Mutants & Masterminds
HQ    ABOUT M&M    SUPER-VISION    GIMMICK'S GADGETS    M&M SUPERLINK    ATOMIC THINK TANK    M&M SHOP
Saving the world, one d20 roll at a time

Dravenoth's Builds

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

Moderators: The Mod Squad, The Justice League, M&M Line Developer

Dravenoth's Builds

Postby Lord Dravenoth » Sun Jun 10, 2012 9:58 am

Ok so here I go with my own list of character builds. If there's anything wrong with my layout or stuff please let me know, I'm new at this :P
Lord Dravenoth
Bystander
Bystander
 
Posts: 46
Joined: Tue May 22, 2012 8:42 am

Dravenoth's Builds -> Shu

Postby Lord Dravenoth » Tue Jun 12, 2012 5:49 pm

Shu - PL 10

Strength 1, Stamina 3, Agility 2, Dexterity 2, Fighting 0, Intellect 1, Awareness 1, Presence 8

Advantages
Defensive Roll 3, Favored Environment: Stormy Weather, Great Endurance, Ritualist

Skills
Acrobatics 8 (+10), Athletics 8 (+9), Expertise: Magic 8 (+9), Intimidation 6 (+14)

Powers
Weather Control
. . Blinding Arc: Cumulative Affliction 12 ([0 active, 0/32 PP, 2/r+3], electricity, light, weather, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Dodge and Overcome by Fortitude, DC 22; Accurate 3: +6, Cumulative, Increased Range: ranged; Limited: To Vision)
. . Cyclone: Concentration Burst Area Affliction 8 ([0 active, 0/32 PP, 4/r], air, weather, 1st degree: Hindered & Impaired, 2nd degree: Prone & Stunned, 3rd degree: Incapacitated, Resisted by: and Overcome by Strength, DC 18; Burst Area: 30 feet radius sphere, Concentration, Extra Condition, Increased Range: ranged; Instant Recovery)
. . Lightning Bolt: Blast 12 ([0 active, 0/32 PP, 2/r+6], electricity, weather, DC 27; Accurate 3: +6, Indirect 3: any point in fixed direction or fixed point in any direction, Notes: Indirect 3: Any Point Downwards)
. . Stormy Weather: Environment 10 ([0 active, 0/32 PP, 3/r], air, cold, weather, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 2 miles)
. . Tornado: Cylinder Area Move Object 8 ([0 active, 0/32 PP, 4/r], air, weather, 6 tons, DC 23; Cylinder Area: 30 feet cylinder, Damaging)
Weather Proof: Immunity 10 (Common Descriptor: Weather Effects)
Wind Riding: Flight 7 (air, weather, Speed: 250 miles/hour, 0.5 miles/round)
Wind Screen: Force Field 10 (air, weather, +10 Toughness; Impervious; Limited: To Physical Attacks)

Offense
Initiative +2
Blinding Arc: Cumulative Affliction 12, +8 (DC Fort 22)
Cyclone: Concentration Burst Area Affliction 8 (DC Fort/Will 18)
Grab, +0 (DC Spec 11)
Lightning Bolt: Blast 12, +8 (DC 27)
Throw, +2 (DC 16)
Tornado: Cylinder Area Move Object 8 (DC 23)
Unarmed, +0 (DC 16)

Complications
Accident: Powerful emotions can cause Shu's powers to go out of control
Fame: Her claim to Godhood is well documented as she regularly appears on television talk shows
Motivation: Responsibility: Shu says she is tasked with defending the world from evil

Languages
English

Defense
Dodge 4, Parry 4, Fortitude 7, Toughness 16/3, Will 9

Power Points
Abilities 36 + Powers 75 + Advantages 6 + Skills 15 (30 ranks) + Defenses 18 = 150


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.
Lord Dravenoth
Bystander
Bystander
 
Posts: 46
Joined: Tue May 22, 2012 8:42 am

Dravenoth's Builds -> Prof. Johnathan Hendricks

Postby Lord Dravenoth » Tue Jun 12, 2012 5:50 pm

Prof. Johnathan Hendricks - PL 10

Strength 6, Stamina 6, Agility 6, Dexterity 4, Fighting 6, Intellect 6, Awareness 4, Presence 2

Advantages
Improved Critical: Find Weakness, Improved Initiative, Inventor, Power Attack, Uncanny Dodge

Skills
Acrobatics 6 (+12), Athletics 6 (+12), Expertise: Biology 6 (+12), Perception 8 (+12), Technology 6 (+12)

Powers
Find Weakness: Strength-based Damage 4 (DC 25, Advantages: Improved Critical; Accurate 2: +4)
Invulnerability
. . Immunity 9 (Critical Hits, Disease, Enviromental Conditions (All), Poison)
. . Protection 4 (+4 Toughness)
Peak Physical Condition
. . Leaping 5 (Leap 250 feet at 60 miles/hour; Check Required 2: DC 12 - Acrobatics)
. . . . Movement 1 (Alternate; Swinging)
. . . . Speed 3 (Alternate; Speed: 16 miles/hour, 250 feet/round; Check Required 2: DC 12 - Athletics)
. . . . Swimming 5 (Alternate; Speed: 16 miles/hour, 250 feet/round; Check Required 2: DC 12 - Athletics)
. . Parkour: Movement 5 (Environmental Adaptation: Urban, Safe Fall, Sure-footed 2, Wall-crawling 1: -1 speed rank; Limited: To Moving In Urban Enviornments [4 ranks only])

Offense
Initiative +10
Find Weakness: Strength-based Damage 4, +10 (DC 25)
Grab, +6 (DC Spec 16)
Throw, +4 (DC 21)
Unarmed, +6 (DC 21)

Complications
Identity: Action Man is really Professor Johnathan Hendricks, biology teacher at Freedom City University
Motivation: Doing Good: Johnathan feels he needs to help others using his Perfection Serum
Power Loss: Must drink his Perfection Serum once every 24 hours or they decline.
Impaired for the first 24 hours after the Serum wears off.
Disabled for the second 24 hours after the Serum wears off.
Transformed - Powerless and reduced to:
Str 1 Sta 0 Agl 0 Dex 0 Fgt 0 Int 3 Awe 1 Pre 1
Drinking the Perfection Serum at any point resets the clock.
Responsibility: Johnathan has a day job at the Freedom City University as a Biology teacher.

