LEGEND's 13 Halloween Builds: 13. TOOTH FAIRY

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legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

RED DRAGON (Old) (PL 16)

Post by legend » Tue Jun 05, 2012 6:33 am

Image
STR 9, STA 9, AGL 0, DEX 0, FGT 13, INT 3, AWE 4, PRE 3
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Fly: Flight 3, Wings • 3 points
Frightful Presence: Perception Area Affliction 14 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 70 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (16 points) • 22 points
• Breath Weapon: Cone Area Fire Damage 16, Unreliable (5 uses) • 16 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 14 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Size: Growth 9, Permanent, Innate • 19 points
Sorcerer Spells: Array (65 points) • 94 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 8 (40 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 65 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 1 point
• Bestow Curse: Affliction 11 (Resisted by Will; Impaired, Disabled), Progressive, Limited Degree, Permanent, Insidious, Subtle • 1 point
• Charm Person: Perception Ranged Affliction 12 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 11 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 11 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 11, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dispel Magic: Perception Ranged Nullify Magic 11, Broad, Simultaneous, Precise • 1 point
• Dominate Person: Perception Ranged Affliction 11 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 1 point
• Fire Shield: Fire Damage 11, Reaction; Immunity 5 (Cold), Half Effect; Variable Descriptor (Cold Damage & Immunity to Fire) • 1 point
• Gust of Wind: Line Area Move Object 11, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 11 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Good: Burst Area Affliction 11 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Good descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Law: Burst Area Affliction 11 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Lawful descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 12, Split 6 • 1 point
• Mending: Ranged Healing 11, Limited to Objects, Diminshed Range 3 • 1 point
• Persistent Image: Illusion 10 (All Senses), Independent • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 11 (Resisted by Fortitude) • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout: Cone Area Damage 11 Lined to Cone Area Affliction 11 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Summon Monster, Lesser: Summon 7, Broad (Extraplanar), Horde, Multiple Minions 2 • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (11 points) • 12 points
• Locate Object: Enhanced Perception 4 Linked to Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 11 points
• Suggestion: Perception Ranged Affliction 16 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 13 (+22), Close Combat: Unarmed 3 (+16), Deception 10 (+13), Expertise: Appraise 10 (+13), Expertise: Magic 10 (+13), Insight 10 (+14), Intimidation 10 (+17), Investigation 10 (+13), Perception 10 (+14), Persuasion 10 (+13), Stealth 0 (-9)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 16
Bite +16, Close, Damage 15
Claws +16, Close, Damage 13 (Crit 19-20)
Crush -, Burst Area, Damage 16
Tail Slap +16, Close, Damage 15
Tail Sweep -, Cone Area Damage 14 Linked to Cone Area Affliction 14
Wings +16, Close, Damage 12
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 8, Parry 11, Will 15, Fortitude 16, Toughness 20
Power Points: Abilities 46 + Powers 282 + Advantages 11 + Skills 53 + Defenses 34 = 426
Descriptors: Dragon (Chromatic), Fire, Magic (bite and claw attacks)

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.

Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

RED DRAGON (Very Old) (PL 17)

Post by legend » Tue Jun 05, 2012 6:33 am

Image
STR 10, STA 10, AGL 0, DEX 0, FGT 14, INT 4, AWE 4, PRE 4
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Fly: Flight 3, Wings • 3 points
Frightful Presence: Perception Area Affliction 16 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 80 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (17 points) • 23 points
• Breath Weapon: Cone Area Fire Damage 17, Unreliable (5 uses) • 17 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction X (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Size: Growth 10, Permanent, Innate • 21 points
Sorcerer Spells: Array (72 points) • 107 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 9 (45 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 72 points
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 1 point
• Baleful Polymorph: Perception Ranged Affliction 13 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Bestow Curse: Affliction 13 (Resisted by Will; Impaired, Disabled), Progressive, Limited Degree, Permanent, Insidious, Subtle • 1 point
• Charm Person: Perception Ranged Affliction 14 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 13 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 13, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 10, Limited to extraplanar creatures • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 13, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 1 point
• Dominate Person: Perception Ranged Affliction 13 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 1 point
• Fire Shield: Fire Damage 13, Reaction; Immunity 5 (Cold), Half Effect; Variable Descriptor (Cold Damage & Immunity to Fire) • 1 point
• Gust of Wind: Line Area Move Object 13, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Good: Burst Area Affliction 13 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Good descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Law: Burst Area Affliction 13 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Lawful descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 12, Split 6 • 1 point
• Mending: Ranged Healing 13, Limited to Objects, Diminshed Range 3 • 1 point
• Permanent Image: Illusion 13 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 11 (All Senses), Independent • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 13 (Resisted by Fortitude) • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout: Cone Area Damage 13 Lined to Cone Area Affliction 13 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 13 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Monster, Lesser: Summon 8, Broad (Extraplanar), Horde, Multiple Minions 2 • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (12 points) • 13 points
• Locate Object: Enhanced Perception 6 Linked to Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 12 points
• Suggestion: Perception Ranged Affliction 17 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 13 (+23), Close Combat: Unarmed 3 (+17), Deception 11 (+15), Expertise: Appraise 12 (+16), Expertise: Magic 11 (+15), Insight 11 (+15), Intimidation 11 (+20), Investigation 11 (+15), Perception 11 (+15), Persuasion 11 (+15), Stealth 0 (-10)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 17
Bite +17, Close, Damage 16
Claws +17, Close, Damage 14 (Crit 19-20)
Crush -, Burst Area, Damage 17
Tail Slap +17, Close, Damage 16
Tail Sweep -, Cone Area Damage 15 Linked to Cone Area Affliction 15
Wings +17, Close, Damage 13
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 12, Will 16, Fortitude 17, Toughness 21
Power Points: Abilities 52 + Powers 309 + Advantages 12 + Skills 58 + Defenses 36 = 467
Descriptors: Dragon (Chromatic), Fire, Magic (bite and claw attacks)

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.

Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

RED DRAGON (Ancient) (PL 18)

