LEGEND's 13 Halloween Builds: 13. TOOTH FAIRY

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BRONZE DRAGON (Great Wyrm) (PL 19)

Post by legend » Mon Jun 04, 2012 10:32 am

Image
STR 11, STA 11, AGL 0, DEX 0, FGT 17, INT 5, AWE 5, PRE 5
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 18 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 90 points
Immunities: Immunity 17 (Electrical Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 12 • 12 points
Natural Attacks: Array (38 points) • 45 points
• Breath Weapon (Electricity): Line Area 2 Electricity Damage 19, Unreliable (5 uses) • 38 points
• Breath Weapon (Repulsion Gas): Cone Area Affliction (Resisted by Will; Dazed, Compelled (flee), Controlled (flee)), Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 16 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Size: Growth 11, Permanent, Innate • 23 points
Sorcerer Spells: Array (100 points) • 153 points
• Shapechange: Morph 4, Affects Others, Increased Action 2 Linked to Variable 12 (60points) for assuming traits of new form, Affects Others • 100 points
• Acid Fog: Perception Ranged Cloud Area Affliction 11 (Resisted by Fortitude; Hindered & Impaired), Extra Condition, Limited Degree 2 Linked to Perception Ranged Cloud Area Damage 11 Linked to Perception Ranged Cloud Area Concealment Attack 4 • 1 point
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 1 point
• Baleful Polymorph: Perception Ranged Affliction 19 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Charm Monster, Mass: Perception Ranged Burst Affliction 19 (Resisted by Will; Controlled), Selective, Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Resistible (Insight) • 1 point
• Color Spray: Cone Area Affliction 19 (Resisted by Will; Dazed & Visually Impaired, Stunned & Visually Disabled, Incapacitated & Visually Unaware), Extra Condition • 1 point
• Cone of Cold: Cone Area Cold Damage 19 • 1 point
• Confusion: Perception Ranged Affliction Burst Area 19 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 19 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Dictum: Perception Ranged Affliction 19 (Resisted by Will), Variable Conditions (Hearing Impaired or Hindered; Hearing Disabled or Immobile; Hearing Unaware, Incapacitated, or Paralyzed), Limited to creatures without Lawful descriptor • 1 point
• Discern Location: Senses 40 (Detect Creature, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged; Detect Object, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged), Limited (must have seen creature or have one of its items, must have touched object detecting), Variable Descriptor 2• 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 16, Limited to extraplanar creatures • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 19, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 1 point
• Dominate Monster: Perception Ranged Affliction 19 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Mental Link, Subtle • 1 point
• Elemental Swarm: Summon 13, General (Water Elemental), Multiple Minions 2, Limited (2 Large, 1 Huge, 1 Greater appear in order) • 1 point
• Ethereal Jaunt: Visual Concealment 4 Linked to Insubstantial 4 • 1 point
• Gate: Movement 3 (Dimension Travel), Portal • 1 point
• Gust of Wind: Line Area Move Object 14, Close, Limited direction • 1 point
• Horrid Wilting: Perception Ranged Burst Area 2 Damage 9, Selective Linked to Perception Ranged Burst Area 2 Affliction 9 (Resisted by Fortitude; Fatigued, Exhausted), Selective, Limited Degree • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 19 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Ice Storm: Perception Ranged Cylinder Area Damage 16 Linked to Perception Ranged Cylinder Area Affliction 16 (Resisted by Fortitude; Auditory Impaired & Hindered), Extra Condition, Limited Degree 2 • 1 point
• Insanity: Perception Ranged Affliction 19 (Resisted by Will; Dazed, Stunned, Controlled), Insidious, Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Permanent • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Chaos: Burst Area Affliction 19 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Chaos descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Evil: Burst Area Affliction 19 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Evil descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 18, Split 9 • 1 point
• Mending: Ranged Healing 19, Limited to Objects, Diminshed Range 3 • 1 point
• Mind Blank: Immunity 10 (Mental Effects), Sustained Linked to Mental Concealment 2; Affects Others, Continuous, Ranged • 1 point
• Mirror Image: Visual Concealment 4, Increased DC 15, Resistible (Insight) Linked to Visual Illusion 19, Limited to duplicates of self • 1 point
• Order’s Wrath: Perception Ranged Cylinder Area (blocked by concealment) Damage 19, Limited (Half Damage to creatures without the Chaotic descriptor), Resistible by Will (Half Damage) • 1 point
• Permanent Image: Illusion 19 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 16 (All Senses), Independent • 1 point
• Phase Door: Movement 3 (Permeate) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 19 (Resisted by Fortitude) • 1 point
• Remove Curse: Nullify Affiliction 19 (curse), Effortless, Close • 1 point
• Repulsion: Burst Area 2 Affliction 19 (Resisted by Will; Dazed, Stunned), Reaction to creature attacking or approaching caster, Limited degree • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shocking Grasp: Electricity Damage 19 • 1 point
• Shout, Greater: Cone Area Damage 19 Lined to Cone Area Affliction 19 (Resisted by Fortitude; Dazed & Hearing Impaired, Hearing Disabled & Stunned, Unaware), Extra Condition • 1 point
• Spell Turning: Deflect 15, Reflect, Limited to spells • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 19 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Nature’s Ally, Greater: Summon 13, Broad (Animal, Elemental, Fey), Horde, Multiple Minions 1 • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Sunburst: Ranged Burst Area 2 Damage 14 Linked to Ranged Burst Area 2 Affliction 14 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to vision • 1 point
• Telekinetic Sphere: Create 19, Continuous, Impervious, Movable, Subtle 2, Limited to trapping • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
• Wall of Force: Create 19, Impervious, Subtle 2, Limited to walls • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (63 points) • 70 points
• Control Weather: Environment 7 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season • 63 points
• Alternate Form (Animal): Morph 3 (Animal), Increased Action 2 Linked to Variable 6 for assumed form's traits; Unreliable (5 uses) • 1 point
• Alternate Form (Humanoid): Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 for assumed form's traits; Unreliable (5 uses) • 1 point
• Control Water: Perception Ranged Cylinder Area Move Object 19, Limited to water • 1 point
• Create Food and Water: Create 5, Permanent, Innate, Precise; Immunity 1 (Starvation & Thirst), Affects Others, Reaction to eating created food & water, Limited to 1 per day • 1 point
• Detect Thoughts: Mind Reading 17, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4 • 1 point
• Speak with Animals: Comprehend 2 (Animals) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Eidetic Memory, Fast Grab, Favored Environment 2 (Air, Desert), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 16 (+27), Close Combat: Unarmed 4 (+21), Deception 11 (+16), Expertise: Magic 11 (+16), Insight 11 (+16), Intimidation 11 (+21), Investigation 11 (+16), Perception 11 (+16), Persuasion 11 (+16), Sleight of Hand 11 (+11), Stealth 12 (+1)
Offenses:
Initiative +4
Breath Weapon (Electricity) -, Line Area 2, Damage 19
Breath Weapon (Repulsion Gas) -, Cone Area, Affliction 19
Bite +21, Close, Damage 17
Claws +21, Close, Damage 16 (Crit 19-20)
Crush -, Burst Area, Damage 18
Tail Slap +21, Close, Damage 17
Tail Sweep -, Cone Area Damage 16 Linked to Cone Area Affliction 16
Wings +21, Close, Damage 14
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 10, Parry 15, Will 18, Fortitude 19, Toughness 23
Power Points: Abilities 64 + Powers 453 + Advantages 15 + Skills 60 + Defenses 41 = 633
Descriptors: Air, Dragon (Metallic), Magic (bite and claw attacks)

A bronze wyrmling’s scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.

Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures’ intentions.

When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels’ hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.

legend
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COPPER DRAGON (Wyrmling) (PL 4)

Post by legend » Mon Jun 04, 2012 10:37 am

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STR 1, STA 1, AGL 0, DEX 0, FGT 2, INT 1, AWE 2, PRE 1
Powers:
Fly: Flight 2, Wings • 2 points
Immunities: Immunity 17 (Acid Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 3 • 3 points
Natural Attacks: Array (8 points) • 11 points
• Breath Weapon (Slow Gas): Cone Area Affliction 4 (Resisted by Fortitude; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 3, Limited Degree 2, Unreliable (5 uses) • 8 points
• Breath Weapon (Acid): Line Area Acid Damage 4, Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 1 • 1 point
• Claws: Improved Critical • 1 point
Size: Shrinking 4, Permanent, Innate • 9 points
Stone Climb: Movement 2 (Wall-Crawling), Limited to rock & stone • 2 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action
Skills: Close Combat: Unarmed 2 (+4), Deception 3 (+4), Expertise: Magic 3 (+4), Insight 3 (+5), Intimidation 3 (+2), Investigation 3 (+4), Perception 3 (+5), Persuasion 3 (+4), Stealth 3 (+7)
Offenses:
Initiative +4
Breath Weapon (Slow Gas) -, Cone Area, Affliction 4
Breath Weapon (Acid) -, Line Area, Damage 4
Bite +4, Close, Damage 2
Claws +4, Close, Damage 1 (Crit 19-20)
Defenses: Dodge 3, Parry 4, Will 3, Fortitude 4, Toughness 4
Power Points: Abilities 18 + Powers 48 + Advantages 3 + Skills 13 + Defenses 5 = 87
Descriptors: Dragon (Metallic), Earth, Magic (bite and claw attacks)

At birth, a copper dragon’s scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons’ scales pick up a green tint. A copper dragon’s pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.

A copper dragon appreciates wit and usually doesn’t harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn’t laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.

An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.
Last edited by legend on Mon Jun 04, 2012 10:45 am, edited 1 time in total.

legend
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COPPER DRAGON (Very Young) (PL 5)

Post by legend » Mon Jun 04, 2012 10:38 am

Image
STR 2, STA 2, AGL 0, DEX 0, FGT 3, INT 1, AWE 2, PRE 1
Powers:
Fly: Flight 2, Wings • 2 points
Immunities: Immunity 17 (Acid Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 4 • 4 points
Natural Attacks: Array (10 points) • 13 points
• Breath Weapon (Slow Gas): Cone Area Affliction 5 (Resisted by Fortitude; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 3, Limited Degree 2, Unreliable (5 uses) • 10 points
• Breath Weapon (Acid): Line Area Acid Damage 5, Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 2 • 1 point
• Claws: Improved Critical • 1 point
Size: Shrinking 2, Permanent, Innate • 5 points
Stone Climb: Movement 2 (Wall-Crawling), Limited to rock & stone • 2 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Second Chance (Surprise)
Skills: Athletics 1 (+3), Close Combat: Unarmed 2 (+5), Deception 4 (+5), Expertise: Magic 3 (+4), Insight 3 (+5), Intimidation 3 (+3), Investigation 3 (+4), Perception 3 (+5), Persuasion 3 (+4), Stealth 3 (+5)
Offenses:
Initiative +4
Breath Weapon (Slow Gas) -, Cone Area, Affliction 5
Breath Weapon (Acid) -, Line Area, Damage 5
Bite +5, Close, Damage 4
Claws +5, Close, Damage 2 (Crit 19-20)
Defenses: Dodge 4, Parry 4, Will 4, Fortitude 5, Toughness 6
Power Points: Abilities 22 + Powers 47 + Advantages 4 + Skills 14 + Defenses 8 = 95
Descriptors: Dragon (Metallic), Earth, Magic (bite and claw attacks)

At birth, a copper dragon’s scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons’ scales pick up a green tint. A copper dragon’s pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.

A copper dragon appreciates wit and usually doesn’t harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn’t laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.

An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.

legend
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Joined: Wed Oct 13, 2010 4:12 am

COPPER DRAGON (Young) (PL 6)

Post by legend » Mon Jun 04, 2012 10:38 am

Image
STR 2, STA 2, AGL 0, DEX 0, FGT 5, INT 2, AWE 2, PRE 2
Powers:
Fly: Flight 3, Wings • 3 points
Immunities: Immunity 17 (Acid Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 5 • 5 points
Natural Attacks: Array (12 points) • 15 points
• Breath Weapon (Slow Gas): Cone Area Affliction 6 (Resisted by Fortitude; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 3, Limited Degree 2, Unreliable (5 uses) • 12 points
• Breath Weapon (Acid): Line Area Acid Damage 6, Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 3 • 1 point
• Claws: Strength-based Slashing Damage 1, Improved Critical • 1 point
Sorcerer Spells: Array (6 points) • 13 points
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 6 points
• Charm Person: Perception Ranged Affliction 2 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 1, Continuous, Independent, Limited to lanterns or torches • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 1 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 1 • 1 point
• Mending: Ranged Healing 2, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
Stone Climb: Movement 2 (Wall-Crawling), Limited to rock & stone • 2 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 4 (+6), Close Combat: Unarmed 2 (+7), Deception 4 (+6), Expertise: Magic 4 (+6), Insight 4 (+6), Intimidation 4 (+6), Investigation 4 (+6), Perception 4 (+6), Persuasion 4 (+6), Stealth (+4)
Offenses:
Initiative +4
Breath Weapon (Slow Gas) -, Cone Area, Affliction 6
Breath Weapon (Acid) -, Line Area, Damage 6
Bite +7, Close, Damage 5
Claws +7, Close, Damage 3 (Crit 19-20)
Sorcererer Spells, Varies, Varies
Defenses: Dodge 4, Parry 5, Will 5, Fortitude 6, Toughness 7
Power Points: Abilities 30 + Powers 59 + Advantages 5 + Skills 19 + Defenses 11 = 124
Descriptors: Dragon (Metallic), Earth, Magic (bite and claw attacks)

At birth, a copper dragon’s scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons’ scales pick up a green tint. A copper dragon’s pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.

