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Tattooedman
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Megalodon

Post by Tattooedman » Mon Jul 23, 2012 12:23 pm

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Megalodon:
PL: 12
Strength 8
Stamina 8
Agility 4
Dexterity 4
Fighting 8
Intellect 0
Awareness 2
Presence 0

Skills: Athletics 9 (+17), Intimidation 12 (+12), Insight 6 (+8.), Perception 9 (+11), Stealth 6 (+10)

Advantages: All-Out Attack, Close Attack 4, Daze [Intimidation], Fast Grab, Improved Critical [Bite] 3, Improved Initiative, Improved Hold, Power Attack, Ranged Combat 4, Startle, Track

Powers: Animalistic Rage: Enhanced Strength 2
Enhanced Fortitude Save 1
Enhanced Will Save 1
Reduce Dodge 2
Reduce Parry 2

Shark Hybrid Physiology: Immunity 3 [Drowning, Environmental Cold, Environmental Pressure]
Protection 4
Regeneration 5
Senses 4 [Darkvision, Direction Sense, Analytical Scent]
Swimming 5

Shark Bite: Damage 4 [strength based]
Shark Control: Summon 4 (Extras: Controlled, Horde, Multiple Minions, Sacrifice)
Super Strength: Power Lifting 2

Offense: Initiative +8
Melee Attack +12 // Bite Damage +12 [+14-Animalistic Rage] // Unarmed
Damage +8 [+10 Animalistic Rage]
Ranged Attack +8

Defense: Dodge +10
Parry +12
Toughness +12
Fortitude +11
Will +8


Costs: Abilities 68+ Skills 14+ Advantages 19+ Powers 54+ Defense 19= 172 pts.


Real Name: Connor Kirkstrom
Height: 5’ 10” (as Kirkstrom) // 6’ 6” (as Megalodon)
Weight: 140 lbs (as Kirkstrom) // 350 lbs (as Megalodon)
Hair: Brown (as Kirkstrom) // None (as Megalodon)
Eye Color: Brown (as Kirkstrom) // Black (as Megalodon)


Complications:
Normal Identity: Periodically Megalodon will change back into his human form, Connor Kirkstrom, but this requires several days worth of chemical treatments.

Weakness: Megalodon needs to periodically immerse himself in water, otherwise he'll begin to dehydrate and suffers being Impaired, then Disabled, then Incapacitated until he can get access to water. He recovers all his conditions immediately upon gaining access.

Sharks:

ML: 8
Strength 2 Agility 2 Fighting 8 Awareness -6
Stamina 3 Dexterity 0 Intellect -4 Presence 0

Skills: Athletics 9 (+11), Perception 9 (+3), Stealth 6 (+8.)

Advantages: All-Out Attack, Improved Initiative, Power Attack

Powers: Sea Life Physiology: Immunity 3 [Drowning, Environmental Cold, Environmental Pressure]
Protection 3
Senses 3 [Analytical, Tracking Scent]
Swimming 3

Shark Bite: Damage 4 [strength based]
Enhanced Advantage 2 [Improved Critical 2]

Offense: Initiative +2
Melee Attack +8 // Shark Bite +6; critical 18-20

Defense: Dodge +10
Parry +10
Toughness +6
Fortitude +6
Will +2

Costs: Abilities 10+ Skills 8+ Advantages 3+ Powers 18+ Defense 17= 60 pts.

Background:
Last edited by Tattooedman on Wed Jul 25, 2012 7:34 am, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Queen of Clubs

Post by Tattooedman » Tue Jul 24, 2012 9:02 am

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Queen of Clubs:
PL:
10
Strength 0
Stamina 2
Agility 8 (2)
Dexterity 2
Fighting 4
Intellect 0
Awareness 2
Presence 0

Skills: Acrobatics 3 (+11), Athletics 6 (+6), Expertise [Criminal] 9 (+9), Expertise [Pop Culture] 6 (+6), Insight 9 (+11), Intimidation 12 (+12), Perception 9 (+11), Vehicles [Land] 3 (+5)

Advantages: All-Out Attack, Close Attack 4, Daze [Intimidation], Equipment, Fearless, Follow-Up Strike, Improved Critical [Louisville Slugger] 2, Improved Initiative, Improved Smash, Last Stand, Luck 2, Power Attack, Set-Up, Startle

Powers: Alien Cybernetics:
Enhanced Agility 6
Immunity 10 [Kinetic/Impact Descriptor]
Leaping 5
Protection 10
Kinetic Release: Strength-Based Damage 10 (Feat: Improved Critical 4) & Feature 1 [Channeling (can use item to release effect w/out damaging it)]

Offense: Initiative +12
Melee Attack +8 // Louisville Slugger Damage +2; critical 18-20 // Kinetic Release Damage +10; critical 16-20 // Kinetic Release w/ Louisville Slugger Damage +12
Ranged Attack +2

Defense: Dodge +10
Parry +10
Toughness +10
Fortitude +6
Will +11

Equipment: Louisville Slugger [Strength-Based Damage 2]


Costs: Abilities 24+ Skills 19+ Advantages 19+ Powers 52+ Defense 21= 135 pts.


Real Name: Mary Mansfield
Height: 5’3 ‘
Weight: 124 lbs
Hair: Black (dyed purple)
Eye Color: Blue


Complications:
Motivation ~Greed: The Queen of Clubs wants money and is willing to do whatever she thinks she needs to so she can have it.

Self-Centered: The Queen of Clubs has suffered enough wrongs in her young life that she now only cares about herself and what she wants and is willing to cross pretty much any line to get it.

Temper: The Queen of Clubs often loses her temper over little things and goes on a rampage.



Background: Growing up wasn’t easy for Mary Mansfield, her father abused her, her mother ignored it happening, she was ridiculed and picked on by the other kids in the neighborhood and then things really went crazy.

