LEGEND's 13 Halloween Builds: 13. TOOTH FAIRY

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legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

SMALL MONSTROUS SPIDER (PL 3)

Post by legend » Sat Jun 30, 2012 10:43 am

Image
STR -1, STA 0, AGL 3, DEX 0, FGT 0, INT -, AWE 0, PRE -5
Powers:
Darkvision: Senses 2 (Darkvision) • 2 points
Poisonous Bite: Strength-based Damage 1 Linked to Weaken Strength 3 • 4 points
Size: Shring 4, Permanent, Innate • 9 points
Tremorsense: Senses 1 (Ranged Touch) • 1 point
Wall-Crawling: Movement 2 (Wall-Crawling) • 2 points
Web: Ranged Affliction 3 (Resisted by Dodge, Overcome by Strength or Sleight of Hand; Hindered & Vulnerable, Defenseless & Immobile), Cumulative, Extra Condition, Limited Degree, Unreliable (5 uses), Diminished Range 3 • 3 points
Skills: Close Combat: Unarmed 3 (+3), Perception 7 (+7), Ranged Combat: Web 3 (+3), Stealth 1 (+9)
Offenses:
Initiative +3
Poisonous Bite +3, Close, Damage 0 Linked to Weaken Strength 3
Web +3, Ranged, Affliction 3
Defenses: Dodge 5, Parry 3, Will -, Fortitude 2, Toughness 0
Power Points: Abilities -14 + Powers 21 + Advantages 0 + Skills 7 + Defenses 3 = 17
Descriptors: Vermin
Last edited by legend on Sat Jun 30, 2012 10:45 am, edited 1 time in total.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

MEDIUM MONSTROUS SPIDER (PL 4)

Post by legend » Sat Jun 30, 2012 10:43 am

Image
STR 2, STA 2, AGL 3, DEX 0, FGT 2, INT -, AWE 0, PRE -5
Powers:
Darkvision: Senses 2 (Darkvision) • 2 points
Natural Armor: Protection 2 • 2 points
Poisonous Bite: Strength-based Damage 2 Linked to Weaken Strength 5 • 5 points
Tremorsense: Senses 1 (Ranged Touch) • 1 point
Wall-Crawling: Movement 2 (Wall-Crawling) • 2 points
Web: Ranged Affliction 5 (Resisted by Dodge, Overcome by Strength or Sleight of Hand; Hindered & Vulnerable, Defenseless & Immobile), Cumulative, Extra Condition, Limited Degree, Unreliable (5 uses), Diminished Range 3 • 7 points
Skills: Athletics 1 (+3), Close Combat: Unarmed 1 (+3), Perception 7 (+7), Ranged Combat: Web 3 (+3), Stealth 4 (+7)
Offenses:
Initiative +3
Poisonous Bite +3, Close, Damage 4 Linked to Weaken Strength 5
Web +3, Ranged, Affliction 5
Defenses: Dodge 3, Parry 3, Will -, Fortitude 3, Toughness 4
Power Points: Abilities -2 + Powers 19 + Advantages 0 + Skills 8 + Defenses 2 = 27
Descriptors: Vermin
Last edited by legend on Sat Jun 30, 2012 10:45 am, edited 1 time in total.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

LARGE MONSTROUS SPIDER (PL 5)

Post by legend » Sat Jun 30, 2012 10:43 am

Image
STR 4, STA 4, AGL 3, DEX 0, FGT 3, INT -, AWE 0, PRE -5
Powers:
Darkvision: Senses 2 (Darkvision) • 2 points
Natural Armor: Protection 2 • 2 points
Poisonous Bite: Strength-based Damage 3 Linked to Weaken Strength 7 • 10 points
Size: Growth 4, Permanent, Innate • 9 points
Tremorsense: Senses 1 (Ranged Touch) • 1 point
Wall-Crawling: Movement 2 (Wall-Crawling) • 2 points
Web: Ranged Affliction 7 (Resisted by Dodge, Overcome by Strength or Sleight of Hand; Hindered & Vulnerable, Defenseless & Immobile), Cumulative, Extra Condition, Limited Degree, Unreliable (5 uses), Diminished Range 3 • 11 points
Skills: Athletics 1 (+5), Perception 7 (+7), Ranged Combat: Web 3 (+3), Stealth 7 (+6)
Offenses:
Initiative +3
Poisonous Bite +3, Close, Damage 7 Linked to Weaken Strength 7
Web +3, Ranged, Affliction 7
Defenses: Dodge 4, Parry 4, Will -, Fortitude 5, Toughness 6
Power Points: Abilities -8 + Powers 37 + Advantages 0 + Skills 9 + Defenses 7 = 45
Descriptors: Vermin
Last edited by legend on Sat Jun 30, 2012 10:45 am, edited 2 times in total.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

