World of Freedom: FC Setting Builds....

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
Locked
User avatar
Tattooedman
Cosmic Entity
Cosmic Entity
Posts: 14313
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink
Contact:

Shadowdragon

Post by Tattooedman » Thu Aug 23, 2012 9:38 am

Image
Shadowdragon:
PL:
10
Strength 4
Stamina 4
Agility 5
Dexterity 5
Fighting 6
Intellect 0
Awareness 1
Presence 1

Skills: Acrobatics 9 (+14), Athletics 6 (+10), Expertise [Martial Arts] 8 (+8.), Insight 9 (+10), Intimidation 12 (+12), Perception 7 (+8.), Ranged Combat [Shadow Bolt] 4 (+10), Stealth 9 (+14)

Advantages: Agile Feint, Close Attack 4, Defensive Roll 4, Evasion 2, Follow-Up Strike, Improved Critical [Unarmed] 2, Improved Defense, Improved Initiative, Improved Trip, Instant Up, Power Attack, Ranged Attack, Takedown, Uncanny Dodge

Powers: Darkness Manipulation Array:
Shadow Bolt: Ranged Damage 10 (Extra: Penetrating)
-Cold Shadows: Weaken Stamina 10 (Extra: Area [Burst])
-Cover of Shadows: Concealment 8 [all visual senses, all audio senses, mental senses] (Flaw: Passive)
-Field of Shadows: Concealment 4 [all visual senses] (Extras: Area [Burst], Attack)
-Shadow Fist: Strength-Based Damage 6 (Feat: Improved Critical 2)
-Shadow Jump: Teleport 5 (Extra: Accurate); (Feats: Change Direction, Change Velocity, Increased Mass 3 [400 lbs]); (Flaw: Medium [shadows/darkness])

Friend of the Darkness: Immunity 1 [Own Powers]
Shadow Shield:
Enhanced Dodge 4
Enhanced Parry 4

Offense: Initiative +9
Melee Attack +10 // Unarmed Damage +4; critical 18-20 // Shadow Fist Damage +10; critical 16-20
Ranged Attack +6 // Shadow Bolt Attack +10 // Shadow Bolt Damage +10

Defense: Dodge +12
Parry +12
Toughness +8*/+4 [*Defensive Roll]
Fortitude +9
Will +11


Costs: Abilities 52+ Skills 20+ Advantages 22+ Powers 44+ Defenses 20= 158 pts.


Real Name: Patrick Yong
Height: 5’8”
Weight:
Hair: Black
Eye Color: Brown (glow black when using powers)


Complications:
Mentally Unstable: Shadowdragon often talks to 'himself'. He claims it is the darkness he manipulates that he is talking to but nobody else that manipulates energies from the Shattenwelt makes similar claims.


Background: Patrick Yong is a metaman born with the ability to control and manipulate darkness. Mentally unstable and a martial arts master to boot, Shadowdragon (as he named himself) believes that the darkness talks to him and tells him to do things. In actuality, he is being told to do things by evil entities living in the Shattenwelt but since no one else that channels energies from that place has said anything about hearing voices from that dark place authorities simply believe that Shadowdragon suffers from some form of mental illness.
Last edited by Tattooedman on Fri Jan 11, 2013 8:52 am, edited 3 times in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

User avatar
Tattooedman
Cosmic Entity
Cosmic Entity
Posts: 14313
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink
Contact:

Thunder

Post by Tattooedman » Thu Aug 23, 2012 9:39 am

Image
Thunder:
PL:
10
Strength 12 (0)
Stamina 12 (0)
Agility 2
Dexterity 2
Fighting 4
Intellect 0
Awareness 1
Presence 0

Skills: Expertise [Criminal] 4 (+4), Insight 6 (+7), Intimidation 11 (+11), Perception 6 (+7), Ranged Combat [Thrown Objects] 6 (+8)

Advantages: All-Out Attack, Benefit 2 [Membership (Crime Union) 2], Close Attack 4, Improved Critical [Unarmed] 2, Improved Initiative, Move-By Action, Power Attack

Powers: Paragon Traits:
Enhanced Strength 12
Enhanced Strength 6 (Flaw: Limited [Lifting Only])
Enhanced Stamina 12
Flight 8
Immunity 10 [Life Support]
Impervious Toughness 12

Offense: Initiative +6
Melee Attack +8 // Unarmed Damage +12; critical 18-20
Ranged Attack +2 // Thrown Object Attack +8

Defense: Dodge +8
Parry +8
Toughness +12* [*Impervious]
Fortitude +12
Will +7


Costs: Abilities 18+ Skills 12+ Advantages 12+ Powers 92+ Defenses 16= 150 pts.


Real Name: Margaret Harrington
Height: 6’
Weight: 200 lbs
Hair: Blonde
Eye Color: Blue


Complications:
Jealous: Thunder will take an instant dislike to any other woman that seems to be interested in her husband, Lightning, or another woman that seems to be getting extra attention from him as well. She'll often try to intimidate them or that failing try to give them a beating they won't soon forget.

