LEGEND's 13 Halloween Builds: 13. TOOTH FAIRY

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TIĀNLÓNG (Celestial Dragon, 天龙) (Ancient) (PL 19)

Post by legend » Tue Jun 05, 2012 10:14 am

Image
STR 12, STA 12, AGL 0, DEX 0, FGT 16, INT 5, AWE 5, PRE 5
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 7 for assumed form's traits • 58 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 19, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 42 points
Frightful Presence: Perception Area Affliction 18 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 90 points
Immunities: Immunity 7 (Paralysis, Sleep Effects) • 7 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 3, Alternate Effect (Swimming 2) • 7 points
Natural Armor: Protection 12 • 12 points
Natural Attacks: Array (19 points) • 24 points
• Breath Weapon: Cone Area Fire Damage 19, Unreliable (5 uses) • 19 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 17 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
Size: Growth 12, Permanent, Innate • 25 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (95 points) • 99 points
• Sunburst: Ranged Burst Area 2 Damage 19, Unreliable (5 uses) Linked to Ranged Burst Area 2 Affliction 19 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to vision, Unreliable (5 uses) • 95 points
• Fire Storm: Ranged Cylinder Area Fire Damage 19, Selective • 1 point
• Control Weather: Environment 9 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season • 1 point
• Pyrotechnics: Affliction 19 (Resisted by Will; Impaired, Disabled, Unaware), Limited to vision, Linked to Concealment Attack 4; Burst Area, Perception Ranged, Limited to existing fire • 1 point
• Suggestion: Perception Ranged Affliction 19 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Favored Environment (Air), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 3 (Auran, Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 14 (+26), Close Combat: Unarmed 4 (+20), Deception 12 (+17), Expertise: Gems 12 (+17), Insight 13 (+18), Intimidation 13 (+24), Investigation 13 (+18), Perception 13 (+18), Persuasion 12 (+17), Sleight of Hand 12 (+12), Stealth 12 (+0)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 19
Bite +20, Close, Damage 18
Claws +20, Close, Damage 16 (Crit 19-20)
Crush -, Burst Area, Damage 19
Tail Slap +20, Close, Damage 18
Tail Sweep -, Cone Area, Damage 17 Linked to Affliction 17
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 14, Will 19, Fortitude 19, Toughness 24
Power Points: Abilities 62 + Powers 407 + Advantages 14 + Skills 65 + Defenses 40 = 588
Descriptors: Air, Dragon (Lóng), Magic (bite and claw attacks), Spirit
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Tiānlóng are among the most favored officials of the Celestial Bureaucracy, and the rulers of dragonkind. They are noble and honorable, though often rigid and unmerciful.

A tiānlóng's body is long and serpentine, often coiling in on itself as the dragon moves or fights. Its scales are dull gold in the juvenile years, but brighten to a brilliant yellow, orange, or light green by the time the dragon reaches adulthood. A multihued mane surrounds its neck, and similarly colorful whiskers branch from its snout and rise over the top of its head like antlers. A wispy golden beard dangles below its chin. The dragon exudes an aroma reminiscent of cherry blossoms. Tiānlóng live in resplendent castles in cloud banks and on high mountain peaks.

Tiānlóng enjoy eating opals and pearls and look kindly upon any mortal who gives them such delicacies.

Whenever possible, tiānlóng attempt to warn away potential opponents with a fiery blast of their breath weapon. If their warnings go unheeded, they fight ferociously. They prefer to fight from the air, circling their opponents at a distance while using their breath weapons, then swooping in for melee attacks

legend
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TIĀNLÓNG (Celestial Dragon, 天龙) (Wyrm) (PL 21)

Post by legend » Tue Jun 05, 2012 10:14 am

Image
STR 14, STA 14, AGL 0, DEX 0, FGT 17, INT 5, AWE 6, PRE 6
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 8 for assumed form's traits • 65 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 21, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 46 points
Frightful Presence: Perception Area Affliction 19 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 95 points
Immunities: Immunity 7 (Paralysis, Sleep Effects) • 7 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 3, Alternate Effect (Swimming 2) • 7 points
Natural Armor: Protection 12 • 12 points
Natural Attacks: Array (42 points) • 47 points
• Breath Weapon: Cone Area 2 Fire Damage 21, Unreliable (5 uses) • 42 points
• Bite: Strength-based Piercing Damage 7 • 1 point
• Claws: Strength-based Slashing Damage 5, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 7 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 20 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
Size: Growth 14, Permanent, Innate • 29 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (95 points) • 99 points
• Sunburst: Ranged Burst Area 2 Damage 21, Unreliable (5 uses) Linked to Ranged Burst Area 2 Affliction 21 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to vision, Unreliable (5 uses) • 105 points
• Fire Storm: Ranged Cylinder Area Fire Damage 21, Selective • 1 point
• Control Weather: Environment 10 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season • 1 point
• Pyrotechnics: Affliction 21 (Resisted by Will; Impaired, Disabled, Unaware), Limited to vision, Linked to Concealment Attack 4; Burst Area, Perception Ranged, Limited to existing fire • 1 point
• Suggestion: Perception Ranged Affliction 21 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Favored Environment (Air), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 3 (Auran, Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 14 (+28), Close Combat: Unarmed 4 (+21), Deception 13 (+19), Expertise: Gems 13 (+18), Insight 14 (+20), Intimidation 13 (+26), Investigation 14 (+19), Perception 14 (+20), Persuasion 13 (+19), Sleight of Hand 13 (+13), Stealth 13 (-1)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 21
Bite +21, Close, Damage 21
Claws +21, Close, Damage 19 (Crit 19-20)
Crush -, Burst Area, Damage 21
Tail Slap +21, Close, Damage 21
Tail Sweep -, Cone Area, Damage 20 Linked to Affliction 20
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 10, Parry 15, Will 21, Fortitude 21, Toughness 26
Power Points: Abilities 68 + Powers 450 + Advantages 15 + Skills 69 + Defenses 44 = 646
Descriptors: Air, Dragon (Lóng), Magic (bite and claw attacks), Spirit
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Tiānlóng are among the most favored officials of the Celestial Bureaucracy, and the rulers of dragonkind. They are noble and honorable, though often rigid and unmerciful.

A tiānlóng's body is long and serpentine, often coiling in on itself as the dragon moves or fights. Its scales are dull gold in the juvenile years, but brighten to a brilliant yellow, orange, or light green by the time the dragon reaches adulthood. A multihued mane surrounds its neck, and similarly colorful whiskers branch from its snout and rise over the top of its head like antlers. A wispy golden beard dangles below its chin. The dragon exudes an aroma reminiscent of cherry blossoms. Tiānlóng live in resplendent castles in cloud banks and on high mountain peaks.

Tiānlóng enjoy eating opals and pearls and look kindly upon any mortal who gives them such delicacies.

