LEGEND's 13 Halloween Builds: 13. TOOTH FAIRY

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DÌLÓNG (Earth Dragon, 地龙) (Very Old) (PL 15)

Post by legend » Mon Jun 04, 2012 12:01 pm

Image
STR 7, STA 7, AGL 0, DEX 0, FGT 14, INT 3, AWE 3, PRE 3
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 5 for assumed form's traits • 44 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 15, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 34 points
Frightful Presence: Perception Area Affliction 14 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 70 points
Immunities: Immunity 17 (Earth Effects, Paralysis, Sleep Effects) • 17 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 3, Penetrating, 3 Alternate Effect (Flight 3, Wings; Speed 1; Swimming 2) • 9 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (6 points) • 10 points
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 6 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Roar: Perception Area Affliction 15 (Resisted by Fortitude; Impaired, Disabled, Unaware), Reaction, Limited to hearing • 60 points
Size: Growth 7, Permanent, Innate • 15 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (75 points) • 78 points
• Earthquake: Ranged Burst Area 3 Damage 15, Limited to structures, Unreliable (5 uses), Linked to Ranged Burst Area 3 Affliction 15 (Resisted by Dodge; Dazed & Vulnerable, Stunned & Prone), Extra Condition, Instant Recovery, Limited Degree, Limited to targets on ground, Unreliable (5 uses) • 75 points
• Move Earth: Perception Ranged Move Object 15, Limited to earth (dirt, clay, sand) • 1 point
• Stone Shape: Transform 15 (reshape stone) • 1 point
• Wall of Stone: Create 15, Impervious, Subtle 1 • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Favored Environment (Underground), Improved Grab, Improved Initiative, Improved Smash, Languages 3 (Draconic, Spirit Tongue, Terran), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 15 (+22), Close Combat: Unarmed 4 (+18), Deception 9 (+12), Expertise: Gems 9 (+12), Insight 9 (+12), Intimidation 9 (+15), Investigation 9 (+12), Perception 9 (+12), Sleight of Hand 9 (+9), Stealth 16 (+9)
Offenses:
Initiative +4
Crush -, Burst Area, Damage 13
Bite +18, Close, Damage 12
Claws +18, Close, Damage 10 (Crit 19-20)
Tail Slap +18, Close, Damage 12
Wings +18, Close, Damage 9
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 8, Parry 12, Will 14, Fortitude 16, Toughness 18
Power Points: Abilities 46 + Powers 386 + Advantages 13 + Skills 49 + Defenses 34 = 528
Descriptors: Dragon (Lóng), Earth, Magic (bite and claw attacks), Spirit
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).
Dìlóng are spirits of the deep earth, masters of the earthquake and punishers of the wicked. On occasion they are commanded to reward needy communities by revealing treasure mines or underground springs, but most often they lurk in their subterranean lairs, the farther from civilization the better.

A dìlóng has the body and tail of a lion with a humanlike face. Colorful quills like the tail feathers of a peacock adorn its wings (dìlóng are the only lóng with wings), and its eyes look like molten gold with small black pupils in their midst. When it first transforms from a yúlóng, a dìlóng has light green scales, but as the creature grows, the scales darken and dark fur emerges from between them to form a thick, wiry coat. A great wyrm is nearly black in color.

Dìlóng make their lairs in deep caverns, avoiding contact with other beings. They seldom leave these lairs unless the Celestial Bureaucracy sends them on missions. Earth dragons rarely interact with other dragons, cooperating with them only when ordered to do so. Dìlóng mainly subsist on earth and stone, though they are fond of eating gold, silver, and other precious metals.

Dìlóng prefer to avoid combat, hiding in shadows or under rubble if their lairs are intruded upon. If cornered or attacked, a dìlóng first tactic is to use its earthquake ability in an attempt to bury its opponents. If this fails, the dìlóng is a vicious opponent in melee, able to attack with its wings as it gets larger.

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DÌLÓNG (Earth Dragon, 地龙) (Ancient) (PL 16)

Post by legend » Mon Jun 04, 2012 12:01 pm

Image
STR 8, STA 8, AGL 0, DEX 0, FGT 15, INT 3, AWE 3, PRE 3
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 5 for assumed form's traits • 44 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 16, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 36 points
Frightful Presence: Perception Area Affliction 15 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 75 points
Immunities: Immunity 17 (Earth Effects, Paralysis, Sleep Effects) • 17 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 3, Penetrating, 3 Alternate Effect (Flight 3, Wings; Speed 1; Swimming 2) • 9 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (6 points) • 10 points
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 6 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Roar: Perception Area Affliction 16 (Resisted by Fortitude; Impaired, Disabled, Unaware), Reaction, Limited to hearing • 64 points
Size: Growth 8, Permanent, Innate • 17 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (80 points) • 84 points
• Earthquake: Ranged Burst Area 3 Damage 16, Limited to structures, Unreliable (5 uses), Linked to Ranged Burst Area 3 Affliction 16 (Resisted by Dodge; Dazed & Vulnerable, Stunned & Prone), Extra Condition, Instant Recovery, Limited Degree, Limited to targets on ground, Unreliable (5 uses) • 80 points
• Flesh to Stone: Perception Ranged Affliction 16 (Resisted by Fortitude; Transformed), Limited to third degree, Unreliable (5 uses) • 1 point
• Move Earth: Perception Ranged Move Object 16, Limited to earth (dirt, clay, sand) • 1 point
• Stone Shape: Transform 16 (reshape stone) • 1 point
• Wall of Stone: Create 16, Impervious, Subtle 1 • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Favored Environment (Underground), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 3 (Draconic, Spirit Tongue, Terran), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 16 (+24), Close Combat: Unarmed 4 (+19), Deception 9 (+12), Expertise: Gems 9 (+12), Insight 9 (+12), Intimidation 9 (+16), Investigation 9 (+12), Perception 9 (+12), Sleight of Hand 9 (+9), Stealth 17 (+9)
Offenses:
Initiative +4
Crush -, Burst Area, Damage 14
Bite +19, Close, Damage 13
Claws +19, Close, Damage 11 (Crit 19-20)
Tail Slap +19, Close, Damage 13
Wings +19, Close, Damage 10
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 13, Will 15, Fortitude 17, Toughness 19
Power Points: Abilities 48 + Powers 405 + Advantages 4 + Skills 50 + Defenses 36 = 543
Descriptors: Dragon (Lóng), Earth, Magic (bite and claw attacks), Spirit
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Dìlóng are spirits of the deep earth, masters of the earthquake and punishers of the wicked. On occasion they are commanded to reward needy communities by revealing treasure mines or underground springs, but most often they lurk in their subterranean lairs, the farther from civilization the better.

A dìlóng has the body and tail of a lion with a humanlike face. Colorful quills like the tail feathers of a peacock adorn its wings (dìlóng are the only lóng with wings), and its eyes look like molten gold with small black pupils in their midst. When it first transforms from a yúlóng, a dìlóng has light green scales, but as the creature grows, the scales darken and dark fur emerges from between them to form a thick, wiry coat. A great wyrm is nearly black in color.

Dìlóng make their lairs in deep caverns, avoiding contact with other beings. They seldom leave these lairs unless the Celestial Bureaucracy sends them on missions. Earth dragons rarely interact with other dragons, cooperating with them only when ordered to do so. Dìlóng mainly subsist on earth and stone, though they are fond of eating gold, silver, and other precious metals.

