LEGEND's 13 Halloween Builds: 13. TOOTH FAIRY

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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

PÁNLÓNG (Coiled Dragon, 蟠龙) (Young Adult) (PL 9)

Post by legend » Tue Jun 05, 2012 4:36 am

Image
STR 3, STA 3, AGL 0, DEX 0, FGT 8, INT 2, AWE 3, PRE 3
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 3 for assumed form's traits • 30 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 9, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 22 points
Frightful Presence: Perception Area Affliction 7 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 35 points
Immunities: Immunity 7 (Paralysis, Sleep Effects) • 7 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, Alternate Effect (Swimming 4) • 5 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (4 points) • 6 points
• Bite: Strength-based Piercing Damage 4 • 4 points
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 4 • 1 point
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Size: Growth 2, Permanent, Innate • 5 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (9 points) • 12 points
• Charm Monster: Perception Ranged Affliction 9 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Resistible (Insight) • 9 points
• Bane: Burst Area Affliction 9 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Ventriloquism: Auditory Illusion 9, Limited to normal voice or any sound that you can normally make • 1 point
Spirits of the Unfaithful: Summon 1, Controlled, Horde, Mental Link, Multiple Minions 1, Sacrifice, Broad (Humanoid) • 10 points
Tremorsense: Senses (Ranged Touch) • 1 point
Water Fire: Damage 3, Reaction, Limited to while in contact with water • 9 points
Advantages: All-Out Attack, Assessment, Chokehold, Improved Grab, Improved Hold, Improved Intiative, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 8 (+11), Close Combat: Unarmed 2 (+10), Deception 7 (+10), Expertise: Gems 7 (+9), Insight 7 (+10), Intimidation 6 (+10), Investigation 7 (+9), Perception 7 (+10), Persuasion 7 (+10), Sleight of Hand 7 (+7), Stealth 7 (+5)
Offenses:
Initiative +4
Bite +10, Close, Damage 7
Claws +10, Close, Damage 5 (Crit 19-20)
Tail Slap +10, Close, Damage 7
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 6, Parry 7, Will 8, Fortitude 10, Toughness 11
Power Points: Abilities 36 + Powers 243 + Advantages 11 + Skills 36 + Defenses 19 = 345
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Pánlóng are guardian spirits, assigned by the Celestial Bureaucracy to protect crypts or temples. The guardianship of a specific location is passed down from generation to generation of pánlóng, so a single family can maintain the same lair for tens of thousands of years.

A pánlóng is a long, thin, almost serpentine dragon. As a juvenile, its scales are gray, but they quickly develop vibrant color, changing hues as the dragon matures. Various shades of red, green, and orange are the most common colors, and a natural oily secretion makes the scales gleam in sunlight. A multicolored mane surrounds its neck, and dark whiskers grow from its snout.

Pánlóng prefer to eat fruits and vegetables, often maintaining elaborate gardens that are cultivated by their minions.

Pánlóng prefer to appraise their adversaries before attacking, usually by using illusions to distract them or by ordering minions to engage them in combat. Once a pánlóng has evaluated its enemies’ performance, it attacks savagely and defends its charge to the death.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

PÁNLÓNG (Coiled Dragon, 蟠龙) (Adult) (PL 10)

Post by legend » Tue Jun 05, 2012 4:37 am

Image
STR 4, STA 4, AGL 0, DEX 0, FGT 9, INT 2, AWE 3, PRE 3
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 4 for assumed form's traits • 37 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 10, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 24 points
Frightful Presence: Perception Area Affliction 8 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 40 points
Immunities: Immunity 7 (Paralysis, Sleep Effects) • 7 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, Alternate Effect (Swimming 4) • 5 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (4 points) • 6 points
• Bite: Strength-based Piercing Damage 4 • 4 points
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 4 • 1 point
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Size: Growth 4, Permanent, Innate • 9 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (20 points) • 24 points
• Silent Image: Visual Illusion 10 • 20 points
• Bane: Burst Area Affliction 10 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Charm Monster: Perception Ranged Affliction 10 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Resistible (Insight) • 1 point
• Ventriloquism: Auditory Illusion 10, Limited to normal voice or any sound that you can normally make • 1 point
Spirits of the Unfaithful: Summon 3, Controlled, Horde, Mental Link, Multiple Minions 2, Sacrifice, Broad (Humanoid) • 24 points
Tremorsense: Senses (Ranged Touch) • 1 point
Water Fire: Damage 4, Reaction, Limited to while in contact with water • 12 points
Advantages: All-Out Attack, Assessment, Chokehold, Improved Grab, Improved Hold, Improved Intiative, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 9 (+13), Close Combat: Unarmed 3 (+12), Deception 8 (+10), Expertise: Gems 7 (+9), Insight 7 (+10), Intimidation 7 (+12), Investigation 7 (+9), Perception 7 (+10), Persuasion 7 (+10), Sleight of Hand 7 (+7), Stealth 7 (+3)
Offenses:
Initiative +4
Bite +12, Close, Damage 8
Claws +12, Close, Damage 6 (Crit 19-20)
Tail Slap +12, Close, Damage 8
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 6, Parry 8, Will 9, Fortitude 11, Toughness 12
Power Points: Abilities 34 + Powers 290 + Advantages 12 + Skills 38 + Defenses 22 = 396
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Pánlóng are guardian spirits, assigned by the Celestial Bureaucracy to protect crypts or temples. The guardianship of a specific location is passed down from generation to generation of pánlóng, so a single family can maintain the same lair for tens of thousands of years.

