LEGEND's 13 Halloween Builds: 13. TOOTH FAIRY

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BOG HAG (PL 4)

Post by legend » Wed Jun 20, 2012 9:54 am

Image
STR 0, STA 2, AGL 1, DEX 0, FGT 2, INT 0, AWE 1, PRE 1
Powers:
Alternate Form (Wear Skin): Morph 3 (Humanoid), Increased Action (Standard), Removable (-1 point) • 8 points
Claws: Strength-based Damage 2 Linked to Weaken Stamina 6 (Disease; Resisted by Fortitude) • 6 points
Fast Healing: Regeneration 5 • 5 points
Natural Armor: Impervious Protection 2 • 2 points
Swim: Swimming 3 • 3 points
Advantages: Fast Grab, Improved Hold, Second Chance (Surprise)
Skills: Athletics 3 (+3), Close Combat: Unarmed 2 (+6), Deception 5 (+6), Insight 3 (+4), Perception 3 (+4)
Offenses:
Initiative +1
Claws +2, Close, Damage 2 Linked to Weaken 6
Defenses: Dodge 3, Parry 3, Will 3, Fortitude 4, Toughness 4
Power Points: Abilities 14 + Powers 0 + Advantages 3 + Skills 8 + Defenses 7 = 0
Descriptors: Monstrous Humanoid, Shapechanger
Complications: Vulnerable to Fire

Hideous creatures draped in the pleasing skin of a familiar companion, bog hags are vile shapechangers that prey on humans.

A bog hag’s natural form is that of a loathsome green crone with sharp nails and jagged teeth. It stands about 6 feet tall and weighs 110 pounds on average. It thrives by stealing the skin of human victims, wearing the skin like a suit, altering its shape to match, and even masquerading as the victim for short stretches of time.

Bog hags stake out a territory in a given body of water near a human community and wait for potential victims to approach the water. A bog hag rarely attacks unless its victim is alone, in which case it swims up behind its prey and attacks in the water

Note: From time to time, a trio of hags gathers as a covey. Usually this foul triune includes one hag of each type, but this is not always the case. You can create a Covey by adding the following powers to the three hags (74 points).

Covey Spells: Array (56 points) • 63 points
• Control Weather: Environment 8 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season, Limited (three hags must be within 10 feet of one another), Limited (only one hag may use a covey spell each turn) • 56 points
• Animate Dead: Summon 2, General Type (Skeletons & Zombies), Controlled, Horde, Multiple Minions 5 • 1 point
• Bestow Curse: Affliction PL (Resisted by Will; Impaired, Disabled), Progressive, Limited Degree, Limited (three hags must be within 10 feet of one another), Limited (only one hag may use a covey spell each turn), Permanent, Insidious, Subtle • 1 point
• Dream: Mental Communication 5, Limited to sleeping creatures, Subtle 2 • 1 point
• Forcecage: Perception Ranged Create PL, Continuous, Impervious, Subtle 2, Limited to trapping • 1 point
• Mind Blank: Immunity 10 (Mental Effects), Linked to Mental Concealment 2; Affects Others, Continuous, Ranged, Limited (three hags must be within 10 feet of one another), Limited (only one hag may use a covey spell each turn) • 1 point
• Mirage Arcana: Illusion PL (All Senses), Continuous, Limited to structures and terrain • 1 point
• Veil: Burst Area Morph 4, Affects Others, Selective • 1 point
Hag Eye: Visual Remote Sensing 22, Medium (Hag Eye), Feedback • 11 points

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GREEN HAG (PL 7)

Post by legend » Wed Jun 20, 2012 9:55 am

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STR 3, STA 1, AGL 1, DEX 0, FGT 5, INT 1, AWE 1, PRE 2
Powers:
Claws: Strength-based Damage 1 • 1 point
Darkvision: Senses 2 (Darkvision) • 2 points
Mimicry: Feature 1 (Voice Mimicry) • 1 point
Natural Armor: Protection 6 • 6 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (15 points) • 21 points
• Dancing Lights: Visual Illusion 5, Continuous, Independent, Limited to lanterns or torches • 15 points
• Disguise Self: Morph 3 (Humanoid) • 1 point
• Ghost Sound: Auditory Illusion 7, Independent • 1 point
• Invisibility: Visual Concealment 4, Affects Others, Passive • 1 point
• Pass Without Trace: Movement 2 (Trackless - Visual & Scent), Affects Others • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• Water Breathing: Immunity 1 (Drowning), Affects Others, Continuous • 1 point
Swim: Swimming 3 • 3 points
Weakness: Weaken Strength 7 (Resisted by Fortitude) • 7 points
Advantages: Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 4 (+7), Close Combat: Unarmed 2 (+7), Deception, Expertise: Magic 3 (+4), Perception 5 (+6), Stealth 4 (+5)
Offenses:
Initiative +1
Claws +7, Close, Damage 4
Spell-Like Abilities, Varies, Varies
Weakness +7, Close, Weaken 7
Defenses: Dodge 5, Parry 7, Will 6, Fortitude 5, Toughness 7
Power Points: Abilities 28 + Powers 51 + Advantages 2 + Skills 9 + Defenses 15 = 105
Descriptors: Monstrous Humanoid

Green hags are horrible, cruel fey-like women found in desolate swamps and dark forests. They delight in destroying beauty and purity; wanting to match it to their own ugly, debased selves.

A green hag is about the same height and weight as a female human. They appear to be ugly, crones with twisted bodies and wretched features. Their mouths are filled with rotten teeth, often coming to points which are used to eat humanoid flesh. Their fingers end in long, blackened claws. Green hags are known by many other names, including swamp hags and river hags.

Green hags use their magical powers to lure innocents into their traps. They will assume the form of beautiful women and enter a populated area to find a young man or woman to corrupt with vices. They will use their ability to mimic animal noises to lure children into the swamp, where they are captured and devoured.

Note: From time to time, a trio of hags gathers as a covey. Usually this foul triune includes one hag of each type, but this is not always the case. You can create a Covey by adding the following powers to the three hags (74 points).

Covey Spells: Array (56 points) • 63 points
• Control Weather: Environment 8 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season, Limited (three hags must be within 10 feet of one another), Limited (only one hag may use a covey spell each turn) • 56 points
• Animate Dead: Summon 2, General Type (Skeletons & Zombies), Controlled, Horde, Multiple Minions 5 • 1 point
• Bestow Curse: Affliction PL (Resisted by Will; Impaired, Disabled), Progressive, Limited Degree, Limited (three hags must be within 10 feet of one another), Limited (only one hag may use a covey spell each turn), Permanent, Insidious, Subtle • 1 point
• Dream: Mental Communication 5, Limited to sleeping creatures, Subtle 2 • 1 point
• Forcecage: Perception Ranged Create PL, Continuous, Impervious, Subtle 2, Limited to trapping • 1 point
• Mind Blank: Immunity 10 (Mental Effects), Linked to Mental Concealment 2; Affects Others, Continuous, Ranged, Limited (three hags must be within 10 feet of one another), Limited (only one hag may use a covey spell each turn) • 1 point
• Mirage Arcana: Illusion PL (All Senses), Continuous, Limited to structures and terrain • 1 point
• Veil: Burst Area Morph 4, Affects Others, Selective • 1 point
Hag Eye: Visual Remote Sensing 22, Medium (Hag Eye), Feedback • 11 points

legend
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NIGHT HAG (PL 8)