Whenever possible, tiānlóng attempt to warn away potential opponents with a fiery blast of their breath weapon. If their warnings go unheeded, they fight ferociously. They prefer to fight from the air, circling their opponents at a distance while using their breath weapons, then swooping in for melee attacks

legend
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TIĀNLÓNG (Celestial Dragon, 天龙) (Great Wyrm) (PL 23)

Post by legend » Tue Jun 05, 2012 10:14 am

Image
STR 16, STA 16, AGL 0, DEX 0, FGT 18, INT 6, AWE 6, PRE 6
Powers:
Alternate Form: Morph 3 (Humanoid), Increased Action 2 Linked to Variable 9 for assumed form's traits • 72 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Detect Thoughts: Mind Reading 23, Effortless, Limited to Surface Thoughts, Subtle; Senses 2 (Detect Minds, Acute, Ranged) • 50 points
Frightful Presence: Perception Area Affliction 20 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 100 points
Immunities: Immunity 7 (Paralysis, Sleep Effects) • 7 points
Invisibility: Visual Concealment 4, Passive • 4 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Flight 3, Alternate Effect (Swimming 2) • 7 points
Natural Armor: Protection 13 • 13 points
Natural Attacks: Array (46 points) • 51 points
• Breath Weapon: Cone Area 2 Fire Damage 23, Unreliable (5 uses) • 22 points
• Bite: Strength-based Piercing Damage 7 • 1 point
• Claws: Strength-based Slashing Damage 5, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 7 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 22 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
Size: Growth 16, Permanent, Innate • 33 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (115 points) • 120 points
• Meteor Swarm: Ranged Burst Area Fire Damage 23, Secondary Effect 3, Unreliable (5 uses) • 115 points
• Fire Storm: Ranged Cylinder Area Fire Damage 23, Selective • 1 point
• Control Weather: Environment 10 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season • 1 point
• Pyrotechnics: Affliction 23 (Resisted by Will; Impaired, Disabled, Unaware), Limited to vision, Linked to Concealment Attack 4; Burst Area, Perception Ranged, Limited to existing fire • 1 point
• Suggestion: Perception Ranged Affliction 23 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
• Sunburst: Ranged Burst Area 2 Damage 23, Unreliable (5 uses) Linked to Ranged Burst Area 2 Affliction 23 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to vision, Unreliable (5 uses) • 1 point
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Eidetic Memory, Fast Grab, Favored Environment (Air), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 3 (Auran, Draconic, Spirit Tongue), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 14 (+30), Close Combat: Unarmed 4 (+22), Deception 14 (+20), Expertise: Gems 14 (+20), Insight 15 (+21), Intimidation 15 (+29), Investigation 15 (+21), Perception 15 (+21), Persuasion 14 (+20), Sleight of Hand 14 (+14), Stealth 14 (-2)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 23
Bite +22, Close, Damage 23
Claws +22, Close, Damage 21 (Crit 19-20)
Crush -, Burst Area, Damage 23
Tail Slap +22, Close, Damage 23
Tail Sweep -, Cone Area, Damage 22 Linked to Affliction 22
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 11, Parry 16, Will 23, Fortitude 23, Toughness 29
Power Points: Abilities 72 + Powers 496 + Advantages 16 + Skills 74 + Defenses 49 = 707
Descriptors: Air, Dragon (Lóng), Magic (bite and claw attacks), Spirit
Note: All wrymling, young, and very young Lóng Dragons are Yúlóng (Carp Dragon).

Tiānlóng are among the most favored officials of the Celestial Bureaucracy, and the rulers of dragonkind. They are noble and honorable, though often rigid and unmerciful.

A tiānlóng's body is long and serpentine, often coiling in on itself as the dragon moves or fights. Its scales are dull gold in the juvenile years, but brighten to a brilliant yellow, orange, or light green by the time the dragon reaches adulthood. A multihued mane surrounds its neck, and similarly colorful whiskers branch from its snout and rise over the top of its head like antlers. A wispy golden beard dangles below its chin. The dragon exudes an aroma reminiscent of cherry blossoms. Tiānlóng live in resplendent castles in cloud banks and on high mountain peaks.

Tiānlóng enjoy eating opals and pearls and look kindly upon any mortal who gives them such delicacies.

Whenever possible, tiānlóng attempt to warn away potential opponents with a fiery blast of their breath weapon. If their warnings go unheeded, they fight ferociously. They prefer to fight from the air, circling their opponents at a distance while using their breath weapons, then swooping in for melee attacks

legend
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TOPAZ DRAGON (Wyrmling) (PL 5)

Post by legend » Tue Jun 05, 2012 12:02 pm

Image
STR 1, STA 1, AGL 0, DEX 0, FGT 4, INT 2, AWE 2, PRE 2
Powers:
Aquatic: Immunity 2 (Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 4 points
Immunities: Immunity 27 (Cold Effects, Fire Effects, Paralysis, Sleep Effects), Half Effect (Fire Effects) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 2, Wings; Swimming 2) • 6 points
Natural Armor: Protection 4 • 4 points
Natural Attacks: Array (10 points) • 12 points
• Breath Weapon: Dehydration Damage 5 Linked to Affliction 5 (Dehydration; Resisted by Fortitude; Fatigued, Exhausted, Incapacitated); Cone Area, Unreliable (5 uses) • 10 points
• Bite: Strength-based Piercing Damage 2 • 1 point
• Claws: Improved Critical • 1 point
Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 4 points
Size: Shrinking 2, Permanent, Innate • 5 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Second Chance (Surprise)
Skills: Athletics 2 (+3), Close Combat: Unarmed 2 (+6), Deception 4 (+6), Expertise: Psionics 3 (+5), Insight 3 (+5), Intimidation 3 (+5), Investigation 3 (+5), Perception 4 (+6), Persuasion 3 (+5), Sleight of Hand 3 (+3)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 5 Linked to Affliction 5
Bite +6, Close, Damage 3
Claws +6, Close, Damage (Crit 19-20)
Defenses: Dodge 4, Parry 5, Will 5, Fortitude 5, Toughness 5
Power Points: Abilities 24 + Powers 61 + Advantages 4 + Skills 15 + Defenses 10 = 114
Descriptors: Dragon (Gem), Psionic (bite and claw attacks), Water

Topaz dragons are selfish and have an erratic personality which makes them dangerous to deal with. Topaz dragons are most commonly found in the Elemental Chaos but sometimes live in lairs on secluded beaches on the Prime Material Plane. Topaz dragons breath a cone of dehydration.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

TOPAZ DRAGON (Very Young) (PL 7)

Post by legend » Tue Jun 05, 2012 12:02 pm

Image
STR 2, STA 2, AGL 0, DEX 0, FGT 6, INT 2, AWE 2, PRE 2
Powers:
Aquatic: Immunity 2 (Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 4 points
Immunities: Immunity 27 (Cold Effects, Fire Effects, Paralysis, Sleep Effects), Half Effect (Fire Effects) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 5 • 5 points
Natural Attacks: Array (14 points) • 16 points
• Breath Weapon: Dehydration Damage 7 Linked to Affliction 7 (Dehydration; Resisted by Fortitude; Fatigued, Exhausted, Incapacitated); Cone Area, Unreliable (5 uses) • 14 points
• Bite: Strength-based Piercing Damage 3 • 1 point
• Claws: Strength-based Slashing Damage 1, Improved Critical • 1 point
Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 4 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 5 (+7), Close Combat: Unarmed 2 (+8), Deception 5 (+7), Expertise: Psionics 4 (+6), Insight 4 (+6), Intimidation 4 (+6), Investigation 4 (+6), Perception 4 (+6), Persuasion 4 (+6), Sleight of Hand 4 (+4)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 7 Linked to Affliction 7
Bite +8, Close, Damage 5
Claws +8, Close, Damage 3 (Crit 19-20)
Defenses: Dodge 4, Parry 6, Will 7, Fortitude 7, Toughness 7
Power Points: Abilities 32 + Powers 61 + Advantages 5 + Skills 20 + Defenses 14 = 132
Descriptors: Dragon (Gem), Psionic (bite and claw attacks), Water