Languages
English

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 10, Will 10

Power Points
Abilities 80 + Powers 32 + Advantages 4 + Skills 16 (32 ranks) + Defenses 18 = 150


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.
Lord Dravenoth
Bystander
Bystander
 
Posts: 46
Joined: Tue May 22, 2012 8:42 am

Dravenoth's Builds -> Michael Green

Postby Lord Dravenoth » Tue Jun 12, 2012 6:00 pm

Michael Green - PL 10

Strength 5, Stamina 6, Agility 6, Dexterity 6, Fighting 10, Intellect 1, Awareness 4, Presence 1

Advantages
Agile Feint, Beginner's Luck, Benefit, Cipher, Defensive Roll, Diehard, Evasion, Instant Up, Languages 2, Set-up, Skill Mastery: Acrobatics, Takedown, Teamwork, Uncanny Dodge

Skills
Acrobatics 6 (+12), Athletics 6 (+11), Insight 10 (+14), Perception 6 (+10), Persuasion 6 (+7), Stealth 6 (+12)

Powers
Detect Weakness: Senses 5 (Acute: Detect Weakness, Analytical: Detect Weakness, Danger Sense: Visual, Detect: Weakness 1, Ranged: Detect Weakness)
Enraged Form: Morph 1 (biological, +20 Deception checks to disguise; Single form; Metamorph, Reaction: reaction, Notes: Reaction ( Suffering from 2 or more degrees of damage in one attack ))
Penetrating Strike: Strength-based Damage 3 (DC 23; Accurate: +2, Penetrating 8)

Offense
Initiative +6
Grab, +10 (DC Spec 15)
Penetrating Strike: Strength-based Damage 3, +12 (DC 23)
Throw, +6 (DC 20)
Unarmed, +10 (DC 20)

Complications
Honor
Motivation: Patriotism
Phobia: Claustrophobia

Languages
English, Korean, Russian

Defense
Dodge 10, Parry 12, Fortitude 8, Toughness 7/6, Will 10

Power Points
Abilities 78 + Powers 24 + Advantages 14 + Skills 20 (40 ranks) + Defenses 14 = 150



--------------------

Enraged Form - PL 10

Strength 12, Stamina 14, Agility 0, Dexterity 0, Fighting 6, Intellect 2, Awareness 0, Presence 2

Advantages
Improved Initiative 2, Languages 1, Move-by Action, Power Attack, Second Chance: Mind Control, Ultimate Effort: Toughness Checks

Skills
Close Combat: Unarmed 2 (+8), Intimidation 6 (+8), Perception 12 (+12), Ranged Combat: Throw 4 (+4)

Powers
Get Away Gnat!: Strength-based Damage 2 (DC 29; Reaction 3: reaction, Notes: Reaction ( Against Opponent Who Attacks You In Close Combat ))
Invulnerable Beast: Immunity 30 (biological, Alteration Effects, Emotion Effects, Interaction Skills, Life Support, Sensory Affliction Effects)
Leaping 7 (Leap 900 feet at 250 miles/hour)
. . Speed 5 (Alternate; Speed: 60 miles/hour, 900 feet/round)
Super Strength Tricks
. . Groundstrike: Concentration Burst Area Affliction 10 (Alternate; 1st degree: Dazed & Hindered, 2nd degree: Stunned & Prone, Resisted by: and Overcome by Dodge, DC 20; Burst Area: 30 feet radius sphere, Concentration, Extra Condition; Instant Recovery, Limited: Michael and targets must be in contact with the same surface, Limited Degree)
. . Shockwave: Burst Area Damage 10 (Alternate; DC 25; Burst Area: 30 feet radius sphere; Limited: Michael and Targets must be in contact with the same surface)
. . Unnatural Striking Speed (Alternate; Multiattack)

Offense
Initiative +8
Get Away Gnat!: Strength-based Damage 2, +6 (DC 29)
Grab, +6 (DC Spec 22)
Groundstrike: Concentration Burst Area Affliction 10 (DC Fort/Will 20)
Shockwave: Burst Area Damage 10 (DC 25)
Throw, +4 (DC 27)
Unarmed, +8 (DC 27)

Complications
Accident: Michael's strength in this form is such that he often causes collateral damage and injures others.
Temper: In this form Michael is easily enraged, going off at the slightest provacation

Languages
English, Korean

Defense
Dodge 5, Parry 6, Fortitude 14, Toughness 14, Will 5

Power Points
Abilities 72 + Powers 49 + Advantages 7 + Skills 12 (24 ranks) + Defenses 10 = 150


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.
Lord Dravenoth
Bystander
Bystander
 
Posts: 46
Joined: Tue May 22, 2012 8:42 am

Dravenoth's Builds -> The Blind Shield Slinger

Postby Lord Dravenoth » Tue Jun 12, 2012 6:12 pm

The Blind Shield Slinger - PL 10

Strength 3, Stamina 3, Agility 6, Dexterity 6, Fighting 7, Intellect 0, Awareness 2, Presence 1

Advantages
Agile Feint, All-out Attack, Assessment, Defensive Roll 3, Evasion, Great Endurance, Inspire 2, Power Attack, Set-up 2, Skill Mastery: Insight, Skill Mastery: Perception, Skill Mastery: Stealth, Teamwork, Uncanny Dodge

Skills
Acrobatics 10 (+16), Athletics 8 (+11), Close Combat: Shield Bash 6 (+13), Deception 6 (+7), Expertise: Military 6 (+6), Insight 8 (+10), Perception 7 (+9), Ranged Combat: Shield Throw 8 (+14), Stealth 4 (+10), Vehicles 1 (+7)

Powers
Spartan Program Enhancements
. . Enhanced Fortitude: Enhanced Trait 3 (Traits: Fortitude +2 (+10), Advantages: Great Endurance)
. . Enhanced Hearing: Senses 4 (Accurate: Auditory, Danger Sense: Auditory, Extended: Auditory 1: x10)
. . Marching Speed: Speed 2 (Speed: 8 miles/hour, 120 feet/round)
Super-Shield (Easily Removable)
. . Shield Slinging
. . . . Shield Bash: Strength-based Damage 2 (DC 20; Penetrating 5)
. . . . Shield Throw: Strength-based Damage 2 (DC 20; Increased Range: ranged, Multiattack [3 extra ranks])
. . . . Spartan Shield: Deflect 13

Offense
Initiative +6
Grab, +7 (DC Spec 13)
Shield Bash: Strength-based Damage 2, +13 (DC 20)
Shield Throw: Strength-based Damage 2, +14 (DC 20)
Throw, +6 (DC 18)
Unarmed, +7 (DC 18)

Complications
Disability: The Blind Spartan lost his sight during an ambush on his convoy in Iraq.
Motivation: Recognition: Although he is a kind hearted man, The Blind Spartan is a Glory-Hog.