Post by legend » Wed Jun 20, 2012 9:55 am

Image
STR 3, STA 3, AGL 1, DEX 0, FGT 5, INT 0, AWE 2, PRE 1
Powers:
Bite: Strength-based Damage 4 Linked to Weaken Stamina 9 (Disease; Resisted by Fortitude) • 13 points
Change Shape: Morph 3 (Humanoid); Shrinking 4, Limited to assuming size of humanoid shape assumed • 19 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to cold iron weapons or Magic effects) • 20 points
Darkvision: Senses 2 (Darkvision) • 2 points
Heartstone: Mental Communication 4, Limited to sleeping subject; Perception Ranged Affliction 8 (Resisted by Will; Impaired), Communication Dependent, Limited Degree 2, Limited to sleeping subject, Limited to Stamina Linked to Illusion 8 (All Senses), Communication Dependent, Limited to one subject, Limited to sleeping subject; Removable (-6 points) • 24 points
Immunities: Immunity 25 (Charm, Cold Effects, Fear, Fire Effects, Sleep Effects, Starvation & Thirst) • 25 points
Natural Armor: Protection 6 • 6 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (32 points) • 39 points
• Sleep: Perception Ranged Burst Area Affliction 8 (Resisted by Will; Fatigued, Exhausted, Asleep) • 32 points
• Detect Chaos: Senses 6 (Detect Chaos, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Evil: Senses 6 (Detect Evil, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Good: Senses 6 (Detect Good, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Law: Senses 6 (Detect Law, Accurate, Acute, Analytical, Ranged) • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Magic Missile: Perception Ranged Damage 8, Split 4 • 1 point
• Ray of Enfeeblement: Ranged Weaken Strength 8, Accurate 4 • 1 point
Advantages: Second Chance (Surprise)
Skills: Athletics 4 (+7), Close Combat 2 (+7), Deception 6 (+7), Expertise: Magic 6 (+6), Insight 5 (+7), Intimidation 6 (+7), Perception 6 (+8), Persuasion 3 (+4)
Offenses:
Initiative +1
Bite +7, Close, Damage 7 Linked to Weaken 9
Heartstone -, Perception Ranged, Affliction 8 Linked to Illusion 8
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 5, Parry 7, Will 7, Fortitude 8, Toughness 9
Power Points: Abilities 30 + Powers 158 + Advantages 1 + Skills 19 + Defenses 16 = 224
Descriptors: Evil (including natural & wielded weapons), Extraplanar, Magic (including natural weapons), Outsider

Night hags are incredibly evil creatures hailing from the Fiendish Planes. A night hag stands between five and seven feet tall. She has ugly features, black skin, and burning red eyes. Many night hags have horns of some sort. Their hands end in impossibly long fingers with sharp talons. The body of a night hag appears to be skeletally thin; however, they possess a great strength fueled by the hatred of all beautiful things.

A night hag has an array of magical powers, and can transmit a disease called "demon fever" by biting a victim. Night hags are also able to torment individuals by invading their dreams using a special item called a "heartstone."

Night hags, being exclusively female, can only reproduce by mating with a male member of another species, typically a member of a civilized race. The hag often slays her mate. The child born looks like a normal member of her species with black or blue hair and is often given into foster care by the hag disguised as a normal woman. When the young girl reaches puberty, the mother night hag might visit the child several times and, after several rituals, transforms her offspring into another hag. Interrupting one of the thirteen rituals that takes place ceases the process of transformation.

Note: From time to time, a trio of hags gathers as a covey. Usually this foul triune includes one hag of each type, but this is not always the case. You can create a Covey by adding the following powers to the three hags (74 points).

Covey Spells: Array (56 points) • 63 points
• Control Weather: Environment 8 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season, Limited (three hags must be within 10 feet of one another), Limited (only one hag may use a covey spell each turn) • 56 points
• Animate Dead: Summon 2, General Type (Skeletons & Zombies), Controlled, Horde, Multiple Minions 5 • 1 point
• Bestow Curse: Affliction PL (Resisted by Will; Impaired, Disabled), Progressive, Limited Degree, Limited (three hags must be within 10 feet of one another), Limited (only one hag may use a covey spell each turn), Permanent, Insidious, Subtle • 1 point
• Dream: Mental Communication 5, Limited to sleeping creatures, Subtle 2 • 1 point
• Forcecage: Perception Ranged Create PL, Continuous, Impervious, Subtle 2, Limited to trapping • 1 point
• Mind Blank: Immunity 10 (Mental Effects), Linked to Mental Concealment 2; Affects Others, Continuous, Ranged, Limited (three hags must be within 10 feet of one another), Limited (only one hag may use a covey spell each turn) • 1 point
• Mirage Arcana: Illusion PL (All Senses), Continuous, Limited to structures and terrain • 1 point
• Veil: Burst Area Morph 4, Affects Others, Selective • 1 point
Hag Eye: Visual Remote Sensing 22, Medium (Hag Eye), Feedback • 11 points

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SEA HAG (PL 4)

Post by legend » Wed Jun 20, 2012 9:55 am

Image
STR 3, STA 1, AGL 1, DEX 0, FGT 3, INT 0, AWE 1, PRE 2
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure); Movement 1 (Environmental Adaptation - Aquatic), Permanent; Swimming 3 • 8 points
Claws: Strength-based Damage 1 • 1 point
Evil Eye: Perception Ranged Fear Affliction 4 (Resisted by Will; Dazed, Stunned, Incapacitated), Permanent, Sense-Dependent (Vision) • 16 points
Horrific Appearance: Perception Area Weaken Strength 4 (Resisted by Fortitiude), Reaction, Limited (cannot be affected again by the same hag’s horrific appearance for 24 ) • 16 points
Natural Armor: Protection 4 • 4 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Advantages: Second Chance (Surprise)
Skills: Athletics 1 (+4), Close Combat: Unarmed 1 (+4), Perception 3 (+4), Stealth 2 (+3), Technology 3 (+3)
Offenses:
Initiative +1
Unarmed +4, Close, Damage 4
Defenses: Dodge 3, Parry 3, Will 4, Fortitude 2, Toughness 5
Power Points: Abilities 22 + Powers 55 + Advantages 1 + Skills 5 + Defenses 6 = 89
Descriptors: Aquatic, Monstrous Humanoid

Sea hags are wicked, cruel creatures. As their name implies, they are found in and along the shores of the sea or lakes

Sea hags are revolting to look upon; their visage is so horrifying that the weak-hearted have been known to die upon gazing at these hags. They usually remain in hiding until they can affect as many foes as possible with their horrific appearance. They have an emaciated appearance, despite their joy or gorging themselves on the flesh of sentient creatures.

Note: From time to time, a trio of hags gathers as a covey. Usually this foul triune includes one hag of each type, but this is not always the case. You can create a Covey by adding the following powers to the three hags (74 points).

