
Slightly off the wall, but I used her in another Iron Age game:
PRETTY DEADLY
Magical Girl Mercenary
Real Name: Aika
Identity: Secret ID
APPEARANCEGender: Female
Age: 18
Size: Medium
Height: 5' 5”
Weight: 90 lbs
Hair: Brown, tied back in a braid
Eyes: Brown
Power Level: 10;
Power Points Spent: 150/150
STR: +1 (12),
DEX: +5 (12/20),
CON: +4 (12/18),
INT: +1 (12),
WIS: +0 (10),
CHA: +1 (10/12)
Tough: +4/+10,
Fort: +8,
Ref: +9,
Will: +8
Skills: Acrobatics 6 (+11), Bluff 4 (+5), Climb 4 (+5), Computers 2 (+3), Craft (chemical) 2 (+3), Disable Device 4 (+5), Drive 2 (+7), Gather Information 6 (+7), Intimidate 6 (+7), Knowledge (current events) 2 (+3), Knowledge (history) 2 (+3), Knowledge (popular culture) 4 (+5), Knowledge (tactics) 8 (+9), Language 1 (+1), Notice 6 (+6), Pilot 1 (+6), Profession (Soldier) 5 (+5), Search 6 (+7), Sense Motive 6 (+6), Stealth 6 (+11), Survival 5 (+5)
Feats: Acrobatic Bluff, Attack Focus (ranged) 5, Attack Specialization (Summoned Guns (Variable 4)) 3, Dodge Focus 5, Elusive Target, Equuipment 1, Evasion 2, Fearless, Grappling Finesse, Improved Initiative 2, Luck 1, Move-by Action, Power Attack, Quick Change 2, Quick Draw 2, Uncanny Dodge (Visual)
Powers:Enhanced Trait 16 (Traits: Constitution +6 (18, +4), Dexterity +8 (20, +5), Charisma +2 (12, +1))
Sailor Suit (Device 2) (Hard to lose)
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Protection 6 (+6 Toughness; Impervious [4 ranks only])
Speed 3 (Speed: 50 mph, 440 ft./rnd)
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Leaping 3 (Alternate; Jumping distance: x10)
Summoned Guns (Weapon Creation 4) (acquire: single powers - limited to: weapons; Action (free); Duration (Continuous))
Power Settings:Assault Rifle (Power Setting) (Powers: Assault Rifle (Blast 4))
..Assault Rifle (Blast 4) (DC 19, Feats: Improved Critical (Assault Rifle (Blast 4)) 2; Autofire 2 (interval 1, max +2); Subtle (subtle), Improved Range (100 ft. incr))
Combat Knife (Power Setting) (Powers: Strike 7)
..Strike 7 (DC 23; Autofire 8; Mighty, Subtle (subtle), Accurate, Imp Crit x 2 (18-20))
Concertina Wire (Power Setting) (Powers: Concertina Wire (Constricting Snare 4))
..Snare 4 (DC 14; Constricting, Trail Area (100 ft. trail - General), Duration 2 (sustained), Independent; Range (touch))
Dual Desert Eagles (
Default Power Setting) (Powers: Dual Desert Eagles (Blast 5))
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Dual Desert Eagles (Blast 5) (DC 20, Feats: Precise Shot 2; Shapeable Area (5 cubes of 5 cu. ft. - Targeted); Knockback, Progression, Incr. Area Extra 2 (area x5 - 25 cubes of 5 cu ft.))
Flamethrower (Power Setting) (Powers: Flamethrower (Cone) (Damage 5))
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Flamethrower (Cone) (Damage 5) (DC 20; Duration 2 (sustained), Independent, Cone Area (50 ft. cone - General))
Grenade Launcher (Power Setting) (Powers: Fragmentation Grenade (Blast 5))
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Fragmentation Grenade (Blast 5) (DC 20; Explosion Area (50 ft. explosion - General); Improved Range (125 ft. incr))
....
Flashbang Grenade (Dazzle 4) (Alternate; affects: three sense types - visual, hearing, DC 14; Burst Area (20 ft. radius - General); Improved Range (100 ft. incr); Full Power)
....