On her 13th birthday she was abducted by aliens. They implanted cybernetic devices in her body that allowed her to absorb and release kinetic energy, the aliens were trying to create human bombs to use in a take over attempt on Earth, but before they could continue with their experiments Mary used her new acquired abilities and escaped (after destroying the alien craft and killing all the aliens on board). She then went home and killed her father and mother and burnt their house to the ground to cover her tracks, Mary followed that up with going after the kids who had taunted and teased her (many were found crippled or seriously injured though a few were murdered outright). She then went on the road, making her way across the country.

Mary was finally caught when she was 16 and put behind bars, where she ended up killing three guards and it was decided that she needed to be dealt with like other superhumans and a transfer to Blackstone was arranged. Mary managed to break free during the drive across the country and quickly and went into hiding popping up now and then to rob banks to support herself, causing major devastation each time.

This was how Ace heard of her and managed to track Mary down and made his offer to her and she became a member of the Royals. Though she only joined so she wouldn’t be bored all the time and because Ace lets her do as she pleases.
Last edited by Tattooedman on Tue Jan 15, 2013 10:13 am, edited 2 times in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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King of Hearts

Post by Tattooedman » Tue Jul 24, 2012 9:04 am

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King of Hearts:
PL:
10
Strength 6
Stamina 6
Agility 4
Dexterity 4
Fighting 4
Intellect 0
Awareness 4
Presence 10 (0)

Skills: Deception 6 (+16), Close Combat [Devil’s Bite] 2 (+10), Expertise [Magic] 12 (+12), Expertise [Singing] 6 (+16), Expertise [Pop Culture] 12 (+12), Insight 9 (+13), Perception 6 (+10), Persuasion 6 (+16), Stealth 6 (+10)

Advantages: Close Attack 4, Equipment, Fast Grab, Improved Hold, Teamwork

Powers: Charming Devil:
Enhanced Advantages 4 [Daze (Deception), Fascinate 3 (Deception, Expertise [Singing], Persuasion)]
Enhanced Skills 10 [Deception +6, Expertise (Magic) +12, Expertise (Singing) +6, Persuasion +6]
Enhanced Presence 10
Silver Tongued Devil: Ranged Affliction 10 [Dazed, Compelled, Controlled; resisted by Will] (Extras: Cumulative, Perception); (Flaw: Sense Dependent [hearing])

Stolen Demonic Power:
Enhanced Advantages 3 [Benefit (Iron Stomach), Fearless, Ritualist]
Enhanced Strength 4 (Flaw: Limited [Lifting/Grappling Only])
Immortality 2 [1/week, except when beheaded]
Immunity 3 [Aging, Disease, Poison]
Protection 2

Devil’s Bite: Strength-Based Damage 4 (Extra: Penetrating 10); (Feat: Improved Critical 4)

Offense: Initiative +4
Melee Attack +8 // Unarmed Damage +6 // Knife Damage +7 // // Devil’s Bite Attack +10 // Devil’s Bite Damage +10
Ranged Attack +4 // Knife Thrown Damage +7

Defense: Dodge +12
Parry +12
Toughness +8
Fortitude + 10
Will +10

Equipment: Knife [Strength-Based Damage 1; critical 19-20]


Costs: Abilities 56+ Skills 12+ Advantages 8+ Powers 70+ Defense 16= 162 pts.


Real Name: Dean Escalon
Height: 5’9”
Weight: 146 lbs
Hair: Black with red streak
Eye Color: Brown


Complications:
Demonic Hungers: The King of Hearts has to consume the flesh of humans to feed his demonic nature or else he slowly loses his infernal gifts.

Demonic Limits: The King of Hearts is affected by spells and rituals that affect demons.

Motivation ~Greed: The King of Hearts wants money, as much as he can get by whatever means he has to do.


Background: Dean Escalon was a not so good lounge singer in a not so good casino in New Mexico when his life changed forever. Dean was chosen by a local cult to be a host for their patron demon, who was trying to get into our reality and was going to use Dean’s body as the vessel. But Dean somehow managed to defeat the demon’s attempt at possession and in doing so was grained the demon’s vast mystical knowledge and power.

After killing and eating the hearts of all the members of the cult (all 40 of them), Dean Escalon became Dean Sin and used his new found powers to become a singing sensation and a media sweetheart that is until his dark deeds were shown to the world by the Champions. He managed to just barely escape from the group of heroes thanks to a couple fans he’d worked his charms on to cover for him.

It was shortly after that incident that Dean met the Ace of Spades, who offered Dean a place in the group the mercenary was putting together and after his recent experience Dean didn’t take too long in accepting.

The King of Hearts is a killer with razor sharp teeth and a pathological need for fresh blood. His possess a strength that is capable of breaking bones with ease and his demonic nature grants him immunity to most human concerns. But his main ability is his voice which he uses to ensnare a victim like a moth to flame, only people of great will can break free of Dean Sin's grasp.
Last edited by Tattooedman on Mon Jan 14, 2013 9:01 am, edited 3 times in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Jack of Diamonds

Post by Tattooedman » Tue Jul 24, 2012 9:07 am

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Jack of Diamonds:
PL:
10
Strength 12 (4)
Stamina 12 (4)
Agility 2
Dexterity 0
Fighting 8
Intellect 0
Awareness 3
Presence 0

Skills: Intimidation 12 (+12), Expertise [Criminal] 7 (+7), Expertise [Pop Culture] 6 (+6), Ranged Combat [Thrown Objects] 8 (+8.)