Dìlóng prefer to avoid combat, hiding in shadows or under rubble if their lairs are intruded upon. If cornered or attacked, a dìlóng first tactic is to use its earthquake ability in an attempt to bury its opponents. If this fails, the dìlóng is a vicious opponent in melee, able to attack with its wings as it gets larger.

legend
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DÌLÓNG (Earth Dragon, 地龙) (Wyrm) (PL 18)

Post by legend » Mon Jun 04, 2012 12:01 pm

Image
STR 9, STA 9, AGL 0, DEX 0, FGT 16, INT 3, AWE 4, PRE 3
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 for assumed form's traits • 51 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 18, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 40 points
Frightful Presence: Perception Area Affliction 16 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 80 points
Immunities: Immunity 17 (Earth Effects, Paralysis, Sleep Effects) • 17 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 3, Penetrating, 3 Alternate Effect (Flight 3, Wings; Speed 1; Swimming 2) • 9 points
Natural Armor: Protection 12 • 12 points
Natural Attacks: Array (10 points) • 15 points
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 14 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 10 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Roar: Perception Area Affliction 18 (Resisted by Fortitude; Impaired, Disabled, Unaware), Reaction, Limited to hearing • 72 points
Size: Growth 9, Permanent, Innate • 19 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (90 points) • 94 points
• Earthquake: Ranged Burst Area 3 Damage 18, Limited to structures, Unreliable (5 uses), Linked to Ranged Burst Area 3 Affliction 18 (Resisted by Dodge; Dazed & Vulnerable, Stunned & Prone), Extra Condition, Instant Recovery, Limited Degree, Limited to targets on ground, Unreliable (5 uses) • 90 points
• Flesh to Stone: Perception Ranged Affliction 18 (Resisted by Fortitude; Transformed), Limited to third degree, Unreliable (5 uses) • 1 point
• Move Earth: Perception Ranged Move Object 18, Limited to earth (dirt, clay, sand) • 1 point
• Stone Shape: Transform 18 (reshape stone) • 1 point
• Wall of Stone: Create 18, Impervious, Subtle 1 • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Favored Environment (Underground), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 3 (Draconic, Spirit Tongue, Terran), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 17 (+26), Close Combat: Unarmed 4 (+20), Deception 10 (+13), Expertise: Gems 10 (+13), Insight 10 (+14), Intimidation 10 (+17), Investigation 10 (+13), Perception 10 (+14), Sleight of Hand 10 (+10), Stealth 19 (+10)
Offenses:
Initiative +4
Tail Sweep -, Cone Area, Damage 14 Linked to Affliction 14
Bite +20, Close, Damage 15
Claws +20, Close, Damage 13 (Crit 19-20)
Crush -, Burst Area, Damage 15
Tail Slap +20, Close, Damage 15
Wings +20, Close, Damage 10
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 14, Will 17, Fortitude 19, Toughness 21
Power Points: Abilities 52 + Powers 447 + Advantages 15 + Skills 55 + Defenses 40 = 609
Descriptors: Dragon (Lóng), Earth, Magic (bite and claw attacks), Spirit
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Dìlóng are spirits of the deep earth, masters of the earthquake and punishers of the wicked. On occasion they are commanded to reward needy communities by revealing treasure mines or underground springs, but most often they lurk in their subterranean lairs, the farther from civilization the better.

A dìlóng has the body and tail of a lion with a humanlike face. Colorful quills like the tail feathers of a peacock adorn its wings (dìlóng are the only lóng with wings), and its eyes look like molten gold with small black pupils in their midst. When it first transforms from a yúlóng, a dìlóng has light green scales, but as the creature grows, the scales darken and dark fur emerges from between them to form a thick, wiry coat. A great wyrm is nearly black in color.

Dìlóng make their lairs in deep caverns, avoiding contact with other beings. They seldom leave these lairs unless the Celestial Bureaucracy sends them on missions. Earth dragons rarely interact with other dragons, cooperating with them only when ordered to do so. Dìlóng mainly subsist on earth and stone, though they are fond of eating gold, silver, and other precious metals.

Dìlóng prefer to avoid combat, hiding in shadows or under rubble if their lairs are intruded upon. If cornered or attacked, a dìlóng first tactic is to use its earthquake ability in an attempt to bury its opponents. If this fails, the dìlóng is a vicious opponent in melee, able to attack with its wings as it gets larger.

legend
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DÌLÓNG (Earth Dragon, 地龙) (Great Wyrm) (PL 19)

Post by legend » Mon Jun 04, 2012 12:02 pm

Image
STR 10, STA 10, AGL 0, DEX 0, FGT 17, INT 3, AWE 4, PRE 4
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 for assumed form's traits • 51 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 19, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 42 points
Frightful Presence: Perception Area Affliction 17 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 85 points
Immunities: Immunity 17 (Earth Effects, Paralysis, Sleep Effects) • 17 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 3, Penetrating, 3 Alternate Effect (Flight 3, Wings; Speed 1; Swimming 2) • 9 points
Natural Armor: Protection 12 • 12 points
Natural Attacks: Array (10 points) • 15 points
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 15 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 10 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Roar: Perception Area Affliction 19 (Resisted by Fortitude; Impaired, Disabled, Unaware), Reaction, Limited to hearing • 76 points
Size: Growth 10, Permanent, Innate • 21 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (133 points) • 138 points
• Earthquake: Ranged Burst Area 4 Damage 19, Limited to structures, Unreliable (5 uses), Linked to Ranged Burst Area 3 Affliction 19 (Resisted by Dodge; Dazed & Vulnerable, Stunned & Prone), Extra Condition, Instant Recovery, Limited Degree, Limited to targets on ground, Unreliable (5 uses) • 133 points
• Disintegrate: Ranged Damage 19 Linked to Ranged Transform 19 (any object to dust), Unreliable (5 uses) • 1 point
• Flesh to Stone: Perception Ranged Affliction 18 (Resisted by Fortitude; Transformed), Limited to third degree, Unreliable (5 uses) • 1 point
• Move Earth: Perception Ranged Move Object 19, Limited to earth (dirt, clay, sand) • 1 point
• Stone Shape: Transform 19 (reshape stone) • 1 point
• Wall of Stone: Create 19, Impervious, Subtle 1 • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Eidetic Memory, Fast Grab, Favored Environment (Underground), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 3 (Draconic, Spirit Tongue, Terran), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 20 (+30), Close Combat: Unarmed 4 (+21), Deception 10 (+14), Expertise: Gems 10 (+13), Insight 10 (+14), Intimidation 10 (+19), Investigation 10 (+13), Perception 10 (+14), Sleight of Hand 10 (+10), Stealth 20 (+10)
Offenses:
Initiative +4
Tail Sweep -, Cone Area, Damage 15 Linked to Affliction 15
Bite +21, Close, Damage 16
Claws +21, Close, Damage 14 (Crit 19-20)
Crush -, Burst Area, Damage 17
Tail Slap +21, Close, Damage 16
Wings +21, Close, Damage 13
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 10, Parry 15, Will 18, Fortitude 20, Toughness 22
Power Points: Abilities 56 + Powers 504 + Advantages 16 + Skills 57 + Defenses 42 = 675
Descriptors: Dragon (Lóng), Earth, Magic (bite and claw attacks), Spirit
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Dìlóng are spirits of the deep earth, masters of the earthquake and punishers of the wicked. On occasion they are commanded to reward needy communities by revealing treasure mines or underground springs, but most often they lurk in their subterranean lairs, the farther from civilization the better.

