Suggestion: Perception Ranged Affliction 11 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional), Unreliable (5 uses) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Fast Grab, Favored Environment (Desert), Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Perception), Takedown
Skills: Athletics 13 (+19), Close Combat: Unarmed 3 (+15), Deception 7 (+10), Expertise: Magic 7 (+10), Insight 7 (+10), Intimidation 7 (+13), Investigation 7 (+10), Perception 7 (+10), Persuasion 7 (+10), Sleight of Hand 7 (+7), Stealth 0 (-6)
Offenses:
Initiative +4
Breath Weapon -, Line Area 2, Damage 13
Breath Weapon (Sleep Gas) -, Cone Area, Affliction 13
Bite +15, Close, Damage 11
Claws +15, Close, Damage 9 (Crit 19-20)
Crush -, Burst Area, Damage 12
Tail Slap +15, Close, Damage 11
Wings +15, Close, Damage 8
Sorcererer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 7, Parry 11, Will 12, Fortitude 14, Toughness 15
Power Points: Abilities 42 + Powers 297 + Advantages 9 + Skills 36 + Defenses 29 = 413
Descriptors: Dragon (Metallic), Fire, Magic (bite and claw attacks)

At birth, a brass dragon’s scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.

Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon’s thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.

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