A pánlóng is a long, thin, almost serpentine dragon. As a juvenile, its scales are gray, but they quickly develop vibrant color, changing hues as the dragon matures. Various shades of red, green, and orange are the most common colors, and a natural oily secretion makes the scales gleam in sunlight. A multicolored mane surrounds its neck, and dark whiskers grow from its snout.

Pánlóng prefer to eat fruits and vegetables, often maintaining elaborate gardens that are cultivated by their minions.

Pánlóng prefer to appraise their adversaries before attacking, usually by using illusions to distract them or by ordering minions to engage them in combat. Once a pánlóng has evaluated its enemies’ performance, it attacks savagely and defends its charge to the death.

legend
Superhero
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

PÁNLÓNG (Coiled Dragon, 蟠龙) (Mature Adult) (PL 12)

Post by legend » Tue Jun 05, 2012 4:37 am

Image
STR 5, STA 5, AGL 0, DEX 0, FGT 10, INT 3, AWE 3, PRE 3
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 4 for assumed form's traits • 37 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 12, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 28 points
Frightful Presence: Perception Area Affliction 10 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 50 points
Immunities: Immunity 7 (Paralysis, Sleep Effects) • 7 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, Alternate Effect (Swimming 4) • 5 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (6 points) • 9 points
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 6 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Size: Growth 5, Permanent, Innate • 11 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (24 points) • 28 points
• Silent Image: Visual Illusion 12 • 24 points
• Bane: Burst Area Affliction 12 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Charm Monster: Perception Ranged Affliction 12 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Resistible (Insight) • 1 point
• Ventriloquism: Auditory Illusion 12, Limited to normal voice or any sound that you can normally make • 1 point
Spirits of the Unfaithful: Summon 4, Controlled, Horde, Mental Link, Multiple Minions 2, Sacrifice, Broad (Humanoid) • 30 points
Tremorsense: Senses (Ranged Touch) • 1 point
Water Fire: Damage 4, Reaction, Limited to while in contact with water • 12 points
Advantages: All-Out Attack, Assessment, Chokehold, Improved Initiative, Improved Grab, Improved Hold, Improved Smash, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 12 (+17), Close Combat: Unarmed 3 (+13), Deception 8 (+11), Expertise: Gems 8 (+11), Insight 8 (+11), Intimidation 7 (+12), Investigation 8 (+11), Perception 8 (+11), Persuasion 8 (+11), Sleight of Hand 8 (+8), Stealth 8 (+3)
Offenses:
Initiative +4
Crush -, Burst Area, Damage 11
Bite +13, Close, Damage 10
Claws +13, Close, Damage 8 (Crit 19-20)
Tail Slap +13, Close, Damage 10
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 7, Parry 9, Will 11, Fortitude 13, Toughness 14
Power Points: Abilities 38 + Powers 320 + Advantages 13 + Skills 43 + Defenses 26 = 440
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Pánlóng are guardian spirits, assigned by the Celestial Bureaucracy to protect crypts or temples. The guardianship of a specific location is passed down from generation to generation of pánlóng, so a single family can maintain the same lair for tens of thousands of years.

A pánlóng is a long, thin, almost serpentine dragon. As a juvenile, its scales are gray, but they quickly develop vibrant color, changing hues as the dragon matures. Various shades of red, green, and orange are the most common colors, and a natural oily secretion makes the scales gleam in sunlight. A multicolored mane surrounds its neck, and dark whiskers grow from its snout.

Pánlóng prefer to eat fruits and vegetables, often maintaining elaborate gardens that are cultivated by their minions.