A dìlóng has the body and tail of a lion with a humanlike face. Colorful quills like the tail feathers of a peacock adorn its wings (dìlóng are the only lóng with wings), and its eyes look like molten gold with small black pupils in their midst. When it first transforms from a yúlóng, a dìlóng has light green scales, but as the creature grows, the scales darken and dark fur emerges from between them to form a thick, wiry coat. A great wyrm is nearly black in color.

Dìlóng make their lairs in deep caverns, avoiding contact with other beings. They seldom leave these lairs unless the Celestial Bureaucracy sends them on missions. Earth dragons rarely interact with other dragons, cooperating with them only when ordered to do so. Dìlóng mainly subsist on earth and stone, though they are fond of eating gold, silver, and other precious metals.

Dìlóng prefer to avoid combat, hiding in shadows or under rubble if their lairs are intruded upon. If cornered or attacked, a dìlóng first tactic is to use its earthquake ability in an attempt to bury its opponents. If this fails, the dìlóng is a vicious opponent in melee, able to attack with its wings as it gets larger.

legend
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EMERALD DRAGON (Wyrmling) (PL 4)

Post by legend » Mon Jun 04, 2012 1:32 pm

Image
STR 1, STA 1, AGL 0, DEX 0, FGT 2, INT 0, AWE 1, PRE 0
Powers:
Immunities: Immunity 27 (Fire Effects, Paralysis, Sleep Effects, Sonic Effects), Half Effect (Fire Effects) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 2, Wings; Swimming 2) • 6 points
Natural Armor: Protection 3 • 3 points
Natural Attacks: Array (6 points) • 8 points
• Breath Weapon: Sonic Damage 4 Linked to Affliction 4 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing; Cone Area, Unreliable (5 uses) • 6 points
• Bite: Strength-based Piercing Damage 1 • 1 point
• Claws: Improved Critical • 1 point
Psi-Like Abilities: Array (4 points) • 5 points
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 4 points
• Object Reading: Senses 4 (Precognition), Limited to objects • 1 point
Size: Shrinking 4, Permanent, Innate • 9 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action
Skills: Close Combat: Unarmed 2 (+4), Deception 3 (+3), Expertise: Psionics 3 (+3), Insight 5 (+6), Intimidation 0 (-2), Investigation 5 (+5), Perception 5 (+6), Persuasion 3 (+3), Stealth 0 (+4)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 4 Linked to Affliction 4
Bite +4, Close, Damage 2
Claws +4, Close, Damage 1 (Crit 19-20)
Defenses: Dodge 3, Parry 4, Will 3, Fortitude 5, Toughness 4
Power Points: Abilities 12 + Powers 57 + Advantages 3 + Skills 13 + Defenses 7 = 92
Descriptors: Air, Dragon (Gem), Psionic (bite and claw attacks)

Emerald dragons are gem dragons who are inquisitive and often more knowledgeable than most sages. Emerald dragons prefer to live underground in areas close to civilization although they seldom make their presense known, making cones of inactive volcanos the favored spot for their lairs. They tend to be paranoid and distrustful of visitors and their lairs tend to have many traps.

Emerald dragons can breath a cone of sonic energy. They may also generate a cloud of fog to blind opponents.

legend
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EMERALD DRAGON (Very Young) (PL 5)

Post by legend » Mon Jun 04, 2012 1:33 pm

Image
STR 2, STA 2, AGL 0, DEX 0, FGT 3, INT 0, AWE 1, PRE 0
Powers:
Immunities: Immunity 27 (Fire Effects, Paralysis, Sleep Effects, Sonic Effects), Half Effect (Fire Effects) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 4 • 4 points
Natural Attacks: Array (8 points) • 10 points
• Breath Weapon: Sonic Damage 5 Linked to Affliction 5 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing; Cone Area, Unreliable (5 uses) • 8 points
• Bite: Strength-based Piercing Damage 2 • 1 point
• Claws: Improved Critical • 1 point
Psi-Like Abilities: Array (4 points) • 5 points
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 4 points
• Object Reading: Senses 4 (Precognition), Limited to objects • 1 point
Size: Shrinking 2, Permanent, Innate • 5 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Second Chance (Surprise)
Skills: Athletics 1 (+3), Close Combat: Unarmed 2 (+5), Deception 4 (+4), Expertise: Psionics 3 (+3), Insight 5 (+6), Intimidation 0 (-1), Investigation 5 (+5), Perception 5 (+6), Persuasion 3 (+3), Stealth 0 (+2)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 5 Linked to Affliction 5
Bite +5, Close, Damage 4
Claws +5, Close, Damage 2 (Crit 19-20)
Defenses: Dodge 4, Parry 4, Will 4, Fortitude 6, Toughness 6
Power Points: Abilities 16 + Powers 56 + Advantages 4 + Skills 14 + Defenses 10 = 100
Descriptors: Air, Dragon (Gem), Psionic (bite and claw attacks)

Emerald dragons are gem dragons who are inquisitive and often more knowledgeable than most sages. Emerald dragons prefer to live underground in areas close to civilization although they seldom make their presense known, making cones of inactive volcanos the favored spot for their lairs. They tend to be paranoid and distrustful of visitors and their lairs tend to have many traps.

Emerald dragons can breath a cone of sonic energy. They may also generate a cloud of fog to blind opponents.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

EMERALD DRAGON (Young) (PL 6)

Post by legend » Mon Jun 04, 2012 1:33 pm

Image
STR 2, STA 2, AGL 0, DEX 0, FGT 5, INT 1, AWE 1, PRE 1
Powers:
Immunities: Immunity 27 (Fire Effects, Paralysis, Sleep Effects, Sonic Effects), Half Effect (Fire Effects) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 5 • 5 points
Natural Attacks: Array (9 points) • 11 points
• Breath Weapon: Sonic Damage 6 Linked to Affliction 6 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing; Cone Area, Unreliable (5 uses) • 9 points
• Bite: Strength-based Piercing Damage 3 • 1 point
• Claws: Strength-based Slashing Damage 1, Improved Critical • 1 point
Psi-Like Abilities: Array (4 points) • 6 points
• Augmented Invisibility: Visual Concealment 4, Unreliable (5 uses) • 4 points
• Object Reading: Senses 4 (Precognition), Limited to objects • 1 point
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
Psionic Powers: Array (6 points) • 8 points
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 6 points
• Destiny Dissonance: Affliction (Resisted by Fortitude; Impaired, Disabled), Limited Degree • 1 point
• Empty Mind: Immunity 10 (Mental Effects), Sustained, Half Effect • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 4 (+6), Close Combat: Unarmed 2 (+7), Deception 4 (+5), Expertise: Psionics 4 (+5), Insight 7 (+8), Intimidation 0 (+1), Investigation 6 (+7), Perception 7 (+8), Persuasion 4 (+5)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 6 Linked to Affliction 6
Bite +7, Close, Damage 5
Claws +7, Close, Damage 3 (Crit 19-20)
Psionic Powers, Varies, Varies
Defenses: Dodge 4, Parry 5, Will 5, Fortitude 7, Toughness 7
Power Points: Abilities 24 + Powers 62 + Advantages 5 + Skills 19 + Defenses 13 = 123
Descriptors: Air, Dragon (Gem), Psionic (bite and claw attacks)

Emerald dragons are gem dragons who are inquisitive and often more knowledgeable than most sages. Emerald dragons prefer to live underground in areas close to civilization although they seldom make their presense known, making cones of inactive volcanos the favored spot for their lairs. They tend to be paranoid and distrustful of visitors and their lairs tend to have many traps.

