LEGEND's 13 Halloween Builds: 13. TOOTH FAIRY

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JIĀOLÓNG (River Dragon, 蛟龙) (Very Old) (PL 17)

Post by legend » Mon Jun 04, 2012 3:02 pm

Image
STR 10, STA 10, AGL 0, DEX 0, FGT 14, INT 4, AWE 4, PRE 4
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 for assumed form's traits • 51 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 17, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 38 points
Frightful Presence: Perception Area Affliction 16 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 80 points
Immunities: Immunity 7 (Paralysis, Sleep Effects) • 7 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, 2 Alternate Effect (Speed 1, Swimming 4) • 6 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (10 points) • 14 points
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 15 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 10 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
Size: Growth 10, Permanent, Innate • 21 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (72 points) • 82 points
• Master of the Rolling River: Damage 17 Linked to Move Object 17, Limited direction (away from burst's center); Burst Area, Ranged, Limited to originating from bodies of water, Indirect 4 (water source) • 72 points
• Augury: Senses 4 (Precognition) • 1 points
• Bane: Burst Area Affliction 17 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Cause Rain: Environment 10 (Visibility 2) • 1 point
• Control Water: Perception Ranged Cylinder Area Move Object 17, Limited to water • 1 point
• Control Winds: Perception Ranged Cylinder Area Move Object 17 • 1 point
• Dispel Evil: Perception Ranged Nullify Evil Effects 17, Simultaneous, Precise • 1 point
• Major Creation: Create 17, Continuous, Innate, Subtle • 1 point
• Plane Shift: Movement 1 (Dimension Travel 1 – Spirit World) • 1 point
• Remove Curse: Nullify Affiliction 17 (curse), Effortless, Close • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Favored Environment (Aquatic), Improved Grab, Improved Initiative, Improved Smash, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 12 (+22), Close Combat: Unarmed 4 (+18), Deception 11 (+15), Expertise: Gems 11 (+15), Insight 11 (+15), Intimidation 11 (+20), Investigation 11 (+15), Perception 11 (+15), Persuasion 11 (+15), Sleight of Hand 11 (+11), Stealth 12 (+2)
Offenses:
Initiative +4
Tail Sweep -, Cone Area, Damage 15 Linked to Affliction 15
Bite +18, Close, Damage 16
Claws +18, Close, Damage 14 (Crit 19-20)
Crush -, Burst Area, Damage 17
Tail Slap +18, Close, Damage 16
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 12, Will 17, Fortitude 16, Toughness 21
Power Points: Abilities 52 + Powers 353 + Advantages 12 + Skills 58 + Defenses 36 = 511
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

A jiāolóng lives in each river and lake in certain lands. Jiāolóng are spirits of rain and water, patrons of the arts and scholarship, and among the most honorable and noble of spirits. They are frequently encountered in human form, often attended by lesser nature spirits (also in human form) or shénlóng.

In its natural form, a jiāolóng has a long, serpentine body with four short legs and webbed feet. Its scales are various shades of scintillating blue and green, shifting to brilliant yellow on the belly. It boasts a multicolored beard and a pair of long, white horns.

Jiāolóng dwell in magical palaces located in the Spirit World beneath the waters they protect. Regardless of the size of the river or lake, the palace is always opulent and immense. Unless freely given by the jiāolóng, items taken from the palace become worthless upon reaching the surface. Jiāolóng sometimes entertain virtuous scholars and artists on lavishly decorated boats, posing as wealthy nobles or government officials.

Young jiāolóng are often attracted to humans, occasionally resulting in secret love affairs and marriages. Such liaisons usually end sadly, often with the death of the human. Children born of such marriages are river spirit folk.

Jiāolóng can eat any type of mineral or gem, but they also have a taste for fish and sheep.

Jiāolóng prefer to avoid combat, but they fight fiercely to protect their domains. Since they spend so much time in human form, they are usually well equipped, fighting with magic weapons and using a variety of magic items.

legend
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JIĀOLÓNG (River Dragon, 蛟龙) (Ancient) (PL 18)

Post by legend » Mon Jun 04, 2012 3:02 pm

Image
STR 11, STA 11, AGL 0, DEX 0, FGT 15, INT 4, AWE 5, PRE 5
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 7 for assumed form's traits • 58 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 18, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 40 points
Frightful Presence: Perception Area Affliction 17 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 85 points
Immunities: Immunity 7 (Paralysis, Sleep Effects) • 7 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, 2 Alternate Effect (Speed 1, Swimming 4) • 6 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (11 points) • 15 points
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 16 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 11 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
Size: Growth 11, Permanent, Innate • 23 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (76 points) • 87 points
• Master of the Rolling River: Damage 18 Linked to Move Object 18, Limited direction (away from burst's center); Burst Area, Ranged, Limited to originating from bodies of water, Indirect 4 (water source) • 76 points
• Augury: Senses 4 (Precognition) • 1 points
• Bane: Burst Area Affliction 18 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Cause Rain: Environment 10 (Visibility 2) • 1 point
• Control Water: Perception Ranged Cylinder Area Move Object 18, Limited to water • 1 point
• Control Weather: Environment 8 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season • 1 point
• Control Winds: Perception Ranged Cylinder Area Move Object 18 • 1 point
• Dispel Evil: Perception Ranged Nullify Evil Effects 18, Simultaneous, Precise • 1 point
• Major Creation: Create 18, Continuous, Innate, Subtle • 1 point
• Plane Shift: Movement 1 (Dimension Travel 1 – Spirit World) • 1 point
• Remove Curse: Nullify Affiliction 18 (curse), Effortless, Close • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Favored Environment (Aquatic), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 13 (+24), Close Combat: Unarmed 4 (+19), Deception 12 (+17), Expertise: Gems 12 (+16), Insight 12 (+17), Intimidation 12 (+22), Investigation 12 (+16), Perception 12 (+17), Persuasion 12 (+17), Sleight of Hand 12 (+12), Stealth 13 (+2)
Offenses:
Initiative +4
Tail Sweep -, Cone Area, Damage 16 Linked to Affliction 16
Bite +19, Close, Damage 17
Claws +19, Close, Damage 15 (Crit 19-20)
Crush -, Burst Area, Damage 18
Tail Slap +19, Close, Damage 17
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 13, Will 18, Fortitude 17, Toughness 22
Power Points: Abilities 58 + Powers 375 + Advantages 13 + Skills 63 + Defenses 38 = 547
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