Sleep Grenade (Fatigue 4) (Alternate; DC 14; Cloud Area (20 ft. diameter, lingers - General), Range (ranged); Improved Range (100 ft. incr); Full Power)
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Smoke Grenade (Obscure 4) (Alternate; affects: all sense types, Radius: 50 ft.; Independent; Improved Range (100 ft. incr); Full Power)
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Tear Gas Grenade (Nauseate 4) (Alternate; DC 14; Explosion Area (40 ft. explosion - General), Range (ranged); Improved Range (100 ft. incr); Full Power)
Landmine (Power Setting) (Powers: Land Mine (Damage 7))
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Land Mine (Damage 7) (DC 22; Penetrating [3 ranks only], Cone Area (70 ft. cone - General); Triggered 2 (any trigger), Subtle (subtle))
Sniper Rifle (Power Setting) (Powers: Sniper Rifle (Blast 5), Super-Senses 1)
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Sniper Rifle (Blast 5) (DC 20, Feats: Improved Aim, Improved Critical (Sniper Rifle (Blast 5)) 5; Subtle 2 (undetectable), Improved Range 2 (250 ft. incr))
Stun Gun (Power Setting) (Powers: Stun 6)
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Stun 6 (DC 16; Knockback; Accurate 2 (+4))
Thermite (Power Setting) (Powers: Corrosion 6)
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Corrosion 6 (DC 21; Slow Fade (1 minute))
Attack Bonus: +4 (Ranged: +9 , Melee: +4, Grapple: +9)
Weapons Summoning Ranged: +15, Weapons Summoning Melee: +10
Attacks: Assault Rifle (Blast 4) +15 (DC 19), Thermite (Corrosion 6) +10 (DC Fort/Tou 16/21), Dual Desert Eagles (Blast 5) +15 (DC 20), Flamethrower (Cone) (Damage 5) (DC Reflex/Tou 15/20), Flashbang Grenade (Dazzle 4) (DC Fort/Ref 14), Fragmentation Grenade (Blast 5) (DC 20), Land Mine (Damage 7) (DC Reflex/Tou 17/22), Sleep Grenade (Fatigue 4) (DC Ref/Fort 14), Concertina Wire (Snare 4) (DC Ref/Tou 14/19), Sniper Rifle (Blast 5) +15 (DC 20), Combat Knife (Strike 7) +12 (DC 23), Stun Gun (Stun 6) +14 (DC Fort/Trip 16), Tear Gas Grenade (Nauseate 4) (DC Fort/Ref 14), Unarmed Attack, +4 (DC 16)
Defense: +10 (Flat-footed: +3), Knockback: -7
Initiative: +13
Languages: English, Japanese
Equipment: Cell Phone, Camera, Binoculars, Night-Vision Goggles, Gas Mask
DRAWBACKSNone
SUMMARYAbilities 8 + Skills 22 (88 ranks) + Feats 30 + Powers 56 + Combat 18 + Saves 16 – Drawbacks 0 = 150 / 150
BACKGROUNDAika had always been a bit of a military otaku. She loved guns and studying military tactics and held a private dream of becoming a soldier of fortune. This dream was foiled by a lack of access to any kind of real gun and by her slight frame. One day, while drooling over a display of Airsoft guns in a mall in Tokyo, she was caught in the crossfire of a magical battle. She awoke to find that the combination of magic that had struck her had given her the ability to transform into a magical girl. The magic had conformed to her desires and she found that her fuku was camouflage-patterned and that she had the ability to summon various weaponry on command. Through an odd twist of fate, she became friend with the
Magical Girl Hunters, two friends out of work who'd decided on a whim to pursue the route of eliminating the pestilence of Magical Girls infesting Japan. She had many bizarre adventures with them including becoming the lover of Koi, then transformed into a magical girl himself, later transformed into a god of chaos and part of a cosmic scheme that included turning much of Tokyo into chocolate pudding... or at least she dreamed extremely vivid and realistic dreams of this scenario before waking in her hospital bed. She tried to seek out Koi and Itami but it seemed they had never existed in this world. Part of her still believes that this other reality she dreamed of had to be more than just a fantasy, but she has found no evidence of the pair. Still, her newfound abilities had made her a popular mercenary despite her odd appearance.
PERSONALITYNot entirely emotionless, but she is not a terribly passionate fighter. She fights calmly and precisely, using her ability to bound about the battlefield to attempt to keep her range and snipe her enemies from a distance. The one exception is magical girls. Perhaps it's a remnant of that other life, perhaps she's their natural predator, or perhaps she doesn't like their faces, but she slaughters any magical girls she encounters on the spot.
COMPLICATIONS* Temper - She cannot suffer a magical girl to live
* Obsession - Somewhere out there, there is a way to be reunited with her Koi once more
* Honor - Her word is her bond. She has on occasion broken contracts, but only where she believed that she had been betrayed first.
Would she work for your game?
Edit: Modified Combat knives to my current version thereof.