Jab's Builds: Fear Lords, Dark Man, DC's Thriller, The S-Men

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Re: Jab's Builds: Confessor, Blue Knight, Atomicus, Junkman

Postby Ares » Wed Dec 05, 2012 12:51 am

Yeah, I love the Atomicus design. It's a simple case of 'less is more' and shows that superhero costumes look better when they aren't covered in overly complicated designs and useless lines *cough*Nu-52*cough*. If I remembe right, Atomicus was also a case of what TV Tropes call 'Poor Communication Kills', as he and Irene Meriwether shared a look at one point. She thought he was challenging her to prove his identity, whereas what he was really doing was asking her to be patient with him and give him time to grow. Great job Irene.

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Re: Jab's Builds: Confessor, Blue Knight, Atomicus, Junkman

Postby Jabroniville » Wed Dec 05, 2012 10:48 pm

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This is actually the first "Astro City" comic I ever saw- I'd never heard of it before that, and didn't know what to make of it. It'd take a while before I got into it.

THE MOCK TURTLE (Martin Chefwick)
First Appearance:
Astro City #17 (May 1997)
Created By: Kurt Busiek, Brent Anderson & Alex Ross
Role: Jobber Villain, Dorky Scientist
PL 9 (123)
STRENGTH
0/7 STAMINA 1 AGILITY 2
FIGHTING 6 DEXTERITY 5
INTELLIGENCE 6 AWARENESS 0 PRESENCE -1

Skills:
Aerobatics 4 (+6)
Deception 3 (+2)
Expertise (Science) 7 (+13)
Expertise (Criminal) 1 (+7)
Perception 4 (+4)
Stealth 2 (+4)
Technology 8 (+14)
Vehicles 1 (+6)

Advantages:
Inventor, Ranged Attack 3

Powers:
"Mock Turtle Armour" (Flaws: Removable) [56]
Flight 7 (250 mph) (14) -- (15)
    AE: Swimming 7 (60 mph) (7)
Enhanced Strength 7 (14)
Protection 8 (Extras: Impervious 5) (13)
Immunity 6 (Suffocation 2, Heat, Cold, Vacuum, Pressure) (6)
"Blasters" Blast 7 (Extras: Multiattack) (21) -- (22)
    AE: Blast 9 (18)
-- (70 points)

Offense:
Unarmed +6 (+0 Damage, DC 15)
Armour +6 (+7 Damage, DC 22)
Blasters +8 (+7 Ranged Damage, DC 22)
Higher-Powered Blast +8 (+9 Ranged Damage, DC 24)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +7 (DC 17), Toughness +1 (+9 Armour), Fortitude +2, Will +4

Complications:
Motivation (Fantasy)- Chefwick has been obsessed with fantasy realms for as long as he can remember. It clouds his perceptions of others, and makes him trust the wrong people.
Relationship (Lucia)- Chefwick has loved Lucia for years, inserting her into his own Tennielian fantasies about boy & girls teams going on adventures. A huge part of his quest (and it's rewards) is for her.

Total: Abilities: 38 / Skills: 30--15 / Advantages: 4 / Powers: 56 / Defenses: 12 (123)

-The Mock Turtle was a slice of storytelling brilliance (or nastiness, I can't decide) on the parts of Busiek & Anderson. Appearing during "Tarnished Angel", he was a bit of a one-off- a first-person narrative of growing up in the Astro-verse's England, where he engaged in battles with British Stereotype heroes (Popstar, Lion & Unicorn), and teamed with British Stereotype villains (Aunt Acid, The Toff, Clever Dick -- thankfully better taste won out and they avoided calling him "Spotted Dick", which is the worst name for a desert EVER. I mean, if there's two things that don't go together, it's Britain and digusting cuisine, am I right?). Busiek deliberately filled his universe with more ethnic & locale-based heroes the further away you got from Astro City, mostly for window-dressing and cute jokes. He was a fantasy nerd growing up, but this absent-minded professor turned into a supervillain when his beloved self-designed Turtle Suit was going to be taken from him and given to a "real" diver.