A jiāolóng lives in each river and lake in certain lands. Jiāolóng are spirits of rain and water, patrons of the arts and scholarship, and among the most honorable and noble of spirits. They are frequently encountered in human form, often attended by lesser nature spirits (also in human form) or shénlóng.

In its natural form, a jiāolóng has a long, serpentine body with four short legs and webbed feet. Its scales are various shades of scintillating blue and green, shifting to brilliant yellow on the belly. It boasts a multicolored beard and a pair of long, white horns.

Jiāolóng dwell in magical palaces located in the Spirit World beneath the waters they protect. Regardless of the size of the river or lake, the palace is always opulent and immense. Unless freely given by the jiāolóng, items taken from the palace become worthless upon reaching the surface. Jiāolóng sometimes entertain virtuous scholars and artists on lavishly decorated boats, posing as wealthy nobles or government officials.

Young jiāolóng are often attracted to humans, occasionally resulting in secret love affairs and marriages. Such liaisons usually end sadly, often with the death of the human. Children born of such marriages are river spirit folk.

Jiāolóng can eat any type of mineral or gem, but they also have a taste for fish and sheep.

Jiāolóng prefer to avoid combat, but they fight fiercely to protect their domains. Since they spend so much time in human form, they are usually well equipped, fighting with magic weapons and using a variety of magic items.

legend
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JIĀOLÓNG (River Dragon, 蛟龙) (Wyrm) (PL 19)

Post by legend » Mon Jun 04, 2012 3:02 pm

Image
STR 12, STA 12, AGL 0, DEX 0, FGT 16, INT 5, AWE 5, PRE 5
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 7 for assumed form's traits • 58 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 19, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 42 points
Frightful Presence: Perception Area Affliction 18 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 90 points
Immunities: Immunity 7 (Paralysis, Sleep Effects) • 7 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, 2 Alternate Effect (Speed 1, Swimming 4) • 6 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (11 points) • 15 points
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 17 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 11 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
Size: Growth 12, Permanent, Innate • 25 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (80 points) • 91 points
• Master of the Rolling River: Damage 19 Linked to Move Object 19, Limited direction (away from burst's center); Burst Area, Ranged, Limited to originating from bodies of water, Indirect 4 (water source) • 80 points
• Augury: Senses 4 (Precognition) • 1 points
• Bane: Burst Area Affliction 19 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Cause Rain: Environment 10 (Visibility 2) • 1 point
• Control Water: Perception Ranged Cylinder Area Move Object 19, Limited to water • 1 point
• Control Weather: Environment 8 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season • 1 point
• Control Winds: Perception Ranged Cylinder Area Move Object 19 • 1 point
• Dispel Evil: Perception Ranged Nullify Evil Effects 19, Simultaneous, Precise • 1 point
• Major Creation: Create 19, Continuous, Innate, Subtle • 1 point
• Plane Shift: Movement 1 (Dimension Travel 1 – Spirit World) • 1 point
• Remove Curse: Nullify Affiliction 19 (curse), Effortless, Close • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Favored Environment (Aquatic), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 16 (+28), Close Combat: Unarmed 4 (+20), Deception 13 (+18), Expertise: Gems 13 (+18), Insight 13 (+18), Intimidation 13 (+24), Investigation 13 (+18), Perception 13 (+18), Persuasion 13 (+18), Sleight of Hand 13 (+13), Stealth 14 (+2)
Offenses:
Initiative +4
Tail Sweep -, Cone Area, Damage 17 Linked to Affliction 17
Bite +20, Close, Damage 18
Claws +20, Close, Damage 16 (Crit 19-20)
Crush -, Burst Area, Damage 19
Tail Slap +20, Close, Damage 18
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 10, Parry 15, Will 19, Fortitude 19, Toughness 23
Power Points: Abilities 62 + Powers 388 + Advantages 14 + Skills 69 + Defenses 42 = 575
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

A jiāolóng lives in each river and lake in certain lands. Jiāolóng are spirits of rain and water, patrons of the arts and scholarship, and among the most honorable and noble of spirits. They are frequently encountered in human form, often attended by lesser nature spirits (also in human form) or shénlóng.

In its natural form, a jiāolóng has a long, serpentine body with four short legs and webbed feet. Its scales are various shades of scintillating blue and green, shifting to brilliant yellow on the belly. It boasts a multicolored beard and a pair of long, white horns.

Jiāolóng dwell in magical palaces located in the Spirit World beneath the waters they protect. Regardless of the size of the river or lake, the palace is always opulent and immense. Unless freely given by the jiāolóng, items taken from the palace become worthless upon reaching the surface. Jiāolóng sometimes entertain virtuous scholars and artists on lavishly decorated boats, posing as wealthy nobles or government officials.

Young jiāolóng are often attracted to humans, occasionally resulting in secret love affairs and marriages. Such liaisons usually end sadly, often with the death of the human. Children born of such marriages are river spirit folk.

Jiāolóng can eat any type of mineral or gem, but they also have a taste for fish and sheep.