Re: HUGE MONSTROUS SPIDER (PL 8)

Post by legend » Sat Jun 30, 2012 10:43 am

Image
STR 8, STA 8, AGL 3, DEX 0, FGT 4, INT -, AWE 0, PRE -5
Powers:
Darkvision: Senses 2 (Darkvision) • 2 points
Natural Armor: Protection 4 • 4 points
Poisonous Bite: Strength-based Damage 3 Linked to Weaken Strength 11 • 14 points
Size: Growth 8, Permanent, Innate • 17 points
Tremorsense: Senses 1 (Ranged Touch) • 1 point
Wall-Crawling: Movement 2 (Wall-Crawling) • 2 points
Web: Ranged Affliction 11 (Resisted by Dodge, Overcome by Strength or Sleight of Hand; Hindered & Vulnerable, Defenseless & Immobile), Cumulative, Extra Condition, Limited Degree, Unreliable (5 uses), Diminished Range 3 • 19 points
Skills: Athletics 1 (+9), Close Combat: Unarmed 1 (+5), Perception 7 (+7), Ranged Combat: Web 4 (+4), Stealth 9 (+4)
Offenses:
Initiative +3
Poisonous Bite +5, Close, Damage 11 Linked to Weaken Strength 0
Web +4, Ranged, Affliction 11
Defenses: Dodge 3, Parry 4, Will -, Fortitude 11, Toughness 12
Power Points: Abilities -6 + Powers 59 + Advantages 0 + Skills 11 + Defenses 11 = 75
Descriptors: Vermin
Last edited by legend on Sat Jun 30, 2012 10:45 am, edited 1 time in total.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

GARGANTUAN MONSTROUS SPIDER (PL 12)

Post by legend » Sat Jun 30, 2012 10:44 am

Image
STR 12, STA 12, AGL 3, DEX 0, FGT 7, INT -, AWE 0, PRE -5
Powers:
Darkvision: Senses 2 (Darkvision) • 2 points
Natural Armor: Protection 6 • 6 points
Poisonous Bite: Strength-based Damage 4 Linked to Weaken Strength 16 • 20 points
Size: Growth 12, Permanent, Innate • 25 points
Tremorsense: Senses 1 (Ranged Touch) • 1 point
Wall-Crawling: Movement 2 (Wall-Crawling) • 2 points
Web: Ranged Affliction 15 (Resisted by Dodge, Overcome by Strength or Sleight of Hand; Hindered & Vulnerable, Defenseless & Immobile), Cumulative, Extra Condition, Limited Degree, Unreliable (5 uses), Diminished Range 3 • 27 points
Skills: Athletics 2 (+14), Close Combat: Unarmed 1 (+8), Perception 7 (+7), Ranged Combat: Web 8 (+8), Stealth 12 (+3)
Offenses:
Initiative +3
Poisonous Bite +8, Close, Damage 16 Linked to Weaken Strength 16
Web +8, Ranged, Affliction 15
Defenses: Dodge 5, Parry 5, Will -, Fortitude 17, Toughness 18
Power Points: Abilities 0 + Powers 83 + Advantages 0 + Skills 15 + Defenses 17 = 115
Descriptors: Vermin

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

COLOSSAL MONSTROUS SPIDER (PL 16)

Post by legend » Sat Jun 30, 2012 10:44 am

Image
STR 16, STA 16, AGL 2, DEX 0, FGT 11, INT -, AWE 0, PRE -5
Powers:
Darkvision: Senses 2 (Darkvision) • 2 points
Natural Armor: Protection 9 • 9 points
Poisonous Bite: Strength-based Damage 4 Linked to Weaken Strength 20 • 24 points
Size: Growth 16, Permanent, Innate • 33 points
Tremorsense: Senses 1 (Ranged Touch) • 1 point
Wall-Crawling: Movement 2 (Wall-Crawling) • 2 points
Web: Ranged Affliction 20 (Resisted by Dodge, Overcome by Strength or Sleight of Hand; Hindered & Vulnerable, Defenseless & Immobile), Cumulative, Extra Condition, Limited Degree, Unreliable (5 uses), Diminished Range 3 • 37 points
Skills: Athletics 5 (+21), Close Combat: Unarmed 1 (+12), Perception 8 (+8), Ranged Combat: Web 11 (+11), Stealth 15 (+1)
Offenses:
Initiative +0
Poisonous Bite +12, Close, Damage 20 Linked to Weaken Strength 20
Web +11, Ranged, Affliction 20
Defenses: Dodge 7, Parry 7, Will -, Fortitude 24, Toughness 25
Power Points: Abilities 6 + Powers 108 + Advantages 0 + Skills 20 + Defenses 25 = 159
Descriptors: Vermin