Languages
English

Defense
Dodge 13, Parry 14, Fortitude 10/8, Toughness 6/3, Will 10

Power Points
Abilities 56 + Powers 18 + Advantages 17 + Skills 32 (64 ranks) + Defenses 27 = 150


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.
Lord Dravenoth
Bystander
Bystander
 
Posts: 46
Joined: Tue May 22, 2012 8:42 am

Dravenoth's Builds -> Rachael Hart

Postby Lord Dravenoth » Tue Jun 12, 2012 6:22 pm

Hypersonic - Rachael Hart - PL 10

Strength 2, Stamina 2, Agility 4, Dexterity 3, Fighting 4, Intellect 1, Awareness 2, Presence 2

Advantages
Agile Feint, Defensive Roll 3, Evasion, Improved Initiative 3, Instant Up, Move-by Action

Skills
Acrobatics 4 (+8), Athletics 8 (+10), Stealth 6 (+10)

Powers
Hard Target: Enhanced Trait 28 (Traits: Dodge +11 (+15), Parry +11 (+15), Advantages: Defensive Roll 3, Improved Initiative 3)
Hypersonic Attacks
. . Anchor: Nullify 10 (Counters: Movement, DC 20; Simultaneous)
. . Rapid Attack: Strength-based Damage 6 (DC 23; Accurate 4: +8, Multiattack)
. . Sonic Boom: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere)
Hypersonic Field: Immunity 5 (Damage Effect: All Slam Damage)
Hypersonic: Flight 14 (Speed: 32000 miles/hour, 60 miles/round)

Offense
Initiative +16
Anchor: Nullify 10, +3 (DC Will 20)
Grab, +4 (DC Spec 12)
Rapid Attack: Strength-based Damage 6, +12 (DC 23)
Sonic Boom: Burst Area Damage 10 (DC 25)
Throw, +3 (DC 17)
Unarmed, +4 (DC 17)

Complications
Fame: Hypersonic is well known in the Super Hero community and is well documented by the news
Identity: Rachael Hart is Hypersonic's secret identity
Motivation: Doing Good: Rachael has a clear sense of right and wrong and deigns to fight crime for good
Motivation: Justice: Justice has ever been the reason that Hypersonic fights crime
Relationship: She is a widower with 2 children and 3 grand children

Languages
English

Defense
Dodge 15/4, Parry 15/4, Fortitude 9, Toughness 5/2, Will 9

Power Points
Abilities 40 + Powers 83 + Advantages 4 + Skills 9 (18 ranks) + Defenses 14 = 150


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.
Lord Dravenoth
Bystander
Bystander
 
Posts: 46
Joined: Tue May 22, 2012 8:42 am

Dravenoth's Builds -> Glitch

Postby Lord Dravenoth » Sun Jul 15, 2012 3:37 am

Erik "Ochee" Anderson; Rogueancy; Glitch - PL 10

Strength 0, Stamina 2, Agility 6, Dexterity 6, Fighting 2, Intellect 5, Awareness 0, Presence 0

Advantages
Defensive Roll 4, Eidetic Memory, Equipment 3, Evasion 2, Hide in Plain Sight, Improved Initiative 4, Move-by Action, Quick Draw, Second Chance: Technology

Skills
Acrobatics 2 (+8), Close Combat: Unarmed 4 (+6), Deception 6 (+6), Expertise: Computer Science 5 (+10), Perception 7 (+7), Ranged Combat: Machine Pistol 4 (+10), Stealth 6 (+12), Technology 5 (+10)

Powers
Body Armor: Protection 4 (+4 Toughness)
Bullet Time (Advantages: Evasion 2, Improved Initiative 4)
. . Defy Gravity: Movement 3 (Alternate; gravity, Safe Fall, Wall-crawling 2: full speed)
. . Enhanced Reaction: Enhanced Trait 12 (mutant, time, Dodge +4 (+10), Parry +8 (+10); Sustained)
Primary Mutation
. . Alternate Timeline Anderson: Summon 10 (time; Active, Variable Descriptor: close group - Random Alternate Timelines; Quirk: Your Alternate Timelines Do Not All Share The Same Attitude Of You)
. . Slow TIme
. . . . Quickness 8 (mutant, time, Perform routine tasks in -8 time ranks; Affects Others)
. . . . Speed 8 (mutant, time, Speed: 500 miles/hour, 1 mile/round; Affects Others)
. . Speed Healing: Healing 10 (biological, time; Restorative, Stabilize)
. . Stop Time: Concentration Cumulative Burst Area Affliction 8 (mutant, time, 1st degree: Hindered, 2nd degree: Stunned, 3rd degree: Unaware, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, Concentration, Cumulative, Selective; Instant Recovery)
. . Time Stitch: Burst Area Deflect 8 (mutant, time; Burst Area 2: 60 feet radius sphere, Redirection, Reflect; Reduced Range: close)
Secondary Mutation
. . Datalink
. . . . Comprehend 2 (mind, mutant, technological, Machines / Electronics)
. . . . Radio Communication 2 (mind, mutant, technological, Sense Type: Machines/Electronics; Subtle: encrypted)
. . Download Data: Variable 2 (mind, mutant, technological; Action: move, Notes: Physical Skills and Advantages (10 Points))
. . Sensor Interface: Remote Sensing 5 (mind, mutant, technological, Affects: 2 Types, inc. Visual - Visual, Auditory, Range: 900 feet; No Conduit, Subtle: DC 20+rank; Limited: To Technological Sensors)

Power Settings
Akido (Advantages: Close Attack 4, Defensive Attack, Fast Grab, Grabbing Finesse, Improved Hold, Improved Trip, Uncanny Dodge)

Equipment
Body Armor [Body Armor: Protection 4, +4 Toughness], Machine Pistol

Offense
Initiative +22
Grab, +2 (DC Spec 10)
Machine Pistol, +10 (DC 18)
Stop Time: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Throw, +6 (DC 15)
Unarmed, +6 (DC 15)

Complications
Rivalry: I/O Nemo is a rival hacker who challenges you at your inconvenience. He's very talented and you suspect him to be a Paragon like you, although you have no proof... yet.
Last year a fire broke out in your apartment building, killing 3 people and injuring several others. I/O Nemo didn't exactly take credit for this, but you have your suspicions.
Weakness: While you are utilizing your Secondary Mutation you are susceptible to assaults againts your Mind as your "Firewall" is open.

Mental Effects have their DC increased by 5.

