MORE MARVEL R2P PL10-verse: DEVIL DINOSAUR & MOON BOY

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legend
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AMPHIBIAN (Kingsley Rice) (PL 10)

Post by legend » Thu Nov 22, 2012 8:03 am

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STR 9, STA 9, AGL 6, DEX 0, FGT 6, INT 1, AWE 3, PRE 1
Powers:
Aquatic: Immunity 3 (Cold, Drowing, Pressure); Movement 1 (Environmental Adaptation - Aquatic); Protection 2, Senses 1 (Low-Light Vision) • 8 points
Aquatic Communication: Comprehend 2 (Animals), Limited to Marine Life • 2 points
Aquatic Transfromation: Claws (Strength-based Damage 2, Improved Critical, Inaccurate, Limited to while underwater); Immunity 30 (Fortitude Effects), Half Effect, Limited to while underwater; Regeneration 10, Limited to while underwater; Activation (Standard) • 14 points
Hyper-Swimming: Swimming 8 • 8 points
In Company of Dolphins: Summon 4 (Dolphins), Multiple Minions 1, Responsive, Self-Powered • 16 points
Advantages: All-Out Attack, Great Endurance, Improved Initiative, Power Attack, Precise Attack (Close Concealment)
Skills: Athletics 3 (+12), Close Combat: Unarmed 5 (+11), Expertise: Marine Life 4 (+5), Insight 3 (+6), Perception 6 (+9), Persuasion 5 (+6)
Offenses:
Initiative +10
Unarmed +11, Close, Damage 9
Claws +9, Close, Damage 11 (Underwater Only)
Defenses: Dodge 9, Parry 9, Will 9, Fortitude 11, Toughness 11
Power Points: Abilities 70 + Powers 48 + Advantages 5 + Skills 13 + Defenses 14 = 150

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ARCANNA (Arcanna Jones) (PL 10)