-He took it and went on a crime spree, mostly donating it to a beloved "perfect girl" from his childhood, ignoring the fact that she was a career criminal who never really liked him. When he discovered her real character (in a cute bit, he goes "I'm sure you all saw that coming from MILES away, but I had no idea"), he went on the run, and ended up in Keifer Square, where Steeljack and his neighbors fought for him and made a hero out of the guy. And then Busiek kicked us square in the balls next issue, after we'd already fallen in love with the poor schmuck. Brilliant, brilliant dickishness-in-writing right there.

-The Mock Turtle is a classic Powersuit guy, being weak outside of the suit, but a pretty tough guy within it- a solid mid-tier villain (though below the REALLY good Astro City heroes) who can Blast away and avoid damage.
Last edited by Jabroniville on Wed Sep 25, 2013 9:14 pm, edited 2 times in total.

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Re: Jab's Builds: Blue Knight, Atomicus, Junkman, Mock Turtl

Postby Jabroniville » Wed Dec 05, 2012 11:11 pm

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JITTERJACK, The Divided Man
First Appearance:
Astro City: The Dark Age- Book Two #2 (April 2004)
Created By: Kurt Busiek, Brent Anderson & Alex Ross
Role: Assassin-For-Hire
PL 10 (112)
STRENGTH
10 STAMINA 10 AGILITY 6
FIGHTING 10 DEXTERITY 0
INTELLIGENCE -3 AWARENESS -2 PRESENCE -2

Skills:
Acrobatics 2 (+8)
Athletics 3 (+13)
Expertise (Criminal) 2 (-1)
Intimidation 10 (+8)
Perception 5 (+3)

Advantages:
All-Out Attack, Chokehold, Diehard, Extraordinary Effort, Fearless, Improved Critical (Unarmed) 2, Improved Hold, Improved Initiative 2, Move-By Action, Power Attack, Startle, Takedown 2

Powers:
"Divided Man" Features 1: Has Two Hearts (just in case someone tears out one) [1]
Speed 5 (60 mph) [5]
Leaping 2 (30 feet) [2]
"Punches Really Fast" Strength-Damage +0 (Extras: Multiattack 10) [10]
Senses 5 (Extended Sight, Scent & Hearing, Acute Scent, Low-Light Vision) [5]

Offense:
Unarmed +10 (+10 Damage, DC 25)
Initiative +14

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +10, Fortitude +11, Will +2

Complications:
Motivation (Treats)- Jitterjack does this for his Pyramid masters for weird energy treats.
Responsiblity (Insane)- Jitterjack is full-blown nuts

Total: Abilities: 58 / Skills: 22--11 / Advantages: 15 / Powers: 23 / Defenses: 5 (112)

-Jitterjack is a background character in "The Dark Age", working for Pyramid as a hired assassin for The Platypus's group in his gang war. He was basically nutty and stupid, ran around like a lunatic, and killed indiscriminately. He's quite powerful, too- he's the one who killed Black Velvet (when her heart-ripping attack left him alive, since he's got TWO- being comprised of two different guys), and he once trounced Hellhound and Jack-in-the-Box in succession after hitting the former with a surprise attack. He's fast, strong and really hard to hurt- Velvet's "Bad Feelings Explosion" is what finally brought him down, and he was still alive, despite a point-black hit.
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Re: Jab's Builds: Blue Knight, Atomicus, Junkman, Mock Turtl

Postby Jabroniville » Thu Dec 06, 2012 10:04 pm

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CHARLES WILLIAMS
First Appearance:
Astro City/Arrowsmith Flip Book (June 2004)
Created By: Kurt Busiek, Brent Anderson & Alex Ross
Role: The Good Son, Honest Cop
PL 8 (93)
STRENGTH
3 STAMINA 4 AGILITY 5
FIGHTING 8 DEXTERITY 5
INTELLIGENCE 2 AWARENESS 1 PRESENCE 0