Languages
English

Defense
Dodge 10/6, Parry 10/2, Fortitude 6, Toughness 10/2, Will 7

Power Points
Abilities 42 + Powers 73 + Advantages 12 + Skills 20 (39 ranks) + Defenses 11 = 158


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.
Lord Dravenoth
Bystander
Bystander
 
Posts: 46
Joined: Tue May 22, 2012 8:42 am

Dravenoth's Builds -> White Rhino

Postby Lord Dravenoth » Sun Jul 15, 2012 3:37 am

Jonathan Rodriguez - White Rhino - PL 10

Strength 4, Stamina 4, Agility 2, Dexterity 0, Fighting 4, Intellect 2, Awareness 2, Presence 2

Advantages
Close Attack 10, Defensive Roll 3, Fast Grab, Improved Initiative 3, Luck 4, Move-by Action, Takedown, Taunt

Skills
Deception 8 (+10), Expertise: Zoology 4 (+6), Perception 6 (+8), Stealth 4 (+6)

Powers
Animal Speak: Comprehend 2 (Animals - Speak To, Animals - Understand)
I'll Come Back, I Always Do: Immortality 2 (biological, Return after 1 week)
I'm a Lucky Bastard: Enhanced Trait 4 (chaos, Advantages: Luck 4)
That's All You Got?: Regeneration 5 (biological, mutant, Every 2 rounds)
You Mean I Can Be Anything?: Shapeshift 6 (biological, mutant; Action: free, Notes: 50 Points Transformation)

Offense
Initiative +14
Grab, +14 (DC Spec 14)
Throw, +0 (DC 19)
Unarmed, +14 (DC 19)

Complications
Enemy: Your hunted like an animal by the Chimera Corporation. You don't have a clue as to why they would want your furry white ass, but if they want an ass-wooping, then that's what they'll get.
Motivation: Thrills: You love using your powers, even when it's not the most convinient time to do so.
Quirk: Your always looking to fight somebody, you know, just for kicks, and hooves, and antlers, and claws and stuff.
It's fun so WHITE RHINO SON.

Languages
English

Defense
Dodge 6, Parry 8, Fortitude 8, Toughness 7/4, Will 8

Power Points
Abilities 40 + Powers 71 + Advantages 20 + Skills 11 (22 ranks) + Defenses 18 = 160


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.
Lord Dravenoth
Bystander
Bystander
 
Posts: 46
Joined: Tue May 22, 2012 8:42 am

Dravenoth's Builds -> Dante Rogue

Postby Lord Dravenoth » Sun Jul 15, 2012 3:38 am

Dante Rogue - PL 10

Strength 2, Stamina 2, Agility 2, Dexterity 0, Fighting 2, Intellect 6, Awareness 4, Presence 2

Advantages
Benefit 2: Multi - Millionaire, Connected, Equipment 3, Second Chance: Mental Effects, Speed of Thought

Skills
Close Combat: Unarmed 10 (+12), Expertise: Art 7 (+13), Expertise: Business 7 (+13), Insight 2 (+6), Persuasion 4 (+6), Ranged Combat: Telekinesis 12 (+12), Stealth 2 (+4)

Powers
Mind Shield: Enhanced Trait 8 (mind, psionic, Will +8 (+14); Sustained; Limited: To Mental Effects)
Predictive Assessment: Cumulative Affliction 6 (mind, psionic, 1st degree: Impaired Fighting, 2nd degree: Disabled Fighting, Resisted by: Opposed Deception, DC 16; Cumulative, Reaction 3: reaction; Limited: To Minds, Limited Degree, Quirk: Only vs User, Resistible: Will)
. . Mental Awareness: Senses 6 (Alternate; mind, psionic, Accurate: Detect Minds, Acute: Detect Minds, Awareness: Mental, Detect: Minds 2: ranged; Resistible: Will)
Telekinetic Mind
. . Telekinesis: Move Object 8 ([0 active, 17/17 PP, 2/r], psionic, 6 tons)
. . Telekinetic Field: Force Field 8 ([8 active, 17/17 PP, 2/r+1], psionic, +8 Toughness; Impervious, Subtle: subtle)
. . Telekinetic Flight: Flight 4 ([0 active, 17/17 PP, 2/r+2], psionic, Speed: 30 miles/hour, 500 feet/round; Subtle 2: undetectable)
Telepathic Mind
. . Memory Re-Programming: Progressive Affliction 6 (mind, psionic, 3rd degree: Transform Memories, Resisted by: Will, DC 16; Increased Range 2: perception, Progressive; Limited: To Third Degree Only, Limited: To Minds)
. . Mental Invisibility: Concealment 10 (mind, psionic, All Senses; Limited: To Minds, Passive, Resistible: Will)
. . Telepathy
. . . . Effortless Mind Reading 5 (mind, psionic, DC 15; Effortless; Feedback)
. . . . Mental Communication 2 (mind, psionic, Sense Type: Detect Minds)

Equipment
Rogue Tower (Top 5 Floors)

Offense
Initiative +6
Effortless Mind Reading 5 (DC Will 15)
Grab, +2 (DC Spec 12)
Memory Re-Programming: Progressive Affliction 6 (DC Will 16)
Predictive Assessment: Cumulative Affliction 6, +2 (DC Fort/Will 16)
Telekinesis: Move Object 8, +12 (DC 18)
Throw, +0 (DC 17)
Unarmed, +12 (DC 17)

Complications
Motivation: Thrills: You love the adrenaline rush you get from being a Hero.
Responsibility: You run a successful Art business which requires a lot of your time.
Secret: Your civilian identity is Dante Rogue, CEO of your own business.

Languages
English

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 10, Will 14/6

Power Points
Abilities 40 + Powers 58 + Advantages 8 + Skills 22 (44 ranks) + Defenses 22 = 150


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.
Lord Dravenoth
Bystander
Bystander
 
Posts: 46
Joined: Tue May 22, 2012 8:42 am

Dravenoth's Builds -> Zero

Postby Lord Dravenoth » Sun Jul 15, 2012 3:39 am

Zero - PL 10

Strength 3, Stamina 2, Agility 7, Dexterity 2, Fighting 4, Intellect 0, Awareness 6, Presence 0

Advantages
Assessment, Beginner's Luck, Benefit, Ambidexterity, Benefit, Security Clearance: AEGIS Spec Ops, Close Attack 6, Equipment 9, Improved Critical 2: Vorpal Blade, Move-by Action, Precise Attack (Close, Cover), Quick Draw, Ranged Attack 10, Ultimate Effort: Will Saves, Uncanny Dodge, Weapon Break

Skills
Acrobatics 3 (+10), Athletics 1 (+4)

