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Tattooedman
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Soundwave

Post by Tattooedman » Thu Aug 02, 2012 8:07 am

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Soundwave:
PL:
10
Strength 3
Stamina 4
Agility 5
Dexterity 3
Fighting 4
Intellect 5
Awareness 1
Presence 0

Skills: Acrobatics 9 (+13), Athletics 6 (+9), Expertise [Sonics] 12 (+17), Insight 9 (+10), Perception 9 (+10), Ranged Combat [Sonic Grenades] 6 (+10), Ranged Combat [Sonic Disruption Pistol] 6 (+10), Technology 12 (+17)

Advantages: Agile Bluff, Close Attack 4, Favored Environment [Airborne] 2, Improved Defense, Improvised Tools, Improved Initiative, Inventor, Move-By Action, Power Attack, Quick Draw, Ranged Attack, Task Focus [Knowledge (Physical Sciences): Acoustics]

Powers: Sonic Disruption Pistol: (Easily Removable –14 pts) [21 pp]
Setting 1: Damage 10 (Extra: Area [Line], Penetrating)
-Setting 2: Damage 10 (Extra: Area [Cone])
-Setting 3: Affliction 10 [Hearing Impaired, Hearing Disabled, Hearing Unaware; resisted by Dodge/Fortitude] (Extra: Area [Targeted Cone])
-Setting 4: Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Dodge/Fortitude] (Extra: Area [Targeted Cone])
-Setting 5: Affliction 10 [Hindered, Immobile, Paralyzed; resisted by Dodge/Fortitude] (Extra: Area [Targeted Cone])
-Setting 6: Ranged Weaken Toughness 10 (Extra: Affects Objects); (Flaws: Limited [Objects Only], Unreliable)

Sonic Grenades: (Easily Removable –24 pts) [39 pp]
Disruption Grenade: Ranged Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Dodge/Fortitude] (Extra: Area [Burst]) & Ranged Damage 10 (Extra: Area [Burst])
-Noise Maker Mark I: Audio Concealment 2 [all audio senses] (Extras: Area [Burst], Attack) & Ranged Damage 5 (Extra: Area [Burst])
-Noise Maker Mark II: Ranged Affliction 10 [Hearing Impaired, Hearing Disabled, Hearing Unaware; resisted by Dodge/Fortitude] (Extra: Area [Burst])
-Radio Wave Disruptor: Nullify 10 [radio/TV signals] (Extras: Area [Burst] 2, Continuous Duration)

Wave Rider: (Easily Removable –4 pts) [6 pp]
Sonic Surfboard: Flight 10 (Flaw: Platform)

Sonic Suit: (Removable –3 pts) [13 pp]
Sonic Dampening Materials: Immunity 10 [Sonic Effects]
Hard Armor & Protective Padding: Protection 6

Offense: Initiative +9
Melee Attack +8 // Unarmed Damage +3
Ranged Attack +3 // Sonic Disruptor Pistol/Sonic Grenade Attack +10 // Sonic Disruptor Pistol Damage +10

Defense: Dodge +10
Parry +10
Toughness +10*/+4 [*Sonic Suit]
Fortitude +10
Will +10


Costs: Abilities 50+ Skills 23+ Advantages 15+ Powers 79+ Defenses 26= 193 pts.


Real Name: Carter Zane
Height: 6’
Weight: 169 lbs
Hair: Dark Blonde
Eye Color: Green


Complications:
All About the Science: Most of Soundwave’s crimes are in support of his research into sonic technologies. Either taking money to support himself while he works or stealing some new technology that he thinks would aid his current project.

Quirk ~Moodswings: Soundwave suffers from manic changes of mood as a result of his long term exposure to sonic energy and the accident and these changes can come on suddenly and without warning.


Background: Carter Zane is a technical genius from California originally who put himself through college by competing on the pro-surfer tours, taking his cash winnings to pay his school costs and fees. Zane did well enough that he could have went on to be a serious contender on the surfing circuit but he was more interested in pursuing his dreams of science.

Eventually Zane graduated from college with degrees in mechanics, electronics and acoustics, which enabled him to be hired onto a team of scientists who were designing a robotic tank and wanted a sonic based series of weapons for it.

Acoustics isn’t an exact science by any means, there are trials and errors involved that many other areas of science don’t have as badly and despite Zane’s being one of the best in his field he eventually fell victim to budget cuts due to lack of progress. And over time his repeated exposure to various sonic frequencies, from testing various designs of the sonic cannon, led to his sanity to slowly wear away until an accident with the cannon caused a full psychotic break.

Zane destroyed his lab along with all the various versions of the sonic cannon as well as all of his notes on the project then disappeared and it wasn’t until just over a year later that he resurfaced as Soundwave, robbing ASTRO Labs of several valuable pieces of high tech equipment.

Since then Soundwave has mostly committed robberies, mostly to fund his own works, but he has taken on jobs for the Foundry and Fabricators INC. (designing sonic based weapons and vehicles), and is believed to have recently done a string of assassinations-for-hire for the Zodiac Cartel. Over the years Soundwave has clashed with the likes of Johnny Rocket and Daedalus of the Freedom League but has managed to make his getaway from both heroes.

One thing that makes Soundwave so dangerous is that he’s still never fully recovered his sanity from his mental breakdown caused by the accident and as such he is prone to violent mood swings and can be capable of intense violence at a moments notice, including murder. Soundwave has a history of using bystanders in danger to cover his escapes, also taking a few well placed cheap shots at heroes who are trying to help those in trouble due to the collateral damages he’s caused.
Last edited by Tattooedman on Sat Sep 14, 2013 6:05 am, edited 2 times in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Fenris

Post by Tattooedman » Thu Aug 02, 2012 8:12 am

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Fenris:
PL:
10
Strength 7 (1)
Stamina 8 (1)
Agility 8 (1)
Dexterity 8 (1)
Fighting 4
Intellect 2
Awareness 2
Presence 0

Skills: Acrobatics 3 (+11), Expertise [Animal Behavior] 9 (+11), Expertise [Biology] 9 (+11), Expertise [Medicine] 6 (+8.), Insight 9 (+11), Intimidation 12 (+12), Perception 9 (+11), Stealth 6 (+14)

Advantages: All-Out Attack, Animal Empathy, Close Attack 6, Fast Grab, Improved Trip, Power Attack, Startle

Powers: Lycathropy: Morph 1 [full wolf form only] (Feat: Metamorph)
Beast Hybrid Form: (Move Action Activation -1 pt)
Enhanced Strength 6
Enhanced Stamina 7
Enhanced Agility 7
Enhanced Dexterity 7
Enhanced Advantages 5 [Diehard, Great Endurance, Improved Initiative, Move-By Action, Seize Initiative]
Leaping 5
Regeneration 5 (Extra: Persistent)
Senses 9 [Darkvision, Low-Light Vision, Accurate Extended Hearing, Ultrahearing, Acute Tracking Olfactory]

Claws & Fangs: Strength-Based Damage 3 (Feat: Improved Critical 2)

Offense: Initiative +12
Melee Attack +10 // Claws & Fangs Damage +10; critical 18-20
Ranged Attack +8

Defense: Dodge +10
Parry +12
Toughness +8
Fortitude +3//+10 [transformed]
Will +10


Costs: Abilities 24+ Skills 21+ Advantages 12+ Powers 91+ Defenses 27= 175 pts.


