LEGEND's 13 Halloween Builds: 13. TOOTH FAIRY

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Joined: Wed Oct 13, 2010 4:12 am

GREEN DRAGON (Young) (PL 8)

Post by legend » Mon Jun 04, 2012 2:28 pm

Image
STR 3, STA 2, AGL 0, DEX 0, FGT 7, INT 1, AWE 2, PRE 1
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Immunities: Immunity 17 (Acid Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 7 • 7 points
Natural Attacks: Array (8 points) • 10 points
• Breath Weapon: Cone Area Acid Damage 8, Unreliable (5 uses) • 8 points
• Bite: Strength-based Piercing Damage 3 • 1 point
• Claws: Strength-based Slashing Damage 1, Improved Critical • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 5 (+8), Close Combat: Unarmed 2 (+9), Deception 3 (+4), Expertise: Magic 3 (+4), Insight 3 (+5), Intimidation 3 (+4), Investigation 3 (+4), Perception 3 (+5), Persuasion 3 (+4), Sleight of Hand 3 (+3), Stealth 5 (+5)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 8
Bite +9, Close, Damage 6
Claws +9, Close, Damage 4 (Crit 19-20)
Defenses: Dodge 5, Parry 7, Will 7, Fortitude 8, Toughness 9
Power Points: Abilities 32 + Powers 47 + Advantages 5 + Skills 18 + Defenses 14 = 116
Descriptors: Air, Dragon (Chromatic), Magic (bite and claw attacks)

A wyrmling green dragon’s scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.

Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly - it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

GREEN DRAGON (Juvenile) (PL 9)

Post by legend » Mon Jun 04, 2012 2:29 pm

Image
STR 3, STA 3, AGL 0, DEX 0, FGT 8, INT 1, AWE 2, PRE 1
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Immunities: Immunity 17 (Acid Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (9 points) • 13 points
• Breath Weapon: Cone Area Acid Damage 9, Unreliable (5 uses) • 9 points
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 4 • 1 point
• Wings: Strength-based Bludgeoning Damage 1 • 1 point
Size: Growth 2, Permanent, Innate • 5 points
Sorcerer Spells: Array (6 points) • 13 points
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 6 points
• Charm Person: Perception Ranged Affliction 2 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 1, Continuous, Independent, Limited to lanterns or torches • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 1 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 1 • 1 point
• Mending: Ranged Healing 2, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 8 (+11), Close Combat: Unarmed 2 (+10), Deception 3 (+4), Expertise: Magic 3 (+4), Insight 3 (+5), Intimidation 3 (+5), Investigation 3 (+4), Perception 3 (+5), Persuasion 3 (+4), Sleight of Hand 3 (+3), Stealth 6 (+4)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 9
Bite +10, Close, Damage 7
Claws +10, Close, Damage 5 (Crit 19-20)
Tail Slap +10, Close, Damage 7
Wings +10, Close, Damage 4
Sorcerer Spells, Varies, Varies
Defenses: Dodge 6, Parry 7, Will 8, Fortitude 9, Toughness 11
Power Points: Abilities 28 + Powers 69 + Advantages 6 + Skills 20 + Defenses 19 = 142
Descriptors: Air, Dragon (Chromatic), Magic (bite and claw attacks)

A wyrmling green dragon’s scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.

Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly - it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

GREEN DRAGON (Young Adult) (PL 10)

Post by legend » Mon Jun 04, 2012 2:29 pm

Image
STR 4, STA 4, AGL 0, DEX 0, FGT 10, INT 2, AWE 2, PRE 2
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 7 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 35 points
Immunities: Immunity 17 (Acid Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (10 points) • 14 points
• Breath Weapon: Cone Area Acid Damage 10, Unreliable (5 uses) • 10 points
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 4 • 1 point
• Wings: Strength-based Bludgeoning Damage 1 • 1 point
Size: Growth 4, Permanent, Innate • 9 points
Sorcerer Spells: Array (12 points) • 21 points
• Hypnotism: Perception Ranged Burst Area Affliction 3 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 12 points
• Charm Person: Perception Ranged Affliction 4 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 3, Continuous, Independent, Limited to lanterns or torches • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 4, Split 2 • 1 point
• Mending: Ranged Healing 3, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 3 (Resisted by Fortitude) • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 9 (+13), Close Combat: Unarmed 2 (+12), Deception 6 (+8), Expertise: Magic 4 (+6), Insight 4 (+6), Intimidation 4 (+8), Investigation 4 (+6), Perception 4 (+6), Persuasion 4 (+6), Sleight of Hand 4 (+4), Stealth 7 (+3)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 10
Bite +12, Close, Damage 8
Claws +12, Close, Damage 6 (Crit 19-20)
Tail Slap +12, Close, Damage 8
Wings +12, Close, Damage 5
Sorcerer Spells, Varies, Varies
Defenses: Dodge 6, Parry 8, Will 9, Fortitude 10, Toughness 12
Power Points: Abilities 32 + Powers 147 + Advantages 7 + Skills 25 + Defenses 21 = 232
Descriptors: Air, Dragon (Chromatic), Magic (bite and claw attacks)

A wyrmling green dragon’s scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.

Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly - it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

GREEN DRAGON (Adult) (PL 12)

Post by legend » Mon Jun 04, 2012 2:29 pm

Image
STR 5, STA 5, AGL 0, DEX 0, FGT 11, INT 2, AWE 2, PRE 2
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 8 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 40 points
Immunities: Immunity 17 (Acid Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (12 points) • 17 points
• Breath Weapon: Cone Area Acid Damage 12, Unreliable (5 uses) • 12 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 5, Permanent, Innate • 11 points
Sorcerer Spells: Array (23 points) • 37 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 2 (10 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 23 points
• Charm Person: Perception Ranged Affliction 6 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 5, Continuous, Independent, Limited to lanterns or torches • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 5, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 5 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 6, Split 3 • 1 point
• Mending: Ranged Healing 5, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 5 (Resisted by Fortitude) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Ventriloquism: Auditory Illusion 6, Limited to normal voice or any sound that you can normally make • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Suggestion: Perception Ranged Affliction 12 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 9 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 12 (+17), Close Combat: Unarmed 2 (+13), Deception 5 (+7), Expertise: Magic 5 (+7), Insight 5 (+7), Intimidation 5 (+9), Investigation 5 (+7), Perception 5 (+7), Persuasion 5 (+7), Sleight of Hand 5 (+5), Stealth 8 (+3)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 12
Bite +13, Close, Damage 10
Claws +13, Close, Damage 8 (Crit 19-20)
Crush -, Burst Area, Damage 11
Tail Slap +13, Close, Damage 10
Wings +13, Close, Damage 7
Sorcerer Spells, Varies, Varies
Suggestion -, Perception Ranged, Affliction 12
Defenses: Dodge 7, Parry 9, Will 11, Fortitude 12, Toughness 14
Power Points: Abilities 34 + Powers 186 + Advantages 8 + Skills 31 + Defenses 27 = 287
Descriptors: Air, Dragon (Chromatic), Magic (bite and claw attacks)

A wyrmling green dragon’s scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.

Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly - it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

GREEN DRAGON (Mature Adult) (PL 13)

Post by legend » Mon Jun 04, 2012 2:30 pm

Image
STR 6, STA 6, AGL 0, DEX 0, FGT 12, INT 3, AWE 3, PRE 3
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 10 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 50 points
Immunities: Immunity 17 (Acid Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (13 points) • 18 points
• Breath Weapon: Cone Area Acid Damage 13, Unreliable (5 uses) • 13 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 6, Permanent, Innate • 13 points
Sorcerer Spells: Array (37 points) • 57 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 4 (20 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 37 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 5 points
• Charm Person: Perception Ranged Affliction 8 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 7, Continuous, Independent, Limited to lanterns or torches • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 7 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 7, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dispel Magic: Perception Ranged Nullify Magic 7, Broad, Simultaneous, Precise • 1 point
• Gust of Wind: Line Area Move Object 7, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 7 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 8, Split 4 • 1 point
• Mending: Ranged Healing 7, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 7 (Resisted by Fortitude) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• Ventriloquism: Auditory Illusion 8, Limited to normal voice or any sound that you can normally make • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Suggestion: Perception Ranged Affliction 13 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 10 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Favored Environment (Air), Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 13 (+19), Close Combat: Unarmed 3 (+15), Deception 6 (+9), Expertise: Magic 6 (+9), Insight 6 (+9), Intimidation 6 (+12), Investigation 6 (+9), Perception 6 (+9), Persuasion 6 (+9), Sleight of Hand 6 (+6), Stealth 8 (+2)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 13
Bite +15, Close, Damage 11
Claws +15, Close, Damage 9 (Crit 19-20)
Crush -, Burst Area, Damage 12
Tail Slap +15, Close, Damage 11
Wings +15, Close, Damage 8
Sorcerer Spells, Varies, Varies
Suggestion -, Perception Ranged, Affliction 12
Defenses: Dodge 7, Parry 11, Will 12, Fortitude 14, Toughness 15
Power Points: Abilities 42 + Powers 217 + Advantages 9 + Skills 36 + Defenses 29 = 333
Descriptors: Air, Dragon (Chromatic), Magic (bite and claw attacks)

A wyrmling green dragon’s scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.

Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly - it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

GREEN DRAGON (Old) (PL 15)

Post by legend » Mon Jun 04, 2012 2:30 pm

Image
STR 7, STA 7, AGL 0, DEX 0, FGT 13, INT 3, AWE 3, PRE 3
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 12 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 60 points
Immunities: Immunity 17 (Acid Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 10 • 10 points
Natural Attacks: Array (15 points) • 20 points
• Breath Weapon: Cone Area Acid Damage 15, Unreliable (5 uses) • 15 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 7, Permanent, Innate • 15 points
Sorcerer Spells: Array (51 points) • 77 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 (30 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 51 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 5 points
• Charm Person: Perception Ranged Affliction 10 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 9 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Dancing Lights: Visual Illusion 9, Continuous, Independent, Limited to lanterns or torches • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 9 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 9, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dispel Magic: Perception Ranged Nullify Magic 9, Broad, Simultaneous, Precise • 1 point
• Gust of Wind: Line Area Move Object 9, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 9 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Chaos: Burst Area Affliction 9 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Good descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Good: Burst Area Affliction 9 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Good descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 10, Split 5 • 1 point
• Mending: Ranged Healing 9, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 9 (Resisted by Fortitude) • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Shout: Cone Area Damage 9 Lined to Cone Area Affliction 9 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• Ventriloquism: Auditory Illusion 10, Limited to normal voice or any sound that you can normally make • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (45 points) • 46 points
• Plant Growth: Perception Ranged Burst Area 3 Affliction 15 (Resisted by Dodge, Overcome by Damage; Hindered), Limited degree 2, Limited to targets moving on ground • 45 points
• Suggestion: Perception Ranged Affliction 15 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Fast Grab, Favored Environment (Air), Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 13 (+20), Close Combat: Unarmed 4 (+17), Deception 7 (+10), Expertise: Magic 6 (+9), Insight 6 (+9), Intimidation 7 (+13), Investigation 6 (+9), Perception 7 (+10), Persuasion 6 (+9), Sleight of Hand 7 (+7), Stealth 9 (+2)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 15
Bite +17, Close, Damage 12
Claws +17, Close, Damage 10 (Crit 19-20)
Crush -, Burst Area, Damage 13
Tail Slap +17, Close, Damage 12
Wings +17, Close, Damage 9
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 8, Parry 12, Will 14, Fortitude 16, Toughness 17
Power Points: Abilities 44 + Powers 288 + Advantages 10 + Skills 39 + Defenses 35 = 416
Descriptors: Air, Dragon (Chromatic), Magic (bite and claw attacks)

A wyrmling green dragon’s scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.

Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly - it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

GREEN DRAGON (Very Old) (PL 16)

Post by legend » Mon Jun 04, 2012 2:30 pm

Image
STR 8, STA 8, AGL 0, DEX 0, FGT 14, INT 3, AWE 3, PRE 3
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 14 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 70 points
Immunities: Immunity 17 (Acid Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (16 points) • 21 points
• Breath Weapon: Cone Area Acid Damage 16, Unreliable (5 uses) • 16 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 8, Permanent, Innate • 17 points
Sorcerer Spells: Array (65 points) • 94 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 8 (40 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 65 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 1 point
• Bestow Curse: Affliction 11 (Resisted by Will; Impaired, Disabled), Progressive, Limited Degree, Permanent, Insidious, Subtle • 1 point
• Charm Person: Perception Ranged Affliction 12 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 11 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 11 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 11, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dispel Magic: Perception Ranged Nullify Magic 11, Broad, Simultaneous, Precise • 1 point
• Feeblemind: Perception Ranged Weaken Mental Abilities 9 (Resisted by Will), Broad, Simultaneous, Progressive • 1 point
• Gust of Wind: Line Area Move Object 11, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 11 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Chaos: Burst Area Affliction 11 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Good descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Good: Burst Area Affliction 11 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Good descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 12, Split 6 • 1 point
• Mending: Ranged Healing 11, Limited to Objects, Diminshed Range 3 • 1 point
• Mirage Arcana: Illusion 11 (All Senses), Continuous, Limited to structures and terrain • 1 point
• Persistent Image: Illusion 10 (All Senses), Independent • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 11 (Resisted by Fortitude) • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout: Cone Area Damage 11 Lined to Cone Area Affliction 11 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (48 points) • 49 points
• Plant Growth: Perception Ranged Burst Area 3 Affliction 16 (Resisted by Dodge, Overcome by Damage; Hindered), Limited degree 2, Limited to targets moving on ground • 48 points
• Suggestion: Perception Ranged Affliction 16 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Fast Grab, Favored Environment (Air), Improved Grab, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 14 (+22), Close Combat: Unarmed 4 (+18), Deception 7 (+10), Expertise: Magic 7 (+10), Insight 7 (+10), Intimidation 7 (+14), Investigation 7 (+10), Perception 7 (+10), Persuasion 7 (+10), Sleight of Hand 7 (+7), Stealth 10 (+1)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 16
Bite +18, Close, Damage 13
Claws +18, Close, Damage 11 (Crit 19-20)
Crush -, Burst Area, Damage 14
Tail Slap +18, Close, Damage 13
Wings +18, Close, Damage 10
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 13, Will 15, Fortitude 16, Toughness 19
Power Points: Abilities 46 + Powers 322 + Advantages 11 + Skills 42 + Defenses 36 = 457
Descriptors: Air, Dragon (Chromatic), Magic (bite and claw attacks)

A wyrmling green dragon’s scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.

Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly - it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.

legend
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Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

GREEN DRAGON (Ancient) (PL 17)

Post by legend » Mon Jun 04, 2012 2:30 pm

Image
STR 9, STA 9, AGL 0, DEX 0, FGT 15, INT 4, AWE 4, PRE 4
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 15 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 75 points
Immunities: Immunity 17 (Acid Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (17 points) • 23 points
• Breath Weapon: Cone Area Acid Damage 17, Unreliable (5 uses) • 17 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 14 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Size: Growth 9, Permanent, Innate • 19 points
Sorcerer Spells: Array (72 points) • 107 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 9 (45 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 72 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 1 point
• Baleful Polymorph: Perception Ranged Affliction 13 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Bestow Curse: Affliction 13 (Resisted by Will; Impaired, Disabled), Progressive, Limited Degree, Permanent, Insidious, Subtle • 1 point
• Charm Person: Perception Ranged Affliction 14 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 13 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 13, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 10, Limited to extraplanar creatures • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 13, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 1 point
• Feeblemind: Perception Ranged Weaken Mental Abilities 10 (Resisted by Will), Broad, Simultaneous, Progressive • 1 point
• Gust of Wind: Line Area Move Object 13, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Chaos: Burst Area Affliction 13 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Good descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Good: Burst Area Affliction 13 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Good descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 12, Split 6 • 1 point
• Mending: Ranged Healing 13, Limited to Objects, Diminshed Range 3 • 1 point
• Mirage Arcana: Illusion 13 (All Senses), Continuous, Limited to structures and terrain • 1 point
• Permanent Image: Illusion 13 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 11 (All Senses), Independent • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 13 (Resisted by Fortitude) • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout: Cone Area Damage 13 Lined to Cone Area Affliction 13 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (53 points) • 55 points
• Dominate Person: Perception Ranged Affliction 17 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 53 points
• Plant Growth: Perception Ranged Burst Area 3 Affliction 17 (Resisted by Dodge, Overcome by Damage; Hindered), Limited degree 2, Limited to targets moving on ground • 1 point
• Suggestion: Perception Ranged Affliction 17 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Fast Grab, Favored Environment (Air), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 15 (+24), Close Combat: Unarmed 4 (+19), Deception 9 (+13), Expertise: Magic 8 (+12), Insight 8 (+12), Intimidation 8 (+16), Investigation 8 (+12), Perception 8 (+12), Persuasion 8 (+12), Sleight of Hand 8 (+8), Stealth 10 (+1)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 17
Bite +19, Close, Damage 15
Claws +19, Close, Damage 13 (Crit 19-20)
Crush -, Burst Area, Damage 16
Tail Slap +19, Close, Damage 15
Tail Sweep -, Cone Area Damage 14 Linked to Cone Area Affliction 14
Wings +19, Close, Damage 12
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 14, Will 16, Fortitude 17, Toughness 20
Power Points: Abilities 54 + Powers 350 + Advantages 12 + Skills 47 + Defenses 38 = 501
Descriptors: Air, Dragon (Chromatic), Magic (bite and claw attacks)

