LEGEND's 13 Halloween Builds: 13. TOOTH FAIRY

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legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

SAPPHIRE DRAGON (Wyrm) (PL 17)

Post by legend » Tue Jun 05, 2012 6:48 am

Image
STR 9, STA 9, AGL 4, DEX 0, FGT 15, INT 5, AWE 5, PRE 5
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 16 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 80 points
Immunities: Immunity 27 (Electrical Effects, Fire Effects, Paralysis, Sleep Effects), Half Effect (Fire) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Movement 2 (Wall-Crawling 2), Limited to rock and stone; Swimming 2) • 7 points
Movement Sense: Senses 6 (Movement Effect Awareness, Accurate, Extended 2, Radius) • 6 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (35 points) • 41 points
• Breath Weapon: Sonic Damage 17 Linked to Affliction 17 (Fear; Resisted by Will; Impaired, Compelled (flee), Controlled (flee)); Cone Area, Unreliable (5 uses), Subtle • 35 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 14 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (35 points) • 39 points
• Wall of Stone: Create 17, Impervious, Unreliable (5 uses), Subtle 1 • 35 points
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
• Skate: Enhanced Speed 1, Affects Others, Affects Objects • 1 point
• Stone Shape: Transform 17 (reshape stone) • 1 point
• Teleport: Teleport 21, Change Direction, Turnabout, Unreliable (5 uses) • 1 point
Psionic Powers: Array (78 points) • 108 points
• Implosion: Perception Ranged Affliction 8 (Resisted by Fortitude; Impaired; Disabled), Progressive, Limited degree, Limited to Toughness, Linked to Perception Ranged Damage 8, Resistible (Fortitude) Linked to Perception Ranged Weaken Toughness 8 (Resisted by Fortitude), Progressive; Quirk 2 (no affect on gaseous or incorporeal creatures) • 78 points
• Baleful Teleport: Damage 17, Alternate Resistance (Fortitude) • 1 point
• Banishment: Perception Ranged Burst Area Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 14, Selective, Limited to extraplanar creatures • 1 point
• Body Adjustment: Healing 17, Limited to self • 1 point
• Burst: Enhanced Speed 17 • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Concussion Blast: Perception Ranged Damage 17 • 1 point
• Deceleration: Perception Ranged Affliction 17 (Resisted by Will; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 3, Limited Degree 2 • 1 point
• Decerebrate: Perception Ranged Affliction 17 (Resisted by Fortitude; Paralyzed & Unaware), Extra Condition, Limited to Third Degree • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Remote Viewing: Senses 5 (Remote Sensing Awareness, Accurate, Acute, Radius) • 1 point
• Detect Teleportation: Senses 5 (Teleportation Awareness, Accurate, Acute, Radius) • 1 point
• Dimension Swap: Teleport 17 Linked to Perception Ranged Teleport 17, Affects Others Only; Limited to switching positions • 1 point
• Dimensional Anchor: Ranged Immunity Attack 10 (Extradimensional Movement), Sustained, Affects Objects, Increased DC 7 • 1 point
• Dispel Psionics: Perception Ranged Nullify Psionics 17, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 1 point
• Ethereal Jaunt: Visual Concealment 4 Linked to Insubstantial 4; Flight 1, Levitation, Subtle 2, Quirk 2 (-2 speed) • 1 point
• Freedom of Movement: Immunity 15 (Effects that impede movement, Grab); Movement 2 (Environmental Adaptation - Aquatic) • 1 point
• Gateway: Movement 3 (Dimension Travel), Portal • 1 point
• Inertial Barrier: Enhanced Defenses 5 (Dodge 5) • 1 point
• Levitate: Flight 17, Affects Others, Levitation, Subtle • 1 point
• Mind Blank: Immunity 10 (Mental Effects), Affects Others, Sustained • 1 point
• Phase Door: Movement 3 (Permeate) • 1 point
• Retrieve: Perception Ranged Teleport Attack (Resisted by Will), Affects Objects Only • 1 point
• Telekinesis: Perception Ranged Move Object, Subtle • 1 point
• Telekinetic Thrust: Cone Area Move Object 17, Close, Limited Direction (away) • 1 point
• Teleport: Teleport 17, Change Direction, Increased Mass 5, Increased Action (Standard) • 1 point
• Teleport Trigger: Teleport 17, Change Direction, Increased Action (Standard), Triggered • 1 point
• Time Hop: Burst Area Movement 2 (Time Travel - future), Affects Others, Selective • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Size: Growth 9, Permanent, Innate • 19 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Defensive Attack, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 15 (+24), Close Combat: Unarmed 4 (+19), Deception 9 (+14), Expertise: Psionics 9 (+14), Insight 9 (+14), Intimidation 9 (+18), Investigation 9 (+14), Perception 9 (+14), Persuasion 9 (+14), Stealth 9 (+4)
Offenses:
Initiative +8
Breath Weapon -, Cone Area, Damage 17 Linked to Affliction 17
Bite +19, Close, Damage 15
Claws +19, Close, Damage 13 (Crit 19-20)
Crush -, Burst Area, Damage 16
Tail Slap +19, Close, Damage 15
Tail Sweep -, Cone Area Damage 14 Linked to Cone Area Affliction 14
Wings +19, Close, Damage 12
Psionic Powers, Varies, Varies
Psi-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 14, Will 16, Fortitude 17, Toughness 20
Power Points: Abilities 68 + Powers 362 + Advantages 13 + Skills 50 + Defenses 33 = 526
Descriptors: Dragon (Gem), Earth, Psionic (bite and claw attacks)

Sapphire dragons tend to be territorial and antisocial although they love to discuss military matters and strategy. They prefer to lair in deep, rocky caves and often keep large spiders in their home as a food source. Sapphire dragons breath a cone of sonic energy which harms opponents and causes them to panic.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

SAPPHIRE DRAGON (Great Wyrm) (PL 18)