Post by legend » Tue Jun 05, 2012 6:34 am

Image
STR 11, STA 11, AGL 0, DEX 0, FGT 15, INT 4, AWE 4, PRE 4
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Fly: Flight 3, Wings • 3 points
Frightful Presence: Perception Area Affliction 17 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 85 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (18 points) • 24 points
• Breath Weapon: Cone Area Fire Damage 18, Unreliable (5 uses) • 18 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 16 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Size: Growth 11, Permanent, Innate • 23 points
Sorcerer Spells: Array (79 points) • 120 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 10 (50 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 79 points
• Animate Objects: Perception Range Summon 15 (Animated Object), Limited to Available Objects • 1 point
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 1 point
• Baleful Polymorph: Perception Ranged Affliction 15 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Bestow Curse: Affliction 15 (Resisted by Will; Impaired, Disabled), Progressive, Limited Degree, Permanent, Insidious, Subtle • 1 point
• Blasphemy: Perception Ranged Affliction 15 (Resisted by Will), Variable Conditions (Hearing Impaired or Hindered; Hearing Disabled or Immobile; Hearing Unaware, Incapacitated, or Paralyzed), Limited to creatures without Evil descriptor • 1 point
• Charm Person: Perception Ranged Affliction 16 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Confusion: Perception Ranged Affliction Burst Area 15 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Create Undead: Ranged Summon 6, Broad (Undead), Controlled, Horde, Multiple Minions 3, Limited to nightime • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 15 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 15, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 12, Limited to extraplanar creatures • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 15, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 1 point
• Dominate Person: Perception Ranged Affliction 15 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 1 point
• Fire Shield: Fire Damage 15, Reaction; Immunity 5 (Cold), Half Effect; Variable Descriptor (Cold Damage & Immunity to Fire) • 1 point
• Fire Storm: Ranged Cylinder Area Fire Damage 15, Selective • 1 point
• Gust of Wind: Line Area Move Object 15, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 15 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Locate Creature: Senses 8 (Detect Creature, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor 2 (specific kind of creature or a specific creature known) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Good: Burst Area Affliction 15 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Good descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Law: Burst Area Affliction 15 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Lawful descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 14, Split 7 • 1 point
• Mending: Ranged Healing 15, Limited to Objects, Diminshed Range 3 • 1 point
• Permanent Image: Illusion 15 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 13 (All Senses), Independent • 1 point
• Plane Shift: Movement 3 (Dimension Travel), Affects Others, Increased Mass 5 • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 15 (Resisted by Fortitude) • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout: Cone Area Damage 15 Lined to Cone Area Affliction 15 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to hearing • 1 point
• Spell Turning: Deflect 14, Reflect, Limited to spells • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 15 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Monster: Summon 11, Broad (Extraplanar), Horde, Multiple Minions 1 • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (23 points) • 25 points
• Find the Path: Enhanced Perception 12 Linked to Senses 15 (Detect Destination, Accurate, Acute, Extended 8, Radius, Ranged; Direction Sense), Feature (Detects shortest path), Variable Descriptor (Destination) • 23 points
• Locate Object: Enhanced Perception 12 Linked to Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Suggestion: Perception Ranged Affliction 18 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Daze (Intimidation), Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 14 (+25), Close Combat: Unarmed 3 (+18), Deception 12 (+16), Expertise: Appraise 13 (+17), Expertise: Magic 12 (+16), Insight 12 (+16), Intimidation 12 (+21), Investigation 12 (+16), Perception 12 (+16), Persuasion 12 (+16), Stealth 0 (-11)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 18
Bite +18, Close, Damage 17
Claws +18, Close, Damage 15 (Crit 19-20)
Crush -, Burst Area, Damage 18
Tail Slap +18, Close, Damage 17
Tail Sweep -, Cone Area Damage 16 Linked to Cone Area Affliction 16
Wings +18, Close, Damage 14
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 13, Will 17, Fortitude 18, Toughness 22
Power Points: Abilities 54 + Powers 342 + Advantages 13 + Skills 63 + Defenses 39 = 511
Descriptors: Dragon (Chromatic), Fire, Magic (bite and claw attacks)

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.

Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

RED DRAGON (Wyrm) (PL 19)

Post by legend » Tue Jun 05, 2012 6:34 am

Image
STR 12, STA 12, AGL 0, DEX 0, FGT 17, INT 4, AWE 4, PRE 4
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Fly: Flight 3, Wings • 3 points
Frightful Presence: Perception Area Affliction 18 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 90 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (19 points) • 25 points
• Breath Weapon: Cone Area Fire Damage 19, Unreliable (5 uses) • 19 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 17 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Size: Growth 12, Permanent, Innate • 25 points
Sorcerer Spells: Array (86 points) • 133 points
• Alter Self: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 11 (55 points) for assumed form's traits (size, extra limbs, movement capabilities (burrowing, swimming, and flight with wings, natural armor, and natural weapons) • 86 points
• Animate Objects: Perception Range Summon 17 (Animated Object), Limited to Available Objects • 1 point
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended) • 1 point
• Baleful Polymorph: Perception Ranged Affliction 17 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Bestow Curse: Affliction 17 (Resisted by Will; Impaired, Disabled), Progressive, Limited Degree, Permanent, Insidious, Subtle • 1 point
• Blasphemy: Perception Ranged Affliction 17 (Resisted by Will), Variable Conditions (Hearing Impaired or Hindered; Hearing Disabled or Immobile; Hearing Unaware, Incapacitated, or Paralyzed), Limited to creatures without Evil descriptor • 1 point
• Chaos Hammer: Perception Ranged Burst Area Damage 10, Limited to creatures without Chaos descriptor, Linked to Perception Ranged Burst Area Affliction 10 (Resisted by Will; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 4, Limited Degree 2, Limited to creatures without Chaos descriptor • 1 point
• Color Spray: Cone Area Affliction 17 (Resisted by Will; Dazed & Visually Impaired, Stunned & Visually Disabled, Incapacitated & Visually Unaware), Extra Condition • 1 point
• Confusion: Perception Ranged Affliction Burst Area 17 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Control Weather: Environment 9 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season • 1 point
• Create Undead: Ranged Summon 6, Broad (Undead), Controlled, Horde, Multiple Minions 4, Limited to nightime • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 17 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 17, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 14, Limited to extraplanar creatures • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 17, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 19 points
• Dominate Person: Perception Ranged Affliction 17 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Limited to creatures with the Humanoid descriptor, Mental Link, Subtle • 1 point
• Fire Shield: Fire Damage 17, Reaction; Immunity 5 (Cold), Half Effect; Variable Descriptor (Cold Damage & Immunity to Fire) • 1 point
• Fire Storm: Ranged Cylinder Area Fire Damage 17, Selective • 1 point
• Gust of Wind: Line Area Move Object 17, Close, Limited direction • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 17 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Incendiary Cloud: Ranged Cloud Area Concealment Attack 4 Linked to Ranged Cloud Area Damage 14, Sustained • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Good: Burst Area Affliction 17 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Good descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Law: Burst Area Affliction 17 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Lawful descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 16, Split 8 • 1 point
• Mending: Ranged Healing 17, Limited to Objects, Diminshed Range 3 • 1 point
• Mind Blank: Immunity 10 (Mental Effects), Sustained Linked to Mental Concealment 2; Affects Others, Continuous, Ranged • 1 point
• Permanent Image: Illusion 17 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 14 (All Senses), Independent • 1 point
• Plane Shift: Movement 3 (Dimension Travel), Affects Others, Increased Mass 5 • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 17 (Resisted by Fortitude) • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout, Greater: Cone Area Damage 17 Lined to Cone Area Affliction 17 (Resisted by Fortitude; Dazed & Hearing Impaired, Hearing Disabled & Stunned, Unaware), Extra Condition • 1 point
• Spell Turning: Deflect 15, Reflect, Limited to spells • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 17 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Monster: Summon 12, Broad (Extraplanar), Horde, Multiple Minions 1 • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Telekinetic Sphere: Create 17, Continuous, Impervious, Movable, Subtle 2, Limited to trapping • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
• Wall of Fire: Perception Ranged Line Area Damage 14, Sustained • 1 point
• Word of Chaos: Perception Ranged Affliction 17 (Resisted by Will), Variable Conditions, Limited to creatures without Chaos descriptor • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (23 points) • 25 points
• Find the Path: Enhanced Perception 12 Linked to Senses 15 (Detect Destination, Accurate, Acute, Extended 8, Radius, Ranged; Direction Sense), Feature (Detects shortest path), Variable Descriptor (Destination) • 23 points
• Locate Object: Enhanced Perception 12 Linked to Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Suggestion: Perception Ranged Affliction 19 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Daze (Intimidation), Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Startle, Takedown
Skills: Athletics 14 (+26), Close Combat: Unarmed 3 (+20), Deception 13 (+17), Expertise: Appraise 13 (+17), Expertise: Magic 13 (+17), Insight 13 (+17), Intimidation 13 (+23), Investigation 13 (+17), Perception 13 (+17), Persuasion 13 (+17), Stealth 0 (-12)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 19
Bite +20, Close, Damage 18
Claws +20, Close, Damage 16 (Crit 19-20)
Crush -, Burst Area, Damage 19
Tail Slap +20, Close, Damage 18
Tail Sweep -, Cone Area Damage 17 Linked to Cone Area Affliction 17
Wings +20, Close, Damage 15
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 10, Parry 15, Will 18, Fortitude 19, Toughness 23
Power Points: Abilities 58 + Powers 363 + Advantages 14 + Skills 67 + Defenses 41 = 543
Descriptors: Dragon (Chromatic), Fire, Magic (bite and claw attacks)

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.

Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.

legend
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Posts: 2000
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RED DRAGON (Great Wyrm) (PL 21)

Post by legend » Tue Jun 05, 2012 6:34 am

Image
STR 14, STA 14, AGL 0, DEX 0, FGT 18, INT 5, AWE 5, PRE 5
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Fly: Flight 3, Wings • 3 points
Frightful Presence: Perception Area Affliction 19 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 95 points
Immunities: Immunity 17 (Fire Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (42 points) • 48 points
• Breath Weapon: Cone Area 2 Fire Damage 21, Unreliable (5 uses) • 42 points
• Bite: Strength-based Piercing Damage 7 • 1 point
• Claws: Strength-based Slashing Damage 5, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 7 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 20 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 4 • 1 point
Size: Growth 14, Permanent, Innate • 29 points
Sorcerer Spells: Array (100 points) • 153 points
• Shapechange: Morph 4, Affects Others, Increased Action 2 Linked to Variable 12 (60points) for assuming traits of new form, Affects Others • 100 points
• Animate Objects: Perception Range Summon 19 (Animated Object), Limited to Available Objects • 1 point
• Arcane Sight: Senses 5 (Magic Awareness, Accurate, Acute, Extended)• 1 point
• Baleful Polymorph: Perception Ranged Affliction 19 (Resisted by Fortitude; Transformed), Limited to third degree, Permanent, Quirk 3 (Gaseous Creatures, Incorporeal Creatures, and Shapechangers are immune) • 1 point
• Bestow Curse: Affliction 19 (Resisted by Will; Impaired, Disabled), Progressive, Limited Degree, Permanent, Insidious, Subtle • 1 point
• Blasphemy: Perception Ranged Affliction 17 (Resisted by Will), Variable Conditions (Hearing Impaired or Hindered; Hearing Disabled or Immobile; Hearing Unaware, Incapacitated, or Paralyzed), Limited to creatures without Evil descriptor • 1 point
• Chaos Hammer: Perception Ranged Burst Area Damage 12, Limited to creatures without Chaos descriptor, Linked to Perception Ranged Burst Area Affliction 12 (Resisted by Will; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 4, Limited Degree 2, Limited to creatures without Chaos descriptor • 1 point
• Color Spray: Cone Area Affliction 19 (Resisted by Will; Dazed & Visually Impaired, Stunned & Visually Disabled, Incapacitated & Visually Unaware), Extra Condition • 1 point
• Confusion: Perception Ranged Affliction Burst Area 19 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Control Weather: Environment 11 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season • 1 point
• Create Undead: Ranged Summon 6, Broad (Undead), Controlled, Horde, Multiple Minions 5, Limited to nightime • 1 point
• Darkness: Burst Area Concealment Attack 4 • 1 point
• Deep Slumber: Perception Ranged Burst Area Affliction 19 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Detect Thoughts: Mind Reading 19, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 1 point
• Dismissal: Perception Ranged Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 16, Limited to extraplanar creatures • 1 point
• Dispel Magic, Greater: Perception Ranged Nullify Magic 19, Broad, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 1 point
• Dominate Monster: Perception Ranged Affliction 19 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Mental Link, Subtle • 1 point
• Elemental Swarm: Summon 13, General (Fire Elemental), Multiple Minions 2, Limited (2 Large, 1 Huge, 1 Greater appear in order) • 1 point
• Ethereal Jaunt: Visual Concealment 4 Linked to Insubstantial 4 • 1 point
• Fire Shield: Fire Damage 19, Reaction; Immunity 5 (Cold), Half Effect; Variable Descriptor (Cold Damage & Immunity to Fire) • 1 point
• Gate: Movement 3 (Dimension Travel), Portal • 1 point
• Gust of Wind: Line Area Move Object 14, Close, Limited direction • 1 point
• Horrid Wilting: Perception Ranged Burst Area 2 Damage 9, Selective Linked to Perception Ranged Burst Area 2 Affliction 9 (Resisted by Fortitude; Fatigued, Exhausted), Selective, Limited Degree • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 19 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Incendiary Cloud: Ranged Cloud Area Concealment Attack 4 Linked to Ranged Cloud Area Damage 17, Sustained • 1 point
• Insanity: Perception Ranged Affliction 19 (Resisted by Will; Dazed, Stunned, Controlled), Insidious, Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Permanent • 1 point
• Invisibility, Greater: Visual Concealment 4, Affects Others • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Circle Against Good: Burst Area Affliction 19 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Good descriptor entering burst area, Limited degree • 1 point
• Magic Circle Against Law: Burst Area Affliction 19 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Lawful descriptor entering burst area, Limited degree • 1 point
• Magic Missile: Perception Ranged Damage 18, Split 9 • 1 point
• Mending: Ranged Healing 19, Limited to Objects, Diminshed Range 3 • 1 point
• Mind Blank: Immunity 10 (Mental Effects), Sustained Linked to Mental Concealment 2; Affects Others, Continuous, Ranged • 1 point
• Mirror Image: Visual Concealment 4, Increased DC 15, Resistible (Insight) Linked to Visual Illusion 19, Limited to duplicates of self • 1 point
• Permanent Image: Illusion 19 (All Senses), Permanent • 1 point
• Persistent Image: Illusion 16 (All Senses), Independent • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 19 (Resisted by Fortitude) • 1 point
• Scrying: Remote Sensing 21 (Visual, Mental, Auditory), Dimensional 3, No Conduit, Resistible (Will) • 1 point
• Sending: Auditory Communication 4, Subtle 2 • 1 point
• Shout, Greater: Cone Area Damage 19 Lined to Cone Area Affliction 19 (Resisted by Fortitude; Dazed & Hearing Impaired, Hearing Disabled & Stunned, Unaware), Extra Condition • 1 point
• Spell Turning: Deflect 17, Reflect, Limited to spells • 1 point
• Suggestion, Mass: Perception Ranged Burst Area Affliction 19 (Resisted by Will; Controlled); Selective, Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Summon Monster: Summon 14, Broad (Extraplanar), Horde, Multiple Minions 1 • 1 point
• Summon Swarm: Summon 8 (Swarm - see Summoning Powers), Active, Controlled • 1 point
• Sunburst: Ranged Burst Area 2 Damage 14 Linked to Ranged Burst Area 2 Affliction 14 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to vision • 1 point
• Telekinetic Sphere: Create 19, Continuous, Impervious, Movable, Subtle 2, Limited to trapping • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
• Wall of Fire: Perception Ranged Line Area Damage 16, Sustained • 1 point
• Wall of Force: Create 19, Impervious, Subtle 2, Limited to walls • 1 point
• Word of Chaos: Perception Ranged Affliction 17 (Resisted by Will), Variable Conditions, Limited to creatures without Chaos descriptor • 1 point
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (28 points) • 31 points
• Discern Location: Enhanced Perception 12 Linked to Senses 40 (Detect Creature, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged; Detect Object, Accurate, Acute, Counters Concealment, Counters Illusion, Extended 10, Radius, Ranged), Limited (must have seen creature or have one of its items, must have touched object detecting), Variable Descriptor 2 • 28 points
• Find the Path: Enhanced Perception 12 Linke to Senses 15 (Detect Destination, Accurate, Acute, Extended 8, Radius, Ranged; Direction Sense), Feature (Detects shortest path), Variable Descriptor (Destination) • 1 point
• Locate Object: Enhanced Perception 12 Linked to Senses 8 (Detect Object, Accurate, Acute, Extended 2, Radius, Ranged), Variable Descriptor (well-known or clearly visualized object) • 1 point
• Suggestion: Perception Ranged Affliction 21 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Daze (Intimidation), Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Skill Mastery (Expertise: Appraise), Startle, Takedown
Skills: Athletics 16 (+30), Close Combat: Unarmed 3 (+21), Deception 14 (+19), Expertise: Appraise 15 (+20), Expertise: Magic 14 (+19), Insight 14 (+19), Intimidation 14 (+26), Investigation 14 (+19), Perception 14 (+19), Persuasion 14 (+19), Stealth 0 (-14)
Offenses:
Initiative +4
Breath Weapon -, Cone Area 2, Damage 21
Bite +21, Close, Damage 21
Claws +21, Close, Damage Y (Crit 19-20)
Crush -, Burst Area, Damage 21
Tail Slap +21, Close, Damage 21
Tail Sweep -, Cone Area Damage 20 Linked to Cone Area Affliction 20
Wings +21, Close, Damage 18
Sorcerer Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 11, Parry 17, Will 20, Fortitude 21, Toughness 25
Power Points: Abilities 66 + Powers 421 + Advantages 15 + Skills 73 + Defenses 46 = 621
Descriptors: Dragon (Chromatic), Fire, Magic (bite and claw attacks)