A copper dragon appreciates wit and usually doesn’t harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn’t laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.

An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.

legend
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COPPER DRAGON (Juvenile) (PL 8)

Post by legend » Mon Jun 04, 2012 10:38 am

Image
STR 3, STA 2, AGL 0, DEX 0, FGT 7, INT 2, AWE 2, PRE 2
Powers:
Fly: Flight 3, Wings • 3 points
Immunities: Immunity 17 (Acid Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 7 • 7 points
Natural Attacks: Array (16 points) • 19 points
• Breath Weapon (Slow Gas): Cone Area Affliction 16 (Resisted by Fortitude; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 3, Limited Degree 2, Unreliable (5 uses) • 1 point
• Breath Weapon (Acid): Line Area Acid Damage 8, Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 3 • 1 point
• Claws: Strength-based Slashing Damage 1, Improved Critical • 1 point
Sorcerer Spells: Array (12 points) • 21 points
• Hypnotism: Perception Ranged Burst Area Affliction 3 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 12 points
• Charm Person: Perception Ranged Affliction 4 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 3, Continuous, Independent, Limited to lanterns or torches • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 4, Split 2 • 1 point
• Mending: Ranged Healing 3, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 3 (Resisted by Fortitude) • 1 point
Stone Climb: Movement 2 (Wall-Crawling), Limited to rock & stone • 2 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 5 (+8), Close Combat: Unarmed 2 (+9), Deception 5 (+7), Expertise: Magic 4 (+6), Insight 4 (+6), Intimidation 4 (+6), Investigation 4 (+6), Perception 4 (+6), Persuasion 4 (+6), Stealth 4 (+4)
Offenses:
Initiative +4
Breath Weapon (Slow Gas) -, Cone Area, Affliction 8
Breath Weapon (Acid) -, Line Area, Damage 8
Bite +9, Close, Damage 6
Claws +9, Close, Damage 4 (Crit 19-20)
Sorcererer Spells, Varies, Varies
Defenses: Dodge 5, Parry 7, Will 7, Fortitude 8, Toughness 9
Power Points: Abilities 36 + Powers 73 + Advantages 6 + Skills 20 + Defenses 16 = 151
Descriptors: Dragon (Metallic), Earth, Magic (bite and claw attacks)

At birth, a copper dragon’s scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons’ scales pick up a green tint. A copper dragon’s pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.

A copper dragon appreciates wit and usually doesn’t harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn’t laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.

An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

COPPER DRAGON (Young Adult) (PL 9)

Post by legend » Mon Jun 04, 2012 10:39 am

Image
STR 3, STA 3, AGL 0, DEX 0, FGT 8, INT 3, AWE 3, PRE 3
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Fly: Flight 3, Wings • 3 points
Frightful Presence: Perception Area Affliction 7 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 35 points
Immunities: Immunity 17 (Acid Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (18 points) • 23 points
• Breath Weapon (Fire): Line Area 2 Fire Damage 9, Unreliable (5 uses) • 18 points
• Breath Weapon (Slow Gas): Cone Area Affliction 9 (Resisted by Fortitude; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 3, Limited Degree 2, Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 4 • 1 point
• Wings: Strength-based Bludgeoning Damage 1 • 1 point
Size: Growth 2, Permanent, Innate • 5 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Sorcerer Spells: Array (23 points) • 37 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 2 (10 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 23 points
• Charm Person: Perception Ranged Affliction 6 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 5, Continuous, Independent, Limited to lanterns or torches • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 5, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 5 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 6, Split 3 • 1 point
• Mending: Ranged Healing 5, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 5 (Resisted by Fortitude) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Ventriloquism: Auditory Illusion 6, Limited to normal voice or any sound that you can normally make • 1 point
Stone Climb: Movement 2 (Wall-Crawling), Limited to rock & stone • 2 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 8 (+11), Close Combat: Unarmed 2 (+10), Deception 5 (+8), Expertise: Magic 4 (+7), Insight 4 (+7), Intimidation 4 (+8), Investigation 4 (+7), Perception 4 (+7), Persuasion 4 (+7), Stealth 5 (+3)
Offenses:
Initiative +4
Breath Weapon (Acid) -, Line Area 2, Damage 9
Breath Weapon (Slow Gas) -, Cone Area, Affliction 9
Bite +10, Close, Damage 7
Claws +10, Close, Damage 5 (Crit 19-20)
Tail Slap +10, Close, Damage 7
Wings +10, Close, Damage 4
Sorcererer Spells, Varies, Varies
Defenses: Dodge 6, Parry 7, Will 8, Fortitude 9, Toughness 11
Power Points: Abilities 38 + Powers 164 + Advantages 7 + Skills 22 + Defenses 18 = 249
Descriptors: Dragon (Metallic), Earth, Magic (bite and claw attacks)

At birth, a copper dragon’s scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons’ scales pick up a green tint. A copper dragon’s pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.

A copper dragon appreciates wit and usually doesn’t harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn’t laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.

An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.

legend
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Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

COPPER DRAGON (Adult) (PL 10)

Post by legend » Mon Jun 04, 2012 10:39 am

Image
STR 4, STA 4, AGL 0, DEX 0, FGT 10, INT 3, AWE 3, PRE 3
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Fly: Flight 3, Wings • 3 points
Frightful Presence: Perception Area Affliction 8 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 40 points
Immunities: Immunity 17 (Acid Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (20 points) • 25 points
• Breath Weapon (Fire): Line Area 2 Fire Damage 10, Unreliable (5 uses) • 20 points
• Breath Weapon (Slow Gas): Cone Area Affliction 10 (Resisted by Fortitude; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 3, Limited Degree 2, Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 4 • 1 point
• Wings: Strength-based Bludgeoning Damage 1 • 1 point
Size: Growth 4, Permanent, Innate • 9 points
Sorcerer Spells: Array (37 points) • 57 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 4 (20 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 37 points
• Charm Person: Perception Ranged Affliction 8 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 7, Continuous, Independent, Limited to lanterns or torches • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 7 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 7, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dispel Magic: Perception Ranged Nullify Magic 7, Broad, Simultaneous, Precise • 1 point
• Gust of Wind: Line Area Move Object 7, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 7 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 8, Split 4 • 1 point
• Mending: Ranged Healing 7, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 7 (Resisted by Fortitude) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Stone Shape: Transform 7 (reshape stone) • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• Ventriloquism: Auditory Illusion 8, Limited to normal voice or any sound that you can normally make • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Stone Climb: Movement 2 (Wall-Crawling), Limited to rock & stone • 2 points
Stone Shape: Transform 10 (reshape stone) • 20 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 9 (+13), Close Combat: Unarmed 2 (+12), Deception 6 (+9), Expertise: Magic 5 (+8), Insight 5 (+8), Intimidation 5 (+10), Investigation 5 (+8), Perception 5 (+8), Persuasion 5 (+8), Stealth 5 (+1)
Offenses:
Initiative +4
Breath Weapon (Acid) -, Line Area 2, Damage 10
Breath Weapon (Slow Gas) -, Cone Area, Affliction 10
Bite +12, Close, Damage 8
Claws +12, Close, Damage 6 (Crit 19-20)
Tail Slap +12, Close, Damage 8
Wings +12, Close, Damage 5
Sorcererer Spells, Varies, Varies
Defenses: Dodge 6, Parry 8, Will 9, Fortitude 10, Toughness 12
Power Points: Abilities 38 + Powers 215 + Advantages 8 + Skills 26 + Defenses 20 = 307
Descriptors: Dragon (Metallic), Earth, Magic (bite and claw attacks)