Covey Spells: Array (56 points) • 63 points
• Control Weather: Environment 8 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season, Limited (three hags must be within 10 feet of one another), Limited (only one hag may use a covey spell each turn) • 56 points
• Animate Dead: Summon 2, General Type (Skeletons & Zombies), Controlled, Horde, Multiple Minions 5 • 1 point
• Bestow Curse: Affliction PL (Resisted by Will; Impaired, Disabled), Progressive, Limited Degree, Limited (three hags must be within 10 feet of one another), Limited (only one hag may use a covey spell each turn), Permanent, Insidious, Subtle • 1 point
• Dream: Mental Communication 5, Limited to sleeping creatures, Subtle 2 • 1 point
• Forcecage: Perception Ranged Create PL, Continuous, Impervious, Subtle 2, Limited to trapping • 1 point
• Mind Blank: Immunity 10 (Mental Effects), Linked to Mental Concealment 2; Affects Others, Continuous, Ranged, Limited (three hags must be within 10 feet of one another), Limited (only one hag may use a covey spell each turn) • 1 point
• Mirage Arcana: Illusion PL (All Senses), Continuous, Limited to structures and terrain • 1 point
• Veil: Burst Area Morph 4, Affects Others, Selective • 1 point
Hag Eye: Visual Remote Sensing 22, Medium (Hag Eye), Feedback • 11 points

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Re: LEGEND'S Fantasy: 5 HAGS

Post by Earth-Two_Kenn » Wed Jun 20, 2012 11:24 am

As I recall, sailors who guzzle spinach do better than most against sea hags.
Over eleven hundred DCA/M&M Character builds at http://www.rcuhero.net

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Re: LEGEND'S Fantasy: 5 HAGS

Post by legend » Wed Jun 20, 2012 1:56 pm

Spinach: Immunity 5 (Hag Powers), Removable (-1 point) • 4 points

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GORGON (PL 7)

Post by legend » Thu Jun 21, 2012 10:11 am

Image
STR 4, STA 4, AGL 0, DEX -4, FGT 5, INT -4, AWE 1, PRE -1
Powers:
Breath Weapon: Cone Area Affliction 7 (Resisted by Fortitude; Transformed (Stone)), Limited to Third Degree, Permanent, Unreliable (5 uses) • 14 points
Darkvision: Senses 2 (Darkvision) • 2 points
Gore: Strength-based Piercing Damage 3 • 3 points
Natural Armor: Protection 5 • 5 points
Size: Growth 2, Permanent, Innate • 5 points
Scent: Senses 2 (Acute Smell, Tracking) • 2 points
Trample: Strength-based Bludgeoning Damage 3, Alternate Effect of Gore • 1 point
Advantages: Improved Initiative, Second Chance (Surprise)
Skills: Athletics 5 (+9), Close Combat: Unarmed 2 (+7), Perception 5 (+6), Stealth 0 (-2)
Offenses:
Initiative +4
Breath Weapon -, Cone Area, Affliction 7
Gore +7, Close, Damage 7
Trample +7, Close, Damage 7
Defenses: Dodge 4, Parry 5, Will 4, Fortitude 9, Toughness 9
Power Points: Abilities 2 + Powers 32 + Advantages 2 + Skills 6 + Defenses 12 = 54
Descriptors: Magical Beast

A gorgon is a large magical beast that resembles a bull, covered in dusky metallic scales. Gorgons are very aggressive creatures that attack intruders on sight, attempting to trample, gore, or by breathing out a cone of green vapor, turn them into stone. There is no way to calm them as they are impossible to domesticate. Gorgons love to eat fish but they are also unable to swim.

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ANAXIM (PL 15)

Post by legend » Fri Jun 22, 2012 12:58 pm

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STR 7, STA -, AGL 4, DEX 4, FGT 13, INT 0, AWE 3, PRE 3
Powers:
Arsenal: Array (30 points) • 34 points
• Electricity Ray: Ranged Electricity Damage 15 • 30 points
• Electricity Touch: Electricity Damage 8 • 1 point
• Spikes: Ranged Piercing Damage 11 • 1 point
• Spinning Blades: Strength-based Slashing Damage 4, Multiattack 11, Improved Critical 5 • 1 point
• Sonic Blast: Cone Area Sonic Damage 15 • 1 point
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to Adamantine weapons or effects with the Chaotic or Epic descriptors) • 20 points
Fast Healing: Regeneration 15 • 15 points
Fast Movement: Speed 1 • 1 point
Fly: Flight 3, Wings (Rotors) • 3 points
Immunities: Immunity 104 (Cold Effects, Critical Hits, Fire Effects, Form-Altering Effects, Fortitude Effects, Magic Effects, Mental Effects, Paralysis, Sleep Effects, Stun), Half Effect (Cold Effects, Fire Effects) • 94 points
Natural Armor: Protection 16 • 16 points
Nondetection: Concealment 10, Limited (Awareness, Detect, & Remote Sensing), Permanent • 10 points
Spell-Like Abilities: Array (56 points) • 59 points
• Greater Dispel Magic: Perception Ranged Nullify Magic 11, Broad, Effortless, Simultaneous, Precise • 56 points
• Displacement: Concealment 10, Quirk (attackers know the right area to target) • 1 point
• Ethereal Jaunt: Visual Concealment 4 Linked to Insubstantial 4 • 1 point
• Greater Invisibility: Visual Concealment 4, Affects Others • 1 point
Summon Iron Golem: Summon 12 (Iron Golem), Controlled, Unreliable (5 Uses) • 24 points
Telepathy: Mental Communication 3 Linked to Comprehend 2 (Speak & Understand Languages) • 16 points
Tremorsense: Senses (Ranged Touch, Extended 2) • 3 points
True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Dimensional (Ethereal) • 8 points
Advantages: Close Attack 2, Improved Initiative, Improved Smash, Power Attack, Precise Attack (Close Concealment), Ranged Attack 11, Takedown 2
Skills: Athletics 12 (+19), Close Combat: Spinning Blades 4 (+19)
Offenses:
Initiative +8
Electricity Ray +15, Ranged, Electricity Damage 15
Electricity Touch +15, Close, Electricity Damage 8
Spikes +15, Ranged, Piercing Damage 11
Spinning Blades +19, Close, Multiattack Damage 11 (Crit 16-20)
Sonic Blast -, Cone Area, Sonic Damage 15
Unarmed +15, Close, Damage 7
Defenses: Dodge 9, Parry 14, Will 10, Fortitude Immune, Toughness 16
Power Points: Abilities 58 + Powers 303 + Advantages 19 + Skills 8 + Defenses 13 = 0
Descriptors: Construct, Extraplanar, Lawful (including natural weapons)

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ABOLETH (PL 8)