Emerald dragons can breath a cone of sonic energy. They may also generate a cloud of fog to blind opponents.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

EMERALD DRAGON (Juvenile) (PL 8)

Post by legend » Mon Jun 04, 2012 1:33 pm

Image
STR 3, STA 2, AGL 0, DEX 0, FGT 7, INT 1, AWE 1, PRE 1
Powers:
Immunities: Immunity 27 (Fire Effects, Paralysis, Sleep Effects, Sonic Effects), Half Effect (Fire Effects) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 7 • 7 points
Natural Attacks: Array (12 points) • 14 points
• Breath Weapon: Sonic Damage 8 Linked to Affliction 8 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing; Cone Area, Unreliable (5 uses) • 12 points
• Bite: Strength-based Piercing Damage 3 • 1 point
• Claws: Strength-based Slashing Damage 1, Improved Critical • 1 point
Psi-Like Abilities: Array (16 points) • 19 points
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4, Unreliable (5 uses) • 16 points
• Augmented Invisibility: Visual Concealment 4, Unreliable (5 uses) • 1 point
• Object Reading: Senses 4 (Precognition), Limited to objects • 1 point
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
Psionic Powers: Array (11 points) • 17 points
• Distract: Perception Ranged Affliction 3 (Resisted by Will; Impaired, Disabled, Unaware), Limited (Insight, Investigation, and Perception checks), Insidious, Subtle • 11 points
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Destiny Dissonance: Affliction (Resisted by Fortitude; Impaired, Disabled), Limited Degree • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Empty Mind: Immunity 10 (Mental Effects), Sustained, Half Effect • 1 point
• Psychometry: Senses 4 (Postcognition) • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 5 (+8), Close Combat: Unarmed 2 (+9), Deception 5 (+6), Expertise: Psionics 4 (+5), Insight 7 (+8), Intimidation 0 (+1), Investigation 6 (+7), Perception 7 (+8), Persuasion 4 (+5)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 8 Linked to Affliction 8
Bite +9, Close, Damage 6
Claws +9, Close, Damage 4 (Crit 19-20)
Psionic Powers, Varies, Varies
Defenses: Dodge 5, Parry 7, Will 7, Fortitude 9, Toughness 9
Power Points: Abilities 30 + Powers 89 + Advantages 6 + Skills 20 + Defenses 18 = 163
Descriptors: Air, Dragon (Gem), Psionic (bite and claw attacks)

Emerald dragons are gem dragons who are inquisitive and often more knowledgeable than most sages. Emerald dragons prefer to live underground in areas close to civilization although they seldom make their presense known, making cones of inactive volcanos the favored spot for their lairs. They tend to be paranoid and distrustful of visitors and their lairs tend to have many traps.

Emerald dragons can breath a cone of sonic energy. They may also generate a cloud of fog to blind opponents.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

EMERALD DRAGON (Young Adult) (PL 9)

Post by legend » Mon Jun 04, 2012 1:33 pm

Image
STR 3, STA 3, AGL 0, DEX 0, FGT 8, INT 2, AWE 2, PRE 2
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 6 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 30 points
Immunities: Immunity 27 (Fire Effects, Paralysis, Sleep Effects, Sonic Effects), Half Effect (Fire Effects) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (14 points) • 18 points
• Breath Weapon: Sonic Damage 9 Linked to Affliction 9 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing; Cone Area, Unreliable (5 uses) • 14 points
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 4 • 1 point
• Wings: Strength-based Bludgeoning Damage 1 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (16 points) • 19 points
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4, Unreliable (5 uses) • 16 points
• Augmented Invisibility: Visual Concealment 4, Unreliable (5 uses) • 1 point
• Object Reading: Senses 4 (Precognition), Limited to objects • 1 point
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
Psionic Powers: Array (17 points) • 27 points
• Distract: Perception Ranged Affliction 5 (Resisted by Will; Impaired, Disabled, Unaware), Limited (Insight, Investigation, and Perception checks), Insidious, Subtle • 17 points
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Defensive Precognition: Enhanced Defenses 1 (Dodge 1) • 1 point
• Destiny Dissonance: Affliction (Resisted by Fortitude; Impaired, Disabled), Limited Degree • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Ego Whip: Perception Ranged Weaken Presence 5 (Resisted by Will), Subtle • 1 point
• Empty Mind: Immunity 10 (Mental Effects), Sustained, Half Effect • 1 point
• Escape Detection: Concealment 10, Limited to Remote Sensing • 1 point
• Mental Disruption: Burst Area Affliction 5 (Resisted by Will; Dazed, Stunned), Instant Recovery, Limited degree • 1 point
• Psychometry: Senses 4 (Postcognition) • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
Size: Growth 2, Permanent, Innate • 5 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 8 (+11), Close Combat: Unarmed 2 (+10), Deception 5 (+7), Expertise: Psionics 4 (+6), Insight 7 (+8), Intimidation 0 (+3), Investigation 7 (+9), Perception 7 (+8), Persuasion 4 (+6), Stealth 0 (-2)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 9 Linked to Affliction 9
Bite +10, Close, Damage 7
Claws +10, Close, Damage 5 (Crit 19-20)
Tail Slap +10, Close, Damage 7
Wings +10, Close, Damage 4
Psionic Powers, Varies, Varies
Defenses: Dodge 6, Parry 7, Will 8, Fortitude 10, Toughness 11
Power Points: Abilities 32 + Powers 164 + Advantages 7 + Skills 22 + Defenses 20 = 245
Descriptors: Air, Dragon (Gem), Psionic (bite and claw attacks)

Emerald dragons are gem dragons who are inquisitive and often more knowledgeable than most sages. Emerald dragons prefer to live underground in areas close to civilization although they seldom make their presense known, making cones of inactive volcanos the favored spot for their lairs. They tend to be paranoid and distrustful of visitors and their lairs tend to have many traps.