Temper: Thunder is known to have a habit of becoming very angry with little cause.


Background: John and Margaret Harrington had no real interest in using their super powers, but when the upper-middle class couple had cash trouble at tax time thanks to an audit from the IRS, they began to use their powers for petty theft to make ends meet. They did this for a couple of years until they were caught by Captain Thunder. On his advice, The Harrington's were shown leniency and given a year of community service as super heroes. Unfortunately all this did was make the pair bitter and convince them to become outright super villains.
Last edited by Tattooedman on Wed Apr 09, 2014 3:33 pm, edited 2 times in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

User avatar
Tattooedman
Cosmic Entity
Cosmic Entity
Posts: 14313
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink
Contact:

Lightning

Post by Tattooedman » Thu Aug 23, 2012 9:40 am

Image
Lightning:
PL:
10
Strength 1
Stamina 2
Agility 4
Dexterity 4
Fighting 4
Intellect 0
Awareness 1
Presence 3

Skills: Deception 9 (+12), Expertise [Criminal] 10 (+10), Insight 7 (+8), Perception 7 (+8), Ranged Combat [Electrical Control Array] 4 (+8), Stealth 6 (+10)

Advantages: All-Out Attack, Benefit 2 [Membership (Crime Union) 2], Close Attack 4, Improved Feint, Power Attack, Precise Attack [ranged; cover], Teamwork

Powers: Electrical Control Array:
Electric Arcs: Feature [Disguised Appearance]
Lightning Bolt: Ranged Damage 12 (Extra: Penetrating)
-Lightning Flash: Affliction 10 [Vision Impaired, Vision Disabled, Vision Unaware; resisted by Fortitude] (Extras: Area [Burst], Cumulative); (Flaw: Limited [Visual senses only])
-Shock Fist: Damage 12 (Extra: Penetrating)
-Thunderstruck: Ranged Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude]
Shock Proof: Immunity 10 [Electrical Effects]
Electric Field:
Damage 10 (Extra: Reaction)
Force Field 10
Electron Jump: Teleport 5 (Feats: Change Direction, Increased Mass 3 [400 lbs])

Offense: Initiative +4
Melee Attack +8 // Unarmed Damage +1 // Shock Fist Damage +12
Ranged Attack +4 // Electrical Control Array Attack +8 // Lightning Bolt Damage +12

Defense: Dodge +8
Parry +8
Toughness +12*/+2 [*Force Field]
Fortitude +7
Will + 7


Costs: Abilities 38+ Skills 15+ Advantages 11+ Powers 114+ Defenses 19= 197 pts.


Real Name: John Harrington
Height: 5’10”
Weight: 170 lbs
Hair: Red
Eye Color: Blue


Complications:
Married Life: Lightning just wants to make his life easier, he views super crime as the best means available. Often times his wife, Thunder, makes this difficult.


Background: John and Margaret Harrington had no real interest in using their super powers, but when the upper-middle class couple had cash trouble at tax time thanks to an audit from the IRS, they began to use their powers for petty theft to make ends meet. They did this for a couple of years until they were caught by Captain Thunder. On his advice, The Harrington's were shown leniency and given a year of community service as super heroes. Unfortunately all this did was make the pair bitter and convince them to become outright super villains.
Last edited by Tattooedman on Wed Apr 09, 2014 3:32 pm, edited 2 times in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

User avatar
kenseido
Cosmic Entity
Cosmic Entity
Posts: 21184
Joined: Wed Jul 25, 2007 8:57 am
Location: Kyle, Texas
Contact:

Re: World of Freedom 3rd Edition: Starting up

Post by kenseido » Thu Aug 23, 2012 9:52 am

I loved Thunder and Lighting from Classic Enemies. Cool writeups.

And great use of Laurel Gand/Andromeda as the model for Thunder. LG got the shaft as soon as they brought Supergirl back.
-----------------------------
Kenseido's Menagerie of Characters

User avatar
Tattooedman
Cosmic Entity
Cosmic Entity
Posts: 14313
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink
Contact:

Re: World of Freedom 3rd Edition: Starting up

Post by Tattooedman » Thu Aug 23, 2012 12:19 pm

kenseido wrote:I loved Thunder and Lighting from Classic Enemies. Cool writeups.
Thanks, glad you like how they turned out in 3rd edition.