Post by legend » Tue Jun 26, 2012 7:03 am

Image
STR 8, STA 8, AGL 1, DEX 0, FGT 4, INT 2, AWE 3, PRE 3
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure); Movement 1 (Environmental Adaptation - Aquatic), Permanent; Swimming 3 • 8 points
Darkvision: Senses 2 (Darkvision) • 2 points
Mucus Cloud: Affliction 5 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Progressive, Reaction to being in close range with aboleth, Limited to while aboleth and target are underwater, Triggered when target leaves water • 26 points
Natural Armor: Protection 4 • 4 points
Psi-Like Abilities: Array (33 points) • 43 points
• Dominate: Perception Ranged Affliction 8 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Subtle • 33 points
• Disable: Cone Area Affliction 8 (Resisted by Will; Dazed, Stunned), Limited degree • 1 point
• Ego Whip: Perception Ranged Weaken Presence 8 (Resisted by Will), Subtle • 1 point
• False Sensory Input : Illusion 6 (All Senses), Selective, Resisted by Will • 1 point
• Id Insinuation: Perception Ranged Affliction 8 (Resisted by Will; Dazed, Stunned, Controlled (random action)), Insidious, Subtle • 1 point
• Mental Disruption: Burst Area Affliction 8 (Resisted by Will; Dazed, Stunned), Instant Recovery, Limited degree • 1 point
• Mindlink: Area Mental Communication 1, Selective Linked to Comprehend 2 (Speak & Understand Languages) • 1 point
• Modify Memory: Perception Ranged Affliction 8 (Resisted by Will; Transformed), Limited to third degree, Permanent, Insidious • 1 point
• Remote Viewing: Remote Sensing 16 (Auditory, Mental, Visual), Side-Effect 2 (Defenseless, Immobile), Subtle • 1 point
• Thought Shield: Immunity 10 (Psionics), Sustained, Half Effect • 1 point
• Wall of Ectoplasm: Create 8, Impervious • 1 point
Size: Growth 8, Permanent, Innate • 17 points
Tentacles: Extra Limbs 2; Unarmed Multiattack Linked to Affliction 5 (Disease; Resisted by Fortitude; Transformed), Multiattack, Limited to third Degree • 15 points
Advantages: Languages 3 (Aboleth, Aquan, Undercommon), Second Chance (Surprise)
Skills: Athletics 3 (+11), Close Combat: Unarmed 3 (+7), Expertise: (select one) 5 (+7), Insight, Intimidation 0 (+7), Perception 5 (+8), Stealth 0 (-7)
Offenses:
Initiative +1
Psi-Like Abilities, Varies, Varies
Tentacles +7, Close, Multiattack Damage 8 Linked to Multiattack Affliction 5
Defenses: Dodge 3, Parry 4, Will 8, Fortitude 8, Toughness 11
Power Points: Abilities 26 + Powers 115 + Advantages 4 + Skills 8 + Defenses 15 = 168
Descriptors: Aberration, Aquatic, Psionic

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ASTRAL DEVA (PL 10)

Post by legend » Tue Jun 26, 2012 2:53 pm

Image
Astral Deva (front), Planetar (middle), Solar (rear)

STR 4, STA 3, AGL 3, DEX 2, FGT 7, INT 3, AWE 3, PRE 4
Powers:
Change Shape: Morph 3 (Humanoid); Shrinking 4, Limited to assuming size of humanoid shape assumed • 19 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Darkvision: Senses 2 (Darkvision) • 2 points
Fly: Flight 2, Wings • 2 points
Immunities: Immunity 46 (Acid Effects, Cold Effects, Electricity Effects, Fire Effects, Petrification, Poison), Half Effect (Electricity Effects, Fire Effects) • 36 points
Natural Armor: Protection 8 • 8 points
Protective Aura: Burst Area Affliction 10 (Resisted by Will; Hindered, Stunned), Reaction, Limited degree, Limited to creatures with the Evil descriptor; Burst Area Immunity 20 (Magic Effects), Affects Others Only, Half Effect, Limited to attacks made or effects created by evil creatures • 40 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (60 points) • 75 points
• Blade Barrier: Ranged Line Area 2 Damage 10, Sustained • 60 points
• Aid: Enhanced Advantages 21 (Close Attack 10, Fearless, Ranged Attack 10), Affects Others Only Linked to Healing 10, Limited to others, Temporary • 1 point
• Continual Flame: Environment 1 (Light 1), Affects Others Only, Continuous, Limited to objects • 1 point
• Detect Evil: Senses 6 (Detect Evil, Accurate, Acute, Analytical, Ranged) • 1 point
• Discern Lies: Senses 4 (Detect Lies, Accurate, Ranged) • 1 point
• Dispel Evil: Perception Ranged Nullify Evil Effects 10, Simultaneous, Precise • 1 point
• Dispel Magic: Perception Ranged Nullify Magic 10, Broad, Simultaneous, Precise • 1 point
• Heal: Healing 15, Persistent, Restorative, Stabilize • 1 point
• Holy Aura: Perception Ranged Perception Area Affliction 10 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to vision, Limited to creatures with the evil descriptor • 1 point
• Holy Smite: Perception Ranged Burst Area Damage 10, Limited to creatures with Evil descriptor, Resistible by Will, Linked to Perception Ranged Burst Area Affliction 10 (Resisted by Will, Impaired, Disabled, Unaware), Instant Recovery, Limited to creatures with Evil descriptor, Limited to vision • 1 point
• Holy Word: Perception Ranged Affliction 10 (Resisted by Will), Variable Conditions, Limited to creatures without the Good descriptor • 1 point
• Invisibility: Visual Concealment 4, Affects Others, Passive • 1 point
• Plane Shift: Movement 3 (Dimension Travel), Affects Others, Increased Mass 5 • 1 point
• Remove Curse: Nullify Curse 10, Effortless, Close • 1 point
• Remove Fear: Burst Area Nullify Fear 10, Effortless, Selective • 1 point
• See Invisibility: Senses 2 (Counters Invisibility), Dimensional (Ethereal) • 1 point
Tongues: Comprehend 2 (Speak & Understand Languages) • 4 points
Unarmed Strike: Strength-based Damage 3 • 3 points
Equipment:
Mace of Disruption: Strength-based Damage 6 Linked to Affliction 10 (Resisted by Fortitude; Dazed, Stunned), Limited degree • 11 points
Advantages: Close Attack 2, Equipment 3, Improved Initiative, Power Attack, Second Chance (Surprise), Takedown, Uncanny Dodge
Skills: Athletics 5 (+9), Close Combat: Mace 1 (+10), Expertise: Magic 6 (+9), Expertise: Religion 6 (+9), Insight 6 (+9), Intimidation 6 (+10), Perception 8 (+11), Persuasion 7 (+11), Sleight of Hand 7 (+9), Stealth 6 (+9), Technology 6 (+9)
Offenses:
Initiative +7
Spell-Like Abilities, Varies, Varies
Mace of Disruption +10, Close, Damage 10
Unarmed +9, Close, Damage 7
Defenses: Dodge 7, Parry 9, Will 9, Fortitude 11, Toughness 11
Power Points: Abilities 58 + Powers 219 + Advantages 10 + Skills 32 + Defenses 20 = 339
Descriptors: Angel, Extraplanar, Good (including natural attacks & wielded weapons), Outsider

legend
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Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

PLANETAR (PL 12)

Post by legend » Tue Jun 26, 2012 2:54 pm

Image
Astral Deva (front), Planetar (middle), Solar (rear)

