Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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prodigyduck
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Re: Prodigy Duck 3e Builds (D'Spayre)

Post by prodigyduck » Sat Jun 02, 2012 10:40 pm

Image
BOO!

D’SPAYRE (PL 12)
Real Name:
Unknown
Bodycast: N/A
Occupation: Demon
Base of Operations: Mobile
Affiliation: Servant of the Dweller in Darkness
Height: 6’3”; Weight: Unknown
Eyes: Black; Hair: None

Strength 9, Stamina 6, Agility 4, Dexterity 2
Fighting 6, Intellect 3, Awareness 4, Presence 10

POWERS
Demonic Powers:
Array (36 points)
Fearsome Illusion: Close Illusion 12 (all senses; Limited to create images of fear, Resisted by Will, Selective); Dynamic – 37 points
Psychic Vampirism: Weaken Awareness and Presence 12 (Resisted by Will; Broad, Limited to One Rank Per Round, Simultaneous); Dynamic – 2 points
Touch of Fear: Affliction 11 (Impaired / Disabled / Controlled [to flee]; Resisted by Will; Cumulative); Dynamic – 2 points
Demonic Body: Immunity 3 (Aging, Sleep, Starvation and Thirst) – 3 points
Mask Appearance: Morph 3 (Humanoid Forms; Resisted by Will) – 12 points
Mental Probe: Mind Reading 10 (Subtle 2) – 22 points
Psychic Vampirism: Enhanced Stamina 6 (Fades, Reaction [when Weaken successfully affects a target]) – 24 points

ADVANTAGES
Daze (Intimidation), Second Chance (Intimidation checks to demoralize), Skill Mastery (Intimidation), Startle

SKILLS
Expertise (Psychology) 6 (+9), Insight 6 (+10), Intimidation 6 (+16), Perception 2 (+6)

OFFENSE
Initiative
+4
Psychic Vampirism +6 (Close, Weaken 12)
Touch of Fear +6 (Close, Affliction 11)
Unarmed +6 (Close, Damage 9)

DEFENSE
Dodge
6, Parry 8, Toughness 6
Fortitude 8, Will 10

POWER POINTS
Abilities 88 + Advantages 4 + Defenses 12 + Powers 101 + Skills 10 = 215 Total

COMPLICATIONS
Infamy:
D’spayre is a demon of fear.
Motivation: D’spayre wants to feed and expand his ability to feed on the fear of others.
Obsession: D’spayre delights in the anguish and suffering of others.
Power Loss: D’spayre can only feed on those who are afflicted with fear effects.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

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Re: Prodigy Duck 3e Builds (Glasya)

Post by prodigyduck » Mon Jun 04, 2012 1:18 am

Image

GLASYA, PRINCESS OF THE NINE HELLS (PL 15)

Strength
5, Stamina 6, Agility 7, Dexterity 3
Fighting 11, Intellect 8, Awareness 8, Presence 11

POWERS
Change Shape:
Morph 3 (Humanoid Forms) – 15 points
Dutiful Thrall: Teleport 5 (Accurate [wherever Afflicted target is], Limited to Switching Places With target Afflicted by ‘Demand Obedience’], Medium [Afflicted target], Reaction [when Glasya is successfully hit by an attack while standing within 900 feet of target Afflicted by ‘Demand Obedience’]) – 20 points
Immortal Body: Immunity 9 (Aging, Fire Damage, Poison, Sleep, Starvation and Thirst), Impervious Toughness 9, Protection 5 – 23 points
Immortal Mind: Comprehend 4 (Languages) – 8 points
Infernal Powers: Array (60 points)
Demand Obedience: Perception Ranged Affliction 15 (Dazed / Compelled / Controlled; Resisted by Will; Cumulative); Linked to Perception Ranged Damage 5 (Resisted by Will, Limited [only affects targets who succeed on their Will check to resist the initial Affliction]) – 60 points
Glare of Displeasure: Perception Range Weaken Stamina 15 (Resisted by Will; Limited [only vs. target Afflicted by ‘Intoxicating Presence’], Progressive, Visual Sense-Dependent) – 1 point
Vile Embrace: Grab-Based Damage 15 (Resisted by Will) – 1 point
Word of Dismissal: Close Burst Area Move Object 15 (Limited [only to push targets away]) – 1 point
Infernal Resolve: Enhanced Second Chance 2 (Fortitude Checks vs. Stunning Effects, Will Checks vs. Mind Control Effects); Teleport 5 (Reaction [when Glaysa makes a successful Defense check vs. a stunning or mind control effect]) – 27 points
Infernal Senses: Senses 2 (Darkvision) – 2 points
Infernal Speed: Array (38 points)
Infernal Movement: Teleport 9 (Accurate, Change Direction, Easy, Extended) – 38 points
Infernal Transport: Teleport 5 (Affects Others Only, Ranged) – 1 point
Irresistible Embrace: Grab-Based Teleport 5 (Affects Others) – 1 point
Intoxicating Presence: Burst Area Affliction 15 (Impaired / Disabled; Resisted by Will; Limited to Two Degrees, Limited to Fighting Ability, Reaction [when enemies enter area]) – 45 points
Nettle (Poisoned Dagger): Damage 7 (Secondary Effect); Easily Removable (-6 points) – 8 points
Wings: Flight 5 (60 mph; Wings) – 5 points