Pánlóng prefer to appraise their adversaries before attacking, usually by using illusions to distract them or by ordering minions to engage them in combat. Once a pánlóng has evaluated its enemies’ performance, it attacks savagely and defends its charge to the death.

legend
Superhero
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

PÁNLÓNG (Coiled Dragon, 蟠龙) (Old) (PL 13)

Post by legend » Tue Jun 05, 2012 4:38 am

Image
STR 6, STA 6, AGL 0, DEX 0, FGT 11, INT 3, AWE 3, PRE 3
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 5 for assumed form's traits • 44 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 13, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 30 points
Frightful Presence: Perception Area Affliction 12 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 60 points
Immunities: Immunity 7 (Paralysis, Sleep Effects) • 7 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, Alternate Effect (Swimming 4) • 5 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (6 points) • 9 points
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 6 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Size: Growth 6, Permanent, Innate • 13 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (65 points) • 68 points
• Major Image: Visual Illusion 13 (All Senses) • 65 points
• Bane: Burst Area Affliction 13 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Charm Monster: Perception Ranged Affliction 13 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Resistible (Insight) • 1 point
Spirits of the Unfaithful: Summon 5, Controlled, Horde, Mental Link, Multiple Minions 2, Sacrifice, Broad (Humanoid) • 36 points
Tremorsense: Senses (Ranged Touch) • 1 point
Water Fire: Damage 4, Reaction, Limited to while in contact with water • 12 points
Advantages: All-Out Attack, Assessment, Chokehold, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 13 (+19), Close Combat: Unarmed 3 (+14), Deception 8 (+11), Expertise: Gems 8 (+11), Insight 8 (+11), Intimidation 8 (+14), Investigation 8 (+11), Perception 8 (+11), Persuasion 8 (+11), Sleight of Hand 8 (+8), Stealth 8 (+2)
Offenses:
Initiative +4
Crush -, Burst Area, Damage 12
Bite +14, Close, Damage 11
Claws +14, Close, Damage 9 (Crit 19-20)
Tail Slap +14, Close, Damage 11
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 7, Parry 11, Will 12, Fortitude 14, Toughness 15
Power Points: Abilities 40 + Powers 387 + Advantages 14 + Skills 44 + Defenses 30 = 515
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Pánlóng are guardian spirits, assigned by the Celestial Bureaucracy to protect crypts or temples. The guardianship of a specific location is passed down from generation to generation of pánlóng, so a single family can maintain the same lair for tens of thousands of years.

A pánlóng is a long, thin, almost serpentine dragon. As a juvenile, its scales are gray, but they quickly develop vibrant color, changing hues as the dragon matures. Various shades of red, green, and orange are the most common colors, and a natural oily secretion makes the scales gleam in sunlight. A multicolored mane surrounds its neck, and dark whiskers grow from its snout.

Pánlóng prefer to eat fruits and vegetables, often maintaining elaborate gardens that are cultivated by their minions.

Pánlóng prefer to appraise their adversaries before attacking, usually by using illusions to distract them or by ordering minions to engage them in combat. Once a pánlóng has evaluated its enemies’ performance, it attacks savagely and defends its charge to the death.

legend
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Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

PÁNLÓNG (Coiled Dragon, 蟠龙) (Very Old) (PL 15)

Post by legend » Tue Jun 05, 2012 4:38 am

Image
STR 7, STA 7, AGL 0, DEX 0, FGT 13, INT 3, AWE 4, PRE 3
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 5 for assumed form's traits • 44 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 15, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 34 points
Frightful Presence: Perception Area Affliction 14 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 70 points
Immunities: Immunity 7 (Paralysis, Sleep Effects) • 7 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, Alternate Effect (Swimming 4) • 5 points
Natural Armor: Protection 10 • 10 points
Natural Attacks: Array (6 points) • 9 points
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 6 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Size: Growth 7, Permanent, Innate • 15 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (75 points) • 78 points
• Major Image: Visual Illusion 15 (All Senses) • 75 points
• Bane: Burst Area Affliction 15 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Charm Monster: Perception Ranged Affliction 15 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Resistible (Insight) • 1 point
Spirits of the Unfaithful: Summon 6, Controlled, Horde, Mental Link, Multiple Minions 2, Sacrifice, Broad (Humanoid) • 42 points
Tremorsense: Senses (Ranged Touch) • 1 point
Water Fire: Damage 4, Reaction, Limited to while in contact with water • 12 points
Advantages: All-Out Attack, Assessment, Chokehold, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 13 (+20), Close Combat: Unarmed 4 (+17), Deception 9 (+12), Expertise: Gems 9 (+12), Insight 9 (+13), Intimidation 9 (+15), Investigation 9 (+12), Perception 9 (+13), Persuasion 9 (+12), Sleight of Hand 9 (+9), Stealth 9 (+2)
Offenses:
Initiative +4
Crush -, Burst Area, Damage 13
Bite +17, Close, Damage 12
Claws +17, Close, Damage 10 (Crit 19-20)
Tail Slap +16, Close, Damage 12
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 8, Parry 12, Will 14, Fortitude 16, Toughness 17
Power Points: Abilities 46 + Powers 420 + Advantages 14 + Skills 49 + Defenses 34 = 563
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Pánlóng are guardian spirits, assigned by the Celestial Bureaucracy to protect crypts or temples. The guardianship of a specific location is passed down from generation to generation of pánlóng, so a single family can maintain the same lair for tens of thousands of years.

