Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
Locked
prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Builds (Firestar, Fixer)

Post by prodigyduck » Sun Jul 22, 2012 1:36 pm

JoshuaDunlow wrote:I actually really like fixer. Firestar's heat sphere is well :shock:
I had never read anything with the Fixer until he appeared as Techno in the first Thunderbolts comic. I came to like him quite a bit.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Builds (Firestar, Fixer, Blade)

Post by prodigyduck » Sun Jul 22, 2012 11:48 pm

Image

BLADE (PL 10)
Real Name:
Eric Brooks
Bodycast: Wesley Snipes
Occupation: Private Investigator
Base of Operations: Mobile
Affiliation: Nightstalkers
Height: 6’2”; Weight: 215 lbs.
Eyes: Brown; Hair: Black

Strength 6, Stamina 6, Agility 6, Dexterity 3
Fighting 7, Intellect 2, Awareness 4, Presence 4

POWERS
Vampire Blood:
Immunity 5 (Vampire Powers) – 5 points
Vampire Senses: Senses 5 (Extended Hearing, Olfactory [acute, extended, tracking]) – 5 points
Vampire Thirst: Healing 10 (Limited [self only], Source [blood]) – 5 points

EQUIPMENT
Car:
Vehicle – 10 points
Weapons: Array (5 points)
Sword: Strength-Based Damage 3 (Feature 1 [silver], Improved Critical) – 5 points
Shuriken: Ranged Multiattack Damage 1 (Feature 1 [silver]) – 1 point

ADVANTAGES
Accurate Attack, All-out Attack, Close Attack 2, Defensive Attack, Equipment 4, Favored Opponent (Vampires), Improved Critical (Unarmed), Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Power Attack, Ranged Attack 3, Takedown, Throwing Mastery 3

SKILLS
Acrobatics 6 (+12), Athletics 6 (+12), Close Combat (Swords) 2 (+11), Expertise (Occult Lore) 6 (+8), Insight 2 (+6), Intimidation 6 (+10), Investigation 6 (+8), Perception 6 (+10), Ranged Combat (Thrown) 2 (+8), Stealth 6 (+12), Vehicles 6 (+9)

OFFENSE
Initiative
+10
Shuriken +8 (Ranged, Multiattack Damage 4)
Sword +11 (Close, Damage 9/19-20)
Unarmed +9 (Close, Damage 6/19-20)

DEFENSE
Dodge
8, Parry 9, Toughness 6
Fortitude 8, Will 6

POWER POINTS
Abilities 76 + Advantages 24 + Defenses 8 + Powers 15 + Skills 27 = 150 Total

COMPLICATIONS
Blood Dependency:
Blade has the vampire's thirst for blood, which he has to inject serum into himself to control.
Hatred: Blade has spent his life hunting and destroying vampires.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Builds (Blackbrume Witch)

Post by prodigyduck » Mon Jul 23, 2012 11:42 am

Image

BLACKBRUME WITCH (PL 9)

Strength --, Stamina --, Agility 6, Dexterity 3
Fighting 7, Intellect 3, Awareness 3, Presence 7

POWERS
Burning Form:
Damage 7 (Affects Corporeal, Reaction [when touching the witch]) – 35 points
Fire Form: Immunity 5 (Fire Damage) – 5 points
Ghostly Presence: Protection 7 – 7 points
Incorporeal: Flight 3 (16 mph; Innate, Subtle), Immunity 2 (Critical Hits), Insubstantial 4 (not vs. cold effects) – 30 points
Undead Traits: Immunity 30 (Fortitude Effects), Senses 2 (Darkvision) – 32 points
Witch Magic: Array (28 points)
Witch Flame: Ranged Damage 7 (Affects Corporeal, Secondary Effect) – 28 points
Disguise Self: Morph 1 (Living Human Form) – 1 point
Invisibility: Visual Concealment 4 – 1 point
Weakening Curse: Ranged Weaken Strength 7 (Resisted by Fortitude; Affects Corporeal) – 1 point

ADVANTAGES
Daze (Intimidation), Improved Initiative, Move-By Action, Ranged Attack 3, Ritualist

SKILLS
Deception 6 (+13), Expertise (Magic) 6 (+9), Insight 6 (+9), Intimidation 6 (+13), Perception 6 (+9), Stealth 6 (+12)

OFFENSE
Initiative
+10
Unarmed +7 (Close, Damage 7)
Weakening Curse +6 (Ranged, Weaken 7)
Witchflame +6 (Ranged, Damage 7)

DEFENSE
Dodge
9, Parry 10, Toughness 7
Fortitude Immune, Will 9

POWER POINTS
Abilities 38 + Advantages 7 + Defenses 12 + Powers 140 + Skills 18 = 215 Total

COMPLICATIONS
Enemy:
Inquisitors and undead hunters.
Infamy: The Blackbrume Witches are undead who were burned at the stake for crimes they did not commit. Their hatred lives on, meting out vengeance upon those who hunt witches in the name of divine law.