Skills:
Athletics 4 (+7)
Deception 4 (+4)
Expertise (Police Officer) 4 (+6)
Expertise (E.A.G.L.E. Agent) 3 (+5)
Insight 1 (+2)
Intimidation 5 (+5)
Investigation 2 (+3)
Perception 2 (+3)
Technology 2 (+4)
Vehicles 1 (+6)

Advantages:
Diehard, Equipment 4 (Assorted Gear), Improved Aim, Ranged Attack 5

Offense:
Unarmed +8 (+3 Damage, DC 18)
Guns & Stuff +10 (+4-6 Damage, DC 19-21)
Initiative +5

Defenses:
Dodge +10 (DC 20), Parry +9 (DC 19), Toughness +4, Fortitude +5, Will +6

Complications:
Responsibility (Justice)- Charles demands that the world make sense, and wants to bring order to it. Unlike most of the 1970s Astro City Police Department, he is clean and will not take bribes.
Motivation (Parents' Deaths)- Charles and Royal saw their parents killed by Aubrey Jason (a Pyramid Agent) as children, and grew up hating super-heroes as a result, since Jason was fighting The Silver Agent at the time. Charles wants the heroes and "freaks" to stay out of the police's business.

Total: Abilities: 56 / Skills: 28--14 / Advantages: 11 / Powers: 0 / Defenses: 12 (93)

---

Image

ROYAL WILLIAMS
First Appearance:
Astro City/Arrowsmith Flip Book (June 2004)
Created By: Kurt Busiek, Brent Anderson & Alex Ross
Role: The Bad Son, Con Man
PL 8 (103)
STRENGTH
2 STAMINA 3 AGILITY 4
FIGHTING 8 DEXTERITY 6
INTELLIGENCE 3 AWARENESS 3 PRESENCE 2

Skills:
Athletics 4 (+6)
Deception 6 (+8)
Expertise (Criminal) 5 (+8)
Expertise (Pyramid Agent) 1 (+4)
Insight 4 (+7)
Investigation 3 (+6)
Perception 3 (+6)
Persuasion 2 (+4)
Sleight of Hand 3 (+9)
Stealth 2 (+6)
Technology 2 (+5)
Vehicles 1 (+7)

Advantages:
Beginner's Luck, Equipment 4 (Assorted Gear), Improved Defense, Improved Initiative, Luck, Ranged Attack 4

Offense:
Unarmed +8 (+2 Damage, DC 17)
Guns & Stuff +10 (+4-6 Damage, DC 19-21)
Initiative +8

Defenses:
Dodge +10 (DC 20), Parry +9 (DC 19), Toughness +3, Fortitude +5, Will +5

Complications:
Motivation (Greed)- Royal Williams had been a thief and pickpocket for years. He lacks any respect for anything after his parents died and the greatest hero of all couldn't help them.
Motivation (Parents' Deaths)- Charles and Royal saw their parents killed by Aubrey Jason (a Pyramid Agent) as children, and grew up hating super-heroes as a result, since Jason was fighting The Silver Agent at the time.
Responsibility (Disturbed By Death)- Royal's a crook, but not a killer. When he sees him and his brother killing people with intensity, he starts to get really disturbed.

Total: Abilities: 62 / Skills: 36--18 / Advantages: 12 / Powers: 0 / Defenses: 11 (103)

-Charles & Royal were the central characters of "The Dark Age", and basically represented the "Opposite Side of the Coin" effect. When their parents were killed during a fight between The Silver Agent and Pyramid Agents, both were twisted and motivated in separate ways- Charles became stodgy and obsessed with justice, and was one of the few cops to both not take kickbacks and bribes (which got him shot, in the end) AND to dislike super-heroes just barging into police business. Royal, a scrawny guy with a pronounced lower lip & chin, and funny afro, was a con-man who didn't take any kind of authority seriously anymore. The brothers thus obviously had some differences, but put up with each other nonetheless.