Jiāolóng prefer to avoid combat, but they fight fiercely to protect their domains. Since they spend so much time in human form, they are usually well equipped, fighting with magic weapons and using a variety of magic items.

legend
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JIĀOLÓNG (River Dragon, 蛟龙) (Great Wyrm) (PL 21)

Post by legend » Mon Jun 04, 2012 3:03 pm

Image
STR 14, STA 14, AGL 0, DEX 0, FGT 17, INT 5, AWE 5, PRE 5
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 8 for assumed form's traits • 65 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 21, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 46 points
Frightful Presence: Perception Area Affliction 19 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 95 points
Immunities: Immunity 7 (Paralysis, Sleep Effects) • 7 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, 2 Alternate Effect (Speed 1, Swimming 4) • 6 points
Natural Armor: Protection 12 • 12 points
Natural Attacks: Array (13 points) • 17 points
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 20 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 13 points
• Bite: Strength-based Piercing Damage 7 • 1 point
• Claws: Strength-based Slashing Damage 5, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 7 • 1 point
Size: Growth 14, Permanent, Innate • 29 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (91 points) • 103 points
• Tsunami: Ranged Damage 7 Linked to Move Object 7, Limited Direction; Line Area 8 (250 feet long, 40 ft. inland), Limited to along shoreline, Limited to originating from bodies of water, Unreliable (5 uses) • 91 points
• Augury: Senses 4 (Precognition) • 1 points
• Bane: Burst Area Affliction 21 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Cause Rain: Environment 10 (Visibility 2) • 1 point
• Control Water: Perception Ranged Cylinder Area Move Object 21, Limited to water • 1 point
• Control Weather: Environment 9 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season • 1 point
• Control Winds: Perception Ranged Cylinder Area Move Object 21 • 1 point
• Dispel Evil: Perception Ranged Nullify Evil Effects 21, Simultaneous, Precise • 1 point
• Major Creation: Create 21, Continuous, Innate, Subtle • 1 point
• Master of the Rolling River: Damage 21 Linked to Move Object 21, Limited direction (away from burst's center); Burst Area, Ranged, Limited to originating from bodies of water, Indirect 4 (water source) • 1 point
• Plane Shift: Movement 1 (Dimension Travel 1 – Spirit World) • 1 point
• Remove Curse: Nullify Affiliction 21 (curse), Effortless, Close • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Eidetic Memory, Fast Grab, Favored Environment (Aquatic), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 16 (+30), Close Combat: Unarmed 4 (+21), Deception 14 (+19), Expertise: Gems 14 (+19), Insight 14 (+19), Intimidation 14 (+26), Investigation 14 (+19), Perception 14 (+19), Persuasion 14 (+19), Sleight of Hand 14 (+14), Stealth 14 (+0)
Offenses:
Initiative +4
Tail Sweep -, Cone Area, Damage 20 Linked to Affliction 20
Bite +21, Close, Damage 21
Claws +21, Close, Damage 19 (Crit 19-20)
Crush -, Burst Area, Damage 21
Tail Slap +21, Close, Damage 21
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 11, Parry 15, Will 20, Fortitude 21, Toughness 26
Power Points: Abilities 64 + Powers 423 + Advantages 15 + Skills 73 + Defenses 45 = 620
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

A jiāolóng lives in each river and lake in certain lands. Jiāolóng are spirits of rain and water, patrons of the arts and scholarship, and among the most honorable and noble of spirits. They are frequently encountered in human form, often attended by lesser nature spirits (also in human form) or shénlóng.

In its natural form, a jiāolóng has a long, serpentine body with four short legs and webbed feet. Its scales are various shades of scintillating blue and green, shifting to brilliant yellow on the belly. It boasts a multicolored beard and a pair of long, white horns.

Jiāolóng dwell in magical palaces located in the Spirit World beneath the waters they protect. Regardless of the size of the river or lake, the palace is always opulent and immense. Unless freely given by the jiāolóng, items taken from the palace become worthless upon reaching the surface. Jiāolóng sometimes entertain virtuous scholars and artists on lavishly decorated boats, posing as wealthy nobles or government officials.

Young jiāolóng are often attracted to humans, occasionally resulting in secret love affairs and marriages. Such liaisons usually end sadly, often with the death of the human. Children born of such marriages are river spirit folk.

Jiāolóng can eat any type of mineral or gem, but they also have a taste for fish and sheep.

Jiāolóng prefer to avoid combat, but they fight fiercely to protect their domains. Since they spend so much time in human form, they are usually well equipped, fighting with magic weapons and using a variety of magic items.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

LÓNGWÁNG (Sea Dragon, 龙王) (Juvenile) (PL 10)

Post by legend » Mon Jun 04, 2012 4:39 pm

Image
STR 5, STA 3, AGL 0, DEX 0, FGT 9, INT 1, AWE 2, PRE 2
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 3 for assumed form's traits • 30 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Detect Thoughts: Mind Reading 10, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 24 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (10 points) • 12 points
• Breath Weapon: Cone Area Steam Damage 10, Unreliable (5 uses) • 10 points
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
Obscuring Mist: Ranged Cloud Area Concealment Attack 4 • 16 points
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Size: Growth 2, Permanent, Innate • 5 points
Swim: Swimming 3 • 3 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Favored Environment (Aquatic), Improved Initiative, Languages 3 (Aquan, Draconic, Spirit Tongue), Move-By Action, Second Chance (Surprise)
Skills: Athletics 8 (+13), Close Combat: Unarmed 2 (+11), Deception 6 (+8), Expertise: Gems 6 (+7), Insight 6 (+8), Intimidation 6 (+9), Investigation 6 (+7), Perception 6 (+8), Sleight of Hand 6 (+6), Stealth 6 (+4)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 10
Bite +11, Close, Damage 9
Claws +11, Close, Damage 7 (Crit 19-20)
Obscuring Mist -, Ranged Cloud Area, Concealment Attack 4
Defenses: Dodge 6, Parry 8, Will 9, Fortitude 11, Toughness 11
Power Points: Abilities 36 + Powers 179 + Advantages 8 + Skills 29 + Defenses 22 = 274
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Lóngwáng are the rulers of the sea, mighty relatives of the dragon turtle that demand tribute from passing ships. They are protectors and allies of ocean creatures such as sharks, whales, hai nu (locathah), and ningyo (merfolk).