Topaz dragons are selfish and have an erratic personality which makes them dangerous to deal with. Topaz dragons are most commonly found in the Elemental Chaos but sometimes live in lairs on secluded beaches on the Prime Material Plane. Topaz dragons breath a cone of dehydration.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

TOPAZ DRAGON (Young) (PL 8)

Post by legend » Tue Jun 05, 2012 12:02 pm

Image
STR 3, STA 2, AGL 0, DEX 0, FGT 7, INT 3, AWE 3, PRE 3
Powers:
Aquatic: Immunity 2 (Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 4 points
Immunities: Immunity 27 (Cold Effects, Fire Effects, Paralysis, Sleep Effects), Half Effect (Fire Effects) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 7 • 7 points
Natural Attacks: Array (16 points) • 18 points
• Breath Weapon: Dehydration Damage 8 Linked to Affliction 8 (Dehydration; Resisted by Fortitude; Fatigued, Exhausted, Incapacitated); Cone Area, Unreliable (5 uses) • 16 points
• Bite: Strength-based Piercing Damage 3 • 1 point
• Claws: Strength-based Slashing Damage 1, Improved Critical • 1 point
Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 4 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Improved Initiative, Languages 1 (Draconic), Move-By Action, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 6 (+8), Close Combat: Unarmed 2 (+9), Deception 6 (+9), Expertise: Psionics 5 (+8), Insight 5 (+8), Intimidation 5 (+8), Investigation 5 (+8), Perception 6 (+9), Persuasion 5 (+8), Sleight of Hand 5 (+5)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 8 Linked to Affliction 8
Bite +9, Close, Damage 6
Claws +9, Close, Damage 4 (Crit 19-20)
Psionic Powers, Varies, Varies
Defenses: Dodge 5, Parry 7, Will 8, Fortitude 8, Toughness 9
Power Points: Abilities 42 + Powers 65 + Advantages 6 + Skills 25 + Defenses 16 = 154
Descriptors: Dragon (Gem), Psionic (bite and claw attacks), Water

Topaz dragons are selfish and have an erratic personality which makes them dangerous to deal with. Topaz dragons are most commonly found in the Elemental Chaos but sometimes live in lairs on secluded beaches on the Prime Material Plane. Topaz dragons breath a cone of dehydration.

legend
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TOPAZ DRAGON (Juvenile) (PL 9)

Post by legend » Tue Jun 05, 2012 12:03 pm

Image
STR 3, STA 2, AGL 0, DEX 0, FGT 8, INT 3, AWE 3, PRE 3
Powers:
Aquatic: Immunity 2 (Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 4 points
Immunities: Immunity 27 (Cold Effects, Fire Effects, Paralysis, Sleep Effects), Half Effect (Fire Effects) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (18 points) • 22 points
• Breath Weapon: Dehydration Damage 9 Linked to Affliction 9 (Dehydration; Resisted by Fortitude; Fatigued, Exhausted, Incapacitated); Cone Area, Unreliable (5 uses) • 18 points
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 4 • 1 point
• Wings: Strength-based Bludgeoning Damage 1 • 1 point
Psi-Like Abilities: Array (4 points) • 5 points
• Feather Fall: Ranged Burst Area Movement 1 (Safe Fall), Affects Others, Unreliable (5 uses) • 4 points
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes • 1 point
Psionic Powers: Array (13 points) • 19 points
• Mind Thrust: Perception Ranged Damage 3, Alternate Resistance (Will), Subtle • 13 points
• Animal Affinity: Variable 1, Limited to enhancing abilities • 1 point
• Body Equilibrium: Movement 2 (Water-Walking) • 1 point
• Call to Mind: Enhanced Advantages 2 (Eidetic Memory, Second Chance (checks using Eidetic Memory)) • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Thicken Skin: Impervious Toughness 12 • 1 point
Size: Growth 2, Permanent, Innate • 5 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Improved Initiative, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 8 (+11), Close Combat: Unarmed 2 (+10), Deception 7 (+10), Expertise: Psionics 6 (+9), Insight 6 (+9), Intimidation 6 (+9), Investigation 6 (+9), Perception 7 (+10), Persuasion 6 (+9), Sleight of Hand 6 (+6)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 9 Linked to Affliction 9
Bite +10, Close, Damage 7
Claws +10, Close, Damage 5 (Crit 19-20)
Tail Slap +10, Close, Damage 7
Wings +10, Close, Damage 4
Psionic Powers, Varies, Varies
Defenses: Dodge 6, Parry 8, Will 9, Fortitude 9, Toughness 10
Power Points: Abilities 36 + Powers 95 + Advantages 7 + Skills 30 + Defenses 21 = 189
Descriptors: Dragon (Gem), Psionic (bite and claw attacks), Water

Topaz dragons are selfish and have an erratic personality which makes them dangerous to deal with. Topaz dragons are most commonly found in the Elemental Chaos but sometimes live in lairs on secluded beaches on the Prime Material Plane. Topaz dragons breath a cone of dehydration.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

TOPAZ DRAGON (Young Adult) (PL 10)