ADVANTAGES
Attractive 2, Benefit 7 (Arch-Duchess of Malbolge, Princess of Hell, Wealth 5), Connected, Contacts, Ritualist, Skill Mastery (Deception), Well-Informed

SKILLS
Deception 9 (+20), Expertise (Magic) 5 (+13), Expertise (The Nine Hells) 5 (+13), Insight 9 (+17), Intimidation 5 (+16), Investigate 5 (+13), Perception 5 (+13), Persuasion 9 (+20)

OFFENSE
Initiative
+7
Demand Obedience Perception (Ranged, Affliction 15)
Glare of Displeasure Perception (Ranged, Weaken 15)
Intoxicating Presence Area (Close, Affliction 15)
Nettle +11 (Close, Damage 7)
Unarmed +11 (Close, Damage 5)
Vile Embrace +11 (Close, Grab-Based Damage 15)

DEFENSE
Dodge
12, Parry 16, Toughness 11 (Impervious 9)
Fortitude 11, Will 13

POWER POINTS
Abilities 118 + Advantages 14 + Defenses 20 + Powers 256 + Skills 26 = 434 Total

COMPLICATIONS
Hatred:
Glasya despises Levistus, the devil responsible for murdering her mother.
Infamy: Glasya is known as the Arch-Duchess of Malbolge, and the Princess of Hell.
Power Loss: Impervious Toughness; not vs. holy weapons or attacks.
Relationship: Glasya is the daughter of Asmodeus. She has many infernal lovers and companions.

:idea: I came across an issue of Dungeon Magazine from a few months ago, featuring an aticle about Glasya. It had a build for her in 4th-edition D&D. I decided to give it a try to convert her. She is complicated. She has a lot of powers that depend on her enemies being affected by other powers. All-in-all, I'm not sure how the build would work out...
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Dreadnought, D'spayre, Glasya)

Post by JoshuaDunlow » Mon Jun 04, 2012 7:25 am

Well I think you did a pretty good job considering. XD

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Re: Prodigy Duck 3e Builds (Dreadnought, D'spayre, Glasya)

Post by prodigyduck » Mon Jun 04, 2012 12:05 pm

JoshuaDunlow wrote:Well I think you did a pretty good job considering. XD
Danke!
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Dreadnought, D'spayre, Glasya)

Post by scc » Mon Jun 04, 2012 3:12 pm

Nice Glasya! I saw her too in Dungeon magazine too but was a little intimidated on converting her. Nice job.