Post by legend » Thu Nov 22, 2012 8:06 am

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STR 0, STA 2, AGL 3, DEX 0, FGT 2, INT 1, AWE 5, PRE 2
Powers:
Elemental Magic: Array (30 points) • 44 points
• Cyclone: Ranged Burst Area Affliction 10 (Resisted by Strength; Hindered & Impaired, Prone & Stunned), Concentration, Extra Condition, Instant Recovery, Limited Degree • 30 points
• Aerokinesis: Move Object 12, Accurate 4 • 1 point
• Blinding Debris: Ranged Affliction 12 (Resisted by Dodge, Overcome by Fortitude; Impaired, Disabled, Unaware), Cumulative, Limited to Vision, Accurate 4 • 1 point
• Earthquake: Ranged Burst Area 2 Affliction 10 (Resisted by Dodge, Overcome by Fortitude; Dazed & Vulnerable, Stunned & Prone), Extra Condition, Limited Degree, Limited to along the ground • 1 point
• Extinguish: Burst Area Nullify Fire 10, Simultaneous • 1 point
• Illusion Casting: Illusion 10 (Auditory, Visual) • 1 point
• Intensify Flame: Ranged Burst Area Damage 10, Quirk (origin point must be fire) • 1 point
• Magic Force Blast: Ranged Damage 12, Accurate 4, Homing 1, Improved Critical • 1 point
• Natural Barrier: Create 10, Continuous, Impervious, Limited to walls, Variable Descriptor (Earth, Water), Quirk (originates from earth, rock, or water) • 1 point
• Nature Trails: Ranged Burrowing 5; Cloud Area Flight 5, Affects Others, Concentration, Distracting; Ranged Line Area Movement 2 (Water Walking 2), Affects Others • 1 point
• Naturekinesis: Perception Ranged Move Object 10, Quirk (Air, Earth, or Water) • 1 point
• Stone Grip: Ranged Affliction 12 (Resisted by Dodge, Overcome by Damage; Hindered & Vulnerable, Defenseless & Immobile), Extra Condition, Limited Degree, Accurate 4 • 1 point
• Tornado: Cylinder Area Move Object 10 • 1 point
• Water Blast: Ranged Line Area 2 Damage 10, Limited to originating from water • 1 point
• Wind Blast: Cone Area 3 Move Object 10, Close Range, Limited to Pushing Away • 1 point
Mythic Senses: Array (7 points) • 8 points
• Detect Magic: Senses 7 (Detect Magic, Accurate, Acute, Analytical, Extended, Ranged) • 7 points
• Empathy: Mind Reading 10, Subtle 2, Limited to Emotions, Limited to Surface Thoughts • 1 point
Personal Magic: Array (30 points) • 33 points
• Defensive Shield: Enhanced Defenses 10 (Dodge 5, Parry 5); Impervious Protection 10 • 30 points
• Environmental Bubble: Cloud Area 2 Immunity 7 (Environmental Effects, Suffocation Effects), Sustained, Affects Others • 1 point
• Magic Shield: Burst Area Immunity 10 (Magic Effects), Affects Others • 1 point
• Psionic Shield: Burst Area Immunity 10 (Psionic Effects), Affects Others • 1 point
Advantages: Extraordinary Effort, Luck, Ritualist, Skill Mastery (Expertise: Magic), Trance
Skills: Acrobatics, Athletics 3 (+3), Close Combat: Unarmed 3 (+5), Expertise: Magic 14 (+15), Insight 5 (+10), Perception 4 (+9), Persuasion 7 (+9)
Offenses:
Initiative +3
Elemental Magic, Varies, Varies
Unarmed +5, Close, Damage 0
Defenses: Dodge 8/3*, Parry 7/*2, Will 12, Fortitude 7, Toughness 12/2*
Power Points: Abilities 30 + Powers 85 + Advantages 5 + Skills 18 + Defenses 12 = 150
Complications:
Nature Magic: The downfall to Arcanna's magic is that it only effects natural substances, except her magical force blast.
*Without Defensive Shield
Last edited by legend on Mon Aug 05, 2013 10:02 am, edited 1 time in total.

legend
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BULLDOZER (Henry Camp) (PL 10)

Post by legend » Thu Nov 22, 2012 6:02 pm

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STR 9, STA 12, AGL 3, DEX 1, FGT 6, INT 0, AWE 3, PRE 0
Powers:
Body Armor: Immunity 10 (Cold, Fire), Half Effect; Impervious Toughness 12 • 17 points
Bulldozer: Enhanced Strength 2, Limited to moving objects by slamming into them; Enhanced Advantages 4 (Improved Trip, Move-By Action, Takedown 2), Limited to Slam • 4 points
Helmet: Strength-based Damage 2, Limited to Slam; Enhanced Advantages 4 (Improved Critical 4 (Unarmed)), Limited to Slam; Immunity 2 (Damage from making Slam); Removable (-1 point) • 4 points
Steamroller: Line Area 2 Affliction 10 (Resisted by Dodge, Overcome by Fortitude; Dazed & Vulnerable, Stunned & Prone), Extra Condition, Limited Degree, Limited (along line of movement) • 20 points
Resistances: Immunity (Poison) • 1 point
Superhuman Speed: Speed 5 • 5 points
Advantages: All-Out Attack, Close Attack 3, Great Endurance, Improved Smash, Power Attack, Ultimate Effort (Slam)
Skills: Athletics 3 (+12), Expertise: Criminal 2 (+2), Expertise: Military 4 (+4), Insight 2 (+5), Intimidation 5 (+5), Perception 1 (+4), Ranged Combat: Guns 5 (+6), Ranged Combat: Throwing 2 (+3)
Offenses:
Initiative +3
Slam +9, Close, Damage 11 (Crit 16-20, Improved Trip, Move-By Action, Takedown 2)
Unarmed +9, Close, Damage 9
Defenses: Dodge 8, Parry 8, Will 7, Fort 12, Toughness 12
Power Points: Abilities 68 + Powers 51 + Advantages 8 + Skills 12 + Defenses 11 = 150

legend
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PILEDRIVER (Brian Calusky) (PL 10)