Emerald dragons can breath a cone of sonic energy. They may also generate a cloud of fog to blind opponents.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

EMERALD DRAGON (Adult) (PL 10)

Post by legend » Mon Jun 04, 2012 1:34 pm

Image
STR 4, STA 4, AGL 0, DEX 0, FGT 9, INT 2, AWE 2, PRE 2
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 7 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 35 points
Immunities: Immunity 27 (Fire Effects, Paralysis, Sleep Effects, Sonic Effects), Half Effect (Fire Effects) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (15 points) • 19 points
• Breath Weapon: Sonic Damage 10 Linked to Affliction 10 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing; Cone Area, Unreliable (5 uses) • 15 points
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 4 • 1 point
• Wings: Strength-based Bludgeoning Damage 1 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (16 points) • 20 points
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4, Unreliable (5 uses) • 16 points
• Augmented Invisibility: Visual Concealment 4, Unreliable (5 uses) • 1 point
• Legend Lore: Senses 8 (Postcognition, Precognition), Limited (important person, place, or thing) • 1 point
• Object Reading: Senses 4 (Precognition), Limited to objects • 1 point
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
Psionic Powers: Array (29 points) • 43 points
• Dispel Psionics: Perception Ranged Nullify Psionics 7, Effortless, Simultaneous, Precise • 29 points
• Body Adjustment: Healing 7, Limited to self • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Defensive Precognition: Enhanced Defenses 2 (Dodge 2) • 1 point
• Destiny Dissonance: Affliction (Resisted by Fortitude; Impaired, Disabled), Limited Degree • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Remote Viewing: Senses 5 (Remote Sensing Awareness, Accurate, Acute, Radius) • 1 point
• Distract: Perception Ranged Affliction 7 (Resisted by Will; Impaired, Disabled, Unaware), Limited (Insight, Investigation, and Perception checks), Insidious, Subtle • 1 point
• Ego Whip: Perception Ranged Weaken Presence 7 (Resisted by Will), Subtle • 1 point
• Empty Mind: Immunity 10 (Mental Effects), Sustained, Half Effect • 1 point
• Escape Detection: Concealment 10, Limited to Remote Sensing • 1 point
• Mental Disruption: Burst Area Affliction 7 (Resisted by Will; Dazed, Stunned), Instant Recovery, Limited degree • 1 point
• Psychometry: Senses 4 (Postcognition) • 1 point
• Remote Viewing: Remote Sensing (Auditory, Mental, Visual), Side-Effect 2 (Defenseless, Immobile), Subtle • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
Size: Growth 4, Permanent, Innate • 9 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 9 (+13), Close Combat: Unarmed 2 (+11), Deception 6 (+8), Expertise: Psionics 5 (+7), Insight 8 (+10), Intimidation 0 (+4), Investigation 8 (+10), Perception 9 (+11), Persuasion 5 (+7), Stealth 0 (-4)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 10 Linked to Affliction 10
Bite +11, Close, Damage 8
Claws +11, Close, Damage 6 (Crit 19-20)
Tail Slap +11, Close, Damage 8
Wings +11, Close, Damage 5
Psionic Powers, Varies, Varies
Psi-Like Abilities, Varies, Varies
Defenses: Dodge 6, Parry 8, Will 9, Fortitude 11, Toughness 12
Power Points: Abilities 30 + Powers 191 + Advantages 8 + Skills 26 + Defenses 23 = 278
Descriptors: Air, Dragon (Gem), Psionic (bite and claw attacks)

Emerald dragons are gem dragons who are inquisitive and often more knowledgeable than most sages. Emerald dragons prefer to live underground in areas close to civilization although they seldom make their presense known, making cones of inactive volcanos the favored spot for their lairs. They tend to be paranoid and distrustful of visitors and their lairs tend to have many traps.

Emerald dragons can breath a cone of sonic energy. They may also generate a cloud of fog to blind opponents.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

EMERALD DRAGON (Mature Adult) (PL 12)

Post by legend » Mon Jun 04, 2012 1:34 pm

Image
STR 5, STA 5, AGL 0, DEX 0, FGT 11, INT 3, AWE 3, PRE 3
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 8 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 40 points
Immunities: Immunity 27 (Fire Effects, Paralysis, Sleep Effects, Sonic Effects), Half Effect (Fire Effects) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (18 points) • 23 points
• Breath Weapon: Sonic Damage 12 Linked to Affliction 12 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing; Cone Area, Unreliable (5 uses) • 18 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (16 points) • 20 points
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4, Unreliable (5 uses) • 16 points
• Augmented Invisibility: Visual Concealment 4, Unreliable (5 uses) • 1 point
• Legend Lore: Senses 8 (Postcognition, Precognition), Limited (important person, place, or thing) • 1 point
• Object Reading: Senses 4 (Precognition), Limited to objects • 1 point
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
Psionic Powers: Array (37 points) • 55 points
• Dispel Psionics: Perception Ranged Nullify Psionics 9, Effortless, Simultaneous, Precise • 37 points
• Body Adjustment: Healing 9, Limited to self • 1 point
• Clairtangent Hand: Remote Sensing (Visual) 9, Feature 1 (Move Object –5, Subtle 1) • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Defensive Precognition: Enhanced Defenses 3 (Dodge 3) • 1 point
• Destiny Dissonance: Affliction (Resisted by Fortitude; Impaired, Disabled), Limited Degree • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Remote Viewing: Senses 5 (Remote Sensing Awareness, Accurate, Acute, Radius) • 1 point
• Distract: Perception Ranged Affliction 9 (Resisted by Will; Impaired, Disabled, Unaware), Limited (Insight, Investigation, and Perception checks), Insidious, Subtle • 1 point
• Ego Whip: Perception Ranged Weaken Presence 9 (Resisted by Will), Subtle • 1 point
• Empty Mind: Immunity 10 (Mental Effects), Sustained, Half Effect • 1 point
• Escape Detection: Concealment 10, Limited to Remote Sensing • 1 point
• Intellect Fortress: Burst Area Immunity 10 (Psionic Effects), Sustained, Affects Others, Half Effect, Subtle • 1 point
• Mental Disruption: Burst Area Affliction 9 (Resisted by Will; Dazed, Stunned), Instant Recovery, Limited degree • 1 point
• Psychic Crush: Perception Ranged Affliction 9 (Resisted by Will; Toughness Impaired, Toughness Disabled, Incapacitated), Subtle • 1 point
• Psychometry: Senses 4 (Postcognition) • 1 point
• Remote Viewing: Remote Sensing (Auditory, Mental, Visual), Side-Effect 2 (Defenseless, Immobile), Subtle • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Size: Growth 5, Permanent, Innate • 11 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Skill Mastery (Perception), Takedown
Skills: Athletics 12 (+17), Close Combat: Unarmed 3 (+14), Deception 6 (+9), Expertise: Psionics 6 (+9), Insight 10 (+13), Intimidation 0 (+5), Investigation 10 (+13), Perception 11 (+14), Persuasion 6 (+9), Stealth 0 (-5)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 12 Linked to Affliction 12
Bite +14, Close, Damage 10
Claws +14, Close, Damage 8 (Crit 19-20)
Crush -, Burst Area, Damage 11
Tail Slap +14, Close, Damage 10
Wings +14, Close, Damage 7
Psionic Powers, Varies, Varies
Psi-Like Abilities, Varies, Varies
Defenses: Dodge 7, Parry 10, Will 11, Fortitude 13, Toughness 14
Power Points: Abilities 40 + Powers 215 + Advantages 9 + Skills 32 + Defenses 28 = 324
Descriptors: Air, Dragon (Gem), Psionic (bite and claw attacks)

Emerald dragons are gem dragons who are inquisitive and often more knowledgeable than most sages. Emerald dragons prefer to live underground in areas close to civilization although they seldom make their presense known, making cones of inactive volcanos the favored spot for their lairs. They tend to be paranoid and distrustful of visitors and their lairs tend to have many traps.

