
STR 10, STA 10, AGL 0, DEX 0, FGT 14, INT 4, AWE 4, PRE 4
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 for assumed form's traits • 51 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 17, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 38 points
Frightful Presence: Perception Area Affliction 16 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 80 points
Immunities: Immunity 7 (Paralysis, Sleep Effects) • 7 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, 2 Alternate Effect (Speed 1, Swimming 4) • 6 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (10 points) • 14 points
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 15 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 10 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
Size: Growth 10, Permanent, Innate • 21 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (72 points) • 82 points
• Master of the Rolling River: Damage 17 Linked to Move Object 17, Limited direction (away from burst's center); Burst Area, Ranged, Limited to originating from bodies of water, Indirect 4 (water source) • 72 points
• Augury: Senses 4 (Precognition) • 1 points
• Bane: Burst Area Affliction 17 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Cause Rain: Environment 10 (Visibility 2) • 1 point
• Control Water: Perception Ranged Cylinder Area Move Object 17, Limited to water • 1 point
• Control Winds: Perception Ranged Cylinder Area Move Object 17 • 1 point
• Dispel Evil: Perception Ranged Nullify Evil Effects 17, Simultaneous, Precise • 1 point
• Major Creation: Create 17, Continuous, Innate, Subtle • 1 point
• Plane Shift: Movement 1 (Dimension Travel 1 – Spirit World) • 1 point
• Remove Curse: Nullify Affiliction 17 (curse), Effortless, Close • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Favored Environment (Aquatic), Improved Grab, Improved Initiative, Improved Smash, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 12 (+22), Close Combat: Unarmed 4 (+18), Deception 11 (+15), Expertise: Gems 11 (+15), Insight 11 (+15), Intimidation 11 (+20), Investigation 11 (+15), Perception 11 (+15), Persuasion 11 (+15), Sleight of Hand 11 (+11), Stealth 12 (+2)
Offenses:
Initiative +4
Tail Sweep -, Cone Area, Damage 15 Linked to Affliction 15
Bite +18, Close, Damage 16
Claws +18, Close, Damage 14 (Crit 19-20)
Crush -, Burst Area, Damage 17
Tail Slap +18, Close, Damage 16
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 12, Will 17, Fortitude 16, Toughness 21
Power Points: Abilities 52 + Powers 353 + Advantages 12 + Skills 58 + Defenses 36 = 511
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).
A jiāolóng lives in each river and lake in certain lands. Jiāolóng are spirits of rain and water, patrons of the arts and scholarship, and among the most honorable and noble of spirits. They are frequently encountered in human form, often attended by lesser nature spirits (also in human form) or shénlóng.
In its natural form, a jiāolóng has a long, serpentine body with four short legs and webbed feet. Its scales are various shades of scintillating blue and green, shifting to brilliant yellow on the belly. It boasts a multicolored beard and a pair of long, white horns.
Jiāolóng dwell in magical palaces located in the Spirit World beneath the waters they protect. Regardless of the size of the river or lake, the palace is always opulent and immense. Unless freely given by the jiāolóng, items taken from the palace become worthless upon reaching the surface. Jiāolóng sometimes entertain virtuous scholars and artists on lavishly decorated boats, posing as wealthy nobles or government officials.
Young jiāolóng are often attracted to humans, occasionally resulting in secret love affairs and marriages. Such liaisons usually end sadly, often with the death of the human. Children born of such marriages are river spirit folk.
Jiāolóng can eat any type of mineral or gem, but they also have a taste for fish and sheep.
Jiāolóng prefer to avoid combat, but they fight fiercely to protect their domains. Since they spend so much time in human form, they are usually well equipped, fighting with magic weapons and using a variety of magic items.