The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.

Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon, so as not to destroy any treasure they might be carrying.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

SAPPHIRE DRAGON (Wyrmling) (PL 4)

Post by legend » Tue Jun 05, 2012 6:44 am

Image
STR 1, STA 1, AGL 1, DEX 0, FGT 2, INT 1, AWE 2, PRE 1
Powers:
Immunities: Immunity 27 (Electrical Effects, Fire Effects, Paralysis, Sleep Effects), Half Effect (Fire) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 2, Wings; Movement 2 (Wall-Crawling 2), Limited to rock and stone; Swimming 2) • 7 points
Natural Armor: Protection 3 • 3 points
Natural Attacks: Array (9 points) • 11 points
• Breath Weapon: Sonic Damage 4 Linked to Affliction 4 (Fear; Resisted by Will; Impaired, Compelled (flee), Controlled (flee)); Cone Area, Unreliable (5 uses), Subtle • 9 points
• Bite: Strength-based Piercing Damage 1 • 1 point
• Claws: Improved Critical • 1 point
Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 4 points
Size: Shrinking 4, Permanent, Innate • 9 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action
Skills: Close Combat: Unarmed 2 (+4), Deception 3 (+4), Expertise: Psionics 3 (+4), Insight 3 (+5), Intimidation 3 (+2), Investigation 3 (+4), Perception 3 (+5), Persuasion 3 (+4), Stealth 3 (+8)
Offenses:
Initiative +5
Breath Weapon -, Cone Area, Damage 4 Linked to Affliction 4
Bite +4, Close, Damage 2
Claws +4, Close, Damage 1 (Crit 19-20)
Defenses: Dodge 3, Parry 4, Will 3, Fortitude 4, Toughness 4
Power Points: Abilities 20 + Powers 60 + Advantages 3 + Skills 13 + Defenses 4 = 100
Descriptors: Dragon (Gem), Earth, Psionic (bite and claw attacks)

Sapphire dragons tend to be territorial and antisocial although they love to discuss military matters and strategy. They prefer to lair in deep, rocky caves and often keep large spiders in their home as a food source. Sapphire dragons breath a cone of sonic energy which harms opponents and causes them to panic.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

SAPPHIRE DRAGON (Very Young) (PL 5)

Post by legend » Tue Jun 05, 2012 6:45 am

Image
STR 2, STA 2, AGL 1, DEX 0, FGT 3, INT 1, AWE 2, PRE 1
Powers:
Immunities: Immunity 27 (Electrical Effects, Fire Effects, Paralysis, Sleep Effects), Half Effect (Fire) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Movement 2 (Wall-Crawling 2), Limited to rock and stone; Swimming 2) • 7 points
Natural Armor: Protection 4 • 4 points
Natural Attacks: Array (11 points) • 13 points
• Breath Weapon: Sonic Damage 5 Linked to Affliction 5 (Fear; Resisted by Will; Impaired, Compelled (flee), Controlled (flee)); Cone Area, Unreliable (5 uses), Subtle • 11 points
• Bite: Strength-based Piercing Damage 2 • 1 point
• Claws: Improved Critical • 1 point
Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 4 points
Size: Shrinking 2, Permanent, Innate • 5 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Second Chance (Surprise)
Skills: Athletics 1 (+3), Close Combat: Unarmed 2 (+5), Deception 4 (+5), Expertise: Psionics 3 (+4), Insight 3 (+5), Intimidation 3 (+3), Investigation 3 (+4), Perception 3 (+5), Persuasion 3 (+4), Stealth 3 (+6)
Offenses:
Initiative +5
Breath Weapon -, Cone Area, Damage 5 Linked to Affliction 5
Bite +5, Close, Damage 4
Claws +5, Close, Damage 2 (Crit 19-20)
Defenses: Dodge 4, Parry 4, Will 4, Fortitude 5, Toughness 6
Power Points: Abilities 24 + Powers 59 + Advantages 4 + Skills 14 + Defenses 7 = 108
Descriptors: Dragon (Gem), Earth, Psionic (bite and claw attacks)

Sapphire dragons tend to be territorial and antisocial although they love to discuss military matters and strategy. They prefer to lair in deep, rocky caves and often keep large spiders in their home as a food source. Sapphire dragons breath a cone of sonic energy which harms opponents and causes them to panic.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

SAPPHIRE DRAGON (Young) (PL 6)

