LEGEND's 13 Halloween Builds: 13. TOOTH FAIRY

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legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

BRASS DRAGON (Very Old) (PL 15)

Post by legend » Mon Jun 04, 2012 10:20 am

Image
STR 7, STA 7, AGL 0, DEX 0, FGT 13, INT 3, AWE 3, PRE 3
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 12 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 60 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 5, Alternate Effect (Flight 3, Wings) • 6 points
Natural Armor: Protection 10 • 10 points
Natural Attacks: Array (30 points) • 36 points
• Breath Weapon (Fire): Line Area 2 Fire Damage 15, Unreliable (5 uses) • 30 points
• Breath Weapon (Sleep Gas): Cone Area Affliction 15 (Resisted by Fortitude; Fatigued, Exhausted, Asleep), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 7, Permanent, Innate • 15 points
Sorcerer Spells: Array (72 points) • 107 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 9 (45 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 72 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 1 point
• Baleful Polymorph: Perception Ranged Affliction 13 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Charm Person: Perception Ranged Affliction 14 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 13 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 13, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 10, Limited to extraplanar creatures • 1 point
• Dispel Law: Perception Ranged Nullify Lawful Effects 13, Simultaneous, Precise • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 13, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 1 point
• Divination: Enhanced Perception 15 Linked to Senses 4 (Precognition), Limited to specific goal, event, or activity that is to occur within one week • 1 point
• Dominate Person: Perception Ranged Affliction 13 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 1 point
• Gust of Wind: Line Area Move Object 13, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Evil: Burst Area Affliction 13 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Evil descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Law: Burst Area Affliction 13 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Lawful descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 12, Split 6 • 1 point
• Mending: Ranged Healing 13, Limited to Objects, Diminshed Range 3 • 1 point
• Permanent Image: Illusion 13 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 11 (All Senses), Independent • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 13 (Resisted by Fortitude) • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout: Cone Area Damage 13 Lined to Cone Area Affliction 13 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (39 points) • 46 points
• Control Winds: Perception Ranged Cylinder Area Move Object 15, Unreliable (5 uses) • 45 points
• Endure Elements: Burst Area Immunity 5 (Environmental Conditions), Affects Others, Unreliable (5 uses) • 10 points
• Speak with Animals: Comprehend 2 (Animals) • 1 point
• Suggestion: Perception Ranged Affliction 11 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional), Unreliable (5 uses) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Fast Grab, Favored Environment (Desert), Improved Grab, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 13 (+20), Close Combat: Unarmed 4 (+17), Deception 9 (+12), Expertise: Magic 7 (+10), Insight 7 (+10), Intimidation 7 (+13), Investigation 8 (+11), Perception 7 (+10), Persuasion 7 (+10), Sleight of Hand 7 (+7), Stealth 0 (-7)
Offenses:
Initiative +4
Breath Weapon -, Line Area 2, Damage 15
Breath Weapon (Sleep Gas) -, Cone Area, Affliction 15
Bite +17, Close, Damage 12
Claws +17, Close, Damage 10 (Crit 19-20)
Crush -, Burst Area, Damage 13
Tail Slap +17, Close, Damage 12
Wings +17, Close, Damage 9
Sorcererer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 8, Parry 12, Will 14, Fortitude 16, Toughness 17
Power Points: Abilities 44 + Powers 331 + Advantages 11 + Skills 38 + Defenses 35 = 459
Descriptors: Dragon (Metallic), Fire, Magic (bite and claw attacks)

At birth, a brass dragon’s scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.

Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon’s thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

BRASS DRAGON (Ancient) (PL 16)

Post by legend » Mon Jun 04, 2012 10:20 am

Image
STR 8, STA 8, AGL 0, DEX 0, FGT 14, INT 3, AWE 3, PRE 3
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 14 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 70 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 5, Alternate Effect (Flight 3, Wings) • 6 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (32 points) • 38 points
• Breath Weapon (Fire): Line Area 2 Fire Damage 16, Unreliable (5 uses) • 32 points
• Breath Weapon (Sleep Gas): Cone Area Affliction 16 (Resisted by Fortitude; Fatigued, Exhausted, Asleep), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 8, Permanent, Innate • 17 points
Sorcerer Spells: Array (79 points) • 120 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 10 (50 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 79 points
• Animate Objects: Perception Range Summon 15 (Animated Object), Limited to Available Objects • 1 point
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 1 point
• Baleful Polymorph: Perception Ranged Affliction 15 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Charm Person: Perception Ranged Affliction 16 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 15 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 15 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 15, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 12, Limited to extraplanar creatures • 1 point
• Dispel Law: Perception Ranged Nullify Lawful Effects 15, Simultaneous, Precise • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 15, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 1 point
• Divination: Enhanced Perception 15 Linked to Senses 4 (Precognition), Limited to specific goal, event, or activity that is to occur within one week • 1 point
• Dominate Person: Perception Ranged Affliction 15 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 1 point
• Gust of Wind: Line Area Move Object 15, Close, Limited direction • 1 point
• Hold Person, Mass: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Hindered; Immobile; Paralyzed), Progressive, Selective, Limited to creatures with the Humanoid descriptor • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 15 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Evil: Burst Area Affliction 15 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Evil descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Law: Burst Area Affliction 15 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Lawful descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 14, Split 7 • 1 point
• Mending: Ranged Healing 15, Limited to Objects, Diminshed Range 3 • 1 point
• Permanent Image: Illusion 15 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 13 (All Senses), Independent • 1 point
• Plane Shift: Movement 3 (Dimension Travel), Affects Others, Increased Mass 5 • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 15 (Resisted by Fortitude) • 1 point
• Repulsion: Burst Area 2 Affliction 15 (Resisted by Will; Dazed, Stunned), Reaction to creature attacking or approaching caster, Limited degree • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout: Cone Area Damage 15 Lined to Cone Area Affliction 15 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Spell Turning: Deflect 14, Reflect, Limited to spells • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 15 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
• Waves of Exhaustion: Cone Area Affliction 15 (Resisted by Fortitude; Fatigued, Exhausted), Progressive, Limited degree • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (48 points) • 52 points
• Control Weather: Environment 6 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season, Unreliable (5 uses) • 48 points
• Control Winds: Perception Ranged Cylinder Area Move Object 16, Unreliable (5 uses) • 1 point
• Endure Elements: Burst Area Immunity 5 (Environmental Conditions), Affects Others, Unreliable (5 uses) • 10 points
• Speak with Animals: Comprehend 2 (Animals) • 1 point
• Suggestion: Perception Ranged Affliction 11 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional), Unreliable (5 uses) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Fast Grab, Favored Environment (Desert), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 14 (+22), Close Combat: Unarmed 4 (+18), Deception 9 (+12), Expertise: Magic 8 (+11), Insight 8 (+11), Intimidation 8 (+15), Investigation 9 (+12), Perception 8 (+11), Persuasion 8 (+11), Sleight of Hand 8 (+8), Stealth 0 (-8)
Offenses:
Initiative +4
Breath Weapon -, Line Area 2, Damage 16
Breath Weapon (Sleep Gas) -, Cone Area, Affliction 16
Bite +18, Close, Damage 13
Claws +18, Close, Damage 11 (Crit 19-20)
Crush -, Burst Area, Damage 14
Tail Slap +18, Close, Damage 13
Wings +18, Close, Damage 10
Sorcererer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 13, Will 15, Fortitude 17, Toughness 19
Power Points: Abilities 46 + Powers 365 + Advantages 12 + Skills 42 + Defenses 37 = 502
Descriptors: Dragon (Metallic), Fire, Magic (bite and claw attacks)

At birth, a brass dragon’s scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.

Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon’s thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

BRASS DRAGON (Wyrm) (PL 17)

Post by legend » Mon Jun 04, 2012 10:21 am

Image
STR 9, STA 9, AGL 0, DEX 0, FGT 15, INT 4, AWE 4, PRE 4
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 15 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 75 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 5, Alternate Effect (Flight 4, Wings) • 6 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (34 points) • 41 points
• Breath Weapon (Fire): Line Area 2 Fire Damage 17, Unreliable (5 uses) • 34 points
• Breath Weapon (Sleep Gas): Cone Area Affliction 17 (Resisted by Fortitude; Fatigued, Exhausted, Asleep), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 14 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Size: Growth 9, Permanent, Innate • 19 points
Sorcerer Spells: Array (86 points) • 133 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 11 (55 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 86 points
• Animate Objects: Perception Range Summon 17 (Animated Object), Limited to Available Objects • 1 point
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 1 point
• Baleful Polymorph: Perception Ranged Affliction 17 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Chaos Hammer: Perception Ranged Burst Area Damage 10, Limited to creatures without Chaos descriptor, Linked to Perception Ranged Burst Area Affliction 10 (Resisted by Will; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 4, Limited Degree 2, Limited to creatures without Chaos descriptor • 1 point
• Charm Monster, Mass: Perception Ranged Burst Affliction 17 (Resisted by Will; Controlled), Selective, Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Resistible (Insight) • 1 point
• Color Spray: Cone Area Affliction 17 (Resisted by Will; Dazed & Visually Impaired, Stunned & Visually Disabled, Incapacitated & Visually Unaware), Extra Condition • 1 point
• Confusion: Perception Ranged Affliction Burst Area 17 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Control Weather: Environment 9 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 17 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 17, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Discern Location: Senses 40 (Detect Creature, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged; Detect Object, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged), Limited (must have seen creature or have one of its items, must have touched object detecting), Variable Descriptor 2 • 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 14, Limited to extraplanar creatures • 1 point
• Dispel Law: Perception Ranged Nullify Lawful Effects 17, Simultaneous, Precise • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 17, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 19 points
• Divination: Enhanced Perception 14 Linked to Senses 4 (Precognition), Limited to specific goal, event, or activity that is to occur within one week • 1 point
• Dominate Person: Perception Ranged Affliction 17 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 1 point
• Gust of Wind: Line Area Move Object 17, Close, Limited direction • 1 point
• Hold Person, Mass: Perception Ranged Burst Area Affliction 14 (Resisted by Will; Hindered; Immobile; Paralyzed), Progressive, Selective, Limited to creatures with the Humanoid descriptor • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 17 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Evil: Burst Area Affliction 17 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Evil descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Law: Burst Area Affliction 17 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Lawful descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 16, Split 8 • 1 point
• Mending: Ranged Healing 17, Limited to Objects, Diminshed Range 3 • 1 point
• Mind Blank: Immunity 10 (Mental Effects), Sustained Linked to Mental Concealment 2; Affects Others, Continuous, Ranged • 1 point
• Permanent Image: Illusion 17 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 14 (All Senses), Independent • 1 point
• Plane Shift: Movement 3 (Dimension Travel), Affects Others, Increased Mass 5 • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 17 (Resisted by Fortitude) • 1 point
• Remove Curse: Nullify Affiliction 17 (curse), Effortless, Close • 1 point
• Repulsion: Burst Area 2 Affliction 17 (Resisted by Will; Dazed, Stunned), Reaction to creature attacking or approaching caster, Limited degree • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout, Greater: Cone Area Damage 17 Lined to Cone Area Affliction 17 (Resisted by Fortitude; Dazed & Hearing Impaired, Hearing Disabled & Stunned, Unaware), Extra Condition • 1 point
• Spell Turning: Deflect 14, Reflect, Limited to spells • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 17 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Telekinetic Sphere: Create 17, Continuous, Impervious, Movable, Subtle 2, Limited to trapping • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
• Waves of Exhaustion: Cone Area Affliction 17 (Resisted by Fortitude; Fatigued, Exhausted), Progressive, Limited degree • 1 point
• Word of Chaos: Perception Ranged Affliction 17 (Resisted by Will), Variable Conditions, Limited to creatures without Chaos descriptor • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (56 points) • 60 points
• Control Weather: Environment 7 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season, Unreliable (5 uses) • 56 points
• Control Winds: Perception Ranged Cylinder Area Move Object 17, Unreliable (5 uses) • 1 point
• Endure Elements: Burst Area Immunity 5 (Environmental Conditions), Affects Others, Unreliable (5 uses) • 10 points
• Speak with Animals: Comprehend 2 (Animals) • 1 point
• Suggestion: Perception Ranged Affliction 11 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional), Unreliable (5 uses) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Favored Environment (Desert), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 15 (+24), Close Combat: Unarmed 4 (+19), Deception 9 (+13), Expertise: Magic 9 (+13), Insight 9 (+13), Intimidation 9 (+17), Investigation 10 (+14), Perception 9 (+13), Persuasion 9 (+13), Sleight of Hand 9 (+9), Stealth 0 (-9)
Offenses:
Initiative +4
Breath Weapon -, Line Area 2, Damage 17
Breath Weapon (Sleep Gas) -, Cone Area, Affliction 17
Bite +19, Close, Damage 15
Claws +19, Close, Damage 13 (Crit 19-20)
Crush -, Burst Area, Damage 16
Tail Slap +19, Close, Damage 15
Tail Sweep -, Cone Area Damage 14 Linked to Cone Area Affliction 14
Wings +19, Close, Damage 12
Sorcererer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 14, Will 16, Fortitude 18, Toughness 20
Power Points: Abilities 54 + Powers 396 + Advantages 13 + Skills 46 + Defenses 39 = 548
Descriptors: Dragon (Metallic), Fire, Magic (bite and claw attacks)

At birth, a brass dragon’s scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.

Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon’s thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.

legend
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BRASS DRAGON (Great Wyrm) (PL 18)

Post by legend » Mon Jun 04, 2012 10:21 am

Image
STR 10, STA 10, AGL 0, DEX 0, FGT 16, INT 4, AWE 4, PRE 4
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 16 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 80 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 5, Alternate Effect (Flight 4, Wings) • 6 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (36 points) • 43 points
• Breath Weapon (Fire): Line Area 2 Fire Damage 18, Unreliable (5 uses) • 36 points
• Breath Weapon (Sleep Gas): Cone Area Affliction 18 (Resisted by Fortitude; Fatigued, Exhausted, Asleep), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 15 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Size: Growth 10, Permanent, Innate • 21 points
Sorcerer Spells: Array (100 points) • 153 points
• Shapechange: Morph 4, Affects Others, Increased Action 2 Linked to Variable 12 (60points) for assuming traits of new form, Affects Others • 100 points
• Animate Objects: Perception Range Summon 19 (Animated Object), Limited to Available Objects • 1 point
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended)• 1 point
• Baleful Polymorph: Perception Ranged Affliction 19 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Chaos Hammer: Perception Ranged Burst Area Damage 12, Limited to creatures without Chaos descriptor, Linked to Perception Ranged Burst Area Affliction 12 (Resisted by Will; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 4, Limited Degree 2, Limited to creatures without Chaos descriptor • 1 point
• Charm Monster, Mass: Perception Ranged Burst Affliction 19 (Resisted by Will; Controlled), Selective, Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Resistible (Insight) • 1 point
• Color Spray: Cone Area Affliction 19 (Resisted by Will; Dazed & Visually Impaired, Stunned & Visually Disabled, Incapacitated & Visually Unaware), Extra Condition • 1 point
• Confusion: Perception Ranged Affliction Burst Area 19 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Control Weather: Environment 11 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 19 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 19, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Discern Location: Senses 40 (Detect Creature, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged; Detect Object, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged), Limited (must have seen creature or have one of its items, must have touched object detecting), Variable Descriptor 2• 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 16, Limited to extraplanar creatures • 1 point
• Dispel Law: Perception Ranged Nullify Lawful Effects 19, Simultaneous, Precise • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 19, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 1 point
• Divination: Enhanced Perception 14 Linked to Senses 4 (Precognition), Limited to specific goal, event, or activity that is to occur within one week • 1 point
• Dominate Monster: Perception Ranged Affliction 19 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Mental Link, Subtle • 1 point
• Ethereal Jaunt: Visual Concealment 4 Linked to Insubstantial 4 • 1 point
• Gate: Movement 3 (Dimension Travel), Portal • 1 point
• Gust of Wind: Line Area Move Object 14, Close, Limited direction • 1 point
• Hold Monster, Mass: Perception Ranged Burst Area Affliction 19 (Resisted by Will; Hindered; Immobile; Paralyzed), Progressive, Selective • 1 point
• Horrid Wilting: Perception Ranged Burst Area 2 Damage 9, Selective Linked to Perception Ranged Burst Area 2 Affliction 9 (Resisted by Fortitude; Fatigued, Exhausted), Selective, Limited Degree • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 19 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Insanity: Perception Ranged Affliction 19 (Resisted by Will; Dazed, Stunned, Controlled), Insidious, Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Permanent • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Evil: Burst Area Affliction 19 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Evil descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Law: Burst Area Affliction 19 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Lawful descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 18, Split 9 • 1 point
• Mending: Ranged Healing 19, Limited to Objects, Diminshed Range 3 • 1 point
• Mind Blank: Immunity 10 (Mental Effects), Sustained Linked to Mental Concealment 2; Affects Others, Continuous, Ranged • 1 point
• Mirror Image: Visual Concealment 4, Increased DC 15, Resistible (Insight) Linked to Visual Illusion 19, Limited to duplicates of self • 1 point
• Permanent Image: Illusion 19 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 16 (All Senses), Independent • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 19 (Resisted by Fortitude) • 1 point
• Remove Curse: Nullify Affiliction 19 (curse), Effortless, Close • 1 point
• Repulsion: Burst Area 2 Affliction 19 (Resisted by Will; Dazed, Stunned), Reaction to creature attacking or approaching caster, Limited degree • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout, Greater: Cone Area Damage 19 Lined to Cone Area Affliction 19 (Resisted by Fortitude; Dazed & Hearing Impaired, Hearing Disabled & Stunned, Unaware), Extra Condition • 1 point
• Spell Turning: Deflect 15, Reflect, Limited to spells • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 19 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Sunburst: Ranged Burst Area 2 Damage 14 Linked to Ranged Burst Area 2 Affliction 14 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to vision • 1 point
• Telekinetic Sphere: Create 19, Continuous, Impervious, Movable, Subtle 2, Limited to trapping • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
• Wall of Force: Create 19, Impervious, Subtle 2, Limited to walls • 1 point
• Waves of Exhaustion: Cone Area Affliction 19 (Resisted by Fortitude; Fatigued, Exhausted), Progressive, Limited degree • 1 point
• Word of Chaos: Perception Ranged Affliction 19 (Resisted by Will), Variable Conditions, Limited to creatures without Chaos descriptor • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (56 points) • 61 points
• Control Weather: Environment 7 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season, Unreliable (5 uses) • 56 points
• Control Winds: Perception Ranged Cylinder Area Move Object 18, Unreliable (5 uses) • 1 point
• Endure Elements: Burst Area Immunity 5 (Environmental Conditions), Affects Others, Unreliable (5 uses) • 10 points
• Speak with Animals: Comprehend 2 (Animals) • 1 point
• Suggestion: Perception Ranged Affliction 11 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional), Unreliable (5 uses) • 1 point
• Summon Djinni: Summon 13 (Djinni), Active, Responsive, Unreliable (5 uses) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Eidetic Memory, Fast Grab, Favored Environment (Desert), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 16 (+26), Close Combat: Unarmed 4 (+20), Deception 11 (+15), Expertise: Magic 10 (+14), Insight 10 (+14), Intimidation 10 (+19), Investigation 11 (+15), Perception 10 (+14), Persuasion 10 (+14), Sleight of Hand 10 (+10), Stealth 0 (-10)
Offenses:
Initiative +4
Breath Weapon -, Line Area 2, Damage 18
Breath Weapon (Sleep Gas) -, Cone Area, Affliction 18
Bite +20, Close, Damage 16
Claws +20, Close, Damage 14 (Crit 19-20)
Crush -, Burst Area, Damage 17
Tail Slap +20, Close, Damage 16
Tail Sweep -, Cone Area Damage 15 Linked to Cone Area Affliction 15
Wings +20, Close, Damage 13
Sorcererer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 10, Parry 15, Will 17, Fortitude 19, Toughness 21
Power Points: Abilities 56 + Powers 426 + Advantages 14 + Skills 51 + Defenses 41 = 588
Descriptors: Dragon (Metallic), Fire, Magic (bite and claw attacks)

At birth, a brass dragon’s scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.

Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon’s thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.

legend
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BRONZE DRAGON (Wyrmling) (PL 5)

Post by legend » Mon Jun 04, 2012 10:28 am

Image
STR 2, STA 2, AGL 0, DEX 0, FGT 3, INT 0, AWE 1, PRE 0
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Immunities: Immunity 17 (Electrical Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 2, Wings) • 4 points
Natural Armor: Protection 4 • 4 points
Natural Attacks: Array (5 points) • 8 points
• Breath Weapon (Electricity): Line Area Electricity Damage 5, Unreliable (5 uses) • 5 points
• Breath Weapon (Repulsion Gas): Cone Area Affliction 5 (Resisted by Will; Dazed, Compelled (flee), Controlled (flee)), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 2 • 1 point
• Claws: Improved Critical • 1 point
Size: Shrinking 2, Permanent, Innate • 5 points
Speak with Animals: Comprehend 2 (Animals) • 4 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Second Chance (Surprise)
Skills: Athletics 1 (+3), Close Combat: Unarmed 2 (+5), Deception 3 (+3), Expertise: Magic 3 (+3), Insight 3 (+4), Intimidation 3 (+2), Investigation 3 (+3), Perception 3 (+4), Persuasion 3 (+3), Sleight of Hand 3 (+3), Stealth 3 (+5)
Offenses:
Initiative +4
Breath Weapon (Electricity) -, Line Area, Damage 5
Breath Weapon (Repulsion Gas) -, Cone Area, Affliction 5
Bite +5, Close, Damage 4
Claws +5, Close, Damage 2 (Crit 19-20)
Defenses: Dodge 4, Parry 4, Will 4, Fortitude 5, Toughness 6
Power Points: Abilities 16 + Powers 51 + Advantages 4 + Skills 15 + Defenses 9 = 95
Descriptors: Air, Dragon (Metallic), Magic (bite and claw attacks)

A bronze wyrmling’s scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.

Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures’ intentions.

When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels’ hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.

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BRONZE DRAGON (Very Young) (PL 6)

Post by legend » Mon Jun 04, 2012 10:28 am

Image
STR 2, STA 2, AGL 0, DEX 0, FGT 5, INT 0, AWE 1, PRE 0
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Immunities: Immunity 17 (Electrical Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 5 • 5 points
Natural Attacks: Array (6 points) • 9 points
• Breath Weapon (Electricity): Line Area Electricity Damage 6, Unreliable (5 uses) • 6 points
• Breath Weapon (Repulsion Gas): Cone Area Affliction 6 (Resisted by Will; Dazed, Compelled (flee), Controlled (flee)), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 3 • 1 point
• Claws: Strength-based Slashing Damage 1, Improved Critical • 1 point
Speak with Animals: Comprehend 2 (Animals) • 4 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 4 (+6), Close Combat: Unarmed 2 (+7), Deception 4 (+4), Expertise: Magic 4 (+4), Insight 4 (+5), Intimidation 4 (+4), Investigation 4 (+4), Perception 4 (+5), Persuasion 4 (+4), Sleight of Hand 4 (+4), Stealth 4 (+4)
Offenses:
Initiative +4
Breath Weapon (Electricity) -, Line Area, Damage 6
Breath Weapon (Repulsion Gas) -, Cone Area, Affliction 6
Bite +7, Close, Damage 5
Claws +7, Close, Damage 3 (Crit 19-20)
Defenses: Dodge 4, Parry 5, Will 5, Fortitude 6, Toughness 7
Power Points: Abilities 20 + Powers 48 + Advantages 5 + Skills 21 + Defenses 12 = 106
Descriptors: Air, Dragon (Metallic), Magic (bite and claw attacks)

A bronze wyrmling’s scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.

Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures’ intentions.

When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels’ hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.

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BRONZE DRAGON (Young) (PL 8)

Post by legend » Mon Jun 04, 2012 10:28 am

Image
STR 3, STA 2, AGL 0, DEX 0, FGT 7, INT 1, AWE 2, PRE 1
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Immunities: Immunity 17 (Electrical Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 7 • 7 points
Natural Attacks: Array (8 points) • 11 points
• Breath Weapon (Electricity): Line Area Electricity Damage 8, Unreliable (5 uses) • 8 points
• Breath Weapon (Repulsion Gas): Cone Area Affliction 8 (Resisted by Will; Dazed, Compelled (flee), Controlled (flee)), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 3 • 1 point
• Claws: Strength-based Slashing Damage 1, Improved Critical • 1 point
Spell-Like Abilities: Array (12 points) • 14 points
• Alternate Form (Animal): Morph 3 (Animal), Increased Action 2 Linked to Variable 1 for assumed form's traits; Unreliable (5 uses) • 12 points
• Alternate Form (Humanoid): Morph 3 (Humanoid), Increased Action 2 Linked to Variable 1 for assumed form's traits; Unreliable (5 uses) • 1 point
• Speak with Animals: Comprehend 2 (Animals) • 1 point
Sorcerer Spells: Array (6 points) • 13 points
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 6 points
• Charm Person: Perception Ranged Affliction 2 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 1, Continuous, Independent, Limited to lanterns or torches • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 1 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 1 • 1 point
• Mending: Ranged Healing 2, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 5 (+8), Close Combat: Unarmed 2 (+9), Deception 4 (+5), Expertise: Magic 4 (+5), Insight 4 (+6), Intimidation 4 (+5), Investigation 4 (+5), Perception 4 (+6), Persuasion 4 (+5), Sleight of Hand 4 (+4), Stealth 5 (+5)
Offenses:
Initiative +4
Breath Weapon (Electricity) -, Line Area, Damage 8
Breath Weapon (Repulsion Gas) -, Cone Area, Affliction 8
Bite +9, Close, Damage 6
Claws +9, Close, Damage 4 (Crit 19-20)
Sorcerer Spells, Varies, Varies
Defenses: Dodge 5, Parry 7, Will 7, Fortitude 8, Toughness 9
Power Points: Abilities 32 + Powers 75 + Advantages 6 + Skills 22 + Defenses 15 = 150
Descriptors: Air, Dragon (Metallic), Magic (bite and claw attacks)

A bronze wyrmling’s scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.

Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures’ intentions.

When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels’ hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.

legend
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BRONZE DRAGON (Juvenile) (PL 9)

Post by legend » Mon Jun 04, 2012 10:29 am

Image
STR 3, STA 3, AGL 0, DEX 0, FGT 8, INT 1, AWE 2, PRE 1
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Immunities: Immunity 17 (Electrical Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (18 points) • 23 points
• Breath Weapon (Electricity): Line Area 2 Electricity Damage 9, Unreliable (5 uses) • 18 points
• Breath Weapon (Repulsion Gas): Cone Area Affliction 9 (Resisted by Will; Dazed, Compelled (flee), Controlled (flee)), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 4 • 1 point
• Wings: Strength-based Bludgeoning Damage 1 • 1 point
Size: Growth 2, Permanent, Innate • 5 points
Sorcerer Spells: Array (12 points) • 21 points
• Hypnotism: Perception Ranged Burst Area Affliction 3 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 12 points
• Charm Person: Perception Ranged Affliction 4 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 3, Continuous, Independent, Limited to lanterns or torches • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 4, Split 2 • 1 point
• Mending: Ranged Healing 3, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 3 (Resisted by Fortitude) • 1 point
Spell-Like Abilities: Array (18 points) • 20 points
• Alternate Form (Animal): Morph 3 (Animal), Increased Action 2 Linked to Variable 2 for assumed form's traits; Unreliable (5 uses) • 18 points
• Alternate Form (Humanoid): Morph 3 (Humanoid), Increased Action 2 Linked to Variable 2 for assumed form's traits; Unreliable (5 uses) • 1 point
• Speak with Animals: Comprehend 2 (Animals) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 8 (+11), Close Combat: Unarmed 2 (+10), Deception 4 (+5), Expertise: Magic 4 (+5), Insight 4 (+6), Intimidation 4 (+6), Investigation 4 (+5), Perception 4 (+6), Persuasion 4 (+5), Sleight of Hand 4 (+4), Stealth 6 (+4)
Offenses:
Initiative +4
Breath Weapon (Electricity) -, Line Area 2, Damage 9
Breath Weapon (Repulsion Gas) -, Cone Area, Affliction 9
Bite +10, Close, Damage 7
Claws +10, Close, Damage 5 (Crit 19-20)
Tail Slap +10, Close, Damage 7
Wings +10, Close, Damage 4
Sorcerer Spells, Varies, Varies
Defenses: Dodge 6, Parry 7, Will 8, Fortitude 9, Toughness 11
Power Points: Abilities 28 + Powers 107 + Advantages 7 + Skills 24 + Defenses 19 = 185
Descriptors: Air, Dragon (Metallic), Magic (bite and claw attacks)

A bronze wyrmling’s scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.

Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures’ intentions.

When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels’ hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

BRONZE DRAGON (Young Adult) (PL 10)

Post by legend » Mon Jun 04, 2012 10:29 am

Image
STR 4, STA 4, AGL 0, DEX 0, FGT 10, INT 2, AWE 2, PRE 2
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 8 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 40 points
Immunities: Immunity 17 (Electrical Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (20 points) • 25 points
• Breath Weapon (Electricity): Line Area 2 Electricity Damage 10, Unreliable (5 uses) • 20 points
• Breath Weapon (Repulsion Gas): Cone Area Affliction 10 (Resisted by Will; Dazed, Compelled (flee), Controlled (flee)), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 4 • 1 point
• Wings: Strength-based Bludgeoning Damage 1 • 1 point
Size: Growth 4, Permanent, Innate • 9 points
Sorcerer Spells: Array (23 points) • 37 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 2 (10 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 23 points
• Charm Person: Perception Ranged Affliction 6 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 5, Continuous, Independent, Limited to lanterns or torches • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 5 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 6, Split 3 • 1 point
• Mending: Ranged Healing 5, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 5 (Resisted by Fortitude) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Shocking Grasp: Electricity Damage 5 • 1 point
• Ventriloquism: Auditory Illusion 6, Limited to normal voice or any sound that you can normally make • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (24 points) • 26 points
• Alternate Form (Animal): Morph 3 (Animal), Increased Action 2 Linked to Variable 3 for assumed form's traits; Unreliable (5 uses) • 24 points
• Alternate Form (Humanoid): Morph 3 (Humanoid), Increased Action 2 Linked to Variable 3 for assumed form's traits; Unreliable (5 uses) • 1 point
• Speak with Animals: Comprehend 2 (Animals) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 9 (+13), Close Combat: Unarmed 2 (+12), Deception 6 (+8), Expertise: Magic 5 (+7), Insight 5 (+7), Intimidation 5 (+9), Investigation 5 (+7), Perception 5 (+7), Persuasion 5 (+7), Sleight of Hand 5 (+5), Stealth 6 (+2)
Offenses:
Initiative +4
Breath Weapon (Electricity) -, Line Area 2, Damage 10
Breath Weapon (Repulsion Gas) -, Cone Area, Affliction 10
Bite +12, Close, Damage 8
Claws +12, Close, Damage 6 (Crit 19-20)
Tail Slap +12, Close, Damage 8
Wings +12, Close, Damage 5
Sorcerer Spells, Varies, Varies
Defenses: Dodge 6, Parry 8, Will 9, Fortitude 10, Toughness 12
Power Points: Abilities 32 + Powers 205 + Advantages 8 + Skills 29 + Defenses 21 = 295
Descriptors: Air, Dragon (Metallic), Magic (bite and claw attacks)

A bronze wyrmling’s scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.

Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures’ intentions.

When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels’ hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.

legend
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Posts: 2000
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BRONZE DRAGON (Adult) (PL 12)

Post by legend » Mon Jun 04, 2012 10:29 am

Image
STR 5, STA 5, AGL 0, DEX 0, FGT 11, INT 2, AWE 2, PRE 2
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 9 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 45 points
Immunities: Immunity 17 (Electrical Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (24 points) • 30 points
• Breath Weapon (Electricity): Line Area 2 Electricity Damage 12, Unreliable (5 uses) • 24 points
• Breath Weapon (Repulsion Gas): Cone Area Affliction 12 (Resisted by Will; Dazed, Compelled (flee), Controlled (flee)), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 5, Permanent, Innate • 11 points
Sorcerer Spells: Array (37 points) • 57 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 4 (20 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 37 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 5 points
• Charm Person: Perception Ranged Affliction 8 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 7, Continuous, Independent, Limited to lanterns or torches • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 7 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Dispel Magic: Perception Ranged Nullify Magic 7, Broad, Simultaneous, Precise • 1 point
• Gust of Wind: Line Area Move Object 7, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 7 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 8, Split 4 • 1 point
• Mending: Ranged Healing 7, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 7 (Resisted by Fortitude) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Shocking Grasp: Electricity Damage 7 • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• Ventriloquism: Auditory Illusion 8, Limited to normal voice or any sound that you can normally make • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (30 points) • 44 points
• Alternate Form (Animal): Morph 3 (Animal), Increased Action 2 Linked to Variable 4 for assumed form's traits; Unreliable (5 uses) • 30 points
• Alternate Form (Humanoid): Morph 3 (Humanoid), Increased Action 2 Linked to Variable 4 for assumed form's traits; Unreliable (5 uses) • 1 point
• Create Food and Water: Create 5, Permanent, Innate, Precise; Immunity 1 (Starvation & Thirst), Affects Others, Reaction to eating created food & water, Limited to 1 per day • 1 point
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4 • 1 point
• Speak with Animals: Comprehend 2 (Animals) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Favored Environment (Desert), Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 12 (+17), Close Combat: Unarmed 2 (+13), Deception 6 (+8), Expertise: Magic 6 (+8), Insight 6 (+8), Intimidation 6 (+10), Investigation 6 (+8), Perception 6 (+8), Persuasion 6 (+8), Sleight of Hand 6 (+6), Stealth 6 (+1)
Offenses:
Initiative +4
Breath Weapon (Electricity) -, Line Area 2, Damage 12
Breath Weapon (Repulsion Gas) -, Cone Area, Affliction 12
Bite +13, Close, Damage 10
Claws +13, Close, Damage 8 (Crit 19-20)
Crush -, Burst Area, Damage 11
Tail Slap +13, Close, Damage 10
Wings +13, Close, Damage 7
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 7, Parry 10, Will 11, Fortitude 12, Toughness 14
Power Points: Abilities 34 + Powers 246 + Advantages 9 + Skills 34 + Defenses 28 = 351
Descriptors: Air, Dragon (Metallic), Magic (bite and claw attacks)

A bronze wyrmling’s scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.

Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures’ intentions.