Post by legend » Thu Nov 22, 2012 6:03 pm

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STR 9, STA 11, AGL 3, DEX 2, FGT 8, INT 0, AWE 2, PRE 1
Powers:
Body Armor: Immunity 10 (Cold, Fire), Half Effect; Impervious Toughness 10 • 15 points
Over-Sized Hands: Enhanced Advatages 7 (Improved Critical 4 (Unarmed), Improved Grab, Improved Hold, Improved Smash); Strength-based Damage 3, Multiattack 12, Penetrating 6, Quirk (Multiattack single target only) • 29 points
Resistances: Immunity (Poison) • 1 point
Advantages: All-Out Attack, Great Endurance, Improved Critical 4 (Unarmed), Improved Grab, Improved Hold, Improved Smash, Power Attack, Takedown, Ultimate Effort (Smash)
Skills: Athletics 3 (+12), Close Combat: Unarmed 3 (+9), Expertise: Criminal 2 (+2), Expertise: Farm Work 2 (+2), Insight 3 (+5), Intimidation 7 (+8), Perception 3 (+5), Ranged Combat: Throwing 5 (+7)
Offenses:
Initiative +3
Unarmed +9, Close, Damage 11 (Crit 16-20)
Defenses: Dodge 9, Parry 9, Will 8, Fort 12, Toughness 11
Power Points: Abilities 72 + Powers 45 + Advantages 5 + Skills 14 + Defenses 14 = 150

legend
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THUNDERBALL (Eliot Franklin) (PL 10)

Post by legend » Thu Nov 22, 2012 6:04 pm

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STR 9, STA 11, AGL 5, DEX 2, FGT 8, INT 4, AWE 4, PRE 1
Powers:
Body Armor: Immunity 10 (Cold, Fire), Half Effect; Impervious Toughness 10 • 15 points
Resistances: Immunity (Poison) • 1 point
Wrecking Ball: Array (10 points), Easily Removable (-2 points) • 11 points
• Shockwave: Cone Area Affliction 10 (Resisted by Dodge, Overcome by Fortitude; Dazed & Vulnerable, Stunned & Prone), Extra Condition, Limited Degree, Limited (targets on the ground) • 10 points
• Throw: Ranged Strength Damage, Accurate • 1 points
• Wreck: Strength-based Damage 3, Improved Critical 4, Improved Smash, Improved Trip, Reach • 1 point
• Spin: Deflect 9, Close • 1 point
Advantages: Accurate Attack, Defensive Attack, Great Endurance, Improvised Tools, Inventor, Power Attack
Skills: Athletics 2 (+11), Close Combat: Unarmed 3 (+11), Expertise: Expertise: Physics 5 (+9), Insight 3 (+7), Intimidation 5 (+6), Investigation 5 (+9), Perception 5 (+9), Ranged Combat: Throwing 5 (+9), Technology 5 (+9)
Offenses:
Initiative +5
Wrecking Ball (Shockwave) -, Cone Area, Affliction 10
Wrecking Ball (Throw) +9, Ranged, Damage 9
Wrecking Ball (Wreck) +8, Close (Reach), Damage 12 (Crit 16-20)
Unarmed +11, Close, Damage 9
Defenses: Dodge 9, Parry 9, Will 9, Fort 11, Toughness 11
Power Points: Abilities 88 + Powers 27 + Advantages 6 + Skills 19 + Defenses 10 = 150

legend
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WRECKER (Dirk Garthwaite) (PL 10)