Real Name: Eric Ross
Height: 5’ 10” [6’ 6” transformed]
Weight: 166 lbs [220 lbs transformed]
Hair: Brown
Eye Color: Brown


Complications:
Animalistic: Sometimes Fenris has problems controlling his animal instincts while transformed.

Being the Prey: Fenris doesn’t realize it yet but the enforcer clan for the Tribes of the Moon have become aware of him and have started to investigate any possible connection he might have to the Clans. Once they determine he is a wayward member they will hunt him down to force him into Clan life.

Temper: Fenris has a history of falling into animalistic rages.

Vulnerable: Fenris takes double damage from items made of silver.


Background: Eric Ross was a biologist working at a prominent zoo who was obsessed with legends of Werewolves. Creating a formula that combined the DNA of wolves and humans, he tested it on himself, granting himself strength, speed, and a murderous predatory nature. Unable to hold down a job, Eric became a mercenary and criminal known as Fenris.

What Eric doesn’t realize is that his formula didn’t have anything to do with his transformation and that he’s really a lost member of the Tribes of the Moon; a sect of werebeasts that hide among humanity. His mother was members who choose to live a normal life but died before she could tell Eric the truth of his heritage. The formula would have killed Eric outright due to its toxic nature that he hadn’t caught while making it, but his body underwent its first transformation as a result of injecting it into his bloodstream, a subconscious act to save his own life.
Last edited by Tattooedman on Wed Nov 14, 2012 8:20 pm, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Posts: 14313
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Cyclone

Post by Tattooedman » Thu Aug 02, 2012 8:13 am

Image
Cyclone:
PL:
10
Strength 1
Stamina 2
Agility 3
Dexterity 2
Fighting 4
Intellect 3
Awareness 2
Presence 1

Skills: Acrobatics 3 (+6/+9), Close Combat [Hyper Punch] 6 (+10), Deception 9 (+10), Expertise [Criminal] 6 (+9), Expertise [Physics] 9 (+12), Insight 6 (+8.), Perception 6 (+8.), Ranged Combat [Compressed Air Array] 8 (+10), Stealth 6 (+9/+9), Technology 9 (+12)

Advantages: Favored Environment [Airborne] 2, Improved Initiative, Move-By Action, Power Attack, Precise Attack [ranged; cover], Task Focus [Expertise (Physics]: Aeronautics]

Powers: Cyclone Power Suit: (Removable –12 pts)
Compressed Air: Blast 10 (Extra: Penetrating); (Power Feat: Subtle)
-Buffeting Winds: Deflect 10 [all ranged attacks] (Extra: Move Action)
-Hyper Punch: Damage 10 (Feat: Improved Critical 3)
-Wide Angle Wind Gusts: Move Object 10 (Extra: Area [Cone]); (Flaw: Limited [only away from her])
Air Supply: Immunity 2 [Suffocation]
Ease of Movement: Enhanced Skills 2 [Acrobatics +3, Stealth +3]
Protective Lining: Protection 8
Turbine Propulsion: Flight 8

Offense: Initiative +
Melee Attack +4 // Hyper Punch Attack +10 // Hyper Punch Damage +10; critical 17-20
Ranged Attack +2 // Compressed Air Array Attack +10 // Compressed Air Damage +10

Defense: Dodge +11
Parry +9
Toughness +10
Fortitude +7
Will +7

Costs: Abilities 36+ Skills 24+ Advantages 7+ Powers 50+ Defenses 23= 140 pts.


Real Name: Beverly Ivey
Height: 5’10”
Weight: 130 lbs
Hair: Black
Eye Color: Blue


Complications:
Motivation ~Greed: Cyclone wants all the money she can lay her hands on as well as all the credit she feels is due to her for her efforts (be they criminal or scientific).


Background: Beverly Ivey worked for Grant Conglomerate’s aeronautics division, having developed a revolutionary miniature engine. When her boss stole the designs and incorporated them into a power suit another project had been developing, Ivey fled with it and struck out on her own as a super criminal to prevent anyone else from profiting from her creation.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Posts: 14313
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Black Dragon

Post by Tattooedman » Thu Aug 02, 2012 8:14 am

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Black Dragon:
PL:
10
Strength 2
Stamina 4
Agility 4
Dexterity 3
Fighting 6
Intellect 2
Awareness 5
Presence 4

Skills: Acrobatics 9 (+13), Athletics 9 (+11), Deception 12 (+16), Expertise [Criminal] 12 (+14), Expertise [Medicine] 9 (+13), Expertise [Survival] 6 (+11), Insight 6 (+11), Investigation 9 (+11), Persuasion 12 (+16), Perception 6 (+11), Sleight of Hand 9 (+13), Stealth 9 (+13), Vehicles [Land] 6 (+10)

Advantages: Close Attack 4, Daze [Deception], Follow-Up Strike, Hide In Plain Sight, Improved Defense, Improved Disarm, Improved Feint, Improved Initiative, Language 2 [Chinese, English], Move-By Action, Power Attack, Precise Attack [melee; concealment], Quick Draw, Ranged Attack 7

Powers: Shadow Blessings:
Immunity 1 [Powers of the Sword of Shadows]
Protection 4
Curse of the Sword of Shadows: Weaken Stamina 10

Sword of Shadows: (Removable –7 pts)
Shadow Bolt: Ranged Damage 10 (Extra: Penetrating)
-Shadow Blade: Strength-Based Damage 8 (Extra: Penetrating 10); (Feat: Improved Critical 4)
Shadow Field: Concealment 4 [all visual senses] (Extras: Area [Burst], Attack)

Offense: Initiative +7
Melee Attack +10 // Unarmed Damage +2 // Shadow Blade Damage +10; critical 16-20
Ranged Attack +10 // Shadow Bolt Damage +10

Defense: Dodge +12
Parry +12
Toughness +8
Fortitude +9
Will +11

Costs: Abilities 60+ Skills 38+ Advantages 24+ Powers 47+ Defenses 25= 194 pts.


Real Name: Suki Aoki
Height: 5’3”
Weight: 103 lbs
Hair: Black
Eye Color: Brown


Complications:
Curse of the Sword: Black Dragon must use her Weaken Stamina power every couple of days to get enough nourishment or else she’ll start to suffer from starvation.

Motivation ~Money Black Dragon seeks to amass as much wealth as she possibly can.

Reputation ~Mercenary: Black Dragon will work for anyone who can pay her the fee she demands.


Background:
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Corredor

Post by Tattooedman » Thu Aug 02, 2012 8:15 am

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Corredor:
PL:
10
Strength 3
Stamina 3
Agility 3
Dexterity 3
Fighting 6
Intellect 0
Awareness 2
Presence 0

Skills: Acrobatics 6 (+9), Athletics 6 (+9), Deception 12 (+12), Expertise [Criminal] 12 (+12), Insight 6 (+8), Perception 6 (+8), Ranged Combat [Buckshot] 4 (+10), Stealth 6 (+9)

Advantages: Benefit 2 [Membership (Crime Union) 2], Close Attack 4, Daze [Deception], Improved Feint, Improved Initiative, Language [Spanish], Move-By Action, Power Attack, Ranged Attack 3, Second Chance [Picking Lock checks]

Powers: Kinetic Acceleration: Speed 12
Kinetic Field: Force Field 10 (Extra: Impervious)
Kinetic Manipulations:
Buckshot: Ranged Damage 10 (Extra: Multiattack)
-Big Bang: Damage 10 (Extra: Area [Burst])
-Blowback: Move Object 10 (Flaw: Limited [only away from him])
-Mega Punch: Damage 10 (Extra: Penetrating)
-Slo-Mo: Affliction 10 [Hindered, Immobile, Paralyzed; resisted by Dodge/Fortitude] (Extra: Cumulative)

Offense: Initiative +7
Melee Attack +10 // Big Bang/Mega Punch Damage +10
Ranged Attack +6 // Buckshot Attack +10 // Buckshot Damage +10

Defense: Dodge +7
Parry +7
Toughness +13*/+3 [*Impervious Force Field 10]
Fortitude +10
Will +6

Costs: Abilities 40+ Skills 20+ Advantages 16+ Powers 66+ Defenses 16= 158 pts.