:idea: Inspired by a piece of art from Magic: The Gathering.
Last edited by prodigyduck on Mon Jul 23, 2012 9:40 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Psistrike
Luminary
Luminary
Posts: 2658
Joined: Sun Sep 18, 2005 3:11 pm
Contact:

Re: Prodigy Duck 3e Builds (Blade, Blackbrume Witch)

Post by Psistrike » Mon Jul 23, 2012 1:27 pm

Even at PL 9, I think one of those witches could take out the average superhero team before they figure out how to harm herm. :shock:

Arthur Eld
Cosmic Entity
Cosmic Entity
Posts: 15591
Joined: Mon Sep 17, 2007 11:45 am
Contact:

Re: Prodigy Duck 3e Builds (Blade, Blackbrume Witch)

Post by Arthur Eld » Mon Jul 23, 2012 1:30 pm

I should point out that Insubstantial 4 requires you to have a reasonably common effect or descriptor that works on you while Incorporeal.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Builds (Blade, Blackbrume Witch)

Post by prodigyduck » Mon Jul 23, 2012 9:39 pm

Arthur Eld wrote:I should point out that Insubstantial 4 requires you to have a reasonably common effect or descriptor that works on you while Incorporeal.
Cold... perhaps. Sometimes I forget to list the obvious things.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

ladydragonfly
Henchman
Henchman
Posts: 210
Joined: Thu Nov 11, 2010 8:48 pm
Contact:

Re: Prodigy Duck 3e Builds (Blade, Blackbrume Witch)

Post by ladydragonfly » Mon Jul 23, 2012 10:03 pm

Those witches are scary!

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Builds (Flag Smasher)

Post by prodigyduck » Thu Jul 26, 2012 11:07 pm

Image

FLAG-SMASHER (PL 8]
Real Name:
Karl Morgenthau
Bodycast: Bruno Ganz
Occupation: Terrorist
Base of Operations: Europe
Affiliation: ULTIMATUM
Height: 6’2”; Weight: 235 lbs.
Eyes: Brown; Hair: Brown

Strength 4, Stamina 4, Agility 3, Dexterity 1
Fighting 6, Intellect 3, Awareness 6, Presence 2

EQUIPMENT
Flag-Smasher Costume:
Feature 1 (Flash Goggles), Protection 3 – 4 points
Weaponry: Array (24 points)
Tear Gas Pistol: Ranged Cloud Area Affliction 6 (Dazed and Visually Impaired / Stunned and Visually Disabled / Incapacitated; Resisted by Fortitude; Extra Condition) – 24 points
Flamethrower Pistol: Line Area Damage 4 (Concentration) – 1 point
Spiked Mace: Strength-Based Damage 2 (Improved Critical) – 1 point

ADVANTAGES
Accurate Attack, Benefit 4 (Wealth 4 [multi-millionaire]), Defensive Attack, Equipment 6, Fascinate (Intimidation), Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Languages 4 (Esperanto, French, German, Italian, Japanese, Russian [Swedish is native]), Ranged Attack 2, Startle

SKILLS
Athletics 2 (+6), Close Combat (Mace) 2 (+8), Expertise (Civics) 6 (+9), Intimidation 6 (+8), Perception 2 (+8), Persuasion 6 (+8), Ranged Combat (Pistols) 2 (+5)

OFFENSE
Initiative
+7
Flame Thrower Area (Close, Damage 4)
Mace +8 (Close, Damage 6/19-20)
Tear Gas Area (Ranged, Affliction 6)
Unarmed +6 (Close, Damage 4)

DEFENSE
Dodge
9, Parry 9, Toughness 7
Fortitude 6, Will 8

POWER POINTS
Abilities 58 + Advantages 25 + Defenses 12 + Powers 0 + Skills 13 = 108 Total

COMPLICATIONS
Infamy:
Flag-smasher is a good example of a fanatical villain; one who will commit any crime to accomplish his goal, all the while proclaiming his moral duty to do so.
Obsession: Flag-smasher seeks to unite humanity under one nation, and crush the agents of individual governments.
Quirk: Flag-smasher monologues during battles about his “righteous cause.”