Powers
Depleted Uranium Core Bullets: Blast 4 (DC 19; Extras: Penetrating 4)
Depleted Uranium Core Bullets: Blast 4 (DC 19; Extras: Penetrating 4)
Psionic Conditioning
. . Danger Sense: Senses 1 (mind, psionic, Danger Sense: Mental)
. . Postcognition: Senses 4 (psionic, Postcognition; Flaws: Limited: Objects Only, Uncontrolled)
. . Psionic Combat Training: Enhanced Trait 5 (mind, psionic, Parry +3 (+13), Advantages: Quick Draw, Uncanny Dodge)
. . Two for One: Feature 1 (training, Notes: May fire two guns of Damage 4 or less at once)
Psionic Operative
. . Extra Sensory Projection: Remote Sensing 3 (psionic, Affects: 2 Types, inc. Visual - Visual, Auditory, Range: 250 feet; Extras: No Conduit, Simultaneous, Subtle: DC 20+rank)
. . Tactile Telekinesis: Power-lifting 3 (psionic, +3 STR for lifting; Extras: Feature: Able To Exert Strength Without Moving)
. . Telekinetic Jump: Leaping 5 (psionic, Leap 250 feet at 60 miles/hour)
. . Telekinetic Knuckles: Strength-based Damage 5 (psionic, DC 23; Extras: Accurate 2: +4)
. . Telekinetic Pull: Move Object 2 (psionic, 200 lbs.; Extras: Increased Range: perception, Split: 2 targets, Subtle 2: undetectable; Flaws: Limited Direction: Towards You)
Telekinetic FIeld: Force Field 5 (psionic, +5 Toughness; Extras: Impervious)
M18 Smoke Bomb: Burst Area Concealment 2 (Sense - Sight; Extras: Burst Area: 30 feet radius sphere, Increased Range: ranged; Flaws: Fades, Quirk: Strong Winds Disperse The Cloud Immediately)
M67 Fragmentation Grenade: Burst Area Damage 5 (force, piercing, DC 20; Extras: Burst Area: 30 feet radius sphere, Increased Range: ranged)
M84 Stun Grenade: Burst Area Affliction 4 (chemical, light, sonic, 1st degree: Impaired Auditory and Visual Sense, 2nd degree: DIsabled Auditory and Visual Sense, 3rd degree: Unaware Auditory and Visual Sense, Resisted by: Dodge and Overcome by Fortitude, DC 14; Extras: Burst Area: 30 feet radius sphere, Extra Condition, Increased Range: ranged)
Vorpal Blade (Easily Removable (indestructible))
. . Vorpal Blade: Strength-based Strike 5 (mystic, slashing, DC 23, Advantages: Improved Critical 2, Precise Attack (Close, Cover), Weapon Break; Extras: Incurable, Penetrating 5)

Equipment
Modified Colt M1911A1 [Depleted Uranium Core Bullets: Blast 4, DC 19; Extras: Penetrating 4], Modified Colt M1911A1 [Depleted Uranium Core Bullets: Blast 4, DC 19; Extras: Penetrating 4], Utility Pack (M18 Smoke Bomb [M18 Smoke Bomb: Burst Area Concealment 2, Sense - Sight; Extras: Burst Area: 30 feet radius sphere, Increased Range: ranged; Flaws: Fades, Quirk: Strong Winds Disperse The Cloud Immediately], M67 Fragmentation Grenade [M67 Fragmentation Grenade: Burst Area Damage 5, force, piercing, DC 20; Extras: Burst Area: 30 feet radius sphere, Increased Range: ranged], M84 Stun Grenade [M84 Stun Grenade: Burst Area Affliction 4, chemical, light, sonic, 1st degree: Impaired Auditory and Visual Sense, 2nd degree: DIsabled Auditory and Visual Sense, 3rd degree: Unaware Auditory and Visual Sense, Resisted by: Dodge and Overcome by Fortitude, DC 14; Extras: Burst Area: 30 feet radius sphere, Extra Condition, Increased Range: ranged], Nightvision Binoculars 2, Rebreather Gas Mask 2)

Offense
Initiative +7
Depleted Uranium Core Bullets: Blast 4, +12 (DC 19)
Depleted Uranium Core Bullets: Blast 4, +12 (DC 19)
Grab, +10 (DC Spec 13)
M67 Fragmentation Grenade: Burst Area Damage 5 (DC 20)
M84 Stun Grenade: Burst Area Affliction 4 (DC Fort/Will 14)
Telekinetic Knuckles: Strength-based Damage 5, +12 (DC 23)
Telekinetic Pull: Move Object 2 (DC 12)
Throw, +12 (DC 18)
Unarmed, +10 (DC 18)
Vorpal Blade: Strength-based Strike 5, +10 (DC 23)

Complications
Motivation: Thrills
Relationship: Family
Responsibility: You are a Special Operations Agent working for AEGIS.
Secret: Secret Identity

Languages
English

Defense
Dodge 13, Parry 13/10, Fortitude 10, Toughness 7, Will 8

Power Points
Abilities 48 + Powers 49 + Advantages 31 + Skills 2 (4 ranks) + Defenses 22 = 152

Validation: Psionic Operative - Telekinetic Knuckles: Strength-based Damage 5: Attack Bonus exceeds Power Level


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.
Lord Dravenoth
Bystander
Bystander
 
Posts: 46
Joined: Tue May 22, 2012 8:42 am

Dravenoth's Builds -> Gravitrix

Postby Lord Dravenoth » Sun Jul 15, 2012 3:39 am

Gravitrix - PL 10

Strength 1, Stamina 0, Agility 2, Dexterity 2, Fighting 1, Intellect 8, Awareness 4, Presence 0

Advantages
All-out Attack, Eidetic Memory, Improvised Tools, Inventor, Power Attack, Second Chance: Technology Checks, Skill Mastery: Expertise: Physics, Speed of Thought

Skills
Expertise: Astronomy 8 (+16), Expertise: Physics 8 (+16), Insight 4 (+8), Investigation 2 (+10), Perception 4 (+8), Ranged Combat: Gravitic Beam 6 (+8), Technology 8 (+16)