Post by legend » Tue Jun 05, 2012 12:03 pm

Image
STR 4, STA 4, AGL 0, DEX 0, FGT 9, INT 3, AWE 3, PRE 3
Powers:
Aquatic: Immunity 2 (Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 4 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 9 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 45 points
Immunities: Immunity 27 (Cold Effects, Fire Effects, Paralysis, Sleep Effects), Half Effect (Fire Effects) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (20 points) • 24 points
• Breath Weapon: Dehydration Damage 10 Linked to Affliction 10 (Dehydration; Resisted by Fortitude; Fatigued, Exhausted, Incapacitated); Cone Area, Unreliable (5 uses) • 20 points
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 4 • 1 point
• Wings: Strength-based Bludgeoning Damage 1 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (4 points) • 5 points
• Feather Fall: Ranged Burst Area Movement 1 (Safe Fall), Affects Others, Unreliable (5 uses) • 4 points
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes • 1 point
Psionic Powers: Array (21 points) • 31 points
• Mind Thrust: Perception Ranged Damage 5, Alternate Resistance (Will), Subtle • 21 points
• Animal Affinity: Variable 1, Limited to enhancing abilities • 1 point
• Body Adjustment: Healing 5, Limited to self • 1 point
• Body Equilibrium: Movement 2 (Water-Walking) • 1 point
• Call to Mind: Enhanced Advantages 2 (Eidetic Memory, Second Chance (checks using Eidetic Memory)) • 1 point
• Chameleon: Visual Concealment 4, Blending, Passive • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Empathic Transfer: Healing 6, Empathic, Limited to others • 1 point
• Hustle: Quickness 5, Limited to physical tasks; Speed 1 • 1 point
• Thicken Skin: Impervious Toughness 14 • 1 point
Size: Growth 4, Permanent, Innate • 9 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Improved Initiative, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 9 (+13), Close Combat: Unarmed 2 (+12), Deception 8 (+11), Expertise: Psionics 7 (+10), Insight 7 (+10), Intimidation 7 (+10), Investigation 7 (+10), Perception 7 (+10), Persuasion 7 (+10), Sleight of Hand 7 (+7)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 10 Linked to Affliction 10
Bite +12, Close, Damage 8
Claws +12, Close, Damage 6 (Crit 19-20)
Tail Slap +12, Close, Damage 8
Wings +12, Close, Damage 5
Psionic Powers, Varies, Varies
Defenses: Dodge 6, Parry 8, Will 10, Fortitude 10, Toughness 12
Power Points: Abilities 36 + Powers 183 + Advantages 8 + Skills 34 + Defenses 22 = 283
Descriptors: Dragon (Gem), Psionic (bite and claw attacks), Water

Topaz dragons are selfish and have an erratic personality which makes them dangerous to deal with. Topaz dragons are most commonly found in the Elemental Chaos but sometimes live in lairs on secluded beaches on the Prime Material Plane. Topaz dragons breath a cone of dehydration.

legend
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Joined: Wed Oct 13, 2010 4:12 am

TOPAZ DRAGON (Adult) (PL 12)

Post by legend » Tue Jun 05, 2012 12:03 pm

Image
STR 5, STA 5, AGL 0, DEX 0, FGT 11, INT 3, AWE 4, PRE 3
Powers:
Aquatic: Immunity 2 (Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 4 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 10 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 50 points
Immunities: Immunity 27 (Cold Effects, Fire Effects, Paralysis, Sleep Effects), Half Effect (Fire Effects) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (24 points) • 29 points
• Breath Weapon: Dehydration Damage 12 Linked to Affliction 12 (Dehydration; Resisted by Fortitude; Fatigued, Exhausted, Incapacitated); Cone Area, Unreliable (5 uses) • 24 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (16 points) • 18 points
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4, Unreliable (5 uses) • 16 points
• Feather Fall: Ranged Burst Area Movement 1 (Safe Fall), Affects Others, Unreliable (5 uses) • 1 point
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes • 1 point
Psionic Powers: Array (33 points) • 47 points
• Metamorphosis: Morph 4, Increased Action 2 Linked to Variable 3 for assumed form's traits • 33 points
• Animal Affinity: Variable 1, Limited to enhancing abilities • 1 point
• Body Adjustment: Healing 7, Limited to self • 1 point
• Body Equilibrium: Movement 2 (Water-Walking) • 1 point
• Call to Mind: Enhanced Advantages 2 (Eidetic Memory, Second Chance (checks using Eidetic Memory)) • 1 point
• Chameleon: Visual Concealment 4, Blending, Passive • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Dispel Psionics: Perception Ranged Nullify Psionics 7, Effortless, Simultaneous, Precise • 1 point
• Ectoplasmic Form: Flight 1, Immunity 3 (Critical Hits, Poison), Insubstantial 2, Quirk (cannot speak) • 1 point
• Empathic Transfer: Healing 7, Empathic, Limited to others • 1 point
• Hustle: Quickness 7, Limited to physical tasks; Speed 1 • 1 point
• Mind Thrust: Perception Ranged Damage 7, Alternate Resistance (Will), Subtle • 1 point
• Psychic Vampire: Weaken Mental Abilities 7 (Resisted by Fortitude), Broad, Simultaneous • 1 point
• Thicken Skin: Impervious Toughness 14 • 1 point
Size: Growth 5, Permanent, Innate • 11 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Improved Grab, Improved Initiative, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 12 (+17), Close Combat: Unarmed 2 (+13), Deception 8 (+11), Expertise: Psionics 8 (+11), Insight 8 (+12), Intimidation 8 (+11), Investigation 8 (+11), Perception 8 (+12), Persuasion 8 (+11), Sleight of Hand 8 (+8)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 12 Linked to Affliction 12
Bite +13, Close, Damage 10
Claws +13, Close, Damage 8 (Crit 19-20)
Crush -, Burst Area, Damage 11
Tail Slap +13, Close, Damage 10
Wings +13, Close, Damage 7
Psionic Powers, Varies, Varies
Psi-Like Abilities, Varies, Varies
Defenses: Dodge 7, Parry 9, Will 12, Fortitude 12, Toughness 14
Power Points: Abilities 42 + Powers 225 + Advantages 9 + Skills 39 + Defenses 26 = 341
Descriptors: Dragon (Gem), Psionic (bite and claw attacks), Water

Topaz dragons are selfish and have an erratic personality which makes them dangerous to deal with. Topaz dragons are most commonly found in the Elemental Chaos but sometimes live in lairs on secluded beaches on the Prime Material Plane. Topaz dragons breath a cone of dehydration.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

TOPAZ DRAGON (Mature Adult) (PL 13)