-"The Dark Age" brought them all over the place- Royal avoided death in a gangwar between his boss, The Platypus, and a bunch of other crimebosses. Charles got shot by some dirty cops, and Royal pulled him out of his coma by telling him that one of his boss' partners was Aubrey Jason, the Pyramid agent who killed their mom and dad. Soon, Charles & Royal were working for E.A.G.L.E. (a S.H.I.E.L.D. Expy) against Pyramid. This soon fell apart, and the boys went off on their own, chasing after Jason on a new personal vendetta. This part of the story (though drawn-out) got a bit interesting, because while both brothers had been disturbed by the growning tendency towards Angry Vigilantes killing and maiming crooks, they started doing the same thing THEMSELVES, mowing down crooks to get to Jason and kill him. Charles, always a bit more focused and obsessive, didn't notice it, but Royal started to, and it disturbed him. Ultimately, Royal chose to save The Silver Agent's life instead of going after Jason AGAIN, and thus Jason & The Pale Horseman were sent to another dimension, and the Williams Brothers retired to start a fishing company. It turns out the whole story is their impressions, told in the modern day to a reporter working on a book.

-The Williams Brothers aren't that elite in combat, though both ended up pretty good by the end of the story. They can mow down Mooks as well as anyone (and often do just that), good enough to hunt a high-level Pyramid operative over the years, and can even briefly hang with real super-heroes and villains. Charles is a better physical specimen, but Royal is the thinker, with a lot more skills, knowledge and luck. Both brothers tend to use a lot of lost Super-Tech, and sometimes the stuff runs out of ammo or breaks down, since niether is a real Techspert with that kind of stuff.
Last edited by Jabroniville on Tue Sep 17, 2013 1:07 am, edited 1 time in total.

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Re: Jab's Builds: Junkman, Mock Turtle, Jitterjack, Williams

Postby Jabroniville » Fri Dec 07, 2012 11:50 pm

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SUPERSONIC (Dale Enright)
First Appearance:
Astro City: Local Heroes #4 (Nov. 2003)
Created By: Kurt Busiek, Brent Anderson & Alex Ross
Role: Retired Hero, Flying Brick
PL 11 (219)
STRENGTH
12 STAMINA 12 AGILITY 4
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 5 AWARENESS 4 PRESENCE 4

Skills:
Aerobatics 8 (+12)
Deception 4 (+8)
Expertise (Science) 8 (+13)
Insight 2 (+6)
Investigation 2 (+6)
Perception 4 (+8)
Persuasion 4 (+8)
Stealth 1 (+5)
Technology 9 (+14)
Vehicles 4 (+8)

Advantages:
Assessment, Beginner's Luck, Daze (Deception), Defensive Attack, Diehard, Evasion, Extraordinary Effort, Fearless, Great Endurance, Improved Critical (Unarmed), Improved Defense, Improved Initiative, Improved Smash, Improvised Weapon, Interpose, Inventor, Jack-of-All-Trades, Last Stand, Luck, Move-By Action, Power Attack, Ranged Attack 4, Redirect, Seize Initiative, Takedown, Taunt, Well-Informed, Withstand Damage

Powers:
"Super-Cyclone" Move Object 11 [22]
Flight 9 (1,000 mph) [18]
Impervious 13 [13]
Immunity 9 (Vacuum, Pressure, Heat, Cold, Fire Damage) [9]
Senses 1 (Detect Radio-Waves) [1]

Offense:
Unarmed +10 (+12 Damage, DC 27)
Initiative +8

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +12 (+7 Impervious), Fortitude +12, Will +9

Complications:
Motivation (Fun)- Supersonic is constantly trying to one-up his wins, coming up with more and more outlandish schemes to beat his enemies.
Relationship (Caroleen)

Total: Abilities: 110 / Skills: 46--23 / Advantages: 12 / Powers: 63 / Defenses: 11 (219)

-Supersonic was basically a retread of Steeljack's story of the "past-his-prime old guy" pathos-play, but from a super-heroic point of view. Supersonic was a Hal Jordan-esque cocky 1960s hero who did awesome stuff with his jet-based powers and wacky Silver Age-type solutions (Busiek seems to have the most fun describing all of his old outlandish victories, like going back in time- it's not explained how- just to beat a villain's Anti-Supersonic Aura). In our story, he's an old man, twenty years retired and now widowed, forced out of retirement by an old buddy to fight a Super-Robot that beats the bejeezus out of him. Realizing he's tired and washed-up, and with no real plans, he basically has to pummel the thing into submission while a neighborhood gets demolished. I didn't enjoy the story so much for it's point (like I said, Steeljack plays the "Old Guy Pathos" MUCH better), but I loved the Silver Age Solutions, and the design of the costume- why don't Marvel & DC just hire Alex Ross to do Costume Design for them 24/7? The Supersonic costume is RIDICULOUSLY amazing- even better than Atomicus or Samaritan.