Real Name: Miguel Cortez
Height: 5’10”
Weight: 148 lbs
Hair: Black
Eye Color: Brown


Complications:
Motivation ~Money: Corredor is driven to commit crimes to get money to send to his mother and siblings.


Background:
Last edited by Tattooedman on Wed Apr 09, 2014 3:20 pm, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Posts: 14313
Joined: Wed Nov 28, 2007 4:16 pm
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Celsius

Post by Tattooedman » Fri Aug 03, 2012 9:17 am

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Celsius:
PL:
10
Strength 1
Stamina 1
Agility 1
Dexterity 2
Fighting 4
Intellect 0
Awareness 2
Presence 2

Skills: Deception 6 (+8/+10), Expertise [Criminal] 4 (+5), Insight 6 (+8.), Persuasion 6 (+8/+10), Perception 6 (+8.), Ranged Combat [Frost Beam] 8 (+10), Stealth 5 (+6)

Advantages: Attractive, Equipment, Improved Feint, Improved Initiative, Power Attack

Powers: Winter Wonderland: Concealment 2 [normal vision; falling snow] (Extras: Area [Burst] 2, Attack)
Environment 8 [extreme cold] (Flaw: Diminished Range 3)
Environment 8 [icy surfaces] (Flaw: Diminished Range 3)
Frost Beam: Ranged Damage 10 (Extra: Alternate Resistance [Fortitude])
-Bitter Frost: Affliction 6 [Fatigue, Exhausted, Incapacitated; resisted by Fortitude] (Extras: Area [Burst], Cumulative)
-Make Brittle: Weaken Toughness 10 (Extra: Area [Burst])
Cold Aura: Damage 10 (Extra: Penetrating); (Feat: Reach)
It’s Not Too Cold: Immunity 10 [Cold Effects]
Not Slipping & Sliding: Movement 3 [Sure-Footed 2, Trackless] (Flaw: Limited [Only in snow/ice])

Offense: Initiative +5
Melee Attack +4 // Cold Aura Damage +10
Ranged Attack +2 // Frost Beam Attack +10 // Frost Beam Damage +10

Defense: Dodge +12
Parry +10
Toughness +5*/+1 [*Costume]
Fortitude +6
Will +5

Equipment: Costume [Protection 4, Subtle]


Costs: Abilities 26+ Skills 15+ Advantages 5+ Powers 74+ Defenses 24= 144 pts.


Real Name: Kathryn Sutherland
Height: 5’ 4”
Weight: Unknown
Hair: Blonde
Eye Color: Blue


Complications:
Motivation ~Greed: Celsius is driven to get as much money and other valuables as she can lay her hands on.


Background: Celsius’ past before her debut as a super villain isn’t known at this point. She simply started her criminal career by robbing four banks in Arcadia in a single day despite the efforts of local super heroes.

Celsius seems to be more interested in making money with as little injury to bystanders as possible, shown by her constant insisting that the bank tellers “Hurry the hell up before someone got frostbite.”
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Posts: 14313
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink
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Nemesis

Post by Tattooedman » Fri Aug 03, 2012 9:21 am

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Nemesis:
PL:
12
Strength 2
Stamina 6
Agility 4
Dexterity 4
Fighting 8
Intellect 3
Awareness 3
Presence 2

Skills: Acrobatics 3 (+7), Athletics 3 (+5), Deception 12 (+14), Expertise [Current Events] 6 (+9), Expertise [Galaxy Lore] 12 (+15), Expertise [Pop Culture] 3 (+6), Expertise [Survival] 6 (+9), Insight 9 (+12), Investigation 6 (+9), Perception 9 (+12), Sleight of Hand 9 (+12), Stealth 6 (+10)

Advantages: All-Out Attack, Assessment, Close Attack 4, Evasion, Improved Defense, Improved Initiative, Luck [Determination], Luck [Determined Recovery], Move-By Action, Power Attack, Ranged Attack 8, Tracking

Powers: Hunter Caste:
Comprehend 2 [speak & understand all languages]
Immunity 3 [Pressure, Suffocation]
Shapeshift 6 (Flaw: Limited [Humanoids Only])
-Alt. Power: Healing 6 (Extra: Free Action); (Flaw: Limited [Self Only])

Hunter Caste Psionics:
Alter Memories: Affliction 6 [Dazed, Compelled, Transformed Mentally; resisted by Will] (Extra: Cumulative)
-Probing the Mind: Mind Reading 6 (Flaw: Close Range)
Shielded Mind: Enhanced Will Save 4 (Flaw: Limited [Only against mental effects])

Synch with Biofields:
Senses 3 [Acute Ranged Detect [power structures])
Mimic 12 [all subject’s traits] (Flaw: Quirk [takes on any flaws of powers as well])

Chameleon Unit: (Removable –1 pt) [4 pp]
Read like a Human: Morph 1 [humanoid only] (Extra: Continuous Duration); (Flaw: Limited [Only vs. Genetic Scanning Technology])

Offense: Initiative +8
Melee Attack +12
Ranged Attack +12

Defense: Dodge +12
Parry +12
Toughness +6
Fortitude +12
Will +8 [+12 vs mental effects]


Costs: Abilities 64+ Skills 28+ Advantages 22+ Powers 168+ Defenses 23= 305 pts.


Real Name: Xeregal (uses the name Damien Davies)
Height: varies (normally appears to be 6’)
Weight: varies (unknown)
Hair: varies (normally makes it appear blonde)
Eye Color: varies


Complications:
Cover Story: Nemesis has infiltrated the anti-alien group S.H.O.C.K. with the story of being a victim of ‘alien abduction and experimentation’ that is looking for revenge against all non-terrestrials.

Never Seen: To date no member of law enforcement or the super hero community is sure if they’ve ever seen Nemesis’ true form.


Background: The Chidoro were once a powerful race. Long ago they held dominion over a grand empire spanning dozens of star systems, violently annexing neighboring systems one by one as they expanded their sphere of influence. And then they encountered theGrue. The Chidoro tried to overwhelm the Grue as the Chidoro had done every other race they had ever come across – only to find themselves greatly outmatched by the psonically endowed, shapeshifting and militarily-advanced “Red Ones.” In the aftermath of their failed conquest, the great houses of the Chidoro rose against each other, exploiting the chaos to settle old debts. By the time the last dagger was dropped, the Chidoro were in shambles as a society.