STR 5, STA 4, AGL 3, DEX 2, FGT 7, INT 4, AWE 4, PRE 4
Powers:
Change Shape: Morph 3 (Humanoid); Shrinking 8, Limited to assuming size of humanoid shape assumed • 23 points
Cleric Spells: Variable 18 (90 points), for Array (61 points) of spells, Slow • 108 points
• Dispel Magic, Greater: Perception Ranged Nullify Magic 12, Broad, Effortless, Simultaneous, Precise • 61 points
• Banishment: Perception Ranged Burst Area Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 9, Selective, Limited to extraplanar creatures • 1 point
• Break Enchantment: Burst Area Nullify Negative Magic Effects • 1 point
• Cause Fear: Perception Ranged Affliction 12 (Resisted by Will; Impaired, Compelled (flee), Controlled (flee)) • 1 point
• Consecrate: Perception Ranged Burst Area Affliction 12 (Resisted by Will or Toughness; Impaired), Limited Degree 2, Limited to Undead • 1 point
• Contagion: Affliction 12 (Resisted by Fortitude; Impaired, Disabled), Progressive, Limited degree, Limited to one ability, Variable Descriptor (Abilities) • 1 point
• Create Water: Ranged Transform 12 (air to water) • 1 point
• Cure, Mass: Ranged Burst Area Healing 12, Selective, Stabilize • 1 point
• Daylight: Environment 2 (Light 2), Affects Others Only, Continuous, Limited to objects • 1 point
• Death Ward: Immunity 20 (Magic), Limited (Afflictions and Weaken spell effects that target only Stamina or Toughness) • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Dictum: Perception Ranged Affliction 12 (Resisted by Will), Variable Conditions (Hearing Impaired or Hindered; Hearing Disabled or Immobile; Hearing Unaware, Incapacitated, or Paralyzed),
Limited to creatures without Lawful descriptor • 1 point
• Disintegrate: Damage 12 Linked Transform 12 (any object to dust), Ranged, Unreliable (5 uses) • 1 point
• Dispel Evil: Perception Ranged Nullify Evil Effects 12, Simultaneous, Precise • 1 point
• Heal: Healing 12, Persistent, Restorative, Stabilize • 1 point
• Heroes’ Feast: Create 12, Permanent, Innate, Precise, Feature (Immunity to Starvation & Thirst) • 1 point
• Hold Person: Perception Ranged Affliction 12 (Resisted by Will; Hindered; Immobile; Paralyzed), Progressive, Limited to creatures with the Humanoid descriptor • 1 point
• Holy Word: Perception Ranged Affliction 12 (Resisted by Will), Variable Conditions (Hearing Impaired or Hindered; Hearing Disabled or Immobile; Hearing Unaware, Incapacitated, or Paralyzed),
Limited to creatures without Good descriptor • 1 point
• Implosion: Affliction 9 (Resisted by Fortitude; Impaired; Disabled), Progressive, Limited degree, Limited to Toughness, Linked to Damage 9, Resistible (Fortitude) Linked to Weaken Toughness 9
(Resisted by Fortitude), Progressive; Perception Ranged, Quirk 2 (no affect on gaseous or incorporeal creatures), Unreliable (5 uses) • 1 point
• Inflict Wound: Damage 12, Resistible by Will • 1 point
• Invisibility Purge: Burst Area Nullify Invisibility 12, Simultaneous, Close • 1 point
• Mark of Justice: Affliction 12 (Resisted by Will; Impaired, Disabled), Progressive, Limited Degree, Triggered • 1 point
• Plane Shift: Movement 3 (Dimension Travel), Affects Others, Increased Mass 5 • 1 point
• Shield of Law: Burst Area Affliction 12 (Resisted by Will; Dazed, Hindered, Impaired & Vulnerable), Extra Condition 4, Limited Degree 2, Limited to creatures with the Chaotic descriptor • 1 point
• Summon Monster, Greater: Summon 12, Broad (Extraplanar) • 1 point
• Summon Monster, Lesser: Summon 6, Broad (Extraplanar), Horde, Multiple Minions 2 • 1 point
• Summon Monster: Summon 8, Broad (Extraplanar), Horde, Multiple Minions 1 • 1 point
• Undeath to Death: Perception Ranged Burst Area Damage X, Limited to undead, Resistible by Will • 2X points
• Wind Wall: Perception Ranged Line Area Move Object 12, Sustained, Limited to moving up, Limited to objects and creatures size rank -3 or smaller • 1 point
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Darkvision: Senses 2 (Darkvision) • 2 points
Fast Healing: Regeneration 10, Limited (cannot remove penalties from effects with the Evil descriptor) • 5 points
Fly: Flight 2, Wings • 2 points
Immunities: Immunity 46 (Acid Effects, Cold Effects, Electricity Effects, Fire Effects, Petrification, Poison), Half Effect (Electricity Effects, Fire Effects) • 36 points
Natural Armor: Protection 9 • 9 points
Protective Aura: Burst Area Affliction 12 (Resisted by Will; Hindered, Stunned), Reaction, Limited degree, Limited to creatures with the Evil descriptor; Burst Area Immunity 20 (Magic Effects), Affects Others Only, Half Effect, Limited to attacks made or effects created by evil creatures • 46 points
Size: Growth 2, Innate • 5 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (60 points) • 74 points
• Blade Barrier: Ranged Line Area 2 Damage 12, Sustained, Unreliable (5 uses) • 60 points
• Charm Monster, Mass: Perception Ranged Burst Affliction 12 (Resisted by Will; Controlled), Selective, Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Resistible (Insight) • 1 point
• Continual Flame: Environment 1 (Light 1), Affects Others Only, Continuous, Limited to objects • 1 point
• Dispel Magic: Perception Ranged Nullify Magic 12, Broad, Simultaneous, Precise • 1 point
• Earthquake: Ranged Burst Area 2 Damage, Limited to structures Linked to Ranged Burst Area 2 Affliction (Resisted by Dodge; Dazed & Vulnerable, Stunned & Prone), Extra Condition, Instant Recovery, Limited Degree, Limited to targets on ground • 1 point
• Flame Strike: Ranged Cylinder Area Divine and Fire Damage 12, Indirect 2 • 1 point
• Holy Smite: Perception Ranged Burst Area Damage 12, Limited to creatures with Evil descriptor, Resistible by Will, Linked to Perception Ranged Burst Area Affliction 12 (Resisted by Will, Impaired, Disabled, Unaware), Instant Recovery, Limited to creatures with Evil descriptor, Limited to vision • 1 point
• Power Word Stun: Perception Ranged Affliction 12 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Progressive • 1 point
• Raise Dead: Healing 12, Resurrection, Limited to others, Limited to Resurrection • 1 point
• Remove Curse: Nullify Curse, Effortless, Close • 1 point
• Remove Disease: Healing 12, Persistent, Restorative, Limited to Restorative • 1 point
• Remove Fear: Burst Area Nullify Affiliction Fear, Effortless, Selective • 1 point
• Restoration, Greater: Healing 12, Restorative, Limited to Restorative Linked to Nullify Magic Effects Penalizing Abilities, Effortless, Simultaneous, Close • 1 point
• Speak with Dead: Comprehend 2 (Spirits), Limited to corpse • 1 point
• Waves of Exhaustion: Cone Area Affliction 12 (Resisted by Fortitude; Fatigued, Exhausted), Progressive, Limited degree • 1 point
Tongues: Comprehend 2 (Speak & Understand Languages) • 4 points
Unarmed Strike: Strength-based Damage 4 • 4 points
Equipment:
Magic Greatsword: Strength-based Damage 8, Improved Critical • 9 points
Advantages: Close Attack 3, Equipment 2, Improved Initiative, Improved Smash, Power Attack, Precise Attack (Close Concealment), Takedown
Skills: Athletics 7 (+12), Close Combat: Sword 1 (+11), Expertise: Magic 7 (+11), Expertise: Religion 7 (+11), Insight 7 (+11), Intimidation 6 (+11), Investigation 8 (+12), Perception 7 (+11), Persuasion 8 (+12), Ranged Combat, Sleight of Hand 8 (+10), Stealth 9 (+10), Technology 7 (+11)
Offenses:
Initiative +7
Cleric Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Unarmed +10, Close, Damage 9
Magic Greatsword +11, Close, Damage 13 (Crit 19-20)
Defenses: Dodge 7, Parry 11, Will 12, Fortitude 11, Toughness 13
Power Points: Abilities 58 + Powers 348 + Advantages 10 + Skills 41 + Defenses 25 = 482
Descriptors: Angel, Extraplanar, Good (including natural attacks & wielded weapons), Outsider