Post by legend » Tue Jun 05, 2012 12:03 pm

Image
STR 6, STA 6, AGL 0, DEX 0, FGT 12, INT 3, AWE 4, PRE 3
Powers:
Aquatic: Immunity 2 (Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 4 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 12 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 60 points
Immunities: Immunity 27 (Cold Effects, Fire Effects, Paralysis, Sleep Effects), Half Effect (Fire Effects) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (26 points) • 31 points
• Breath Weapon: Dehydration Damage 13 Linked to Affliction 13 (Dehydration; Resisted by Fortitude; Fatigued, Exhausted, Incapacitated); Cone Area, Unreliable (5 uses) • 26 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (16 points) • 18 points
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4, Unreliable (5 uses) • 16 points
• Feather Fall: Ranged Burst Area Movement 1 (Safe Fall), Affects Others, Unreliable (5 uses) • 1 point
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes • 1 point
Psionic Powers: Array (40 points) • 58 points
• Metamorphosis: Morph 4, Increased Action 2 Linked to Variable 4 for assumed form's traits • 40 points
• Adapt Body: Immunity 85 (Environmental Conditions, Toughness Effects), Half Effect (Toughness Effects), Limited (environmrntal Toughness Effects) ; Movement 1 (Environmental Adaptation - Aquatic) • 1 point
• Animal Affinity: Variable 1, Limited to enhancing abilities • 1 point
• Body Adjustment: Healing 9, Limited to self • 1 point
• Body Equilibrium: Movement 2 (Water-Walking) • 1 point
• Call to Mind: Enhanced Advantages 2 (Eidetic Memory, Second Chance (checks using Eidetic Memory)) • 1 point
• Chameleon: Visual Concealment 4, Blending, Passive • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Remote Viewing: Senses 5 (Remote Sensing Awareness, Accurate, Acute, Radius) • 1 point
• Dispel Psionics: Perception Ranged Nullify Psionics 9, Effortless, Simultaneous, Precise • 1 point
• Ectoplasmic Form: Flight 1, Immunity 3 (Critical Hits, Poison), Insubstantial 2, Quirk (cannot speak) • 1 point
• Empathic Transfer: Healing 9, Empathic, Limited to others • 1 point
• Freedom of Movement: Immunity 15 (Effects that impede movement, Grab); Movement 2 (Environmental Adaptation - Aquatic) • 1 point
• Hustle: Quickness 9, Limited to physical tasks; Speed 2 • 1 point
• Mind Thrust: Perception Ranged Damage 9, Alternate Resistance (Will), Subtle • 1 point
• Psychic Vampire: Weaken Mental Abilities 9 (Resisted by Fortitude), Broad, Simultaneous • 1 point
• Psychofeedback: Variable 1, Limited to enhancing physcal abilities and reducing mental abilities • 1 point
• Thicken Skin: Impervious Toughness 15 • 1 point
Size: Growth 6, Permanent, Innate • 13 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 12 (+18), Close Combat: Unarmed 3 (+15), Deception 10 (+13), Expertise: Psionics 9 (+12), Insight 9 (+13), Intimidation 9 (+12), Investigation 9 (+12), Perception 9 (+13), Persuasion 9 (+12), Sleight of Hand 9 (+9)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 13 Linked to Affliction 13
Bite +15, Close, Damage 11
Claws +15, Close, Damage 9 (Crit 19-20)
Crush -, Burst Area, Damage 12
Tail Slap +15, Close, Damage 11
Wings +15, Close, Damage 8
Psionic Powers, Varies, Varies
Psi-Like Abilities, Varies, Varies
Defenses: Dodge 7, Parry 11, Will 13, Fortitude 13, Toughness 15
Power Points: Abilities 44 + Powers 250 + Advantages 10 + Skills 44 + Defenses 28 = 376
Descriptors: Dragon (Gem), Psionic (bite and claw attacks), Water

Topaz dragons are selfish and have an erratic personality which makes them dangerous to deal with. Topaz dragons are most commonly found in the Elemental Chaos but sometimes live in lairs on secluded beaches on the Prime Material Plane. Topaz dragons breath a cone of dehydration.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

TOPAZ DRAGON (Old) (PL 15)

Post by legend » Tue Jun 05, 2012 12:04 pm

Image
STR 7, STA 7, AGL 0, DEX 0, FGT 13, INT 4, AWE 4, PRE 4
Powers:
Aquatic: Immunity 2 (Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 4 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 14 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 70 points
Immunities: Immunity 27 (Cold Effects, Fire Effects, Paralysis, Sleep Effects), Half Effect (Fire Effects) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 10 • 10 points
Natural Attacks: Array (30 points) • 35 points
• Breath Weapon: Dehydration Damage 15 Linked to Affliction 15 (Dehydration; Resisted by Fortitude; Fatigued, Exhausted, Incapacitated); Cone Area, Unreliable (5 uses) • 30 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (45 points) • 48 points
• Control Winds: Perception Ranged Cylinder Area Move Object 15, Unreliable (5 uses) • 45 points
• Feather Fall: Ranged Burst Area Movement 1 (Safe Fall), Affects Others, Unreliable (5 uses) • 1 point
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4 • 1 point
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes • 1 point
Psionic Powers: Array (47 points) • 68 points
• Metamorphosis: Morph 4, Increased Action 2 Linked to Variable 5 for assumed form's traits • 47 points
• Adapt Body: Immunity 85 (Environmental Conditions, Toughness Effects), Half Effect (Toughness Effects), Limited (environmrntal Toughness Effects) ; Movement 1 (Environmental Adaptation - Aquatic) • 1 point
• Animal Affinity: Variable 1, Limited to enhancing abilities • 1 point
• Body Adjustment: Healing 11, Limited to self • 1 point
• Body Equilibrium: Movement 2 (Water-Walking) • 1 point
• Call to Mind: Enhanced Advantages 2 (Eidetic Memory, Second Chance (checks using Eidetic Memory)) • 1 point
• Chameleon: Visual Concealment 4, Blending, Passive • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Remote Viewing: Senses 5 (Remote Sensing Awareness, Accurate, Acute, Radius) • 1 point
• Dispel Psionics: Perception Ranged Nullify Psionics 11, Effortless, Simultaneous, Precise • 1 point
• Ectoplasmic Form: Flight 1, Immunity 3 (Critical Hits, Poison), Insubstantial 2, Quirk (cannot speak) • 1 point
• Empathic Transfer: Healing 11, Empathic, Limited to others • 1 point
• Freedom of Movement: Immunity 15 (Effects that impede movement, Grab); Movement 2 (Environmental Adaptation - Aquatic) • 1 point
• Hustle: Quickness 11, Limited to physical tasks; Speed 2 • 1 point
• Mind Thrust: Perception Ranged Damage 11, Alternate Resistance (Will), Subtle • 1 point
• Psionic Revivify: Healing 11, Resurrection, Limited to others, Limited to Resurrection • 1 point
• Psychic Vampire: Weaken Mental Abilities 11 (Resisted by Fortitude), Broad, Simultaneous • 1 point
• Psychofeedback: Variable 1, Limited to enhancing physcal abilities and reducing mental abilities • 1 point
• Restoration: Healing 11, Restorative, Limited to Restorative, Limited to self • 1 point
• Thicken Skin: Impervious Toughness 17 • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Size: Growth 7, Permanent, Innate • 15 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 12 (+19), Close Combat: Unarmed 4 (+17), Deception 11 (+15), Expertise: Psionics 10 (+14), Insight 10 (+14), Intimidation 10 (+14), Investigation 10 (+14), Perception 11 (+15), Persuasion 10 (+14), Sleight of Hand 10 (+10)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 15 Linked to Affliction 15
Bite +17, Close, Damage 12
Claws +17, Close, Damage 10 (Crit 19-20)
Crush -, Burst Area, Damage 13
Tail Slap +17, Close, Damage 12
Wings +17, Close, Damage 9
Psionic Powers, Varies, Varies
Psi-Like Abilities, Varies, Varies
Defenses: Dodge 8, Parry 12, Will 15, Fortitude 15, Toughness 17
Power Points: Abilities 50 + Powers 307 + Advantages 11 + Skills 49 + Defenses 34 = 451
Descriptors: Dragon (Gem), Psionic (bite and claw attacks), Water

Topaz dragons are selfish and have an erratic personality which makes them dangerous to deal with. Topaz dragons are most commonly found in the Elemental Chaos but sometimes live in lairs on secluded beaches on the Prime Material Plane. Topaz dragons breath a cone of dehydration.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

TOPAZ DRAGON (Very Old) (PL 16)