Post by legend » Tue Jun 05, 2012 6:45 am

Image
STR 2, STA 2, AGL 2, DEX 0, FGT 5, INT 2, AWE 2, PRE 2
Powers:
Immunities: Immunity 27 (Electrical Effects, Fire Effects, Paralysis, Sleep Effects), Half Effect (Fire) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Movement 2 (Wall-Crawling 2), Limited to rock and stone; Swimming 2) • 7 points
Natural Armor: Protection 5 • 5 points
Natural Attacks: Array (13 points) • 15 points
• Breath Weapon: Sonic Damage 6 Linked to Affliction 6 (Fear; Resisted by Will; Impaired, Compelled (flee), Controlled (flee)); Cone Area, Unreliable (5 uses), Subtle • 13 points
• Bite: Strength-based Piercing Damage 3 • 1 point
• Claws: Strength-based Slashing Damage 1, Improved Critical • 1 point
Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 4 points
Psionic Powers: Array (5 points) • 7 points
• Detect Teleportation: Senses 5 (Teleportation Awareness, Accurate, Acute, Radius) • 5 points
• Burst: Enhanced Speed 1 • 1 point
• Deceleration: Perception Ranged Affliction 1 (Resisted by Will; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 3, Limited Degree 2 • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 4 (+6), Close Combat: Unarmed 2 (+7), Deception 4 (+6), Expertise: Psionics 4 (+6), Insight 4 (+6), Intimidation 4 (+6), Investigation 4 (+6), Perception 4 (+6), Persuasion 4 (+6), Stealth 4 (+6)
Offenses:
Initiative +6
Breath Weapon -, Cone Area, Damage 6 Linked to Affliction 6
Bite +7, Close, Damage 5
Claws +7, Close, Damage 3 (Crit 19-20)
Psionic Powers, Varies, Varies
Defenses: Dodge 4, Parry 5, Will 5, Fortitude 6, Toughness 7
Power Points: Abilities 34 + Powers 64 + Advantages 5 + Skills 19 + Defenses 9 = 131
Descriptors: Dragon (Gem), Earth, Psionic (bite and claw attacks)

Sapphire dragons tend to be territorial and antisocial although they love to discuss military matters and strategy. They prefer to lair in deep, rocky caves and often keep large spiders in their home as a food source. Sapphire dragons breath a cone of sonic energy which harms opponents and causes them to panic.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

SAPPHIRE DRAGON (Juvenile) (PL 8)

Post by legend » Tue Jun 05, 2012 6:45 am

Image
STR 3, STA 2, AGL 2, DEX 0, FGT 7, INT 2, AWE 2, PRE 2
Powers:
Immunities: Immunity 27 (Electrical Effects, Fire Effects, Paralysis, Sleep Effects), Half Effect (Fire) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Movement 2 (Wall-Crawling 2), Limited to rock and stone; Swimming 2) • 7 points
Movement Sense: Senses 5 (Movement Effect Awareness, Accurate, Extended, Radius) • 5 points
Natural Armor: Protection 7 • 7 points
Natural Attacks: Array (17 points) • 19 points
• Breath Weapon: Sonic Damage 8 Linked to Affliction 8 (Fear; Resisted by Will; Impaired, Compelled (flee), Controlled (flee)); Cone Area, Unreliable (5 uses), Subtle • 17 points
• Bite: Strength-based Piercing Damage 3 • 1 point
• Claws: Strength-based Slashing Damage 1, Improved Critical • 1 point
Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 4 points
Psionic Powers: Array (12 points) • 18 points
• Deceleration: Perception Ranged Affliction 3 (Resisted by Will; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 3, Limited Degree 2 • 12 points
• Burst: Enhanced Speed 3 • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Teleportation: Senses 5 (Teleportation Awareness, Accurate, Acute, Radius) • 1 point
• Dimension Swap: Teleport 3 Linked to Perception Ranged Teleport 3, Affects Others Only; Limited to switching positions • 1 point
• Levitate: Flight 3, Affects Others, Levitation, Subtle • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 5 (+8), Close Combat: Unarmed 2 (+9), Deception 5 (+7), Expertise: Psionics 4 (+6), Insight 4 (+6), Intimidation 4 (+6), Investigation 4 (+6), Perception 4 (+6), Persuasion 4 (+6), Stealth 4 (+6)
Offenses:
Initiative +6
Breath Weapon -, Cone Area, Damage 8 Linked to Affliction 8
Bite +9, Close, Damage 6
Claws +9, Close, Damage 4 (Crit 19-20)
Psionic Powers, Varies, Varies
Defenses: Dodge 5, Parry 7, Will 7, Fortitude 8, Toughness 9
Power Points: Abilities 40 + Powers 86 + Advantages 6 + Skills 20 + Defenses 14 = 166
Descriptors: Dragon (Gem), Earth, Psionic (bite and claw attacks)

Sapphire dragons tend to be territorial and antisocial although they love to discuss military matters and strategy. They prefer to lair in deep, rocky caves and often keep large spiders in their home as a food source. Sapphire dragons breath a cone of sonic energy which harms opponents and causes them to panic.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

SAPPHIRE DRAGON (Young Adult) (PL 9)

Post by legend » Tue Jun 05, 2012 6:46 am

Image
STR 3, STA 3, AGL 3, DEX 0, FGT 8, INT 3, AWE 3, PRE 3
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 7 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 35 points
Immunities: Immunity 27 (Electrical Effects, Fire Effects, Paralysis, Sleep Effects), Half Effect (Fire) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Movement 2 (Wall-Crawling 2), Limited to rock and stone; Swimming 2) • 7 points
Movement Sense: Senses 5 (Movement Effect Awareness, Accurate, Extended, Radius) • 5 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (19 points) • 23 points
• Breath Weapon: Sonic Damage 9 Linked to Affliction 9 (Fear; Resisted by Will; Impaired, Compelled (flee), Controlled (flee)); Cone Area, Unreliable (5 uses), Subtle • 19 points
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 4 • 1 point
• Wings: Strength-based Bludgeoning Damage 1 • 1 point
Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 4 points
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psionic Powers: Array (20 points) • 30 points
• Deceleration: Perception Ranged Affliction 5 (Resisted by Will; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 3, Limited Degree 2 • 20 points
• Burst: Enhanced Speed 5 • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Concussion Blast: Perception Ranged Damage 5 • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Teleportation: Senses 5 (Teleportation Awareness, Accurate, Acute, Radius) • 1 point
• Dimension Swap: Teleport 5 Linked to Perception Ranged Teleport 5, Affects Others Only; Limited to switching positions • 1 point
• Inertial Barrier: Enhanced Defenses 1 (Dodge 1) • 1 point
• Levitate: Flight 5, Affects Others, Levitation, Subtle • 1 point
• Telekinetic Thrust: Cone Area Move Object 5, Close, Limited Direction (away) • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
Size: Growth 2, Permanent, Innate • 5 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 8 (+11), Close Combat: Unarmed 2 (+10), Deception 5 (+8), Expertise: Psionics 4 (+7), Insight 4 (+7), Intimidation 4 (+8), Investigation 4 (+7), Perception 4 (+7), Persuasion 4 (+7), Stealth 5 (+6)
Offenses:
Initiative +7
Breath Weapon -, Cone Area, Damage 9 Linked to Affliction 9
Bite +10, Close, Damage 7
Claws +10, Close, Damage 5 (Crit 19-20)
Tail Slap +10, Close, Damage 7
Wings +10, Close, Damage 4
Psionic Powers, Varies, Varies
Defenses: Dodge 6, Parry 7, Will 8, Fortitude 9, Toughness 11
Power Points: Abilities 44 + Powers 168 + Advantages 7 + Skills 22 + Defenses 15 = 256
Descriptors: Dragon (Gem), Earth, Psionic (bite and claw attacks)

Sapphire dragons tend to be territorial and antisocial although they love to discuss military matters and strategy. They prefer to lair in deep, rocky caves and often keep large spiders in their home as a food source. Sapphire dragons breath a cone of sonic energy which harms opponents and causes them to panic.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

SAPPHIRE DRAGON (Adult) (PL 10)