A wyrmling green dragon’s scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.

Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly - it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

GREEN DRAGON (Wyrm) (PL 18)

Post by legend » Mon Jun 04, 2012 2:31 pm

Image
STR 10, STA 10, AGL 0, DEX 0, FGT 16, INT 4, AWE 4, PRE 4
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 16 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 80 points
Immunities: Immunity 17 (Acid Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (18 points) • 24 points
• Breath Weapon: Cone Area Acid Damage Damage 18, Unreliable (5 uses) • 18 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 15 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Size: Growth 10, Permanent, Innate • 21 points
Sorcerer Spells: Array (79 points) • 120 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 10 (50 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 79 points
• Antimagic Field: Burst Area Nullify Magic 11, Broad, Effortless, Simultaneous, Close, Reaction to magic used or entering area • 1 point
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 1 point
• Baleful Polymorph: Perception Ranged Affliction 15 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Bestow Curse: Affliction 15 (Resisted by Will; Impaired, Disabled), Progressive, Limited Degree, Permanent, Insidious, Subtle • 1 point
• Charm Person: Perception Ranged Affliction 16 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 15 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 15 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 15, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 12, Limited to extraplanar creatures • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 15, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 1 point
• Feeblemind: Perception Ranged Weaken Mental Abilities 11 (Resisted by Will), Broad, Simultaneous, Progressive • 1 point
• Gust of Wind: Line Area Move Object 15, Close, Limited direction • 1 point
• Hold Person, Mass: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Hindered; Immobile; Paralyzed), Progressive, Selective, Limited to creatures with the Humanoid descriptor • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 15 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Chaos: Burst Area Affliction 15 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Good descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Good: Burst Area Affliction 15 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Good descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 14, Split 7 • 1 point
• Mending: Ranged Healing 15, Limited to Objects, Diminshed Range 3 • 1 point
• Mirage Arcana: Illusion 15 (All Senses), Continuous, Limited to structures and terrain • 1 point
• Permanent Image: Illusion 15 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 13 (All Senses), Independent • 1 point
• Plane Shift: Movement 3 (Dimension Travel), Affects Others, Increased Mass 5 • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 15 (Resisted by Fortitude) • 1 point
• Repulsion: Burst Area 2 Affliction 15 (Resisted by Will; Dazed, Stunned), Reaction to creature attacking or approaching caster, Limited degree • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout: Cone Area Damage 15 Lined to Cone Area Affliction 15 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Spell Turning: Deflect 15, Reflect, Limited to spells • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 15 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
• Waves of Exhaustion: Cone Area Affliction 15 (Resisted by Fortitude; Fatigued, Exhausted), Progressive, Limited degree • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (56 points) • 58 points
• Dominate Person: Perception Ranged Affliction 18 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 56 points
• Plant Growth: Perception Ranged Burst Area 3 Affliction 18 (Resisted by Dodge, Overcome by Damage; Hindered), Limited degree 2, Limited to targets moving on ground • 1 point
• Suggestion: Perception Ranged Affliction 18 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Favored Environment (Air), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 16 (+26), Close Combat: Unarmed 4 (+20), Deception 9 (+13), Expertise: Magic 9 (+13), Insight 9 (+13), Intimidation 9 (+18), Investigation 9 (+13), Perception 9 (+13), Persuasion 9 (+13), Sleight of Hand 9 (+9), Stealth 12 (+2)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 18
Bite +20, Close, Damage 16
Claws +20, Close, Damage 14 (Crit 19-20)
Crush -, Burst Area, Damage 17
Tail Slap +20, Close, Damage 16
Tail Sweep -, Cone Area Damage 15 Linked to Cone Area Affliction 15
Wings +20, Close, Damage 13
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 10, Parry 15, Will 17, Fortitude 18, Toughness 21
Power Points: Abilities 56 + Power 374 + Advantages 13 + Skills 52 + Defenses 40 = 535
Descriptors: Air, Dragon (Chromatic), Magic (bite and claw attacks)

A wyrmling green dragon’s scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.

Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly - it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

GREEN DRAGON (Great Wyrm) (PL 19)

Post by legend » Mon Jun 04, 2012 2:31 pm

Image
STR 11, STA 11, AGL 0, DEX 0, FGT 17, INT 5, AWE 5, PRE 5
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 17 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 85 points
Immunities: Immunity 17 (Acid Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 3, Wings) • 4 points
Natural Armor: Protection 12 • 12 points
Natural Attacks: Array (19 points) • 25 points
• Breath Weapon: Cone Area Acid Damage 19, Unreliable (5 uses) • 19 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 16 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Size: Growth 11, Permanent, Innate • 23 points
Sorcerer Spells: Array (86 points) • 133 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 11 (55 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 86 points
• Antimagic Field: Burst Area Nullify Magic 12, Broad, Effortless, Simultaneous, Close, Reaction to magic used or entering area • 1 point
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 1 point
• Baleful Polymorph: Perception Ranged Affliction 17 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Bestow Curse: Affliction 17 (Resisted by Will; Impaired, Disabled), Progressive, Limited Degree, Permanent, Insidious, Subtle • 1 point
• Charm Monster, Mass: Perception Ranged Burst Affliction 17 (Resisted by Will; Controlled), Selective, Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Resistible (Insight) • 1 point
• Color Spray: Cone Area Affliction 17 (Resisted by Will; Dazed & Visually Impaired, Stunned & Visually Disabled, Incapacitated & Visually Unaware), Extra Condition • 1 point
• Confusion: Perception Ranged Affliction Burst Area 17 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Control Weather: Environment 9 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 17 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 17, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Discern Location: Senses 40 (Detect Creature, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged; Detect Object, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged), Limited (must have seen creature or have one of its items, must have touched object detecting), Variable Descriptor 2 • 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 14, Limited to extraplanar creatures • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 17, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 19 points
• Feeblemind: Perception Ranged Weaken Mental Abilities 12 (Resisted by Will), Broad, Simultaneous, Progressive • 1 point
• Gust of Wind: Line Area Move Object 17, Close, Limited direction • 1 point
• Hold Person, Mass: Perception Ranged Burst Area Affliction 14 (Resisted by Will; Hindered; Immobile; Paralyzed), Progressive, Selective, Limited to creatures with the Humanoid descriptor • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 17 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Chaos: Burst Area Affliction 17 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Good descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Good: Burst Area Affliction 17 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Good descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 16, Split 8 • 1 point
• Mending: Ranged Healing 17, Limited to Objects, Diminshed Range 3 • 1 point
• Mind Blank: Immunity 10 (Mental Effects), Sustained Linked to Mental Concealment 2; Affects Others, Continuous, Ranged • 1 point
• Mirage Arcana: Illusion 17 (All Senses), Continuous, Limited to structures and terrain • 1 point
• Permanent Image: Illusion 17 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 14 (All Senses), Independent • 1 point
• Plane Shift: Movement 3 (Dimension Travel), Affects Others, Increased Mass 5 • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 17 (Resisted by Fortitude) • 1 point
• Reduce Person, Mass: Ranged Burst Area Shrinking 17, Affects Others, Attack (Resisted by Fortitude), Limited to creatures with Humanoid descriptor • 1 point
• Remove Curse: Nullify Affiliction 17 (curse), Effortless, Close • 1 point
• Repulsion: Burst Area 2 Affliction 17 (Resisted by Will; Dazed, Stunned), Reaction to creature attacking or approaching caster, Limited degree • 1 point
• Reverse Gravity: Perception Ranged Cylinder Area Move Object 17, Limited to up • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout, Greater: Cone Area Damage 17 Lined to Cone Area Affliction 17 (Resisted by Fortitude; Dazed & Hearing Impaired, Hearing Disabled & Stunned, Unaware), Extra Condition • 1 point
• Spell Turning: Deflect 15, Reflect, Limited to spells • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 17 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Telekinetic Sphere: Create 17, Continuous, Impervious, Movable, Subtle 2, Limited to trapping • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
• Waves of Exhaustion: Cone Area Affliction 17 (Resisted by Fortitude; Fatigued, Exhausted), Progressive, Limited degree • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (59 points) • 62 points
• Dominate Person: Perception Ranged Affliction 19 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 59 points
• Command Plants: Perception Ranged Affliction 19 (Resisted by Fortitude; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Plant descriptor, Resistible (Insight); Comprehend 2 (Plants) • 1 point
• Plant Growth: Perception Ranged Burst Area 3 Affliction 19 (Resisted by Dodge, Overcome by Damage; Hindered), Limited degree 2, Limited to targets moving on ground • 1 point
• Suggestion: Perception Ranged Affliction 19 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Eidetic Memory, Fast Grab, Favored Environment (Air), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 16 (+27), Close Combat: Unarmed 4 (+21), Deception 10 (+15), Expertise: Magic 10 (+15), Insight 10 (+15), Intimidation 10 (+20), Investigation 10 (+15), Perception 10 (+15), Persuasion 10 (+15), Sleight of Hand 10 (+10), Stealth 12 (+1)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 19
Bite +21, Close, Damage 17
Claws +21, Close, Damage 16 (Crit 19-20)
Crush -, Burst Area, Damage 18
Tail Slap +21, Close, Damage 17
Tail Sweep -, Cone Area Damage 16 Linked to Cone Area Affliction 16
Wings +21, Close, Damage 14
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 10, Parry 15, Will 18, Fortitude 19, Toughness 23
Power Points: Abilities 64 + Power 400 + Advantages 14 + Skills 56 + Defenses 41 = 575
Descriptors: Air, Dragon (Chromatic), Magic (bite and claw attacks)

legend
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JIĀOLÓNG (River Dragon, 蛟龙) (Juvenile) (PL 10)