-Supersonic in his prime is YET ANOTHER Flying Brick Hero (plus a "Super-Cyclone", which I figure for a Flash-style Speed Feat thingie, and the ability to detect Radio Waves somehow), which Astro City just has far too many of by now, to be honest. The fact that Busiek likes to tell every kind of superhero story that comics has had, from every era, but ALSO uses a "For Better Or For Worse" timeline, means that he has to insert these guys all over the place because like a lot of writers, he believes the Superman-type "Paragon" is the best kind of hero around, I suppose.
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Re: Jab's Builds: Junkman, Mock Turtle, Jitterjack, Williams

Postby Jabroniville » Fri Dec 07, 2012 11:56 pm

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Image

THE SILVER AGENT (Alan Craig)
First Appearance:
Astro City #2 (Sept. 1995)
Created By: Kurt Busiek, Brent Anderson & Alex Ross
Role: Captain America Expy, Silver Age Representative
PL 11 (195)
STRENGTH
4 STAMINA 5 AGILITY 7
FIGHTING 13 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 5 PRESENCE 4

Skills:
Acrobatics 5 (+12)
Close Combat (Unarmed) 2 (+15)
Deception 4 (+8)
Persuasion 8 (+12)
Vehicles 3 (+7)
Investigation 3 (+8)
Intimidation 2 (+6)
Investigate 6 (+8)
Expertise (History) 6 (+8)
Expertise (Tactics) 6 (+8)
Treatment 1 (+4)
Perception 9 (+14)
Insight 8 (+13)
Ranged Combat (Agent Gun) 4 (+14)
Sleight of Hand 2 (+6)
Stealth 3 (+10)

Advantages:
Accurate Attack, Agile Feint, All-Out Attack, Assessment, Defensive Attack, Diehard, Great Endurance, Equipment (Agent Uniform- Protection +1), Fast Grab, Fearless, Improved Aim, Improved Critical (Unarmed), Improved Critical (Gun) 2, Improved Disarm, Improved Smash, Inspire, Interpose, Leadership, Luck, Power Attack, Precise Attack (Ranged/Concealment), Quick Draw, Ranged Attack 7, Seize Initiative, Set-Up, Takedown 2, Teamwork 2, Uncanny Dodge, Ultimate Will Save

Powers:
"Silver Agent Gun" (Flaws: Easily Removble) [10]
Blast 7 (Feats: Split) (15) -- (16 points)
    AE: "Smoke Pellets" Concealment (Visual) 2 (Extras: Area- 15ft. Cloud) (6)
"Is Super In-Shape From Some Silver Thingie"
Strength-Damage +1 [1]
Speed 1 (4 mph) [1]
Leaping 1 (15 feet) [1]

Offense:
Unarmed +15 (+5 Damage, DC 20)
Agent Gun +15 (+7 Ranged Damage, DC 22)
Initiative +7

Defenses:
Dodge +14 (DC 24), Parry +15 (DC 25), Toughness +5 (+6 Suit), Fortitude +7, Will +11

Complications:
Responsibility (Duty)- Craig grew up suffering from polio, but took a job as a mailman just so that he could serve the community.