Advantages: All-Out Attack, Fast Grab, Improved Grab, Improved Hold, Improved Initiative 2, Interpose, Luck , Power Attack, Task Focus [Expertise (Pop Culture): Superheroes & Villains]

Powers: Diamond Body:
Enhanced Advantages 2 [Diehard, Withstand Damage]
Enhanced Stamina 8
Immunity 8 [Critical Hits, Disease, Environmental Cold, Environmental Heat, Poison, Pressure, Radiation]
Impervious Toughness 12
Super Strength:
Enhanced Strength 8
Enhanced Strength 5 (Flaw: Limited [Lifting Only])
Leaping 5
Shockwave: Damage 10 (Extra: Area [Burst]); (Flaw: Limited [Both Jack & his targets must be in contact with the ground])
-Groundstrike: Affliction 10 [Vulnerable, Defenseless; resisted by Fortitude] (Extra: Area [Burst]); (Flaws: Instant Recovery, Limited [Both Jack & his targets must be in contact with the ground])], Limited Degree)

Offense: Initiative +8
Melee Attack +8 // Unarmed Damage +12
Ranged Attack +0 // Thrown Objects Attack +8 // Thrown Objects Damage +12

Defense: Dodge +6
Parry +8
Toughness +12* [*Impervious]
Fortitude +12
Will +8


Costs: Abilities 42+ Skills 10+ Advantages 10+ Powers 75+ Defense 9= 146 pts.


Real Name: Unknown (answers to the name Jack)
Height: 6’3”
Weight: 450 lbs
Hair: None
Eye Color: Crystal Blue


Complications:
Kinda Old School: Jack won’t take unfair advantage of his opponents (blind siding them or hitting them when they’re down).

Motivation ~Money: Jack wants money and he wants as much as he can get.


Background: Jack of Diamonds started off as a super crook in Texas, known as Diamondhead, who focused mostly on simple smash-jobs (as in he’d smash open the vault and take the money). He’d managed to keep himself out of jail but was thought of more as a super-mook more than anything else.

That is until a man known as the Ace of Spades, who saw the potential that Jack held, approached him with an offer to join the group he was putting together. In the end it was Ace’s offer of letting Jack ‘test the waters’ that sold him on the idea - if by a certain point Jack wasn’t happy with how the group was working out he could walk away without hassle and with his cut of the group’s profits he’d earned to that point.

How long that deadline was and if it’s passed or not, isn’t known but Jack is still part of the Royals and he’s enjoying the growing reputation that the Royals have managed to cultivate so far.

Jack is the strong silent type; he lets his actions do his talking. He is a gentleman for the most part, preferring not to beat up on somebody while they are down or are clearly defeated. His durability and strength make him a formidable opponent but with the rest of the Royals he is hard to stop.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Ace of Spades

Post by Tattooedman » Tue Jul 24, 2012 9:08 am

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Ace of Spades:
PL:
10
Strength 2
Stamina 2
Agility 2
Dexterity 2
Fighting 8
Intellect 0
Awareness 4
Presence 4

Skills: Acrobatics 6 (+8.), Athletics 3 (+5), Deception 6 (+10), Expertise [Criminal] 9 (+9), Insight 6 (+10), Intimidation 6 (+10), Investigation 7 (+7), Perception 6 (+10), Ranged Combat [Gravitonic Blast Array] 2 (+10), Stealth 8 (+10), Vehicles [Air] 6 (+8.), Vehicles [Land] 6 (+8.)

Advantages: Agile Feint, Contacts, Improved Initiative, Power Attack, Precise Attack [Ranged], Teamwork, Well-Informed

Powers: Gravity Flight Suit: (Flaw: Removable -15 pts)
Gravity Web: Ranged Affliction 10 [Hindered & Vulnerable, Defenseless & immobilized; resisted by Dodge] (Extras: Cumulative, Extra: Condition); (Flaw: Limited Degree)
-Gravitonic Blast: Ranged Damage 10 (Extra: Penetrating)
Armor Plating: Protection 8
Black Hole Jumping: Teleport 8 (Extras: Portal); (Feat: Increased Mass 5 [1600 lbs])
-Gravitonic Propulsion: Flight 8

Offense: Initiative +6
Melee Attack +8 // Unarmed Damage +2
Ranged Attack +8 // Gravitonic Blast Attack +10 // Gravitonic Blast Damage +10

Defense: Dodge +10
Parry +10
Toughness +10
Fortitude +8
Will +8


Costs: Abilities 48+ Skills 24+ Advantages 7+ Powers 62+ Defense 18= 159 pts.


Complications:
Enemy ~VIPER: Ace stole his Gravity Flight Suit from VIPER. They’d like to take it back and make Ace pay for stealing from them.

Motivation ~Respect: Ace wants to be respected more than anything else, he will do almost anything to save face and maintain his reputation.

Motivation ~Greed: Ace wants money, and lots of it


Real Name: Mitchell Spencer
Height: 6’
Weight: 177 lbs
Hair: Light Brown
Eye Color: Brown

Background: Its not easy being a thug, it’s hard working for super villains and would be world conquerors. The hours are long and the heath benefits usually suck and you can forget about the money they say would be in the millions but usually ends up being just enough to pay your rent. Well Mitchell Spencer was tired of being a thug, he wanted to be a headliner. He was working for the terrorist group VIPER and just got accepted into the Flying Snakes when he spotted his chance at stardom - VIPER scientists were working on a new flight assault harness. Once Mitchell finished the his training he volunteered for the suits trial run and stole the plans and the suit the first chance he got. He took the suit to the villain tinker, the Fabricator, who made more modifications and a few months later the Ace of Spades made his debut. Over the past two years he has developed a reputation as a professional to watch and has been hired by some top villains for his services.

Recently Ace gathered some other superhuman criminals together to form the group he called the Royals. He has led the group to much success for the short time they have been together. They’re still developing a reputation as a group but so far they’ve done well and are starting to be able to charge greater fees for their services.
Last edited by Tattooedman on Tue Jan 15, 2013 10:08 am, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Alex Vezini

Post by Tattooedman » Tue Jul 24, 2012 9:18 am

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Alex Vezini:
PL:
5
Strength 2
Stamina 2
Agility 2
Dexterity 2
Fighting 4
Intellect 2
Awareness 3
Presence 0

Skills: Acrobatics 3 (+5), Athletics 3 (+5), Deception 9 (+9), Expertise [Civics] 6 (+8.), Expertise [Current Events] 6 (+8.), Expertise [Criminal] 9 (+11), Insight 9 (+11), Intimidation 9 (+9), Investigation 9 (+11), Perception 9 (+11), Persuasion 6 (+6), Stealth 6 (+8.), Vehicles [Land] 6 (+8.)