A lóngwáng has the body of a turtle, its shell composed of thick green scales with silver flecks. Its body is covered with smaller, lighter green scales with golden flecks. Its head is lizardlike, with large eyes, long, golden whiskers, and small black horns. A crest runs from the crown of its head down its neck. Its hind legs are stumpy flippers, but its long front flippers are powerful for both swimming and combat.

Lóngwáng rarely remain in one place for long, gliding through the deep ocean waters like sharks, and shifting frequently between the Spirit World and the Material Plane. They keep their treasure, acquired from the tribute of passing ships, in caches secreted throughout their territory.

Sea dragons, unlike other lóng dragons, are basically herbivorous, subsisting primarily on algae and seaweed. They supplement this diet with fish and minerals, and have been known to consume entire ships.

Though unable to fly and physically unable to attack with tail slaps or wing buffets, lóngwáng are nevertheless awesome opponents, especially to ships. They typically capsize a ship first, protecting itself from ship-mounted catapults and ballistae while making the crew more accessible to attack.

legend
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LÓNGWÁNG (Sea Dragon, 龙王) (Young Adult) (PL 11)

Post by legend » Mon Jun 04, 2012 4:39 pm

Image
STR 5, STA 4, AGL 0, DEX 0, FGT 10, INT 2, AWE 3, PRE 3
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 4 for assumed form's traits • 37 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Capsize: Enhanced Strength 5, Limited to lifting, Limited to objects in water while in water • 3 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 11, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 26 points
Frightful Presence: Perception Area Affliction 8 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 40 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (11 points) • 13 points
• Breath Weapon: Cone Area Steam Damage 11, Unreliable (5 uses) • 11 points
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
Obscuring Mist: Ranged Cloud Area Concealment Attack 4 • 16 points
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Size: Growth 4, Permanent, Innate • 9 points
Swim: Swimming 3 • 3 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Favored Environment (Aquatic), Improved Initiative, Languages 3 (Aquan, Draconic, Spirit Tongue), Move-By Action, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 12 (+17), Close Combat: Unarmed 3 (+13), Deception 7 (+10), Expertise: Gems 7 (+9), Insight 7 (+10), Intimidation 8 (+13), Investigation 7 (+9), Perception 7 (+10), Sleight of Hand 7 (+7), Stealth 7 (+3)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 11
Bite +13, Close, Damage 9
Claws +13, Close, Damage 7 (Crit 19-20)
Obscuring Mist -, Ranged Cloud Area, Concealment Attack 4
Defenses: Dodge 7, Parry 9, Will 10, Fortitude 12, Toughness 13
Power Points: Abilities 38 + Powers 267 + Advantages 9 + Skills 36 + Defenses 25 = 375
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Lóngwáng are the rulers of the sea, mighty relatives of the dragon turtle that demand tribute from passing ships. They are protectors and allies of ocean creatures such as sharks, whales, hai nu (locathah), and ningyo (merfolk).

A lóngwáng has the body of a turtle, its shell composed of thick green scales with silver flecks. Its body is covered with smaller, lighter green scales with golden flecks. Its head is lizardlike, with large eyes, long, golden whiskers, and small black horns. A crest runs from the crown of its head down its neck. Its hind legs are stumpy flippers, but its long front flippers are powerful for both swimming and combat.

Lóngwáng rarely remain in one place for long, gliding through the deep ocean waters like sharks, and shifting frequently between the Spirit World and the Material Plane. They keep their treasure, acquired from the tribute of passing ships, in caches secreted throughout their territory.

Sea dragons, unlike other lóng dragons, are basically herbivorous, subsisting primarily on algae and seaweed. They supplement this diet with fish and minerals, and have been known to consume entire ships.

Though unable to fly and physically unable to attack with tail slaps or wing buffets, lóngwáng are nevertheless awesome opponents, especially to ships. They typically capsize a ship first, protecting itself from ship-mounted catapults and ballistae while making the crew more accessible to attack.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

LÓNGWÁNG (Sea Dragon, 龙王) (Adult) (PL 13)

Post by legend » Mon Jun 04, 2012 4:39 pm

Image
STR 6, STA 6, AGL 0, DEX 0, FGT 11, INT 2, AWE 3, PRE 3
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 5 for assumed form's traits • 44 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Capsize: Enhanced Strength 6, Limited to lifting, Limited to objects in water while in water • 3 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 13, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 30 points
Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4 • 20 points
Frightful Presence: Perception Area Affliction 9 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 45 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (13 points) • 16 points
• Breath Weapon: Cone Area Steam Damage 13, Unreliable (5 uses) • 13 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Size: Growth 6, Permanent, Innate • 13 points
Swim: Swimming 3 • 3 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Favored Environment (Aquatic), Improved Initiative, Languages 3 (Aquan, Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 12 (+18), Close Combat: Unarmed 3 (+14), Deception 8 (+11), Expertise: Gems 8 (+10), Insight 8 (+11), Intimidation 9 (+15), Investigation 8 (+10), Perception 8 (+11), Sleight of Hand 8 (+8), Stealth 8 (+2)
Offenses:
Initiative +4
Fog Cloud -, Perception Ranged Cloud Area, Concealment Attack 4
Breath Weapon -, Cone Area, Damage 13
Bite +14, Close, Damage 11
Claws +14, Close, Damage 9 (Crit 19-20)
Crush -, Burst Area, Damage 12
Defenses: Dodge 7, Parry 10, Will 12, Fortitude 14, Toughness 15
Power Points: Abilities 38 + Powers 294 + Advantages 10 + Skills 40 + Defenses 29 = 411
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Lóngwáng are the rulers of the sea, mighty relatives of the dragon turtle that demand tribute from passing ships. They are protectors and allies of ocean creatures such as sharks, whales, hai nu (locathah), and ningyo (merfolk).

