Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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Re: Prodigy Duck 3e Builds (Fancy Dan, Fenris, Snurre)

Post by prodigyduck » Thu Jul 05, 2012 10:30 pm

Thorpacolypse wrote:Love the Fire Giant, love the Fenris (perfect PL for their suckiness) but Fancy Dan...WAY too low in PL. I always saw The Enforcers as PL12/300 pt types...

:lol:

Sorry, I tried to keep a straight face when I was typing it and I honestly couldn't do it! I kill me!

Uh... huh....
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Re: Prodigy Duck 3e Builds (Fenris Wolf, Fer-De-Lance)

Post by prodigyduck » Sun Jul 08, 2012 8:35 pm

Image

FENRIS WOLF (PL 12)
Real Name:
Fenris
Occupation: Monster
Base of Operations: Niffelheim
Affiliation: Independent
Height: 15’ at shoulders; Weight: Unknown
Eyes: Red; Hair: Black

Strength 12, Stamina 12, Agility 6, Dexterity 3
Fighting 10, Intellect 2, Awareness 3, Presence 9

POWERS
Giant Wolf:
Growth 6 (Innate, Continuous, Limited [does not add to Damage or Toughness]; -3 active defenses included) – 13 points
Shape Change: Morph 4 – 20 points

ADVANTAGES
Daze (Intimidation), Favored Foe (Asgardians), Startle

SKILLS
Expertise (Asgard) 6 (+8), Intimidation 6 (+18), Perception 6 (+9)

OFFENSE
Initiative
+6
Unarmed +10 (Close, Damage 12)

DEFENSE
Dodge
5, Parry 9, Toughness 12
Fortitude 14, Will 9

POWER POINTS
Abilities 55 + Advantages 3 + Defenses 12 + Powers 33 + Skills 9 = 112 Total

COMPLICATIONS
Disability:
Fenris is bound by the magical chain Gleipnir that holds him in Niffleheim. The chain adjusts its size when he alters his size and shape.
Obsession: Fenris seeks to destroy and consume as many Asgardians as he can.
Relationship: Fenris is the spawn of Loki. He bears no familial empathy towards his father.
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Re: Prodigy Duck 3e Builds (Fenris Wolf, Fer-De-Lance)

Post by prodigyduck » Sun Jul 08, 2012 8:38 pm

Image
Snikt, bub!

FER-DE-LANCE (PL 7)
Real Name:
Teressa “Tessa” Vasquez
Bodycast: Maria Conchita Alonso
Occupation: Criminal Mercenary
Base of Operations: Mobile
Affiliation: HYDRA, Serpent Society
Height: 5’7”; Weight: 130 lbs.
Eyes: Brown; Hair: Black

Strength 3, Stamina 4, Agility 4, Dexterity 2
Fighting 6, Intellect 2, Awareness 4, Presence 3

POWERS
Cybernetic Claws:
Strength-Based Damage 3 – 3 points

ADVANTAGES
Improved Initiative, Languages 1 (English [Spanish is native]), Skill Mastery (Acrobatics)

SKILLS
Acrobatics 6 (+10), Athletics 6 (+9), Expertise (Mercenary) 6 (+8), Intimidation 2 (+5), Perception 2 (+6), Stealth 6 (+10)

OFFENSE
Initiative
+8
Claws +6 (Close, Damage 6)
Unarmed +6 (Close, Damage 3)

DEFENSE
Dodge
10, Parry 8, Toughness 4
Fortitude 6, Will 6

POWER POINTS
Abilities 56 + Advantages 3 + Defenses 12 + Powers 3 + Skills 14 = 88 Total

COMPLICATIONS
Infamy:
Fer-de-lance has a reputation as a vicious killer from Central and South America.
Secret: Fer-de-lance is operating as a spy for Viper; attempting to infiltrate the Serpent Society.
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Re: Prodigy Duck 3e Builds (Fenris Wolf, Fer-De-Lance)

Post by Thorpacolypse » Fri Jul 13, 2012 6:37 pm

I love the Fenris Wolf. In my original setting, he's the father of all werewolves and his sons and daughters are the Archwolves, one of whom he fathered with Thor's daughter (with a little polymorph help from Loki) as an FU to Thor.

And who can't love those jobbers in the Serpent Society? Nice stuff PD.
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Re: Prodigy Duck 3e Builds (Fenris Wolf, Fer-De-Lance)

Post by prodigyduck » Sat Jul 14, 2012 12:45 am

Thorpacolypse wrote:I love the Fenris Wolf. In my original setting, he's the father of all werewolves and his sons and daughters are the Archwolves, one of whom he fathered with Thor's daughter (with a little polymorph help from Loki) as an FU to Thor.