Post by legend » Mon Jun 04, 2012 2:59 pm

Image
STR 4, STA 4, AGL 1, DEX 0, FGT 8, INT 3, AWE 4, PRE 3
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 4 for assumed form's traits • 37 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Detect Thoughts: Mind Reading 10, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 24 points
Immunities: Immunity 7 (Paralysis, Sleep Effects) • 7 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, 2 Alternate Effect (Speed 1, Swimming 4) • 6 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (4 points) • 6 points
• Bite: Strength-based Piercing Damage 4 • 4 points
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 4 • 1 point
Size: Growth 4, Permanent, Innate • 9 points
Spell-Like Abilities: Array (30 points) • 35 points
• Control Water: Perception Ranged Cylinder Area Move Object 10, Limited to water • 30 points
• Augury: Senses 4 (Precognition) • 1 points
• Bane: Burst Area Affliction 10 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Cause Rain: Environment 10 (Visibility 2) • 1 point
• Plane Shift: Movement 1 (Dimension Travel 1 – Spirit World) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Favored Environment (Aquatic), Improved Initiative, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Second Chance (Surprise)
Skills: Athletics 7 (+11), Close Combat: Unarmed 2 (+10), Deception 6 (+9), Expertise: Gems 6 (+9), Insight 6 (+10), Intimidation 6 (+11), Investigation 6 (+9), Perception 6 (+10), Persuasion 6 (+9), Sleight of Hand 6 (+6), Stealth 7 (+4)
Offenses:
Initiative +4
Bite +10, Close, Damage 8
Claws +10, Close, Damage 6 (Crit 19-20)
Tail Slap +10, Close, Damage 8
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 6, Parry 8, Will 10, Fortitude 9, Toughness 12
Power Points: Abilities 38 + Powers 145 + Advantages 7 + Skills 32 + Defenses 21 = 243
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

A jiāolóng lives in each river and lake in certain lands. Jiāolóng are spirits of rain and water, patrons of the arts and scholarship, and among the most honorable and noble of spirits. They are frequently encountered in human form, often attended by lesser nature spirits (also in human form) or shénlóng.

In its natural form, a jiāolóng has a long, serpentine body with four short legs and webbed feet. Its scales are various shades of scintillating blue and green, shifting to brilliant yellow on the belly. It boasts a multicolored beard and a pair of long, white horns.

Jiāolóng dwell in magical palaces located in the Spirit World beneath the waters they protect. Regardless of the size of the river or lake, the palace is always opulent and immense. Unless freely given by the jiāolóng, items taken from the palace become worthless upon reaching the surface. Jiāolóng sometimes entertain virtuous scholars and artists on lavishly decorated boats, posing as wealthy nobles or government officials.

Young jiāolóng are often attracted to humans, occasionally resulting in secret love affairs and marriages. Such liaisons usually end sadly, often with the death of the human. Children born of such marriages are river spirit folk.

Jiāolóng can eat any type of mineral or gem, but they also have a taste for fish and sheep.

Jiāolóng prefer to avoid combat, but they fight fiercely to protect their domains. Since they spend so much time in human form, they are usually well equipped, fighting with magic weapons and using a variety of magic items.
Last edited by legend on Mon Jun 04, 2012 3:00 pm, edited 1 time in total.

legend
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Posts: 2000
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JIĀOLÓNG (River Dragon, 蛟龙) (Young Adult) (PL 1

Post by legend » Mon Jun 04, 2012 2:59 pm

Image
STR 6, STA 6, AGL 0, DEX 0, FGT 9, INT 3, AWE 4, PRE 3
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 5 for assumed form's traits • 44 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 11, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 26 points
Frightful Presence: Perception Area Affliction 9 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 45 points
Immunities: Immunity 7 (Paralysis, Sleep Effects) • 7 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, 2 Alternate Effect (Speed 1, Swimming 4) • 6 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (5 points) • 8 points
• Crush: Burst Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller • 5 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
Size: Growth 6, Permanent, Innate • 13 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (33 points) • 38 points
• Control Water: Perception Ranged Cylinder Area Move Object 11, Limited to water • 33 points
• Augury: Senses 4 (Precognition) • 1 points
• Bane: Burst Area Affliction 11 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Cause Rain: Environment 10 (Visibility 2) • 1 point
• Plane Shift: Movement 1 (Dimension Travel 1 – Spirit World) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Favored Environment (Aquatic), Improved Initiative, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 7 (+13), Close Combat: Unarmed 2 (+11), Deception 7 (+10), Expertise: Gems 7 (+10), Insight 7 (+11), Intimidation 7 (+13), Investigation 7 (+10), Perception 7 (+11), Persuasion 7 (+10), Sleight of Hand 7 (+7), Stealth 7 (+1)
Offenses:
Initiative +4
Crush -, Burst Area, Damage 11
Bite +11, Close, Damage 11
Claws +11, Close, Damage 9 (Crit 19-20)
Tail Slap +11, Close, Damage 11
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 6, Parry 8, Will 11, Fortitude 10, Toughness 14
Power Points: Abilities 38 + Powers 238 + Advantages 8 + Skills 36 + Defenses 22 = 342
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

A jiāolóng lives in each river and lake in certain lands. Jiāolóng are spirits of rain and water, patrons of the arts and scholarship, and among the most honorable and noble of spirits. They are frequently encountered in human form, often attended by lesser nature spirits (also in human form) or shénlóng.

In its natural form, a jiāolóng has a long, serpentine body with four short legs and webbed feet. Its scales are various shades of scintillating blue and green, shifting to brilliant yellow on the belly. It boasts a multicolored beard and a pair of long, white horns.

Jiāolóng dwell in magical palaces located in the Spirit World beneath the waters they protect. Regardless of the size of the river or lake, the palace is always opulent and immense. Unless freely given by the jiāolóng, items taken from the palace become worthless upon reaching the surface. Jiāolóng sometimes entertain virtuous scholars and artists on lavishly decorated boats, posing as wealthy nobles or government officials.

Young jiāolóng are often attracted to humans, occasionally resulting in secret love affairs and marriages. Such liaisons usually end sadly, often with the death of the human. Children born of such marriages are river spirit folk.