A lóngwáng has the body of a turtle, its shell composed of thick green scales with silver flecks. Its body is covered with smaller, lighter green scales with golden flecks. Its head is lizardlike, with large eyes, long, golden whiskers, and small black horns. A crest runs from the crown of its head down its neck. Its hind legs are stumpy flippers, but its long front flippers are powerful for both swimming and combat.

Lóngwáng rarely remain in one place for long, gliding through the deep ocean waters like sharks, and shifting frequently between the Spirit World and the Material Plane. They keep their treasure, acquired from the tribute of passing ships, in caches secreted throughout their territory.

Sea dragons, unlike other lóng dragons, are basically herbivorous, subsisting primarily on algae and seaweed. They supplement this diet with fish and minerals, and have been known to consume entire ships.

Though unable to fly and physically unable to attack with tail slaps or wing buffets, lóngwáng are nevertheless awesome opponents, especially to ships. They typically capsize a ship first, protecting itself from ship-mounted catapults and ballistae while making the crew more accessible to attack.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

LÓNGWÁNG (Sea Dragon, 龙王) (Mature Adult) (PL 14)

Post by legend » Mon Jun 04, 2012 4:40 pm

Image
STR 7, STA 7, AGL 0, DEX 0, FGT 13, INT 3, AWE 3, PRE 3
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 5 for assumed form's traits • 44 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Capsize: Enhanced Strength 7, Limited to lifting, Limited to objects in water while in water • 4 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 14, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 32 points
Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4 • 20 points
Frightful Presence: Perception Area Affliction 11 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 55 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 10 • 10 points
Natural Attacks: Array (14 points) • 17 points
• Breath Weapon: Cone Area Steam Damage 14, Unreliable (5 uses) • 14 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Size: Growth 7, Permanent, Innate • 15 points
Swim: Swimming 3 • 3 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Favored Environment (Aquatic), Improved Initiative, Improved Smash, Languages 3 (Aquan, Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 14 (+20), Close Combat: Unarmed 3 (+16), Deception 9 (+12), Expertise: Gems 9 (+12), Insight 9 (+12), Intimidation 10 (+16), Investigation 9 (+12), Perception 9 (+12), Sleight of Hand 9 (+9), Stealth 9 (+2)
Offenses:
Initiative +4
Fog Cloud -, Perception Ranged Cloud Area, Concealment Attack 4
Breath Weapon -, Cone Area, Damage 14
Bite +16, Close, Damage 12
Claws +16, Close, Damage 10 (Crit 19-20)
Crush -, Burst Area, Damage 13
Defenses: Dodge 8, Parry 11, Will 13, Fortitude 15, Toughness 17
Power Points: Abilities 44 + Powers 311 + Advantages 11 + Skills 45 + Defenses 32 = 443
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Lóngwáng are the rulers of the sea, mighty relatives of the dragon turtle that demand tribute from passing ships. They are protectors and allies of ocean creatures such as sharks, whales, hai nu (locathah), and ningyo (merfolk).

A lóngwáng has the body of a turtle, its shell composed of thick green scales with silver flecks. Its body is covered with smaller, lighter green scales with golden flecks. Its head is lizardlike, with large eyes, long, golden whiskers, and small black horns. A crest runs from the crown of its head down its neck. Its hind legs are stumpy flippers, but its long front flippers are powerful for both swimming and combat.

Lóngwáng rarely remain in one place for long, gliding through the deep ocean waters like sharks, and shifting frequently between the Spirit World and the Material Plane. They keep their treasure, acquired from the tribute of passing ships, in caches secreted throughout their territory.

Sea dragons, unlike other lóng dragons, are basically herbivorous, subsisting primarily on algae and seaweed. They supplement this diet with fish and minerals, and have been known to consume entire ships.

Though unable to fly and physically unable to attack with tail slaps or wing buffets, lóngwáng are nevertheless awesome opponents, especially to ships. They typically capsize a ship first, protecting itself from ship-mounted catapults and ballistae while making the crew more accessible to attack.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

LÓNGWÁNG (Sea Dragon, 龙王) (Old) (PL 15)

Post by legend » Mon Jun 04, 2012 4:40 pm

Image
STR 8, STA 8, AGL 0, DEX 0, FGT 14, INT 3, AWE 3, PRE 3
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 5 for assumed form's traits • 44 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Capsize: Enhanced Strength 8, Limited to lifting, Limited to objects in water while in water • 4 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 15, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 34 points
Frightful Presence: Perception Area Affliction 13 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 65 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 10 • 10 points
Natural Attacks: Array (15 points) • 18 points
• Breath Weapon: Cone Area Steam Damage 15, Unreliable (5 uses) • 15 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Size: Growth 8, Permanent, Innate • 17 points
Swim: Swimming 3 • 3 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (20 points) • 21 points
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4 • 20 points
• Suggestion: Perception Ranged Affliction 15 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Favored Environment (Aquatic), Improved Initiative, Improved Smash, Languages 3 (Aquan, Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 15 (+22), Close Combat: Unarmed 3 (+17), Deception 10 (+13), Expertise: Gems 10 (+13), Insight 10 (+13), Intimidation 10 (+13), Investigation 10 (+17), Perception 10 (+13), Sleight of Hand 10 (+10), Stealth 10 (+2)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 15
Bite +17, Close, Damage 13
Claws +17, Close, Damage 11 (Crit 19-20)
Crush -, Burst Area, Damage 14
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 8, Parry 12, Will 14, Fortitude 16, Toughness 18
Power Points: Abilities 46 + Powers 327 + Advantages 12 + Skills 49 + Defenses 33 = 467
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Lóngwáng are the rulers of the sea, mighty relatives of the dragon turtle that demand tribute from passing ships. They are protectors and allies of ocean creatures such as sharks, whales, hai nu (locathah), and ningyo (merfolk).