And who can't love those jobbers in the Serpent Society? Nice stuff PD.
We seem to have similar minds, Thorp. In my Golden Age setting, I was going to have Fenris Lokispawn be the progenitor of werewolves as well.
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Re: Prodigy Duck 3e Builds (Baba Yaga)

Post by prodigyduck » Sat Jul 14, 2012 12:49 am

Image

BABA YAGA (PL 13)

Strength 5, Stamina 6, Agility 4, Dexterity 2
Fighting 9, Intellect 8, Awareness 7, Presence 7

POWERS
Fey Trap:
Burst Area Affliction 13 (Impaired; Resisted by Will; Limited to Fortitude and Will Defenses, Limited to One Degree, Reaction [when targets are in area], Selective) – 52 points
Fey Trap: Burst Area Nullify Teleport 13 (Close, Linked to Fey Trap, Reaction [when targets are in area], Selective) – 65 points
Fires of Creation: Healing 13 (Limited to Self, Reaction [when Baba Yaga is harmed by fire damage]) – 65 points
Hag Awareness: Senses 3 (Acute Olfactory [scent], Low-Light Vision) – 3 points
Hag Powers: Array (65 points)
Vile Transmutation: Ranged Transform People into Pigs 13 (Resisted by Fortitude; Continuous) – 65 points
Broomstick: Strength-Based Damage 2; Linked to Teleport Attack 13 – 1 point
Evil Eye: Perception Ranged Affliction 13 (Hindered and Vulnerable / Defenseless and Immobilized; Resisted by Will; Cumulative, Extra Condition, Limited to Two Degrees) – 1 point
Witch’s Curse: Burst Area Affliction 13 (Vulnerable / Prone; Resisted by Will; Limited to Two Degrees); Linked to Burst Area Damage 13 (Resisted by Will) – 1 point
Hide of Iron: Protection 7 – 7 points
Slippery Mind: Immunity 10 (Mind Control Effects, Stunning Effects) – 10 points
Witch’s Step: Teleport 13 (Accurate) – 39 points

ADVANTAGES
Chokehold, Daze (Intimidation), Fast Grab, Languages 2 (Elven, Giant [Russian is native]), Ranged Attack 2, Ritualist

SKILLS
Deception 8 (+15), Expertise (Magic) 8 (+16), Expertise (Nature) 8 (+16), Insight 8 (+15), Intimidation 4 (+11), Perception 4 (+11)

OFFENSE
Initiative
+4
Broomstick +9 (Close, Damage 7 plus Teleport Attack 13)
Evil Eye Perception (Ranged, Affliction 13)
Vile Transmutation +4 (Ranged, Transformation 13)
Witch’s Curse Area (Close, Affliction 13 plus Damage 13)
Unarmed +9 (Close, Damage 5)

DEFENSE
Dodge
8, Parry 13, Toughness 13
Fortitude 10, Will 15

POWER POINTS
Abilities 96 + Advantages 8 + Defenses 20 + Powers 309 + Skills 20 = 453 Total

COMPLICATIONS
Infamy:
Baba Yaga is a famous witch from Russian legend. She is the apotheosis of evil. She eats children and lives in the Dancing Hut (a house that walks on chicken legs).
Temper: Baba Yaga is unpredictable. She may be a generous hostess, or she may be like unto a wrathful goddess.

:idea: I'm not sure if this build is too weak or too powerful for the Mother of All Witches...

:idea: Based on a 4th edition D&D build.
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Re: Prodigy Duck 3e Builds (Baba Yaga, Firelord)

Post by prodigyduck » Sat Jul 14, 2012 12:54 am

Image

FIRELORD (PL 13)
Real Name:
Pyreus Kril
Bodycast: Rupert Everet
Occupation: Herald of Galactus
Base of Operations: Mobile
Affiliation: Galactus
Height: 6’4”; Weight: 220 lbs.
Eyes: White; Hair: Yellow

Strength 10, Stamina 12, Agility 6, Dexterity 12
Fighting 11, Intellect 6, Awareness 10 (6), Presence 6