A pánlóng is a long, thin, almost serpentine dragon. As a juvenile, its scales are gray, but they quickly develop vibrant color, changing hues as the dragon matures. Various shades of red, green, and orange are the most common colors, and a natural oily secretion makes the scales gleam in sunlight. A multicolored mane surrounds its neck, and dark whiskers grow from its snout.

Pánlóng prefer to eat fruits and vegetables, often maintaining elaborate gardens that are cultivated by their minions.

Pánlóng prefer to appraise their adversaries before attacking, usually by using illusions to distract them or by ordering minions to engage them in combat. Once a pánlóng has evaluated its enemies’ performance, it attacks savagely and defends its charge to the death.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

PÁNLÓNG (Coiled Dragon, 蟠龙) (Ancient) (PL 16)

Post by legend » Tue Jun 05, 2012 4:38 am

Image
STR 8, STA 8, AGL 0, DEX 0, FGT 14, INT 3, AWE 4, PRE 3
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 5 for assumed form's traits • 44 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 16, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 36 points
Frightful Presence: Perception Area Affliction 15 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 75 points
Immunities: Immunity 7 (Paralysis, Sleep Effects) • 7 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, Alternate Effect (Swimming 4) • 5 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (6 points) • 9 points
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 6 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Size: Growth 8, Permanent, Innate • 17 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (80 points) • 84 points
• Major Image: Visual Illusion 16 (All Senses) • 65 points
• Bane: Burst Area Affliction 16 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Charm Monster: Perception Ranged Affliction 16 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Resistible (Insight) • 1 point
• Phantasmal Killer: Perception Ranged Affliction 16 (Resisted by Fortitude; Toughness Impaired, Toughness Disabled, Incapacitated), Resistible (Will), Unreliable (5 uses), Linked to Perception Ranged Weaken Toughess 16 (Resisted by Will), Unreliable (5 uses) • 1 point
Spirits of the Unfaithful: Summon 7, Controlled, Horde, Mental Link, Multiple Minions 3, Sacrifice, Broad (Humanoid) • 50 points
Tremorsense: Senses (Ranged Touch) • 1 point
Water Fire: Damage 5, Reaction, Limited to while in contact with water • 15 points
Advantages: All-Out Attack, Assessment, Chokehold, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 14 (+22), Close Combat: Unarmed 4 (+18), Deception 10 (+12), Expertise: Gems 9 (+12), Insight 9 (+13), Intimidation 9 (+16), Investigation 9 (+12), Perception 9 (+13), Persuasion 9 (+12), Sleight of Hand 9 (+9), Stealth 9 (+1)
Offenses:
Initiative +4
Crush -, Burst Area, Damage 14
Bite +18, Close, Damage 13
Claws +18, Close, Damage 11 (Crit 19-20)
Tail Slap +18, Close, Damage 13
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 13, Will 15, Fortitude 17, Toughness 19
Power Points: Abilities 48 + Powers 447 + Advantages 14 + Skills 50 + Defenses 36 = 595
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Pánlóng are guardian spirits, assigned by the Celestial Bureaucracy to protect crypts or temples. The guardianship of a specific location is passed down from generation to generation of pánlóng, so a single family can maintain the same lair for tens of thousands of years.

A pánlóng is a long, thin, almost serpentine dragon. As a juvenile, its scales are gray, but they quickly develop vibrant color, changing hues as the dragon matures. Various shades of red, green, and orange are the most common colors, and a natural oily secretion makes the scales gleam in sunlight. A multicolored mane surrounds its neck, and dark whiskers grow from its snout.

Pánlóng prefer to eat fruits and vegetables, often maintaining elaborate gardens that are cultivated by their minions.

Pánlóng prefer to appraise their adversaries before attacking, usually by using illusions to distract them or by ordering minions to engage them in combat. Once a pánlóng has evaluated its enemies’ performance, it attacks savagely and defends its charge to the death.

legend
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PÁNLÓNG (Coiled Dragon, 蟠龙) (Wyrm) (PL 17)