This all happened centuries before Xeregal was dragged from his birthing crèche. Xeregal was born in the caste of the Hunter, the onetime enforcers of the empire’s harsh laws and edicts. To survive after the demise of their patrons, the Hunters began offering their services to any patron that could meet their price, even going so far as to work for the power that had moved into the fringes of the space they once ruled over, the reptilian Voth Hegemony, as well as their species’ now-hated enemies, the Grue Unity. Their genetic enhancements made them feared bounty hunters throughout known space, and they took efforts to embellish their reputation whenever possible.

Xeregal still doesn’t know the name of his current patron – only that a portion of his commission was paid upfront, that the coordinates of the target’s world were far into the backwaters of charted space, and that the energy signature of his target matched nothing he had ever even heard of before. Still, the greater the challenge, the greater the prestige. The target’s world was a place called Earth, and he soon discovered that it was an even greater challenge than he had anticipated. This world contained powerful enhanced individuals among its population, and a paranoid set of competing authorities. The target itself was called Onyx, and the energy signature was generated by a crystalline symbiote the target wore. After a few failed attempts to trap and overpower his quarry, Xeregal began looking into other options. Eventually he found another enemy his target had made – S.H.O.C.K., a covert organization devoted to watching and neutralizing “Alien Threats” such as it had labeled Onyx. It amused him greatly to deceive them as to his true background, convincing the people behind S.H.O.C.K. that he was a poor human, named Damien Davies, who had been the victim of “alien experimentation” and looked for revenge against all non-terrestrials. Advanced as their scanning tech was, Xeregal's technology was far more advanced, more than enough to make it give them the results he wanted, results that supported his story. Now, acting as S.H.O.C.K.’s newest special asset, Xeregal, or Nemesis as they’ve dubbed him, continues to prove his value with his ever-surprising breadth of knowledge concerning (other) alien species, and his dedication in hunting them down.
Last edited by Tattooedman on Sat May 11, 2013 7:45 pm, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Black Claw

Post by Tattooedman » Fri Aug 03, 2012 9:24 am

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Black Claw:
PL:
10
Strength 8 (3)
Stamina 8 (3)
Agility 6 (2)
Dexterity 6 (2)
Fighting 6
Intellect 0
Awareness 3
Presence 3

Skills: Athletics 3 (+11), Expertise [Criminal] 9 (+9), Insight 9 (+12), Intimidation 9 (+12), Investigation 9 (+9), Perception 9 (+12), Stealth 6 (+12)

Advantages: Close Attack 4, Cunning Fighter, Follow-Up Strike, Improved Disarm, Improved Trip, Ranged Combat 4, Startle, Takedown

Powers: Cybernetic Omnium Steel Claws: Strength-Based Damage 2 (Extra: Penetrating 10); (Feat: Improved Critical 4)
Comfortable in the Dark:
Immunity 10 [Darkness Power Descriptor]
Concealment 4 [all visual] (Extras: Area [Burst], Attack)
Superhuman Strength, Reflexes, Stamina & Resistance to Injury:
Enhanced Strength 5
Enhanced Strength 2 (Flaw: Limited [Lifting Only])
Enhanced Stamina 5
Enhanced Agility 4
Enhanced Dexterity 4
Enhanced Advantages 3 [Improved Feint, Improved Initiative, Seize Initiative]

Offense: Initiative +10
Melee Attack +10 // Unarmed Damage +8 // Claw Damage +10; critical 16-20
Ranged Attack +10

Defense: Dodge +10
Parry +10
Toughness +10
Fortitude +11
Will +8


Costs: Abilities 44+ Skills 18+ Advantages 14+ Powers 83+ Defenses 16= pts.


Real Name: Randall “Randy” Standish
Height: 5’11”
Weight: 200 lbs
Hair: Black
Eye Color: Brown


Complications:
Motivation ~Money: Black Claw commits crimes to earn money.

Reputation: In the past few years Black Claw has managed to go from being cheap metman muscle for hire to a skilled criminal willing to work for anyone for the right price.

Temper: In the past Black Claw has become so mad when thing haven’t gone his way that he will lash out at those he views as being responsible for his problem.


Background: Randall “Randy” Standish didn't want to be a villain, he became one because he needed the money to get out of the slum he had grown up in. When his metaman abilities of superhuman physicality and the ability to create fields of darkness manifested Randy designed a costume with built in forearm claws, called himself Black Claw and began offering himself as superhuman muscle for hire.

Most of the time he faced the likes of Foreshadow, the Raven and other street themed heroes and despite his impressive superhuman attributes Black Claw normally ended up being left for the police (he’s only actually arrested a few times as he was able to escape the scene before law enforcement arrived on the scene).

A year ago Black Claw decided to get serious since he was going to be in the super criminal business for life; contacting Fabricators Inc. to create and implant a pair of Omnium Steel claws into his forearms that could retract back into his body with just a thought, eliminating the problem of having his mundane claws damaged or taken away during a fight. Black Claw then hired the super mercenary Reflex to teach him various skills, fighting as well as others of a criminal nature, to improve his potential worth to future employers. Overall it seems to have worked as Black Claw has managed to change his reputation from being considered an almost a throw away super-mook to being a sought after asset in the underworld.
Last edited by Tattooedman on Fri Jan 11, 2013 8:43 am, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Joined: Wed Nov 28, 2007 4:16 pm
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Loadstone

Post by Tattooedman » Fri Aug 03, 2012 9:25 am

Image
Loadstone:
PL:
10
Strength 0
Stamina 0
Agility 1
Dexterity 1
Fighting 4
Intellect 1
Awareness 1
Presence 0

Skills: Acrobatics 6 (+6), Deception 9 (+9), Expertise [Physics] 6 (+7), Insight 6 (+7), Perception 6 (+7), Persuasion 9 (+9), Ranged Combat [Magnetic Mastery] 8 (+10), Stealth 6 (+7), Technology 6 (+6)

Advantages: Benefit [Membership (Crime Union)], Close Attack 3, Equipment, Improved Feint, Improved Initiative, Move-By Action, Power Attack, Precise Attack [ranged; cover], Ranged Combat

Powers: Magnetic Mastery:
Reshape Ferrous Materials: Ranged Transform 10 [metals into other shapes]
-EMP: Nullify Electronics 10 (Extra: Area [Burst] 2); (Flaw: Close Range)
-Ferrous Force: Ranged Damage 10 (Extra: Penetrating)
-Ferrous Projectiles: Ranged Damage 10 (Extra: Multiattack)
-Ferrous Trap: Ranged Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extras: Cumulative, Extra Condition); (Flaw: Limited Degree)
-Move Ferrous Materials: Move Object 10 (Extra: Perception); (Flaw: Quirk [Ferrous Substances Only])
Magnetic Field: Force Field 5 (Extra: Impervious 10)
Magnetic Propulsion: Flight 8
Magnetic Senses: Senses 5 [Extended Ranged Detect (Ferrous Materials), Direction Sense, Magnetic Awareness]

Offense: Initiative +5
Melee Attack +4
Ranged Attack +2 // Magnetic Mastery Array Attack +10 // Magnetic Mastery Array Damage +10

Defense: Dodge +10
Parry +10
Toughness +10*/+5 [*Force Field & Armored Costume (Impervious)]
Fortitude +6
Will +6

Equipment: Armored Costume [Protection 5]


Costs: Abilities 16+ Skills 22+ Advantages 8+ Powers 71+ Defenses 26= 143 pts.