POWERS
Cosmic Awareness:
Comprehend 4 (Languages), Enhanced Awareness 4, Senses20 (Cosmic Energy Awareness [Includes Directed Inspiration], Communication Link [with Galactus], Detect Lifeforms [extended 12, radius, ranged], Direction Sense, Distance Sense) – 36 points
Cosmic Flight: Flight 11 (4,000 mph), Movement 4 (Environmental Adaptation [Zero-G], Space Travel 3) – 30 points
Energy Conversion: Immunity 10 (Life Support) – 10 points
Energy Sheath: Damage 10 (Reaction, Selective); Impervious Toughness 10 – 60 points
Immortality: Immortality 12 Limited if completely destroyed at the atomic level) – 6 points
Power Cosmic: Array (24 points)
Fire Control: Perception Range Move Object 12 (Limited to fire) – 24 points
Fire/Plasma Generation: Ranged Damage 12 – 1 point
Gravity Control: Burst Area Move Object 12 (Limited Direction [straight up or down]) – 1 point
Light Control: Environment 12 (Light) – 1 point
Radiowave Control: Radio Communication 4 – 1 point
Sonic Generation: Ranged Affliction 12 (Impaired / Disabled / Unaware; Resisted by Fortitude; Cumulative, Limited to Hearing Senses) – 1 point
Thermal Control: Environment 12 (Extreme Heat) – 1 point
Staff: Enhanced Skill 8 (Expertise [Astronavigation] 6, Ranged Combat [Power Cosmic] 2), Strength-Based Damage 2; Easily Removable (-4 points) – 4 points

ADVANTAGES
Diehard

SKILLS
Expertise (Astronavigation) 2 (+14), Expertise (Starship Captain) 6 (+12), Insight 2 (+12), Intimidation 2 (+8), Perception 2 (+12), Persuasion 6 (+12), Vehicles 2 (+14)

OFFENSE
Initiative
+6
Fire Blast +14 (Ranged, Damage 12)
Sonic Generation +14 (Ranged, Affliction 12)
Staff +11 (Close, Damage 12)
Unarmed +11 (Close, Damage 10)

DEFENSE
Dodge
8, Parry 13, Toughness 12 (Impervious 10)
Fortitude 14, Will 12

POWER POINTS
Abilities 148 + Advantages 1 + Defenses 8 + Powers 174 + Skills 11 = 342 Total

COMPLICATIONS
Honor:
Firelord is a valiant warrior who respects others that fight honorably.
Infamy: Firelord is feared across the universe as a Herald of Galactus.
Obsession: Should he decide on a course of action, nothing short of crushing defeat will dissuade him from his path.
Responsibility: To serve Galactus.
Temper: Firelord is headstrong and easily heated into argument or combat.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

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Re: Prodigy Duck 3e Builds (Baba Yaga, Firelord)

Post by Vexous » Sat Jul 14, 2012 5:50 am

Anyone else notice that Firelord's personality and Submariner's are the same? One water guy, one fire guy, but secretly the same. Don't be fooled...

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Re: Prodigy Duck 3e Builds (Baba Yaga, Firelord)

Post by dwellerofthedeep » Sat Jul 14, 2012 6:59 am

Baba Yaga looks pretty fearsome! And as to your question about PL, I think its more about who else is in the setting because PL 13 is pretty powerful compared to mere mortals.
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Re: Prodigy Duck 3e Builds (Baba Yaga, Firelord)

Post by prodigyduck » Sat Jul 14, 2012 9:28 am

Vexous wrote:Anyone else notice that Firelord's personality and Submariner's are the same? One water guy, one fire guy, but secretly the same. Don't be fooled...
I've made mention of this in previous posts regarding my annoyance with Stan Lee making everyone seem like they are from New York, even when they are not from New York. Everyone is short tempered and bull-headed...
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Re: Prodigy Duck 3e Builds (Baba Yaga, Firelord)

Post by prodigyduck » Sat Jul 14, 2012 9:31 am

dwellerofthedeep wrote:Baba Yaga looks pretty fearsome! And as to your question about PL, I think its more about who else is in the setting because PL 13 is pretty powerful compared to mere mortals.
Oh, I feel she's perfect, imo. Comparing her to characters like Thor, who also came in at PL 13. This does, in fact make her the equivalent of a diety; if you consider that the average person on the street is PL 0.
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Re: Prodigy Duck 3e Builds (Baba Yaga, Firelord)

Post by dwellerofthedeep » Sat Jul 14, 2012 10:09 am

When you put it that way, I agree completely. And I love the character in all her forms. :)
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Re: Prodigy Duck 3e Builds (Firestar)

Post by prodigyduck » Sat Jul 21, 2012 10:37 pm

Image

FIRESTAR (PL 11)
Real Name:
Angelica “Angel” Jones
Bodycast: Alyson Hannigan
Occupation: Student
Base of Operations: Snow Valley, Massachusetts
Affiliation: Hellions
Height: 5’1”; Weight: 101 lbs.
Eyes: Green; Hair: Red