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Re: Prodigy Duck 3e Builds (Dreadnought, D'spayre, Glasya)

Post by prodigyduck » Thu Jun 07, 2012 9:17 am

Image

EEL (PL 8]
Real Name:
Edward Lavell
Bodycast: ?
Occupation: Professional Criminal
Base of Operations: Mobile
Affiliation: Maggia
Height: 5’8”; Weight: 180 lbs.
Eyes: Green; Hair: Brown

Strength 2, Stamina 4, Agility 3, Dexterity 6
Fighting 4, Intellect 4, Awareness 2, Presence 2

POWERS
Eel Suit:
Removable (-14 points)
Body Coating: Enhanced Sleight of Hand 8 (Limited to Escaping) – 2 points
Electrical Blast: Ranged Damage 9 – 18 points
Electrical Generation: Damage 9 (Reaction) – 36 points
Insulation: Protection 6 (Impervious 9; Limited to Electricity) – 5 points
Light Emission: Environment 1 (Light) – 1 point
Radar: Enhanced Uncanny Dodge, Senses 5 (Accurate Extended Radio Sense) – 6 points

ADVANTAGES
Skill Mastery (Electronics)

SKILLS
Expertise (Electronics) 6 (+10), Intimidation 2 (+4), Perception 2 (+4), Sleight of Hand 0 (+6, +14 escaping), Technology 2 (+6)

OFFENSE
Initiative
+3
Electrical Blast +6 (Ranged, Damage 9)
Unarmed +4 (Close, Damage 2)

DEFENSE
Dodge
5, Parry 6, Toughness 4 / 10 (Impervious 9)*
Fortitude 6, Will 8
* vs. electricity

POWER POINTS
Abilities 54 + Advantages 1 + Defenses 12 + Powers 54 + Skills 6 = 127 Total

COMPLICATIONS
Infamy:
Eel is known as a Maggia enforcer.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Eel, Ego, Electro)

Post by prodigyduck » Thu Jun 07, 2012 9:23 am

Image

EGO (PL 20)
Real Name:
Ego
Bodycast: Ian McKellan
Occupation: Planet
Base of Operations: Milky Way Galaxy
Affiliation: Independent
Diameter: 4,165 miles
Eyes: Luminous Amber; Hair: Purple

Strength 15, Stamina 18, Agility 0, Dexterity 0
Fighting 16, Intellect 9, Awareness 13, Presence 15

POWERS
Energy Absorption:
Immunity 8 (Aging, Cold, Heat, Radiation, Starvation and Thirst, Suffocation, Vacuum) – 8 points
Extrude Protector: Summon Humanoid Constructs 6 (Controlled, Horde, Mental Link, Multiple Minions 12) – 313 points
Gravity Control: Array (36 points)
Kinetic Blast: Ranged Damage 16 (Extended Range 4) – 36 points
Gravity Manipulation: Environment 16 (Impede Movement [-2 ranks]) – 1 point
Planetary Size: Growth 20 (Innate, Permanent; -10 active defenses included), Impervious Toughness 18 – 59 points
Propulsion: Movement 3 (Space Travel 3) – 6 points
Psionic Powers: Array (64 points)
Mind Blast: Perception Range Damage 16 (Resisted by Will) – 64 points
Clairvoyance: Remote Sensing 13 (Visual) – 1 point
Telepathy: Comprehend 3 (Languages), Mental Communication 4 (Subtle), Mind Reading 13 – 1 point
Regeneration: Immortality 1 – 1 point
Tendrils: Elongation 17 (Limited to Extra Limbs), Extra Limbs 5 – 14 points

ADVANTAGES
Diehard, Eidetic Memory, Fearless

SKILLS
Deception 6 (+21), Expertise (Astronavigation) 6 (+15), Intimidation 0 (+25), Perception 6 (+19)

OFFENSE
Initiative
+0
Kinetic Blast +0 (Ranged, Damage 16)
Mind Blast Perception (Ranged, Damage 16)
Unarmed +16 (Close, Damage 15)

DEFENSE
Dodge
-8, Parry 8, Toughness 18 (Impervious 18)
Fortitude 20, Will 19

POWER POINTS
Abilities 92 + Advantages 3 + Defenses 12 + Powers 504 + Skills 9 = 620 Total

COMPLICATIONS
Enemy:
Galactus. The Devourer of Worlds would like nothing more than to possess Ego and consume his life force.
Infamy: Much like Galactus, Ego is feared as an interstellar threat to life. He often leaves lifeless worlds in his wake, where once-inhabited systems used to exist.