At birth, a copper dragon’s scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons’ scales pick up a green tint. A copper dragon’s pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.

A copper dragon appreciates wit and usually doesn’t harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn’t laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.

An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

COPPER DRAGON (Mature Adult) (PL 12)

Post by legend » Mon Jun 04, 2012 10:39 am

Image
STR 5, STA 5, AGL 0, DEX 0, FGT 11, INT 4, AWE 4, PRE 4
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Fly: Flight 3, Wings • 3 points
Frightful Presence: Perception Area Affliction 9 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 45 points
Immunities: Immunity 17 (Acid Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (24 points) • 30 points
• Breath Weapon (Fire): Line Area 2 Fire Damage 12, Unreliable (5 uses) • 24 points
• Breath Weapon (Slow Gas): Cone Area Affliction 12 (Resisted by Fortitude; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 3, Limited Degree 2, Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 5, Permanent, Innate • 11 points
Sorcerer Spells: Array (51 points) • 77 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 (30 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 51 points
• Charm Person: Perception Ranged Affliction 10 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 9 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Dancing Lights: Visual Illusion 9, Continuous, Independent, Limited to lanterns or torches • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 9 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 9, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dispel Magic: Perception Ranged Nullify Magic 9, Broad, Simultaneous, Precise • 1 point
• Gust of Wind: Line Area Move Object 9, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 9 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Evil: Burst Area Affliction 9 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Evil descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Law: Burst Area Affliction 9 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Lawful descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 10, Split 5 • 1 point
• Mending: Ranged Healing 9, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 9 (Resisted by Fortitude) • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Shout: Cone Area Damage 9 Lined to Cone Area Affliction 9 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Stone Shape: Transform 9 (reshape stone) • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• Ventriloquism: Auditory Illusion 10, Limited to normal voice or any sound that you can normally make • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Stone Climb: Movement 2 (Wall-Crawling), Limited to rock & stone • 2 points
Stone Shape: Transform 12 (reshape stone) • 24 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Defensive Attack, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Perception), Takedown
Skills: Athletics 12 (+17), Close Combat: Unarmed 2 (+13), Deception 6 (+10), Expertise: Magic 6 (+10), Insight 6 (+10), Intimidation 6 (+12), Investigation 6 (+10), Perception 6 (+10), Persuasion 6 (+10), Stealth 6 (+1)
Offenses:
Initiative +4
Breath Weapon (Acid) -, Line Area 2, Damage 12
Breath Weapon (Slow Gas) -, Cone Area, Affliction 12
Bite +13, Close, Damage 10
Claws +13, Close, Damage 8 (Crit 19-20)
Crush -, Burst Area, Damage 11
Tail Slap +13, Close, Damage 10
Wings +13, Close, Damage 7
Sorcererer Spells, Varies, Varies
Defenses: Dodge 7, Parry 9, Will 11, Fortitude 12, Toughness 14
Power Points: Abilities 46 + Powers 252 + Advantages 9 + Skills 31 + Defenses 25 = 363
Descriptors: Dragon (Metallic), Earth, Magic (bite and claw attacks)

At birth, a copper dragon’s scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons’ scales pick up a green tint. A copper dragon’s pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.

A copper dragon appreciates wit and usually doesn’t harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn’t laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.

An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

COPPER DRAGON (Old) (PL 13)

Post by legend » Mon Jun 04, 2012 10:40 am

Image
STR 6, STA 6, AGL 0, DEX 0, FGT 12, INT 4, AWE 4, PRE 4
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Fly: Flight 3, Wings • 3 points
Frightful Presence: Perception Area Affliction 11 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 55 points
Immunities: Immunity 17 (Acid Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (26 points) • 32 points
• Breath Weapon (Fire): Line Area 2 Fire Damage 13, Unreliable (5 uses) • 26 points
• Breath Weapon (Slow Gas): Cone Area Affliction 13 (Resisted by Fortitude; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 3, Limited Degree 2, Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 6, Permanent, Innate • 13 points
Sorcerer Spells: Array (65 points) • 94 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 8 (40 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 65 points
• Charm Person: Perception Ranged Affliction 12 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 11 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 11 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 11, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dispel Magic: Perception Ranged Nullify Magic 11, Broad, Simultaneous, Precise • 1 point
• Dominate Person: Perception Ranged Affliction 11 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 1 point
• False Vision: Visual Illusion 11, Independent, Limited to Remote Sensing • 1 point
• Gust of Wind: Line Area Move Object 11, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 11 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Evil: Burst Area Affliction 11 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Evil descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Law: Burst Area Affliction 11 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Lawful descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 12, Split 6 • 1 point
• Mending: Ranged Healing 11, Limited to Objects, Diminshed Range 3 • 1 point
• Persistent Image: Illusion 10 (All Senses), Independent • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 11 (Resisted by Fortitude) • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout: Cone Area Damage 11 Lined to Cone Area Affliction 11 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Spike Stones: Ranged Burst Area Damage 3, Limited (areas of rocky ground or stone floors), Limited (targets on ground), Linked to Ranged Burst Area Affliction 11 (Resisted by Dodge; Hindered, Prone), Instant Recovery, Limited Degree, Limited (areas of rocky ground or stone floors), Limited (targets on ground) • 1 point
• Stone Shape: Transform 11 (reshape stone) • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (39 points) • 40 points
• Transmute Rock to Mud: Perception Ranged Transform 13 (natural rock to mud) • 39 points
• Stone Shape: Transform 13 (reshape stone) • 1 point
Stone Climb: Movement 2 (Wall-Crawling), Limited to rock & stone • 2 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Defensive Attack, Fast Grab, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Perception), Takedown
Skills: Athletics 13 (+19), Close Combat: Unarmed 3 (+15), Deception 7 (+11), Expertise: Magic 7 (+11), Insight 7 (+11), Intimidation 7 (+14), Investigation 7 (+11), Perception 7 (+11), Persuasion 7 (+11), Stealth 7 (+1)
Offenses:
Initiative +4
Breath Weapon (Acid) -, Line Area 2, Damage 13
Breath Weapon (Slow Gas) -, Cone Area, Affliction 13
Bite +15, Close, Damage 11
Claws +15, Close, Damage 9 (Crit 19-20)
Crush -, Burst Area, Damage 12
Tail Slap +15, Close, Damage 11
Wings +15, Close, Damage 8
Sorcererer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 7, Parry 11, Will 12, Fortitude 14, Toughness 15
Power Points: Abilities 48 + Powers 299 + Advantages 9 + Skills 36 + Defenses 28 = 420
Descriptors: Dragon (Metallic), Earth, Magic (bite and claw attacks)