Strength 2, Stamina 3, Agility 3, Dexterity 1
Fighting 3, Intellect 2, Awareness 1, Presence 4

POWERS
Heat Sphere:
Immunity 60 (Bludgeoning Damage, Piercing Damage, Slashing Damage; Limited to Ranged Attacks); Sustained – 30 points
Microwave Burst: Flight 6 (120 mph) – 12 points
Microwave Manipulation: Array (33 points)
Generate Heat: Burst Area Damage 11 (Concentration) – 33 points
Microwave Blast: Ranged Damage 12 – 1 point
Microwave Protection: Immunity 6 (Microwave Effects, Radiation) – 6 points

ADVANTAGES
Defensive Roll 3, Ranged Attack 2

SKILLS
Expertise (Popular Culture) 6 (+8), Perception 2 (+3)

OFFENSE
Initiative
+3
Generate Heat Area (Close, Damage 11)
Microwave Blast +3 (Ranged, Damage 12)
Unarmed +3 (Close, Damage 2)

DEFENSE
Dodge
5, Parry 5, Toughness 6 / 3 flat-footed
Fortitude 5, Will 7

POWER POINTS
Abilities 38 + Advantages 6 + Defenses 12 + Powers 92 + Skills 4 = 152 Total

COMPLICATIONS
Accident:
When under stress, Angel loses control of her powers; often resulting in something melting or blowing something up.
Naïve: Angelica is bright and cheerful; if somewhat naïve. However, she has no interest in using her powers as a heroine.
Power Loss: Angel’s Microwave Blast is Impaired vs. inorganic matter.
Prejudice: Angel is a mutant. She is also a minor.
Relationship: Angel only trusts her mentor, Emma Frost. Unknown to Angel, Emma is training her to be used as an assassin.
Secret Identity: Angelica Jones.
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Re: Prodigy Duck 3e Builds (Firestar, Fixer)

Post by prodigyduck » Sat Jul 21, 2012 10:42 pm

Image

FIXER (PL 10)
Real Name:
Norbert Ebersol
Bodycast: Tim Ruth
Occupation: Criminal, Inventor
Base of Operations: Mobile
Affiliation: Masters of Evil
Height: 5’8”; Weight: 154 lbs.
Eyes: Brown; Hair: Black (shaved bald)

Strength 2, Stamina 2, Agility 3, Dexterity 1
Fighting 3, Intellect 7, Awareness 4, Presence 3

POWERS
Mental Genius:
Quickness 2 (Limited to mental tasks) – 1 point

Tech Vest: 103 points; Removable (-21 points)
Armor: Protection 2, Protection 3 (Impervious 6, Limited to Electricity) – 5 points
Electrification: Damage 9 (Reaction) – 36 points
Helmet: Enhanced Fortitude 6 (Limited to Sensory Dazzles), Immunity 2 (Suffocation) – 5 points
Psi-Screen: Impervious Will 9 – 9 points
Rockets: Flight 9 (1,000 mph) – 18 points
Weapons: Array (27 points)
Gravity Clamp: Ranged Affliction 9 (Hindered and Vulnerable / Defenseless and Immobilized; Resisted by Strength; Cumulative, Extra Condition, Limited to Two Degrees) – 27 points
Electro-Knucks: Strength-Based Damage 4 – 1 point
Laser Pistol: Ranged Damage 5 – 1 point
Sonic Blaster: Cone Area Damage 6 – 1 point

ADVANTAGES
Benefit 3 (Wealth 3 [millionaire]), Eidetic Memory, Inventor, Ranged Attack 2, Skill Mastery (Technology)

SKILLS
Expertise (Engineer) 6 (+13), Intimidation 2 (+5), Perception 2 (+6), Technology 6 (+13)

OFFENSE
Initiative
+3
Electro-Knucks +3 (Close, Damage 6)
Gravity Clamp +3 (Ranged, Affliction 9)
Laser Pistol +3 (Ranged, Damage 4)
Sonic Blaster Area (Close, Damage 6)
Unarmed +3 (Close, Damage 2)

DEFENSE
Dodge
5, Parry 5, Toughness 5 (8 vs. electricity)
Fortitude 4 (10 vs. dazzles), Will 10 (Impervious 9)

POWER POINTS
Abilities 50 + Advantages 8 + Defenses 12 + Powers 83 + Skills 8 = 161 Total

COMPLICATIONS
Thug:
Norbert is a technological genius with the imagination of a common hoodlum.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Firestar, Fixer)

Post by JoshuaDunlow » Sat Jul 21, 2012 11:42 pm

I actually really like fixer. Firestar's heat sphere is well :shock:

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