Post by legend » Tue Jun 05, 2012 6:48 am

Image
STR 10, STA 10, AGL 4, DEX 0, FGT 16, INT 5, AWE 5, PRE 5
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 17 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 85 points
Immunities: Immunity 27 (Electrical Effects, Fire Effects, Paralysis, Sleep Effects), Half Effect (Fire) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Movement 2 (Wall-Crawling 2), Limited to rock and stone; Swimming 2) • 7 points
Movement Sense: Senses 7 (Movement Effect Awareness, Accurate, Extended 3, Radius) • 7 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (37 points) • 43 points
• Breath Weapon: Sonic Damage 18 Linked to Affliction 18 (Fear; Resisted by Will; Impaired, Compelled (flee), Controlled (flee)); Cone Area, Unreliable (5 uses), Subtle • 37 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 15 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (37 points) • 42 points
• Wall of Stone: Create 18, Impervious, Unreliable (5 uses), Subtle 1 • 37 points
• Move Earth: Perception Ranged Move Object 18, Limited to earth (dirt, clay, sand) • 1 point
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
• Skate: Enhanced Speed 1, Affects Others, Affects Objects • 1 point
• Stone Shape: Transform 18 (reshape stone) • 1 point
• Teleport: Teleport 21, Change Direction, Turnabout, Unreliable (5 uses) • 1 point
Psionic Powers: Array (108 points) • 141 points
• Implosion: Perception Ranged Affliction 11 (Resisted by Fortitude; Impaired; Disabled), Progressive, Limited degree, Limited to Toughness, Linked to Perception Ranged Damage 11, Resistible (Fortitude) Linked to Perception Ranged Weaken Toughness 11 (Resisted by Fortitude), Progressive; Quirk 2 (no affect on gaseous or incorporeal creatures) • 108 points
• Baleful Teleport: Damage 19, Alternate Resistance (Fortitude) • 1 point
• Banishment: Perception Ranged Burst Area Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 16, Selective, Limited to extraplanar creatures • 1 point
• Body Adjustment: Healing 19, Limited to self • 1 point
• Body Equilibrium: Movement 2 (Water-Walking) • 1 point
• Burst: Enhanced Speed 19 • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Concussion Blast: Perception Ranged Damage 19 • 1 point
• Deceleration: Perception Ranged Affliction 19 (Resisted by Will; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 3, Limited Degree 2 • 1 point
• Decerebrate: Perception Ranged Affliction 19 (Resisted by Fortitude; Paralyzed & Unaware), Extra Condition, Limited to Third Degree • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Remote Viewing: Senses 5 (Remote Sensing Awareness, Accurate, Acute, Radius) • 1 point
• Detect Teleportation: Senses 5 (Teleportation Awareness, Accurate, Acute, Radius) • 1 point
• Dimension Swap: Teleport 19 Linked to Perception Ranged Teleport 19, Affects Others Only; Limited to switching positions • 1 point
• Dimensional Anchor: Ranged Immunity Attack 10 (Extradimensional Movement), Sustained, Affects Objects, Increased DC 9 • 1 point
• Dispel Psionics: Perception Ranged Nullify Psionics 19, Effortless, Simultaneous, Precise • 1 point
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 1 point
• Ethereal Jaunt: Visual Concealment 4 Linked to Insubstantial 4; Flight 1, Levitation, Subtle 2, Quirk 2 (-2 speed) • 1 point
• Freedom of Movement: Immunity 15 (Effects that impede movement, Grab); Movement 2 (Environmental Adaptation - Aquatic) • 1 point
• Gateway: Movement 3 (Dimension Travel), Portal • 1 point
• Inertial Barrier: Enhanced Defenses 5 (Dodge 5) • 1 point
• Levitate: Flight 19, Affects Others, Levitation, Subtle • 1 point
• Mind Blank: Immunity 10 (Mental Effects), Affects Others, Sustained • 1 point
• Phase Door: Movement 3 (Permeate) • 1 point
• Retrieve: Perception Ranged Teleport Attack (Resisted by Will), Affects Objects Only • 1 point
• Telekinesis: Perception Ranged Move Object, Subtle • 1 point
• Telekinetic Thrust: Cone Area Move Object 19, Close, Limited Direction (away) • 1 point
• Teleport: Teleport 19, Change Direction, Increased Mass 5, Increased Action (Standard) • 1 point
• Teleport Trigger: Teleport 19, Change Direction, Increased Action (Standard), Triggered • 1 point
• Teleportation Circle: Teleport 21, Change Direction, Portal, Subtle, Permanent • 1 point
• Time Hop: Burst Area Movement 2 (Time Travel - future), Affects Others, Selective • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Metabolism: Regeneration 19 • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Size: Growth 10, Permanent, Innate • 21 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Defensive Attack, Eidetic Memory, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 16 (+26), Close Combat: Unarmed 4 (+20), Deception 11 (+16), Expertise: Psionics 10 (+15), Insight 10 (+15), Intimidation 10 (+20), Investigation 10 (+15), Perception 10 (+15), Persuasion 10 (+15), Stealth 11 (+5)
Offenses:
Initiative +8
Breath Weapon -, Cone Area, Damage 18 Linked to Affliction 18
Bite +20, Close, Damage 16
Claws +20, Close, Damage 14 (Crit 19-20)
Crush -, Burst Area, Damage 17
Tail Slap +20, Close, Damage 16
Tail Sweep -, Cone Area Damage 15 Linked to Cone Area Affliction 15
Wings +20, Close, Damage 13
Psionic Powers, Varies, Varies
Psi-Like Abilities, Varies, Varies
Defenses: Dodge 10, Parry 15, Will 17, Fortitude 18, Toughness 21
Power Points: Abilities 70 + Power 408 + Advantages 14 + Skills 56 + Defenses 35 = 583
Descriptors: Dragon (Gem), Earth, Psionic (bite and claw attacks)

Sapphire dragons tend to be territorial and antisocial although they love to discuss military matters and strategy. They prefer to lair in deep, rocky caves and often keep large spiders in their home as a food source. Sapphire dragons breath a cone of sonic energy which harms opponents and causes them to panic.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

SHÉNLÓNG (Spirit Dragon, 神龙) (Juvenile) (PL 10)

Post by legend » Tue Jun 05, 2012 6:53 am

Image
STR 4, STA 4, AGL 3, DEX 0, FGT 8, INT 2, AWE 3, PRE 3
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 4 for assumed form's traits • 37 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Detect Thoughts: Mind Reading 10, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 24 points
Immunities: Immunity 18 (Electrical Effects, Paralysis, Poison, Sleep Effects) • 18 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, 2 Alternate Effects (Speed 1, Swimming 3) • 6 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (7 points) • 9 points
• Tail Slap: Strength-based Damage 4, Reach 1, Variable Descriptor (Bludgeoning, Piercing), Improved Critical • 7 points
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Size: Growth 4, Permanent, Innate • 9 points
Spell-Like Abilities: Array (5 points) • 6 points
• Bane: Burst Area Affliction 10 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 5 points
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Vermin Barrier: Perception Area Affliction 10 (Resisted by Will; Controlled (move out of area)), Reaction, Limited to third degree, Limited to creatures with the Vermin descriptor • 30 Points
Water Fire: Damage 4, Reaction, Limited to while in contact with water • 12 points
Advantages: All-Out Attack, Assessment, Improved Initiative, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Second Chance (Surprise), Skill Mastery (Persuasion)
Skills: Athletics 4 (+8), Close Combat: Unarmed 3 (+11), Deception 6 (+9), Expertise: Gems 6 (+8), Insight 6 (+9), Intimidation 0 (+5), Investigation 6 (+8), Perception 6 (+9), Persuasion 6 (+9), Sleight of Hand 6 (+6), Stealth 5 (+4)
Offenses:
Initiative +7
Tail Slap +11, Close (Reach), Damage 8 (Crit 19-20)
Bite +11, Close, Damage 8
Claws +11, Close, Damage 6 (Crit 19-20)
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 7, Parry 8, Will 10, Fortitude 10, Toughness 12
Power Points: Abilities 38 + Powers 223 + Advantages 8 + Skills 27 + Defenses 24 = 320
Complications:
Weakness: Vulnerable to fire effects.
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Shénlóng are the courtiers of dragonkind, assigned by the Celestial Bureaucracy to assist and guard the noble jiāolóng. They are modest, loyal, and fascinated by humans, often taking human form to mingle in human villages. Humans, in turn, view shénlóng as messengers of the great spirits and bringers of good fortune, constructing ornate shrines and staging elaborate ceremonies to gain their favor.