At birth, a copper dragon’s scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons’ scales pick up a green tint. A copper dragon’s pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.

A copper dragon appreciates wit and usually doesn’t harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn’t laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.

An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

COPPER DRAGON (Very Old) (PL 14)

Post by legend » Mon Jun 04, 2012 10:40 am

Image
STR 7, STA 7, AGL 0, DEX 0, FGT 13, INT 4, AWE 4, PRE 4
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Fly: Flight 3, Wings • 3 points
Frightful Presence: Perception Area Affliction 13 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 65 points
Immunities: Immunity 17 (Acid Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (28 points) • 34 points
• Breath Weapon (Fire): Line Area 2 Fire Damage 14, Unreliable (5 uses) • 28 points
• Breath Weapon (Slow Gas): Cone Area Affliction 14 (Resisted by Fortitude; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 3, Limited Degree 2, Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 7, Permanent, Innate • 15 points
Sorcerer Spells: Array (72 points) • 107 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 9 (45 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 72 points
• Baleful Polymorph: Perception Ranged Affliction 13 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Charm Person: Perception Ranged Affliction 14 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 13 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 13, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 10, Limited to extraplanar creatures • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 13, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 1 point
• Dominate Person: Perception Ranged Affliction 13 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 1 point
• False Vision: Visual Illusion 13, Independent, Limited to Remote Sensing • 1 point
• Gust of Wind: Line Area Move Object 13, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Evil: Burst Area Affliction 13 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Evil descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Law: Burst Area Affliction 13 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Lawful descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 12, Split 6 • 1 point
• Mending: Ranged Healing 13, Limited to Objects, Diminshed Range 3 • 1 point
• Permanent Image: Illusion 13 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 11 (All Senses), Independent • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 13 (Resisted by Fortitude) • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout: Cone Area Damage 13 Lined to Cone Area Affliction 13 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Spike Stones: Ranged Burst Area Damage 3, Limited (areas of rocky ground or stone floors), Limited (targets on ground), Linked to Ranged Burst Area Affliction 13 (Resisted by Dodge; Hindered, Prone), Instant Recovery, Limited Degree, Limited (areas of rocky ground or stone floors), Limited (targets on ground) • 1 point
• Stone Shape: Transform 13 (reshape stone) • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (42 points) • 43 points
• Transmute Rock to Mud: Perception Ranged Transform 14 (natural rock to mud) • 42 points
• Stone Shape: Transform 14 (reshape stone) • 1 point
Stone Climb: Movement 2 (Wall-Crawling), Limited to rock & stone • 2 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Defensive Attack, Fast Grab, Improved Grab, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 13 (+20), Close Combat: Unarmed 3 (+16), Deception 8 (+12), Expertise: Magic 7 (+11), Insight 7 (+11), Intimidation 7 (+14), Investigation 7 (+11), Perception 7 (+11), Persuasion 7 (+11), Stealth 8 (+1)
Offenses:
Initiative +4
Breath Weapon (Acid) -, Line Area 2, Damage 14
Breath Weapon (Slow Gas) -, Cone Area, Affliction 14
Bite +16, Close, Damage 12
Claws +16, Close, Damage 10 (Crit 19-20)
Crush -, Burst Area, Damage 13
Tail Slap +16, Close, Damage 12
Wings +16, Close, Damage 9
Sorcererer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 8, Parry 12, Will 13, Fortitude 14, Toughness 16
Power Points: Abilities 50 + Powers 329 + Advantages 11 + Skills 40 + Defenses 31 = 461
Descriptors: Dragon (Metallic), Earth, Magic (bite and claw attacks)

At birth, a copper dragon’s scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons’ scales pick up a green tint. A copper dragon’s pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.

A copper dragon appreciates wit and usually doesn’t harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn’t laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.

An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

COPPER DRAGON (Ancient) (PL 16)