:idea: Flag-smasher is the kind of villain that has the right idea, but is going about it the wrong way. Uniting the world under on rule would be great, as all resources would be shared equally. But terrorism to get the point across.... he could have thought of that better...
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Builds (Flag-Smasher)

Post by prodigyduck » Thu Jul 26, 2012 11:10 pm

Image

FLYING TIGER (PL 10)
Real Name:
Unknown
Bodycast: O.J. Simpson
Occupation: Criminal mercenary, former professional football player
Base of Operations: San Francisco
Affiliation: Independent
Height: 6’4”; Weight: 425 lbs.
Eyes: Brown; Hair: Black

Strength 4, Stamina 4, Agility 4, Dexterity 2
Fighting 6, Intellect 2, Awareness 2, Presence 2

POWERS
Flying Tiger Suit:
Removable (-5 points)
Armor: Impervious Toughness 6 (Limited to energy), Protection 3 – 6 points
Claws: Strength-Based Damage 2 (Improved Critical) – 3 points
Night-Vision Lenses: Senses 1 (Infravision) – 1 point
Rockets: Flight 7 (250 mph) – 14 points

ADVANTAGES
Benefit 2 (Cipher, Wealth 1 [well-off]), Defensive Roll 2, Favored Environment (Mid-Air), Move-By Action

SKILLS
Acrobatics 2 (+6), Athletics 6 (+10), Expertise (Football) 6 (+8), Expertise (Streetwise) 6 (+8), Intimidation 6 (+8), Perception 2 (+4)

OFFENSE
Initiative
+4
Claws +6 (Close, Damage 6/19-20)
Unarmed +6 (Close, Damage 4)

DEFENSE
Dodge
10, Parry 8, Toughness 9 (Energy Impervious 6)
Fortitude 6, Will 4

POWER POINTS
Abilities 52 + Advantages 6 + Defenses 12 + Powers 19 + Skills 14 = 103 Total

COMPLICATIONS
Bully:
Flying Tiger prefers to bully weaker opponents, but has no problem taking on superpowered enemies.
Infamy: Flying Tiger is a criminal mercenary who works for the highest bidder.
Power Loss: Flying Tiger may carry up to 300 pounds without adversely affecting his flight. Carrying 300-600 pounds gives him Impaired Flight. Flying Tiger cannot fly if he tries to carry more than 600 pounds.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Builds (Frankenstein's Monster)

Post by prodigyduck » Fri Jul 27, 2012 11:13 pm

Image

FRANKENSTEIN’S MONSTER (PL 8]
Real Name:
Adam
Bodycast: Boris Karloff
Occupation: Monster
Base of Operations: Europe
Affiliation: Independent
Height: 8’0”; Weight: 325 lbs.
Eyes: Brown; Hair: Brown

Strength 9, Stamina 10, Agility 3, Dexterity 1
Fighting 4, Intellect 1, Awareness 2, Presence 3

POWERS
Body Armor:
Immunity 30 (Fortitude Effects; Limited to half-effect), Impervious Toughness 3 – 18 points
Large Size: Growth 2 (Innate, Permanent; -1 active defenses included) – 5 points
Rapid Healing: Regeneration 5 – 5 points

ADVANTAGES
Daze (Intimidation), Startle

SKILLS
Intimidation 6 (+10), Perception 2 (+4)

OFFENSE
Initiative
+3
Unarmed +4 (Close, Damage 9)

DEFENSE
Dodge
4, Parry 5, Toughness 10 (Impervious 3)
Fortitude 12, Will 4

POWER POINTS
Abilities 66 + Advantages 2 + Defenses 8 + Powers 28 + Skills 4 = 108 Total

COMPLICATIONS
Prejudice:
Frankenstein’s Monster is hideous and frightening in appearance.
Suspended Animation: When constantly subjected to Extreme Cold, Frankenstein’s Monster enters a state of suspended animation; where he is Incapacitated. He recovers from this condition when removed from the cold.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Builds (Frankenstein's Monster, Nick Fury)