A lóngwáng has the body of a turtle, its shell composed of thick green scales with silver flecks. Its body is covered with smaller, lighter green scales with golden flecks. Its head is lizardlike, with large eyes, long, golden whiskers, and small black horns. A crest runs from the crown of its head down its neck. Its hind legs are stumpy flippers, but its long front flippers are powerful for both swimming and combat.

Lóngwáng rarely remain in one place for long, gliding through the deep ocean waters like sharks, and shifting frequently between the Spirit World and the Material Plane. They keep their treasure, acquired from the tribute of passing ships, in caches secreted throughout their territory.

Sea dragons, unlike other lóng dragons, are basically herbivorous, subsisting primarily on algae and seaweed. They supplement this diet with fish and minerals, and have been known to consume entire ships.

Though unable to fly and physically unable to attack with tail slaps or wing buffets, lóngwáng are nevertheless awesome opponents, especially to ships. They typically capsize a ship first, protecting itself from ship-mounted catapults and ballistae while making the crew more accessible to attack.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

LÓNGWÁNG (Sea Dragon, 龙王) (Very Old) (PL 17)

Post by legend » Mon Jun 04, 2012 4:40 pm

Image
STR 10, STA 10, AGL 0, DEX 0, FGT 15, INT 3, AWE 4, PRE 4
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 for assumed form's traits • 51 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Capsize: Enhanced Strength 10, Limited to lifting, Limited to objects in water while in water • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 17, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 38 points
Frightful Presence: Perception Area Affliction 15 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 75 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (17 points) • 20 points
• Breath Weapon: Cone Area Steam Damage 17, Unreliable (5 uses) • 17 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Size: Growth 10, Permanent, Innate • 21 points
Swim: Swimming 3 • 3 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (20 points) • 21 points
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4 • 20 points
• Suggestion: Perception Ranged Affliction 17 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Favored Environment (Aquatic), Improved Grab, Improved Initiative, Improved Smash, Languages 3 (Aquan, Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 16 (+24), Close Combat: Unarmed 3 (+18), Deception 11 (+15), Expertise: Gems 11 (+14), Insight 11 (+15), Intimidation 12 (+21), Investigation 11 (+14), Perception 11 (+15), Sleight of Hand 11 (+11), Stealth 11 (+1)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 17
Bite +18, Close, Damage 16
Claws +18, Close, Damage 14 (Crit 19-20)
Crush -, Burst Area, Damage 17
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 13, Will 15, Fortitude 19, Toughness 21
Power Points: Abilities 52 + Powers 356 + Advantages 13 + Skills 54 + Defenses 37 = 512
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Lóngwáng are the rulers of the sea, mighty relatives of the dragon turtle that demand tribute from passing ships. They are protectors and allies of ocean creatures such as sharks, whales, hai nu (locathah), and ningyo (merfolk).

A lóngwáng has the body of a turtle, its shell composed of thick green scales with silver flecks. Its body is covered with smaller, lighter green scales with golden flecks. Its head is lizardlike, with large eyes, long, golden whiskers, and small black horns. A crest runs from the crown of its head down its neck. Its hind legs are stumpy flippers, but its long front flippers are powerful for both swimming and combat.

Lóngwáng rarely remain in one place for long, gliding through the deep ocean waters like sharks, and shifting frequently between the Spirit World and the Material Plane. They keep their treasure, acquired from the tribute of passing ships, in caches secreted throughout their territory.

Sea dragons, unlike other lóng dragons, are basically herbivorous, subsisting primarily on algae and seaweed. They supplement this diet with fish and minerals, and have been known to consume entire ships.

Though unable to fly and physically unable to attack with tail slaps or wing buffets, lóngwáng are nevertheless awesome opponents, especially to ships. They typically capsize a ship first, protecting itself from ship-mounted catapults and ballistae while making the crew more accessible to attack.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

LÓNGWÁNG (Sea Dragon, 龙王) (Ancient) (PL 18)

Post by legend » Mon Jun 04, 2012 4:41 pm

Image
STR 11, STA 11, AGL 0, DEX 0, FGT 16, INT 3, AWE 4, PRE 4
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 7 for assumed form's traits • 58 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Capsize: Enhanced Strength 11, Limited to lifting, Limited to objects in water while in water • 6 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 18, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 40 points
Frightful Presence: Perception Area Affliction 16 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 80 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (18 points) • 21 points
• Breath Weapon: Cone Area Steam Damage 18, Unreliable (5 uses) • 18 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Size: Growth 11, Permanent, Innate • 23 points
Swim: Swimming 3 • 3 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (74 points) • 76 points
• Solid Fog: Perception Ranged Cloud Area Affliction 18 (Resisted by Fortitude; Hindered & Impaired), Extra Condition, Limited Degree 2 Linked to Perception Ranged Cloud Area Concealment Attack 4 • 74 points
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4 • 1 point
• Suggestion: Perception Ranged Affliction 17 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Favored Environment (Aquatic), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 3 (Aquan, Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 16 (+26), Close Combat: Unarmed 3 (+19), Deception 12 (+16), Expertise: Gems 12 (+15), Insight 12 (+16), Intimidation 13 (+22), Investigation 12 (+15), Perception 12 (+16), Sleight of Hand 12 (+12), Stealth 12 (+1)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 18
Bite +19, Close, Damage 17
Claws +19, Close, Damage 15 (Crit 19-20)
Crush -, Burst Area, Damage 18
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 14, Will 16, Fortitude 20, Toughness 22
Power Points: Abilities 54 + Powers 429 + Advantages 14 + Skills 58 + Defenses 40 = 595
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Lóngwáng are the rulers of the sea, mighty relatives of the dragon turtle that demand tribute from passing ships. They are protectors and allies of ocean creatures such as sharks, whales, hai nu (locathah), and ningyo (merfolk).