Total: Abilities: 90 / Skills: 72--36 / Advantages: 38 / Powers: 13 / Defenses: 18 (195)

-I'm ashamed to admit I didn't get the inspiration for the Agent's name for years. I mean, he's based off of the ideals of the SILVER AGEnt, duh. They finally explained why his death was such a shame to humanity a couple years ago (he was framed by an old enemy, and executed by U.S. courts), and it was big enough to remind us of just what that era of comics was all about (his debut coincides with the debut of DC's Silver Age heroes, and his death with that of Gwen Stacy, often regarded as the moment the Silver Age truly ended). Oh, and he's pretty obviously a variant of Captain America- the chain mail, the mask, the poses, his status as leader of Honor Guard, etc. But instead of just going for some boring rip-off like most people do (The Patriot, Fighting American), they altered the design around a policeman's badge-shield and a Germanic knight, making him much more unique.

-He got a two-issue Limited Series to showcase him, and it was fairly good, though the overarching story is way too confusing thanks to all the time-jumping. The whole origin story and a character-piece was excellent, though- especially the bit where he goes to talk to his old girlfriend one last time (he broke up with her when he realized he could never give her any children, and she married his brother instead- though he always loved her), but doesn't do it because he knew he'd never have the strength to go back and sacrifice his life.

-The Agent is much like Captain America in may ways, but much lower at certain things (no Shield, no Powers from the Serum, though some floating Silver Thingie gave him some powers- and in a "Crisis"-like twist he ends up giving himself powers in some cyclical thing). That Gun of his isn't seen being used all that often, so I'm unsure of just how many gimmicks it has, so I'll leave those to the player's imagination. A slightly cheaper Cap at one PL lower.
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Re: Jab's Builds: Charles & Royal, Supersonic, The Silver Ag

Postby BlindPugh » Sat Dec 08, 2012 5:59 am

I'm definitely getting inspired to fill in the large gaps in my Astro City reading here. I'm wondering which tpb the Silver Agent stuff is collected in though, if anyone could tell me I'd be grateful :)
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Re: Jab's Builds: Charles & Royal, Supersonic, The Silver Ag

Postby Batgirl III » Sat Dec 08, 2012 6:52 am

BlindPugh wrote:I'm definitely getting inspired to fill in the large gaps in my Astro City reading here. I'm wondering which tpb the Silver Agent stuff is collected in though, if anyone could tell me I'd be grateful :)


That would be Astra City: Shining Stars. A very nice return to form after the Dark Age books, IMHO. I also fully beleive that trades are the only way to read Astro City. The storylines and artwork just have more 'oomph' in collected form and not just because it sometimes takes years between individual issues...
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Re: Jab's Builds: Junkman, Mock Turtle, Jitterjack, Williams

Postby Earth-Two_Kenn » Sat Dec 08, 2012 11:51 am

Jabroniville wrote:but I loved the Silver Age Solutions, and the design of the costume- why don't Marvel & DC just hire Alex Ross to do Costume Design for them 24/7? The Supersonic costume is RIDICULOUSLY amazing- even better than Atomicus or Samaritan.


Because currently at DC and Marvel, they want costumes that suck so they can be cool.
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Re: Jab's Builds: Junkman, Mock Turtle, Jitterjack, Williams

Postby Batgirl III » Sat Dec 08, 2012 2:28 pm

Earth-Two_Kenn wrote:
Jabroniville wrote:but I loved the Silver Age Solutions, and the design of the costume- why don't Marvel & DC just hire Alex Ross to do Costume Design for them 24/7? The Supersonic costume is RIDICULOUSLY amazing- even better than Atomicus or Samaritan.


Because currently at DC and Marvel, they want costumes that suck so they can be cool.


I think the blame lies with Hollywood... the classic superhero designs which look so fantastic on paper are thought, correctly or not, not to translate well into actual, phsyical costumes. So Hollywood adds texture, detailing, and trim; sometime redesigning things from the ground up... so instead of sleek grey fabric and a flowing black cowl, the Batman runs around dressed like Iron Man in a cape; the X-Men wear motorcycle leathers; and Spider-Man gives us... well, whatever it is, it isn't something Peter Parker should have been able to fashion in his bedroom in Queens.

Of course, anyone who's seen some of the truly dedicated cosplayers out there knows that, with a modicum of skill, often modest budgets, and a lot of heart, you can make true-to-panel comic book costumes: like this, or this, these folks, or these two blokes right here.