Post by legend » Tue Jun 05, 2012 6:46 am

Image
STR 4, STA 4, AGL 3, DEX 0, FGT 10, INT 3, AWE 3, PRE 3
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 8 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 40 points
Immunities: Immunity 27 (Electrical Effects, Fire Effects, Paralysis, Sleep Effects), Half Effect (Fire) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Movement 2 (Wall-Crawling 2), Limited to rock and stone; Swimming 2) • 7 points
Movement Sense: Senses 5 (Movement Effect Awareness, Accurate, Extended, Radius) • 5 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (21 points) • 25 points
• Breath Weapon: Sonic Damage 10 Linked to Affliction 10 (Fear; Resisted by Will; Impaired, Compelled (flee), Controlled (flee)); Cone Area, Unreliable (5 uses), Subtle • 21 points
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 4 • 1 point
• Wings: Strength-based Bludgeoning Damage 1 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (20 points) • 22 points
• Stone Shape: Transform 10 (reshape stone) • 20 points
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
• Skate: Enhanced Speed 1, Affects Others, Affects Objects • 1 point
Psionic Powers: Array (30 points) • 44 points
• Dimensional Anchor: Ranged Immunity Attack 10 (Extradimensional Movement), Sustained, Affects Objects • 30 points
• Body Adjustment: Healing 7, Limited to self • 1 point
• Burst: Enhanced Speed 7 • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Concussion Blast: Perception Ranged Damage 7 • 1 point
• Deceleration: Perception Ranged Affliction 7 (Resisted by Will; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 3, Limited Degree 2 • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Teleportation: Senses 5 (Teleportation Awareness, Accurate, Acute, Radius) • 1 point
• Dimension Swap: Teleport 7 Linked to Perception Ranged Teleport 7, Affects Others Only; Limited to switching positions • 1 point
• Dispel Psionics: Perception Ranged Nullify Psionics 7, Effortless, Simultaneous, Precise • 1 point
• Freedom of Movement: Immunity 15 (Effects that impede movement, Grab); Movement 2 (Environmental Adaptation - Aquatic) • 1 point
• Inertial Barrier: Enhanced Defenses 2 (Dodge 2) • 1 point
• Levitate: Flight 7, Affects Others, Levitation, Subtle • 1 point
• Telekinetic Thrust: Cone Area Move Object 7, Close, Limited Direction (away) • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
Size: Growth 4, Permanent, Innate • 9 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 9 (+13), Close Combat: Unarmed 2 (+12), Deception 6 (+9), Expertise: Psionics 5 (+8), Insight 5 (+8), Intimidation 5 (+10), Investigation 5 (+8), Perception 5 (+8), Persuasion 5 (+8), Stealth 5 (+4)
Offenses:
Initiative +7
Breath Weapon -, Cone Area, Damage 10 Linked to Affliction 10
Bite +12, Close, Damage 8
Claws +12, Close, Damage 6 (Crit 19-20)
Tail Slap +12, Close, Damage 8
Wings +12, Close, Damage 5
Psionic Powers, Varies, Varies
Defenses: Dodge 6, Parry 8, Will 9, Fortitude 10, Toughness 12
Power Points: Abilities 44 + Powers 211 + Advantages 8 + Skills 26 + Defenses 17 = 306
Descriptors: Dragon (Gem), Earth, Psionic (bite and claw attacks)

Sapphire dragons tend to be territorial and antisocial although they love to discuss military matters and strategy. They prefer to lair in deep, rocky caves and often keep large spiders in their home as a food source. Sapphire dragons breath a cone of sonic energy which harms opponents and causes them to panic.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

SAPPHIRE DRAGON (Mature Adult) (PL 12)

Post by legend » Tue Jun 05, 2012 6:46 am

Image
STR 5, STA 5, AGL 3, DEX 0, FGT 11, INT 4, AWE 4, PRE 4
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 9 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 45 points
Immunities: Immunity 27 (Electrical Effects, Fire Effects, Paralysis, Sleep Effects), Half Effect (Fire) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Movement 2 (Wall-Crawling 2), Limited to rock and stone; Swimming 2) • 7 points
Movement Sense: Senses 6 (Movement Effect Awareness, Accurate, Extended 2, Radius) • 6 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (25 points) • 30 points
• Breath Weapon: Sonic Damage 12 Linked to Affliction 12 (Fear; Resisted by Will; Impaired, Compelled (flee), Controlled (flee)); Cone Area, Unreliable (5 uses), Subtle • 25 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (24 points) • 26 points
• Stone Shape: Transform 12 (reshape stone) • 24 points
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
• Skate: Enhanced Speed 1, Affects Others, Affects Objects • 1 point
Psionic Powers: Array (37 points) • 55 points
• Dispel Psionics: Perception Ranged Nullify Psionics 9, Effortless, Simultaneous, Precise • 37 points
• Baleful Teleport: Damage 9, Alternate Resistance (Fortitude) • 1 point
• Body Adjustment: Healing 9, Limited to self • 1 point
• Burst: Enhanced Speed 9 • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Concussion Blast: Perception Ranged Damage 9 • 1 point
• Deceleration: Perception Ranged Affliction 9 (Resisted by Will; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 3, Limited Degree 2 • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Remote Viewing: Senses 5 (Remote Sensing Awareness, Accurate, Acute, Radius) • 1 point
• Detect Teleportation: Senses 5 (Teleportation Awareness, Accurate, Acute, Radius) • 1 point
• Dimension Swap: Teleport 9 Linked to Perception Ranged Teleport 9, Affects Others Only; Limited to switching positions • 1 point
• Dimensional Anchor: Ranged Immunity Attack 10 (Extradimensional Movement), Sustained, Affects Objects • 1 point
• Freedom of Movement: Immunity 15 (Effects that impede movement, Grab); Movement 2 (Environmental Adaptation - Aquatic) • 1 point
• Inertial Barrier: Enhanced Defenses 4 (Dodge 3, Parry 1) • 1 point
• Levitate: Flight 9, Affects Others, Levitation, Subtle • 1 point
• Telekinesis: Perception Ranged Move Object, Subtle • 1 point
• Telekinetic Thrust: Cone Area Move Object 9, Close, Limited Direction (away) • 1 point
• Teleport: Teleport 9, Change Direction, Increased Mass 5, Increased Action (Standard) • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
Size: Growth 5, Permanent, Innate • 11 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Defensive Attack, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Perception), Takedown
Skills: Athletics 12 (+17), Close Combat: Unarmed 2 (+13), Deception 6 (+10), Expertise: Psionics 6 (+10), Insight 6 (+10), Intimidation 6 (+12), Investigation 6 (+10), Perception 6 (+10), Persuasion 6 (+10), Stealth 6 (+4)
Offenses:
Initiative +7
Breath Weapon -, Cone Area, Damage 12 Linked to Affliction 12
Bite +13, Close, Damage 10
Claws +13, Close, Damage 8 (Crit 19-20)
Crush -, Burst Area, Damage 11
Tail Slap +13, Close, Damage 10
Wings +13, Close, Damage 7
Psionic Powers, Varies, Varies
Defenses: Dodge 7, Parry 9, Will 11, Fortitude 12, Toughness 14
Power Points: Abilities 52 + Powers 240 + Advantages 9 + Skills 31 + Defenses 22 = 354
Descriptors: Dragon (Gem), Earth, Psionic (bite and claw attacks)

Sapphire dragons tend to be territorial and antisocial although they love to discuss military matters and strategy. They prefer to lair in deep, rocky caves and often keep large spiders in their home as a food source. Sapphire dragons breath a cone of sonic energy which harms opponents and causes them to panic.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

SAPPHIRE DRAGON (Old) (PL 13)