Real Name: William Hall
Height: 5’10”
Weight: 158 lbs
Hair: Brown
Eye Color: Brown


Complications:
Motivation ~Greed: Loadstone grew up in the slums of LA, barely having enough to get by on, now that he has powers he won’t want for anything ever again.


Background: A student at UCLA, William Hall was working on an electromagnetic project one night during a thunderstorm when an accident happened and granted him magnetic powers. Having grown up poor he decided to use his powers to become rich, he quickly worked out the ins and outs of his powers and put together a costume. In the years since then William has been in and out of Blackstone a few times but he goes right back to his criminal ways, looking for that one big score to retire on.
Last edited by Tattooedman on Wed Apr 09, 2014 3:34 pm, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Menton

Post by Tattooedman » Fri Aug 03, 2012 9:27 am

Image
Menton:
PL:
14
Strength 3
Stamina 3
Agility 2
Dexterity 2
Fighting 6
Intellect 7
Awareness 5
Presence 4

Skills: Deception 12 (+16), Expertise [Computers] 6 (+13), Expertise [Current Events] 9 (+16), Insight 12 (+17), Intimidation 12 (+16), Investigation 12 (+19), Perception 12 (+17), Persuasion 12 (+16), Ranged Combat [Telekinetic Might Array] 4 (+14), Technology 12 (+19)

Advantages: Close Attack 4, Contacts, Daze [Intimidation], Equipment 10, Fascinate [Deception], Improved Initiative, Luck [Determination] 3, Move-By Action, Ranged Attack 4, Speed of Thought, Uncanny Dodge, Well-Informed

Powers: Iron Will: Impervious Will 12 (Flaw: Limited [Against Mental Effects Only])
Enhanced Will Save 6
Telepathic Mastery:
Communication 5 [mental] (Extra: Selective)
Mind Reading 14
Psionic Domination: Ranged Affliction 14 [Dazed, Compelled, Controlled; resisted by Will] (Extra: Cumulative, Perception)
-Psi-Bolt: Ranged Damage 14 (Extras: Alternate Resistance [Will], Perception)
-Psionic Seeing: Remote Senses 14 [audio & visual]
-Mental Images: Illusion 14 [audio & visual] (Extra: Selective); (Feat: Illusion Area); (Flaw: Resistible [Will])

Telekinetic Might: Move Object 14 (Extra: Damaging); (Feat: Precise)
-Telekinetic Internal Attack: Ranged Damage 12 (Extra: Perception); (Feat: Subtle 2)
-Telekinetic Slam: Ranged Damage 14 (Feat: Improved Critical 4)
-Telekinetic Burst: Damage 13 (Extra: Area [Burst] 2); (Feat: Improved Critical 2)
Telekinetic Force: Force Field 11 (Extra: Impervious 12)

Offense: Initiative +11
Melee Attack +10 // Unarmed Damage +3
Ranged Attack +6 // Telekinetic Might Array Attack +14 // Telekinetic Might Array Damage +14

Defense: Dodge +14
Parry +14
Toughness +14*/+3 [*Force Field (Impervious 12)]
Fortitude +10
Will +16* [*Impervious 12]


Costs: Abilities 64+ Skills 35+ Advantages 29+ Powers 204+ Defenses 32= 364 pts.


Real Name: Alejandro Medina
Height: 6’2”
Weight: 170 lbs
Hair: Red
Eye Color: Greeen


Complications:
Family: Despite not being very close currently, Menton is protective of his sister, the mentalist member of Eurostar, Mentalla. If he discovers she has been seriously injured by a hero Menton will take revenge upon them in a most personal manner.

Psychic Superiority: Menton feels that those with psionic abilities are the next step in human evolution and should be the ones to control the workings of the world (with him at the lead of course). Thus most of his plots are based upon making this psychic utopia a reality.


Background: Over the years Mastermind’s only servants where the fraternal twins Alejandro and Isabella Medina. Born to the wealthy Medina cattle ranching family of Spain (who were secretly minions to Mastermind) the master villain quickly recognized the psychic potential in the two and ordered them handed over to him. After years of painful experiments, Alejandro and Isabella were reborn as Menton and Mentalla, two of the most powerful psychics on the planet.

Actually, Menton was far more than a powerful psychic; while his sisters newfound power made her the equal to most psychic heroes, Alejandro's power far exceeded any known psychic, making him easily the most powerful mentalist on the planet bar none. Naturally, it was only a matter of time before Menton grew weary of serving Mastermind, and decided to break off on his own.

Menton did this after Mastermind’s last failed plot to take over the world, with the world thinking Mastermind dead did Menton was free to go independent, and Mastermind could do nothing without risking exposure, and so was forced to let the defiance pass (although he did use Mentalla as a scapegoat for her brother’s betrayal, leading to her defection to Eurostar months later, but that is a tale for another time). Since then Menton has attempted to enact several of his own plots to conquer the world on a few occasions only to be thwarted by heroic groups such as the Atom Family, the Sentinels and the Freedom League. He has also used his mental powers to ruin lives, destroy marriages, commit rape and murder, and generally treat normal people like his puppets all in his efforts to achieve his own goals.

As previously mentioned Menton is easily one of the most powerful psychics on the planet; putting the likes of the Psion Family and Lady Lunar to shame. His only potential rivals in terms of raw mental power are fellow mental puppet master Mastermind and the Cosmic Mind. Menton is also a potent psychokinetic, capable of lifting several thousand tons with his mind (one of Menton’s favorite tricks is to lift a foe off the ground and telekinetically slam them into the earth until they are reduced to a bloody mess).

Menton, like his former master, is a frequent foe to the Atom Family. Chase Atom knows he is no match for Menton in a straight mental duel, and as a result is very afraid of Menton, more so than any of the families other foes. As far as villains go, most villains want nothing to do with Menton since he’s developed a reputation for leaving former minions to hold the preverbal bag while keeping his own freedom (not something that most villains care to deal with and honestly if Menton really does want the aid of a particular villain, its not like they'll get any say in the matter). The exception to this rule is the Psion family. Professor Psion see's Menton as the psionic ubermensch he's always dreamed of, and frequently teams up with Menton, hoping to convince him to breed with one of his granddaughters and produce the ultimate psychic child. Menton isn't exactly opposed to the idea, especially considering how cute Empath and Ember are, but enjoys stringing Psion along for no greater reason than because he can and despite the man‘s limited powers he does have excellent resources.
Last edited by Tattooedman on Sat May 11, 2013 7:46 pm, edited 2 times in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Gravitar

Post by Tattooedman » Sat Aug 04, 2012 9:48 am

Image
Gravitar:
PL:
14
Strength 1
Stamina 1
Agility 2
Dexterity 2
Fighting 4
Intellect 3
Awareness 4
Presence 3

Skills: Deception 9 (+12), Expertise [Computers] 6 (+9), Expertise [Criminal] 6 (+9), Expertise [Physics] 9 (+12), Insight 6 (+10), Intimidation 9 (+12), Perception 9 (+13), Ranged Combat [Gravity Control Array] 12 (+14), Stealth 9 (+11), Technology 9 (+12)