Post by legend » Thu Nov 22, 2012 6:04 pm

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STR 10, STA 11, AGL 4, DEX 2, FGT 8, INT 2, AWE 3, PRE 2
Powers:
Body Armor: Immunity 10 (Cold, Fire), Half Effect; Impervious Toughness 10 • 15 points
Crowbar: Array (10 points), Feature (Quick Change), Easily Removable (-4 points), Indestructible • 10 points
• Shockwave: Cone Area Affliction 10 (Resisted by Dodge, Overcome by Fortitude; Dazed & Vulnerable, Stunned & Prone), Extra Condition, Limited Degree, Limited (targets on the ground) • 10 points
• Club: Strength-based Damage 2, Feature (+2 circumstance bonus to pry things open), Penetrating 2, Improved Critical 4, Improved Smash • 1 point
• Throw: Ranged Strength Damage • 1 point
Power-Lifting: Enhanced Strength 1, Limited to lifting • 1 point
Resistances: Immunity (Poison) • 1 point
Advantages: All-Out Attack, Defensive Attack, Great Endurance, Leadership, Improved Defense, Improved Initiative, Power Attack, Startle, Takedown
Skills: Athletics 2 (+12), Close Combat: Unarmed 2 (+10), Deception 5 (+7), Expertise: Criminal 2 (+4), Expertise: Demolitions 3 (+5), Insight 3 (+6), Intimidation 7 (+9), Perception 5 (+8), Ranged Combat: Throwing 6 (+8), Technology 1 (+3)
Offenses:
Initiative +8
Crowbar (Shockwave) -, Cone Area, Affliction 10
Crowbar (Club) +10, Close, Damage 12 (Crit 16-20)
Crowbar (Throw) +8, Ranged, Damage 10
Unarmed +10, Close, Damage 10
Defenses: Dodge 9, Parry 9, Will 9, Fort 11, Toughness 11
Power Points: Abilities 84 + Powers 27 + Advantages 9 + Skills 18 + Defenses 12 = 150

legend
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DOCTOR OCTOPUS (Otto Octavius) (PL 10)

Post by legend » Fri Nov 23, 2012 1:26 pm

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STR 9, STA 3, AGL 5, DEX 1, FGT 2, INT 6, AWE 3, PRE 2
Powers:
Tentacles: Strength-based Damage 3, Multiattack 12, Variable Descriptor (Bludgeoning, Piercing), Alternate Effect (Deflect 11, Close); Elongation 2, Limited to tentacles; Enhanced Agility 3, Enhanced Strength 9; Enhanced Advantages 9 (Fast Grab, Improved Disarm, Improved Grab, Improved Hold, Improved Critical, Improved Smash, Improvised Tools, Instant Up, Power Attack); Enhaced Skill 3 (Close Combat: Unarmed +6); Enhanced Defenses 14 (Dodge 6, Parry 8); Extra Limbs 4; Feature 2 (programmed actions when consciousness lost); Leaping 1; Movement 2 (Sure-Footed, Wall-Crawling); Protection 6; Speed 5; Removable (-18 points) • 72 points
Superhuman Concentration: Quickness 3, Limited to mental tasks • 1 point
Telepathic Control: Feature 1 (Remote Control), Remote Sensing 18 (Touch), Feedback, Medium (Tentacles), Noticeable • 6 points
Advantages: Inventor, Fast Grab, Improved Disarm, Improved Grab, Improved Hold, Improved Critical, Improved Smash, Improvised Tools, Instant Up, Leadership, Power Attack
Skills: Close Combat: Unarmed 0 (+8), Deception 4 (+6), Expertise: Engineering 3 (+9), Expertise: Radiation 3 (+9), Insight 3 (+6), Intimidation 4 (+6), Investigation 3 (+9), Perception 2 (+5), Persuasion 5 (+7), Technology 3 (+9), Treatment 2 (+8)
Offenses:
Initiative +5
Tentacle +8, Close (Elongation 2), Damage 12 (Crit 19-20)
Defenses: Dodge 11, Parry 11, Will 11, Fort 9, Toughness 9
Power Points: Abilities 38 + Powers 79 + Advantages 2 + Skills 16 + Defenses 15 = 150

legend
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PUMA (Thomas Fireheart) (PL 10)