Post by legend » Tue Jun 05, 2012 6:47 am

Image
STR 6, STA 6, AGL 3, DEX 0, FGT 12, INT 4, AWE 4, PRE 4
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 11 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 55 points
Immunities: Immunity 27 (Electrical Effects, Fire Effects, Paralysis, Sleep Effects), Half Effect (Fire) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Movement 2 (Wall-Crawling 2), Limited to rock and stone; Swimming 2) • 7 points
Movement Sense: Senses 6 (Movement Effect Awareness, Accurate, Extended 2, Radius) • 6 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (27 points) • 32 points
• Breath Weapon: Sonic Damage 13 Linked to Affliction 13 (Fear; Resisted by Will; Impaired, Compelled (flee), Controlled (flee)); Cone Area, Unreliable (5 uses), Subtle • 27 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (26 points) • 29 points
• Stone Shape: Transform 13 (reshape stone) • 26 points
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
• Skate: Enhanced Speed 1, Affects Others, Affects Objects • 1 point
• Teleport: Teleport 21, Change Direction, Turnabout, Unreliable (5 uses) • 1 point
Psionic Powers: Array (47 points) • 68 points
• Banishment: Perception Ranged Burst Area Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 8, Selective, Limited to extraplanar creatures • 47 points
• Baleful Teleport: Damage 11, Alternate Resistance (Fortitude) • 1 point
• Body Adjustment: Healing 11, Limited to self • 1 point
• Burst: Enhanced Speed 11 • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Concussion Blast: Perception Ranged Damage 11 • 1 point
• Deceleration: Perception Ranged Affliction 11 (Resisted by Will; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 3, Limited Degree 2 • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Remote Viewing: Senses 5 (Remote Sensing Awareness, Accurate, Acute, Radius) • 1 point
• Detect Teleportation: Senses 5 (Teleportation Awareness, Accurate, Acute, Radius) • 1 point
• Dimension Swap: Teleport 11 Linked to Perception Ranged Teleport 11, Affects Others Only; Limited to switching positions • 1 point
• Dimensional Anchor: Ranged Immunity Attack 10 (Extradimensional Movement), Sustained, Affects Objects, Increased DC 1 • 1 point
• Dispel Psionics: Perception Ranged Nullify Psionics 11, Effortless, Simultaneous, Precise • 1 point
• Freedom of Movement: Immunity 15 (Effects that impede movement, Grab); Movement 2 (Environmental Adaptation - Aquatic) • 1 point
• Inertial Barrier: Enhanced Defenses 4 (Dodge 4) • 1 point
• Levitate: Flight 11, Affects Others, Levitation, Subtle • 1 point
• Telekinesis: Perception Ranged Move Object, Subtle • 1 point
• Telekinetic Thrust: Cone Area Move Object 11, Close, Limited Direction (away) • 1 point
• Teleport: Teleport 11, Change Direction, Increased Mass 5, Increased Action (Standard) • 1 point
• Teleport Trigger: Teleport 11, Change Direction, Increased Action (Standard), Triggered • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Size: Growth 6, Permanent, Innate • 13 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Defensive Attack, Fast Grab, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Perception), Takedown
Skills: Athletics 13 (+19), Close Combat: Unarmed 3 (+15), Deception 7 (+11), Expertise: Psionics 7 (+11), Insight 7 (+11), Intimidation 7 (+14), Investigation 7 (+11), Perception 7 (+11), Persuasion 7 (+11), Stealth 7 (+4)
Offenses:
Initiative +7
Breath Weapon -, Cone Area, Damage 13 Linked to Affliction 13
Bite +15, Close, Damage 11
Claws +15, Close, Damage 9 (Crit 19-20)
Crush -, Burst Area, Damage 12
Tail Slap +15, Close, Damage 11
Wings +15, Close, Damage 8
Psionic Powers, Varies, Varies
Psi-Like Abilities, Varies, Varies
Defenses: Dodge 7, Parry 11, Will 12, Fortitude 14, Toughness 15
Power Points: Abilities 54 + Powers 270 + Advantages 9 + Skills 36 + Defenses 25 = 394
Descriptors: Dragon (Gem), Earth, Psionic (bite and claw attacks)

Sapphire dragons tend to be territorial and antisocial although they love to discuss military matters and strategy. They prefer to lair in deep, rocky caves and often keep large spiders in their home as a food source. Sapphire dragons breath a cone of sonic energy which harms opponents and causes them to panic.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

SAPPHIRE DRAGON (Very Old) (PL 14)

Post by legend » Tue Jun 05, 2012 6:47 am

Image
STR 7, STA 7, AGL 3, DEX 0, FGT 13, INT 4, AWE 4, PRE 4
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 13 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 65 points
Immunities: Immunity 27 (Electrical Effects, Fire Effects, Paralysis, Sleep Effects), Half Effect (Fire) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Movement 2 (Wall-Crawling 2), Limited to rock and stone; Swimming 2) • 7 points
Movement Sense: Senses 6 (Movement Effect Awareness, Accurate, Extended 2, Radius) • 6 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (29 points) • 34 points
• Breath Weapon: Sonic Damage 14 Linked to Affliction 14 (Fear; Resisted by Will; Impaired, Compelled (flee), Controlled (flee)); Cone Area, Unreliable (5 uses), Subtle • 29 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (28 points) • 31 points
• Stone Shape: Transform 14 (reshape stone) • 28 points
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
• Skate: Enhanced Speed 1, Affects Others, Affects Objects • 1 point
• Teleport: Teleport 21, Change Direction, Turnabout, Unreliable (5 uses) • 1 point
Psionic Powers: Array (58 points) • 82 points
• Implosion: Perception Ranged Affliction 6 (Resisted by Fortitude; Impaired; Disabled), Progressive, Limited degree, Limited to Toughness, Linked to Perception Ranged Damage 6, Resistible (Fortitude) Linked to Perception Ranged Weaken Toughness 6 (Resisted by Fortitude), Progressive; Quirk 2 (no affect on gaseous or incorporeal creatures) • 58 points
• Baleful Teleport: Damage 13, Alternate Resistance (Fortitude) • 1 point
• Banishment: Perception Ranged Burst Area Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 10, Selective, Limited to extraplanar creatures • 1 point
• Body Adjustment: Healing 13, Limited to self • 1 point
• Burst: Enhanced Speed 13 • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Concussion Blast: Perception Ranged Damage 13 • 1 point
• Deceleration: Perception Ranged Affliction 13 (Resisted by Will; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 3, Limited Degree 2 • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Remote Viewing: Senses 5 (Remote Sensing Awareness, Accurate, Acute, Radius) • 1 point
• Detect Teleportation: Senses 5 (Teleportation Awareness, Accurate, Acute, Radius) • 1 point
• Dimension Swap: Teleport 13 Linked to Perception Ranged Teleport 13, Affects Others Only; Limited to switching positions • 1 point
• Dimensional Anchor: Ranged Immunity Attack 10 (Extradimensional Movement), Sustained, Affects Objects, Increased DC 3 • 1 point
• Dispel Psionics: Perception Ranged Nullify Psionics 13, Effortless, Simultaneous, Precise • 1 point
• Freedom of Movement: Immunity 15 (Effects that impede movement, Grab); Movement 2 (Environmental Adaptation - Aquatic) • 1 point
• Inertial Barrier: Enhanced Defenses 4 (Dodge 4) • 1 point
• Levitate: Flight 13, Affects Others, Levitation, Subtle • 1 point
• Phase Door: Movement 3 (Permeate) • 1 point
• Retrieve: Perception Ranged Teleport Attack (Resisted by Will), Affects Objects Only • 1 point
• Telekinesis: Perception Ranged Move Object, Subtle • 1 point
• Telekinetic Thrust: Cone Area Move Object 13, Close, Limited Direction (away) • 1 point
• Teleport: Teleport 13, Change Direction, Increased Mass 5, Increased Action (Standard) • 1 point
• Teleport Trigger: Teleport 13, Change Direction, Increased Action (Standard), Triggered • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Size: Growth 7, Permanent, Innate • 15 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Defensive Attack, Fast Grab, Improved Grab, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 13 (+20), Close Combat: Unarmed 3 (+16), Deception 8 (+12), Expertise: Psionics 7 (+11), Insight 7 (+11), Intimidation 7 (+14), Investigation 7 (+11), Perception 7 (+11), Persuasion 7 (+11), Stealth 8 (+4)
Offenses:
Initiative +7
Breath Weapon -, Cone Area, Damage 14 Linked to Affliction 14
Bite +16, Close, Damage 12
Claws +16, Close, Damage 10 (Crit 19-20)
Crush -, Burst Area, Damage 13
Tail Slap +16, Close, Damage 12
Wings +16, Close, Damage 9
Psionic Powers, Varies, Varies
Psi-Like Abilities, Varies, Varies
Defenses: Dodge 8, Parry 12, Will 13, Fortitude 14, Toughness 16
Power Points: Abilities 56 + Powers 300 + Advantages 11 + Skills 40 + Defenses 28 = 435
Descriptors: Dragon (Gem), Earth, Psionic (bite and claw attacks)