A lóngwáng has the body of a turtle, its shell composed of thick green scales with silver flecks. Its body is covered with smaller, lighter green scales with golden flecks. Its head is lizardlike, with large eyes, long, golden whiskers, and small black horns. A crest runs from the crown of its head down its neck. Its hind legs are stumpy flippers, but its long front flippers are powerful for both swimming and combat.

Lóngwáng rarely remain in one place for long, gliding through the deep ocean waters like sharks, and shifting frequently between the Spirit World and the Material Plane. They keep their treasure, acquired from the tribute of passing ships, in caches secreted throughout their territory.

Sea dragons, unlike other lóng dragons, are basically herbivorous, subsisting primarily on algae and seaweed. They supplement this diet with fish and minerals, and have been known to consume entire ships.

Though unable to fly and physically unable to attack with tail slaps or wing buffets, lóngwáng are nevertheless awesome opponents, especially to ships. They typically capsize a ship first, protecting itself from ship-mounted catapults and ballistae while making the crew more accessible to attack.

legend
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Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

LÓNGWÁNG (Sea Dragon, 龙王) (Wyrm) (PL 20)

Post by legend » Mon Jun 04, 2012 4:41 pm

STR 12, STA 12, AGL 0, DEX 0, FGT 17, INT 4, AWE 4, PRE 4
Image
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 7 for assumed form's traits • 58 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Capsize: Enhanced Strength 12, Limited to lifting, Limited to objects in water while in water • 6 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 20, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 44 points
Frightful Presence: Perception Area Affliction 17 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 85 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 12 • 12 points
Natural Attacks: Array (20 points) • 23 points
• Breath Weapon: Cone Area Steam Damage 20, Unreliable (5 uses) • 20 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Size: Growth 12, Permanent, Innate • 25 points
Swim: Swimming 3 • 3 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (80 points) • 82 points
• Solid Fog: Perception Ranged Cloud Area Affliction 20 (Resisted by Fortitude; Hindered & Impaired), Extra Condition, Limited Degree 2 Linked to Perception Ranged Cloud Area Concealment Attack 4 • 80 points
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4 • 1 point
• Suggestion: Perception Ranged Affliction 20 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Favored Environment (Aquatic), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 3 (Aquan, Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 17 (+29), Close Combat: Unarmed 3 (+20), Deception 13 (+17), Expertise: Gems 13 (+17), Insight 13 (+17), Intimidation 13 (+17), Investigation 13 (+23), Perception 13 (+17), Sleight of Hand 13 (+13), Stealth 13 (+1)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 20
Bite +20, Close, Damage 18
Claws +20, Close, Damage 16 (Crit 19-20)
Crush -, Burst Area, Damage 19
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 10, Parry 15, Will 18, Fortitude 22, Toughness 24
Power Points: Abilities 58 + Powers 449 + Advantages 15 + Skills 62 + Defenses 44 = 628
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Lóngwáng are the rulers of the sea, mighty relatives of the dragon turtle that demand tribute from passing ships. They are protectors and allies of ocean creatures such as sharks, whales, hai nu (locathah), and ningyo (merfolk).

A lóngwáng has the body of a turtle, its shell composed of thick green scales with silver flecks. Its body is covered with smaller, lighter green scales with golden flecks. Its head is lizardlike, with large eyes, long, golden whiskers, and small black horns. A crest runs from the crown of its head down its neck. Its hind legs are stumpy flippers, but its long front flippers are powerful for both swimming and combat.

Lóngwáng rarely remain in one place for long, gliding through the deep ocean waters like sharks, and shifting frequently between the Spirit World and the Material Plane. They keep their treasure, acquired from the tribute of passing ships, in caches secreted throughout their territory.

Sea dragons, unlike other lóng dragons, are basically herbivorous, subsisting primarily on algae and seaweed. They supplement this diet with fish and minerals, and have been known to consume entire ships.

Though unable to fly and physically unable to attack with tail slaps or wing buffets, lóngwáng are nevertheless awesome opponents, especially to ships. They typically capsize a ship first, protecting itself from ship-mounted catapults and ballistae while making the crew more accessible to attack.

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LÓNGWÁNG (Sea Dragon, 龙王) (Great Wyrm) (PL 21)