Emerald dragons can breath a cone of sonic energy. They may also generate a cloud of fog to blind opponents.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

EMERALD DRAGON (Old) (PL 13)

Post by legend » Mon Jun 04, 2012 1:34 pm

Image
STR 6, STA 6, AGL 0, DEX 0, FGT 12, INT 3, AWE 3, PRE 3
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 10 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 50 points
Immunities: Immunity 27 (Fire Effects, Paralysis, Sleep Effects, Sonic Effects), Half Effect (Fire Effects) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (20 points) • 25 points
• Breath Weapon: Sonic Damage 13 Linked to Affliction 13 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing; Cone Area, Unreliable (5 uses) • 20 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (21 points) • 27 points
• Clairaudience/Clairvoyance: Remote Sensing 10 (Auditory, Visual), Unreliable (5 uses), Subtle • 21 points
• Augmented Invisibility: Visual Concealment 4, Unreliable (5 uses) • 1 point
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4, Unreliable (5 uses) • 1 point
• Legend Lore: Senses 8 (Postcognition, Precognition), Limited (important person, place, or thing) • 1 point
• Nondetection: Concealment 10, Affects Objects, Affects Others, Continuous, Limited to spells and powers, Resistible (Will), Unreliable (5 uses) • 1 point
• Object Reading: Senses 4 (Precognition), Limited to objects • 1 point
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
Psionic Powers: Array (45 points) • 66 points
• Dispel Psionics: Perception Ranged Nullify Psionics 11, Effortless, Simultaneous, Precise • 45 points
• Adapt Body: Immunity 85 (Environmental Conditions, Toughness Effects), Half Effect (Toughness Effects), Limited (environmrntal Toughness Effects) ; Movement 1 (Environmental Adaptation - Aquatic) • 1 point
• Body Adjustment: Healing 11, Limited to self • 1 point
• Clairtangent Hand: Remote Sensing (Visual) 11, Feature 1 (Move Object –5, Subtle 1) • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Defensive Precognition: Enhanced Defenses 4 (Dodge 4) • 1 point
• Destiny Dissonance: Affliction (Resisted by Fortitude; Impaired, Disabled), Limited Degree • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Remote Viewing: Senses 5 (Remote Sensing Awareness, Accurate, Acute, Radius) • 1 point
• Distract: Perception Ranged Affliction 11 (Resisted by Will; Impaired, Disabled, Unaware), Limited (Insight, Investigation, and Perception checks), Insidious, Subtle • 1 point
• Ego Whip: Perception Ranged Weaken Presence 11 (Resisted by Will), Subtle • 1 point
• Empty Mind: Immunity 10 (Mental Effects), Sustained, Half Effect • 1 point
• Escape Detection: Concealment 10, Limited to Remote Sensing • 1 point
• Intellect Fortress: Burst Area Immunity 10 (Psionic Effects), Sustained, Affects Others, Half Effect, Subtle • 1 point
• Mental Disruption: Burst Area Affliction 11 (Resisted by Will; Dazed, Stunned), Instant Recovery, Limited degree • 1 point
• Precognition: Senses 4 (Precognition) • 1 point
• Psychic Crush: Perception Ranged Affliction 11 (Resisted by Will; Toughness Impaired, Toughness Disabled, Incapacitated), Subtle • 1 point
• Psychometry: Senses 4 (Postcognition) • 1 point
• Remote Viewing: Remote Sensing (Auditory, Mental, Visual), Side-Effect 2 (Defenseless, Immobile), Subtle • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• Tower of Iron Will: Burst Area Immunity 10 (Psionics), Affects Others, Concentration • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Size: Growth 6, Permanent, Innate • 13 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Fast Grab, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Skill Mastery (Perception), Takedown
Skills: Athletics 13 (+19), Close Combat: Unarmed 3 (+15), Deception 7 (+10), Expertise: Psionics 7 (+10), Insight 12 (+15), Intimidation 0 (+6), Investigation 11 (+14), Perception 12 (+15), Persuasion 7 (+10), Stealth 0 (-6)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 13 Linked to Affliction 13
Bite +15, Close, Damage 11
Claws +15, Close, Damage 9 (Crit 19-20)
Crush -, Burst Area, Damage 12
Tail Slap +15, Close, Damage 11
Wings +15, Close, Damage 8
Psionic Powers, Varies, Varies
Psi-Like Abilities, Varies, Varies
Defenses: Dodge 7, Parry 11, Will 12, Fortitude 14, Toughness 15
Power Points: Abilities 42 + Powers 247 + Advantages 9 + Skills 36 + Defenses 29 = 363
Descriptors: Air, Dragon (Gem), Psionic (bite and claw attacks)

Emerald dragons are gem dragons who are inquisitive and often more knowledgeable than most sages. Emerald dragons prefer to live underground in areas close to civilization although they seldom make their presense known, making cones of inactive volcanos the favored spot for their lairs. They tend to be paranoid and distrustful of visitors and their lairs tend to have many traps.

Emerald dragons can breath a cone of sonic energy. They may also generate a cloud of fog to blind opponents.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

EMERALD DRAGON (Very Old) (PL 15)