Advantages: Equipment, Improved Initiative, Inventor

Powers: Gravity Control: Move Object 18 (Extra: Perception Range) [Dynamic]
-Gravimetric Beam: Ranged Damage (14) (Extra: Perception Range) [Dynamic]
-Gravimetric Burst: Damage (14) (Extra: Area [Burst] 2, Selective) [Dynamic]
-Gravimetric Crush: Affliction (13) [Impaired, Stunned, Incapacitated; resisted by Fortitude] (Extras: Area [Burst] 2, Cumulative); (Feat: Reversible) [Dynamic]
-Gravimetric Force: Move Object (14) (Extra: Area [Burst] 2); (Flaw: Limited [Up or Down Only]) [Dynamic]
-Gravimetric Pin: Ranged Affliction (13) [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Strength] (Extras: Alternate Resistance [Strength], Cumulative, Extra Condition, Perception); (Flaws: Distracting, Limited to two Degrees) [Dynamic]
-High Gravity: Environment (13) [Impede Movement (2 ranks)] (Extra: Perception, Selective) [Dynamic]
Gravimetric Adaptation: Movement 2 [Environmental Adaptation (High Gravity, Low Gravity)]
Gravimetric Prolusion: Flight 12
Gravimetric Field: Force Field 8 (Extra: Impervious 12)

Offense: Initiative +6
Melee Attack +4
Ranged Attack +2 // Gravity Control Array Attack +14 // Gravity Control Array Damage +14

Defense: Dodge +14
Parry +11
Toughness +14*/+5** [*Force Field (Impervious 12)//**Costume]
Fortitude +8
Will +12

Equipment: Costume [Protection 4; Subtle]


Costs: Abilities 40+ Skills 28+ Advantages 3+ Powers 115+ Defenses 34= 220 pts.


Real Name: Erica D'Montressart
Height: 5’7”
Weight: 128 lbs
Hair: Blonde
Eye Color: Blue


Complications:
Rivalry (kind of): Gravitar dislikes the members of Eurostar for their violent tendencies as criminals and she will interfere with them any chance she gets.

Secret: Gravitar’s identity as Erica D’Montressart isn’t known to law enforcement agencies.

What a Girl Wants: Gravitar uses her powers in an almost frivolous manner; taking whatever items catch her fancy or to lash out at people who annoy her.


Background: Erica D'Montressart has a lot going for her; she was born into a life of wealth and privilege, she has beauty and grace which few can match, and she's one of the most powerful metamen on the planet.

From an early age Erica knew she had the power to manipulate gravitational fields, and unlike many young metamen who discover their abilities at an early age, Erica had the intelligence and was able to quickly develop the fine control needed to keep her powers a secret by training herself privately right under her family’s nose. Even going to college and earing a degree in physics to help her better understand her powers and what she could do with them, which allowed Erica to get comfortable enough with her powers that she soon began testing her powers against the French police under the costumed alias of Gravitar, quickly moving up to local superheroes and then testing her mettle against the heroes of Europe, and then the world.

To date, Gravitar has only unleashed her full power twice; once against the super villain team Eurostar, and again against the forces of UNISON’s Stormwatch division, winning handily both times. As of 2008, Gravitar is listed as an "Omega Class threat" By UNISON. As noted above, Gravitar is one of the most powerful metamen currently active today; her gravity manipulating power is great enough to allow her to lift up entire cities, and has enough fine control that it’s functionally identical to regular telekinesis.

Despite her high level of power Gravitar usually acts like a spoiled child, using her powers to indulge her whims and strike out at those who annoy her; Gravitar has been known to level entire city blocks simply because someone annoyed her in a movie theatre or got her order at a restaurant wrong. She's also been known to steal entire shopping malls so she could go on private shopping sprees, and holding cities hostage to blackmail heroes like Defender and Protonik to go on dates with her. If Gravitar ever got serious about conquering the world, the way guys like Overshadow and Mastermind are, she could become a real force to be reckoned with.

Because she is a metaman, Gravitar is often the villainess brought up by the Seven Thunders or S.H.O.C.K. when they want to badmouth metamen, so much so that when people talk about "dangerous metamen", they are usually talking about Gravitar. This isn't helped by the fact that Gravitar sometimes engages such hate groups directly, openly attacking their rallies or known areas of operation to show how futile there agendas really are (which only adds fuel to the fire).

Of course, that's not to say that Gravitar doesn't have other enemies as well; Encomium see's Gravitar as a disgrace to Metaman kind; for all her power she's nothing more than a lazy dilettante who uses her power in the pursuit of selfish hedonism (of course, Gravitar is a little bit smitten with the leader of the Harbingers, which is something that annoys him to no end). Then there is Gravitar's well documented rivalry with Eurostar; as she goes out of her way to undermine them every chance she gets (of course the fact they return the favor just as often as possible doesn’t help either).

As far as allies go, Gravitar has no real allies in the superhuman community; she is still a relative newcomer to the game, and still overconfident enough in her abilities to feel that team ups are beneath her in her own opinion. Most “master” villains either have nothing but contempt for her or think she would end up being a liability to their plans.

Really, the only thing Gravitar really fears is that her secret identity will be found out; not because it may cause her or her family to become targets of those she has wronged, but because it would mean she would have to abandon her civilian identity, and the wealth and pleasure she gets therein. Anyone who does manage to expose her identity will earn her everlasting wrath.
Last edited by Tattooedman on Fri Jan 11, 2013 8:44 am, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Braintrust

Post by Tattooedman » Sat Aug 04, 2012 9:50 am

Image
Braintrust:
PL:
13
Strength 12
Stamina –
Agility 5
Dexterity 5
Fighting 8
Intellect 10
Awareness 4
Presence 0

Skills: Deception 3 (+13), Expertise [Art] 9 (+19), Expertise [Biology] 12 (+22), Expertise [Chemistry] 12 (+22), Expertise[Computers] 15 (+25), Expertise [Criminal] 12 (+22), Expertise [Current Events] 9 (+19), Expertise [History] 9 (+19), Expertise [Mathematics] 12 (+22), Expertise [Medicine] 12 (+22), Expertise [Pop Culture] 9 (+19), Insight 3 (+13), Investigation 9 (+19), Perception 3 (+13), Ranged Combat [Psionic Blast] 8 (+13), Ranged Combat [Thrown Objects] 8 (+13), Stealth 3 (+8.), Technology 15 (+25), Treatment 9 (+19)

Advantages: Benefit [Ambidexterity], Close Attack 5, Equipment 6, Online Research, Improved Feint, Inventor, Power Attack, Well-Informed

Powers: Synthetic Body:
Immunity 30 [Fortitude Effects]
Protection 13

5 Brains in 1:
Enhanced Advantages 6 [Benefit (Cunning Intellect), Benefit (Intellectual Charm), Eidetic Memory, Fearless, Improvised Tools, Speed of Thought]
Enhanced Will 6 (Flaw: Limited [Only vs. Mental Effects])
Quickness 7 (Flaw: Limited [Mental tasks only])

Psionic Talents:
Psionic Blast: Perception Range Damage 13 (Extra: Alternate Resistance [Will])
Telepathy:
Communication 3 [mental] (Extra: Selective)
Mind Reading 13

Offense: Initiative +10
Melee Attack +13 // Unarmed Damage +12
Ranged Attack +5 // Psionic Blast Attack +13 // Psionic Blast Damage +13 // Thrown Object Attack +13

Defense: Dodge +11
Parry +11
Toughness +13
Fortitude N/A
Will +10 [+16 vs. Mental Effects]

Equipment: 30 ep for headquarters as needed


Costs: Abilities 78+ Skills 60+ Advantages 17+ Powers 136+ Defenses 15= 306 pts.