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

SOLAR (PL 15)

Post by legend » Tue Jun 26, 2012 2:55 pm

Image
Astral Deva (front), Planetar (middle), Solar (rear)

STR 6, STA 5, AGL 4, DEX 4, FGT 11, INT 4, AWE 5, PRE 5
Powers:
Change Shape: Morph 3 (Humanoid); Shrinking 8, Limited to assuming size of humanoid shape assumed • 23 points
Cleric Spells: Variable 21 (105 points), for Array (76 points) of spells, Slow • 126 points
• Dispel Magic, Greater: Perception Ranged Nullify Magic 15, Broad, Effortless, Simultaneous, Precise • 76 points
• Banishment: Perception Ranged Burst Area Movement Attack 3 (Resisted by Will; Dimension Travel), Increased DC 12, Selective, Limited to extraplanar creatures • 1 point
• Break Enchantment: Burst Area Nullify Negative Magic Effects • 1 point
• Cause Fear: Perception Ranged Affliction 15 (Resisted by Will; Impaired, Compelled (flee), Controlled (flee)) • 1 point
• Chain Lightning: Ranged Burst Area 2 Damage 15, Selective, Limited (select order of targets, each target suffers 1 less damage than previous target) • 1 point
• Consecrate: Perception Ranged Burst Area Affliction 15 (Resisted by Will or Toughness; Impaired), Limited Degree 2, Limited to Undead • 1 point
• Control Weather: Environment 8 (Cold 2, Heat 2, Impede Movement 2, Visibility 2), Continuous, Selective, Limited to weather appropriate to the climate and season • 1 point
• Control Winds: Perception Ranged Cylinder Area Move Object 15 • 1 point
• Create Water: Ranged Transform 15 (air to water) • 1 point
• Daylight: Environment 2 (Light 2), Affects Others Only, Continuous, Limited to objects • 1 point
• Death Ward: Immunity 20 (Magic), Limited (Afflictions and Weaken spell effects that target only Stamina or Toughness) • 1 point
• Destruction: Affliction 10 (Resisted by Fortitude; Impaired; Disabled), Progressive, Limited degree, Limited to Toughness, Linked to Damage 10, Resistible by Fortitude Linked to Weaken Toughness 10 (Resisted by Fortitude), Progressive; Perception Ranged, Unreliable (5 uses) • 1 point
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Dictum: Perception Ranged Affliction 15 (Resisted by Will), Variable Conditions (Hearing Impaired or Hindered; Hearing Disabled or Immobile; Hearing Unaware, Incapacitated, or Paralyzed), Limited to creatures without Lawful descriptor • 1 point
• Dispel Evil: Perception Ranged Nullify Evil Effects 15, Simultaneous, Precise • 1 point
• Entropic Shield: Concealment 10, Partial, Limited to Ranged Attacks (not Area or Perception Ranged) • 1 point
• Etherealness: Visual Concealment 4, Insubstantial 4, Flight 1 (Levitation, Subtle 2, Quirk 2 (-2 speed)); Affects Others • 1 point
• Fire Storm: Ranged Cylinder Area Fire Damage 15, Selective • 1 point
• Heal, Mass: Ranged Burst Area Healing 12, Persistent, Restorative, Selective, Stabilize • 1 point
• Heroes’ Feast: Create 15, Permanent, Innate, Precise, Feature (Immunity to Starvation & Thirst) • 1 point
• Holy Aura: Perception Ranged Perception Area Affliction 15 (Resisted by Fortitude; Impaired, Disabled, Unaware), Limited to vision, Limited to creatures with the evil descriptor • 1 point
• Holy Word: Perception Ranged Affliction 15 (Resisted by Will), Variable Conditions (Hearing Impaired or Hindered; Hearing Disabled or Immobile; Hearing Unaware, Incapacitated, or Paralyzed), Limited to creatures without Good descriptor • 1 point
• Invisibility Purge: Burst Area Nullify Invisibility 15, Simultaneous, Close • 1 point
• Magic Circle Against Evil: Burst Area Affliction 15 (Resisted by Will; Hindered, Stunned), Affects Others, Reaction to creatures with the Evil descriptor entering burst area, Limited degree • 1 point
• Obscuring Mist: Ranged Burst Area Concealment Attack 4 • 1 point
• Plane Shift: Movement 3 (Dimension Travel), Affects Others, Increased Mass 5 • 1 point
• Symbol of Pain: Burst Area 2 Affliction 15 (Resisted by Fortitude; Impaired, Disabled), Limited Degree, Triggered • 1 point
• Undeath to Death: Perception Ranged Burst Area Damage 15, Limited to undead, Resistible by Will • 1 point
• Whirlwind: Cylinder Area Move Object 15 Linked to Ranged Cylinder Area Damage 5, Concentration • 1 point
• Wind Wall: Perception Ranged Line Area Move Object 15, Sustained, Limited to moving up, Limited to objects and creatures size rank -3 or smaller • 1 point
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Darkvision: Senses 2 (Darkvision) • 2 points
Fast Healing: Regeneration 15, Limited (cannot remove penalties from effects with the Evil descriptor) • 8 points
Fast Movement: Speed 1 • 1 point
Fly: Flight 3, Wings • 3 points
Immunities: Immunity 46 (Acid Effects, Cold Effects, Electricity Effects, Fire Effects, Petrification, Poison), Half Effect (Electricity Effects, Fire Effects) • 36 points
Natural Armor: Protection 10 • 10 points
Protective Aura: Burst Area Affliction 15 (Resisted by Will; Hindered, Stunned), Reaction, Limited degree, Limited to creatures with the Evil descriptor; Burst Area Immunity 20 (Magic Effects), Affects Others Only, Half Effect, Limited to attacks made or effects created by evil creatures • 55 points