Powers
Anti Gravity Pack (Removable)
. . Gravity Adaptation: Movement 2 (gravity, Environmental Adaptation: Zero Gravity, Environmental Adaptation: High Gravity)
. . Personal Anti Gravity Field: Flight 5 (gravity, Speed: 60 miles/hour, 900 feet/round; Subtle: subtle)
Gravimetric Gloves (Removable)
. . Gravity Field: Burst Area Move Object 10 (gravity, 25 tons; Burst Area 2: 60 feet radius sphere, Selective; Limited Direction: Pulling Downwards)
. . . . Gravitic Beam: Blast 12 (Alternate; force, DC 27; Penetrating 10)
. . . . Null-G Field: Burst Area Move Object 10 (Alternate; gravity, 25 tons; Burst Area 2: 60 feet radius sphere, Selective; Limited Direction: Lifting Upwards)
Gravitic Shielding Belt (Removable)
. . Gravitic Shield: Force Field 12 (gravity, +12 Toughness; Impervious)
. . . . Gravitic Deflection: Burst Area Deflect 8 (Alternate; gravity; Burst Area 2: 60 feet radius sphere)
Sensory Array Goggles (Removable)
. . Optics: Senses 9 (gravity, Accurate: Detect Gravity, Analytical: Vision, Detect: Gravity 2: ranged, Extended: Vision 1: x10, Extended: Detect Gravity 1: x10, Infravision, Radio)

Offense
Initiative +8
Grab, +1 (DC Spec 11)
Gravitic Beam: Blast 12, +8 (DC 27)
Gravity Field: Burst Area Move Object 10 (DC 20)
Null-G Field: Burst Area Move Object 10 (DC 20)
Throw, +2 (DC 16)
Unarmed, +1 (DC 16)

Complications
Obsessive: You are extremely OCD when it comes to people touching your inventions or your "Children" as you like to call them.
A DC20 Will Check determines if you can willingly let another person touch your inventions.
Secret: The Chimera Corp funds the majority of your research and as a result they often call upon you to work on various projects for them. Currently you are tasked with infiltrating this so Called "Agency" to gather information for them.

Languages
English

Defense
Dodge 8, Parry 6, Fortitude 6, Toughness 12, Will 8

Power Points
Abilities 36 + Powers 73 + Advantages 8 + Skills 20 (40 ranks) + Defenses 21 = 158


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.
Lord Dravenoth
Bystander
Bystander
 
Posts: 46
Joined: Tue May 22, 2012 8:42 am

Dravenoth's Builds -> Nyuu

Postby Lord Dravenoth » Sun Jul 15, 2012 3:40 am

Kaiede "Nyuu" Ripper - PL 10

Strength 0, Stamina 0, Agility 2, Dexterity 2, Fighting 0, Intellect 0, Awareness 2, Presence 1

Advantages
Chokehold, Improvised Weapon 8, Instant Up, Move-by Action, Uncanny Dodge

Skills
Expertise: Current Events 8 (+8), Expertise: Pop Culture 8 (+8), Insight 6 (+8), Perception 4 (+6), Stealth 6 (+8)

Powers
Defensive Screen: Enhanced Trait 26 (force, psionic, Dodge +12 (+14), Parry +14 (+14))
. . Send It Back: Deflect 12 (Alternate; force, psionic; Reflect)
Dicloni Resilience: Protection 6 (biological, +6 Toughness; Innate)
Dicloni Senses: Senses 4 (biological, Detect: Dicloni 2: ranged, Extended: Detect Dicloni 1: x10, Ranged: Detect Dicloni)
Vectors: Move Object 10 (force, psionic, 25 tons, DC 25, Advantages: Chokehold; Damaging, Increased Range: perception, Precise, Secondary Effect)
. . Internal Strike: Blast 10 (Alternate; force, psionic, DC 25; Increased Range: perception, Precise, Secondary Effect, Subtle: subtle)

Offense
Initiative +2
Grab, +0 (DC Spec 10)
Internal Strike: Blast 10 (DC 25)
Throw, +2 (DC 15)
Unarmed, +0 (DC 15)
Vectors: Move Object 10 (DC 25)

Complications
Accident: You can fall into a blind rage and attack everyone around you sometimes when under extreme stress.
Phobia: You are terrified of Hospitals and Doctors. If unable to flee from either when in their presence you cower in fear rendering you Defensless against attacks

Languages
English

Defense
Dodge 14/2, Parry 14/0, Fortitude 11, Toughness 6, Will 9

Power Points
Abilities 14 + Powers 91 + Advantages 11 + Skills 16 (32 ranks) + Defenses 18 = 150


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.
Lord Dravenoth
Bystander
Bystander
 
Posts: 46
Joined: Tue May 22, 2012 8:42 am

Dravenoth's Builds -> Meanstreak

Postby Lord Dravenoth » Sun Jul 15, 2012 3:41 am

Meanstreak - PL 10

Strength 2, Stamina 1, Agility 6, Dexterity 4, Fighting 4, Intellect 0, Awareness 2, Presence 3

Advantages
Defensive Roll 2, Equipment 20, Improved Aim, Improved Critical: .50 Cal Rounds, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Ranged Attack 5

Skills
Acrobatics 2 (+8), Athletics 6 (+8), Close Combat: Unarmed 6 (+10), Deception 7 (+10), Expertise: Demolitions 8 (+8), Insight 6 (+8), Intimidation 7 (+10), Investigation 8 (+8), Perception 8 (+10), Persuasion 3 (+6), Sleight of Hand 3 (+7), Stealth 6 (+12), Vehicles 4 (+8)

Powers
Body Armor: Protection 4 (+4 Toughness)
Free Running: Movement 5 (skill, Environmental Adaptation: Urban, Safe Fall, Sure-footed 2, Wall-crawling 1: -1 speed rank; Limited: To Moving In Urban Enviornment [4 ranks only])
Gun Training: Enhanced Trait 3 (training, Ranged Combat +6 (+10))
Indirect Shadow Porting: Feature 4 (darkness, mystic; Variable Descriptor: close group - Any Damage Effect You Wield; Limited: Only In Areas With Shadows, Notes: Add Indirect 4 To Any Damage Effect You Wield)
Shadow Manipulation
. . Shadow Blending: Concealment 4 (darkness, mystic, All Visual Senses; Limited: To Areas With Shadows)
. . Shadow Chains: Affliction 10 (darkness, mystic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobile, Resisted by: by Dodge and Overcome by Damage, DC 20; Affects Insubstantial 2: full rank, Extra Condition, Increased Range: ranged; Limited: Target Must Be Near Shadows, Limited Degree)
. . Shadow Path: Teleport 4 (darkness, mystic, 500 feet in a move action, carrying 50 lbs.; Accurate; Medium: Shadows)
Barrett Model M107 Sniper Rifle: Blast 5 (ballistic, DC 20, Advantages: Improved Aim, Improved Critical; Extended Range 5)
C4 Plastique Explosive: Burst Area Damage 6 (explosive, DC 21; Burst Area: 30 feet radius sphere, Triggered 4: 5 uses - Frequency Trigger; Activation: move action)
HK MP5 Submachine Gun: Blast 4 (ballistic, DC 19; Multiattack)
M1 Cn Knockout Gas: Cumulative Cloud Area Affliction 4 (chemical, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 14; Cloud Area: 15 feet radius sphere, Cumulative, Increased Range: ranged)
M18 Smoke Bomb: Burst Area Concealment 2 (chemical, Sense - Sight; Burst Area: 30 feet radius sphere, Increased Range: ranged)
M47 Tear Gas Grenade: Cumulative Cloud Area Affliction 4 (chemical, 1st degree: Dazed and Impaired Visual Sense, 2nd degree: Stunned and Disabled Visual Sense, Resisted by: and Overcome by Fortitude, DC 14; Cloud Area 2: 30 feet radius sphere, Cumulative, Extra Condition; Limited Degree)
M67 Fragmentation Grenade: Burst Area Damage 5 (force, DC 20; Burst Area: 30 feet radius sphere, Increased Range: ranged)
M84 Stun Grenade: Burst Area Affliction 4 (chemical, light, sonic, 1st degree: Impaired Auditory and Visual Sense, 2nd degree: Disabled Auditory and Visual Sense, 3rd degree: Unaware Auditory and Visual Sense, Resisted by: Dodge and Overcome by Fortitude, DC 14; Burst Area: 30 feet radius sphere, Increased Range: ranged; Sense-dependent: Auditory and Visual)
Throwing Knives: Strength-based Damage 1 (piercing, slashing, DC 18; Increased Range: ranged, Multiattack)