Post by legend » Tue Jun 05, 2012 12:04 pm

Image
STR 8, STA 8, AGL 0, DEX 0, FGT 14, INT 4, AWE 4, PRE 4
Powers:
Aquatic: Immunity 2 (Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 4 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 16 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 80 points
Immunities: Immunity 27 (Cold Effects, Fire Effects, Paralysis, Sleep Effects), Half Effect (Fire Effects) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 10 • 10 points
Natural Attacks: Array (32 points) • 37 points
• Breath Weapon: Dehydration Damage 16 Linked to Affliction 16 (Dehydration; Resisted by Fortitude; Fatigued, Exhausted, Incapacitated); Cone Area, Unreliable (5 uses) • 32 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (48 points) • 51 points
• Control Winds: Perception Ranged Cylinder Area Move Object 16, Unreliable (5 uses) • 48 points
• Feather Fall: Ranged Burst Area Movement 1 (Safe Fall), Affects Others, Unreliable (5 uses) • 1 point
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4 • 1 point
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes • 1 point
Psionic Powers: Array (54 points) • 78 points
• Metamorphosis: Morph 4, Increased Action 2 Linked to Variable 6 for assumed form's traits • 54 points
• Adapt Body: Immunity 85 (Environmental Conditions, Toughness Effects), Half Effect (Toughness Effects), Limited (environmrntal Toughness Effects) ; Movement 1 (Environmental Adaptation - Aquatic) • 1 point
• Animal Affinity: Variable 1, Limited to enhancing abilities • 1 point
• Body Adjustment: Healing 13, Limited to self • 1 point
• Body Equilibrium: Movement 2 (Water-Walking) • 1 point
• Call to Mind: Enhanced Advantages 2 (Eidetic Memory, Second Chance (checks using Eidetic Memory)) • 1 point
• Chameleon: Visual Concealment 4, Blending, Passive • 1 point
• Cloud Mind: Concealment 10, Passive, Resistible by Will • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Remote Viewing: Senses 5 (Remote Sensing Awareness, Accurate, Acute, Radius) • 1 point
• Dispel Psionics: Perception Ranged Nullify Psionics 13, Effortless, Simultaneous, Precise • 1 point
• Ectoplasmic Form: Flight 1, Immunity 3 (Critical Hits, Poison), Insubstantial 2, Quirk (cannot speak) • 1 point
• Empathic Transfer: Healing 13, Empathic, Limited to others • 1 point
• Fission: Summon Duplicate 18, Heroic, Feedback • 1 point
• Freedom of Movement: Immunity 15 (Effects that impede movement, Grab); Movement 2 (Environmental Adaptation - Aquatic) • 1 point
• Hustle: Quickness 13, Limited to physical tasks; Speed 3 • 1 point
• Intellect Fortress: Burst Area Immunity 10 (Psionic Effects), Sustained, Affects Others, Half Effect, Subtle • 1 point
• Mind Thrust: Perception Ranged Damage 13, Alternate Resistance (Will), Subtle • 1 point
• Psionic Revivify: Healing 13, Resurrection, Limited to others, Limited to Resurrection • 1 point
• Psychic Vampire: Weaken Mental Abilities 13 (Resisted by Fortitude), Broad, Simultaneous • 1 point
• Psychofeedback: Variable 1, Limited to enhancing physcal abilities and reducing mental abilities • 1 point
• Restoration: Healing 13, Restorative, Limited to Restorative, Limited to self • 1 point
• Thicken Skin: Impervious Toughness 18 • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Size: Growth 8, Permanent, Innate • 17 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 13 (+21), Close Combat: Unarmed 4 (+18), Deception 12 (+16), Expertise: Psionics 11 (+15), Insight 11 (+15), Intimidation 11 (+15), Investigation 11 (+15), Perception 11 (+15), Persuasion 11 (+15), Sleight of Hand 11 (+11)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 16 Linked to Affliction 16
Bite +18, Close, Damage 13
Claws +18, Close, Damage 11 (Crit 19-20)
Crush -, Burst Area, Damage 14
Tail Slap +18, Close, Damage 13
Wings +18, Close, Damage 10
Psionic Powers, Varies, Varies
Psi-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 13, Will 16, Fortitude 16, Toughness 18
Power Points: Abilities 52 + Powers 334 + Advantages 12 + Skills 53 + Defenses 36 = 487
Descriptors: Dragon (Gem), Psionic (bite and claw attacks), Water

Topaz dragons are selfish and have an erratic personality which makes them dangerous to deal with. Topaz dragons are most commonly found in the Elemental Chaos but sometimes live in lairs on secluded beaches on the Prime Material Plane. Topaz dragons breath a cone of dehydration.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

TOPAZ DRAGON (Ancient) (PL 18)

Post by legend » Tue Jun 05, 2012 12:04 pm

Image
STR 10, STA 10, AGL 0, DEX 0, FGT 15, INT 5, AWE 5, PRE 5
Powers:
Aquatic: Immunity 2 (Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 4 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 17 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 85 points
Immunities: Immunity 27 (Cold Effects, Fire Effects, Paralysis, Sleep Effects), Half Effect (Fire Effects) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (36 points) • 42 points
• Breath Weapon: Dehydration Damage 18 Linked to Affliction 18 (Dehydration; Resisted by Fortitude; Fatigued, Exhausted, Incapacitated); Cone Area, Unreliable (5 uses) • 36 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 15 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (56 points) • 60 points
• Control Weather: Environment 7 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season, Unreliable (5 uses) • 56 points
• Control Winds: Perception Ranged Cylinder Area Move Object 18, Unreliable (5 uses) • 1 point
• Feather Fall: Ranged Burst Area Movement 1 (Safe Fall), Affects Others, Unreliable (5 uses) • 1 point
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4 • 1 point
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes • 1 point
Psionic Powers: Array (61 points) • 88 points
• Metamorphosis: Morph 4, Increased Action 2 Linked to Variable 7 for assumed form's traits • 61 points
• Adapt Body: Immunity 85 (Environmental Conditions, Toughness Effects), Half Effect (Toughness Effects), Limited (environmrntal Toughness Effects) ; Movement 1 (Environmental Adaptation - Aquatic) • 1 point
• Animal Affinity: Variable 1, Limited to enhancing abilities • 1 point
• Body Adjustment: Healing 15, Limited to self • 1 point
• Body Equilibrium: Movement 2 (Water-Walking) • 1 point
• Call to Mind: Enhanced Advantages 2 (Eidetic Memory, Second Chance (checks using Eidetic Memory)) • 1 point
• Chameleon: Visual Concealment 4, Blending, Passive • 1 point
• Cloud Mind: Concealment 10, Passive, Resistible by Will • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Remote Viewing: Senses 5 (Remote Sensing Awareness, Accurate, Acute, Radius) • 1 point
• Dispel Psionics: Perception Ranged Nullify Psionics 15, Effortless, Simultaneous, Precise • 1 point
• Ectoplasmic Form: Flight 1, Immunity 3 (Critical Hits, Poison), Insubstantial 2, Quirk (cannot speak) • 1 point
• Empathic Transfer: Healing 15, Empathic, Limited to others • 1 point
• Fission: Summon Duplicate 20, Heroic, Feedback • 1 point
• Freedom of Movement: Immunity 15 (Effects that impede movement, Grab); Movement 2 (Environmental Adaptation - Aquatic) • 1 point
• Hustle: Quickness 15, Limited to physical tasks; Speed 3 • 1 point
• Intellect Fortress: Burst Area Immunity 10 (Psionic Effects), Sustained, Affects Others, Half Effect, Subtle • 1 point
• Mind Thrust: Perception Ranged Damage 15, Alternate Resistance (Will), Subtle • 1 point
• Psionic Revivify: Healing 15, Resurrection, Limited to others, Limited to Resurrection • 1 point
• Psychic Vampire: Weaken Mental Abilities 15 (Resisted by Fortitude), Broad, Simultaneous • 1 point
• Psychofeedback: Variable 1, Limited to enhancing physcal abilities and reducing mental abilities • 1 point
• Restoration: Healing 15, Restorative, Limited to Restorative, Limited to self • 1 point
• Thicken Skin: Impervious Toughness 21 • 1 point
• Tower of Iron Will: Burst Area Immunity 10 (Psionics), Affects Others, Concentration • 1 point
• True Metabolism: Regeneration 15 • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
• Ultrablast: Burst Area Damage 15, Alternate Resistance (Will) • 1 point
Size: Growth 10, Permanent, Innate • 21 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Favored Environment (Air), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown
Skills: Athletics 14 (+24), Close Combat: Unarmed 4 (+19), Deception 12 (+17), Expertise: Psionics 12 (+17), Insight 12 (+17), Intimidation 12 (+17), Investigation 12 (+17), Perception 12 (+17), Persuasion 12 (+17), Sleight of Hand 12 (+12)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 18 Linked to Affliction 18
Bite +19, Close, Damage 16
Claws +19, Close, Damage 14 (Crit 19-20)
Crush -, Burst Area, Damage 17
Tail Slap +19, Close, Damage 16
Tail Sweep -, Cone Area, Damage 15 Linked to Affliction 15
Wings +19, Close, Damage 13
Psionic Powers, Varies, Varies
Psi-Like Abilities, Varies, Varies
Defenses: Dodge 9, Parry 14, Will 18, Fortitude 18, Toughness 21
Power Points: Abilities 60 + Powers 357 + Advantages 13 + Skills 57 + Defenses 39 = 526
Descriptors: Dragon (Gem), Psionic (bite and claw attacks), Water