Real Name(s): Aaron Brewster, Daniel Hopkins, Joel Rodriguez, Greg Perry, & Kent Wright
Height: 6’ 8”
Weight: 400 lbs
Hair: None
Eye Color: Black


Complications:
Hive Mind: Even though all five of the minds that make up Brain Trust are driven by the same goals there are subjects that they will disagree on (collateral damage being one such issue) and will divide the five minds, resulting in their shared body locking up until a majority decision made.


Background: What happens when a small collection of VIPER scientists decide to come up with a way to become immortal as well as protect themselves against superheroes (and thus not go to jail)?

Greg Perry, Aaron Brewster, Joel Rodriguez, Daniel Hopkins, and Kent Wright all began working to develop an android body that would be able to house all five of their brains, diverting funding from the projects their VIPER supervisors had given them. It took them just over a year in total and there were times they almost were caught but between tech-speak explanations, outright lies and a one-time act of murder of a supervisor and the five scientists were able to keep their activities secret until they were ready to make their move.

Which was the loading of their brains into the artificial body. They set up a series of events to distract those that watched them; the base’s computer systems suddenly uploaded a virus, the base’s power went down and only back-up generators had to be engaged, several labs suffered accidents (chemical mixtures resulting in explosions, computer programs performing functions they shouldn’t have been able to as just some examples) and to top it all off an AEGIS team kicked in the front door of the base’s front business with blasters ready to use as the mind transfer of the five scientists finished. During all of the ensuing confusion and chaos, the merged being carefully made it’s way out the one unhampered with escape tunnels and was one of the few that were able to get away cleanly that day.

From there Brain Trust, as the five minds called themselves, moved right into an old VIPER communication hub that they had prepared before the mind transfer and set about on the new plans they had in mind.
Last edited by Tattooedman on Fri Jan 11, 2013 8:44 am, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Posts: 14313
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Interface

Post by Tattooedman » Sat Aug 04, 2012 10:01 am

Image
Interface:
PL:
13
Strength 11
Stamina –
Agility 4
Dexterity 4
Fighting 8
Intellect 4
Awareness 4
Presence 0

Skills: Deception 12 (+12), Expertise [Computers] 12 (+16), Expertise [Criminal] 9 (+13), Expertise [Mercenary] 9 (+13), Insight 9 (+13), Perception 9 (+13), Stealth 6 (+10), Technology 12 (+16)

Advantages: All-Out Attack, Benefit [Ambidexterity], Close Attack 5, Eidetic Memory, Improved Initiative 2, Minions 7 [PL 5 Robots (x10)], Move-By Action, Online Research, Power Attack, Ranged Combat 9, Well-Informed

Powers: Steel Framed Body:
Enhanced Strength 4 (Flaw: Limited [Lifting Only])
Immunity 30 [Fortitude Effects]
Leaping 5
-Speed 5
Protection 13 (Extra: Impervious 12)
Psionic Shielding: Enhanced Will 6 (Flaw: Limited [Only vs. Mental Effects])
Electrical Projection: Ranged Damage 13 (Feat: Improved Critical 3, Split Attack)
-Ball Lightning: Ranged Damage 10 (Extra: Area [Burst])
-Paralytic Grip: Affliction 10 [Hindered, Immobile, Paralyzed; resisted by Fortitude] (Extra: Progressive)

Bolt-On Arsenal: Shapeshift 10 (Flaws: Standard Action, Limited [technological forms only])
Examples:
~Feet Rockets [Flight 5]
~Mini-Rockets [Ranged Damage 12 (Extra: Area [Burst]); (Feat: Homing 2)]
~Wrist Spike [Strength-Based Damage 2 (Feat: Improved Critical 4)]


Offense: Initiative +12
Melee Attack +13 // Unarmed Damage +11 // Wrist Spike Damage +13; critical 16-20
Ranged Attack +13 // Mini-Rocket Damage +12

Defense: Dodge +13
Parry +13
Toughness +13* [*Impervious 12]
Fortitude N/A
Will +8 [+14 vs. Mental Effects]

Costs: Abilities 60+ Skills 26+ Advantages 29+ Powers 158+ Defenses 18= 291 pts.


Real Name: Rutger Eisenmann
Height: 6’ 8”
Weight: 500 lbs
Hair: Blonde
Eye Color: Blue


Complications:
Body Upkeep: Interface must subject his robotic body to maintenance almost every day else he might suffer a malfunction.

Computerized Brain: Because of the technology that was used, Interface’s mind can be hacked and controlled like a normal computer.

Temper: Interface can become enraged if reminded of the things he cannot do now that because of his robotic body.


Background: Rutger Eisenmann was a mercenary and was very good at his job; body guarding work, infiltration of locations to retrieve certain information or goods, even assassination. He did all of it without hesitation for whoever was paying him at the moment and he didn’t fail to get the job, whatever it might be, done. Eventually Rutger’s reputation attracted the attention of Fabricators Inc. and they hired him to oversee shipments to clients and protect several of their labs where crucial research was being done.

When Foundry robots came crashing in, Rutger fought like a tiger to cover the escape of the scientists under his protection resulting in his taking several serious and life threatening wounds before reinforcements arrived and managed to destroy the remaining invaders. Rutger was wounded so badly that he should have died but the Fabricator, in gratitude for the man’s commitment and in need for a test subject for certain procedures, decided to save him. Scientists salvaged what they could of Rutger’s body – the head and the upper part of the spine – and grafted them into a cybernetic body.

It took several months for Rutger to learn how to fully use his new body, in part because the scientists kept developing upgrades and new parts to install onto it, but eventually he was able to master his new form. Although he was bitter over the loss of his flesh and blood body, Rutger had to admit that his new one had it’s merits – he was far stronger and more resilient to injury than he ever could have been originally.

Given the code name of Interface, Rutger went back to work for Fabricators Inc. It was good work; they paid well, and more importantly, they performed the almost daily maintenance his new body needed. But after several years it became that Rutger wanted more than Fabricators Inc could give him, they are a subtle organization that prefers stealth and behind-the-scenes workings while Interface (who is certainly a master planner) is more of a combat machine that is ready and able to get in the thick of superhuman battles and he longed to declare himself publicly and match wits against the so-called “forces of good.” So when the differences became all too clear for anyone to ignore Interface suggested that he leave Fabricators Inc to strike out on his own. He’d contract with them for maintenance services as well as refer possible clients to them as well as have them be his go-to service for his technological needs. The powers that be at Fabricators saw the benefits of such a deal and agreed, even going as far as to help Interface set up several bases at a lower commission rate in recognition of future business he would send to them.

Since that time Interface has go on to become a power in the underworld in his own right. Hungry for power and glory, he hopes to one day take over the entire world but for now the city of Arcadia will do as a first step.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Talisman

Post by Tattooedman » Sat Aug 04, 2012 10:03 am

Image
Talisman:
PL:
11
Strength 0
Stamina 0
Agility 2
Dexterity 2
Fighting 4
Intellect 3
Awareness 4
Presence 2

Skills: Deception 12 (+14), Expertise [Magic] 12 (+16), Insight 9 (+12), Intimidation 9 (+11), Investigation 9 (+12), Perception 9 (+12), Persuasion 9 (+11), Ranged Combat [Foul Magiks Array] 8 (+11), Ranged Combat [Hellfire Channelling Array] 8 (+11), Stealth 6 (+8.)