Post by legend » Mon Jun 04, 2012 4:41 pm

Image
STR 14, STA 14, AGL 0, DEX 0, FGT 18, INT 4, AWE 4, PRE 4
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 8 for assumed form's traits • 65 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Capsize: Enhanced Strength 14, Limited to lifting, Limited to objects in water while in water • 7 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 21, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 46 points
Frightful Presence: Perception Area Affliction 18 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 90 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 12 • 12 points
Natural Attacks: Array (42 points) • 45 points
• Breath Weapon: Cone Area 2 Steam Damage 21, Unreliable (5 uses) • 42 points
• Bite: Strength-based Piercing Damage 7 • 1 point
• Claws: Strength-based Slashing Damage 5, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Size: Growth 14, Permanent, Innate • 29 points
Swim: Swimming 3 • 3 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (108 points) • 111 points
• Horrid Wilting: Damage 12 Linked to Affliction 12 (Resisted by Fortitude; Fatigued, Exhausted), Limited Degree; Burst Area 2, Perception Ranged, Selective, Unreliable (5 uses) • 108 points
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4 • 1 point
• Solid Fog: Perception Ranged Cloud Area Affliction 21 (Resisted by Fortitude; Hindered & Impaired), Extra Condition, Limited Degree 2 Linked to Perception Ranged Cloud Area Concealment Attack 4 • 1 point
• Suggestion: Perception Ranged Affliction 21 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Eidetic Memory, Fast Grab, Favored Environment (Aquatic), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 3 (Aquan, Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 17 (+31), Close Combat: Unarmed 3 (+21), Deception 14 (+18), Expertise: Gems 14 (+18), Insight 14 (+18), Intimidation 14 (+25), Investigation 14 (+18), Perception 14 (+18), Sleight of Hand 14 (+14), Stealth 14 (+0)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 21
Bite +21, Close, Damage 21
Claws +21, Close, Damage 19 (Crit 19-20)
Crush -, Burst Area, Damage 21
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 11, Parry 15, Will 19, Fortitude 23, Toughness 26
Power Points: Abilities 60 + Powers 519 + Advantages 16 + Skills 66 + Defenses 46 = 707
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Lóngwáng are the rulers of the sea, mighty relatives of the dragon turtle that demand tribute from passing ships. They are protectors and allies of ocean creatures such as sharks, whales, hai nu (locathah), and ningyo (merfolk).

A lóngwáng has the body of a turtle, its shell composed of thick green scales with silver flecks. Its body is covered with smaller, lighter green scales with golden flecks. Its head is lizardlike, with large eyes, long, golden whiskers, and small black horns. A crest runs from the crown of its head down its neck. Its hind legs are stumpy flippers, but its long front flippers are powerful for both swimming and combat.

Lóngwáng rarely remain in one place for long, gliding through the deep ocean waters like sharks, and shifting frequently between the Spirit World and the Material Plane. They keep their treasure, acquired from the tribute of passing ships, in caches secreted throughout their territory.

Sea dragons, unlike other lóng dragons, are basically herbivorous, subsisting primarily on algae and seaweed. They supplement this diet with fish and minerals, and have been known to consume entire ships.

Though unable to fly and physically unable to attack with tail slaps or wing buffets, lóngwáng are nevertheless awesome opponents, especially to ships. They typically capsize a ship first, protecting itself from ship-mounted catapults and ballistae while making the crew more accessible to attack.

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Re: LEGEND'S Fantasy: 147 Dragons - Lóngwáng (Sea Dragon, 龙王)

Post by Thorpacolypse » Mon Jun 04, 2012 5:58 pm

Dude, this might be the most epic building run EVER on the Tank. You do sleep, right?

Loving the dragons.
Shop J-Mart!

Service with a smilie! :)

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PÁNLÓNG (Coiled Dragon, 蟠龙) (Juvenile) (PL 8)

Post by legend » Tue Jun 05, 2012 4:36 am

Image
STR 3, STA 2, AGL 1, DEX 0, FGT 7, INT 1, AWE 2, PRE 2
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 2 for assumed form's traits • 23 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Detect Thoughts: Mind Reading 8, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 20 points
Immunities: Immunity 7 (Paralysis, Sleep Effects) • 7 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, Alternate Effect (Swimming 4) • 5 points
Natural Armor: Protection 7 • 7 points
Natural Attacks: Array (3 points) • 4 points
• Bite: Strength-based Piercing Damage 3 • 3 points
• Claws: Strength-based Slashing Damage 1, Improved Critical • 1 point
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Spell-Like Abilities: Array (8 points) • 11 points
• Charm Monster: Perception Ranged Affliction 8 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Resistible (Insight) • 8 points
• Bane: Burst Area Affliction 8 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Ventriloquism: Auditory Illusion 8, Limited to normal voice or any sound that you can normally make • 1 point
Spirits of the Unfaithful: Summon 1, Controlled, Mental Link, Sacrifice, Broad (Humanoid) • 7 points
Tremorsense: Senses (Ranged Touch) • 1 point
Water Fire: Damage 3, Reaction, Limited to while in contact with water • 9 points
Advantages: All-Out Attack, Assessment, Chokehold, Improved Grab, Improved Hold, Improved Intiative, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Second Chance (Surprise)
Skills: Athletics 5 (+8), Close Combat: Unarmed 2 (+9), Deception 7 (+8), Expertise: Gems 6 (+7), Insight 6 (+8), Intimidation 6 (+8), Investigation 6 (+7), Perception 6 (+8), Persuasion 6 (+8), Sleight of Hand 6 (+6), Stealth 6 (+7)
Offenses:
Initiative +5
Bite +9, Close, Damage 6
Claws +9, Close, Damage 4 (Crit 19-20)
Tail Slap +9, Close, Damage 6
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 5, Parry 7, Will 7, Fortitude 9, Toughness 9
Power Points: Abilities 36 + Powers 157 + Advantages 10 + Skills 31 + Defenses 17 = 251
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Pánlóng are guardian spirits, assigned by the Celestial Bureaucracy to protect crypts or temples. The guardianship of a specific location is passed down from generation to generation of pánlóng, so a single family can maintain the same lair for tens of thousands of years.

A pánlóng is a long, thin, almost serpentine dragon. As a juvenile, its scales are gray, but they quickly develop vibrant color, changing hues as the dragon matures. Various shades of red, green, and orange are the most common colors, and a natural oily secretion makes the scales gleam in sunlight. A multicolored mane surrounds its neck, and dark whiskers grow from its snout.

Pánlóng prefer to eat fruits and vegetables, often maintaining elaborate gardens that are cultivated by their minions.

Pánlóng prefer to appraise their adversaries before attacking, usually by using illusions to distract them or by ordering minions to engage them in combat. Once a pánlóng has evaluated its enemies’ performance, it attacks savagely and defends its charge to the death.

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