Topaz dragons are selfish and have an erratic personality which makes them dangerous to deal with. Topaz dragons are most commonly found in the Elemental Chaos but sometimes live in lairs on secluded beaches on the Prime Material Plane. Topaz dragons breath a cone of dehydration.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

TOPAZ DRAGON (Wyrm) (PL 19)

Post by legend » Tue Jun 05, 2012 12:05 pm

Image
STR 12, STA 12, AGL 0, DEX 0, FGT 16, INT 5, AWE 5, PRE 5
Powers:
Aquatic: Immunity 2 (Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 4 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 18 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 90 points
Immunities: Immunity 27 (Cold Effects, Fire Effects, Paralysis, Sleep Effects), Half Effect (Fire Effects) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (38 points) • 44 points
• Breath Weapon: Dehydration Damage 19 Linked to Affliction 19 (Dehydration; Resisted by Fortitude; Fatigued, Exhausted, Incapacitated); Cone Area, Unreliable (5 uses) • 38 points
Paralyzed) • 1 point
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 17 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (64 points) • 68 points
• Control Weather: Environment 8 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season, Unreliable (5 uses) • 64 points
• Control Winds: Perception Ranged Cylinder Area Move Object 18 • 1 point
• Feather Fall: Ranged Burst Area Movement 1 (Safe Fall), Affects Others, Unreliable (5 uses) • 1 point
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4 • 1 point
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes • 1 point
Psionic Powers: Array (74 points) • 104 points
• Metamorphosis, Greater: Morph 4 Linked to Variable 6 for assumed form's traits, Free Action • 74 points
• Adapt Body: Immunity 85 (Environmental Conditions, Toughness Effects), Half Effect (Toughness Effects), Limited (environmrntal Toughness Effects) ; Movement 1 (Environmental Adaptation - Aquatic) • 1 point
• Animal Affinity: Variable 1, Limited to enhancing abilities • 1 point
• Body Adjustment: Healing 17, Limited to self • 1 point
• Body Equilibrium: Movement 2 (Water-Walking) • 1 point
• Call to Mind: Enhanced Advantages 2 (Eidetic Memory, Second Chance (checks using Eidetic Memory)) • 1 point
• Chameleon: Visual Concealment 4, Blending, Passive • 1 point
• Cloud Mind: Concealment 10, Passive, Resistible by Will • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Correspond: Mental Communication 5, Dimensional • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Remote Viewing: Senses 5 (Remote Sensing Awareness, Accurate, Acute, Radius) • 1 point
• Dispel Psionics: Perception Ranged Nullify Psionics 17, Effortless, Simultaneous, Precise • 1 point
• Ectoplasmic Form: Flight 1, Immunity 3 (Critical Hits, Poison), Insubstantial 2, Quirk (cannot speak) • 1 point
• Empathic Transfer: Healing 17, Empathic, Limited to others • 1 point
• Ethereal Jaunt: Visual Concealment 4 Linked to Insubstantial 4; Flight 1, Levitation, Subtle 2, Quirk 2 (-2 speed) • 1 point
• Fission: Summon Duplicate 24, Heroic, Feedback • 1 point
• Freedom of Movement: Immunity 15 (Effects that impede movement, Grab); Movement 2 (Environmental Adaptation - Aquatic) • 1 point
• Hustle: Quickness 17, Limited to physical tasks; Speed 4 • 1 point
• Intellect Fortress: Burst Area Immunity 10 (Psionic Effects), Sustained, Affects Others, Half Effect, Subtle • 1 point
• Mind Blank: Immunity 10 (Mental Effects), Affects Others, Sustained • 1 point
• Mind Thrust: Perception Ranged Damage 17, Alternate Resistance (Will), Subtle • 1 point
• Psionic Revivify: Healing 17, Resurrection, Limited to others, Limited to Resurrection • 1 point
• Psychic Vampire: Weaken Mental Abilities 17 (Resisted by Fortitude), Broad, Simultaneous • 1 point
• Psychofeedback: Variable 1, Limited to enhancing physcal abilities and reducing mental abilities • 1 point
• Restoration: Healing 17, Restorative, Limited to Restorative, Limited to self • 1 point
• Thicken Skin: Impervious Toughness 23 • 1 point
• Tower of Iron Will: Burst Area Immunity 10 (Psionics), Affects Others, Concentration • 1 point
• True Metabolism: Regeneration 17 • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
• Ultrablast: Burst Area Damage 17, Alternate Resistance (Will) • 1 point
Size: Growth 12, Permanent, Innate • 25 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Favored Environment (Air), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Startle, Takedown
Skills: Athletics 14 (+26), Close Combat: Unarmed 4 (+20), Deception 13 (+18), Expertise: Psionics 13 (+18), Insight 13 (+18), Intimidation 13 (+18), Investigation 13 (+18), Perception 13 (+18), Persuasion 13 (+18), Sleight of Hand 13 (+13)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Damage 19 Linked to Affliction 19
Bite +20, Close, Damage 18
Claws +20, Close, Damage 16 (Crit 19-20)
Crush -, Burst Area, Damage 19
Tail Slap +20, Close, Damage 18
Tail Sweep -, Cone Area, Damage 17 Linked to Affliction 17
Wings +20, Close, Damage 15
Psionic Powers, Varies, Varies
Psi-Like Abilities, Varies, Varies
Defenses: Dodge 10, Parry 15, Will 19, Fortitude 19, Toughness 23
Power Points: Abilities 62 + Powers 403 + Advantages 14 + Skills 61 + Defenses 42 = 582
Descriptors: Dragon (Gem), Psionic (bite and claw attacks), Water