Advantages: Close Combat 4, Contacts, Daze [Deception], Improved Feint, Improved Initiative, Luck [Determination] 2, Luck [Determined Recovery], Move-By Action, Power Attack, Precise Attack [ranged; cover], Ranged Combat, Ritualist, Speed of Thought, Task Focus [Expertise (Magic): Demons/Devils], Ultimate Effort [Ultimate Will Save]

Powers: Hellfire Channelling Array:
Hellfire Blast: Ranged Damage 11 (Extra: Penetrating)
-Agonizing Hellfire: Ranged Damage 11 (Extra: Alternate Resistance [Will])
-Withering Hellfire: Ranged Damage 11 (Extra: Alternate Resistance [Fortitude])

Foul Magiks Array:
Befuddlement: Illusion 11 [all senses] (Extra: Selective); (Flaw: Resistible [Will])
-Domination: Ranged Affliction 11 [Dazed, Compelled, Controlled; resisted by Will] (Extra: Cumulative)
-Touch of Terror: Ranged Affliction 11 [Impaired, Disabled, Incapacitated; resisted by Will] (Extras: Cumulative, Progressive)
-Torment: Ranged Affliction 11 [Vulnerable, Defenseless, Incapacitated; resisted by Fortitude] (Extras: Cumulative, Progressive)
Demon’s Wings: Flight 8
Infernal Shields: Force Field 11 (Extra: Impervious)
Mage Senses: Senses 3 [Ranged Tracking Detect (Magic)]

Offense: Initiative +7
Melee Attack +8
Ranged Attack +3 // Hellfire Channelling Array Attack +11 // Hellfire Channelling Damage +11 // Foul Magiks Array Attack +11

Defense: Dodge +11
Parry +11
Toughness +11*/+0 [*Impervious Force Field]
Fortitude +8
Will +13

Costs: Abilities 34+ Skills 33+ Advantages 18+ Powers 134+ Defenses 31= 250 pts.


Real Name: Pamela Duquesne
Height: 5’ 6”
Weight: 110 lbs
Hair: Black
Eye Color: Blue

Complications:
Long Memory: Talisman holds grudges on those that interfere in her plans.

Motivation ~Power: Talisman is always looking to increase her personal power by any means she deems needed.


Background: Pamela Duquesne was raised in what seemed to be an ordinary suburban home but behind that façade lurked a dark shadow; the Duquesnes were leaders of a cult that was devoted to dark forces and they raised their daughter to be a witch as they were. Pamela grew up to be a cruel, spiteful girl who took to her teachings readily and soon was the unofficial third in the cult’s hierarchy.

On her eighteenth birthday, Pamela was formally inducted into the cult and she readily spoke the oaths and as she finished the last words those in the cult most loyal to her made their move; binding her parents spell casting abilities before sacrificing them in Pamela’s name. She then assumed full control of the cult for several years, the whole time increasing her knowledge of spells and rituals in first hand use until she could learn no more from the tomes of the cult. Pamela then destroyed her followers, insuring that none of them would ever be able to challenge her and moved on to study under many a master or mistress, really anyone who was willing to take her on as a student and Pamela was willing to go any route to gain more power, from making blood sacrifices or corrupting her tutors with her charms, none of it mattered as long as she gained more knowledge and power.

At this point however Pamela wants more than dusty tomes and barely lit rooms, she wants bright lights, big cities, the attention of beautiful people and personal riches. And to gain all those things Pamela was more than willing to turn to a life of crime, which she found surprisingly easy to adjust to as it’s just a different form of power to master in her line of thinking, and with her mastery over hellfire and other magical abilities Talisman, as Pamela took to calling herself, is more than a match for many superheroes.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Posts: 14313
Joined: Wed Nov 28, 2007 4:16 pm
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Tachyon

Post by Tattooedman » Sat Aug 04, 2012 10:04 am

Image
Tachyon:
PL:
10
Strength 10 (2)
Stamina 10 (2)
Agility 4
Dexterity 4
Fighting 6
Intellect 3
Awareness 3
Presence 2

Skills: Expertise [Computers] 6 (+9), Expertise [Criminal] 6 (+9), Expertise [Astrophysics] 9 (+12), Insight 9 (+12), Perception 9 (+12), Ranged Combat [Thrown Objects] 6 (+10), Stealth 6 (+10), Technology 9 (+12)

Advantages: All-Out Attack, Close Attack 4, Improved Critical [Unarmed] 2, Improved Initiative, Improved Sunder, Power Attack, Task Focus [Expertise (Astrophysics): Astronomy]

Powers: Tachyon Charged Body:
Enhanced Strength 8
Enhanced Stamina 8
Impervious Toughness 10
Protection 2 (Extra: Impervious)

Tachyon Gate: Teleportation 8 (Extras: Easy); (Feats: Change Direction, Change Velocity, Increased Mass 5, Turnabout)

Offense: Initiative +8
Melee Attack +10 // Unarmed Damage +10; critical 18-20
Ranged Attack +4 // Thrown Objects Attack +10

Defense: Dodge +8
Parry +8
Toughness +12* [*Impervious]
Fortitude +11
Will +9


Costs: Abilities 52+ Skills 21+ Advantages 11+ Powers 78+ Defenses 13= 175 pts.


Real Name: James Dupree
Height: 6' 2"
Weight: 218 lbs
Hair: Black
Eye Color: Brown


Complications:
Quirk ~Challenge himself: Tachyon is always looking for ways to prove he’s better than those around him, be it physical, mentally, or intellectually regardless of the legalities of whatever activity he has chosen.

Quirk ~Curiousity: Tachyon is always looking to learn new things and will break laws to do so if he feels he has to.


Background: James Dupree always was a curious child; he wanted to know how things worked and why, so it was no surprise that when he went to college James was a science major with a focus on astrology (but the fact that he was attending on a sports scholarship was to most). His work was so well done that during his third year James was invited by his professor to be part of the think tank being assembled to study a meteor that had fallen to Earth that held mineral properties that hadn’t ever been seen before.

It was the chance of a lifetime and James couldn’t wait to get started until he discovered that another student was joining the team, one Charlie Denver, who was James’ scholastic and sports rival. At first the pair only took verbal jabs at one another but eventually it turned physical and during the scuffle the pair fell over onto the scanning machine that was taking a new reading of the meteor and the resulting shower of energies covered the pair and they were immediately sent to the hospital.

Over the course of the next few days James started to feel stronger and noticed he was healing at an accelerated rate and once he was released from the hospital he’d fully recovered from the minor injuries he’d sustained. But unfortunately James and Charlie both had been removed from the think tank thanks to their fight, though both were brought in a few times to consult on matters pertaining to their areas of science. James simply kept working on getting his degree and quietly testing the growing powers he was in possession of.

A year later there’d been a series of robberies that the local police couldn’t crack and James graduated with his degree and a clear plan of what he was going to do with it and his powers. Now just over three years later most people don’t even know who Tachyon is, which is how James likes it, though he’s starting to become something of a thrill junkie for the crimes he commits. James likes to push himself and he’s starting to think that being a part-time super villain isn’t as much fun as it used to be (the problem is that James hasn’t had to deal with an actual superhero yet, then nine out of ten times his sense of competition will kick in and then things will be on).
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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