Post by legend » Sat Nov 24, 2012 7:11 am

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STR 9, STA 9, AGL 11, DEX 2, FGT 6, INT 2, AWE 3, PRE 1
Powers:
Alter Ego: Activation (Move) • -1 point
Claws/Fangs: Strength-based Damage 1, Improved Critical, Variable Descriptor (Piercing, Slashing) • 3 points
Enhanced Abilities: Enhanced Strength 6, Enhanced Stamina 6, Enhanced Agility 8, Enhanced Fighting 4, Enhanced Advantages 8 (Agile Feint, All-Out Attack, Evasion, Great Endurance, Improved Initiative, Skill Mastery 2 (Acrobatics, Athletics), Uncanny Dodge), Enhanced Skills 6 (Acrobatics +2, Athletics +2, Perception +8) • 62 points
Healing Factor: Regeneration 5 • 5 points
Hyper-Senses: Senses 9 (Darkvision, Extended Vision, Infravision; Extended Hearing, Ultra-Hearing; Acute Smell, Tracking 2) • 9 points
Prowess: Leaping 2, Acrobatics Check Required; Speed 1 • 2 points
Advantages: Agile Feint, All-Out Attack, Benefit 3 (CEO of Fireheart Enterprises), Evasion, Great Endurance, Improved Initiative, Improved Trip, Power Attack, Skill Mastery 2 (Acrobatics, Athletics), Uncanny Dodge, Well-Informed
Skills: Acrobatics 2 (+15), Athletics 2 (+13), Close Combat: Unarmed 4 (+10), Expertise: Business 3 (+5), Insight 3 (+6), Intimidation 4 (+5), Investigation 4 (+6), Perception 2 (+13), Persuasion 4 (+5)
Offenses:
Initiative +15
Claws/Fangs +10, Close, Damage 10 (Crit 19-20)
Defenses: Dodge 11, Parry 10, Will 9, Fortitude 11, Toughness 9
Power Points: Abilities 38 + Powers 80 + Advantages 6 + Skills 14 + Defenses 12 = 150

legend
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BLOB (Frederick Dukes) (PL 10)

Post by legend » Sat Nov 24, 2012 5:01 pm

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STR 11, STA 12, AGL 0, DEX 0, FGT 3, INT 0, AWE 2, PRE 0
Powers:
Immovability: Immunity 20 (Movement Effects, Slam Damage, Trip), Sustained • 20 points
Massive Body: Deflect 4, Reflect, Close, Limited to physical attacks; Growth 2, Permanent, Innate; Immunity 65 (Cold Damage, Bludgeoning, Piercing, Slashing), Half Effect (Bludgeoning, Piercing, Slashing); Protection 4, Impervious Toughness 14 • 60 points
Advantages: Chokehold, Fast Grab, Improved Grab, Improved Hold, Power Attack,
Skills: Close Combat: Unarmed 6 (+9), Intimidation 4 (+5), Perception 2 (+4), Stealth 0 (-2)
Offenses:
Initiative +0
Unarmed +9, Close, Damage 11
Defenses: Dodge 3, Parry 4, Will 7, Fortitude 12, Toughness 16
Power Points: Abilities 48 + Powers 80 + Advantages 5 + Skills 6 + Defenses 11 = 150

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BLUE EAGLE (James Dore Jr.) (PL 10)