HUMANOID CONSTRUCT (PL 10)
Strength 12, Stamina --, Agility 6, Dexterity 6
Fighting 6, Intellect --, Awareness 0, Presence --

POWERS
Construct Traits:
Immunity 30 (Fortitude Effects) – 30 points
Bio-Organic Body: Protection 11 – 11 points

OFFENSE
Initiative
+6
Unarmed +6 (Close, Damage 12)

DEFENSE
Dodge
8, Parry 8, Toughness 12
Fortitude Immune, Will 2

POWER POINTS
Abilities 30 + Advantages 0 + Defenses 6 + Powers 41 + Skills 0 = 77 Total
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Eel, Ego, Electro)

Post by prodigyduck » Thu Jun 07, 2012 9:27 am

Image

ELECTRO (PL 9)
Real Name:
Maxwell Dillan
Bodycast: Ethan Embry
Occupation: Criminal, former electrician
Base of Operations: New York City
Affiliation: Sinister Syndicate
Height: 5’11”; Weight: 165 lbs.
Eyes: Blue; Hair: Auburn

Strength 4, Stamina 4, Agility 2, Dexterity 4
Fighting 3, Intellect 3, Awareness 4, Presence 2

POWERS
Control Electrical Devices:
Summon Animated Objects 10 (Heroic, Limited to Available Objects, Broad Variable Type [any electrical device]) – 60 points
Electrical Generation: Array (18 points)
Electrical Blast: Ranged Damage 9 – 18 points
Empowered Muscles: Enhanced Strength 2 (Side Effect [use of this Power deals Rank 2 damage to Electro each round]) – 1 point
Electrical Recuperation: Immunity 2 (Disease, Starvation and Thirst) – 2 points
Electric Shock: Damage 11 (Reaction) – 44 points
Electro-Static Travel: Array (6 points)
Ride Power Lines: Speed 6 (120 mph) – 6 points
Electrical Bridges: Flight 5 (60 mph; Platform) – 1 point
Energy Invulnerability: Immunity 10 (Electrical Effects), Impervious Toughness 4 (Limited to Energy) – 12 points

ADVANTAGES
Connected, Defensive Roll 6

SKILLS
Expertise (Electrician) 6 (+9), Intimidation 2 (+4), Perception 2 (+6), Ranged Combat (Electrical Blast) 2 (+6), Technology 2 (+5)

OFFENSE
Initiative
+2
Electric Blast +6 (Ranged, Damage 9)
Unarmed +3 (Close, Damage 4)

DEFENSE
Dodge
8, Parry 5, Toughness 10 / 4 flat-footed
Fortitude 6, Will 6

POWER POINTS
Abilities 52 + Advantages 7 + Defenses 12 + Powers 144 + Skills 7 = 222 Total

COMPLICATIONS
Nemesis:
Spider-Man.
Normal Identity: If somehow drained of his powers, Electro’s Strength and Dexterity are reduced to 2.
Power Loss: Electro’s blast only deals Damage 3 vs. grounded or insulated targets.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Eel, Ego, Electro)

Post by JoshuaDunlow » Fri Jun 08, 2012 11:37 am

prodigyduck wrote:Image
Ah.. classic villainy.. I had a hero I had created in MSHRPG, that got his powers after surviving one of Electro's attacks. Though he looked more like a porcupine, that could generate electricity. o.O

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Re: Prodigy Duck 3e Builds (Eel, Ego, Electro)

Post by prodigyduck » Mon Jun 11, 2012 11:39 am

JoshuaDunlow wrote:
Ah.. classic villainy.. I had a hero I had created in MSHRPG, that got his powers after surviving one of Electro's attacks. Though he looked more like a porcupine, that could generate electricity. o.O

Sounds prickly.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Elektra)

Post by prodigyduck » Mon Jun 11, 2012 11:46 am

Image

ELEKTRA (PL 9)
Real Name:
Elektra Natchios
Bodycast: Tsianina Joelson
Occupation: Assassin
Base of Operations: Mobile
Affiliation: The Hand
Height: 5’9”; Weight: 130 lbs.
Eyes: Dark Blue; Hair: Black

Strength 3, Stamina 3, Agility 6, Dexterity 3
Fighting 7, Intellect 3, Awareness 7, Presence 6