Honestly I've never seen Classic Enemies, my first exposure to the characters was when I played in the Project Freedom game here in the game room when Davies (the GM of the game) used them as part of the cast of NPCs. Then I was browsing through Crinos thread in Settings where he did a brief write up of them & I decided to use them in my setting since extra crooks are always a good thing to have.
kenseido wrote:And great use of Laurel Gand/Andromeda as the model for Thunder. LG got the shaft as soon as they brought Supergirl back.
Thanks again, Thunder was the hard one to find as I was looking through all kinds of pictures of Power Girl in one of her other brief costumes but couldn't find any I really liked so I decided to try my luck with Andromeda and found that one. I only had to do a little bit of alteration really, good eye there sir.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

User avatar
Tattooedman
Cosmic Entity
Cosmic Entity
Posts: 14313
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink
Contact:

Black Diamond

Post by Tattooedman » Fri Aug 24, 2012 8:11 am

Image
Black Diamond:
PL:
9
Strength 2
Stamina 2
Agility 4
Dexterity 4
Fighting 2
Intellect 3
Awareness 1
Presence 1

Skills: Acrobatics 4 (+8.), Athletics 3 (+5), Deception 6 (+7), Expertise [Pop Culture] 5 (+8.), Expertise [Science] 10 (+13), Insight 8 (+9), Perception 8 (+9), Ranged Combat [Cold Energy Array] 4 (+8.), Technology 10 (+13)

Advantages: Agile Feint, Close Attack 4, Evasion 2, Favored Environment [Airborne], Improved Initiative, Move-By Action, Seize Initiative

Powers: Coldsuit: (Removable –11 pts) [44 pp]
Cold Energy: Ranged Damage 10 (Extra: Penetrating)
-Ice Spikes: Ranged Damage 10 (Feat: Improved Critical 2)
Ice Coating: Environment 5 [impede movement by 2 ranks]
Armored: Protection 7
Environmental Seals: Immunity 5 [Environmental Cold, Environmental Heat, Pressure, Suffocation]
Optics: Senses 2 [Darkvision]

Hoverboard: (Removable –6 pts) [28 pp]
Hoverjets: Flight 12
Hoverboard Smack: Damage 10

Offense: Initiative +8
Melee Attack +6 // Unarmed Damage +2
Ranged Attack +4 // Cold Energy Array Attack +8 // Cold Energy Damage +10 // Ice Spikes Damage +10; critical 18-20

Defense: Dodge +9
Parry +9
Toughness +9**/+2 [*Coldsuit]
Fortitude +8
Will +6

Costs: Abilities 38+ Skills 20+ Advantages 11+ Powers 72+ Defenses 23= 164 pts.


Real Name: Daniel "Danny" Nash
Height: 5'9"
Weight: 140 lbs.
Hair: Blonde
Eyes: Hazel


Complications:
Motivation: Black Diamond is a criminal because he secretly loves the thrills he can get from doing crimes.

Obsession: Black Diamond seeks to eventually take control of his father’s company, Nash Teletronics.


Background: Harrison Nash groomed his sone from birth to eventually assume control of the family business, an aggressively amoral high-technology research and development firm called Nash Teletronics. With the vast proceeds generated by the company, Nash lavished young Daniel with a staggeringly expensive education. A cadre of tutors worked day and night to insturct the boy on the intricacies of internation finance, computer sciences, and the budding field of robotics. The boy excelled at his studies, finishing high school at the age of 11 and completing his undergraduate studies just a few years after that.

Shortly after achieving his doctorate Daniel’s life fell apart. For the past decade, government regulators had been sniffing around Nash Teletronics, suspecting widespread corruption on the board of directors and collusion with several terrorist organizations. The suspicions turned to outright indictments when the Justice Department accused Harrison Nash and his company of providing material support to terrorists in the form of privately contracted super-science devices wielded by a handful of super villains. The indictment cited several similarities between the illegal technology and Nash methodology, igniting a media explosion and several months of televised trials.

Nash Teletronics stock plummeted, hundreds of scientists and technicians fled to competing firms, and the money that once sustained Daniel’s education and lifestyle was diverted to the company’s legal defense. Harrison Nash became obsessed with protecting his “good name” and all but ignored his son. Disdainful of his father’s new priorities, Daniel abandoned his position as a 17-year old junior executive to dedicate his life to the one pastime his father had always considered his most wasteful indulgence, snowboarding. Daniel became “Danny”, and embraced his new life as a pro-am shredder without any responsibilities beyond keeping his board waxed and his bed warmed with the bodies of numerous female admirers. Unfortunately, he wasn’t good enough to make it as a professional snowboarder, and never achieved ultimate success on the slopes despite his affinity for the sport. His embittered father turned off the money spigot, forcing Danny to return to Nash Teletronics or take up honest work.

The young man resentfully returned to his father’s side, where he was assigned to a top secret coolant suit project. With access to cutting edge computers and manufacturing resources, Nash completed the coolant suit in record time, spending most of his time on a project he kept secret from everyone: a flying snowboard that would at long last allow him to make a name for himself. Using the cold suit, Danny has managed to build a reputation as the super criminal called Black Diamond, a persona that allows him to make use of all of the skills he’s developed over his lifetime. He steals from anyone and everyone, from other high technology firms and companys to banks and events (where he robs those in attendance). Danny’s been successful enough that he has managed to start his own company that specializes in computer sciences, proof to him that he’s just as good as his father. Often Danny’s robberies are his way to vent frustrations as well as lashing out at a world he feels has done him wrong, particularly his father (often times Black Diamond will break into one of Nash Teletronics facilities following an argument between the two of them).