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

BARBAZU (Bearded Devil) (PL 6)

Post by legend » Mon Jul 02, 2012 11:47 am

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STR 2, STA 2, AGL 3, DEX 2, FGT 4, INT -2, AWE 0, PRE 0
Powers:
Claws: Strength-based Damage 2 Linked to Weaken Strength 7 (Disease, Resisted by Fortitude) • 9 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to silver weapons or effects with the Good descriptor) • 20 points
Immunities: Immunity 33 (Acid Effects, Cold Effects, Fire Effects, Need to Sleep, Poison, Starvation & Thirst), Half Effect (Acid, Cold) • 23 points
Infernal Sawtoothed Glaive: Strength-based Damage 4, Sustained, Incurable, Reach, Easily Removable (-6 points) • 12 points
Natural Armor: Protection 4 • 4 points
See in Darkness: Senses 4 (Darkvision, Vision Counters Darkness Effects) • 4 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Summon: Array (37 points) • 38 points
• Summon Devil: Summon 6, Active, Broad Type (devil), Mental Link, Responsive • 37 points
• Summon Lemure: Summon 3, Controlled, Horde, Mental Link, Multiple Minions 3, Sacrifice • 1 point
Telepathy: Mental Communication 1 Linked to Tongues: Comprehend 2 (Speak & Understand Languages) • 8 points
Advantages: All-Out Attack, Close Attack, Improved Initiative, Languages 3 (Celestial, Draconic, Infernal), Power Attack
Skills: Athletics 4 (+6), Close Combat: Glaive 1 (+6), Insight 5 (+5), Perception 5 (+5), Persuasion 2 (+2), Stealth 3 (+6)
Offenses:
Initiative +7
Claws +5, Close, Damage 4 Linked to Weaken 7
Infernal Sawtoothed Glaive +6, Close (Reach 5), Incurable Sustained Damage 6
Defenses: Dodge 4, Parry 6, Will 6, Fortitude 6, Toughness 6
Power Points: Abilities 22 + Powers 128 + Advantages 6 + Skills 10 + Defenses 13 = 179
Descriptors: Devil, Extraplanar, Evil (including natural and wielded weapons), Lawful (including natural and wielded weapons), Outsider

These devils are the elite soldiers of Hell's legions. They are savage fighters who will enter a frenzied rage before engaging in battle. They serve as shock troops in the Nine Hells armies, spearheading attacks by masses of lemures. Between wars, they find employment as guards and sentinels for more powerful devils.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

BARBED DEVIL (Hamatula) (PL 9)

Post by legend » Mon Jul 02, 2012 11:47 am

Image
STR 4, STA 4, AGL 4, DEX 3, FGT 7, INT 1, AWE 2, PRE 3
Powers:
Barbed Defense: Damage 7, Reaction to close attacks • 28 points
Claws: Strength-based Damage 4 Linked to Affliction 9 (Fear; Resisted by Will; Impaired, Compelled (flee), Controlled (flee)), Limited (cannot be affected by that same barbed devil’s fear for 24 hours) • 9 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Good descriptor) • 20 points
Darkvision: Senses 2 (Darkvision) • 2 points
Immunities: Immunity 33 (Acid Effects, Cold Effects, Fire Effects, Need to Sleep, Poison, Starvation & Thirst), Half Effect (Acid, Cold) • 23 points
Natural Armor: Protection 7 • 7 points
See in Darkness: Senses 4 (Darkvision, Vision Counters Darkness Effects) • 4 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (45 points) • 52 points
• Major Image: Visual Illusion 9 (All Senses) • 45 points
• Hold Person: Perception Ranged Affliction 9 (Resisted by Will; Hindered; Immobile; Paralyzed), Progressive, Limited to creatures with the Humanoid descriptor • 1 point
• Order’s Wrath: Perception Ranged Cylinder Area (blocked by concealment) Damage 9, Limited (half damage to creatures without the Chaotic descriptor), Resistible by Will • 1 point
• Scorching Ray: Ranged Damage 6, Multiattack • 1 point
• Summon Devil: Summon 7, Active, Broad Type (devil), Mental Link, Responsive • 1 point
• Summon Lemure: Summon 3, Controlled, Horde, Mental Link, Multiple Minions 5, Sacrifice • 1 point
• Teleport, Greater: Teleport 21, Change Direction, Increased Action • 1 point
• Unholy Blight: Perception Ranged Burst Area Damage 9, Limited to creatures without the Evil descriptor, Linked to Perception Ranged Burst Area Affliction 9 (Resisted by Will; Impaired), Limited Degree 2, Limited to creatures without the Evil descriptor • 1 point
Telepathy: Mental Communication 1 Linked to Tongues: Comprehend 2 (Speak & Understand Languages) • 8 points
Advantages: Fast Grab, Improved Hold, Languages 3 (Celestial, Draconic, Infernal), Power Attack, Second Chance (Surprise), Takedown
Skills: Athletics 7 (+11), Close Combat: Unarmed 2 (+9), Insight 8 (+9), Intimidation 6 (+9), Investigation 7 (+8), Perception 7 (+9), Persuasion 1 (+4), Ranged Combat: Magic 6 (+9), Stealth 6 (+10)
Offenses:
Initiative +4
Claws +9, Close, Damage 8 Linked to Affliction 9
Spell-Like Abilities, Varies, Varies
Defenses: Dodge 7, Parry 9, Will 7, Fortitude 8, Toughness 9
Power Points: Abilities 56 + Powers 163 + Advantages 8 + Skills 25 + Defenses 14 = 266
Descriptors: Devil, Extraplanar, Evil (including natural and wielded weapons), Lawful (including natural and wielded weapons), Outsider