Shénlóng are slender and brighteyed, with spiked tails, ridged backs, and two sharp horns rising from the tops of their heads. Golden whiskers grow from their long snouts. As juveniles, their scales are dull shades of red, blue, green, orange, or any combination of these colors, but they brighten into brilliant hues as they age. Shénlóng usually dwell with the jiāolóng they are assigned to accompany. They often have their own modest but well-kept stone mansions not far from the palaces of their jiāolóng.

Shénlóngsustain themselves on any type of precious gems, although they also enjoy fish and rodents.

Shénlóng usually parley before combat, unless their opponents are openly hostile. When faced with opponents bent on combat, however, they fight viciously.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

SHÉNLÓNG (Spirit Dragon, 神龙) (Young Adult) (PL 12)

Post by legend » Tue Jun 05, 2012 6:53 am

Image
STR 6, STA 6, AGL 2, DEX 0, FGT 9, INT 3, AWE 3, PRE 3
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 5 for assumed form's traits • 44 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 12, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 28 points
Frightful Presence: Perception Area Affliction 8 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 40 points
Immunities: Immunity 18 (Electrical Effects, Paralysis, Poison, Sleep Effects) • 18 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, 2 Alternate Effects (Speed 1, Swimming 3) • 6 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (9 points) • 12 points
• Tail Slap: Strength-based Damage 5, Reach 2, Variable Descriptor (Bludgeoning, Piercing), Improved Critical • 9 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Size: Growth 6, Permanent, Innate • 13 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (6 points) • 7 points
• Bane: Burst Area Affliction 12 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 6 points
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Vermin Barrier: Perception Area Affliction 10 (Resisted by Will; Controlled (move out of area)), Reaction, Limited to third degree, Limited to creatures with the Vermin descriptor • 30 Points
Water Fire: Damage 4, Reaction, Limited to while in contact with water • 12 points
Advantages: All-Out Attack, Assessment, Improved Initiative, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Precise Attack (Close Concealment), Second Chance (Surprise), Skill Mastery (Persuasion)
Skills: Athletics 5 (+11), Close Combat: Unarmed 3 (+12), Deception 7 (+10), Expertise: Gems 7 (+10), Insight 7 (+10), Intimidation 0 (+6), Investigation 7 (+10), Perception 7 (+10), Persuasion 7 (+10), Sleight of Hand 7 (+7), Stealth 7 (+3)
Offenses:
Initiative +6
Tail Slap +12, Close (Reach 2), Damage 11 (Crit 19-20)
Bite +12, Close, Damage 11
Claws +12, Close, Damage 9 (Crit 19-20)
Crush -, Burst Area, Damage 12
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 7, Parry 9, Will 12, Fortitude 12, Toughness 14
Power Points: Abilities 40 + Powers 312 + Advantages 9 + Skills 32 + Defenses 28 = 421
Complications:
Weakness: Vulnerable to fire effects.
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Shénlóng are the courtiers of dragonkind, assigned by the Celestial Bureaucracy to assist and guard the noble jiāolóng. They are modest, loyal, and fascinated by humans, often taking human form to mingle in human villages. Humans, in turn, view shénlóng as messengers of the great spirits and bringers of good fortune, constructing ornate shrines and staging elaborate ceremonies to gain their favor.

Shénlóng are slender and brighteyed, with spiked tails, ridged backs, and two sharp horns rising from the tops of their heads. Golden whiskers grow from their long snouts. As juveniles, their scales are dull shades of red, blue, green, orange, or any combination of these colors, but they brighten into brilliant hues as they age. Shénlóng usually dwell with the jiāolóng they are assigned to accompany. They often have their own modest but well-kept stone mansions not far from the palaces of their jiāolóng.

Shénlóngsustain themselves on any type of precious gems, although they also enjoy fish and rodents.

Shénlóng usually parley before combat, unless their opponents are openly hostile. When faced with opponents bent on combat, however, they fight viciously.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

SHÉNLÓNG (Spirit Dragon, 神龙) (Adult) (PL 13)

Post by legend » Tue Jun 05, 2012 6:53 am

Image
STR 7, STA 7, AGL 2, DEX 0, FGT 10, INT 3, AWE 3, PRE 3
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 5 for assumed form's traits • 44 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 13, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 30 points
Frightful Presence: Perception Area Affliction 9 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 45 points
Immunities: Immunity 18 (Electrical Effects, Paralysis, Poison, Sleep Effects) • 18 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, 2 Alternate Effects (Speed 1, Swimming 3) • 6 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (9 points) • 12 points
• Tail Slap: Strength-based Damage 5, Reach 2, Variable Descriptor (Bludgeoning, Piercing), Improved Critical • 9 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Size: Growth 7, Permanent, Innate • 15 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (78 points) • 80 points
• Ice Storm: Perception Ranged Cylinder Area Bludgeoning Damage 13 Linked to Perception Ranged Cylinder Area Affliction 13 (Resisted by Fortitude; Auditory Impaired & Hindered), Extra Condition, Instant Recovery, Limited Degree 2 • 78 points
• Bane: Burst Area Affliction 13 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Vermin Barrier: Perception Area Affliction 10 (Resisted by Will; Controlled (move out of area)), Reaction, Limited to third degree, Limited to creatures with the Vermin descriptor • 30 Points
Water Fire: Damage 5, Reaction, Limited to while in contact with water • 15 points
Advantages: All-Out Attack, Assessment, Improved Initiative, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Skill Mastery (Persuasion)
Skills: Athletics 6 (+13), Close Combat: Unarmed 3 (+13), Deception 8 (+11), Expertise: Gems 8 (+11), Insight 9 (+11), Intimidation 0 (+6), Investigation 8 (+11), Perception 8 (+11), Persuasion 8 (+11), Sleight of Hand 8 (+8), Stealth 8 (+3)
Offenses:
Initiative +6
Tail Slap +13, Close (Reach 2), Damage 13 (Crit 19-20)
Bite +13, Close, Damage 12
Claws +13, Close, Damage 10 (Crit 19-20)
Crush -, Burst Area, Damage 13
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 7, Parry 10, Will 12, Fortitude 13, Toughness 16
Power Points: Abilities 42 + Powers 398 + Advantages 10 + Skills 37 + Defenses 30 = 517
Complications:
Weakness: Vulnerable to fire effects.
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Shénlóng are the courtiers of dragonkind, assigned by the Celestial Bureaucracy to assist and guard the noble jiāolóng. They are modest, loyal, and fascinated by humans, often taking human form to mingle in human villages. Humans, in turn, view shénlóng as messengers of the great spirits and bringers of good fortune, constructing ornate shrines and staging elaborate ceremonies to gain their favor.

Shénlóng are slender and brighteyed, with spiked tails, ridged backs, and two sharp horns rising from the tops of their heads. Golden whiskers grow from their long snouts. As juveniles, their scales are dull shades of red, blue, green, orange, or any combination of these colors, but they brighten into brilliant hues as they age. Shénlóng usually dwell with the jiāolóng they are assigned to accompany. They often have their own modest but well-kept stone mansions not far from the palaces of their jiāolóng.