Topaz dragons are selfish and have an erratic personality which makes them dangerous to deal with. Topaz dragons are most commonly found in the Elemental Chaos but sometimes live in lairs on secluded beaches on the Prime Material Plane. Topaz dragons breath a cone of dehydration.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

TOPAZ DRAGON (Great Wyrm) (PL 21)

Post by legend » Tue Jun 05, 2012 12:05 pm

Image
STR 14, STA 14, AGL 0, DEX 0, FGT 17, INT 6, AWE 6, PRE 6
Powers:
Aquatic: Immunity 2 (Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 4 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 19 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 95 points
Immunities: Immunity 27 (Cold Effects, Fire Effects, Paralysis, Sleep Effects), Half Effect (Fire Effects) • 22 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 12 • 12 points
Natural Attacks: Array (84 points) • 90 points
• Breath Weapon: Dehydration Damage 21 Linked to Affliction 21 (Dehydration; Resisted by Fortitude; Fatigued, Exhausted, Incapacitated); Cone Area 2, Unreliable (5 uses) • 42 points
• Bite: Strength-based Piercing Damage 7 • 1 point
• Claws: Strength-based Slashing Damage 5, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 8, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 7 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 20 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 4 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (75 points) • 80 points
• Shapechange: Morph 4, Increased Action 2 Linked to Variable 9 for assuming traits of new form • 75 points
• Control Weather: Environment 9 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season, Unreliable (5 uses) • 1 point
• Control Winds: Perception Ranged Cylinder Area Move Object 21 • 1 point
• Feather Fall: Ranged Burst Area Movement 1 (Safe Fall), Affects Others, Unreliable (5 uses) • 1 point
• Fog Cloud: Perception Ranged Cloud Area Concealment Attack 4 • 1 point
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes • 1 point
Psionic Powers: Array (83 points) • 116 points
• Metamorphosis, Greater: Morph 4 Linked to Variable 7 for assumed form's traits, Free Action • 83 points
• Adapt Body: Immunity 85 (Environmental Conditions, Toughness Effects), Half Effect (Toughness Effects), Limited (environmrntal Toughness Effects) ; Movement 1 (Environmental Adaptation - Aquatic) • 1 point
• Animal Affinity: Variable 1, Limited to enhancing abilities • 1 point
• Body Adjustment: Healing 19, Limited to self • 1 point
• Body Equilibrium: Movement 2 (Water-Walking) • 1 point
• Call to Mind: Enhanced Advantages 2 (Eidetic Memory, Second Chance (checks using Eidetic Memory)) • 1 point
• Chameleon: Visual Concealment 4, Blending, Passive • 1 point
• Cloud Mind: Concealment 10, Passive, Resistible by Will • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Correspond: Mental Communication 5, Dimensional • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Remote Viewing: Senses 5 (Remote Sensing Awareness, Accurate, Acute, Radius) • 1 point
• Dispel Psionics: Perception Ranged Nullify Psionics 19, Effortless, Simultaneous, Precise • 1 point
• Ectoplasmic Form: Flight 1, Immunity 3 (Critical Hits, Poison), Insubstantial 2, Quirk (cannot speak) • 1 point
• Empathic Transfer: Healing 19, Empathic, Limited to others • 1 point
• Ethereal Jaunt: Visual Concealment 4 Linked to Insubstantial 4; Flight 1, Levitation, Subtle 2, Quirk 2 (-2 speed) • 1 point
• Fission: Summon Duplicate 27, Heroic, Feedback • 1 point
• Freedom of Movement: Immunity 15 (Effects that impede movement, Grab); Movement 2 (Environmental Adaptation - Aquatic) • 1 point
• Hustle: Quickness 19, Limited to physical tasks; Speed 4 • 1 point
• Intellect Fortress: Burst Area Immunity 10 (Psionic Effects), Sustained, Affects Others, Half Effect, Subtle • 1 point
• Mental Barrier: Enhanced Defenses 5 (Dodge 5) • 1 point
• Mind Blank: Immunity 10 (Mental Effects), Affects Others, Sustained • 1 point
• Mind Thrust: Perception Ranged Damage 19, Alternate Resistance (Will), Subtle • 1 point
• Perfect Defense: Immunity 60 (attacks targeting Dodge and Parry), Concentration Duration • 1 point
• Psionic Revivify: Healing 19, Resurrection, Limited to others, Limited to Resurrection • 1 point
• Psychic Vampire: Weaken Mental Abilities 19 (Resisted by Fortitude), Broad, Simultaneous • 1 point
• Psychofeedback: Variable 1, Limited to enhancing physcal abilities and reducing mental abilities • 1 point
• Restoration: Healing 19, Restorative, Limited to Restorative, Limited to self • 1 point
• Thicken Skin: Impervious Toughness 26 • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• Tower of Iron Will: Burst Area Immunity 10 (Psionics), Affects Others, Concentration • 1 point
• True Metabolism: Regeneration 19 • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
• Ultrablast: Burst Area Damage 19, Alternate Resistance (Will) • 1 point
Size: Growth 14, Permanent, Innate • 29 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Eidetic Memory, Fast Grab, Favored Environment (Air), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Startle, Takedown
Skills: Athletics 16 (+30), Close Combat: Unarmed 4 (+21), Deception 14 (+20), Expertise: Psionics 14 (+20), Insight 14 (+20), Intimidation 14 (+20), Investigation 14 (+20), Perception 14 (+20), Persuasion 14 (+20), Sleight of Hand 14 (+14)
Offenses:
Initiative +4
Breath Weapon -, Cone Area 2, Damage 21 Linked to Affliction 21
Bite +21, Close, Damage 21
Claws +21, Close, Damage 19 (Crit 19-20)
Crush -, Burst Area, Damage 19
Tail Slap +21, Close, Damage 21
Tail Sweep -, Cone Area, Damage 20 Linked to Affliction 20
Wings +21, Close, Damage 18
Psionic Powers, Varies, Varies
Psi-Like Abilities, Varies, Varies
Defenses: Dodge 11, Parry 16, Will 21, Fortitude 21, Toughness 26
Power Points: Abilities 70 + Powers 483 + Advantages 15 + Skills 66 + Defenses 46 = 680
Descriptors: Dragon (Gem), Psionic (bite and claw attacks), Water

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