Equipment
Body Armor [Body Armor: Protection 4, +4 Toughness], Prototype Stealth Chopper, Weapons Cache (Barrett Model M107 Sniper Rifle [Barrett Model M107 Sniper Rifle: Blast 5, ballistic, DC 20, Advantages: Improved Aim, Improved Critical; Extended Range 5], C4 Plastique Explosive [C4 Plastique Explosive: Burst Area Damage 6, explosive, DC 21; Burst Area: 30 feet radius sphere, Triggered 4: 5 uses - Frequency Trigger; Activation: move action], HK MP5 Submachine Gun [HK MP5 Submachine Gun: Blast 4, ballistic, DC 19; Multiattack], M1 Cn Knockout Gas [M1 Cn Knockout Gas: Cumulative Cloud Area Affliction 4, chemical, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 14; Cloud Area: 15 feet radius sphere, Cumulative, Increased Range: ranged], M18 Smoke Bomb [M18 Smoke Bomb: Burst Area Concealment 2, chemical, Sense - Sight; Burst Area: 30 feet radius sphere, Increased Range: ranged], M47 Tear Gas Grenade [M47 Tear Gas Grenade: Cumulative Cloud Area Affliction 4, chemical, 1st degree: Dazed and Impaired Visual Sense, 2nd degree: Stunned and Disabled Visual Sense, Resisted by: and Overcome by Fortitude, DC 14; Cloud Area 2: 30 feet radius sphere, Cumulative, Extra Condition; Limited Degree], M67 Fragmentation Grenade [M67 Fragmentation Grenade: Burst Area Damage 5, force, DC 20; Burst Area: 30 feet radius sphere, Increased Range: ranged], M84 Stun Grenade [M84 Stun Grenade: Burst Area Affliction 4, chemical, light, sonic, 1st degree: Impaired Auditory and Visual Sense, 2nd degree: Disabled Auditory and Visual Sense, 3rd degree: Unaware Auditory and Visual Sense, Resisted by: Dodge and Overcome by Fortitude, DC 14; Burst Area: 30 feet radius sphere, Increased Range: ranged; Sense-dependent: Auditory and Visual], Throwing Knives [Throwing Knives: Strength-based Damage 1, piercing, slashing, DC 18; Increased Range: ranged, Multiattack])

Offense
Initiative +6
Barrett Model M107 Sniper Rifle: Blast 5, +15 (DC 20)
C4 Plastique Explosive: Burst Area Damage 6 (DC 21)
Grab, +10 (DC Spec 12)
HK MP5 Submachine Gun: Blast 4, +15 (DC 19)
M1 Cn Knockout Gas: Cumulative Cloud Area Affliction 4 (DC Fort 14)
M47 Tear Gas Grenade: Cumulative Cloud Area Affliction 4 (DC Fort 14)
M67 Fragmentation Grenade: Burst Area Damage 5 (DC 20)
M84 Stun Grenade: Burst Area Affliction 4 (DC Fort 14)
Shadow Chains: Affliction 10, +9 (DC Fort/Will 20)
Throw, +9 (DC 17)
Throwing Knives: Strength-based Damage 1, +9 (DC 18)
Unarmed, +10 (DC 17)

Complications
Hatred: When confronted with an individual who "exploits" or harms the innocent you fly off the chain. No one is safe from your brand of Justice and woe be those who come between you and your Prey.
Reputation: The Justice System is a joke and you know it. Those who are supposed to uphold the Laws and protect the innocent and the weak rarely do so, and more often than not abuse their positions of power. ***deleted*** them all, they'll get theirs right between the eyes with your personal stamp of approval.

Languages
English

Defense
Dodge 12, Parry 10, Fortitude 7, Toughness 7/1, Will 8

Power Points
Abilities 44 + Powers 26 + Advantages 29 + Skills 37 (74 ranks) + Defenses 24 = 160


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.
Lord Dravenoth
Bystander
Bystander
 
Posts: 46
Joined: Tue May 22, 2012 8:42 am

Dravenoth's Builds -> Vinco Vici Victum

Postby Lord Dravenoth » Sun Jul 15, 2012 3:42 am

Terrance MaGuillicuty - Mors Vinco Vici Victum - PL 10

Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 5, Awareness 2, Presence 0

Advantages
Benefit: Independently Wealthy, Defensive Attack, Languages 2, Ultimate Effort: Fortitude Saves

Skills
Close Combat: Unarmed 6 (+6), Deception 8 (+8), Expertise: Biology 8 (+13), Expertise: Chemistry 8 (+13), Expertise: Physics 6 (+11), Insight 4 (+6), Investigation 2 (+7), Ranged Combat: Ranged Attacks 8 (+8), Technology 1 (+6), Treatment 1 (+6)