Post by legend » Mon Jun 04, 2012 10:40 am

Image
STR 8, STA 8, AGL 0, DEX 0, FGT 14, INT 4, AWE 4, PRE 4
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Fly: Flight 3, Wings • 3 points
Frightful Presence: Perception Area Affliction 15 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 75 points
Immunities: Immunity 17 (Acid Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 10 • 10 points
Natural Attacks: Array (32 points) • 38 points
• Breath Weapon (Fire): Line Area 2 Fire Damage 16, Unreliable (5 uses) • 32 points
• Breath Weapon (Slow Gas): Cone Area Affliction 16 (Resisted by Fortitude; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 3, Limited Degree 2, Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 8, Permanent, Innate • 17 points
Sorcerer Spells: Array (79 points) • 120 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 10 (50 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 79 points
• Animate Objects: Perception Range Summon 15 (Animated Object), Limited to Available Objects • 1 point
• Baleful Polymorph: Perception Ranged Affliction 15 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Charm Person: Perception Ranged Affliction 16 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 15 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 15 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 15, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 12, Limited to extraplanar creatures • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 15, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 1 point
• Dominate Person: Perception Ranged Affliction 15 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 1 point
• Earthquake: Ranged Burst Area 2 Damage 15, Limited to structures Linked to Ranged Burst Area 2 Affliction 15 (Resisted by Dodge; Dazed & Vulnerable, Stunned & Prone), Extra Condition, Instant Recovery, Limited Degree, Limited to targets on ground • 1 point
• False Vision: Visual Illusion 15, Independent, Limited to Remote Sensing • 1 point
• Gust of Wind: Line Area Move Object 15, Close, Limited direction • 1 point
• Hold Person, Mass: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Hindered; Immobile; Paralyzed), Progressive, Selective, Limited to creatures with the Humanoid descriptor • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 15 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Evil: Burst Area Affliction 15 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Evil descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Law: Burst Area Affliction 15 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Lawful descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 14, Split 7 • 1 point
• Mending: Ranged Healing 15, Limited to Objects, Diminshed Range 3 • 1 point
• Permanent Image: Illusion 15 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 13 (All Senses), Independent • 1 point
• Plane Shift: Movement 3 (Dimension Travel), Affects Others, Increased Mass 5 • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 15 (Resisted by Fortitude) • 1 point
• Repulsion: Burst Area 2 Affliction 15 (Resisted by Will; Dazed, Stunned), Reaction to creature attacking or approaching caster, Limited degree • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout: Cone Area Damage 15 Lined to Cone Area Affliction 15 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Spell Turning: Deflect 14, Reflect, Limited to spells • 1 point
• Spike Stones: Ranged Burst Area Damage 3, Limited (areas of rocky ground or stone floors), Limited (targets on ground), Linked to Ranged Burst Area Affliction 15 (Resisted by Dodge; Hindered, Prone), Instant Recovery, Limited Degree, Limited (areas of rocky ground or stone floors), Limited (targets on ground) • 1 point
• Stone Shape: Transform 15 (reshape stone) • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 15 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (49 points) • 51 points
• Wall of Stone: Create 16, Impervious, Subtle 1 • 49 points
• Stone Shape: Transform 14 (reshape stone) • 1 point
• Transmute Rock to Mud: Perception Ranged Transform 14 (natural rock to mud) • 1 point
Stone Climb: Movement 2 (Wall-Crawling), Limited to rock & stone • 2 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Defensive Attack, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 14 (+22), Close Combat: Unarmed 4 (+18), Deception 9 (+13), Expertise: Magic 8 (+12), Insight 8 (+12), Intimidation 8 (+16), Investigation 8 (+12), Perception 8 (+12), Persuasion 8 (+12), Stealth 9 (+1)
Offenses:
Initiative +4
Breath Weapon (Acid) -, Line Area 2, Damage 16
Breath Weapon (Slow Gas) -, Cone Area, Affliction 16
Bite +18, Close, Damage 13
Claws +18, Close, Damage 11 (Crit 19-20)
Crush -, Burst Area, Damage 14
Tail Slap +18, Close, Damage 13
Wings +18, Close, Damage 10
Sorcererer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 13, Will 15, Fortitude 16, Toughness 18
Power Points: Abilities 52 + Powers 367 + Advantages 12 + Skills 46 + Defenses 35 = 512
Descriptors: Dragon (Metallic), Earth, Magic (bite and claw attacks)

At birth, a copper dragon’s scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons’ scales pick up a green tint. A copper dragon’s pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.

A copper dragon appreciates wit and usually doesn’t harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn’t laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.

An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

COPPER DRAGON (Wyrm) (PL 17)

Post by legend » Mon Jun 04, 2012 10:40 am

Image
STR 9, STA 9, AGL 0, DEX 0, FGT 15, INT 5, AWE 5, PRE 5
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Fly: Flight 3, Wings • 3 points
Frightful Presence: Perception Area Affliction 16 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 80 points
Immunities: Immunity 17 (Acid Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (34 points) • 41 points
• Breath Weapon (Fire): Line Area 2 Fire Damage 17, Unreliable (5 uses) • 34 points
• Breath Weapon (Slow Gas): Cone Area Affliction 17 (Resisted by Fortitude; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 3, Limited Degree 2, Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 14 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Size: Growth 9, Permanent, Innate • 19 points
Sorcerer Spells: Array (86 points) • 133 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 11 (55 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 86 points
• Animate Objects: Perception Range Summon 17 (Animated Object), Limited to Available Objects • 1 point
• Baleful Polymorph: Perception Ranged Affliction 17 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Chaos Hammer: Perception Ranged Burst Area Damage 10, Limited to creatures without Chaos descriptor, Linked to Perception Ranged Burst Area Affliction 10 (Resisted by Will; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 4, Limited Degree 2, Limited to creatures without Chaos descriptor • 1 point
• Color Spray: Cone Area Affliction 17 (Resisted by Will; Dazed & Visually Impaired, Stunned & Visually Disabled, Incapacitated & Visually Unaware), Extra Condition • 1 point
• Confusion: Perception Ranged Affliction Burst Area 17 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Control Weather: Environment 9 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 17 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 17, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Discern Location: Senses 40 (Detect Creature, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged; Detect Object, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged), Limited (must have seen creature or have one of its items, must have touched object detecting), Variable Descriptor 2 • 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 14, Limited to extraplanar creatures • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 17, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 19 points
• Dominate Person: Perception Ranged Affliction 17 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 1 point
• Earthquake: Ranged Burst Area 2 Damage 17, Limited to structures Linked to Ranged Burst Area 2 Affliction 17 (Resisted by Dodge; Dazed & Vulnerable, Stunned & Prone), Extra Condition, Instant Recovery, Limited Degree, Limited to targets on ground • 1 point
• False Vision: Visual Illusion 17, Independent, Limited to Remote Sensing • 1 point
• Gust of Wind: Line Area Move Object 17, Close, Limited direction • 1 point
• Hold Person, Mass: Perception Ranged Burst Area Affliction 14 (Resisted by Will; Hindered; Immobile; Paralyzed), Progressive, Selective, Limited to creatures with the Humanoid descriptor • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 17 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Evil: Burst Area Affliction 17 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Evil descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Law: Burst Area Affliction 17 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Lawful descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 16, Split 8 • 1 point
• Mending: Ranged Healing 17, Limited to Objects, Diminshed Range 3 • 1 point
• Mind Blank: Immunity 10 (Mental Effects), Sustained Linked to Mental Concealment 2; Affects Others, Continuous, Ranged • 1 point
• Permanent Image: Illusion 17 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 14 (All Senses), Independent • 1 point
• Plane Shift: Movement 3 (Dimension Travel), Affects Others, Increased Mass 5 • 1 point
• Polymorph Any Object: Perception Ranged Transform 12, Permanent • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 17 (Resisted by Fortitude) • 1 point
• Remove Curse: Nullify Affiliction 17 (curse), Effortless, Close • 1 point
• Repulsion: Burst Area 2 Affliction 17 (Resisted by Will; Dazed, Stunned), Reaction to creature attacking or approaching caster, Limited degree • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout, Greater: Cone Area Damage 17 Lined to Cone Area Affliction 17 (Resisted by Fortitude; Dazed & Hearing Impaired, Hearing Disabled & Stunned, Unaware), Extra Condition • 1 point
• Spell Turning: Deflect 14, Reflect, Limited to spells • 1 point
• Spike Stones: Ranged Burst Area Damage 3, Limited (areas of rocky ground or stone floors), Limited (targets on ground), Linked to Ranged Burst Area Affliction 17 (Resisted by Dodge; Hindered, Prone), Instant Recovery, Limited Degree, Limited (areas of rocky ground or stone floors), Limited (targets on ground) • 1 point
• Stone Shape: Transform 17 (reshape stone) • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 17 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Telekinetic Sphere: Create 17, Continuous, Impervious, Movable, Subtle 2, Limited to trapping • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
• Word of Chaos: Perception Ranged Affliction 17 (Resisted by Will), Variable Conditions, Limited to creatures without Chaos descriptor • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (52 points) • 54 points
• Wall of Stone: Create 17, Impervious, Subtle 1 • 49 points
• Stone Shape: Transform 14 (reshape stone) • 1 point
• Transmute Rock to Mud: Perception Ranged Transform 14 (natural rock to mud) • 1 point
Stone Climb: Movement 2 (Wall-Crawling), Limited to rock & stone • 2 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Defensive Attack, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 15 (+24), Close Combat: Unarmed 4 (+19), Deception 9 (+14), Expertise: Magic 9 (+14), Insight 9 (+14), Intimidation 9 (+18), Investigation 9 (+14), Perception 9 (+14), Persuasion 9 (+14), Stealth 9 (+0)
Offenses:
Initiative +4
Breath Weapon (Acid) -, Line Area 2, Damage 17
Breath Weapon (Slow Gas) -, Cone Area, Affliction 17
Bite +19, Close, Damage 15
Claws +19, Close, Damage 13 (Crit 19-20)
Crush -, Burst Area, Damage 16
Tail Slap +19, Close, Damage 15
Tail Sweep -, Cone Area Damage 14 Linked to Cone Area Affliction 14
Wings +19, Close, Damage 12
Sorcererer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 14, Will 16, Fortitude 17, Toughness 20
Power Points: Abilities 60 + Powers 394 + Advantages 13 + Skills 50 + Defenses 37 = 551
Descriptors: Dragon (Metallic), Earth, Magic (bite and claw attacks)