Barbed devils – also called hamatulas – are the guardians of Hell, entrusted with important duties such as defenders of infernal fortresses and prisons, guardians of vaults and bodyguards to the most powerful denizens of the Nine Hells. As their name implies, a barbed devil is covered in a mass of sharp barbs. Their hands end in long, razor-sharp claws.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

BONE DEVIL (Osyluth) (PL 9)

Post by legend » Mon Jul 02, 2012 11:48 am

Image
STR 5, STA 4, AGL 4, DEX 3, FGT 6, INT 2, AWE 2, PRE 2
Powers:
Claws: Strength-based Damage 3, Multiattack 8 • 11 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Good descriptor) • 20 points
Fear Aura: Affliction 7 (Fear; Resisted by Will; Impaired, Compelled (flee), Controlled (flee)), Reaction, Limited (cannot be affected by that same bone devil’s fear for 24 hours) • 21 points
Immunities: Immunity 33 (Acid Effects, Cold Effects, Fire Effects, Need to Sleep, Poison, Starvation & Thirst), Half Effect (Acid, Cold) • 23 points
Natural Armor: Protection 6 • 6 points
See in Darkness: Senses 4 (Darkvision, Vision Counters Darkness Effects) • 4 points
Size: Growth 2, Permanent, Innate • 5 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (45 points) • 52 points
• Major Image: Visual Illusion 9 (All Senses) • 45 points
• Dimensional Anchor: Immunity 10 (Extradimensional Movement Effects), Sustained • 1 point
• Fly: Flight 1, Affects Others • 1 point
• Invisibility: Visual Concealment 4, Passive • 1 point
• Summon Devil: Summon 7, Active, Broad Type (devil), Mental Link, Responsive • 1 point
• Summon Lemure: Summon 3, Controlled, Horde, Mental Link, Multiple Minions 5, Sacrifice • 1 point
• Teleport, Greater: Teleport 21, Change Direction, Increased Action • 1 point
• Wall of Ice: Create 9, Subtle 1 • 1 point
Sting: Strength-based Damage 1 Linked to Weaken Strength 9 (Posion; Resisted by Fortitude) • 10 points
Telepathy: Mental Communication 1 Linked to Tongues: Comprehend 2 (Speak & Understand Languages) • 8 points
Advantages: Improved Initiative, Languages 3 (Celestial, Draconic, Infernal), Second Chance (Surprise)
Skills: Athletics 5 (+10), Close Combat: Unarmed 3 (+9), Deception 6 (+8), Insight 6 (+8), Intimidation 6 (+9), Investigation 6 (+8), Perception 7 (+9), Persuasion 2 (+4), Stealth 7 (+9)
Offenses:
Initiative +8
Claws +9, Close, Multiattack Damage 8
Spell-Like Abilities, Varies, Varies
Sting +9, Close, Damage 1 Linked to Weaken Strength 9
Defenses: Dodge 7, Parry 8, Will 8, Fortitude 10, Toughness 10
Power Points: Abilities 48 + Powers 170 + Advantages 5 + Skills 24 + Defenses 19 = 266
Descriptors: Devil, Extraplanar, Evil (including natural and wielded weapons), Lawful (including natural and wielded weapons), Outsider