Post by legend » Mon Jun 04, 2012 1:34 pm

Image
STR 7, STA 7, AGL 0, DEX 0, FGT 13, INT 3, AWE 3, PRE 3
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 12 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 60 points
Immunities: Immunity 27 (Fire Effects, Paralysis, Sleep Effects, Sonic Effects), Half Effect (Fire Effects) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 10 • 10 points
Natural Attacks: Array (23 points) • 28 points
• Breath Weapon: Sonic Damage 15 Linked to Affliction 15 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing; Cone Area, Unreliable (5 uses) • 23 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (23 points) • 29 points
• Clairaudience/Clairvoyance: Remote Sensing 11 (Auditory, Visual), Unreliable (5 uses), Subtle • 23 points
• Augmented Invisibility: Visual Concealment 4, Unreliable (5 uses) • 1 point
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4, Unreliable (5 uses) • 1 point
• Legend Lore: Senses 8 (Postcognition, Precognition), Limited (important person, place, or thing) • 1 point
• Nondetection: Concealment 10, Affects Objects, Affects Others, Continuous, Limited to spells and powers, Resistible (Will), Unreliable (5 uses) • 1 point
• Object Reading: Senses 4 (Precognition), Limited to objects • 1 point
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
Psionic Powers: Array (53 points) • 77 points
• Dispel Psionics: Perception Ranged Nullify Psionics 13, Effortless, Simultaneous, Precise • 53 points
• Adapt Body: Immunity 85 (Environmental Conditions, Toughness Effects), Half Effect (Toughness Effects), Limited (environmrntal Toughness Effects) ; Movement 1 (Environmental Adaptation - Aquatic) • 1 point
• Body Adjustment: Healing 13, Limited to self • 1 point
• Clairtangent Hand: Remote Sensing (Visual) 13, Feature 1 (Move Object –5, Subtle 1) • 1 point
• Cloud Mind: Concealment 10, Passive, Resistible by Will • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Defensive Precognition: Enhanced Defenses 6 (Dodge 5, Parry 1) • 1 point
• Destiny Dissonance: Affliction (Resisted by Fortitude; Impaired, Disabled), Limited Degree • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Remote Viewing: Senses 5 (Remote Sensing Awareness, Accurate, Acute, Radius) • 1 point
• Discern Location: Senses 40 (Detect Creature, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged; Detect Object, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged), Limited (must have seen creature or have one of its items, must have touched object detecting), Variable Descriptor 2 • 1 point
• Distract: Perception Ranged Affliction 13 (Resisted by Will; Impaired, Disabled, Unaware), Limited (Insight, Investigation, and Perception checks), Insidious, Subtle • 1 point
• Ego Whip: Perception Ranged Weaken Presence 13 (Resisted by Will), Subtle • 1 point
• Empty Mind: Immunity 10 (Mental Effects), Sustained, Half Effect • 1 point
• Escape Detection: Concealment 10, Limited to Remote Sensing • 1 point
• Find the Path: Senses 15 (Detect Destination, Accurate, Acute, Extended 8, Radius, Ranged; Direction Sense), Feature (Detects shortest path), Variable Descriptor (Destination) • 1 point
• Intellect Fortress: Burst Area Immunity 10 (Psionic Effects), Sustained, Affects Others, Half Effect, Subtle • 1 point
• Mental Disruption: Burst Area Affliction 13 (Resisted by Will; Dazed, Stunned), Instant Recovery, Limited degree • 1 point
• Precognition: Senses 4 (Precognition) • 1 point
• Psychic Crush: Perception Ranged Affliction 13 (Resisted by Will; Toughness Impaired, Toughness Disabled, Incapacitated), Subtle • 1 point
• Psychometry: Linked to Senses 4 (Postcognition) • 1 point
• Remote Viewing: Remote Sensing (Auditory, Mental, Visual), Side-Effect 2 (Defenseless, Immobile), Subtle • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• Tower of Iron Will: Burst Area Immunity 10 (Psionics), Affects Others, Concentration • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Size: Growth 7, Permanent, Innate • 15 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Fast Grab, Improved Grab, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Skill Mastery (Perception), Takedown
Skills: Athletics 13 (+20), Close Combat: Unarmed 4 (+17), Deception 9 (+12), Expertise: Psionics 7 (+10), Insight 12 (+15), Intimidation 0 (+6), Investigation 12 (+15), Perception 12 (+15), Persuasion 7 (+10), Stealth 0 (-7)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 15 Linked to Affliction 15
Bite +17, Close, Damage 12
Claws +17, Close, Damage 10 (Crit 19-20)
Crush -, Burst Area, Damage 13
Tail Slap +17, Close, Damage 12
Wings +17, Close, Damage 9
Psionic Powers, Varies, Varies
Psi-Like Abilities, Varies, Varies
Defenses: Dodge 8, Parry 12, Will 14, Fortitude 16, Toughness 17
Power Points: Abilities 44 + Powers 276 + Advantages 11 + Skills 38 + Defenses 35 = 404
Descriptors: Air, Dragon (Gem), Psionic (bite and claw attacks)

Emerald dragons are gem dragons who are inquisitive and often more knowledgeable than most sages. Emerald dragons prefer to live underground in areas close to civilization although they seldom make their presense known, making cones of inactive volcanos the favored spot for their lairs. They tend to be paranoid and distrustful of visitors and their lairs tend to have many traps.

Emerald dragons can breath a cone of sonic energy. They may also generate a cloud of fog to blind opponents.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

EMERALD DRAGON (Ancient) (PL 16)

Post by legend » Mon Jun 04, 2012 1:35 pm

Image
STR 8, STA 8, AGL 0, DEX 0, FGT 14, INT 3, AWE 3, PRE 3
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 14 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 70 points
Immunities: Immunity 27 (Fire Effects, Paralysis, Sleep Effects, Sonic Effects), Half Effect (Fire Effects) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (24 points) • 29 points
• Breath Weapon: Sonic Damage 16 Linked to Affliction 16 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing; Cone Area, Unreliable (5 uses) • 24 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (25 points) • 32 points
• Clairaudience/Clairvoyance: Remote Sensing 12 (Auditory, Visual), Unreliable (5 uses), Subtle • 25 points
• Augmented Invisibility: Visual Concealment 4, Unreliable (5 uses) • 1 point
• Control Sound: Auditory Illusion 16 • 1 point
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4, Unreliable (5 uses) • 1 point
• Legend Lore: Senses 8 (Postcognition, Precognition), Limited (important person, place, or thing) • 1 point
• Nondetection: Concealment 10, Affects Objects, Affects Others, Continuous, Limited to spells and powers, Resistible (Will), Unreliable (5 uses) • 1 point
• Object Reading: Senses 4 (Precognition), Limited to objects • 1 point
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
Psionic Powers: Array (75 points) • 102 points
• Recall Death: Perception Ranged Affliction 15 (Resisted by Will; Toughness Impaired, Toughness Disabled, Incapacitated), Progressive • 75 points
• Adapt Body: Immunity 85 (Environmental Conditions, Toughness Effects), Half Effect (Toughness Effects), Limited (environmrntal Toughness Effects) ; Movement 1 (Environmental Adaptation - Aquatic) • 1 point
• Body Adjustment: Healing 15, Limited to self • 1 point
• Clairtangent Hand: Remote Sensing (Visual) 15, Feature 1 (Move Object –5, Subtle 1) • 1 point
• Cloud Mind: Concealment 10, Passive, Resistible by Will • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Defensive Precognition: Enhanced Defenses 4 (Dodge 4) • 1 point
• Destiny Dissonance: Affliction (Resisted by Fortitude; Impaired, Disabled), Limited Degree • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Remote Viewing: Senses 5 (Remote Sensing Awareness, Accurate, Acute, Radius) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Discern Location: Senses 40 (Detect Creature, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged; Detect Object, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged), Limited (must have seen creature or have one of its items, must have touched object detecting), Variable Descriptor 2 • 1 point
• Dispel Psionics: Perception Ranged Nullify Psionics 15, Effortless, Simultaneous, Precise • 1 point
• Distract: Perception Ranged Affliction 15 (Resisted by Will; Impaired, Disabled, Unaware), Limited (Insight, Investigation, and Perception checks), Insidious, Subtle • 1 point
• Ego Whip: Perception Ranged Weaken Presence 15 (Resisted by Will), Subtle • 1 point
• Empty Mind: Immunity 10 (Mental Effects), Sustained, Half Effect • 1 point
• Escape Detection: Concealment 10, Limited to Remote Sensing • 1 point
• Find the Path: Senses 15 (Detect Destination, Accurate, Acute, Extended 8, Radius, Ranged; Direction Sense), Feature (Detects shortest path), Variable Descriptor (Destination) • 1 point
• Intellect Fortress: Burst Area Immunity 10 (Psionic Effects), Sustained, Affects Others, Half Effect, Subtle • 1 point
• Mental Disruption: Burst Area Affliction 15 (Resisted by Will; Dazed, Stunned), Instant Recovery, Limited degree • 1 point
• Precognition: Senses 4 (Precognition) • 1 point
• Psychic Crush: Perception Ranged Affliction 15 (Resisted by Will; Toughness Impaired, Toughness Disabled, Incapacitated), Subtle • 1 point
• Psychometry: Senses 4 (Postcognition) • 1 point
• Remote Viewing: Remote Sensing (Auditory, Mental, Visual), Side-Effect 2 (Defenseless, Immobile), Subtle • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• Tower of Iron Will: Burst Area Immunity 10 (Psionics), Affects Others, Concentration • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
• Ultrablast: Burst Area Damage 15, Alternate Resistance (Will) • 1 point
Size: Growth 8, Permanent, Innate • 17 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Skill Mastery (Perception), Takedown
Skills: Athletics 14 (+22), Close Combat: Unarmed 4 (+18), Deception 9 (+12), Expertise: Psionics 8 (+11), Insight 13 (+16), Intimidation 0 (+7), Investigation 14 (+17), Perception 14 (+17), Persuasion 8 (+11), Stealth 0 (-8)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 16 Linked to Affliction 16
Bite +18, Close, Damage 13
Claws +18, Close, Damage 11 (Crit 19-20)
Crush -, Burst Area, Damage 14
Tail Slap +18, Close, Damage 13
Wings +18, Close, Damage 10
Psionic Powers, Varies, Varies
Psi-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 13, Will 15, Fortitude 17, Toughness 19
Power Points: Abilities 46 + Powers 318 + Advantages 12 + Skills 42 + Defenses 37 = 455
Descriptors: Air, Dragon (Gem), Psionic (bite and claw attacks)