So far Danny has managed to keep his identity as Black Diamond a secret but it’s only a matter of time before he gets too careless and loses the one edge he’s got.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

User avatar
Tattooedman
Cosmic Entity
Cosmic Entity
Posts: 14313
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink
Contact:

Hyena

Post by Tattooedman » Fri Aug 24, 2012 8:20 am

Image
Hyena:
PL:
10
Strength 3
Stamina 3
Agility 5
Dexterity 5
Fighting 4
Intellect 0
Awareness 2
Presence 0

Skills: Athletics 9 (+12), Expertise [Survival] 8 (+8.), Insight 9 (+11), Intimidation 12 (+12), Perception 7 (+9), Stealth 9 (+14)

Advantages: All-Out Attack, Animal Empathy, Benefit [Iron Stomach], Close Attack 6, Great Endurance, Evasion 2, Hide in Plain Sight, Improved Initiative, Instant Up, Move-By Action, Power Attack

Powers: Animal Nature:
Enhanced Advantages 5 [Tough 5]
Immunity 1 [Disease]
Leaping 3
Regeneration 5
Senses 7 [Olfactory (Accurate, Acute, Tracking), Darkvision, Ultrahearing]
Speed 3

Poisonous Bite: Affliction 10 [Hindered, Immobilized, Paralyzed; resisted by Fortitude] (Extra: Cumulative)
-Claws: Strength-Based Damage 7 (Feat: Improved Critical 3)

Offense: Initiative +9
Melee Attack +10 // Claw Damage +10; critical 17-20
Ranged Attack +5

Defense: Dodge +12
Parry +12
Toughness +8
Fortitude +11
Will +8


Costs: Abilities 44+ Skills 18+ Advantages 17+ Powers 45+ Defenses 29= 153 pts.


Real Name: George Timms
Height: 5’ 8”
Weight: 170 lbs
Hair: Reddish-Orange
Eye Color: Yellowish-Orange


Complications:
Animal Nature: Hyena often loses control of his animalistic impulses and becomes little more than a two-legged beast that loves nothing more than to hunt down people for food.


Background:
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

User avatar
Tattooedman
Cosmic Entity
Cosmic Entity
Posts: 14313
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink
Contact:

Jack of Blades

Post by Tattooedman » Fri Aug 24, 2012 8:22 am

Image
Jack of Blades:
PL:
12
Strength 5
Stamina 5
Agility 5
Dexterity 5
Fighting 5
Intellect 4
Awareness 4
Presence 3

Skills: Acrobatics 9 (+14), Athletics 6 (+11), Expertise [Criminal] 9 (+13), Expertise [Magic] 4 (+8.), Expertise [Martial Arts] 4 (+8.), Expertise [Survival] 6 (+10), Insight 11 (+15), Intimidation 12 (+15), Perception 11 (+15), Stealth 9 (+14), Vehicles [Air] 6 (+11), Vehicles [Land] 6 (+11), Vehicles [Sea] 6 (+11)

Advantages: Benefit [Ambidexterity], Close Attack 9, Cunning Fighter, Daze [Intimidation], Equipment 6, Fearless, Follow-Up Strike, Improved Critical [Unarmed] 2, Improved Critical [Knives] 3, Improved Feint, Improved Initiative, Instant Up, Luck [Determination] 2, Luck [Determined Recovery] 2, Move-By Action, Power Attack, Precise Attack [ranged; cover], Ranged Attack 5, Seize Initiative, Tracking, Well-Informed

Powers: Daggers of Ganth: (Removable -5 pts) [20 pp]
Enchanted Edge I: Ranged Strength-Based Damage 5 (Extra: Penetrating 10); (Feats: Improved Critical 2, Ricochet, Split Attack)
Enchanted Edge II: Strength-Based Damage 5 (Extra: Penetrating 10); (Feats: Improved Critical 2, Split Attack)

Mask of All Seeing: (Removable –1 pt) [7 pp]
Enchanted Vision: Senses 8 [Vision (Extended), Darkvision, Infravision, Vision Penetrates Concealment]

Skilled Fighter: Strength-Based Damage 5 (Feat: Innate)

Offense: Initiative +9
Melee Attack +14 // Unarmed Damage +10; critical 18-20 // Daggers of Ganth Damage +10; critical 15-20
Ranged Attack +10 // Thrown Knives Attack +14 // Thrown Knives Damage +6; critical 17-20 // Thrown Daggers of Ganth Damage +10; critical 15-20