Shénlóngsustain themselves on any type of precious gems, although they also enjoy fish and rodents.

Shénlóng usually parley before combat, unless their opponents are openly hostile. When faced with opponents bent on combat, however, they fight viciously.

legend
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SHÉNLÓNG (Spirit Dragon, 神龙) (Mature Adult) (PL 14)

Post by legend » Tue Jun 05, 2012 6:54 am

Image
STR 8, STA 8, AGL 2, DEX 0, FGT 11, INT 3, AWE 4, PRE 3
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 5 for assumed form's traits • 44 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 14, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 32 points
Frightful Presence: Perception Area Affliction 11 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 55 points
Immunities: Immunity 18 (Electrical Effects, Paralysis, Poison, Sleep Effects) • 18 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, 2 Alternate Effects (Speed 1, Swimming 3) • 6 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (9 points) • 12 points
• Tail Slap: Strength-based Damage 5, Reach 2, Variable Descriptor (Bludgeoning, Piercing), Improved Critical • 9 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Size: Growth 8, Permanent, Innate • 17 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (84 points) • 86 points
• Ice Storm: Perception Ranged Cylinder Area Bludgeoning Damage 14 Linked to Perception Ranged Cylinder Area Affliction 14 (Resisted by Fortitude; Auditory Impaired & Hindered), Extra Condition, Instant Recovery, Limited Degree 2 • 84 points
• Bane: Burst Area Affliction 14 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Vermin Barrier: Perception Area Affliction 10 (Resisted by Will; Controlled (move out of area)), Reaction, Limited to third degree, Limited to creatures with the Vermin descriptor • 30 Points
Water Fire: Damage 5, Reaction, Limited to while in contact with water • 15 points
Advantages: All-Out Attack, Assessment, Improved Initiative, Improved Smash, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Skill Mastery (Persuasion)
Skills: Athletics 9 (+17), Close Combat: Unarmed 3 (+14), Deception 9 (+12), Expertise: Gems 9 (+12), Insight 9 (+13), Intimidation 0 (+7), Investigation 9 (+12), Perception 9 (+13), Persuasion 9 (+12), Sleight of Hand 9 (+9), Stealth 9 (+3)
Offenses:
Initiative +6
Tail Slap +14, Close (Reach 2), Damage 13 (Crit 19-20)
Bite +14, Close, Damage 13
Claws +14, Close, Damage 11 (Crit 19-20)
Crush -, Burst Area, Damage 14
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 8, Parry 11, Will 13, Fortitude 14, Toughness 17
Power Points: Abilities 46 + Powers 418 + Advantages 11 + Skills 42 + Defenses 31 = 548
Complications:
Weakness: Vulnerable to fire effects.
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Shénlóng are the courtiers of dragonkind, assigned by the Celestial Bureaucracy to assist and guard the noble jiāolóng. They are modest, loyal, and fascinated by humans, often taking human form to mingle in human villages. Humans, in turn, view shénlóng as messengers of the great spirits and bringers of good fortune, constructing ornate shrines and staging elaborate ceremonies to gain their favor.

Shénlóng are slender and brighteyed, with spiked tails, ridged backs, and two sharp horns rising from the tops of their heads. Golden whiskers grow from their long snouts. As juveniles, their scales are dull shades of red, blue, green, orange, or any combination of these colors, but they brighten into brilliant hues as they age. Shénlóng usually dwell with the jiāolóng they are assigned to accompany. They often have their own modest but well-kept stone mansions not far from the palaces of their jiāolóng.

Shénlóngsustain themselves on any type of precious gems, although they also enjoy fish and rodents.

Shénlóng usually parley before combat, unless their opponents are openly hostile. When faced with opponents bent on combat, however, they fight viciously.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

SHÉNLÓNG (Spirit Dragon, 神龙) (Old) (PL 15)

Post by legend » Tue Jun 05, 2012 6:54 am

Image
STR 9, STA 9, AGL 1, DEX 0, FGT 12, INT 3, AWE 4, PRE 3
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 for assumed form's traits • 51 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 15, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 34 points
Frightful Presence: Perception Area Affliction 13 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 65 points
Immunities: Immunity 18 (Electrical Effects, Paralysis, Poison, Sleep Effects) • 18 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, 2 Alternate Effects (Speed 1, Swimming 3) • 6 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (11 points) • 15 points
• Tail Slap: Strength-based Damage 6, Reach 3, Variable Descriptor (Bludgeoning, Piercing), Improved Critical • 11 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 14 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Size: Growth 9, Permanent, Innate • 19 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (90 points) • 93 points
• Ice Storm: Perception Ranged Cylinder Area Bludgeoning Damage 15 Linked to Perception Ranged Cylinder Area Affliction 15 (Resisted by Fortitude; Auditory Impaired & Hindered), Extra Condition, Instant Recovery, Limited Degree 2 • 90 points
• Bane: Burst Area Affliction 15 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Control Weather: Environment 10 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Vermin Barrier: Perception Area Affliction 10 (Resisted by Will; Controlled (move out of area)), Reaction, Limited to third degree, Limited to creatures with the Vermin descriptor • 30 Points
Water Fire: Damage 5, Reaction, Limited to while in contact with water • 15 points
Advantages: All-Out Attack, Assessment, Fast Grab, Improved Initiative, Improved Smash, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Skill Mastery (Persuasion)
Skills: Athletics 10 (+19), Close Combat: Unarmed 3 (+15), Deception 10 (+13), Expertise: Gems 10 (+13), Insight 11 (+15), Intimidation 0 (+7), Investigation 10 (+13), Perception 10 (+14), Persuasion 10 (+13), Sleight of Hand 10 (+10), Stealth 10 (+2)
Offenses:
Initiative +5
Tail Slap +15, Close (Reach 3), Damage 15 (Crit 19-20)
Bite +15, Close, Damage 15
Claws +15, Close, Damage 13 (Crit 19-20)
Crush -, Burst Area, Damage 15
Tail Sweep -, Cone Area, Damage 14 Linked to Affliction 14
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 8, Parry 11, Will 14, Fortitude 15, Toughness 18
Power Points: Abilities 46 + Powers 449 + Advantages 12 + Skills 47 + Defenses 33 = 587
Complications:
Weakness: Vulnerable to fire effects.
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Shénlóng are the courtiers of dragonkind, assigned by the Celestial Bureaucracy to assist and guard the noble jiāolóng. They are modest, loyal, and fascinated by humans, often taking human form to mingle in human villages. Humans, in turn, view shénlóng as messengers of the great spirits and bringers of good fortune, constructing ornate shrines and staging elaborate ceremonies to gain their favor.

Shénlóng are slender and brighteyed, with spiked tails, ridged backs, and two sharp horns rising from the tops of their heads. Golden whiskers grow from their long snouts. As juveniles, their scales are dull shades of red, blue, green, orange, or any combination of these colors, but they brighten into brilliant hues as they age. Shénlóng usually dwell with the jiāolóng they are assigned to accompany. They often have their own modest but well-kept stone mansions not far from the palaces of their jiāolóng.