But Hollywood wants what Hollywood wants, and makes oodles of money doing it. The editors at the main studios tell their artists to mimic success, thinking they'll be successful too. In the end, after a few years, everyone will be back in their "real" costumes sooner or later.
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Re: Jab's Builds: Charles & Royal, Supersonic, The Silver Ag

Postby Ares » Sat Dec 08, 2012 2:39 pm

Earth-Two_Kenn wrote:
Jabroniville wrote:but I loved the Silver Age Solutions, and the design of the costume- why don't Marvel & DC just hire Alex Ross to do Costume Design for them 24/7? The Supersonic costume is RIDICULOUSLY amazing- even better than Atomicus or Samaritan.


Because currently at DC and Marvel, they want costumes that suck so they can be cool.


Must . . . resist . . . urge to agree and . . . then . . . nerd rage . . .

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Re: Jab's Builds: Junkman, Mock Turtle, Jitterjack, Williams

Postby FuzzyBoots » Sat Dec 08, 2012 3:10 pm

Batgirl III wrote:Of course, anyone who's seen some of the truly dedicated cosplayers out there knows that, with a modicum of skill, often modest budgets, and a lot of heart, you can make true-to-panel comic book costumes: like this, or this, these folks, or these two blokes right here.

I forget the name of the article, but there was an interesting one working with one of the well-known cosplayers and analyzing durability and ability to move around. Most of the classic costumes are pretty impossible to get around in and/or fight. Then, of course, there's this...

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Re: Jab's Builds: Charles & Royal, Supersonic, The Silver Ag

Postby Gazman » Sat Dec 08, 2012 7:24 pm

Maybe once we finally invent unstable molecules for real then we can have super hero costumes for real.

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Re: Jab's Builds: Junkman, Mock Turtle, Jitterjack, Williams

Postby Earth-Two_Kenn » Sat Dec 08, 2012 7:31 pm

Batgirl III wrote:
Earth-Two_Kenn wrote:I think the blame lies with Hollywood... the classic superhero designs which look so fantastic on paper are thought, correctly or not, not to translate well into actual, phsyical costumes.


Yeah, Christopher Reeve looked so ridiculous in Superman in 1978. There's no way they'd reuse that same costume in three sequels and a television show.
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Re: Jab's Builds: Junkman, Mock Turtle, Jitterjack, Williams

Postby saint_matthew » Sat Dec 08, 2012 7:38 pm

Batgirl III wrote:Of course, anyone who's seen some of the truly dedicated cosplayers out there knows that, with a modicum of skill, often modest budgets, and a lot of heart, you can make true-to-panel comic book costumes: like this, or this, these folks, or these two blokes right here.


I see your low budget cosplay costumes & i raise you a

Young Justice Batgirl, Moonstone as Ms Marvel, or even a rule 63 Robin

Imagine what these people could make if given an actual budget & they had access to a technical crew & specialists.

FuzzyBoots wrote:I forget the name of the article, but there was an interesting one working with one of the well-known cosplayers and analyzing durability and ability to move around.


It depends. Usually when cosplayers are complaining about super hero costumes its usually either the cut (because not all people are the right shape to pull off all cuts), or more often they've made the rookie mistake of picking up 2 way lycra. Turns out that all lycra is not made equal. Lycra comes in two main types: 2 way stretchy & 4 way stretchy.

If your costume is 4 way stretchy & properly designed its actually pretty easy to move around in. It has to be, since its the same material olympic level gymnists perform in.

Earth-Two_Kenn wrote:Yeah, Christopher Reeve looked so ridiculous in Superman in 1978. There's no way they'd reuse that same costume in three sequels and a television show.


But Dean Cain looked awesome, for 4 whole seasons. When it comes to design, you must compliment your own shape. Reeve's looked ridiculous in Superman in 1978 because he didn't have the body for the costume. Not to mention that the costume used the wrong kind of materials.
“Anti-Intellectualism has been a constant thread winding its way through our political and cultural life nurtured by the false notion that democracy means that ‘my ignorance is just as good as your knowledge’.”
-Isaac Asimov


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