Sapphire dragons tend to be territorial and antisocial although they love to discuss military matters and strategy. They prefer to lair in deep, rocky caves and often keep large spiders in their home as a food source. Sapphire dragons breath a cone of sonic energy which harms opponents and causes them to panic.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

SAPPHIRE DRAGON (Ancient) (PL 16)

Post by legend » Tue Jun 05, 2012 6:47 am

Image
STR 8, STA 8, AGL 3, DEX 0, FGT 14, INT 4, AWE 4, PRE 4
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 15 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 75 points
Immunities: Immunity 27 (Electrical Effects, Fire Effects, Paralysis, Sleep Effects), Half Effect (Fire) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Movement 2 (Wall-Crawling 2), Limited to rock and stone; Swimming 2) • 7 points
Movement Sense: Senses 6 (Movement Effect Awareness, Accurate, Extended 2, Radius) • 6 points
Natural Armor: Protection 10 • 10 points
Natural Attacks: Array (33 points) • 38 points
• Breath Weapon: Sonic Damage 16 Linked to Affliction 16 (Fear; Resisted by Will; Impaired, Compelled (flee), Controlled (flee)); Cone Area, Unreliable (5 uses), Subtle • 33 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (33 points) • 37 points
• Wall of Stone: Create 16, Impervious, Unreliable (5 uses), Subtle 1 • 33 points
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
• Skate: Enhanced Speed 1, Affects Others, Affects Objects • 1 point
• Stone Shape: Transform 16 (reshape stone) • 1 point
• Teleport: Teleport 21, Change Direction, Turnabout, Unreliable (5 uses) • 1 point
Psionic Powers: Array (68 points) • 95 points
• Implosion: Perception Ranged Affliction 7 (Resisted by Fortitude; Impaired; Disabled), Progressive, Limited degree, Limited to Toughness, Linked to Perception Ranged Damage 7, Resistible (Fortitude) Linked to Perception Ranged Weaken Toughness 7 (Resisted by Fortitude), Progressive; Quirk 2 (no affect on gaseous or incorporeal creatures) • 68 points
• Baleful Teleport: Damage 15, Alternate Resistance (Fortitude) • 1 point
• Banishment: Perception Ranged Burst Area Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 12, Selective, Limited to extraplanar creatures • 1 point
• Body Adjustment: Healing 15, Limited to self • 1 point
• Burst: Enhanced Speed 15 • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Concussion Blast: Perception Ranged Damage 15 • 1 point
• Deceleration: Perception Ranged Affliction 15 (Resisted by Will; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 3, Limited Degree 2 • 1 point
• Decerebrate: Perception Ranged Affliction 15 (Resisted by Fortitude; Paralyzed & Unaware), Extra Condition, Limited to Third Degree • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Remote Viewing: Senses 5 (Remote Sensing Awareness, Accurate, Acute, Radius) • 1 point
• Detect Teleportation: Senses 5 (Teleportation Awareness, Accurate, Acute, Radius) • 1 point
• Dimension Swap: Teleport 15 Linked to Perception Ranged Teleport 15, Affects Others Only; Limited to switching positions • 1 point
• Dimensional Anchor: Ranged Immunity Attack 10 (Extradimensional Movement), Sustained, Affects Objects, Increased DC 5 • 1 point
• Dispel Psionics: Perception Ranged Nullify Psionics 15, Effortless, Simultaneous, Precise • 1 point
• Ethereal Jaunt: Visual Concealment 4 Linked to Insubstantial 4; Flight 1, Levitation, Subtle 2, Quirk 2 (-2 speed) • 1 point
• Freedom of Movement: Immunity 15 (Effects that impede movement, Grab); Movement 2 (Environmental Adaptation - Aquatic) • 1 point
• Inertial Barrier: Enhanced Defenses 6 (Dodge 5, Parry 1) • 1 point
• Levitate: Flight 15, Affects Others, Levitation, Subtle • 1 point
• Phase Door: Movement 3 (Permeate) • 1 point
• Retrieve: Perception Ranged Teleport Attack (Resisted by Will), Affects Objects Only • 1 point
• Telekinesis: Perception Ranged Move Object, Subtle • 1 point
• Telekinetic Thrust: Cone Area Move Object 15, Close, Limited Direction (away) • 1 point
• Teleport: Teleport 15, Change Direction, Increased Mass 5, Increased Action (Standard) • 1 point
• Teleport Trigger: Teleport 15, Change Direction, Increased Action (Standard), Triggered • 1 point
• Time Hop: Burst Area Movement 2 (Time Travel - future), Affects Others, Selective • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Size: Growth 8, Permanent, Innate • 17 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Defensive Attack, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 14 (+22), Close Combat: Unarmed 4 (+18), Deception 9 (+13), Expertise: Psionics 8 (+12), Insight 8 (+12), Intimidation 8 (+16), Investigation 8 (+12), Perception 8 (+12), Persuasion 8 (+12), Stealth 9 (+4)
Offenses:
Initiative +7
Breath Weapon -, Cone Area, Damage 16 Linked to Affliction 16
Bite +18, Close, Damage 13
Claws +18, Close, Damage 11 (Crit 19-20)
Crush -, Burst Area, Damage 14
Tail Slap +18, Close, Damage 13
Wings +18, Close, Damage 10
Psionic Powers, Varies, Varies
Psi-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 13, Will 15, Fortitude 16, Toughness 18
Power Points: Abilities 58 + Powers 336 + Advantages 12 + Skills 46 + Defenses 32 = 484
Descriptors: Dragon (Gem), Earth, Psionic (bite and claw attacks)

Sapphire dragons tend to be territorial and antisocial although they love to discuss military matters and strategy. They prefer to lair in deep, rocky caves and often keep large spiders in their home as a food source. Sapphire dragons breath a cone of sonic energy which harms opponents and causes them to panic.

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