Bone devils – sometimes called osyluths – serve as taskmasters and interrogators of the devils. They act as law-enforcement throughout Hell, leading many devils to fear their presence. Bone devils delight in torturing mortals and devils alike, causing physical and mental suffering wherever they go.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

CHAIN DEVIL (Kyton) (PL 7)

Post by legend » Mon Jul 02, 2012 11:48 am

Image
STR 3, STA 2, AGL 2, DEX 1, FGT 5, INT -2, AWE 0, PRE 1
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to silver weapons or effects with the Good descriptor) • 20 points
Dancing Chains: Strength-based Damage 3, Elongation 1, Extra Limbs 4, Multiattack 6, Fast Grab, Improved Disarm, Improved Critical, Improved Grab, Improved Hold, Improved Trip, Variable Descriptor 2 (Bludgeoning, Piercing, Slashing) • 22 points
Darkvision: Senses 2 (Darkvision) • 2 points
Immunities: Immunity 12 (Cold Effects, Need to Sleep, Starvation & Thirst) • 12 points
Natural Armor: Protection 5 • 5 points
Regeneration: Regeneration 2 • 2 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Unnerving Gaze: Perception Ranged Affliction 6 (Resisted by Will; Impaired), Limited Degree 2, Sense-Dependent (Vision) • 3 points
Advantages: Improved Initiative, Languages 3 (Celestial, Draconic, Infernal), Second Chance (Surprise)
Skills: Athletics 5 (+7), Close Combat: Chains 3 (+8), Intimidation 6 (+7), Perception 7 (+7), Sleight of Hand 6 (+7), Technology 11 (+9)
Offenses:
Initiative +6
Dancing Chains +8, Close (Elongation 1), Damage 6 (plus other effects)
Unarmed +5, Close, Damage 3
Defenses: Dodge 5, Parry 6, Will 6, Fortitude 8, Toughness 7
Power Points: Abilities 24 + Powers 76 + Advantages 5 + Skills 19 + Defenses 16 = 140
Descriptors: Devil, Extraplanar, Evil (including natural and wielded weapons), Lawful (including natural and wielded weapons), Outsider

A chain devil attacks by flailing away with the spiked chains that serve as its clothing, armor, and weapons.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

ERINYES (PL 8)

Post by legend » Mon Jul 02, 2012 11:49 am

Image
STR 4, STA 4, AGL 4, DEX 4, FGT 5, INT 2, AWE 3, PRE 4
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Good descriptor) • 20 points
Entangling Rope: Elongation 2, Limited to Rope, Improved Grab, Improved Hold, Improved Trip, Accurate 3, Removable (-1 point) • 6 points
Fly: Flight 1, Wings • 1 point
Immunities: Immunity 33 (Acid Effects, Cold Effects, Fire Effects, Need to Sleep, Poison, Starvation & Thirst), Half Effect (Acid, Cold) • 23 points
Natural Armor: Protection 5 • 5 points
See in Darkness: Senses 4 (Darkvision, Vision Counters Darkness Effects) • 4 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (32 points) • 37 points
• Unholy Blight: Perception Ranged Burst Area Damage 8, Limited to creatures without the Evil descriptor, Linked to Perception Ranged Burst Area Affliction 8 (Resisted by Will; Impaired), Limited Degree 2, Limited to creatures without the Evil descriptor • 32 points
• Charm Monster: Perception Ranged Affliction 8 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Resistible (Insight) • 1 point
• Minor Image: Illusion 8 (Auditory, Visual), Quirk (not understandable speech) • 1 point
• Summon Devil: Summon 5, Active, Broad Type (devil), Mental Link, Responsive • 1 point
• Summon Lemure: Summon 3, Controlled, Horde, Mental Link, Multiple Minions 3, Sacrifice • 1 point
• Teleport, Greater: Teleport 21, Change Direction, Increased Action • 1 point
Telepathy: Mental Communication 1 Linked to Tongues: Comprehend 2 (Speak & Understand Languages) • 8 points
True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 15 points
Equipment:
Longsword: Strength-based Slashing Damage 3, Improved Critical • 4 points
Magic Flaming Composite Longbow: Ranged Strength-based Damage 4, Extended Range, Variable Descriptor (Fire, Piercing) • 14 points
Advantages: Equipment 4, Evasion, Languages 3 (Celestial, Draconic, Infernal), Move-By Action, Precise Shot 2 (Ranged Concealment, Ranged Cover)
Skills: Athletics 4 (+8), Close Combat: Sword 3 (+8), Deception 3 (+7), Insight 5 (+8), Investigation 5 (+7), Perception 5 (+8), Persuasion 1 (+5), Ranged Combat: Bow 4 (+8), Sleight of Hand 5 (+9), Stealth 5 (+9), Technology 4 (+7)
Offenses:
Initiative +4
Spell-Like Abilities, Varies, Varies
Longsword +8, Close, Damage 7 (Crit 19-20)
Magic Flaming Composite Longbow +8, Ranged, Damage 8
Unarmed +5, Close, Damage 4
Defenses: Dodge 7, Parry 7, Will 7, Fortitude 8, Toughness 9
Power Points: Abilities 60 + Powers 129 + Advantages 11 + Skills 22 + Defenses 13 = 235
Descriptors: Devil, Extraplanar, Evil (including natural and wielded weapons), Lawful (including natural and wielded weapons), Outsider