Post by prodigyduck » Fri Jul 27, 2012 11:17 pm

Image

FURY, NICK (PL 8]
Real Name:
Nicolas Joseph Fury
Bodycast: Samuel L. Jackson
Occupation: Director of SHIELD
Base of Operations: SHIELD Triskellion
Affiliation: SHIELD
Height: 6’1”; Weight: 225 lbs.
Eyes: Brown; Hair: Black (shaved bald)

Strength 3, Stamina 4, Agility 4, Dexterity 2
Fighting 7, Intellect 4, Awareness 4, Presence 3

EQUIPMENT
Commlink:
Feature 1 (Communicator) – 1 point
Needle Gun: Ranged Multiattack Damage 4 – 16 points
SHIELD Uniform: Protection 2 (Subtle) – 3 points

ADVANTAGES
Accurate Attack, All-Out Attack, Benefit 5 (Director of SHIELD), Close Attack 2, Connected, Contacts, Defensive Attack, Equipment 4, Improved Critical 2 (Unarmed), Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Inspire 3, Leadership, Power Attack, Precise Attack 2 (Ranged; Concealment, Cover), Ranged Attack 2, Second Chance (Technology checks with Demolitions), Takedown, Well-Informed

SKILLS
Acrobatics 2 (+6), Athletics 6 (+9), Deception 6 (+9), Expertise (Current Events) 6 (+10), Insight 6 (+10), Intimidation 6 (+9), Investigation 6 (+10), Perception 2 (+6), Persuasion 6 (+9), Ranged Combat (Pistols) 2 (+6), Stealth 6 (+10), Technology 6 (+10), Treatment 2 (+6), Vehicles 6 (+8)

OFFENSE
Initiative
+8
Needle Gun +6 (Ranged, Multiattack Damage 4)
Unarmed +9 (Close, Damage 3/18-20)

DEFENSE
Dodge
6, Parry 9, Toughness 6
Fortitude 10, Will 6

POWER POINTS
Abilities 62 + Advantages 35 + Defenses 12 + Powers 0 + Skills 34 = 143 Total

COMPLICATIONS
Enemy:
AIM, HYDRA, and the enemies of the United States and world peace.
Honor: Fury is a man of honor and integrity.
Proud: Fury prefers to accomplish missions without outside intervention.
Responsibility: Director of SHIELD.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Builds (Gaea, Galactus)

Post by prodigyduck » Mon Jul 30, 2012 3:08 pm

Image

GAEA (PL 15)
Real Name:
Gaea
Bodycast: Monica Belluci
Occupation: Goddess of the Earth
Base of Operations: Earth
Affiliation: Elder Gods
Height: Varies; Weight: Varies
Eyes: Usually blue; Hair: Usually black

Strength 11, Stamina 13, Agility 4, Dexterity 9
Fighting 2, Intellect 4, Awareness 11, Presence 12

POWERS
Elder God Body:
Immunity 30 (Fortitude Effects) – 30 points
Elder God Mind: Comprehend 4 (Languages; Limited to Terran Languages) – 4 points
Elemental Control: Array (117 points)
Weather Control: Environment 13 (Extreme Cold, Extreme Heat, Impede Movement [-2 ranks], Visibility [-5 perception]; Selective); Dynamic – 118 points
Earth Control: Perception Ranged Move Object 13 (Limited to Earth); Dynamic – 2 points
Water Control: Perception Ranged Move Object 13 (Limited to Water); Dynamic – 2 points
Godly Size: Growth 10 (Limited [ranks do not add to Strength or Toughness]) – 10 points
Mental Powers: Array (60 points)
Teleportation: Teleport 15 (Accurate, Extended) – 60 points
Telekinesis: Move Object 10 – 1 point
Telepathy: Mental Communication 4 (Subtle); Linked Mind Reading 15 – 1 point
Shape Changing: Morph 2 (Female Humanoids) – 10 points
Spiritual Transfer: Array (60 points)
Bestow Power: Variable 10 (Enhanced Magic; Affects Others Only, Limited to sorcerers who call upon her power) – 60 points
Healing Touch: Healing 11 (Energizing, Limited to creatures from Earth, Persistent, Restorative, Stabilize) – 1 point