When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels’ hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

BRONZE DRAGON (Mature Adult) (PL 13)

Post by legend » Mon Jun 04, 2012 10:30 am

Image
STR 6, STA 6, AGL 0, DEX 0, FGT 12, INT 3, AWE 3, PRE 3
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 11 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 55 points
Immunities: Immunity 17 (Electrical Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (26 points) • 32 points
• Breath Weapon (Electricity): Line Area 2 Electricity Damage 13, Unreliable (5 uses) • 26 points
• Breath Weapon (Repulsion Gas): Cone Area Affliction 13 (Resisted by Will; Dazed, Compelled (flee), Controlled (flee)), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 6, Permanent, Innate • 13 points
Sorcerer Spells: Array (51 points) • 77 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 (30 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 51 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 5 points
• Charm Person: Perception Ranged Affliction 10 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 9 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Dancing Lights: Visual Illusion 9, Continuous, Independent, Limited to lanterns or torches • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 9 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Dispel Magic: Perception Ranged Nullify Magic 9, Broad, Simultaneous, Precise • 1 point
• Gust of Wind: Line Area Move Object 9, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 9 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Chaos: Burst Area Affliction 9 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Chaos descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Evil: Burst Area Affliction 9 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Evil descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 10, Split 5 • 1 point
• Mending: Ranged Healing 9, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 9 (Resisted by Fortitude) • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Shocking Grasp: Electricity Damage 9 • 1 point
• Shout: Cone Area Damage 9 Lined to Cone Area Affliction 9 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• Ventriloquism: Auditory Illusion 10, Limited to normal voice or any sound that you can normally make • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (36 points) • 40 points
• Alternate Form (Animal): Morph 3 (Animal), Increased Action 2 Linked to Variable 5 for assumed form's traits; Unreliable (5 uses) • 36 points
• Alternate Form (Humanoid): Morph 3 (Humanoid), Increased Action 2 Linked to Variable 5 for assumed form's traits; Unreliable (5 uses) • 1 point
• Create Food and Water: Create 5, Permanent, Innate, Precise; Immunity 1 (Starvation & Thirst), Affects Others, Reaction to eating created food & water, Limited to 1 per day • 1 point
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4 • 1 point
• Speak with Animals: Comprehend 2 (Animals) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Fast Grab, Favored Environment (Desert), Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 13 (+19), Close Combat: Unarmed 3 (+15), Deception 7 (+10), Expertise: Magic 7 (+10), Insight 7 (+10), Intimidation 7 (+13), Investigation 7 (+10), Perception 7 (+10), Persuasion 7 (+10), Sleight of Hand 7 (+7), Stealth 6 (+0)
Offenses:
Initiative +4
Breath Weapon (Electricity) -, Line Area 2, Damage 13
Breath Weapon (Repulsion Gas) -, Cone Area, Affliction 13
Bite +15, Close, Damage 11
Claws +15, Close, Damage 9 (Crit 19-20)
Crush -, Burst Area, Damage 12
Tail Slap +15, Close, Damage 11
Wings +15, Close, Damage 8
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 7, Parry 11, Will 12, Fortitude 13, Toughness 15
Power Points: Abilities 42 + Powers 286 + Advantages 10 + Skills 39 + Defenses 28 = 405
Descriptors: Air, Dragon (Metallic), Magic (bite and claw attacks)

A bronze wyrmling’s scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.

Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures’ intentions.

When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels’ hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

BRONZE DRAGON (Old) (PL 14)

Post by legend » Mon Jun 04, 2012 10:30 am

Image
STR 7, STA 7, AGL 0, DEX 0, FGT 13, INT 3, AWE 3, PRE 3
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 13 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 65 points
Immunities: Immunity 17 (Electrical Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (28 points) • 34 points
• Breath Weapon (Electricity): Line Area 2 Electricity Damage 14, Unreliable (5 uses) • 28 points
• Breath Weapon (Repulsion Gas): Cone Area Affliction 15 (Resisted by Will; Dazed, Compelled (flee), Controlled (flee)), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 7, Permanent, Innate • 15 points
Sorcerer Spells: Array (65 points) • 94 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 8 (40 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 65 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 1 point
• Charm Person: Perception Ranged Affliction 12 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 11 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 11 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Dispel Magic: Perception Ranged Nullify Magic 11, Broad, Simultaneous, Precise • 1 point
• Dominate Person: Perception Ranged Affliction 11 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 1 point
• Gust of Wind: Line Area Move Object 11, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 11 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Ice Storm: Perception Ranged Cylinder Area Damage 10 Linked to Perception Ranged Cylinder Area Affliction 10 (Resisted by Fortitude; Auditory Impaired & Hindered), Extra Condition, Limited Degree 2 • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Chaos: Burst Area Affliction 11 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Chaos descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Evil: Burst Area Affliction 11 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Evil descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 12, Split 6 • 1 point
• Mending: Ranged Healing 11, Limited to Objects, Diminshed Range 3 • 1 point
• Persistent Image: Illusion 10 (All Senses), Independent • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 11 (Resisted by Fortitude) • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shocking Grasp: Electricity Damage 11 • 1 point
• Shout: Cone Area Damage 11 Lined to Cone Area Affliction 11 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Summon Nature’s Ally, Greater: Summon 11, Broad (Animal, Elemental, Fey) • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (42 points) • 47 points
• Alternate Form (Animal): Morph 3 (Animal), Increased Action 2 Linked to Variable 6 for assumed form's traits; Unreliable (5 uses) • 42 points
• Alternate Form (Humanoid): Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 for assumed form's traits; Unreliable (5 uses) • 1 point
• Create Food and Water: Create 5, Permanent, Innate, Precise; Immunity 1 (Starvation & Thirst), Affects Others, Reaction to eating created food & water, Limited to 1 per day • 1 point
• Detect Thoughts: Mind Reading 14, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4 • 1 point
• Speak with Animals: Comprehend 2 (Animals) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Fast Grab, Favored Environment (Desert), Improved Grab, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 13 (+20), Close Combat: Unarmed 3 (+16), Deception 7 (+10), Expertise: Magic 7 (+10), Insight 7 (+10), Intimidation 7 (+13), Investigation 7 (+10), Perception 7 (+10), Persuasion 7 (+10), Sleight of Hand 7 (+7), Stealth 8 (+1)
Offenses:
Initiative +4
Breath Weapon (Electricity) -, Line Area 2, Damage 14
Breath Weapon (Repulsion Gas) -, Cone Area, Affliction 14
Bite +16, Close, Damage 12
Claws +16, Close, Damage 10 (Crit 19-20)
Crush -, Burst Area, Damage 13
Tail Slap +16, Close, Damage 12
Wings +16, Close, Damage 9
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 8, Parry 12, Will 13, Fortitude 14, Toughness 16
Power Points: Abilities 44 + Powers 324 + Advantages 11 + Skills 40 + Defenses 32 = 451
Descriptors: Air, Dragon (Metallic), Magic (bite and claw attacks)

A bronze wyrmling’s scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.

Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures’ intentions.