Erinyes' appear to be fierce and beautiful woman, with a statuesque build and flawless skin. They have large, feathery wings and red, glowing eyes. Erinyes' wield a longsword and a shining red bow that launches flaming arrows.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

HELLCAT (Bezekira) (PL 7)

Post by legend » Mon Jul 02, 2012 11:49 am

Image
STR 4, STA 3, AGL 4, DEX -2, FGT 5, INT 0, AWE 2, PRE 0
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Good descriptor) • 20 points
Claws: Strength-based Damage 3 • 3 points
Darkvision: Senses 2 (Darkvision) • 2 points
Immunities: Immunity 12 (Fire Effects, Need to Sleep, Starvation & Thirst), Half Effect (Fire) • 7 points
Invisible in Light: Visual Concealment 4, Limited to while in light, Permanent • 4 points
Natural Armor: Protection 4 • 4 points
Pounce: Leaping 1 • 1 point
Scent: Senses 2 (Acute Smell, Tracking) • 2 points
Size: Growth 2, Permanent, Innate • 5 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Telepathy: Mental Communication 1 Linked to Tongues: Comprehend 2 (Speak & Understand Languages) • 8 points
Advantages: Fast Grab, Improved Hold, Improved Initiative
Skills: Acrobatics 4 (+8), Athletics 6 (+10), Close Combat: Unarmed 2 (+7), Intimidation 0 (+1), Perception 7 (+9), Stealth 7 (+10)
Offenses:
Initiative +8
Claws +7, Close, Damage 7
Defenses: Dodge 7, Parry 7, Will 6, Fortitude 7, Toughness 7
Power Points: Abilities 24 + Powers 66 + Advantages 3 + Skills 13 + Defenses 15 = 121
Descriptors: Devil, Extraplanar, Evil (including natural and wielded weapons), Lawful (including natural and wielded weapons), Outsider

Hellcats, also called bezekira, are quiet hunters of the Nine Hells. In total darkness, hellcats appear to be a massive feline monsters with hot, ethereal wisps coming from their bodies. Their eyes burn with hellfire, hunger, and anger.

legend
Superhero
Superhero
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

HORNED DEVIL (Cornugon) (PL 12)