Post by legend » Sun Nov 25, 2012 8:08 am

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STR 3, STA 5, AGL 7, DEX 2, FGT 10, INT 3, AWE 3, PRE 2
Powers:
Wing Suit & Helmet: Feature 1 (Navigation System); Flight 5, Wings, Subtle; Immunity 1 (Lady Lark's Powers); Protection 3; Removable (-2 points) • 9 points
Equipment:
Mace: Strength-based Damage 3 • 3 points
Shield: Deflect 12, Close, Alternate Effect (Enhanced Defenses 4 (Dodge +2, Parry +2)) • 7 points
Advantages: Accurate Attack, Agile Feint, Close Attack 4, Defensive Attack, Equipment 2, Evasion, Extraordinary Effort, Favored Environment (Air), Improved Critical (Mace), Improved Defense, Improved Disarm, Improved Initiative, Improved Smash, Improved Trip, Improvised Tools, Inventor, Move-By Action, Power Attack, Precise Attack 2 (Close Concealment, Close Cover), Quick Draw, Redirect, Set-Up, Takedown, Weapon Bind, Weapon Break
Skills: Acrobatics 5 (+12), Athletics 9 (+12), Insight 4 (+7), Investigation 2 (+5), Perception 6 (+9), Ranged Combat: Throwing 12 (+14), Technology 7 (+10), Vehicles 7 (+9)
Offenses:
Initiative +11
Mace +14, Close, Damage 6 (Crit 19-20)
Unarmed +14, Close, Damage 3
Defenses: Dodge 12/10*, Parry 12/10*, Will 10, Fortitude 10, Toughness 8
Power Points: Abilities 70 + Powers 9 + Advantages 29 + Skills 26 + Defenses 15 = 149
*Without Shield

Other Known Aliases: The Founder, Captain Hawk, American Eagle II, Condor

legend
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URSA MAJOR (Mikhail Ursus) (PL 10)

Post by legend » Sun Nov 25, 2012 2:34 pm

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STR 3/9, STA 3/12, AGL 4, DEX 2, FGT 6, INT 2, AWE 2, PRE 1
Powers:
Ursanoid Form: Claws (Strength-based Damage 1, Improved Critical), Enhanced Strength 4; Enhanced Stamina 7; Enhanced Advantages 12 (All-Out Attack, Animal Empathy, Chokehold, Fast Grab, Great Endurance, Improved Hold, Improved Smash, Power Attack, Prone Fighting, Startle, Takedown, Uncanny Dodge); Enhanced Skill 2 (Perception +4); Growth 2, Innate; Immunity 1 (Cold); Morph 1 (Brown Bear); Movement 1 (Environmental
Adaptation - Cold); Senses 5 (Vision: Low-Light Vision; Smell: Acute, Ranged, Tracking 2), Speed 4, Swimming 1 • 61 points
Advantages: All-Out Attack, Animal Empathy, Chokehold, Close Attack 4, Fast Grab, Great Endurance, Improved Disarm, Improved Hold, Improved Initiative, Improved Smash, Improved Trip, Power Attack, Prone Fighting, Ranged Attack 6, Startle, Takedown, Uncanny Dodge
Skills: Athletics 4 (+7/+13), Close Combat: Unarmed 1 (+11), Expertise: Government Agent 2 (+4); Insight 3 (+5), Intimidation 5 (+6/+7), Investigation 2 (+3), Perception 6 (+8/+12), Ranged Combat: Guns 3 (+11), Stealth 3 (+7/+5), Vehicles 3 (+5)
Offenses:
Initiative +8
Claws +10, Close, Damage 10
Unarmed +11, Close, Damage 3/9
Defenses: Dodge 9/8, Parry 9/8, Will 8, Fortitude 3/12, Toughness 3/12
Power Points: Abilities 46 + Powers 61 + Advantages 13 + Skills 16 + Defenses 14 = 150

legend
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TITANIA (Mary MacPherran) (PL 10)