EQUIPMENT
Sai:
Array (6 points)
Thrown Sai: Ranged Damage 3 – 6 points
Sai Strike: Strength-Based Damage 2 (Improved Block) – 1 point

ADVANTAGES
Accurate Attack, Agile Feint, Close Attack 2, Defensive Attack, Defensive Roll 3, Equipment 2, Grabbing Finesse, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Languages 2 (English, Japanese [Greek is native]), Second Chance (Acrobatics checks with Tumbling), Skill Mastery (Acrobatics)

SKILLS
Acrobatics 6 (+12), Athletics 6 (+9), Close Combat (Sai) 2 (+11), Deception 6 (+12), Expertise (Assassin) 6 (+9), Insight 2 (+9), Intimidation 2 (+8), Investigation 2 (+5), Perception 2 (+9), Persuasion 2 (+8), Ranged Combat (Thrown) 2 (+5), Stealth 6 (+12)

OFFENSE
Initiative
+10
Sai +11 (Close, Damage 5)
Thrown Sai +5 (Ranged, Damage 3)
Unarmed +9 (Close, Damage 3)

DEFENSE
Dodge
8, Parry 9, Toughness 6 / 3 flat-footed
Fortitude 9, Will 9

POWER POINTS
Abilities 76 + Advantages 20 + Defenses 12 + Powers 0 + Skills 22 = 130 Total

COMPLICATIONS
Enemy:
Elektra is hunted by the Hand for her betrayal.
Relationship: Elektra’s father is the Greek Ambassador to the United States. She dated Matt Murdock while in college.
Secret Identity: Elektra Natchios.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Enchantress)

Post by prodigyduck » Tue Jun 12, 2012 9:43 am

Image

ENCHANTRESS (PL 12)
Real Name:
Amora
Bodycast: Jessica Biel
Occupation: Sorceress
Base of Operations: Asgard
Affiliation: Masters of Evil
Height: 6’3”; Weight: 450 lbs.
Eyes: Green; Hair: Blonde

Strength 9, Stamina 10, Agility 2, Dexterity 4
Fighting 4, Intellect 3, Awareness 9, Presence 10

POWERS
Asgardian Flesh:
Immunity 2 (Aging, Disease), Impervious Toughness 4 – 6 points
Asgardian Strength: Enhanced Strength 1 (Limited to lifting; lifting Strength 10, 25 tons) – 1 point
Detect Magic: Senses 4 (Magic Awareness [Acute], Psionic Awareness [Acute]) – 4 points
Eldritch Kiss: Affliction 12 (Entranced / Compelled / Controlled; Resisted by Will; Cumulative, Grab-Based, Insidious, Instant Recovery, Sustained) – 36 points
Magic Spells: Array (48 points)
Dimensional Portal: Teleport 11 (Portal), Movement 2 (Dimensional Travel 2 [Asgardian Realms]) – 48 points
Eldritch Bolt: Ranged Damage 6 (Variable Descriptor [energy or kinetic]) – 1 point
Eldritch Shield: Impervious Toughness 6 (Sustained) – 1 point
Healing: Healing 6 – 1 point
Matter Control: Perception Range Move Object 6 – 1 point
Paralysis Touch: Affliction 6 (Hindered / Immobilized / Paralyzed; Resisted by Fortitude; Cumulative) – 1 point
Thought Casting: Mental Communication 5 (Dimensional 2 [Asgardian Realms]) – 1 point

ADVANTAGES
Artificer, Attractive 2, Benefit 3 (Wealth 3 [millionaire]), Daze (Deception), Fascinate (Deception), Ritualist, Skill Mastery (Deception), Trance, Ultimate Effort (Expertise [Magic])

SKILLS
Deception 6 (+16), Expertise (Asgard) 6 (+9), Expertise (Magic) 6 (+9), Insight 2 (+11), Perception 2 (+11), Persuasion 6 (+16)

OFFENSE
Initiative
+2
Eldritch Bolt +4 (Ranged, Damage 6)
Eldritch Kiss +4 (Close, Affliction 12)
Paralytic Touch +4 (Close, Affliction 6)
Unarmed +4 (Close, Damage 9)