ADVANTAGES
Animal Empathy, Ritualist

SKILLS
Expertise (Earth Sciences) 6 (+10), Expertise (History) 6 (+10), Expertise (Life Sciences) 6 (+10), Expertise (Magic) 6 (+10), Perception 2 (+13), Treatment 6 (+10)

OFFENSE
Initiative
+4
Unarmed +2 (Close, Damage 11)

DEFENSE
Dodge
6, Parry 8, Toughness 13
Fortitude 15, Will 13

POWER POINTS
Abilities 132 + Advantages 2 + Defenses 12 + Powers 299 + Skills 16 = 461 Total

COMPLICATIONS
Patient:
Gaea uses her divine powers subtly; letting nature takes its course.
Relationship: Gaea maintains close contact to any being with whom she has mated and her children from these unions, such as Thor.
Responsibility: Gaea is the goddess of the Earth and feels the need to protect Earth and its inhabitants.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Builds (Gaea, Galactus)

Post by prodigyduck » Mon Jul 30, 2012 3:13 pm

Image
OM NOM NOM NOM NOM!

GALACTUS (PL 19)
Real Name:
Galan of Taa
Bodycast: N/A
Occupation: Devourer of Worlds
Base of Operations: Mobile
Affiliation: Independent
Height: 28’9”; Weight: 18.2 tons
Eyes: Amber; Hair: None

Strength 16, Stamina 17, Agility 5, Dexterity 11
Fighting 11, Intellect 16, Awareness 16, Presence 8

POWERS
Cosmic Awareness:
Comprehend 4 (Languages), Senses 19 (Cosmic Energy Awareness [Includes Directed Inspiration], Detect Lifeforms [extended 12, radius, ranged], Direction Sense, Distance Sense) – 27 points
Cosmic Body: Immunity 16 (Aging, Cold Damage, Corrosives, Disease, Fire Damage, Poison, Radiation), Impervious Toughness 13 – 29 points
Cosmic Power: Variable 17 (any Power; Move Action) – 136 points
Huge Size: Growth 10 (Innate, Permanent; -5 active defenses included) – 21 points
Telepathy: Mental Communication 5 (Subtle); Linked Mind Reading 12 – 45 points

EQUIPMENT
World Ship:
Vehicle (Space Battleship) – 93 points

ADVANTAGES
Benefit 5 (Wealth 5 [billionaire]), Diehard, Eidetic Memory, Equipment 19, Fearless, Inventor

SKILLS
Expertise (Physics) 6 (+22), Insight 6 (+22), Intimidation 6 (+19), Perception 6 (+22), Technology 6 (+22), Vehicles 6 (+17)

OFFENSE
Initiative
+5
Unarmed +11 (Close, Damage 16)

DEFENSE
Dodge
6, Parry 8, Toughness 17 (Impervious 13)
Fortitude 19, Will 18

POWER POINTS
Abilities 160 + Advantages 28 + Defenses 12 + Powers 258 + Skills 18 = 316 Total

COMPLICATIONS
Honor:
Galactus will not break his given word.
Hunger: Galactus must feed on the energies of planets to survive. He can only sustain himself on worlds that support life.
Infamy: Galactus is feared across the known universe as the Devourer of Worlds.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

cbwjm
Henchman
Henchman
Posts: 201
Joined: Tue Jan 18, 2011 3:25 pm
Location: Auckland, New Zealand

Re: Prodigy Duck 3e Builds (Gaea, Galactus)

Post by cbwjm » Mon Jul 30, 2012 4:46 pm

At first I was thinking that, although your Galactus was nicely done with good streamlined power, he was a little weak and someone like Superman could easily take him out. Then I went and checked the rest of your builds and realised that you have a lower overall PL for your setting/version of the characters.

So basically, nice build of Galactus :)

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Builds (Gaea, Galactus)

Post by prodigyduck » Mon Jul 30, 2012 8:31 pm

cbwjm wrote:At first I was thinking that, although your Galactus was nicely done with good streamlined power, he was a little weak and someone like Superman could easily take him out. Then I went and checked the rest of your builds and realised that you have a lower overall PL for your setting/version of the characters.

So basically, nice build of Galactus :)
Thanks :)

In my opinion, DC and Marvel are on two completely different scales of power.

Besides, Galactus' Cosmic Power is a Variable. He can do whatever he wants: create super-powerful forcefields, penetrating energy blasts, afflictions that remove to powers from those around him, etc. Superman would actually be hard pressed around Galactus.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Locked