Defense: Dodge +15
Parry +15
Toughness +9*/+5 [*Armor & Robes]
Fortitude +10
Will +12

Equipment: Armor & Robes [Protection 4]
Arsenal: (25 ep)
Tear Gas Pellets [Ranged Cloud Area Affliction 4 (Dazed & Vision Impaired, Stunned & Vision Disabled, Incapacitated; resisted by Fortitude)]
-Bolos [Ranged Affliction 3 (Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge)]
-Boomerangs [Ranged Strength-Based Damage 2]
-Cutting Torch [Damage 1 & Weaken Toughness 1]
-Explosives [Ranged Burst Area Damage 5]
-Pepper Spray [Close Range Visual Dazzle 4]
-Power Knuckles [Strength-Based Damage 4]
-Sleep Gas Pellets [Ranged Cloud Area Sleep 4 (Fatigued, Exhausted, Asleep; resisted by Fortitude)]
-Smoke Pellets [Ranged Cloud Area Visual Concealment Attack]
-Throwing Knives [Ranged Damage 2 (Extra: Multiattack)]
-6 ep free as needed



Costs: Abilities 72+ Skills 33+ Advantages 43+ Powers 33+ Defenses 33= 214 pts.


Real Name: Unknown
Height: 6'2"
Weight: Unknown
Hair: Unknown
Eye Color: Unknown


Complications:
Complete the Job: Jack of Blades considers finishing his contracts to be all important, he does have a reputation to maintain after all.


Background: Next to nothing is known about the history of the man known as the Jack of Blades. All that is known is that he’s willing to work for whoever can pay his fee and doesn’t ask any questions, a total professional in the field of mercenary work. How he came into ownership of the minor magical items he uses as part of his trademark equipment is unknown, they could have been early payments or items he somehow managed to start off with. Nobody knows for sure and nobody has ever tried to ask him.

Jack of Blades is a patient worker, willing to put in long hours stalking victims to learn their habits and rituals to the point that when he does finally go after them it all boils down to a game for him to follow after them. In fact it almost seems like he takes a kind of sadistic pleasure from chasing a victim, when they scream at him why he’s doing this. He just laughs and says that “Somebody paid me to do this. Not that I needed much other reason.”

Besides working as a hitman, Jack of Blades will do other kinds of merc work, from guarding drug shipments, protecting clients, to even guarding a building an employer wants to keep nosey heroes out of. Jack will do it all, for a price. So far he’s managed to make a getaway the few times he’s been beaten, keeping his identity from law enforcement so far. They have no idea who Jack is, how he’s contacted, paid or anything about how he conducts his business.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

User avatar
Tattooedman
Cosmic Entity
Cosmic Entity
Posts: 14313
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink
Contact:

Maggot

Post by Tattooedman » Fri Aug 24, 2012 8:23 am

Image
Maggot:
PL:
8
Strength 4
Stamina 4
Agility 2
Dexterity 2
Fighting 4
Intellect 1
Awareness 1
Presence 2

Skills: Athletics 6 (+10), Deception 9 (+11), Expertise [Criminal] 9 (+10), Insight 9 (+10), Intimidation 11 (+12), Perception 9 (+10), Stealth 6 (+8.), Vehicles [Land] 4 (+6)

Advantages: All-Out Attack, Close Attack 4, Contacts, Daze [Intimidation], Defensive Roll 2, Follow-Up Strike, Improved Critical [Unarmed] 2, Improved Feint, Improved Initiative, Last Stand, Power Attack, Ranged Attack 2, Startle, Tough 2

Powers: Fake Out: Illusion 8 [auditory, olfactory, visual]
-Right Under Your Nose: Concealment 2 [visual]
-Blind Ya!: Affliction 8 [Vision Impaired, Vision Disabled, Vision Unaware; resisted by Will] (Extras: Area [Burst], Cumulative)
-Say What Dude?: Affliction 8 [Hearing Impaired, Hearing Disabled, Hearing Unaware; resisted by Will] (Extras: Area [Burst], Cumulative)

Street Brawlin’ Fighting Style: Strength-Based Damage 4 (Feat: Innate)

Offense: Initiative +
Melee Attack +8 // Unarmed Damage +8
Ranged Attack +4

Defenses: Dodge +8
Parry +8
Toughness +8*/+6 [*Defensive Roll]
Fortitude +8
Will +8


Costs: Abilities 40+ Skills 21+ Advantages 21+ Powers 40+ Defenses 20= 142 pts.


Real Name: Terry Dupree
Height: 5’ 10”
Weight: 180 lbs
Hair: Brown
Eye Color: Hazel


Complications:
My Streets: Maggot might be a street hood but he’s from the ‘hood at least. He tried to take care of the people that live in ‘his’ area of influence, even though he runs a protection racket he makes sure those that pay him are taken care of. If someone else robs one of his clients then Maggot will locate the people responsible and make it very clear they are not to ever do so again and left after being given a beat down.