Post by legend » Mon Nov 26, 2012 10:34 am

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STR 12, STA 12, AGL 6, DEX 2, FGT 8, INT 1, AWE 2, PRE 2
Powers:
Body Armor: Immunity 10 (Cold, Fire), Impervious Toughness 12 • 22 points
Advantages: All-Out Attack, Chokehold, Defensive Attack, Evasion, Improved Critical (Unarmed), Improved Defense, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Improved Trip, Power Attack, Precise Attack (Close Cover), Second Chance (being incapacitated in close combat by a male), Startle, Takedown
Skills: Athletics 2 (+14), Deception 6 (+8), Insight 3 (+5), Intimidation 7 (+9), Perception 4 (+6), Ranged Combat: Throwing 6 (+8)
Offenses:
Initiative +10
Unarmed +8, Close, Damage 12 (Crit 19-20)
Defenses: Dodge 8, Parry 8, Will 7, Fortitude 13, Toughness 12
Power Points: Abilities 90 + Powers 22 + Advantages 16 + Skills 14 + Defenses 8 = 150

legend
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TITANIUM MAN MK II (Kondrati Topolov/Gremlin) (PL 10)

Post by legend » Mon Nov 26, 2012 1:54 pm

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STR 11, STA 12, AGL 4, DEX 0, FGT 6, INT 9, AWE 3, PRE 0
Powers:
Titanium Man Armor: Removable (-27 points) • 108 points
Armor: Impervious Toughness 12 • 12 points
Enhanced Abilities: Enhanced Strength 11, Enhanced Stamina 11, Enhanced Agility 3, Enhanced Fighting 6, Enhanced Advantages 3 (Accurate Attack, Close Attack, Power Attack), Enhanced Skills 5 (Close Combat: Unarmed +2, Perception +8) • 70 points
Flight: Flight 5 • 10 points
Radar: Senses 6 (Accurate Extended Radio) • 6 points
Self-Sustenance: Immunity 9 (Disease, Environmental Effects, Poison, Suffocation Effects) • 9 points
Weapon Systems: Array (25 points) • 28 points
• Plasma Projector: Ranged Damage 10, Accurate 5 • 25 points
• Particle Beam: Line Area Damage 10, Penetrating 5 • 25 points
• Radar Rings: Ranged Affliction 10 (Resisted by Dodge, Overcome by Strength; Hindered & Vulnerable, Defenseless & Immobile), Extra Condition, Limited Degree, Accurate 5 • 25 points
• Tractor Beam: Move Object 10, Accurate 5 • 25 points
Advantages: Accurate Attack, Close Attack, Inventor, Languages (Russian), Power Attack
Skills: Close Combat: Unarmed 0 (+9), Expertise: Science 2 (+11), Perception 0 (+11), Technology 2 (+11)
Offenses:
Initiative +4
Plasma Projector +10, Ranged, Damage 10
Particle Beam -, Line Area, Damage 10 (Penetrating 5)
Radar Rings +10, Ranged, Affliction 10
Tractor Beam +10, Ranged, Move Object 10
Unarmed +9, Close, Damage 11
Defenses: Dodge 7, Parry 8, Will 8, Fort 12, Toughness 12
Power Points: Abilities 28 + Powers 108 + Advantages 2 + Skills 2 + Defenses 10 = 150

legend
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ULTRON 8 (PL 10)

Post by legend » Tue Nov 27, 2012 5:28 am

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STR 8, STA -, AGL -2, DEX -2, FGT -2, INT 3, AWE 0, PRE -5
Powers:
Admantium Armor: Immunity 80 (Toughness Effects) • 80 points
Auto-Repair: Regeneration 1 • 1 point
Force Beams: Array (24 points) • 25 points
• Concussion Blasters: Ranged Damage 9, Accurate 6 • 24 points
• Tractor Beam: Move Object 8, Accurate 7 • 1 point
Robot: Immortality 1, Limited (must be able to transmit intelligence to a computer); Immunity 40 (Fortitude Effects, Mental Effects) • 41 points
Advantages: Inventor
Skills: Close Combat: Unarmed 13 (+11), Perception 4 (+4), Technology 7 (+10)
Offenses:
Initiative -2
Concussion Blasters +10, Ranged, Damage 9
Tractor Beam +12, Ranged, Move Object 8
Unarmed +11, Close, Damage 8
Defenses: Dodge -2, Parry -2, Will 0, Fortitude Immune, Toughness Immune
Power Points: Abilities -10 + Powers 147 + Advantages 1 + Skills 12 + Defenses 0 = 150
Complications:
Weakness: Internal mechanisms are vulnerable to attack.