Advantages: Close Attack 4, Benefit [Rank (Special Agent)], Daze [Deception], Equipment 4, Improved Initiative, Luck, Power Attack, Ranged Attack 3, Set-Up, Teamwork

Powers: Never Forgets: Enhanced Advantage 1 [Eidetic Memory]
Low-Level Telepath:
Communication 2 [mental, short range (within a mile)]
Mind Reading 5

Offense: Initiative +6
Melee Attack +8 // Unarmed Damage +2
Ranged Attack +5 // AEGIS Blaster Damage +5

Defense: Dodge +5
Parry +5
Toughness +5*/+2 [*AEGIS Uniform]
Fortitude +5
Will +5

Equipment: AEGIS Uniform [Protection 3; Subtle]
AEGIS Blaster [Ranged Damage 5]
-6 ep free as needed


Costs: Abilities 34+ Skills 30+ Advantages 18+ Powers 19+ Defense 9= 110 pts.


Height: 5' 11"
Weight: 170 lbs
Hair: Black
Eye Color: Hazel


Complications:
Family Secret: Alex is related to the infamous killer Gemini, a fact he has hidden from almost everyone at AEGIS except for Chief of Operations Bonham and Director Powers.

Family Legacy: Alex worries that eventually his psychic powers will turn him into a killer just like his uncle, a fact he takes steps against constantly.


Background: The nephew of the infamous Gemini, a telepathic serial killer from the 1980s, Alex worked hard to earn his way into AEGIS as a way of making right the acts his uncle committed. It wasn’t until he’d worked his way up the ranks that he shared with Stewart Bonham his psionic talents, Alex worried he’d been stuck into some secret, government run, prison where he’d be studied. Bonham managed to sway Alex’s fears and convinced him to work with those in charge of Project: Eyespy, where the younger man’s experiences with his own powers helped the scientists with several of their recruits current issues, as well as showing those same recruits that it was possible for a person to master their abilities and become productive members of society.

Alex eventually earned a promotion to Special Operations Agent under Bonham, which basically means that if any crime happens in Freedom City involving a superhuman the Alex and his teams will be investigating. This has led to him meeting the newly formed FORCE Ops team. Granted Ethan Keller had taken steps several months before hand to secure a level of cooperation with AEGIS that allowed FORCE Ops to act as a special operatives, but on their first case they had to call in Alex and his team to help secure the criminals known as the Horde who had been attacked by another team of villains (later revealed to be the Order of Chaos).

Alex has never said anything about his similarities to his serial killer uncle to anyone besides Bonham and Director Powers, who has his own eyes on that situation, but he worries that at some point his powers will do to him like his uncle’s did to him: turn him into a psychotic killer. Alex second guesses the majority of his choices and actions, looking for any early sign of such a thing happening while trying to stay a good agent. As a result Alex tends to look a bit more tired and worn than other agents who have similar responsibilities and often comes across as somewhat gruffer than he intends to with his straight to the point style of conducting himself while on a case.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Black Scorpion

Post by Tattooedman » Tue Jul 24, 2012 9:19 am

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Black Scorpion:
PL:
11
Strength 8 (1)
Stamina 8 (1)
Agility 5 (0)
Dexterity 5 (0)
Fighting 8
Intellect 3
Awareness 4
Presence 3

Skills: Acrobatics 3 (+8), Athletics 3 (+12), Deception 12 (+15), Expertise [Criminal] 9 (+12), Insight 9 (+13), Intimidation 9 (+12), Investigation 9 (+12), Perception 9 (+13), Persuasion 6 (+9), Ranged Combat [Venom Blasts] 6 (+11), Stealth 9 (+14)

Advantages: Agile Feint, Close Attack 3, Benefit 3 [Chipher 3], Benefit 2 [Membership (Crime Union) 2], Contacts, Daze [Deception], Improved Feint, Improved Initiative, Improved Trick, Improved Trip, Power Attack, Startle, Taunt

Powers: Insect-Like Physiology:
Concealment 4 [all visual senses]
Enhanced Strength 7
Enhanced Strength 3 (Flaw: Limited [Lifting Only])
Enhanced Stamina 7
Enhanced Agility 5
Enhanced Dexterity 5
Leaping 4
Venom Blasts: Ranged Damage 11 (Extra: Penetrating); (Feats: Improved Critical 3)
-Stingers: Strength-Based Damage 3 (Extra: Penetrating 11); (Feats: Improved Critical 2, Improved Sunder)

Offense: Initiative +9
Melee Attack +11 // Unarmed Damage +8 // Stinger Damage +11; critical 18-20
Ranged Attack +5 // Venom Blast Attack +11 // Venom Blast Damage +11; critical 17-20

Defense: Dodge +14
Parry +14
Toughness +8
Fortitude +10
Will +10


Costs: Abilities 40+ Skills 29+ Advantages 16+ Powers 100+ Defense 23= 208 pts.


Real Name: Unknown
Height: 6’
Weight: Unknown
Hair: Unknown
Eye Color: Unknown


Complications:
Man of Mystery: None of Black Scorpion’s history is known to law enforcement agencies thanks to his efforts to keep the details of his life protected.

Mercenary: Black Scorpion will take on any job for the right price and is willing to work for anyone that can pay that price.


Background: The criminal known as Black Scorpion is a mystery to most members of the law enforcement agencies, which is just how he likes it.

His first appearance was six years ago in Arcadia, working for Overthrow, where he kept local police busy with his very public bank robbery while Overthrow attacked the Federal building. Black Scorpion managed to escape despite the efforts of the police, with a respectable amount of money as well and from there he’s went on to work for VIPER, Mastermind, Doctor Sin, the Labyrinth, Roman and anyone else that can meet his price.