Reputation ~Thug: When it’s all said and done at the end of the day, Maggot is a thug. Willing to use threats and his fists to achieve his goals, no matter if another way of handling a situation would get better results.


Background: Terry Dupree grew up in the Fens, so he knows just how tough life can be. By the age of fourteen Terry was running the streets and part of a local gang, which he eventually managed to take over through a combination of physical violence and a bit of street-savvy.

Now going by the name Maggot, he runs the Outlaw Posse fairly well. Maggot has a couple seconds-in-command that have powers of their own that back him up and help to run the day-to-day operations of the OP and enforce Maggot’s rules. Their stretch of the Fens is one of the cleaner, as Maggot makes sure to take care of his space (keeping those that pay his protection fees are taken care of in every sense of the word) and it’s gotten to the point that many of the people he protects prefer his way of doing things.

Sure Maggot’s a thug whose mad at the world, uses his fists to solve his problems and takes a little bit too much in his weekly collections but he keeps worse people from moving into the neighborhood.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

User avatar
Tattooedman
Cosmic Entity
Cosmic Entity
Posts: 14313
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink
Contact:

Re: World of Freedom 3rd Edition: Starting up

Post by Tattooedman » Sat Aug 25, 2012 1:35 pm

Image
Rant:
PL:
10
Strength 2
Stamina 3
Agility 3
Dexterity 3
Fighting 4
Intellect 0
Awareness 1
Presence 1

Skills: Deception 7 (+8.), Expertise [Criminal] 5 (+5), Insight 5 (+6), Intimidation 7 (+8.), Perception 5 (+6), Ranged Combat [Disintegration Blast] 2 (+8.), Vehicles [Land] 4 (+7)

Advantages: Defensive Roll 5, Improved Initiative, Ranged Attack 3

Powers: Disintegration Blast: Ranged Damage 12 & Ranged Weaken Toughness 12 (Extra: Affects Objects); (Flaw: Limited [Only when in physical contact w/Rave])
Sensitive Ears: Senses 3 [Accurate Hearing, Ultrahearing]
Sonic Shout: Affliction 10 [Hearing Impaired, Hearing Disabled, Hearing Unaware; Resisted by Fortitude] (Extras: Area [Cone], Cumulative)
-Sonic Scream: Damage 10 (Extra: Area [Cone])

Offense: Initiative +7
Melee Attack +4
Ranged Attack +6 // Disintegration Blast Attack +8 // Disintegration Blast Damage +12

Defense: Dodge +12
Parry +10
Toughness +8*/+3 [*Defensive Roll]
Fortitude +7
Will +5


Costs: Abilities 34+ Skills 12+ Advantages 9+ Powers 82+ Defenses 23= 160 pts.


Real Name: Ray Trask
Height: 5’10”
Weight: 154 lbs
Hair: Brown (dyed Blue)
Eye Color: Blue


Complications:
That’s My Sister!: Rant is protective of his sister, Rave. So much so that he will immediately target anyone who attempts to attack her instead of following whatever plan he initially had.

Fodder for the Masterminds: When it’s all said and done Rant isn’t going to take over the world. In fact any crime more advanced than knocking over a bank or cracking open an ATM is pretty much beyond his abilities and even those plans consist of ‘get the money and get out, and shoot anyone that tries to stop me.’


>>>
Rave:
PL:
10
Strength 0
Stamina 2
Agility 3
Dexterity 3
Fighting 2
Intellect 0
Awareness 1
Presence 2

Skills: Deception 8 (+10), Insight 5 (+6), Perception 5 (+6), Ranged Combat [Disintegration Blast] 4 (+8.), Vehicles [Land] 3 (+6)

Advantages: Daze [Deception], Defensive Roll 6, Ranged Attack, Set-Up

Powers: Disintegration Blast: Ranged Damage 12 & Ranged Weaken Toughness 12 (Extra: Affects Objects); (Flaw: Limited [Only when in physical contact w/Rant])
Induce Nausea: Affliction 10 [Hindered, Disabled, Incapacitated; resisted by Will] (Extras: Area [Burst] 2, Cumulative, Selective)
-Alter the Perceptions of Others: Illusion 10 [all senses] (Flaws: Limited [Can only confuse sensory input], Resistible by Will)
-Hide People & Things: Concealment 3 [auditory & visual] (Extra: Affects Others, Area [Burst] 2, Selective); (Flaw: Resistible by Will)
-Induce Confusion: Affliction 10 [Dazed, Compelled, Controlled] (Extra: Area [Burst] 2, Selective); (Flaw: Limited [Subjects acted in an random manner not under Rave’s control])

Offense: Initiative +3
Melee Attack +2
Ranged Attack +3 // Disintegration Blast Attack +8 // Disintegration Blast Damage +12

Defense: Dodge +12
Parry +10
Toughness +8*/+2 [*Defensive Roll]
Fortitude +6
Will +6

Costs: Abilities 26+ Skills 9+ Advantages 9+ Powers 101+ Defenses 26= 171 pts.