Shénlóngsustain themselves on any type of precious gems, although they also enjoy fish and rodents.

Shénlóng usually parley before combat, unless their opponents are openly hostile. When faced with opponents bent on combat, however, they fight viciously.

legend
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Posts: 2000
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SHÉNLÓNG (Spirit Dragon, 神龙) (Very Old) (PL 16)

Post by legend » Tue Jun 05, 2012 6:54 am

Image
STR 10, STA 10, AGL 1, DEX 0, FGT 13, INT 3, AWE 4, PRE 4
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 6 for assumed form's traits • 51 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 16, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 36 points
Frightful Presence: Perception Area Affliction 15 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 75 points
Immunities: Immunity 18 (Electrical Effects, Paralysis, Poison, Sleep Effects) • 18 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, 2 Alternate Effects (Speed 1, Swimming 3) • 6 points
Natural Armor: Protection 10 • 10 points
Natural Attacks: Array (11 points) • 15 points
• Tail Slap: Strength-based Damage 6, Reach 3, Variable Descriptor (Bludgeoning, Piercing), Improved Critical • 11 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 15 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Size: Growth 10, Permanent, Innate • 21 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (96 points) • 99 points
• Ice Storm: Perception Ranged Cylinder Area Bludgeoning Damage 16 Linked to Perception Ranged Cylinder Area Affliction 16 (Resisted by Fortitude; Auditory Impaired & Hindered), Extra Condition, Instant Recovery, Limited Degree 2 • 96 points
• Bane: Burst Area Affliction 16 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Control Weather: Environment 10 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Vermin Barrier: Perception Area Affliction 10 (Resisted by Will; Controlled (move out of area)), Reaction, Limited to third degree, Limited to creatures with the Vermin descriptor • 30 Points
Water Fire: Damage 5, Reaction, Limited to while in contact with water • 15 points
Advantages: All-Out Attack, Assessment, Fast Grab, Improved Grab, Improved Initiative, Improved Smash, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Skill Mastery (Persuasion)
Skills: Athletics 10 (+20), Close Combat: Unarmed 3 (+16), Deception 11 (+14), Expertise: Gems 11 (+14), Insight 12 (+16), Intimidation 0 (+9), Investigation 11 (+14), Perception 11 (+15), Persuasion 11 (+14), Sleight of Hand 11 (+11), Stealth 11 (+2)
Offenses:
Initiative +5
Tail Slap +15, Close (Reach 3), Damage 16 (Crit 19-20)
Bite +16, Close, Damage 16
Claws +16, Close, Damage 14 (Crit 19-20)
Crush -, Burst Area, Damage 17
Tail Sweep -, Cone Area, Damage 15 Linked to Affliction 15
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 12, Will 15, Fortitude 16, Toughness 20
Power Points: Abilities 50 + Powers 470 + Advantages 13 + Skills 51 + Defenses 35 = 619
Complications:
Weakness: Vulnerable to fire effects.
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Shénlóng are the courtiers of dragonkind, assigned by the Celestial Bureaucracy to assist and guard the noble jiāolóng. They are modest, loyal, and fascinated by humans, often taking human form to mingle in human villages. Humans, in turn, view shénlóng as messengers of the great spirits and bringers of good fortune, constructing ornate shrines and staging elaborate ceremonies to gain their favor.

Shénlóng are slender and brighteyed, with spiked tails, ridged backs, and two sharp horns rising from the tops of their heads. Golden whiskers grow from their long snouts. As juveniles, their scales are dull shades of red, blue, green, orange, or any combination of these colors, but they brighten into brilliant hues as they age. Shénlóng usually dwell with the jiāolóng they are assigned to accompany. They often have their own modest but well-kept stone mansions not far from the palaces of their jiāolóng.

Shénlóngsustain themselves on any type of precious gems, although they also enjoy fish and rodents.

Shénlóng usually parley before combat, unless their opponents are openly hostile. When faced with opponents bent on combat, however, they fight viciously.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

SHÉNLÓNG (Spirit Dragon, 神龙) (Ancient) (PL 18)

Post by legend » Tue Jun 05, 2012 6:55 am

Image
STR 11, STA 11, AGL 1, DEX 0, FGT 14, INT 3, AWE 4, PRE 4
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 7 for assumed form's traits • 58 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 18, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 40 points
Frightful Presence: Perception Area Affliction 16 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 80 points
Immunities: Immunity 18 (Electrical Effects, Paralysis, Poison, Sleep Effects) • 18 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, 2 Alternate Effects (Speed 1, Swimming 3) • 6 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (11 points) • 15 points
• Tail Slap: Strength-based Damage 6, Reach 3, Variable Descriptor (Bludgeoning, Piercing), Improved Critical • 11 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 16 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Size: Growth 11, Permanent, Innate • 23 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (108 points) • 112 points
• Ice Storm: Perception Ranged Cylinder Area Bludgeoning Damage 18 Linked to Perception Ranged Cylinder Area Affliction 18 (Resisted by Fortitude; Auditory Impaired & Hindered), Extra Condition, Instant Recovery, Limited Degree 2 • 108 points
• Bane: Burst Area Affliction 18 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Cone of Cold: Cone Area Cold Damage 18 • 1 point
• Control Weather: Environment 10 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Vermin Barrier: Perception Area Affliction 10 (Resisted by Will; Controlled (move out of area)), Reaction, Limited to third degree, Limited to creatures with the Vermin descriptor • 30 Points
Water Fire: Damage 6, Reaction, Limited to while in contact with water • 18 points
Advantages: All-Out Attack, Assessment, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Skill Mastery (Persuasion)
Skills: Athletics 11 (+22), Close Combat: Unarmed 4 (+18), Deception 12 (+16), Expertise: Gems 12 (+15), Insight 13 (+17), Intimidation 0 (+9), Investigation 12 (+15), Perception 12 (+16), Persuasion 12 (+16), Sleight of Hand 12 (+12), Stealth 12 (+2)
Offenses:
Initiative +5
Tail Slap +18, Close (Reach 3), Damage 17 (Crit 19-20)
Bite +18, Close, Damage 17
Claws +18, Close, Damage 15 (Crit 19-20)
Crush -, Burst Area, Damage 18
Tail Sweep -, Cone Area, Damage 16 Linked to Affliction 16
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 13, Will 17, Fortitude 18, Toughness 22
Power Points: Abilities 52 + Powers 505 + Advantages 14 + Skills 56 + Defenses 40 = 667
Complications:
Weakness: Vulnerable to fire effects.
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Shénlóng are the courtiers of dragonkind, assigned by the Celestial Bureaucracy to assist and guard the noble jiāolóng. They are modest, loyal, and fascinated by humans, often taking human form to mingle in human villages. Humans, in turn, view shénlóng as messengers of the great spirits and bringers of good fortune, constructing ornate shrines and staging elaborate ceremonies to gain their favor.

Shénlóng are slender and brighteyed, with spiked tails, ridged backs, and two sharp horns rising from the tops of their heads. Golden whiskers grow from their long snouts. As juveniles, their scales are dull shades of red, blue, green, orange, or any combination of these colors, but they brighten into brilliant hues as they age. Shénlóng usually dwell with the jiāolóng they are assigned to accompany. They often have their own modest but well-kept stone mansions not far from the palaces of their jiāolóng.