Powers
Molecular Mastery
. . Baleful Transformation: Concentration Cumulative Affliction 9 (chemical, 3rd degree: Transformed, Resisted by: Fortitude, DC 19; Concentration, Cumulative, Increased Range: ranged; Limited: Third Degree Only)
. . Carbon Monoxide Form
. . . . Body Made of Gas
. . . . . . Enhanced Trait 8 (Linked; chemical, mutant, Dodge +4 (+12), Parry +4 (+12); Innate; Permanent)
. . . . . . Insubstantial 2 (Linked; chemical, mutant, Gaseous; Subtle 2: looks normal)
. . . . Carbon Monoxide: Cumulative Affliction 8 (chemical, mutant, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Fortitude, DC 18; Cumulative, Reaction 3: reaction, Subtle 2: undetectable; Quirk: Target affected must be capable of breathing, Notes: Reaction (When Attacked At Close Range))
. . . . Immunity 4 (chemical, mutant, Disease, Poison, Suffocation (All))
. . Carbonite Body (Activation: Move Action)
. . . . Carbon Hardiness: Protection 12 (chemical, mutant, +12 Toughness)
. . . . Carbon Strength: Enhanced Trait 24 (chemical, mutant, Strength +12 (+12); Permanent)
. . . . Carbon Wall: Damage 9 (chemical, mutant, DC 24; Reaction 3: reaction; Limited: To Effect Rank or Attack's Damage Rank, Whichever is less, Notes: Reaction (To Being Hit))
. . . . Dense Body: Feature 4 (chemical, mutant, Notes: Increased Mass 4 - 1600 lbs)
. . Disintegrate
. . . . Blast 6 (chemical, DC 21; Secondary Effect)
. . . . Weaken 6 (chemical, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects, Increased Range: ranged, Secondary Effect)
. . Molecular Restructuring: Transform 9 (chemical, mutant, Affects: Anything, Transforms: 400 lbs., DC 19; Increased Range: ranged)
Transmutated Biology: Immunity 5 (mutation, chemical, Alteration Effects)

Offense
Initiative +0
Baleful Transformation: Concentration Cumulative Affliction 9, +8 (DC Fort 19)
Blast 6, +8 (DC 21)
Carbon Monoxide: Cumulative Affliction 8, +0 (DC Fort 18)
Carbon Wall: Damage 9, +0 (DC 24)
Grab, +0 (DC Spec 10)
Molecular Restructuring: Transform 9, +8 (DC Dog 19)
Throw, +0 (DC 15)
Unarmed, +6 (DC 15)
Weaken 6, +8 (DC Fort 16)

Complications
Enemy: You are aware that the Chimera Corp are monitoring your movements and you think you know why. They're after your DNA so that they may replicate it effects.
Reputation: Your reputation has been slandered by the Chimera Corp in their attempt to capture you, as a result you are wanted for various charges by Law Enforcement Agencies around the world.
Secret: Several years ago you worked for the Chimera Corporation. You discovered one of their DNAscendent program facilities and took it upon yourself to set the test subjects free. Unfortunately, you were unable to save their lives and as a result you experienced your Breakout event. With your newfound abilities you destroyed the facility and slaughtered the workers there.
Your not proud of this and work extra hard to keep it out of the light.

Languages
English, Greek, Latin

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 0, Will 8

Power Points
Abilities 14 + Powers 75 + Advantages 5 + Skills 26 (52 ranks) + Defenses 30 = 150


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.
Lord Dravenoth
Bystander
Bystander
 
Posts: 46
Joined: Tue May 22, 2012 8:42 am

Dravenoth's Builds -> Tristain Cain

Postby Lord Dravenoth » Sun Jul 15, 2012 3:42 am

Tristain Cain - PL 10

Strength 2, Stamina 2, Agility 6, Dexterity 4, Fighting 6, Intellect 2, Awareness 2, Presence 2

Advantages
Close Attack 9, Diehard, Equipment 3, Great Endurance, Improved Critical: Keen Edge, Precise Attack (Close, Concealment), Precise Attack (Close, Cover), Quick Draw, Ranged Attack 10

Skills
Acrobatics 4 (+10), Athletics 6 (+8), Deception 6 (+8), Insight 8 (+10), Perception 8 (+10), Sleight of Hand 6 (+10), Stealth 6 (+12)

Powers
Body Armor: Protection 4 (+4 Toughness)
Flurry Kata: Feature 5 (training; Variable Descriptor: close group - Add Multiattack To Any Damage Effect You Wield, Only Up To The Attack's Rank)
. . Phasing Kata: Feature 5 (Alternate; training; Variable Descriptor: close group - Add Penetrating To Any Damage Effect You Wield, Only Up To The Attack's Rank)
. . Tele-Jumping Kata: Feature 5 (Alternate; mutation, training; Variable Descriptor: close group - Add Area (Burst) To Any Damage Effect You Wield, Only Up To The Attack's Rank)
Healing Factor: Regeneration 5 (biological, mutant, Every 2 rounds, Advantages: Diehard, Great Endurance)
Mutations
. . Phasing: Insubstantial 4 (biological, mutant, Incorporeal; Activation 2: standard action)
. . Tele-Jumping: Teleport 8 (biological, mutant, 1 mile in a move action, carrying 200 lbs.; Increased Mass 2; Activation 2: standard action)
. . Undetectable: Concealment 8 (biological, mutant, All Aural Senses, All Olfactory Senses, All Visual Senses; Activation 2: standard action)
IMI Desert Eagle: Blast 4 (ballistic, DC 19)
. . Katana: Strength-based Damage 3 (Alternate; slashing, DC 20, Advantages: Improved Critical)
. . Throwing Daggers: Strength-based Damage 1 (Alternate; piercing, DC 18; Increased Range: ranged)

Equipment
Body Armor [Body Armor: Protection 4, +4 Toughness], Weapons Cache [IMI Desert Eagle: Blast 4, ballistic, DC 19]

Offense
Initiative +6
Grab, +15 (DC Spec 12)
IMI Desert Eagle: Blast 4, +14 (DC 19)
Katana: Strength-based Damage 3, +15 (DC 20)
Throw, +14 (DC 17)
Throwing Daggers: Strength-based Damage 1, +14 (DC 18)
Unarmed, +15 (DC 17)

Complications
Disability: You are an Amnesiac, having no real recollection prior to 3 years ago.
Enemy: You are well aware that the Chimera Corporation is hunting you. There have been several attempts at capturing you, all of which did not end well for your pursuers.
Obsession: Finding clues to your past are extremely important to you and heaven help any who get in your way.

Languages
English

Defense
Dodge 13, Parry 13, Fortitude 6, Toughness 6, Will 8

Power Points
Abilities 52 + Powers 35 + Advantages 25 + Skills 22 (44 ranks) + Defenses 24 = 158


Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.
Lord Dravenoth
Bystander
Bystander
 
Posts: 46
Joined: Tue May 22, 2012 8:42 am

Next

Return to Roll Call

Who is online

Users browsing this forum: Clockwork Bard and 6 guests