At birth, a copper dragon’s scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons’ scales pick up a green tint. A copper dragon’s pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.

A copper dragon appreciates wit and usually doesn’t harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn’t laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.

An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

COPPER DRAGON (Great Wyrm) (PL 18)

Post by legend » Mon Jun 04, 2012 10:41 am

Image
STR 10, STA 10, AGL 0, DEX 0, FGT 16, INT 5, AWE 5, PRE 5
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Fly: Flight 3, Wings • 3 points
Frightful Presence: Perception Area Affliction 17 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 85 points
Immunities: Immunity 17 (Acid Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (36 points) • 43 points
• Breath Weapon (Fire): Line Area 2 Fire Damage 18, Unreliable (5 uses) • 36 points
• Breath Weapon (Slow Gas): Cone Area Affliction 18 (Resisted by Fortitude; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 3, Limited Degree 2, Unreliable (5 uses) • 1 point
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 15 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Size: Growth 10, Permanent, Innate • 21 points
Sorcerer Spells: Array (100 points) • 153 points
• Shapechange: Morph 4, Affects Others, Increased Action 2 Linked to Variable 12 (60points) for assuming traits of new form, Affects Others • 100 points
• Animate Objects: Perception Range Summon 19 (Animated Object), Limited to Available Objects • 1 point
• Baleful Polymorph: Perception Ranged Affliction 19 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Chaos Hammer: Perception Ranged Burst Area Damage 12, Limited to creatures without Chaos descriptor, Linked to Perception Ranged Burst Area Affliction 12 (Resisted by Will; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 4, Limited Degree 2, Limited to creatures without Chaos descriptor • 1 point
• Color Spray: Cone Area Affliction 19 (Resisted by Will; Dazed & Visually Impaired, Stunned & Visually Disabled, Incapacitated & Visually Unaware), Extra Condition • 1 point
• Confusion: Perception Ranged Affliction Burst Area 19 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Control Weather: Environment 11 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 19 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 19, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Discern Location: Senses 40 (Detect Creature, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged; Detect Object, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged), Limited (must have seen creature or have one of its items, must have touched object detecting), Variable Descriptor 2• 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 16, Limited to extraplanar creatures • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 19, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 1 point
• Dominate Monster: Perception Ranged Affliction 19 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Mental Link, Subtle • 1 point
• Elemental Swarm: Summon 13, General (Earth Elemental), Multiple Minions 2, Limited (2 Large, 1 Huge, 1 Greater appear in order) • 1 point
• Earthquake: Ranged Burst Area 2 Damage 19, Limited to structures Linked to Ranged Burst Area 2 Affliction 19 (Resisted by Dodge; Dazed & Vulnerable, Stunned & Prone), Extra Condition, Instant Recovery, Limited Degree, Limited to targets on ground • 1 point
• Ethereal Jaunt: Visual Concealment 4 Linked to Insubstantial 4 • 1 point
• False Vision: Visual Illusion 19, Independent, Limited to Remote Sensing • 1 point
• Gate: Movement 3 (Dimension Travel), Portal • 1 point
• Gust of Wind: Line Area Move Object 14, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 19 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Insanity: Perception Ranged Affliction 19 (Resisted by Will; Dazed, Stunned, Controlled), Insidious, Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Permanent • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Iron Body: Impervious Toughness 21 • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Evil: Burst Area Affliction 19 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Evil descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Law: Burst Area Affliction 19 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Lawful descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 18, Split 9 • 1 point
• Mending: Ranged Healing 19, Limited to Objects, Diminshed Range 3 • 1 point
• Mind Blank: Immunity 10 (Mental Effects), Sustained Linked to Mental Concealment 2; Affects Others, Continuous, Ranged • 1 point
• Mirror Image: Visual Concealment 4, Increased DC 15, Resistible (Insight) Linked to Visual Illusion 19, Limited to duplicates of self • 1 point
• Permanent Image: Illusion 19 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 16 (All Senses), Independent • 1 point
• Polymorph Any Object: Perception Ranged Transform 14, Permanent • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 19 (Resisted by Fortitude) • 1 point
• Remove Curse: Nullify Affiliction 19 (curse), Effortless, Close • 1 point
• Repulsion: Burst Area 2 Affliction 19 (Resisted by Will; Dazed, Stunned), Reaction to creature attacking or approaching caster, Limited degree • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout, Greater: Cone Area Damage 19 Lined to Cone Area Affliction 19 (Resisted by Fortitude; Dazed & Hearing Impaired, Hearing Disabled & Stunned, Unaware), Extra Condition • 1 point
• Spell Turning: Deflect 15, Reflect, Limited to spells • 1 point
• Spike Stones: Ranged Burst Area Damage 3, Limited (areas of rocky ground or stone floors), Limited (targets on ground), Linked to Ranged Burst Area Affliction 19 (Resisted by Dodge; Hindered, Prone), Instant Recovery, Limited Degree, Limited (areas of rocky ground or stone floors), Limited (targets on ground) • 1 point
• Stone Shape: Transform 19 (reshape stone) • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 19 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Sunburst: Ranged Burst Area 2 Damage 14 Linked to Ranged Burst Area 2 Affliction 14 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to vision • 1 point
• Telekinetic Sphere: Create 19, Continuous, Impervious, Movable, Subtle 2, Limited to trapping • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
• Wall of Stone: Create 19, Impervious, Subtle 1 • 1 point
• Word of Chaos: Perception Ranged Affliction 17 (Resisted by Will), Variable Conditions, Limited to creatures without Chaos descriptor • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (55 points) • 58 points
• Wall of Stone: Create 17, Impervious, Subtle 1 • 55 points
• Move Earth: Perception Ranged Move Object 18, Limited to earth (dirt, clay, sand) • 1 point
• Stone Shape: Transform 14 (reshape stone) • 1 point
• Transmute Rock to Mud: Perception Ranged Transform 14 (natural rock to mud) • 1 point
Stone Climb: Movement 2 (Wall-Crawling), Limited to rock & stone • 2 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Defensive Attack, Eidetic Memory, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 16 (+26), Close Combat: Unarmed 4 (+20), Deception 11 (+16), Expertise: Magic 10 (+15), Insight 10 (+15), Intimidation 10 (+20), Investigation 10 (+15), Perception 10 (+15), Persuasion 10 (+15), Stealth 11 (+1)
Offenses:
Initiative +4
Breath Weapon (Acid) -, Line Area 2, Damage 18
Breath Weapon (Slow Gas) -, Cone Area, Affliction 18
Bite +20, Close, Damage 16
Claws +20, Close, Damage 14 (Crit 19-20)
Crush -, Burst Area, Damage 17
Tail Slap +20, Close, Damage 16
Tail Sweep -, Cone Area Damage 15 Linked to Cone Area Affliction 15
Wings +20, Close, Damage 13
Sorcererer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 10, Parry 15, Will 17, Fortitude 18, Toughness 21
Power Points: Abilities 62 + Power 427 + Advantages 14 + Skills 56 + Defenses 39 = 598
Descriptors: Dragon (Metallic), Earth, Magic (bite and claw attacks)