When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels’ hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

BRONZE DRAGON (Very Old) (PL 16)

Post by legend » Mon Jun 04, 2012 10:30 am

Image
STR 8, STA 8, AGL 0, DEX 0, FGT 14, INT 3, AWE 3, PRE 3
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 15 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 75 points
Immunities: Immunity 17 (Electrical Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 10 • 10 points
Natural Attacks: Array (32 points) • 38 points
• Breath Weapon (Electricity): Line Area 2 Electricity Damage 16, Unreliable (5 uses) • 32 points
• Breath Weapon (Repulsion Gas): Cone Area Affliction 16 (Resisted by Will; Dazed, Compelled (flee), Controlled (flee)), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 8, Permanent, Innate • 17 points
Sorcerer Spells: Array (72 points) • 107 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 9 (45 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 72 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 1 point
• Baleful Polymorph: Perception Ranged Affliction 13 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Charm Person: Perception Ranged Affliction 14 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 13 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 10, Limited to extraplanar creatures • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 13, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 1 point
• Dominate Person: Perception Ranged Affliction 13 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 1 point
• Gust of Wind: Line Area Move Object 13, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Ice Storm: Perception Ranged Cylinder Area Damage 12 Linked to Perception Ranged Cylinder Area Affliction 12 (Resisted by Fortitude; Auditory Impaired & Hindered), Extra Condition, Limited Degree 2 • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Chaos: Burst Area Affliction 13 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Chaos descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Evil: Burst Area Affliction 13 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Evil descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 12, Split 6 • 1 point
• Mending: Ranged Healing 13, Limited to Objects, Diminshed Range 3 • 1 point
• Permanent Image: Illusion 13 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 11 (All Senses), Independent • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 13 (Resisted by Fortitude) • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shocking Grasp: Electricity Damage 13 • 1 point
• Shout: Cone Area Damage 13 Lined to Cone Area Affliction 13 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Nature’s Ally, Greater: Summon 13, Broad (Animal, Elemental, Fey) • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Spell-Like Abilities: Array (42 points) • 47 points
• Alternate Form (Animal): Morph 3 (Animal), Increased Action 2 Linked to Variable 6 for assumed form's traits; Unreliable (5 uses) • 42 points
• Alternate Form (Humanoid): Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 for assumed form's traits; Unreliable (5 uses) • 1 point
• Create Food and Water: Create 5, Permanent, Innate, Precise; Immunity 1 (Starvation & Thirst), Affects Others, Reaction to eating created food & water, Limited to 1 per day • 1 point
• Detect Thoughts: Mind Reading 16, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4 • 1 point
• Speak with Animals: Comprehend 2 (Animals) • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Fast Grab, Favored Environment (Desert), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 14 (+22), Close Combat: Unarmed 4 (+18), Deception 8 (+11), Expertise: Magic 8 (+11), Insight 8 (+11), Intimidation 8 (+15), Investigation 8 (+11), Perception 8 (+11), Persuasion 8 (+11), Sleight of Hand 8 (+8), Stealth 10 (+2)
Offenses:
Initiative +4
Breath Weapon (Electricity) -, Line Area 2, Damage 16
Breath Weapon (Repulsion Gas) -, Cone Area, Affliction 16
Bite +18, Close, Damage 13
Claws +18, Close, Damage 11 (Crit 19-20)
Crush -, Burst Area, Damage 14
Tail Slap +18, Close, Damage 13
Wings +18, Close, Damage 10
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 13, Will 15, Fortitude 16, Toughness 18
Power Points: Abilities 46 + Powers 354 + Advantages 12 + Skills 46 + Defenses 36 = 494
Descriptors: Air, Dragon (Metallic), Magic (bite and claw attacks)

A bronze wyrmling’s scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.

Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures’ intentions.

When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels’ hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.

legend
Superhero
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

BRONZE DRAGON (Ancient) (PL 17)

Post by legend » Mon Jun 04, 2012 10:31 am

Image
STR 9, STA 9, AGL 0, DEX 0, FGT 15, INT 4, AWE 4, PRE 4
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 16 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 80 points
Immunities: Immunity 17 (Electrical Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (34 points) • 41 points
• Breath Weapon (Electricity): Line Area 2 Electricity Damage 17, Unreliable (5 uses) • 34 points
• Breath Weapon (Repulsion Gas): Cone Area Affliction 17 (Resisted by Will; Dazed, Compelled (flee), Controlled (flee)), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 14 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Size: Growth 9, Permanent, Innate • 19 points
Sorcerer Spells: Array (79 points) • 120 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 10 (50 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 79 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 1 point
• Baleful Polymorph: Perception Ranged Affliction 15 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Charm Person: Perception Ranged Affliction 16 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Cone of Cold: Cone Area Cold Damage 15 • 1 point
• Confusion: Perception Ranged Affliction Burst Area 15 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 15 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Dictum: Perception Ranged Affliction 15 (Resisted by Will), Variable Conditions (Hearing Impaired or Hindered; Hearing Disabled or Immobile; Hearing Unaware, Incapacitated, or Paralyzed), Limited to creatures without Lawful descriptor • 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 12, Limited to extraplanar creatures • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 15, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 1 point
• Dominate Person: Perception Ranged Affliction 15 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 1 point
• Gust of Wind: Line Area Move Object 15, Close, Limited direction • 1 point
• Hold Person, Mass: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Hindered; Immobile; Paralyzed), Progressive, Selective, Limited to creatures with the Humanoid descriptor • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 15 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Ice Storm: Perception Ranged Cylinder Area Damage 13 Linked to Perception Ranged Cylinder Area Affliction 13 (Resisted by Fortitude; Auditory Impaired & Hindered), Extra Condition, Limited Degree 2 • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Chaos: Burst Area Affliction 15 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Chaos descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Evil: Burst Area Affliction 15 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Evil descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 14, Split 7 • 1 point
• Mending: Ranged Healing 15, Limited to Objects, Diminshed Range 3 • 1 point
• Permanent Image: Illusion 15 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 13 (All Senses), Independent • 1 point
• Plane Shift: Movement 3 (Dimension Travel), Affects Others, Increased Mass 5 • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 15 (Resisted by Fortitude) • 1 point
• Repulsion: Burst Area 2 Affliction 15 (Resisted by Will; Dazed, Stunned), Reaction to creature attacking or approaching caster, Limited degree • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shocking Grasp: Electricity Damage 15 • 1 point
• Shout: Cone Area Damage 15 Lined to Cone Area Affliction 15 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Spell Turning: Deflect 14, Reflect, Limited to spells • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 15 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Nature’s Ally, Greater: Summon 13, Broad (Animal, Elemental, Fey), Multiple Minions 1 • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (42 points) • 48 points
• Alternate Form (Animal): Morph 3 (Animal), Increased Action 2 Linked to Variable 6 for assumed form's traits; Unreliable (5 uses) • 42 points
• Alternate Form (Humanoid): Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 for assumed form's traits; Unreliable (5 uses) • 1 point
• Control Water: Perception Ranged Cylinder Area Move Object 17, Limited to water • 1 point
• Create Food and Water: Create 5, Permanent, Innate, Precise; Immunity 1 (Starvation & Thirst), Affects Others, Reaction to eating created food & water, Limited to 1 per day • 1 point
• Detect Thoughts: Mind Reading 17, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4 • 1 point
• Speak with Animals: Comprehend 2 (Animals) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Favored Environment (Desert), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 15 (+24), Close Combat: Unarmed 4 (+19), Deception 9 (+13), Expertise: Magic 9 (+13), Insight 9 (+13), Intimidation 9 (+17), Investigation 9 (+13), Perception 9 (+13), Persuasion 9 (+13), Sleight of Hand 9 (+9), Stealth 9 (+0)
Offenses:
Initiative +4
Breath Weapon (Electricity) -, Line Area 2, Damage 17
Breath Weapon (Repulsion Gas) -, Cone Area, Affliction 17
Bite +19, Close, Damage 15
Claws +19, Close, Damage 13 (Crit 19-20)
Crush -, Burst Area, Damage 16
Tail Slap +19, Close, Damage 15
Tail Sweep -, Cone Area Damage 14 Linked to Cone Area Affliction 14
Wings +19, Close, Damage 12
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 14, Will 16, Fortitude 17, Toughness 20
Power Points: Abilities 54 + Powers 379 + Advantages 13 + Skills 50 + Defenses 38 = 534
Descriptors: Air, Dragon (Metallic), Magic (bite and claw attacks)

A bronze wyrmling’s scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.

Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures’ intentions.

When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels’ hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

BRONZE DRAGON (Wyrm) (PL 18)

Post by legend » Mon Jun 04, 2012 10:31 am

Image
STR 10, STA 10, AGL 0, DEX 0, FGT 16, INT 4, AWE 4, PRE 4
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 17 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 85 points
Immunities: Immunity 17 (Electrical Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (36 points) • 43 points
• Breath Weapon (Electricity): Line Area 2 Electricity Damage 18, Unreliable (5 uses) • 36 points
• Breath Weapon (Repulsion Gas): Cone Area Affliction 18 (Resisted by Will; Dazed, Compelled (flee), Controlled (flee)), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 15 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Size: Growth 10, Permanent, Innate • 21 points
Sorcerer Spells: Array (86 points) • 133 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 11 (55 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 86 points
• Acid Fog: Perception Ranged Cloud Area Affliction 9 (Resisted by Fortitude; Hindered & Impaired), Extra Condition, Limited Degree 2 Linked to Perception Ranged Cloud Area Damage 9 Linked to Perception Ranged Cloud Area Concealment Attack 4 • 1 point
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 1 point
• Baleful Polymorph: Perception Ranged Affliction 17 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Charm Monster, Mass: Perception Ranged Burst Affliction 17 (Resisted by Will; Controlled), Selective, Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Resistible (Insight) • 1 point
• Color Spray: Cone Area Affliction 17 (Resisted by Will; Dazed & Visually Impaired, Stunned & Visually Disabled, Incapacitated & Visually Unaware), Extra Condition • 1 point
• Cone of Cold: Cone Area Cold Damage 17 • 1 point
• Confusion: Perception Ranged Affliction Burst Area 17 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 17 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Dictum: Perception Ranged Affliction 17 (Resisted by Will), Variable Conditions (Hearing Impaired or Hindered; Hearing Disabled or Immobile; Hearing Unaware, Incapacitated, or Paralyzed), Limited to creatures without Lawful descriptor • 1 point
• Discern Location: Senses 40 (Detect Creature, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged; Detect Object, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged), Limited (must have seen creature or have one of its items, must have touched object detecting), Variable Descriptor 2 • 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 14, Limited to extraplanar creatures • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 17, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 19 points
• Dominate Person: Perception Ranged Affliction 17 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 1 point
• Gust of Wind: Line Area Move Object 17, Close, Limited direction • 1 point
• Hold Person, Mass: Perception Ranged Burst Area Affliction 14 (Resisted by Will; Hindered; Immobile; Paralyzed), Progressive, Selective, Limited to creatures with the Humanoid descriptor • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 17 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Ice Storm: Perception Ranged Cylinder Area Damage 14 Linked to Perception Ranged Cylinder Area Affliction 14 (Resisted by Fortitude; Auditory Impaired & Hindered), Extra Condition, Limited Degree 2 • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Chaos: Burst Area Affliction 17 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Chaos descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Evil: Burst Area Affliction 17 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Evil descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 16, Split 8 • 1 point
• Mending: Ranged Healing 17, Limited to Objects, Diminshed Range 3 • 1 point
• Mind Blank: Immunity 10 (Mental Effects), Sustained Linked to Mental Concealment 2; Affects Others, Continuous, Ranged • 1 point
• Order’s Wrath: Perception Ranged Cylinder Area (blocked by concealment) Damage 17, Limited (Half Damage to creatures without the Chaotic descriptor), Resistible by Will (Half Damage) • 1 point
• Permanent Image: Illusion 17 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 14 (All Senses), Independent • 1 point
• Phase Door: Movement 3 (Permeate) • 1 point
• Plane Shift: Movement 3 (Dimension Travel), Affects Others, Increased Mass 5 • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 17 (Resisted by Fortitude) • 1 point
• Remove Curse: Nullify Affiliction 17 (curse), Effortless, Close • 1 point
• Repulsion: Burst Area 2 Affliction 17 (Resisted by Will; Dazed, Stunned), Reaction to creature attacking or approaching caster, Limited degree • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shocking Grasp: Electricity Damage 17 • 1 point
• Shout, Greater: Cone Area Damage 17 Lined to Cone Area Affliction 17 (Resisted by Fortitude; Dazed & Hearing Impaired, Hearing Disabled & Stunned, Unaware), Extra Condition • 1 point
• Spell Turning: Deflect 15, Reflect, Limited to spells • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 17 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Nature’s Ally, Greater: Summon 13, Broad (Animal, Elemental, Fey), Multiple Minions 1 • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Telekinetic Sphere: Create 17, Continuous, Impervious, Movable, Subtle 2, Limited to trapping • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (54 points) • 60 points
• Control Water: Perception Ranged Cylinder Area Move Object 18, Limited to water • 54 points
• Alternate Form (Animal): Morph 3 (Animal), Increased Action 2 Linked to Variable 6 for assumed form's traits; Unreliable (5 uses) • 1 point
• Alternate Form (Humanoid): Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 for assumed form's traits; Unreliable (5 uses) • 1 point
• Create Food and Water: Create 5, Permanent, Innate, Precise; Immunity 1 (Starvation & Thirst), Affects Others, Reaction to eating created food & water, Limited to 1 per day • 1 point
• Detect Thoughts: Mind Reading 17, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4 • 1 point
• Speak with Animals: Comprehend 2 (Animals) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Eidetic Memory, Fast Grab, Favored Environment (Desert), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 16 (+26), Close Combat: Unarmed 4 (+20), Deception 10 (+14), Expertise: Magic 10 (+14), Insight 10 (+14), Intimidation 10 (+19), Investigation 10 (+14), Perception 10 (+14), Persuasion 10 (+14), Sleight of Hand 10 (+10), Stealth 10 (+1)
Offenses:
Initiative +4
Breath Weapon (Electricity) -, Line Area 2, Damage 18
Breath Weapon (Repulsion Gas) -, Cone Area, Affliction 18
Bite +20, Close, Damage 16
Claws +20, Close, Damage 14 (Crit 19-20)
Crush -, Burst Area, Damage 17
Tail Slap +20, Close, Damage 16
Tail Sweep -, Cone Area Damage 15 Linked to Cone Area Affliction 15
Wings +20, Close, Damage 13
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 10, Parry 15, Will 17, Fortitude 18, Toughness 21
Power Points: Abilities 56 + Power 413 + Advantages 14 + Skills 55 + Defenses 40 = 578
Descriptors: Air, Dragon (Metallic), Magic (bite and claw attacks)

A bronze wyrmling’s scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.

Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures’ intentions.

When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels’ hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.

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