Post by legend » Tue Jun 05, 2012 4:39 am

Image
STR 9, STA 9, AGL 0, DEX 0, FGT 15, INT 3, AWE 4, PRE 4
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 for assumed form's traits • 51 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 17, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 38 points
Frightful Presence: Perception Area Affliction 16 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 80 points
Immunities: Immunity 7 (Paralysis, Sleep Effects) • 7 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, Alternate Effect (Swimming 4) • 5 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (10 points) • 15 points
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 14 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 10 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Size: Growth 9, Permanent, Innate • 19 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (85 points) • 89 points
• Major Image: Visual Illusion 17 (All Senses) • 65 points
• Bane: Burst Area Affliction 17 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Charm Monster: Perception Ranged Affliction 17 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Resistible (Insight) • 1 point
• Phantasmal Killer: Perception Ranged Affliction 17 (Resisted by Fortitude; Toughness Impaired, Toughness Disabled, Incapacitated), Resistible (Will), Unreliable (5 uses), Linked to Perception Ranged Weaken Toughess 17 (Resisted by Will), Unreliable (5 uses) • 1 point
Spirits of the Unfaithful: Summon 8, Controlled, Horde, Mental Link, Multiple Minions 3, Sacrifice, Broad (Humanoid) • 56 points
Tremorsense: Senses (Ranged Touch) • 1 point
Water Fire: Damage 5, Reaction, Limited to while in contact with water • 15 points
Advantages: All-Out Attack, Assessment, Chokehold, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 15 (+24), Close Combat: Unarmed 4 (+19), Deception 10 (+14), Expertise: Gems 10 (+13), Insight 10 (+14), Intimidation 9 (+17), Investigation 10 (+13), Perception 10 (+14), Persuasion 10 (+14), Sleight of Hand 10 (+10), Stealth 10 (+1)
Offenses:
Initiative +4
Tail Sweep -, Cone Area, Damage 14 Linked to Affliction 14
Bite +19, Close, Damage 15
Claws +19, Close, Damage 13 (Crit 19-20)
Crush -, Burst Area, Damage 16
Tail Slap +19, Close, Damage 15
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 13, Will 16, Fortitude 18, Toughness 20
Power Points: Abilities 52 + Powers 480 + Advantages 15 + Skills 54 + Defenses 38 = 639
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Pánlóng are guardian spirits, assigned by the Celestial Bureaucracy to protect crypts or temples. The guardianship of a specific location is passed down from generation to generation of pánlóng, so a single family can maintain the same lair for tens of thousands of years.

A pánlóng is a long, thin, almost serpentine dragon. As a juvenile, its scales are gray, but they quickly develop vibrant color, changing hues as the dragon matures. Various shades of red, green, and orange are the most common colors, and a natural oily secretion makes the scales gleam in sunlight. A multicolored mane surrounds its neck, and dark whiskers grow from its snout.

Pánlóng prefer to eat fruits and vegetables, often maintaining elaborate gardens that are cultivated by their minions.

Pánlóng prefer to appraise their adversaries before attacking, usually by using illusions to distract them or by ordering minions to engage them in combat. Once a pánlóng has evaluated its enemies’ performance, it attacks savagely and defends its charge to the death.

legend
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PÁNLÓNG (Coiled Dragon, 蟠龙) (Great Wyrm) (PL 18)

Post by legend » Tue Jun 05, 2012 4:39 am

Image
STR 10, STA 10, AGL 0, DEX 0, FGT 16, INT 3, AWE 4, PRE 4
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 for assumed form's traits • 51 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 18, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 40 points
Frightful Presence: Perception Area Affliction 17 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 85 points
Immunities: Immunity 7 (Paralysis, Sleep Effects) • 7 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, Alternate Effect (Swimming 4) • 5 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (10 points) • 15 points
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 15 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 10 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Size: Growth 10, Permanent, Innate • 21 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (90 points) • 95 points
• Major Image: Visual Illusion 18 (All Senses) • 65 points
• Bane: Burst Area Affliction 18 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Charm Monster: Perception Ranged Affliction 18 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Resistible (Insight) • 1 point
• Mirage Arcana: Illusion 18 (All Senses), Continuous, Limited to structures and terrain, Unreliable (5 uses) • 1 point
• Phantasmal Killer: Perception Ranged Affliction 18 (Resisted by Fortitude; Toughness Impaired, Toughness Disabled, Incapacitated), Resistible (Will), Unreliable (5 uses), Linked to Perception Ranged Weaken Toughess 18 (Resisted by Will), Unreliable (5 uses) • 1 point
Spirits of the Unfaithful: Summon 9, Controlled, Horde, Mental Link, Multiple Minions 3, Sacrifice, Broad (Humanoid) • 62 points
Tremorsense: Senses (Ranged Touch) • 1 point
Water Fire: Damage 5, Reaction, Limited to while in contact with water • 15 points
Advantages: All-Out Attack, Assessment, Chokehold, Eidetic Memory, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 16 (+26), Close Combat: Unarmed 4 (+20), Deception 10 (+14), Expertise: Gems 10 (+13), Insight 10 (+14), Intimidation 10 (+19), Investigation 10 (+13), Perception 10 (+14), Persuasion 10 (+14), Sleight of Hand 10 (+10), Stealth 10 (+0)
Offenses:
Initiative +4
Tail Sweep -, Cone Area, Damage 15 Linked to Affliction 15
Bite +20, Close, Damage 16
Claws +20, Close, Damage 14 (Crit 19-20)
Crush -, Burst Area, Damage 17
Tail Slap +20, Close, Damage 16
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 10, Parry 15, Will 17, Fortitude 19, Toughness 21
Power Points: Abilities 54 + Powers 501 + Advantages 16 + Skills 55 + Defenses 41 = 667
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Pánlóng are guardian spirits, assigned by the Celestial Bureaucracy to protect crypts or temples. The guardianship of a specific location is passed down from generation to generation of pánlóng, so a single family can maintain the same lair for tens of thousands of years.