At birth, a copper dragon’s scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons’ scales pick up a green tint. A copper dragon’s pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.

A copper dragon appreciates wit and usually doesn’t harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn’t laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.

An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.

legend
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Posts: 2000
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CRYSTAL DRAGON (Wyrmling) (PL 5)

Post by legend » Mon Jun 04, 2012 11:32 am

Image
STR 2, STA 2, AGL 0, DEX 0, FGT 3, INT 0, AWE 1, PRE 0
Powers:
Immunities: Immunity 27 (Cold Effects, Fire Effects, Paralysis, Sleep Effects), Half Effect (Fire) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 2, Wings; Swimming 2) • 6 points
Natural Armor: Protection 4 • 4 points
Natural Attacks: Array (8 points) • 10 points
• Breath Weapon: Light Damage 5 Linked to Affliction 6 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to vision; Cone Area, Unreliable (5 uses) • 8 points
• Bite: Strength-based Piercing Damage 2 • 1 point
• Claws: Improved Critical • 1 point
Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 4 points
Size: Shrinking 2, Permanent, Innate • 5 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Second Chance (Surprise)
Skills: Athletics 1 (+3), Close Combat: Unarmed 2 (+5), Deception 2 (+2), Expertise: Psionics 2 (+2), Insight 2 (+3), Intimidation 0 (-1), Investigation 2 (+2), Perception 2 (+3), Persuasion 4 (+4), Sleight of Hand 2 (+2), Stealth 3 (+5)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 5 Linked to Affliction 5
Bite +5, Close, Damage 4
Claws +5, Close, Damage 2 (Crit 19-20)
Defenses: Dodge 4, Parry 4, Will 4, Fortitude 5, Toughness 6
Power Points: Abilities 16 + Powers 55 + Advantages 3 + Skills 11 + Defenses 9 = 94
Descriptors: Air, Dragon (Gem), Psionic (bite and claw attacks)

Crystal dragons are among the friendliest of the gem dragons and enjoy conversing with other creatures. Dragons of this type who dwell on the Prime Material Plane prefer to live atop high mountains. They sometimes come into conflict with White dragons and have been known to steal white dragon wyrmlings in order to raise them in a friendlier environment.

Crystal dragons are non-aggressive and will rarely start a fight without a good reason. A Crystal dragon's breath weapon is a cone of white light which blinds an opponent.

legend
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CRYSTAL DRAGON (Very Young) (PL 6)

Post by legend » Mon Jun 04, 2012 11:32 am

Image
STR 2, STA 2, AGL 0, DEX 0, FGT 5, INT 0, AWE 1, PRE 0
Powers:
Immunities: Immunity 27 (Cold Effects, Fire Effects, Paralysis, Sleep Effects), Half Effect (Fire) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 5 • 5 points
Natural Attacks: Array (9 points) • 11 points
• Breath Weapon: Light Damage 6 Linked to Affliction 6 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to vision; Cone Area, Unreliable (5 uses) • 9 points
• Bite: Strength-based Piercing Damage 3 • 1 point
• Claws: Strength-based Slashing Damage 1, Improved Critical • 1 point
Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 4 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Second Chance (Surprise)
Skills: Athletics 4 (+6), Close Combat: Unarmed 2 (+7), Deception 3 (+3), Expertise: Psionics 3 (+3), Insight 3 (+4), Investigation 3 (+3), Perception 3 (+4), Persuasion 6 (+6), Sleight of Hand 3 (+3), Stealth 4 (+4)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 6 Linked to Affliction 6
Bite +7, Close, Damage 5
Claws +7, Close, Damage 3 (Crit 19-20)
Defenses: Dodge 4, Parry 5, Will 5, Fortitude 6, Toughness 7
Power Points: Abilities 20 + Powers 52 + Advantages 4 + Skills 17 + Defenses 12 = 105
Descriptors: Air, Dragon (Gem), Psionic (bite and claw attacks)

Crystal dragons are among the friendliest of the gem dragons and enjoy conversing with other creatures. Dragons of this type who dwell on the Prime Material Plane prefer to live atop high mountains. They sometimes come into conflict with White dragons and have been known to steal white dragon wyrmlings in order to raise them in a friendlier environment.

Crystal dragons are non-aggressive and will rarely start a fight without a good reason. A Crystal dragon's breath weapon is a cone of white light which blinds an opponent.

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