Jiāolóng can eat any type of mineral or gem, but they also have a taste for fish and sheep.

Jiāolóng prefer to avoid combat, but they fight fiercely to protect their domains. Since they spend so much time in human form, they are usually well equipped, fighting with magic weapons and using a variety of magic items.
Last edited by legend on Mon Jun 04, 2012 3:00 pm, edited 1 time in total.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

JIĀOLÓNG (River Dragon, 蛟龙) (Adult) (PL 13)

Post by legend » Mon Jun 04, 2012 3:00 pm

Image
STR 7, STA 7, AGL 0, DEX 0, FGT 10, INT 3, AWE 4, PRE 4
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 5 for assumed form's traits • 44 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 13, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 30 points
Frightful Presence: Perception Area Affliction 10 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 50 points
Immunities: Immunity 7 (Paralysis, Sleep Effects) • 7 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, 2 Alternate Effect (Speed 1, Swimming 4) • 6 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (6 points) • 9 points
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 6 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
Size: Growth 7, Permanent, Innate • 15 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (52 points) • 60 points
• Control Winds: Perception Ranged Cylinder Area Move Object 13 • 52 points
• Augury: Senses 4 (Precognition) • 1 points
• Bane: Burst Area Affliction 13 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Cause Rain: Environment 10 (Visibility 2) • 1 point
• Control Water: Perception Ranged Cylinder Area Move Object 13, Limited to water • 1 point
• Dispel Evil: Perception Ranged Nullify Evil Effects 13, Simultaneous, Precise • 1 point
• Plane Shift: Movement 1 (Dimension Travel 1 – Spirit World) • 1 point
• Remove Curse: Nullify Affiliction 13 (curse), Effortless, Close • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Favored Environment (Aquatic), Improved Initiative, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 10 (+17), Close Combat: Unarmed 3 (+13), Deception 8 (+12), Expertise: Gems 8 (+11), Insight 8 (+12), Intimidation 8 (+15), Investigation 8 (+11), Perception 8 (+12), Persuasion 8 (+12), Sleight of Hand 8 (+8), Stealth 9 (+2)
Offenses:
Initiative +4
Crush -, Burst Area, Damage 13
Bite +13, Close, Damage 12
Claws +13, Close, Damage 10 (Crit 19-20)
Tail Slap +13, Close, Damage 12
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 7, Parry 9, Will 13, Fortitude 12, Toughness 16
Power Points: Abilities 42 + Powers 273 + Advantages 9 + Skills 43 + Defenses 28 = 395
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

A jiāolóng lives in each river and lake in certain lands. Jiāolóng are spirits of rain and water, patrons of the arts and scholarship, and among the most honorable and noble of spirits. They are frequently encountered in human form, often attended by lesser nature spirits (also in human form) or shénlóng.

In its natural form, a jiāolóng has a long, serpentine body with four short legs and webbed feet. Its scales are various shades of scintillating blue and green, shifting to brilliant yellow on the belly. It boasts a multicolored beard and a pair of long, white horns.

Jiāolóng dwell in magical palaces located in the Spirit World beneath the waters they protect. Regardless of the size of the river or lake, the palace is always opulent and immense. Unless freely given by the jiāolóng, items taken from the palace become worthless upon reaching the surface. Jiāolóng sometimes entertain virtuous scholars and artists on lavishly decorated boats, posing as wealthy nobles or government officials.

Young jiāolóng are often attracted to humans, occasionally resulting in secret love affairs and marriages. Such liaisons usually end sadly, often with the death of the human. Children born of such marriages are river spirit folk.

Jiāolóng can eat any type of mineral or gem, but they also have a taste for fish and sheep.

Jiāolóng prefer to avoid combat, but they fight fiercely to protect their domains. Since they spend so much time in human form, they are usually well equipped, fighting with magic weapons and using a variety of magic items.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

JIĀOLÓNG (River Dragon, 蛟龙) (Mature Adult) (PL 14)

Post by legend » Mon Jun 04, 2012 3:01 pm

Image
STR 8, STA 8, AGL 0, DEX 0, FGT 11, INT 3, AWE 4, PRE 4
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 5 for assumed form's traits • 44 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 14, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 32 points
Frightful Presence: Perception Area Affliction 12 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 60 points
Immunities: Immunity 7 (Paralysis, Sleep Effects) • 7 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, 2 Alternate Effect (Speed 1, Swimming 4) • 6 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (6 points) • 9 points
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 6 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
Size: Growth 8, Permanent, Innate • 17 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (56 points) • 64 points
• Control Winds: Perception Ranged Cylinder Area Move Object 14 • 56 points
• Augury: Senses 4 (Precognition) • 1 points
• Bane: Burst Area Affliction 14 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Cause Rain: Environment 10 (Visibility 2) • 1 point
• Control Water: Perception Ranged Cylinder Area Move Object 14, Limited to water • 1 point
• Dispel Evil: Perception Ranged Nullify Evil Effects 14, Simultaneous, Precise • 1 point
• Plane Shift: Movement 1 (Dimension Travel 1 – Spirit World) • 1 point
• Remove Curse: Nullify Affiliction 14 (curse), Effortless, Close • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Favored Environment (Aquatic), Improved Initiative, Improved Smash, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 10 (+18), Close Combat: Unarmed 3 (+14), Deception 9 (+13), Expertise: Gems 9 (+12), Insight 9 (+13), Intimidation 9 (+17), Investigation 9 (+12), Perception 9 (+13), Persuasion 9 (+13), Sleight of Hand 9 (+9), Stealth 9 (+1)
Offenses:
Initiative +4
Crush -, Burst Area, Damage 14
Bite +14, Close, Damage 13
Claws +14, Close, Damage 11 (Crit 19-20)
Tail Slap +14, Close, Damage 13
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 7, Parry 11, Will 14, Fortitude 13, Toughness 17
Power Points: Abilities 44 + Powers 291 + Advantages 10 + Skills 47 + Defenses 30 = 422
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

A jiāolóng lives in each river and lake in certain lands. Jiāolóng are spirits of rain and water, patrons of the arts and scholarship, and among the most honorable and noble of spirits. They are frequently encountered in human form, often attended by lesser nature spirits (also in human form) or shénlóng.