Shénlóngsustain themselves on any type of precious gems, although they also enjoy fish and rodents.

Shénlóng usually parley before combat, unless their opponents are openly hostile. When faced with opponents bent on combat, however, they fight viciously.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

SHÉNLÓNG (Spirit Dragon, 神龙) (Wyrm) (PL 19)

Post by legend » Tue Jun 05, 2012 6:55 am

Image
STR 12, STA 12, AGL 1, DEX 0, FGT 16, INT 4, AWE 5, PRE 5
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 7 for assumed form's traits • 58 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 19, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 42 points
Frightful Presence: Perception Area Affliction 17 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 85 points
Immunities: Immunity 18 (Electrical Effects, Paralysis, Poison, Sleep Effects) • 18 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, 2 Alternate Effects (Speed 1, Swimming 3) • 6 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (11 points) • 15 points
• Tail Slap: Strength-based Damage 6, Reach 3, Variable Descriptor (Bludgeoning, Piercing), Improved Critical • 11 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 17 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Size: Growth 12, Permanent, Innate • 25 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (114 points) • 118 points
• Ice Storm: Perception Ranged Cylinder Area Bludgeoning Damage 19 Linked to Perception Ranged Cylinder Area Affliction 19 (Resisted by Fortitude; Auditory Impaired & Hindered), Extra Condition, Instant Recovery, Limited Degree 2 • 114 points
• Bane: Burst Area Affliction 19 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Cone of Cold: Cone Area Cold Damage 19 • 1 point
• Control Weather: Environment 10 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Vermin Barrier: Perception Area Affliction 10 (Resisted by Will; Controlled (move out of area)), Reaction, Limited to third degree, Limited to creatures with the Vermin descriptor • 30 Points
Water Fire: Damage 6, Reaction, Limited to while in contact with water • 18 points
Advantages: All-Out Attack, Assessment, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Skill Mastery (Persuasion), Takedown
Skills: Athletics 14 (+26), Close Combat: Unarmed 4 (+20), Deception 13 (+18), Expertise: Gems 13 (+17), Insight 13 (+18), Intimidation 0 (+11), Investigation 13 (+17), Perception 13 (+18), Persuasion 13 (+18), Sleight of Hand 13 (+13), Stealth 13 (+2)
Offenses:
Initiative +5
Tail Slap +20, Close (Reach 3), Damage 18 (Crit 19-20)
Bite +20, Close, Damage 18
Claws +20, Close, Damage 16 (Crit 19-20)
Crush -, Burst Area, Damage 19
Tail Sweep -, Cone Area, Damage 17 Linked to Affliction 17
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 10, Parry 15, Will 18, Fortitude 19, Toughness 23
Power Points: Abilities 62 + Powers 520 + Advantages 15 + Skills 61 + Defenses 41 = 699
Complications:
Weakness: Vulnerable to fire effects.
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Shénlóng are the courtiers of dragonkind, assigned by the Celestial Bureaucracy to assist and guard the noble jiāolóng. They are modest, loyal, and fascinated by humans, often taking human form to mingle in human villages. Humans, in turn, view shénlóng as messengers of the great spirits and bringers of good fortune, constructing ornate shrines and staging elaborate ceremonies to gain their favor.

Shénlóng are slender and brighteyed, with spiked tails, ridged backs, and two sharp horns rising from the tops of their heads. Golden whiskers grow from their long snouts. As juveniles, their scales are dull shades of red, blue, green, orange, or any combination of these colors, but they brighten into brilliant hues as they age. Shénlóng usually dwell with the jiāolóng they are assigned to accompany. They often have their own modest but well-kept stone mansions not far from the palaces of their jiāolóng.

Shénlóngsustain themselves on any type of precious gems, although they also enjoy fish and rodents.

Shénlóng usually parley before combat, unless their opponents are openly hostile. When faced with opponents bent on combat, however, they fight viciously.

legend
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SHÉNLÓNG (Spirit Dragon, 神龙) (Great Wyrm) (PL 21)

Post by legend » Tue Jun 05, 2012 6:55 am

Image
STR 14, STA 14, AGL 0, DEX 0, FGT 17, INT 4, AWE 5, PRE 5
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 8 for assumed form's traits • 65 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 21, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 46 points
Frightful Presence: Perception Area Affliction 18 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 90 points
Immunities: Immunity 18 (Electrical Effects, Paralysis, Poison, Sleep Effects) • 18 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 2, 2 Alternate Effects (Speed 1, Swimming 3) • 6 points
Natural Armor: Protection 12 • 12 points
Natural Attacks: Array (13 points) • 17 points
• Tail Slap: Strength-based Damage 7, Reach 4, Variable Descriptor (Bludgeoning, Piercing), Improved Critical • 13 points
• Bite: Strength-based Piercing Damage 7 • 1 point
• Claws: Strength-based Slashing Damage 5, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 20 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
Scaly Command: Array (50 points) • 51 points
• Summon 7, Horde, Mental Link, Multiple Minions 2 (4 minions), General Type (animals with scales), Self-Powered • 50 points
• Comprehend Animals 2, Mental Communication 4, Limited to animals with scales • 1 point
Size: Growth 14, Permanent, Innate • 29 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (126 points) • 131 points
• Ice Storm: Perception Ranged Cylinder Area Bludgeoning Damage 21 Linked to Perception Ranged Cylinder Area Affliction 21 (Resisted by Fortitude; Auditory Impaired & Hindered), Extra Condition, Instant Recovery, Limited Degree 2 • 126 points
• Bane: Burst Area Affliction 21 (Resisted by Will; Impaired), Selective, Limited degree 2, Limited to attacks and fear resistance checks • 1 point
• Bless: Burst Area 2 Enhanced Advantages 3 (Close Attack 1, Ranged Attack 1, Second Chance (Fear)), Affects Others, Selective • 1 point
• Cone of Cold: Cone Area Cold Damage 21 • 1 point
• Control Weather: Environment 10 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season • 1 point
• Horrid Wilting: Damage 14 Linked to Affliction 14 (Resisted by Fortitude; Fatigued, Exhausted), Limited Degree; Burst Area 2, Perception Ranged, Selective, Unreliable (5 uses) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Vermin Barrier: Perception Area Affliction 10 (Resisted by Will; Controlled (move out of area)), Reaction, Limited to third degree, Limited to creatures with the Vermin descriptor • 30 Points
Water Fire: Damage 6, Reaction, Limited to while in contact with water • 18 points
Advantages: All-Out Attack, Assessment, Eidetic Memory, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 2 (Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Skill Mastery (Persuasion), Takedown
Skills: Athletics 14 (+28), Close Combat: Unarmed 4 (+21), Deception 14 (+19), Expertise: Gems 14 (+18), Insight 14 (+19), Intimidation 0 (+12), Investigation 14 (+18), Perception 14 (+19), Persuasion 14 (+19), Sleight of Hand 14 (+14), Stealth 14 (+0)
Offenses:
Initiative +4
Tail Slap +20, Close (Reach 4), Damage 18 (Crit 19-20)
Bite +21, Close, Damage 21
Claws +21, Close, Damage 19 (Crit 19-20)
Crush -, Burst Area, Damage 21
Tail Sweep -, Cone Area, Damage 20 Linked to Affliction 20
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 10, Parry 15, Will 20, Fortitude 21, Toughness 26
Power Points: Abilities 62 + Powers 556 + Advantages 16 + Skills 65 + Defenses 44 = 743
Complications:
Weakness: Vulnerable to fire effects.
Descriptors: Dragon (Lóng), Magic (bite and claw attacks), Spirit, Water
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Shénlóng are the courtiers of dragonkind, assigned by the Celestial Bureaucracy to assist and guard the noble jiāolóng. They are modest, loyal, and fascinated by humans, often taking human form to mingle in human villages. Humans, in turn, view shénlóng as messengers of the great spirits and bringers of good fortune, constructing ornate shrines and staging elaborate ceremonies to gain their favor.