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BLACK KNIGHT (Dane Whitman) (PL 10)

Post by legend » Tue Nov 27, 2012 12:07 pm

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STR 3, STA 3, AGL 4, DEX 2, FGT 7, INT 4, AWE 3, PRE 1
Powers:
Ebony Blade: Array (12 points), Easily Removable (-10 points), Indestructible • 16 points
-Injured, But Not Killed: Immortality 5 • 10 points
-Sword: Array (12 points) • 15 points
• Strength-based Damage 3, Penetrating 6, Improved Critical 3 • 12 points
• Deflect 12, Close, Reflect • 1 point
• Nullify 6, Broad (Magic), Effortless, Close • 1 point
• Immunity 20 (Energy), Concentration • 1 point
Elven Armor Necklace: Feature (Quick Change), Protection 5, Removable (-1 point) • 5 points
Equipment:
Atomic Steed: SIZE -2, STR 5, SPD Flight 8, DEF 0, TOU 8, Feature 3 (Commlink, Navigation System, Remote Control), Impervious Toughness 8 • 35 points
Advantages: Accurate Attack, Close Attack 3, Defensive Attack, Equipment 7, Extraordinary Effort, Improved Defense, Improved Disarm, Improved Initiative, Improved Smash, Improved Trip, Inventor, Leadership, Move-By Action, Precise Attack 2 (Close Concealment, Close Cover), Quick Draw, Takedown, Weapon Bind, Weapon Break
Skills: Acrobatics 2 (+6), Athletics 6 (+10), Close Combat: Sword 4 (+16), Expertise: Magic 1 (+5), Expertise: Science 5 (+9), Investigation 3 (+7), Perception 5 (+8), Persuasion 4 (+5), Technology 5 (+9), Vehicles 7 (+9)
Offenses:
Initiative +8
Ebony Blade +12, Close, Penetrating Damage 6 (Crit 17-20)
Ebony Blade +12, Close, Nullify Magic 6
Defenses: Dodge 12, Parry 12, Will 12, Fort 8, Toughness 8
Power Points: Abilities 54 + Powers 21 + Advantages 27 + Skills 21 + Defenses 27 = 150
Complications:
Taint: Evil acts committed by the wielder of the Ebony Blade can taint the sword. If used to spill blood in evil acts, it will begin to crave blood, and induce the wielder to kill. If enough blood is shed the wielder becomes the Bloodwraith.
Limited Immortality: Merlin enchanted the blade so as long as the Ebony Blade is in the wielder's possession, he or she can be injured, but not killed. The exception is when the wielder is attacked by a weapon forge from the same starstone (such as Merlin's Ebony Dagger).

Variant: Replace Equipment 7 with Sidekick 7 (Winged Horse)

Winged Horse (Aragorn or Valinor) (PL 4)
STR 6, STA 4, AGL 1, DEX -4, FGT 2, INT -2, AWE 1, PRE -2,
Powers: Flight 6 (Wings, Alternate Effect (Speed 4)), Growth 4 (Permanent, Innate), Immunity 5 (Falling Damage, Half Effect), Senses 2 (Extended Vision, Low-Light Vision). Advantages: Evasion, Favored Environment (Air), Improved Initiative, Move-By Action. Skills: Insight 2 (+3), Intimidation 0 (+0), Perception 4 (+5), Stealth 0 (-3). Offenses: Init +5, Attack +2 (Close, Damage 6). Defenses: Dodge 4, Parry 3, Will 3, Fortitude 5, Toughness 4. Totals: Abilities -4 + Powers 21 + Advantages 4 + Skills 3 + Defenses 11 = 35

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