In its natural form, a jiāolóng has a long, serpentine body with four short legs and webbed feet. Its scales are various shades of scintillating blue and green, shifting to brilliant yellow on the belly. It boasts a multicolored beard and a pair of long, white horns.

Jiāolóng dwell in magical palaces located in the Spirit World beneath the waters they protect. Regardless of the size of the river or lake, the palace is always opulent and immense. Unless freely given by the jiāolóng, items taken from the palace become worthless upon reaching the surface. Jiāolóng sometimes entertain virtuous scholars and artists on lavishly decorated boats, posing as wealthy nobles or government officials.

Young jiāolóng are often attracted to humans, occasionally resulting in secret love affairs and marriages. Such liaisons usually end sadly, often with the death of the human. Children born of such marriages are river spirit folk.

Jiāolóng can eat any type of mineral or gem, but they also have a taste for fish and sheep.

Jiāolóng prefer to avoid combat, but they fight fiercely to protect their domains. Since they spend so much time in human form, they are usually well equipped, fighting with magic weapons and using a variety of magic items.

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JIĀOLÓNG (River Dragon, 蛟龙) (Old) (PL 15)

Post by legend » Mon Jun 04, 2012 3:01 pm

Image
STR 9, STA 9, AGL 0, DEX 0, FGT 12, INT 4, AWE 4, PRE 4
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 for assumed form's traits • 51 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 15, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 34 points
Frightful Presence: Perception Area Affliction 14 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 70 points
Immunities: Immunity 7 (Paralysis, Sleep Effects) • 7 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, 2 Alternate Effect (Speed 1, Swimming 4) • 6 points
Natural Armor: Protection 10 • 10 points
Natural Attacks: Array (10 points) • 14 points
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 14 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 10 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
Size: Growth 9, Permanent, Innate • 19 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (64 points) • 74 points
• Master of the Rolling River: Damage 15 Linked to Move Object 15, Limited direction (away from burst's center); Burst Area, Ranged, Limited to originating from bodies of water, Indirect 4 (water source) • 64 points
• Augury: Senses 4 (Precognition) • 1 points
• Bane: Burst Area Affliction 15 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Cause Rain: Environment 10 (Visibility 2) • 1 point
• Control Water: Perception Ranged Cylinder Area Move Object 15, Limited to water • 1 point
• Control Winds: Perception Ranged Cylinder Area Move Object 15 • 1 point
• Dispel Evil: Perception Ranged Nullify Evil Effects 15, Simultaneous, Precise • 1 point
• Major Creation: Create 15, Continuous, Innate, Subtle • 1 point
• Plane Shift: Movement 1 (Dimension Travel 1 – Spirit World) • 1 point
• Remove Curse: Nullify Affiliction 15 (curse), Effortless, Close • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Favored Environment (Aquatic), Improved Initiative, Improved Smash, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 10 (+19), Close Combat: Unarmed 3 (+15), Deception 10 (+14), Expertise: Gems 10 (+14), Insight 10 (+14), Intimidation 10 (+18), Investigation 10 (+14), Perception 10 (+14), Persuasion 10 (+14), Sleight of Hand 10 (+10), Stealth 11 (+2)
Offenses:
Initiative +4
Tail Sweep -, Cone Area, Damage 14 Linked to Affliction 14
Bite +15, Close, Damage 15
Claws +15, Close, Damage 13 (Crit 19-20)
Crush -, Burst Area, Damage 15
Tail Slap +15, Close, Damage 15
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 8, Parry 11, Will 15, Fortitude 14, Toughness 19
Power Points: Abilities 48 + Powers 328 + Advantages 11 + Skills 52 + Defenses 33 = 472
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

A jiāolóng lives in each river and lake in certain lands. Jiāolóng are spirits of rain and water, patrons of the arts and scholarship, and among the most honorable and noble of spirits. They are frequently encountered in human form, often attended by lesser nature spirits (also in human form) or shénlóng.

In its natural form, a jiāolóng has a long, serpentine body with four short legs and webbed feet. Its scales are various shades of scintillating blue and green, shifting to brilliant yellow on the belly. It boasts a multicolored beard and a pair of long, white horns.

Jiāolóng dwell in magical palaces located in the Spirit World beneath the waters they protect. Regardless of the size of the river or lake, the palace is always opulent and immense. Unless freely given by the jiāolóng, items taken from the palace become worthless upon reaching the surface. Jiāolóng sometimes entertain virtuous scholars and artists on lavishly decorated boats, posing as wealthy nobles or government officials.

Young jiāolóng are often attracted to humans, occasionally resulting in secret love affairs and marriages. Such liaisons usually end sadly, often with the death of the human. Children born of such marriages are river spirit folk.

Jiāolóng can eat any type of mineral or gem, but they also have a taste for fish and sheep.

Jiāolóng prefer to avoid combat, but they fight fiercely to protect their domains. Since they spend so much time in human form, they are usually well equipped, fighting with magic weapons and using a variety of magic items.

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