A pánlóng is a long, thin, almost serpentine dragon. As a juvenile, its scales are gray, but they quickly develop vibrant color, changing hues as the dragon matures. Various shades of red, green, and orange are the most common colors, and a natural oily secretion makes the scales gleam in sunlight. A multicolored mane surrounds its neck, and dark whiskers grow from its snout.

Pánlóng prefer to eat fruits and vegetables, often maintaining elaborate gardens that are cultivated by their minions.

Pánlóng prefer to appraise their adversaries before attacking, usually by using illusions to distract them or by ordering minions to engage them in combat. Once a pánlóng has evaluated its enemies’ performance, it attacks savagely and defends its charge to the death.

legend
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RED DRAGON (Wyrmling) (PL 6)

Post by legend » Tue Jun 05, 2012 6:31 am

Image
STR 3, STA 2, AGL 0, DEX 0, FGT 4, INT 0, AWE 1, PRE 0
Powers:
Fly: Flight 2, Wings • 2 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 6 • 6 points
Natural Attacks: Array (5 points) • 7 points
• Breath Weapon: Cone Area Fire Damage 5, Unreliable (5 uses) • 5 points
• Bite: Strength-based Piercing Damage 3 • 1 point
• Claws: Strength-based Slashing Damage 1, Improved Critical • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Second Chance (Surprise)
Skills: Athletics 3 (+6), Close Combat: Unarmed 2 (+6), Deception 3 (+3), Expertise: Appraise 3 (+3), Expertise: Magic 3 (+3), Insight 3 (+4), Intimidation 3 (+3), Investigation 3 (+3), Perception 3 (+4), Persuasion 3 (+3)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 5
Bite +6, Close, Damage 6
Claws +6, Close, Damage 4 (Crit 19-20)
Defenses: Dodge 4, Parry 4, Will 6, Fortitude 6, Toughness 8
Power Points: Abilities 20 + Powers 36 + Advantages 4 + Skills 16 + Defenses 13 = 99
Descriptors: Dragon (Chromatic), Fire, Magic (bite and claw attacks)

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.

Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.
Last edited by legend on Tue Jun 05, 2012 6:31 am, edited 1 time in total.

legend
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RED DRAGON (Very Young) (PL 8)

Post by legend » Tue Jun 05, 2012 6:31 am

Image
STR 4, STA 3, AGL 0, DEX 0, FGT 6, INT 1, AWE 2, PRE 1
Powers:
Fly: Flight 2, Wings • 2 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 7 • 7 points
Natural Attacks: Array (8 points) • 12 points
• Breath Weapon: Cone Area Fire Damage 8, Unreliable (5 uses) • 8 points
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 4 • 1 point
• Wings: Strength-based Bludgeoning Damage 1 • 1 point
Size: Growth 1, Permanent, Innate • 3 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 5 (+9), Close Combat: Unarmed 2 (+8), Deception 4 (+5), Expertise: Appraise 5 (+6), Expertise: Magic 4 (+5), Insight 4 (+6), Intimidation 4 (+5), Investigation 4 (+5), Perception 4 (+6), Persuasion 4 (+5), Stealth 0 (-1)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 8
Bite +8, Close, Damage 8
Claws +8, Close, Damage 6 (Crit 19-20)
Tail Slap +8, Close, Damage 8
Wings +8, Close, Damage 5
Defenses: Dodge 4, Parry 5, Will 8, Fortitude 8, Toughness 10
Power Points: Abilities 30 + Powers 45 + Advantages 5 + Skills 22 + Defenses 16 = 118
Descriptors: Dragon (Chromatic), Fire, Magic (bite and claw attacks)

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.

Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.

legend
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RED DRAGON (Young) (PL 9)