Size: Growth 2, Permanent, Innate • 5 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (76 points) • 103 points
• Dispel Magic, Greater: Perception Ranged Nullify Magic 15, Broad, Effortless, Simultaneous, Precise • 76 points
• Aid: Enhanced Advantages 3 (Close Attack 1, Fearless, Ranged Attack 1), Affects Others Only Linked to Healing 15, Limited to others, Temporary • 1 point
• Animate Objects: Perception Range Summon 15 (Animated Object), Limited to Available Objects • 1 point
• Blade Barrier: Ranged Line Area 2 Damage 15, Sustained, Unreliable (5 uses) • 1 point
• Charm Monster, Mass: Perception Ranged Burst Affliction 15 (Resisted by Will; Controlled), Selective, Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Resistible (Insight) • 1 point
• Commune: Feature 2 (Extraordinary Effort for Inspiration x2), Tiring • 1 point
• Continual Flame: Environment 1 (Light 1), Affects Others Only, Continuous, Limited to objects • 1 point
• Dimensional Anchor: Ranged Immunity Attack 10 (Extradimensional Movement), Sustained, Affects Object, Increased DC 5 • 1 point
• Earthquake: Ranged Burst Area 2 Damage 15, Limited to structures Linked to Ranged Burst Area 2 Affliction 15 (Resisted by Dodge; Dazed & Vulnerable, Stunned & Prone), Extra Condition, Instant Recovery, Limited Degree, Limited to targets on ground • 1 point
• Forcecage: Perception Ranged Create 15, Continuous, Impervious, Subtle 2, Limited to trapping • 1 point
• Heal: Healing 20, Persistent, Restorative, Stabilize • 1 point
• Holy Smite: Perception Ranged Burst Area Damage 15, Limited to creatures with Evil descriptor, Resistible by Will Half Linked to Perception Ranged Burst Area Affliction 15 (Resisted by Will, Impaired, Disabled, Unaware), Instant Recovery, Limited to creatures with Evil descriptor, Limited to vision • 1 point
• Invisibility: Visual Concealment 4, Passive • 1 point
• Polymorph: Morph 4, Increased Action 2 Linked to Variable 9 for assuming traits of new form; Quirk 2 (no gaseous or incorporeal forms) • 1 point
• Power Word Blind: Perception Ranged Affliction 15 (Resisted by Fortitude; Impaired, Disabled, Unaware), Progressive, Limited to vision, Permenent, Unreliable (5 uses) • 1 point
• Power Word Kill: Perception Ranged Affliction 7 (Resisted by Fortitude; Impaired; Disabled), Progressive, Limited degree, Limited to Toughness, Linked to Perception Ranged Damage 7, Resistible (Fortitude) Linked to Perception Ranged Weaken Toughness 7 (Resisted by Fortitude), Progressive • 1 point
• Power Word Stun: Perception Ranged Affliction 15 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Progressive • 1 point
• Prismatic Spray: Cone Area Affliction 15 (Resisted by Will), Variable Conditions, Variable Descriptor 2 • 1 point
• Remove Curse: Nullify Curse 15, Effortless, Close • 1 point
• Remove Fear: Burst Area Nullify Fear 15, Effortless, Selective • 1 point
• Resist Energy: Immunity 20 (Energy), Affects Others, Half Effect, Limited to one type, Variable Descriptor 2 (Energy) • 1 point
• Restoration, Greater: Healing 15, Restorative, Limited to Restorative Linked to Nullify Magic Effects Penalizing Abilities 15, Effortless, Simultaneous, Close • 1 point
• Resurrection: Healing 15, Resurrection, Limited to others • 1 point
• Speak with Dead: Comprehend 2 (Spirits), Limited to corpse • 1 point
• Summon Monster, Greater: Summon 15, Broad (Extraplanar) • 1 point
• Summon Monster, Lesser: Summon 8, Broad (Extraplanar), Horde, Multiple Minions 2 • 1 point
• Summon Monster: Summon 10, Broad (Extraplanar), Horde, Multiple Minions 1 • 1 point
• Waves of Exhaustion: Cone Area Affliction 15 (Resisted by Fortitude; Fatigued, Exhausted), Progressive, Limited degree • 1 point
Tongues: Comprehend 2 (Speak & Understand Languages) • 4 points
Unarmed Strike: Strength-based Damage 4 • 4 points
Equipment:
Dancing Greatsword: Ranged Damage 8, Homing 5, Improved Critical, Alternate Effect (Strength-based Damage 8, Improved Critical) • 15 points
Composite Bow of Slaying: Ranged Strength-based Damage 5 Linked to Ranged Affliction 15 (Resisted by Fortitude; Incapacitated), Limited to Third Degree • 26 points
Advantages: Close Attack 3, Defensive Roll, Equipment 9, Improved Initiative, Improved Smash, Power Attack, Ranged Attack 4, Takedown, Tracking
Skills: Athletics 10 (+16), Close Combat: Sword 2 (+16), Expertise: Magic 11 (+15), Expertise: Religion 11 (+15), Insight 10 (+15), Intimidation, Investigation 10 (+14), Perception 10 (+15), Persuasion 10 (+15), Ranged Combat: Bow 5 (+13), Sleight of Hand 10 (+14), Stealth 12 (+14), Technology 11 (+15)
Offenses:
Initiative +8
Cleric Spells, Varies, Varies
Spell-Like Abilities, Varies, Varies
Unarmed +14, Close, Damage 10
Dancing Greatsword +8, Ranged, Damage 8 (Homing 5)
Dancing Greatsword +16, Close, Damage 14
Composite Bow of Slaying +13, Ranged, Damage 11 Linked to Ranged Affliction 15
Defenses: Dodge 10, Parry 14, Will 16, Fortitude 14, Toughness 16/15
Power Points: Abilities 84 + Powers 410 + Advantages 22 + Skills 51 + Defenses 31 = 598
Descriptors: Angel, Extraplanar, Good (including natural attacks & wielded weapons), Outsider