AEGIS would love to have him in an interrogation room for a couple days and have repeatedly tried to set Black Scorpion up as supposed employers but to date he’s always managed to make out their efforts to set him and avoided them.
Last edited by Tattooedman on Wed Apr 09, 2014 2:52 pm, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Cougar

Post by Tattooedman » Tue Jul 24, 2012 9:21 am

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Cougar:
PL:
8
Strength 4
Stamina 4
Agility 6 (2)
Dexterity 6 (2)
Fighting 4
Intellect 0
Awareness 0
Presence 0

Skills: Acrobatics 6 (+12), Expertise [Criminal] 3 (+3), Expertise [Survival] 6 (+6), Insight 6 (+6), Perception 9 (+9), Sleight of Hand 6 (+12), Stealth 6 (+12)

Advantages: All-Out Attack, Agile Feint, Close Attack 4, Move-By Action, Power Attack, Uncanny Dodge

Powers: Healing Factor:
Enhanced Feats 2 [Diehard, Great Endurance]
Regeneration 5

Feline Mutations:
Enhanced Agility 4
Enhanced Dexterity 4
Enhanced Feats 5 [Improved Initiative, Tough 4]
Leaping 3
Senses 5 [Accurate Acute Olfactory, Low-Light Vision, Ultra-Hearing]
Speed 3
Cat’s Claws: Strength-Based Damage 4 (Feat: Subtle)

Offense: Initiative +10
Melee Attack +8 // Unarmed Damage +4 // Cat’s Claw Damage +8
Ranged Attack +6

Defense: Dodge +8
Parry +8
Toughness +8
Fortitude +8
Will +8


Costs: Abilities 32+ Skills 14+ Advantages 9+ Powers 44+ Defense 18= 117 pts.


Real Name: Chase Nolan
Height: 5’ 8”
Weight: 150 lbs
Hair: Blonde
Eye Color: Hazel [have a cat-like appearance]


Complications:
Feline Nature: Something in Cougar’s mutation has given him something of cat-like mentality. He dislikes water, loves to eat chicken and fish, and enjoys playing games with people (either word games or physical).

Temper: From time to time Cougar’s animalistic nature makes him have a more violent reaction to given situations.


Background: After the Terminus Invasion Chase Nolan and his parents were among those that had managed to survive with little injury and within a couple years their memories of the Invasion were rarely thought about.

That is until just after Chase’s fourteenth birthday, when he started to developing odd quirks in his personality. Where he’d liked to swim, to the point that he was a member of a junior swimming team, he now found himself not being able to stand getting into the water. This of course made bathing something of an issue of course and soon Chase’s parents were receiving notices from his school about his personal hygiene. Then there were the neighborhood dogs, who had used to like Chase but then suddenly started baring their teeth at him while growling if he came near them. On top of that Chase began to suffer from intense headaches, so bad in fact that he could only lie in bed and wait for the pain to pass. Soon his parents took him to see a psychologist, as they thought Chase was possibly showing signs of some kind of mental problem but they were soon sent to the Albright Institute for help.

It turned out that Chase had been affected by the strange energies that bathed the whole of Freedom City and that it was just now that his powers manifested. However despite finally knowing what the problem was, the problems for Chase only got worse; his body began to physically mutate; his ears growing larger, his eyes becoming more animal-like while his dexterity increased and his body became lean muscle. On top of all that Chase’s mentality began to subtly change and he became more aloof and independent and he developed a strong dislike of water.

Chase’s mother started drinking as she blamed herself for not getting him into a shelter sooner than she had while his father simply couldn’t accept what his son had become and soon began to beat Chase for the slightest reason. After almost a year of this life Chase ran away from home, choosing to live on the street than with a drunk and an abuser. He still managed to keep most of his appointments at the Albright Institute and his powers continued to grow to the point that they are today, effectively making Chase something of a cat-human hybrid.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Doctor Stratos

Post by Tattooedman » Tue Jul 24, 2012 12:07 pm

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Dr. Stratos:
PL: 12
Strength 0
Stamina 2
Agility 0
Dexterity 0
Fighting 4
Intellect 4
Awareness 3
Presence 3

Skills: Expertise [Earth Sciences] 12 (+15), Expertise [Sciences] 12 (+15), Insight 6 (+9), Intimidation 12 (+15), Investigation 6 (+9), Perception 9 (+12), Ranged Attack [Lightning Bolt] 10 (+10), Technology 12 (+16)

Advantages: Contacts, Defensive Roll 6, Favored Environment [Airborne], Improved Initiative, Ranged Combat 6, Uncanny Dodge

Powers: Storm's Protection: Deflect 12
Immunity 10 [Weather Effects]
Weather Control: Environment 14 [cold, heat, impede movement] (Extra: Selective)
-Lightning Bolt: Blast 14 [electrical]
-Fatiguing Humidity: Affliction 12 [Resisted byFortitude--fatigued/exhausted/incapacitated] (Extra: Area [Burst], Ranged)
Wind Riding: Flight 6

Offense: Initiative +4
Melee Attack +4
Lightning Bolt Attack +10 // Fatiguing Humidity Damage +12 // Lightning Bolt Damage +14

Defense: Dodge +14*/+12 [*Airborne]
Parry +11*/+9 [*Airborne]
Toughness +8*/+2 [*Defensive Roll]
Fortitude +8
Will +9


Costs: Abilities 32+ Skills 27+ Advantages 16+ Powers 78+ Defense 29= 182 pts.


Real Name: Sebastian Stratos
Height: 6' 1"
Weight: 180 lbs
Hair: Black
Eye Color: Blue

Complications:
Enemy: Captain Thunder

Arrogant: Dr. Stratos epitomizes the word, he refuses to ever admit that anything he's designed or planned was flawed in any way. He sees himself as a demi-god compaired to the "mere humans" that populate the planet and he should rule over them in a scientific and technological society defined by him.

