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Arkrite wrote:Ah McGee. I was very happy when they made him a full time cast member.
Just something I'd thought of, shouldn't these agents be carrying a knife?
Rule #9: Never go anywhere without a knife.



JoshuaDunlow wrote:
Daken - PL 9
Abilities
Strength 4, Stamina 4, Agility 7, Dexterity 7, Fighting 8, Intellect 2, Awareness 3, Presence 1
Advantages
Agile Feint, Attractive, Chokehold, Defensive Attack, Defensive Roll 4, Evasion, Improved Critical 2: Bone Claws: Strength-based Damage 3, Improved Critical 2: Unarmed, Improved Initiative, Instant Up, Languages 1, Power Attack, Seize Initiative, Startle, Takedown
Powers
Bone Claws: Strength-based Damage 3 (DC 22, Advantages: Improved Critical 2; Penetrating 6)
Enhanced Senses: Senses 7 (Counters Concealment: Darkness; Blind Fighting, Extended: Hearing 1: x10, Extended: Smell 1: x10, Low-light Vision, Tracking: Smell 1: -1 speed rank, Ultra-hearing)
Healing Factor: Regeneration 10 (Every 1 round)
Immunity: Immunity 1 (Disease)
Murasama Bonding: Feature 1 (Grants Incurable Feat; Variable Descriptor: close group - Applies to his Claws)
Pheromones: Perception Area Affliction 9 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Perception Area)
. . Scent suppression: Concealment 1 (Alternate; Sense - Smell)
Telepathic Resistance: Immunity 2 (Uncommon Descriptor: Mind Reading of the psychic descriptor)
Offense
Initiative +11
Bone Claws: Strength-based Damage 3, +8 (DC 22)
Grab, +8 (DC Spec 14)
Pheromones: Perception Area Affliction 9 (DC Will 19)
Throw, +7 (DC 19)
Unarmed, +8 (DC 19)
Complications
Control freak: Despite his Conditioning at the hands of Romulus, and the Torture from Wildchild. Daken is a complete control freak. Add to that, his having no moral compunctions to kill what so ever, and you have someone who is willing to go to any lengths. He is a cold blooded killer, and has plans among plans, making it hard to tell what his True motives are for anything he does (until it‘s too late).
Languages
English, Japanese
Defense
Dodge 7, Parry 9, Fortitude 8, Toughness 8/4, Will 9
Power Points
Abilities 72 + Powers 52 + Advantages 18 + Skills 0 (0 ranks) + Defenses 11 = 153




Arkrite wrote:I suspect many of the writers felt they were written into a corner when you have Professor X, Jean Grey and Emma Frost working for the good guys...

JoshuaDunlow wrote:Arkrite wrote:I suspect many of the writers felt they were written into a corner when you have Professor X, Jean Grey and Emma Frost working for the good guys...
Well even the good guys have it, but i found a loop hole around it. You still have to specify a descriptor for the usual Immunity 2 , in this case. Mind Reading of the psychic descriptor. So it wont protect against other forms of Mind Reading that are not psychic.

Thorpacolypse wrote:JoshuaDunlow wrote:Arkrite wrote:I suspect many of the writers felt they were written into a corner when you have Professor X, Jean Grey and Emma Frost working for the good guys...
Well even the good guys have it, but i found a loop hole around it. You still have to specify a descriptor for the usual Immunity 2 , in this case. Mind Reading of the psychic descriptor. So it wont protect against other forms of Mind Reading that are not psychic.
I like that. If someone like Doctor Strange would try to mind read them, it would since it's magical. Seems a good trade. But Arkrite is dead on, with all the telepaths they threw out in a X-verse, it's almost a must and really, if you were training with the greatest telepath in the world, he'd teach you a few tricks about how to deal with foes of similar ilk. It's like Scarlet Witch and other Avengers being good in melee after training with Cap.



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