Post by legend » Mon Jul 02, 2012 11:49 am

Image
STR 6, STA 4, AGL 4, DEX 3, FGT 8, INT 2, AWE 3, PRE 4
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to silver weapons or effects with the Good descriptor) • 20 points
Fast Healing: Regeneration 5, Limited (cannot remove penalties from silver weapons or effects with the Good descriptor) • 3 points
Fear Aura: Affliction 10 (Fear; Resisted by Will; Impaired, Compelled (flee), Controlled (flee)), Reaction, Limited (cannot be affected by that same horned devil’s fear for 24 hours) • 30 points
Fly: Flight 1, Wings • 1 point
Immunities: Immunity 33 (Acid Effects, Cold Effects, Fire Effects, Need to Sleep, Poison, Starvation & Thirst), Half Effect (Acid, Cold) • 23 points
Natural Armor: Protection 8 • 8 points
See in Darkness: Senses 4 (Darkvision, Vision Counters Darkness Effects) • 4 points
Size: Growth 2, Permanent, Innate • 5 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (37 points) • 45 points
• Dispel Chaos: Perception Ranged Nullify Chaos Effects 12, Simultaneous, Precise • 37 points
• Dispel Good: Perception Ranged Nullify Good Effects 12, Simultaneous, Precise • 1 point
• Fireball: Ranged Burst Area Fire Damage 12 • 1 point
• Lightning Bolt: Line Area 2 Electricity Damage 12 • 1 point
• Magic Circle Against Good: Burst Area Affliction 9 (Resisted by Will; Hindered, Stunned), Reaction to creatures with the Good descriptor entering burst area, Limited degree • 1 point
• Persistent Image: Illusion 6 (All Senses), Independent • 1 point
• Summon Devil: Summon 6, Active, Broad Type (devil), Mental Link, Responsive • 1 point
• Summon Lemure: Summon 3, Controlled, Horde, Mental Link, Multiple Minions 3, Sacrifice • 1 point
• Teleport, Greater: Teleport 21, Change Direction, Increased Action • 1 point
Stun: Affliction 10 (Resisted by Fortitude; Dazed, Stunned), Limited Degree, Linked to Heavy Spiked Chain • 5 points
Tail: Strength-based Damage 4, Continuous (2 ranks of Damage), Incurable, Reach, Alternate Effect (Claws: Strength-based Damage 4) • 13 points
Telepathy: Mental Communication 1 Linked to Tongues: Comprehend 2 (Speak & Understand Languages) • 8 points
Equipment:
Heavy Spiked Chain: Strength-based Damage 4, Improved Grab, Improved Trip, Reach 2, Variable Descriptor (Bludgeoning, Piercing) • 9 points
Advantages: Close Attack 3, Equipment 2, Improved Smash, Languages 3 (Celestial, Draconic, Infernal), Power Attack, Takedown
Skills: Athletics 7 (+13), Close Combat: Spiked Chain 2 (+13), Deception 7 (+11), Insight 8 (+11), Intimidation 7 (+12), Investigation 8 (+10), Perception 8 (+11), Persuasion 2 (+6), Stealth 9 (+11)
Offenses:
Initiative +4
Spell-Like Abilities, Varies, Varies
Tail +11, Close (Reach), Damage 10 (Incurable, 2 ranks Continuous)
Claws +11, Close, Damage 10
Heavy Spiked Chain +13, Close (Reach 2), Damage10 Linked to Affliction 10 (Stun)
Defenses: Dodge 8, Parry 12, Will 11, Fortitude 12, Toughness 12
Power Points: Abilities 60 + Powers 175 + Advantages 11 + Skills 29 + Defenses 26 = 301
Descriptors: Devil, Extraplanar, Evil (including natural and wielded weapons), Lawful (including natural and wielded weapons), Outsider

Horned devils, also called cornugons, serve as elite defense forces, the soldiers supreme of the Nine Hells. They are terrible to look upon— even to other devils. They are powerful warriors, capable of causing great devastation with their physical attacks and infernal powers.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

ICE DEVIL (Gelugon) (PL 12)

Post by legend » Mon Jul 02, 2012 11:49 am

Image
STR 4, STA 4, AGL 4, DEX 4, FGT 7, INT 4, AWE 4, PRE 3
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to silver weapons or effects with the Good descriptor) • 20 points
Fast Healing: Regeneration 5, Limited (cannot remove penalties from silver weapons or effects with the Good descriptor) • 3 points
Fear Aura: Affliction 10 (Fear; Resisted by Will; Impaired, Compelled (flee), Controlled (flee)), Reaction, Limited (cannot be affected by that same horned devil’s fear for 24 hours) • 30 points
Immunities: Immunity 33 (Acid Effects, Cold Effects, Fire Effects, Need to Sleep, Poison, Starvation & Thirst), Half Effect (Acid, Cold) • 23 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (6 points) • 8 points
• Tail: Strength-based Bludgeoning Damage 5, Reach • 6 points
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claw: Strength-based Slashing Damage 3 • 1 point
See in Darkness: Senses 4 (Darkvision, Vision Counters Darkness Effects) • 4 points
Size: Growth 3, Permanent, Innate • 7 points
Slow: Affliction 12 (Resisted by Will; Dazed, Hindered, Impaired, & Vulnerable), Extra Condition 3, Limited Degree 2, Linked to Spear or Tail attack • 24 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Spell-Like Abilities: Array (72 points) • 80 points
• Ice Storm: Perception Ranged Cylinder Area Damage 12 Linked to Perception Ranged Cylinder Area Affliction 12 (Resisted by Fortitude; Auditory Impaired & Hindered), Extra Condition, Instant Recovery, Limited Degree 2 • 72 points
• Cone of Cold: Cone Area Cold Damage 12 • 1 point
• Fly: Flight 1, Affects Others • 1 point
• Persistent Image: Illusion X (All Senses), Independent • 1 point
• Summon Devil: Summon 11, Active, Broad Type (devil), Mental Link, Responsive • 1 point
• Summon Lemure: Summon 3, Controlled, Horde, Mental Link, Multiple Minions 9, Sacrifice • 1 point
• Teleport, Greater: Teleport 21, Change Direction, Increased Action • 1 point
• Unholy Aura: Burst Area Immunity 30 (Control Effects, Magic), Affects Others, Selective, Sustained, Half Effect (Magic), Limited (Magic - spells or spells cast by creatures with the Good descriptor) • 1 point
• Wall of Ice: Create 12, Continuous, Subtle 1 • 1 point
Telepathy: Mental Communication 1 Linked to Tongues: Comprehend 2 (Speak & Understand Languages) • 8 points
Equipment:
Spear: Strength-based Damage 4, Improved Critical • 5 points
Advantages: Close Attack 5, Equipment 1, Languages 3 (Celestial, Draconic, Infernal), Power Attack, Second Chance (Surprise), Takedown
Skills: Athletics 10 (+14), Deception 8 (+11), Expertise: Magic 7 (+11), Insight 7 (+11), Intimidation 7 (+11), Investigation 7 (+11), Perception 8 (+12), Persuasion 2 (+5), Stealth 10 (+11)
Offenses:
Initiative +4
Tail +12, Close, Damage 9 Linked to Affliction 12 (Slow)
Bite +12, Close, Damage 8
Claw +12, Close, Damage 7
Spell-Like Abilities, Varies, Varies
Spear +12, Close, Damage 8 (Crit 19-20) Linked to Affliction 12 (Slow)
Unarmed +12, Close, Damage 0
Defenses: Dodge 10, Parry 11, Will 12, Fortitude 12, Toughness 13
Power Points: Abilities 56 + Powers 226 + Advantages 12 + Skills 33 + Defenses 30 = 357
Descriptors: Devil, Extraplanar, Evil (including natural and wielded weapons), Lawful (including natural and wielded weapons), Outsider