Real Name: Rachel Trask
Height: 5’7”
Weight: 110 lbs
Hair: Brown (dyed Red)
Eye Color: Blue


Complications:
Family Matters: Rave cares deeply about her brother, so much so that she’d forgo any on-going plan to get him out of a bad situation (i.e. losing a fight badly) just to get them both away.


Background: In the years since their debut Rant and Rave have become well known for robbing banks, cash advance stores, ATMs and any other place that might have large amounts of cash on hand.

For the most part they tend to get away with these crimes as they’re able to get in, get the money, and get out before members of the FCPD can arrive on the scene. There have been a couple instances of Rant and Rave working for the Crime League as hired muscle but they managed to get away during the confusion of the aftermath and keep their freedom.

The problem is that Rant and Rave still are self centered in their desires and wants, citing that they’re the only ones who have ever cared about the other and are taking out the frustrations of neglected children on the world around them now that they have a bit of power. Interestingly enough Rant has developed something of a rivalry with Sonic, thanks to the similarities of their powers, and it’s only been Rave’s interventions that have kept her brother out of jail.

Recently while at a party Rant and Rave met Dusty and Burner, another pair of super powered young adults with a history of family issues, and the four seemed to hit it off. So well in fact that they indulged in a night long series of robberies and acts of vandalism that was finally ended when the S.T.A.R. Squad, Sonic and Foreshadow managed to catch up to them, though they did manage to escape thanks to Dusty’s ability to manipulate earthen materials (she created an underground tunnel for the four of them to use to escape from the building they’d holed up in). The two duos had so much fun that they agreed to look each other up the next time they’re at a party.
Last edited by Tattooedman on Fri Jan 11, 2013 8:53 am, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

User avatar
Tattooedman
Cosmic Entity
Cosmic Entity
Posts: 14313
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink
Contact:

Chokechain

Post by Tattooedman » Sun Aug 26, 2012 6:10 pm

Image
Chokechain:
PL:
10
Strength 8 (1)
Stamina 8 (1)
Agility 4
Dexterity 4
Fighting 4
Intellect 3
Awareness 0
Presence 2

Skills: Close Combat [Chain] 2 (+10), Deception 8 (+10), Expertise [Criminal] 6 (+9), Expertise [Current Events] 6 (+9), Expertise [Pop Culture] 6 (+9), Expertise [Music] 6 (+9), Insight 6 (+6), Investigation 4 (+7), Intimidation 9 (+11), Perception 6 (+6), Stealth 6 (+10)

Advantages: All-Out Attack, Close Attack 4, Improved Initiative, Power Attack, Ranged Attack 4, Task Focus [Expertise (Music): Punk Rock]

Powers: Agent of Chaos:
Enhanced Strength 7
Enhanced Stamina 7
Enhanced Advantages 4 [Daze 2 (Deception, Intimidation), Improved Feint, Startle]
Protection 2
Chaotic Luck: Luck Control 2 [Force re-roll, Negate re-roll] (Feat: Luck 5)
Chaotic Shock: Damage 10 (Flaws: Resisted by Will, Quirk [Requires metal of some kind to transmit through])

Chain of Chaos: (Removable –5 pts) [20 pp]
All Wrapped Up: Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extras: Cumulative, Extra Condition); (Feat: Reach 4); (Flaws: Limited Degree)
-Chain Whip: Strength-Based Damage 2 (Feats: Chokehold, Improved Grab, Improved Disarm, Fast Grab, Improved Critical 2, Improved Trip, Reach 4)

Offense; Initiative +8
Melee Attack +8 // Unarmed Damage +8 // Chain of Chaos Attack +10 // Chain of Chaos Damage +10; critical 18-20
Ranged Attack +8

Defense: Dodge +10
Parry +10
Toughness +10
Fortitude +10
Will +10


Costs: Abilities 38+ Skills 22+ Advantages 12+ Powers 74+ Defenses 24= 170 pts.


Real Name: Molly Duncan
Height: 5’2"
Weight: Unknown
Hair: Red
Eye Color: Blue


Complications:
For the People: Chokechain often targets large corporations and businesses that she views as corrupting the public with a materialistic way of life that is very uncaring of the ‘common man’.

No Bystanders: Chokechain will not intentionally injure or endanger (any more than she already is) people who witness her crimes, that same doesn’t hold true for members of law enforcement or heroes who attempt to stop her.


Background: Molly Duncan came from a life of hardship; orphaned at the age of six she lived in a series of less-than-ideal foster homes that turned the intelligent girl into a bitter and troubled teen with an indomitable will.