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

TITAN (PL 17)

Post by legend » Fri Jun 29, 2012 5:33 am

Image
STR 9, STA 7, AGL 1, DEX 1, FGT 10, INT 4, AWE 5, PRE 4
Powers:
Change Shape: Morph 3 (Humanoid); Shrinking 13, Limited to assuming size of humanoid shape assumed • 28 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to silver weapons or effects with the Chaotic descriptor) • 20 points
Darkvision: Senses 2 (Darkvision) • 2 points
Natural Armor: Protection 7 • 7 points
Size: Growth 7, Permanent, Innate • 15 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (86 points) • 107 points
• Dispel Magic, Greater: Perception Ranged Nullify Magic 17, Broad, Effortless, Simultaneous, Precise • 86 points
• Chain Lightning: Ranged Burst Area 2 Damage 17, Selective, Limited (select order of targets, each target suffers 1 less damage than previous target) • 1 point
• Charm Monster: Perception Ranged Affliction 17 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Resistible (Insight) • 1 point
• Cure: Healing 20, Stabilize • 1 point
• Daylight: Environment 2 (Light 2), Affects Others Only, Continuous, Limited to objects • 1 point
• Etherealness: Visual Concealment 4, Affects Others Linked to Insubstantial 4, Affects Others; Flight 1, Affects Others, Levitation, Subtle 2, Quirk 2 (-2 speed) • 1 point
• Fire Storm: Ranged Cylinder Area Fire Damage 17, Selective • 1 point
• Gate: Movement 3 (Dimension Travel), Portal • 1 point
• Hold Monster: Perception Ranged Affliction 17 (Resisted by Will; Hindered; Immobile; Paralyzed), Progressive • 1 point
• Holy Smite: Perception Ranged Burst Area Damage 17, Limited to creatures with Evil descriptor, Resistible by Will, Linked to Perception Ranged Burst Area Affliction 17 (Resisted by Will, Impaired, Disabled, Unaware), Instant Recovery, Limited to creatures with Evil descriptor, Limited to vision • 1 point
• Invisibility: Visual Concealment 4, Affects Others, Passive • 1 point
• Invisibility Purge: Burst Area Nullify Invisibility 17, Simultaneous, Close • 1 point
• Levitate: Flight 1, Levitation, Affects Others, Subtle • 1 point
• Maze: Perception Ranged Movement Attack 1 (Resisted by Intellect; Dimension Travel 1), Increased DC 16 • 1 point
• Meteor Swarm: Ranged Burst Area Fire Damage 14, Secondary Effect 3 • 1 point
• Persistent Image: Illusion 14 (All Senses), Independent • 1 point
• Remove Curse: Nullify Curse 17, Effortless, Close • 1 point
• Restoration: Healing 20, Restorative, Limited to Restorative Linked to Nullify Magic Effects Penalizing Abilities, Effortless, Simultaneous, Close • 1 point
• Summon Nature’s Ally, Greater: Summon 17, Broad (Animal, Elemental, Fey) • 1 point
• Summon Nature’s Ally, Lesser: Summon 9, Broad (Animal, Elemental, Fey), Horde, Multiple Minions 2 • 1 point
• Summon Nature’s Ally: Summon 12, Broad (Animal, Elemental, Fey), Horde, Multiple Minions 1 • 1 point
• Word of Chaos: Perception Ranged Affliction 17 (Resisted by Will), Variable Conditions, Limited to creatures without Chaos descriptor • 1 point
Unarmed Strike: Strength-based Damage 3 • 3 points
Equipment:
Magic Admantine Warhammer: Strength-based Damage 7 • 7 points
Magic Half-Plate Armor: Protection 7 • 7 points
Magic Javelins: Ranged Strength-based Damage 4 • 17 points
Advantages: Close Attack 5, Equipment 7, Improved Smash, Languages 3 (Abyssal, Celestial, Draconic, Giant), Power Attack, Precise Attack (Close Concealment), Takedown
Skills: Acrobatics 3 (+4), Athletics 11 (+20), Close Combat: Warhammer 2 (+17), Deception 7 (+11), Expertise: Magic 5 (+9), Expertise (Pre): Perform 10 (+14) , Insight 10 (+15), Intimidation 8 (+15), Investigation 9 (+13), Perception 10 (+15), Persuasion 2 (+6), Ranged Combat: Throwing 10 (+11), Stealth 0 (-6), Technology 9 (+13), Treatment 6 (+10)
Offenses:
Initiative +1
Spell-Like Abilities, Varies, Varies
Unarmed +15, Close, Damage 12
Magic Admantine Warhammer +17, Close, Damage 16
Magic Javelin +11, Ranged, Damage 13
Defenses: Dodge 7, Parry 13, Will 15, Fortitude 17, Toughness 21
Power Points: Abilities 54 + Powers 192 + Advantages 18 + Skills 51 + Defenses 37 = 352
Descriptors: Chaotic (including natural and wielded weapons), Extraplanar, Outsider

Titans enjoy combat and usually close with their foes. Titans typically wield a huge warhammer but also carry javelins to throw. Although they aren't mages, Titans have numerous spell-like abilities such as holy smite, meteor swarm, and chain lightning.

Evil Titans Alternate Build: Replace Daylight, Holy Smite, Remove Curse (DC 21), and Restoration with the following,
• Bestow Curse: Affliction 17 (Resisted by Will; Impaired, Disabled), Progressive, Limited Degree, Permanent, Insidious, Subtle • 1 point
• Deeper Darkness: Burst Area 2 Concealment Attack 4, Continuous • 1 point
• Crushing Hand: Deflect 13; Move Object 17, Damaging • 1 point
• Unholy Blight: Perception Ranged Burst Area Damage 17, Limited to creatures with the Good descriptor, Linked to Perception Ranged Burst Area Affliction 17 (Resisted by Will; Impaired), Limited degree 2, Limited to creatures with the Good descriptor • 1 point

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

BARBARIAN (PL 10)

Post by legend » Fri Jun 29, 2012 10:46 am

STR 4, STA 6, AGL 3, DEX 2, FGT 4, INT 0, AWE 3, PRE 1
Powers:
Fast Movement: Speed 1 • 1 point
Hardy: Impervious Toughness 2 • 2 points
Equipment:
Axe: Strength-based Damage 3 • 3 points
Hide Armor: Protection 1 • 1 point
Advantages: All-Out Attack, Chokehold, Close Attack 1, Daze (Intimidation), Diehard, Equipment 1, Great Endurance, Improved Critical (Axe), Improved Hold, Power Attack, Second Chance (Traps), Startle, Takedown 1, Tracking, Uncanny Dodge
Skills: Athletics 10 (+14), Intimidation 11 (+12), Perception 7 (+10), Stealth 7 (+10), Treatment 1 (+1)
Offenses:
Initiative +3
Axe +5, Close, Damage 7
Unarmed +5, Close, Damage 6
Defenses: Dodge 5, Parry 5, Will 3, Fort 9, Toughness 7
Power Points: Abilities 46 + Powers 3 + Advantages 16 + Skills 18 + Defenses 7 = 90
Complications: Illiteracy, Prejudice, Temper

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

TINY MONSTROUS SPIDER (PL 2)

Post by legend » Sat Jun 30, 2012 10:42 am

Image
STR -3, STA -2, AGL 2, DEX 0, FGT 0, INT -, AWE 0, PRE -5
Powers:
Darkvision: Senses 2 (Darkvision) • 2 points
Poisonous Bite: Strength-based Damage 1 Linked to Weaken Strength 1 • 2 points
Size: Shrinking 8, Permanent, Innate • 17 points
Tremorsense: Senses 1 (Ranged Touch) • 1 point
Wall-Crawling: Movement 2 (Wall-Crawling) • 2 points
Web: Ranged Affliction 2 (Resisted by Dodge, Overcome by Strength or Sleight of Hand; Hindered & Vulnerable, Defenseless & Immobile), Cumulative, Extra Condition, Limited Degree, Unreliable (5 uses), Diminished Range 3 • 1 points
Skills: Close Combat: Unarmed 3 (+3), Perception 7 (+7), Ranged Combat: Web 2 (+2), Stealth 2 (+12)
Offenses:
Initiative +2
Poisonous Bite +3, Close, Damage -2 Linked to Weaken Strength 1
Web +2, Ranged, Affliction 2
Defenses: Dodge 6, Parry 4, Will -, Fortitude 2, Toughness -2
Power Points: Abilities -22 + Powers 25 + Advantages 0 + Skills 6 + Defenses 4 = 13
Descriptors: Vermin
Last edited by legend on Sat Jun 30, 2012 10:46 am, edited 1 time in total.

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