Vengeful: Any who give him the slightest insult must be made to answer for it, especially those who interfere with his plans.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Hiroshima Shadow

Post by Tattooedman » Tue Jul 24, 2012 12:27 pm

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Hiroshima Shadow:
PL: 11
Strength 0
Stamina 4
Agility 0
Dexterity 0
Fighting 8
Intellect 0
Awareness 0
Presence 0

Skills: Expertise [Current Events] 6 (+6), Expertise [History] 9 (+9), Insight 9 (+9), Intimidation 15 (+15), Perception 9 (+9)

Advantages: Ranged Attack 11, Improved Initiative, Power Attack

Powers: Radiation Control: Blast 11 (Penetrating)
-Radiation Sickness: Weaken 11 [Stamina] (Extra: Area [Burst])
-Radiation Aura: Energy Aura 11

Nuclear Propulsion: Flight 5
Irradiated Physiology: Immunity 17 [Aging, Life Support, Radiation Damage, Starvation & Thirst]
Insubstantial 3
Protection 8
Weaken 2 [Stamina] (Extras: Area [Aura], Continuous Duration, Progressive)

Offense: Initiative +4
Melee Attack + 8
Ranged Attack +11 // Radiation Damage +11

Defense: Dodge +9
Parry +9
Toughness +12
Fortitude +10
Will +10


Costs: Abilities 24+ Skills 16+ Advantages 13+ Powers 95+ Defense 26= 174 pts.


Real Name: Unknown
Height: 5' 7"
Weight: 150 lbs
Hair: None
Eye Color: Glowing blue-white


Complications:
Hatred: Hiroshima Shadow hates most things about America and will often target places that have some kind of value to the people of the city, or at places like sports arenas, monster truck shows and so on.

Master of Mayhem: Hiroshima Shadow tends to favor going after targets that he can destroy as he pleases, causing a resulting panic in the bystanders around him.

Weakness: Hiroshima Shadow must "consume" a certain amount of radiation a day to survive.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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The Piper

Post by Tattooedman » Wed Jul 25, 2012 7:53 am

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Piper:
PL: 10
Strength 0
Stamina 0
Agility 0
Dexterity 0
Fighting 2
Intellect 2
Awareness 2
Presence 2

Skills: Deception 12 (+16), Expertise [Criminal] 6 (+8.), Expertise [Music] 15 (+17), Expertise [Sonics] 15 (+17), Insight 9 (+11), Perception 9 (+11), Persuasion 9 (+11), Ranged Attack [Piper's Pipe] 8 (+8.), Sleight of Hand 6 (+6), Stealth 9 (+9), Technology 12 (+14)

Advantages: Daze [Deception], Fascinate [Deception], Improved Initiative, Inventor, Luck [Determination], Luck [Determined Recovery], Set Up, Taunt

Powers: Sonic Enhancing Audio Implants: Immunity 5 [Audio Affliction Effects]
Senses 2 [Acute, Extended Hearing]

Piper's Pipe: Removable (-8 pts)
Sonic Control:
C Sharp: Blast 12 (Extra: Penetrating)
-A Minor: Blast 10 (Extra: Area [Cone])
-B Flat: Blast 10 (Extra: Area [Burst])
-D Minor: Affliction 12 [Resisted by Will--dazed/stunned] (Extra: Ranged); (Flaw: Limited Degree)
-F Sharp: Weaken 12 [Toughness] (Extras: Affects Objects, Ranged); (Flaws: Limited to only Objects)
-D Major: Mind Control 9 (Extra: Area [Burst]); (Flaw: Hearing Dependent)
-B Sharp: Summon 8 [Rat swarm]

White Noise Belt: Removable (-4 pts)
Force Field 12 (Extra: Impervious)

Offense: Initiative +4
Melee Attack +2
Ranged Attack +8 // A Minor/B Flat Damage +10// C Sharp Damage +12

Defense: Dodge +8
Parry +8
Toughness +12*/+0 [*Force Field]
Fortitude +8
Will +11


Costs: Abilities 16+ Skills 38+ Advantages 8+ Powers 54+ Defense 36= 148 pts.


Real Name: Hartley Rathaway
Height: 5’ 10”
Weight: 156 lbs
Hair: Reddish Blonde
Eye Color: Blue


Complications:
Music Man: Many of the Piper's crimes will have some kind of reference to music in them.

Don't talk about my Dad!: Piper can' stand to hear anyone say anything negative about his adoptive father, the Maestro, and will react with some kind of attack.


Background: Hartley Rathaway was born deaf to a young, poor couple who gave him up for adoption. The people who ran the adoption home couldn't get Hartley the procedure he needed to cure his condition and as a result he spent the early years of his life at the home until one day he discovered music, or more accurately the feel of music. Hartley became almost obsessed with music, reading anything & everything he could lay his hands on about it and in time he began to learn the basics of being a musical conductor. This led to Hartley reading about the criminal known as the Maestro who was reformed at the time. Hartley wrote to the man, explaining his life and his interest in music asking if Basil Fatherton would possibly like to at least share his knowledge of music with him.

Two weeks later Basil showed up at the adoption home asking to meet Hartley and spend the afternoon with him. The pair got along so well despite the need for an interpreter that Basil was invited back for the following weekend to visit Hartley again. For almost a year this went on until Basil made the offer to adopt Hartley, this caused some problems at first considering Basil's history but he had been technically found mentally unsound and he had been committed instead and several years later deemed to be cured. Six months later Hartley moved into his new home in Freedom City with Basil, and for the first time in his young life Hartley felt like he had everything he'd ever want for his life. Basil made a good father, sparing no cost to treat Hartley's deafness even going so far as to dabble again in sonic technologies to create custom hearing aids that were surgically implanted in Hartley that corrected his hearing problems entirely.