Gelugons appear to be large, insectile devils that stand on bird-like legs. They carry frozen spears that numb and slow the bodies of anyone struck by their pointed ends.

Ice devils, also called gelugons, are the strategists and masterminds of Hell’s armies. They make their decisions based on cold, calculated logic, with no thought of the losses of troops. As long as success to possible with their plans, they are willing to sacrifice any number of infernal soldiers.

legend
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Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

IMP (PL 5)

Post by legend » Mon Jul 02, 2012 11:50 am

Image
STR 0, STA 0, AGL 3, DEX 0, FGT 3, INT 0, AWE 1, PRE 2
Powers:
Alternate Form: Morph 3 (small or medium monstrous spider, raven, rat, and boar), Increased Action 2 Linked to Variable 4 for assuming forms traits • 37 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to silver weapons or effects with the Good descriptor) • 20 points
Darkvision: Senses 2 (Darkvision) • 2 points
Fast Healing: Regeneration 2 • 2 points
Immunities: Immunity 13 (Fire Effects, Need to Sleep, Poison, Starvation & Thirst), Half Effect (Fire) • 8 points
Natural Armor: Protection 3 • 3 points
Size: Shrinking 6, Permanent, Innate • 13 points
Spell-Like Abilities: Array (6 points) • 9 points
• Detect Good: Senses 6 (Detect Good, Accurate, Acute, Analytical, Ranged) • 6 points
• Detect Magic: Senses 6 (Detect Magic, Accurate, Acute, Analytical, Ranged) • 1 point
• Invisibility: Visual Concealment 4, Passive • 1 point
• Suggestion: Perception Ranged Affliction 5 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Insidious, Subtle, Triggered (optional) • 1 point
Stinger: Strength-based Damage 1 Linked to Weaken Agility 5 (Poison; Resisted by Fortitude) • 6 points
Advantages: Defensive Roll
Skills: Close Combat: Unarmed 2 (+5), Expertise: Magic 4 (+4), Intimidation 0 (-1), Investigation 4 (+4), Perception 3 (+4), Persuasion 3 (+5), Stealth 0 (+9)
Offenses:
Initiative +3
Suggestion -, Perception Ranged, Affliction 5
Stinger +5, Close, Damage 1 Linked to Weaken Agility 5
Unarmed +5, Close, Damage 0
Defenses: Dodge 6, Parry 6, Will 5, Fortitude 4, Toughness 4/3
Power Points: Abilities 20 + Powers 100 + Advantages 1 + Skills 8 + Defenses 8 = 137
Descriptors: Devil, Extraplanar, Evil (including natural and wielded weapons), Lawful (including natural and wielded weapons), Outsider

Imps are vicious, manipulative fiends that make up the least powerful ranks of the infernal legions. They serve as tempters and lackeys to mortals whom devils want groomed to the side of evil. Imps delight in the opportunity to leave Hell and tempt a mortal to evil. Many evil spellcasters can be found with an imp in their company, serving as a “familiar.”

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