DEFENSE
Dodge
8, Parry 6, Toughness 10 (Impervious 4)
Fortitude 12, Will 11

POWER POINTS
Abilities 102 + Advantages 12 + Defenses 12 + Powers 101 + Skills 14 = 241 Total

COMPLICATIONS
Infamy:
Amora is known throughout Asgard as a scheming opportunist and seductress.
Motivation: Hedonist. Amora lives for the attention of others and will seek out men who strike her fancy.
Obsession: Amora seeks to dominate Thor and make him her lover.
Power Loss: Amora must speak and gesture to cast spells.
Relationship: Amora’s younger sister is Lorelei.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Elektra, Enchantress, Executioner)

Post by prodigyduck » Tue Jun 12, 2012 9:47 am

Image

EXECUTIONER (PL 13)
Real Name:
Skurge
Bodycast: Steve Austin
Occupation: Warrior
Base of Operations: Asgard
Affiliation: Enchantress, Masters of Evil
Height: 7’2”; Weight: 1,100 lbs.
Eyes: Brown; Hair: Black

Strength 12, Stamina 12, Agility 2, Dexterity 4
Fighting 11, Intellect 3, Awareness 2, Presence 4

POWERS
Asgardian Flesh:
Immunity 4 (Aging, Cold, Disease, Heat), Impervious Toughness 6 – 10 points
Enhanced Vision: Enhanced Perception 4 (Limited to Visual), Senses 3 (Extended Vision 2, Low-Light Vision) – 5 points
Giant Heritage: Growth 2 (Innate, Permanent; -1 active defenses included) – 5 points
The Blood Axe: Array (33 points); Easily Removable (-16 points)
Cold of the Void: Ranged Damage 11 (Resisted by Fortitude) – 33 points
Axe Strike: Penetrating 10 with Unarmed – 1 point
Dimensional Aperture: Movement 2 (Dimensional Travel 2 [Asgardian Realms]; Portal) – 1 point
Heat of Stars: Ranged Damage 16 – 1 point
Disrupt Illusion: Close Nullify Illusion 15 – 1 point
Thrown Axe: Ranged Damage 10 – 1 point

ADVANTAGES
Benefit 1 (Wealth 1 [well-off]), Improved Critical (Axe), Languages 0 (Asgardian is native), Startle

SKILLS
Close Combat (Axe) 2 (+13), Expertise (Asgard) 2 (+5), Intimidation 6 (+11), Perception 2 (+4)

OFFENSE
Initiative
+2
Axe Strike +13 (Close, Damage 12/19-20)
Cold of the Void +4 (Ranged, Damage 11)
Heat of the Stars +4 (Ranged, Damage 16)
Thrown Axe +4 (Ranged, Damage 10)
Unarmed +11 (Close, Damage 12)

DEFENSE
Dodge
5, Parry 12, Toughness 12 (Impervious 6)
Fortitude 14, Will 4

POWER POINTS
Abilities 92 + Advantages 3 + Defenses 12 + Powers 42 + Skills 6 = 158 Total

COMPLICATIONS
Obsession:
Skurge is a braggart and a bully; attempting to conquer all who his prowess can humble.
Prejudice: Among the Asgardians, Skurge is an outcast; due to his half-giant lineage.
Relationship: Skurge is in love with the Enchantress and will do anything she asks of him.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Elektra, Enchantress, Executioner)

Post by JoshuaDunlow » Tue Jun 12, 2012 11:12 am

Nice enchantress, though her offensive capabilities seem under rated. Only a rank 6 Eldritch bolt? *blinks!*

But I can so see Steve Austin, as Executioner! :lol:

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Re: Prodigy Duck 3e Builds (Elektra, Enchantress, Executioner)

Post by prodigyduck » Tue Jun 12, 2012 1:09 pm

JoshuaDunlow wrote:Nice enchantress, though her offensive capabilities seem under rated. Only a rank 6 Eldritch bolt? *blinks!*

But I can so see Steve Austin, as Executioner! :lol:
Yeah, but evbery build I find of her has an Eldritch Bolt of Remarkable power. RM = 6 in my conversion. I can see it being bumped up to 9.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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