Molly finally ran away from her last foster home at the age of fifteen and made her way to Portland where she fell in love with the punk scene that questioned everything in an aggressive fashion. It was there that she became involved with fringe groups who saw Corporate America as the cause of many of society’s problems and sought to make them pay while trying to inspire the public to abandon the message they were spoon fed everyday with acts of highly organized vandalism. It was on one of these sprees that things went badly; the police over-reacted to the group’s use of cow blood, which covered much of the windows and walls of the company’s front entrance, allowing the S.W.A.T. team to make a tactical entry.

It was nothing short of a massive mistake.

All of the vandals were injured with three being killed on the scene while two others died days later from their injuries and another was left confined to a wheelchair. What was worse was that one of the bystanders was accidentally killed and Molly, the leader of the group, had it all pinned on her. She was detained as a terrorist and held without legal counsel, spending nine months before going in front of a federal judge. It was during her trial that she was visited by a man wearing an immaculate black suit that was perfectly fitted, who gained entry by claiming to be her lawyer but once they were alone he told her the truth; that he was just there to offer her another kind of deal. One that would grant Molly the kind of power to make the changes she sought across the country if she played her cards right. All she had to do was agree to perform a small favor for him at a later date.

It took the young anarchist no time to agree and she shook the man’s hand as he told her smiling that he’d see to the details shortly and Molly was taken back to her cell. But while being escorted her guard shoved her and chided her for her laconic pace. Molly, who had finally had enough, pushed back and a fight ensued.

Other guards quickly came to their co-worker’s aid but wanting to make an example of Molly, began to beat her into submission. Once they were done on of the guards started to handcuff her and Molly noticed an odd low tone that was increasing in volume and pitch until she finally somehow released a powerful burst of mental energy that coruscated through the metal restraints and shocked the man into unconsciousness. With a little effort on her part, Molly was able to discharge that same energy through the jail’s metal railings, leaving all the gathered guards on the floor around her nothing more than gibbering vegetables. Molly realized that this was the power the man in the suit had promised her and she felt her strength surge and she quickly made use of her newfound abilities to escape.

Molly returned to her home streets much more dangerous now with a newly forged grudge against the government and it’s lackeys. It seemed logical to her to strike out at them using her powers and she quickly assembled a costume and soon she found herself facing super heroes, who she quickly added to her list of those the government had already gained control of with their subtle manipulations of the public. At this point now Molly, or Chokechain as she named herself, has been active for a few years now and is on AEGIS’ most wanted given her terrorist-like habit of targeting public targets.

She’s managed to stay free despite AEGIS’ efforts to capture her, which include using several C.I.s and a select number of undercover agents, her unnatural luck helping her to stay a step or three ahead of their efforts.
Last edited by Tattooedman on Sat Mar 01, 2014 12:01 pm, edited 3 times in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

Shock
Cosmic Entity
Cosmic Entity
Posts: 12051
Joined: Tue Mar 16, 2004 9:21 pm
Contact:

Re: World of Freedom 3rd Edition: Starting up

Post by Shock » Mon Aug 27, 2012 4:37 am

Rave wrote:-Alter the Perceptions of Others: Illusion 10 [all senses] (Flaws: Limited [Can only confuse sensory input], Resistible by Will)
I'm confused by this Limit. Isn't that what all Illusions do?

User avatar
kenseido
Cosmic Entity
Cosmic Entity
Posts: 21184
Joined: Wed Jul 25, 2007 8:57 am
Location: Kyle, Texas
Contact:

Re: World of Freedom 3rd Edition: Starting up

Post by kenseido » Mon Aug 27, 2012 6:53 am

Confuse sensory input vs "there is a wall here"

Also, T-Man, after 17 pages, do you think you thread should still be titled Starting Up?
-----------------------------
Kenseido's Menagerie of Characters

Arthur Eld
Cosmic Entity
Cosmic Entity
Posts: 15591
Joined: Mon Sep 17, 2007 11:45 am
Contact:

Re: World of Freedom 3rd Edition: Starting up

Post by Arthur Eld » Mon Aug 27, 2012 7:01 am

Yeah, Rave's powers create distorted perceptions of what's already there, as opposed to completely fabricating new stuff. Least, that's how I've always interpreted it.

Shock
Cosmic Entity
Cosmic Entity
Posts: 12051
Joined: Tue Mar 16, 2004 9:21 pm
Contact:

Re: World of Freedom 3rd Edition: Starting up

Post by Shock » Mon Aug 27, 2012 7:14 am

Arthur Eld wrote:Yeah, Rave's powers create distorted perceptions of what's already there, as opposed to completely fabricating new stuff. Least, that's how I've always interpreted it.
OK looking back, I see that's how it was described in M&M 2E. So I guess I never really thought about it before. Seems to me it's really just a description of how the other powers in the array work. I don't see the Illusion power on it's own being all that useful. Maybe I'm just not thinking creatively enough.

Locked