Post by legend » Tue Jun 05, 2012 6:32 am

Image
STR 4, STA 3, AGL 0, DEX 0, FGT 7, INT 1, AWE 2, PRE 1
Powers:
Fly: Flight 2, Wings • 2 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (9 points) • 13 points
• Breath Weapon: Cone Area Fire Damage 9, Unreliable (5 uses) • 9 points
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 4 • 1 point
• Wings: Strength-based Bludgeoning Damage 1 • 1 point
Size: Growth 2, Permanent, Innate • 5 points
Sorcerer Spells: Array (6 points) • 13 points
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 6 points
• Charm Person: Perception Ranged Affliction 2 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 1, Continuous, Independent, Limited to lanterns or torches • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 1 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 1 • 1 point
• Mending: Ranged Healing 2, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Improved Initiative, Languages 1 (Draconic), Move-By Action, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 7 (+11), Close Combat: Unarmed 2 (+9), Deception 5 (+6), Expertise: Appraise 5 (+6), Expertise: Magic 5 (+6), Insight 5 (+7), Intimidation 5 (+7), Investigation 5 (+6), Perception 5 (+7), Persuasion 5 (+6), Stealth 0 (-2)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 9
Bite +9, Close, Damage 8
Claws +9, Close, Damage 6 (Crit 19-20)
Tail Slap +9, Close, Damage 8
Wings +9, Close, Damage 5
Sorcerer Spells, Varies, Varies
Defenses: Dodge 5, Parry 6, Will 8, Fortitude 9, Toughness 11
Power Points: Abilities 28 + Powers 62 + Advantages 6 + Skills 27 + Defenses 18 = 141
Descriptors: Dragon (Chromatic), Fire, Magic (bite and claw attacks)

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.

Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.

legend
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RED DRAGON (Juvenile) (PL 10)

Post by legend » Tue Jun 05, 2012 6:32 am

Image
STR 5, STA 4, AGL 0, DEX 0, FGT 8, INT 2, AWE 2, PRE 2
Powers:
Fly: Flight 2, Wings • 2 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 9 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (10 points) • 14 points
• Breath Weapon: Cone Area Fire Damage 10, Unreliable (5 uses) • 10 points
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 4 • 1 point
• Wings: Strength-based Bludgeoning Damage 1 • 1 point
Size: Growth 4, Permanent, Innate • 9 points
Sorcerer Spells: Array (12 points) • 21 points
• Hypnotism: Perception Ranged Burst Area Affliction 3 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 12 points
• Charm Person: Perception Ranged Affliction 4 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 3, Continuous, Independent, Limited to lanterns or torches • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 4, Split 2 • 1 point
• Mending: Ranged Healing 3, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 3 (Resisted by Fortitude) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Improved Initiative, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 8 (+13), Close Combat: Unarmed 3 (+11), Deception 6 (+8), Expertise: Appraise 7 (+9), Expertise: Magic 6 (+8), Insight 6 (+8), Intimidation 6 (+10), Investigation 6 (+8), Perception 6 (+8), Persuasion 6 (+8), Stealth 0 (-4)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 10
Bite +11, Close, Damage 9
Claws +11, Close, Damage 7 (Crit 19-20)
Tail Slap +11, Close, Damage 9
Wings +11, Close, Damage 6
Sorcerer Spells, Varies, Varies
Defenses: Dodge 6, Parry 7, Will 9, Fortitude 10, Toughness 13
Power Points: Abilities 30 + Powers 85 + Advantages 7 + Skills 33 + Defenses 22 = 177
Descriptors: Dragon (Chromatic), Fire, Magic (bite and claw attacks)

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.

Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.

legend
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RED DRAGON (Young Adult) (PL 12)

Post by legend » Tue Jun 05, 2012 6:32 am

Image
STR 6, STA 5, AGL 0, DEX 0, FGT 10, INT 2, AWE 2, PRE 2
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Fly: Flight 2, Wings • 2 points
Frightful Presence: Perception Area Affliction 9 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 45 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 9 points
Natural Armor: Protection 10 • 10 points
Natural Attacks: Array (12 points) • 17 points
• Breath Weapon: Cone Area Fire Damage 12, Unreliable (5 uses) • 12 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 5, Permanent, Innate • 11 points
Sorcerer Spells: Array (23 points) • 37 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 2 (10 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 23 points
• Charm Person: Perception Ranged Affliction 6 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 5, Continuous, Independent, Limited to lanterns or torches • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 5, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 5 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 6, Split 3 • 1 point
• Mending: Ranged Healing 5, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 5 (Resisted by Fortitude) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Summon Monster, Lesser: Summon 2, Broad (Extraplanar), Horde, Multiple Minions 2 • 1 point
• Ventriloquism: Auditory Illusion 6, Limited to normal voice or any sound that you can normally make • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Improved Initiative, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 11 (+17), Close Combat: Unarmed 3 (+13), Deception 7 (+9), Expertise: Appraise 8 (+10), Expertise: Magic 7 (+9), Insight 7 (+9), Intimidation 7 (+11), Investigation 7 (+9), Perception 7 (+9), Persuasion 7 (+9), Stealth 0 (-5)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 12
Bite +13, Close, Damage 11
Claws +13, Close, Damage 9 (Crit 19-20)
Crush -, Burst Area, Damage 12
Tail Slap +13, Close, Damage 11
Wings +13, Close, Damage 8
Sorcerer Spells, Varies, Varies
Defenses: Dodge 6, Parry 8, Will 11, Fortitude 12, Toughness 15
Power Points: Abilities 34 + Powers 127 + Advantages 8 + Skills 39 + Defenses 26 = 234
Descriptors: Dragon (Chromatic), Fire, Magic (bite and claw attacks)

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.

Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

RED DRAGON (Adult) (PL 13)

Post by legend » Tue Jun 05, 2012 6:32 am

Image
STR 7, STA 6, AGL 0, DEX 0, FGT 11, INT 3, AWE 3, PRE 3
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Fly: Flight 2, Wings • 2 points
Frightful Presence: Perception Area Affliction 10 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 50 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 9 points
Natural Armor: Protection 10 • 10 points
Natural Attacks: Array (13 points) • 18 points
• Breath Weapon: Cone Area Fire Damage 13, Unreliable (5 uses) • 13 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 6, Permanent, Innate • 13 points
Sorcerer Spells: Array (37 points) • 57 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 4 (20 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 37 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 5 points
• Charm Person: Perception Ranged Affliction 8 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 7, Continuous, Independent, Limited to lanterns or torches • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 7 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 7, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dispel Magic: Perception Ranged Nullify Magic 7, Broad, Simultaneous, Precise • 1 point
• Gust of Wind: Line Area Move Object 7, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 7 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 8, Split 4 • 1 point
• Mending: Ranged Healing 7, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 7 (Resisted by Fortitude) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Summon Monster, Lesser: Summon 4, Broad (Extraplanar), Horde, Multiple Minions 2 • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• Ventriloquism: Auditory Illusion 8, Limited to normal voice or any sound that you can normally make • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Improved Grab, Improved Initiative, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 11 (+18), Close Combat: Unarmed 3 (+14), Deception 8 (+11), Expertise: Appraise 8 (+11), Expertise: Magic 8 (+11), Insight 8 (+11), Intimidation 8 (+14), Investigation 8 (+11), Perception 8 (+11), Persuasion 8 (+11), Stealth 0 (-6)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 13
Bite +14, Close, Damage 12
Claws +14, Close, Damage 10 (Crit 19-20)
Crush -, Burst Area, Damage 13
Tail Slap +14, Close, Damage 12
Wings +14, Close, Damage 9
Sorcerer Spells, Varies, Varies
Defenses: Dodge 7, Parry 9, Will 12, Fortitude 13, Toughness 16
Power Points: Abilities 42 + Powers 210 + Advantages 9 + Skills 43 + Defenses 27 = 331
Descriptors: Dragon (Chromatic), Fire, Magic (bite and claw attacks)

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.

Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

RED DRAGON (Mature Adult) (PL 14)

Post by legend » Tue Jun 05, 2012 6:33 am

Image
STR 8, STA 8, AGL 0, DEX 0, FGT 12, INT 3, AWE 3, PRE 3
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Fly: Flight 2, Wings • 2 points
Frightful Presence: Perception Area Affliction 12 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 60 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Locate Object: Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 9 points
Natural Armor: Protection 10 • 10 points
Natural Attacks: Array (14 points) • 19 points
• Breath Weapon: Cone Area Fire Damage 14, Unreliable (5 uses) • 14 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Size: Growth 8, Permanent, Innate • 17 points
Sorcerer Spells: Array (51 points) • 77 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 (30 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 51 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 5 points
• Charm Person: Perception Ranged Affliction 10 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 9 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Dancing Lights: Visual Illusion 9, Continuous, Independent, Limited to lanterns or torches • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 9 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 9, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dispel Magic: Perception Ranged Nullify Magic 9, Broad, Simultaneous, Precise • 1 point
• Gust of Wind: Line Area Move Object 9, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 9 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Good: Burst Area Affliction 9 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Good descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Law: Burst Area Affliction 9 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Lawful descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 10, Split 5 • 1 point
• Mending: Ranged Healing 9, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 9 (Resisted by Fortitude) • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Shout: Cone Area Damage 9 Lined to Cone Area Affliction 9 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Summon Monster, Lesser: Summon 5, Broad (Extraplanar), Horde, Multiple Minions 2 • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• Ventriloquism: Auditory Illusion 10, Limited to normal voice or any sound that you can normally make • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 11 (+19), Close Combat: Unarmed 3 (+15), Deception 9 (+12), Expertise: Appraise 10 (+13), Expertise: Magic 9 (+12), Insight 9 (+12), Intimidation 9 (+16), Investigation 9 (+12), Perception 9 (+12), Persuasion 9 (+12), Stealth 0 (-8)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 14
Bite +15, Close, Damage 13
Claws +15, Close, Damage 11 (Crit 19-20)
Crush -, Burst Area, Damage 14
Tail Slap +15, Close, Damage 13
Wings +15, Close, Damage 10
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 7, Parry 10, Will 13, Fortitude 14, Toughness 18
Power Points: Abilities 42 + Powers 245 + Advantages 10 + Skills 48 + Defenses 29 = 374
Descriptors: Dragon (Chromatic), Fire, Magic (bite and claw attacks)

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.

Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.

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