Shénlóng are slender and brighteyed, with spiked tails, ridged backs, and two sharp horns rising from the tops of their heads. Golden whiskers grow from their long snouts. As juveniles, their scales are dull shades of red, blue, green, orange, or any combination of these colors, but they brighten into brilliant hues as they age. Shénlóng usually dwell with the jiāolóng they are assigned to accompany. They often have their own modest but well-kept stone mansions not far from the palaces of their jiāolóng.

Shénlóngsustain themselves on any type of precious gems, although they also enjoy fish and rodents.

Shénlóng usually parley before combat, unless their opponents are openly hostile. When faced with opponents bent on combat, however, they fight viciously.

legend
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SILVER DRAGON (Wyrmling) (PL 5)

Post by legend » Tue Jun 05, 2012 8:20 am

Image
STR 1, STA 1, AGL 0, DEX 0, FGT 4, INT 2, AWE 2, PRE 2
Powers:
Cloudwalking: Flight 1, Continuous, Limited to walking on clouds • 2 points
Fly: Flight 2, Wings • 2 points
Immunities: Immunity 27 (Acid Effects, Cold Effects, Paralysis, Sleep Effects) • 27 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 4 • 4 points
Natural Attacks: Array (5 points) • 8 points
• Breath Weapon (Cold): Cone Area Cold Damage 5, Unreliable (5 uses) • 5 points
• Breath Weapon (Paralyzing Gas): Cone Area Affliction 5 (Resisted by Fortitude; Dazed, Stunned, Paralyzed) • 1 point
• Bite: Strength-based Piercing Damage 2 • 1 point
• Claws: Improved Critical • 1 point
Size: Shrinking 2, Permanent, Innate • 5 points
Spell-Like Abilities: Array (12 points) • 13 points
• Alternate Form (Animal): Morph 3 (Animal), Increased Action 2 Linked to Variable 1 for assumed form's traits; Unreliable (5 uses) • 12 points
• Alternate Form (Humanoid): Morph 3 (Humanoid), Increased Action 2 Linked to Variable 1 for assumed form's traits; Unreliable (5 uses) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Second Chance (Surprise)
Skills: Athletics 2 (+3), Close Combat: Unarmed 2 (+6), Deception 4 (+6), Expertise: Magic 3 (+5), Insight 3 (+5), Intimidation 3 (+5), Investigation 3 (+5), Perception 4 (+6), Persuasion 3 (+5), Sleight of Hand 3 (+3)
Offenses:
Initiative +4
Breath Weapon (Cold) -, Cone Area, Damage 5
Breath Weapon (Paralyzing Gas) -, Cone Area, Affliction 5
Bite +6, Close, Damage 3
Claws +6, Close, Damage (Crit 19-20)
Defenses: Dodge 4, Parry 5, Will 5, Fortitude 5, Toughness 5
Power Points: Abilities 24 + Powers 65 + Advantages 4 + Skills 15 + Defenses 10 = 118
Descriptors: Cold, Dragon (Metallic), Magic (bite and claw attacks)

A silver wyrmling’s scales are blue-gray with silver highlights. As the dragon approaches adulthood, its color gradually brightens until the individual scales are scarcely visible.

Silver dragons are not violent and avoid combat except when faced with highly evil or aggressive foes. If necessary, they use fog cloud or control weather to blind or confuse opponents before attacking. When angry, they use reverse gravity to fling enemies helplessly into the air, where they can be snatched. Against flying opponents, a silver dragon hides in clouds (creating some with control weather on clear days), then jumps to the attack when it has the advantage.

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SILVER DRAGON (Very Young) (PL 7)

Post by legend » Tue Jun 05, 2012 8:21 am

Image
STR 2, STA 2, AGL 0, DEX 0, FGT 6, INT 2, AWE 2, PRE 2
Powers:
Cloudwalking: Flight 1, Continuous, Limited to walking on clouds • 2 points
Fly: Flight 2, Wings • 2 points
Immunities: Immunity 27 (Acid Effects, Cold Effects, Paralysis, Sleep Effects) • 27 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 5 • 5 points
Natural Attacks: Array (7 points) • 10 points
• Breath Weapon (Cold): Cone Area Cold Damage 7, Unreliable (5 uses) • 7 points
• Breath Weapon (Paralyzing Gas): Cone Area Affliction 7 (Resisted by Fortitude; Dazed, Stunned, Paralyzed) • 1 point
• Bite: Strength-based Piercing Damage 3 • 1 point
• Claws: Strength-based Slashing Damage 1, Improved Critical • 1 point
Spell-Like Abilities: Array (18 points) • 19 points
• Alternate Form (Animal): Morph 3 (Animal), Increased Action 2 Linked to Variable 2 for assumed form's traits; Unreliable (5 uses) • 18 points
• Alternate Form (Humanoid): Morph 3 (Humanoid), Increased Action 2 Linked to Variable 2 for assumed form's traits; Unreliable (5 uses) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 5 (+7), Close Combat: Unarmed 2 (+8), Deception 5 (+7), Expertise: Magic 4 (+6), Insight 4 (+6), Intimidation 4 (+6), Investigation 4 (+6), Perception 4 (+6), Persuasion 4 (+6), Sleight of Hand 4 (+4)
Offenses:
Initiative +4
Breath Weapon (Cold) -, Cone Area, Damage 7
Breath Weapon (Paralyzing Gas) -, Cone Area, Affliction 7
Bite +8, Close, Damage 5
Claws +8, Close, Damage 3 (Crit 19-20)
Defenses: Dodge 4, Parry 6, Will 7, Fortitude 7, Toughness 7
Power Points: Abilities 32 + Powers 69 + Advantages 5 + Skills 20 + Defenses 14 = 140
Descriptors: Cold, Dragon (Metallic), Magic (bite and claw attacks)

A silver wyrmling’s scales are blue-gray with silver highlights. As the dragon approaches adulthood, its color gradually brightens until the individual scales are scarcely visible.

Silver dragons are not violent and avoid combat except when faced with highly evil or aggressive foes. If necessary, they use fog cloud or control weather to blind or confuse opponents before attacking. When angry, they use reverse gravity to fling enemies helplessly into the air, where they can be snatched. Against flying opponents, a silver dragon hides in clouds (creating some with control weather on clear days), then jumps to the attack when it has the advantage.