From then on the two lived a quite life with Hartley being home schooled and he and Basil enjoying music for hours upon hours. When Hartley was seventeen he earned a chance to study music under one of the best known instructors in Europe, he was thrilled as was Basil but Hartley would have to move overseas to be able to study. With a heavy heart Basil gave Hartley his blessings and wished him all the luck in the world, as well as making sure that Hartley was taken care of fiscally for his entire time studying.

It was during this separation that Basil began to suffer mental stress and within a few years reverted back to his old criminal ways. Hartley returned after learning of his father's relapse into crime but he learned that Basil was too set into this mindset no matter what Hartley tried. Finally the threat of the Maestro came to an end when he suffered an seizure while in the midst of committing a crime, Basil had suffered a minor injury to his head several years ago that had been made worse by his using the Sonic Baton over the years.

Hartley was crushed, the man that took him in when nobody else even wanted him had passed on. Even worse Hartley was stuck with a large amount of debts as Basil had used much of his personal finances to fund his schemes and there had been several lawsuits over the years as a result of his crime sprees. The worst of it came when Hartley attempted to get a job, his relation to Basil would always come up making people assume the wrong thing about Hartley. After being denied employment Hartley would be on his way out when his enhanced hearing would pick up parts of people's conversations about him and how "crazy" or "disturbed" his father must have been and what was he thinking anyways? Trying to get a job that dealt with priceless items or uniquely skilled people.

Soon Hartley realized some of Basil's frustrations, and he would pass time experimenting with some of the pieces of equipment Basil had left in their home. Finally Hartley snapped when the person interviewing him blatantly insulted Basil to Hartley's face, Hartley had to be pulled off of the man by three security guards and removed from the building by force.

Once he was home Hartley realized that sometimes it was impossible to fight against what society perceived you and your family to be. Therefore if all they saw him as was the son of the Maestro, then that is what Hartley would become. It took him almost a year to locate most of Basil's old bases but once he did he discovered just how well his father had understood the science of sonics. One certain item Hartley found was a flute-like device that Basil had built awhile ago but never used for whatever reason, but Hartley was instantly in tune with it as his preferred instrument was the flute. Perhaps Basil built it thinking that Hartley would one day follow him into the family business like he was doing right at that moment.

Three months later the Piper made his debut, robbing the Barnum & Bailey Circus as it came through Freedom City. Unbeknownst to Piper, Callie Summers was in the crowd and she was able to slip away during the chaos to change into her other identity of Raven and prevented Hartley from escaping with the majority of his ill-gotten gains. Piper continued with his plans of following in Basil’s footsteps, robbing various targets across the city. From jewelry stores to banks to casinos to fundraisers even, nothing was safe from Hartley’s larcenous streak, finally like his father before him Hartley ran afoul of Johnny Rocket whose speed allowed him to move faster than Hartley’s music could travel. Since that time Piper has taken over the Maestro’s spot in the Crime League as Dr. Stratos recognizes Piper’s skills and abilities.

Hartley is his father’s son and has mastered acoustic manipulations for various uses, but unlike the Maestro though Piper uses a tech flute which must be played for him to use it’s abilities, by playing certain notes Piper can create blasts of sonic energy that can vary in size to tunes that can make the listener follow him blindly without any mind to whatever is in their path. Piper has also devised a white noise belt that grants him a force field that is able to create a thin, yet durable wall of sound to protect himself from most forms of damage.
Last edited by Tattooedman on Wed Jul 25, 2012 8:32 am, edited 2 times in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Blackstar

Post by Tattooedman » Wed Jul 25, 2012 7:55 am

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Blackstar:
PL: 11
Strength 0
Stamina 0
Agility 2
Dexterity 2
Fighting 8
Intellect 1
Awareness 2
Presence 2

Skills: Acrobatics 6 (+8.), Deception 9 (+11), Expertise [Criminal] 6 (+8.), Expertise [Tactics] 6 (+7), Insight 12 (+13), Intimidation 12 (+14), Investigation 9 (+10), Perception 12 (+14), Vehicles [Exotic] 6 (+8.)

Advantages: All-Out Attack, Fearless, Language [Base: Homeworld; English], Improved Initiative, Power Attack, Ranged Combat 8

Powers: Shadow Bands: Removable (-19 pts)
Darkness Control: Create 12 (Extras: Movable, Selective)
-Dark Bolt: Blast 12 (Extra: Penetrating)
-Mold the Darkness: Concealment 4 [all visual-field of darkness] (Extras: Area [Burst], Attack, Selective)
-Dark Burst: Affliction 12 [Hindered & Vulnerable, Defenseless & Immobilized; Resisted by Dodge] (Extras: Cumulative, Range); (Flaw: Limited Degree)
Dark Blessings: Immunity 10 [Life Support]
Protection 13 (Extra: Impervious 10)
Senses 2 [Darkvision]
Dark Propulsion: Flight 8
Movement 3 [Space Flight]

Offense: Initiative +6
Melee Attack +8
Ranged Attack +10 // Dark Bolt Damage +12

Defense: Dodge +9
Parry +8
Toughness +13* [*Impervious 10]
Fortitude +10
Will +12


Costs: Abilities 34+ Skills 26+ Advantages 13+ Powers 77+ Defense 27= 177 pts.


Real Name: Rojan Lhar
Height: 6’ 2”
Weight: 200 lbs
Hair: Black
Eye Color: Black


Complications:
Fallen Knight: Blackstar holds the Star Knights in contempt for his imprisonment for several decades due to his violations of their policies and seeks to take control of that organization to show them the way to operate in the galaxies.