Emerald dragons are gem dragons who are inquisitive and often more knowledgeable than most sages. Emerald dragons prefer to live underground in areas close to civilization although they seldom make their presense known, making cones of inactive volcanos the favored spot for their lairs. They tend to be paranoid and distrustful of visitors and their lairs tend to have many traps.

Emerald dragons can breath a cone of sonic energy. They may also generate a cloud of fog to blind opponents.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

EMERALD DRAGON (Wyrm) (PL 17)

Post by legend » Mon Jun 04, 2012 1:35 pm

Image
STR 9, STA 9, AGL 0, DEX 0, FGT 15, INT 4, AWE 4, PRE 4
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 15 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 75 points
Immunities: Immunity 27 (Fire Effects, Paralysis, Sleep Effects, Sonic Effects), Half Effect (Fire Effects) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (26 points) • 32 points
• Breath Weapon: Sonic Damage 17 Linked to Affliction 17 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing; Cone Area, Unreliable (5 uses) • 26 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 14 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (27 points) • 34 points
• Clairaudience/Clairvoyance: Remote Sensing 13 (Auditory, Visual), Unreliable (5 uses), Subtle • 27 points
• Augmented Invisibility: Visual Concealment 4, Unreliable (5 uses) • 1 point
• Control Sound: Auditory Illusion 16 • 1 point
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4, Unreliable (5 uses) • 1 point
• Legend Lore: Senses 8 (Postcognition, Precognition), Limited (important person, place, or thing) • 1 point
• Nondetection: Concealment 10, Affects Objects, Affects Others, Continuous, Limited to spells and powers, Resistible (Will), Unreliable (5 uses) • 1 point
• Object Reading: Senses 4 (Precognition), Limited to objects • 1 point
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
Psionic Powers: Array (85 points) • 115 points
• Recall Death: Perception Ranged Affliction 17 (Resisted by Will; Toughness Impaired, Toughness Disabled, Incapacitated), Progressive • 85 points
• Adapt Body: Immunity 85 (Environmental Conditions, Toughness Effects), Half Effect (Toughness Effects), Limited (environmrntal Toughness Effects) ; Movement 1 (Environmental Adaptation - Aquatic) • 1 point
• Body Adjustment: Healing 17, Limited to self • 1 point
• Clairtangent Hand: Remote Sensing (Visual) 17, Feature 1 (Move Object –5, Subtle 1) • 1 point
• Cloud Mind: Concealment 10, Passive, Resistible by Will • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Correspond: Mental Communication 5, Dimensional • 1 point
• Defensive Precognition: Enhanced Defenses 5 (Dodge 5) • 1 point
• Destiny Dissonance: Affliction (Resisted by Fortitude; Impaired, Disabled), Limited Degree • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Remote Viewing: Senses 5 (Remote Sensing Awareness, Accurate, Acute, Radius) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Discern Location: Senses 40 (Detect Creature, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged; Detect Object, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged), Limited (must have seen creature or have one of its items, must have touched object detecting), Variable Descriptor 2 • 1 point
• Dispel Psionics: Perception Ranged Nullify Psionics 17, Effortless, Simultaneous, Precise • 1 point
• Distract: Perception Ranged Affliction 17 (Resisted by Will; Impaired, Disabled, Unaware), Limited (Insight, Investigation, and Perception checks), Insidious, Subtle • 1 point
• Ego Whip: Perception Ranged Weaken Presence 17 (Resisted by Will), Subtle • 1 point
• Escape Detection: Concealment 10, Limited to Remote Sensing • 1 point
• Find the Path: Senses 15 (Detect Destination, Accurate, Acute, Extended 8, Radius, Ranged; Direction Sense), Feature (Detects shortest path), Variable Descriptor (Destination) • 1 point
• Find Traps: Senses 7 (Detect Traps, Accurate, Acute, Analytical, Radius, Ranged) • 1 point
• Intellect Fortress: Burst Area Immunity 10 (Psionic Effects), Sustained, Affects Others, Half Effect, Subtle • 1 point
• Mental Disruption: Burst Area Affliction 17 (Resisted by Will; Dazed, Stunned), Instant Recovery, Limited degree • 1 point
• Mind Blank: Immunity 10 (Mental Effects), Affects Others, Sustained • 1 point
• Precognition: Senses 4 (Precognition) • 1 point
• Psychic Crush: Perception Ranged Affliction 17 (Resisted by Will; Toughness Impaired, Toughness Disabled, Incapacitated), Subtle • 1 point
• Psychometry: Senses 4 (Postcognition) • 1 point
• Remote Viewing: Remote Sensing (Auditory, Mental, Visual), Side-Effect 2 (Defenseless, Immobile), Subtle • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• Tower of Iron Will: Burst Area Immunity 10 (Psionics), Affects Others, Concentration • 1 point
• True Metabolism: Regeneration 17 • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
• Ultrablast: Burst Area Damage 17, Alternate Resistance (Will) • 1 point
Size: Growth 9, Permanent, Innate • 19 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Skill Mastery (Perception), Takedown
Skills: Athletics 15 (+24), Close Combat: Unarmed 4 (+19), Deception 9 (+13), Expertise: Psionics 9 (+13), Insight 15 (+19), Intimidation 0 (+8), Investigation 16 (+20), Perception 15 (+19), Persuasion 9 (+13), Stealth 0 (-9)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 17 Linked to Affliction 17
Bite +19, Close, Damage 15
Claws +19, Close, Damage 13 (Crit 19-20)
Crush -, Burst Area, Damage 16
Tail Slap +19, Close, Damage 15
Tail Sweep -, Cone Area Damage 14 Linked to Cone Area Affliction 14
Wings +19, Close, Damage 12
Psionic Powers, Varies, Varies
Psi-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 14, Will 16, Fortitude 18, Toughness 20
Power Points: Abilities 54 + Powers 343 + Advantages 13 + Skills 46 + Defenses 39 = 495
Descriptors: Air, Dragon (Gem), Psionic (bite and claw attacks)

Emerald dragons are gem dragons who are inquisitive and often more knowledgeable than most sages. Emerald dragons prefer to live underground in areas close to civilization although they seldom make their presense known, making cones of inactive volcanos the favored spot for their lairs. They tend to be paranoid and distrustful of visitors and their lairs tend to have many traps.

Emerald dragons can breath a cone of sonic energy. They may also generate a cloud of fog to blind opponents.

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