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SILVER DRAGON (Young) (PL 8)

Post by legend » Tue Jun 05, 2012 8:21 am

Image
STR 3, STA 2, AGL 0, DEX 0, FGT 7, INT 3, AWE 3, PRE 3
Powers:
Cloudwalking: Flight 1, Continuous, Limited to walking on clouds • 2 points
Fly: Flight 2, Wings • 2 points
Immunities: Immunity 27 (Acid Effects, Cold Effects, Paralysis, Sleep Effects) • 27 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 7 • 7 points
Natural Attacks: Array (8 points) • 11 points
• Breath Weapon (Cold): Cone Area Cold Damage 8, Unreliable (5 uses) • 8 points
• Breath Weapon (Paralyzing Gas): Cone Area Affliction 68 (Resisted by Fortitude; Dazed, Stunned, Paralyzed) • 1 point
• Bite: Strength-based Piercing Damage 3 • 1 point
• Claws: Strength-based Slashing Damage 1, Improved Critical • 1 point
Spell-Like Abilities: Array (24 points) • 25 points
• Alternate Form (Animal): Morph 3 (Animal), Increased Action 2 Linked to Variable 3 for assumed form's traits; Unreliable (5 uses) • 24 points
• Alternate Form (Humanoid): Morph 3 (Humanoid), Increased Action 2 Linked to Variable 3 for assumed form's traits; Unreliable (5 uses) • 1 point
Sorcerer Spells: Array (6 points) • 13 points
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 6 points
• Charm Person: Perception Ranged Affliction 2 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 1, Continuous, Independent, Limited to lanterns or torches • 1 point
• Hypnotism: Perception Ranged Burst Area Affliction 1 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 1 • 1 point
• Mending: Ranged Healing 2, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Improved Initiative, Languages 1 (Draconic), Move-By Action, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 6 (+8), Close Combat: Unarmed 2 (+9), Deception 6 (+9), Expertise: Magic 5 (+8), Insight 5 (+8), Intimidation 5 (+8), Investigation 5 (+8), Perception 6 (+9), Persuasion 5 (+8), Sleight of Hand 5 (+5)
Offenses:
Initiative +4
Breath Weapon (Cold) -, Cone Area, Damage 8
Breath Weapon (Paralyzing Gas) -, Cone Area, Affliction 8
Bite +9, Close, Damage 6
Claws +9, Close, Damage 4 (Crit 19-20)
Sorcerer Spells, Varies, Varies
Defenses: Dodge 5, Parry 7, Will 8, Fortitude 8, Toughness 9
Power Points: Abilities 42 + Powers 91 + Advantages 6 + Skills 25 + Defenses 16 = 180
Descriptors: Cold, Dragon (Metallic), Magic (bite and claw attacks)

A silver wyrmling’s scales are blue-gray with silver highlights. As the dragon approaches adulthood, its color gradually brightens until the individual scales are scarcely visible.

Silver dragons are not violent and avoid combat except when faced with highly evil or aggressive foes. If necessary, they use fog cloud or control weather to blind or confuse opponents before attacking. When angry, they use reverse gravity to fling enemies helplessly into the air, where they can be snatched. Against flying opponents, a silver dragon hides in clouds (creating some with control weather on clear days), then jumps to the attack when it has the advantage.

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SILVER DRAGON (Juvenile) (PL 9)

Post by legend » Tue Jun 05, 2012 8:21 am

Image
STR 3, STA 2, AGL 0, DEX 0, FGT 8, INT 3, AWE 3, PRE 3
Powers:
Cloudwalking: Flight 1, Continuous, Limited to walking on clouds • 2 points
Fly: Flight 2, Wings • 2 points
Immunities: Immunity 27 (Acid Effects, Cold Effects, Paralysis, Sleep Effects) • 27 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (9 points) • 14 points
• Breath Weapon (Cold): Cone Area Cold Damage 9, Unreliable (5 uses) • 9 points
• Breath Weapon (Paralyzing Gas): Cone Area Affliction 9 (Resisted by Fortitude; Dazed, Stunned, Paralyzed) • 1 point
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 4 • 1 point
• Wings: Strength-based Bludgeoning Damage 1 • 1 point
Size: Growth 2, Permanent, Innate • 5 points
Sorcerer Spells: Array (12 points) • 21 points
• Hypnotism: Perception Ranged Burst Area Affliction 3 (Resisted by Will; Entranced, Stunned), Selective, Limited Degree • 12 points
• Charm Person: Perception Ranged Affliction 4 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Limited to creatures with the Humanoid descriptor, Resistible (Insight) • 1 point
• Dancing Lights: Visual Illusion 3, Continuous, Independent, Limited to lanterns or torches • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Secret Doors: Senses 5 (Detect Secret Doors & Compartments, Accurate, Acute, Ranged) • 1 point
• Mage Hand: Feature 1 (Move Object -5, Subtle 1) • 1 point
• Magic Missile: Perception Ranged Damage 4, Split 2 • 1 point
• Mending: Ranged Healing 3, Limited to Objects, Diminshed Range 3 • 1 point
• Prestidigitation Feature 1 (minor Illusions) • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 3 (Resisted by Fortitude) • 1 point
Spell-Like Abilities: Array (30 points) • 32 points
• Alternate Form (Animal): Morph 3 (Animal), Increased Action 2 Linked to Variable 4 for assumed form's traits; Unreliable (5 uses) • 30 points
• Alternate Form (Humanoid): Morph 3 (Humanoid), Increased Action 2 Linked to Variable 4 for assumed form's traits; Unreliable (5 uses) • 1 point
• Feather Fall: Movement 1 (Safe Fall) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Improved Initiative, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 8 (+11), Close Combat: Unarmed 2 (+10), Deception 7 (+10), Expertise: Magic 6 (+9), Insight 6 (+9), Intimidation 6 (+9), Investigation 6 (+9), Perception 7 (+10), Persuasion 6 (+9), Sleight of Hand 6 (+6)
Offenses:
Initiative +4
Breath Weapon (Cold) -, Cone Area, Damage 9
Breath Weapon (Paralyzing Gas) -, Cone Area, Affliction 9
Bite +10, Close, Damage 7
Claws +10, Close, Damage 5 (Crit 19-20)
Tail Slap +10, Close, Damage 7
Wings +10, Close, Damage 4
Sorcerer Spells, Varies, Varies
Defenses: Dodge 6, Parry 8, Will 9, Fortitude 9, Toughness 10
Power Points: Abilities 36 + Powers 115 + Advantages 7 + Skills 30 + Defenses 21 = 209
Descriptors: Cold, Dragon (Metallic), Magic (bite and claw attacks)

A silver wyrmling’s scales are blue-gray with silver highlights. As the dragon approaches adulthood, its color gradually brightens until the individual scales are scarcely visible.

Silver dragons are not violent and avoid combat except when faced with highly evil or aggressive foes. If necessary, they use fog cloud or control weather to blind or confuse opponents before attacking. When angry, they use reverse gravity to fling enemies helplessly into the air, where they can be snatched. Against flying opponents, a silver dragon hides in clouds (creating some with control weather on clear days), then jumps to the attack when it has the advantage.

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