The Favor Bank: Blackstar is free thanks to the assistance of Omega, who gave him the Shadow Bands that allowed him to escape his prison. At some point Omega will call upon him to pay back that favor.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Medea

Post by Tattooedman » Wed Jul 25, 2012 8:03 am

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Medea:
PL: 10
Strength 0
Stamina 0
Agility 0
Dexterity 0
Fighting 2
Intellect 2
Awareness 6
Presence 6

Skills: Deception 9 (+15/+20), Expertise [Magic] 15 (+17), Expertise [Medicine] 6 (+8.), Expertise [History] 12 (+14), Insight 12 (+16), Intimidation 6 (+12), Perception 6 (+10), Persuasion 9 (+15/+20), Stealth 6 (+6)

Advantages: Attractive 2, Ranged Attack 9, Defensive Attack, Diehard, Fascinate [Deception], Ritualist, Taunt, Trance

Powers: Immortal Physiology: Immunity 3 [Aging, Disease, Poison]
Mystic Training:
Aegis of Zeus: Force Field 10 (Extra: Impervious)
Hades' Soliders: Summon 8 (Extras: Active, Horde, Multiple Minions 2)
-Hephaestus’ Helpers: Summon 6 (Extras: Horde, Multiple Minions 3); (Flaw: Quirk [requires inanimate object])
-Hera's Curse: Mental Blast 8
-Hera's Compulsion: Mind Control 8
-Apollo's Eye: Remote Sensing 6 [all senses]
-Hermes' Blessing: Teleport 10 (Extras: Accurate, Increased Mass)
-Artemis' Legacy: Transform 8 [humans to animals]
-Zeus' Rage: Ranged Damage 10 (Extra: Penetrating)

Offense: Initiative +0
Melee Attack +2
Ranged Attack +9 // Hera's Curse Damage +8 // Zeus' Rage Damage +10

Defense: Dodge +10
Parry +10
Toughness +10*/+0 [*Impervious Force Field]
Fortitude +7
Will +13


Costs: Abilities 32+ Skills 25+ Advantages 17+ Powers 64+ Defense 32= 170 pts.


Complications:
A woman scorned: While not one to get too wrapped up in schemes of revenge, if someone manages to insult Medea's pride she will take decades to take her revenge in a grand scheme that will end with the offending person knowing exactly who was behind all of their problems.

Power Loss: Medea loses her ability to cast spells if she cannot gesture or speak.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Doctor Simian

Post by Tattooedman » Wed Jul 25, 2012 8:09 am

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Dr. Simian:
PL: 13
Strength 5
Stamina 5
Agility 4
Dexterity 4
Fighting 6
Intellect 8
Awareness 6
Presence 2

Skills: Acrobatics 6 (+10), Athletics 9 (+14), Expertise [Sciences] 15 (+23), Insight 9 (+15), Intimidation 9 (+11), Perception 9 (+15), Ranged Attack [On-Board Weapons] 8 (+12), Technology 15 (+23)

Advantages: Agile Feint, Close Combat 2, Eidetic Memory, Improved Hold, Power Attack, Speed of Thought

Powers: Ape Physiology: Senses 2 [Low-Light Vision; Acute Olfactory]
Leaping 2
Enhanced Strength 1 (Flaw: Limited [Lifting Only])

Hover Chair: Removable (-16 pts)
On-Board Weapons: Blast 12
On-Board Computer: Communication 8 [wifi]
Propulsion Systems: Flight 4
Defensive Systems: Force Field 12 (Extra: Impervious 10)
Enhanced Will Save 7

Offense: Initiative +8
Melee Attack +8 // Unarmed Damage +5
On-Board Weapons Attack +12 // On-Board Weapons Damage +12

Defense: Dodge +10
Parry +10
Toughness +16*/+5 [*Hover Chair Force Field (Impervious 10)]
Fortitude +11
Will +8 [+15/ in hover chair]


Costs: Abilities 74+ Skills 28+ Advantages 7+ Powers 70+ Defense 18= 197 pts.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Devil Ray

Post by Tattooedman » Wed Jul 25, 2012 8:19 am

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Devil Ray:
PL:
10
Strength 8 (0)
Stamina 2
Agility 8 (0)
Dexterity 2
Fighting 4
Intellect 0
Awareness 0
Presence 0

Skills: Athletics 6 (+6/+14), Expertise [Eco Sciences] 9 (+9), Insight 9 (+9), Perception 9 (+9), Ranged Combat [On-Board Weapons] 8 (+10), Stealth 6 (+6/+14), Technology 6 (+6)

Advantages: Close Attack 4, Equipment 10, Improved Initiative, Luck, Minions 5, Move-By Action, Power Attack

Powers: MANTA Suit: (Removable -18 pts) [76 pp]
On-Board Weapons:
Blue-Green laser: Ranged Damage 10 (Extra: Penetrating)
-Electrostatic Discharger: Ranged Damage 10 [electrical] (Extra: Penetrating)
-Taser Dart: Ranged Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative)
On-Board Support Systems:
Immunity 9 [All Environmental Condition, Disease, Poison, Suffocation]
Senses 6 [Auditory (Accurate, Radius), Darkvision, Radio]
Built-In Muscle Motors:
Enhanced Strength 8
Enhanced Agility 8
Protection 8
Built-In Turbines:
Swimming 6
-Alt. Effect: Flight 3

Offense: Initiative +12
Melee Attack +8 // Unarmed Damage +8
Ranged Attack +10 // Blue-Green Laser/Electrostatic Discharger/Taser Dart
Damage +10

Defense: Dodge +10
Parry +10
Toughness +10*/+2 [*MANTA suit]
Fortitude +10
Will +8


Costs: Abilities 16+ Skills 19+ Advantages 23+ Powers 76+ Defense 32= 166 pts.


Real Name: Carl Mattus
Height: 5' 10"
Weight: 170 lbs
Hair: Black
Eye Color: Brown

Complications:
Enemy: Siren

Little Fish in the Big Pond: Despite being a full member of the Crime League Devil Ray is treated more like cheap muscle than an equal as he quickly toes the line of anyone with a more forceful personality.

Money Hungry: Devil Ray is very greedy and is willing to do almost anything to gain more money. From working as an assassin to working for other criminals for pay, he'll do it.

Power Loss: Without the MANTA suit, Devil Ray is simply a normal human being.
Last edited by Tattooedman on Mon Oct 22, 2012 7:57 am, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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