World of Freedom: FC Setting Builds....

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Tattooedman
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The Charms of Bazell

Post by Tattooedman » Sun Dec 09, 2012 11:00 am

Charms of Bazell:
The Charms of Bazell are three magical talismans that grant the wielder different unique powers and abilities dependent up which charms the wielder has possession of. It is thought they were made by a minor sorcerer named Bazell but there are no stories or legends of him. Others think the Charms are named after a long-forgotten land where they might have been created but again nobody has been able to learn anything of the Charms' history aside from the fact they've been seen in use in the mystical community for over two hundred years.


The Charm of Life: Allows the wielder to ignore the normal concerns of mortal life as well as the ability to heal from any injury.

The Charm of Fortune: Grants the wielder unnatural luck, literally causing anything to go their way, but only if there was a possibility of it going their way in the first place.

The Charm of Levitation: Allows the wielder to fly at incredible speeds through the air and also have great telekinetic control and manipulation over another object or person.

Image
Charm of Life: (Removable –3 pts) [13 pp]
Beyond Mortal Needs:
Immunity 10 [Life Support]
Regeneration 5
Enchanted Artifact: Feature 1 [Indestructible]

Image
Charm of Fortune: (Removable –10 pts) [40 pp]
Alter Probability: Variable 6 [probability effects] (Extra: Free Action); (Flaw: Uncontrolled)
Enchanted Artifact: Feature 1 [Indestructible]
Fortunate One: Enhanced Advantage 1 [Luck]


Image
Charm of Levitation: (Removable –6 pts) [24 pp]
Enchanged Artifact: Feature 1 [Indestructible]
Self Levitation: Flight 5
Levitate Other Things: Move Object 10
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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The Hunter’s Trident

Post by Tattooedman » Sun Dec 09, 2012 11:02 am

The Hunter’s Trident:
Created by a family of demon hunters during the Middle Ages, this artifact was used to aid them in their battles against a clan of demonic summoners. The hunter’s made this weapon able to wield the one thing they knew would hurt demons – Soulfire (the then-time term for Hellfire), a form of energy the fiends they fought often used against them. The hunter's had learned that the demons were just as vulnerable to it as humans were and they commisioned a mage to use parts of a demon they'd killed in the building of the Trident. The mage also made into the Trident the ability to force any demonic outsider back to their hellish home dimension and its sharpened ends are said to be able to pierce through any man-made substance.


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Hunter’s Trident: (Easily Removable –8 pts) [14 pp]
Channel Hellfire: Ranged Damage 10 (Extra: Alternate Resistance [Will])
-Banishment: Movement 1 [Dimensional (demonic dimensions)] (Extra: Alternate Resistance [Will], Attack)
-Enchanted Tines: Strength-Based Damage 7 (Extra: Penetrating 10); (Feats: Improved Critical 2, Reach)
Last edited by Tattooedman on Thu Apr 25, 2013 7:59 pm, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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The Scepter of Set

Post by Tattooedman » Sun Dec 09, 2012 11:04 am

The Scepter of Set:
Created during the time of Pharaohs, the scepter was used by a death cult of Set in an attempt to over throw Prince Heru-Ra. It’s full power is unknown but history tells that it is able to raise an army of undead and control the minds of the living.


Image
Scepter of Set: (Easily Removable –30 pts) [46 pp]
Dominate the Dead: Summon 5 [Zombies] (Extras: Controlled, Horde); (Feats: Mental Link, Multiple Minions 7 [64])
Dominate the Living: Affliction 12 [Dazed, Compelled, Controlled; resisted by Will] (Extras: Area [Burst], Cumulative, Selective)
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Psi-Sword

Post by Tattooedman » Sun Dec 09, 2012 11:05 am

The Psi-Sword:
The Psi-Sword is a quasi-sentient mystical artifact whose origins are linked to the otherworldly place known as the Lost World. At rest, it appears as nothing more than an ornate hilt with no blade, but with its power fully charged; it can produce an etherial blade. Only those who have a certain blood-line can activate and wield the Psi-Sword.


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Psi-Sword: (Easily Removable –8 pts) [13 pp]
Blood Legacy: Feature 1 [only useable by one family bloodline])
Soulfire Blade: Damage 10 (Extras: Alternate Resistance [Will], Penetrating)
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Spear of Lona

Post by Tattooedman » Sun Dec 09, 2012 11:06 am

Spear of Lona:
Created during the Magi War by one of the 7 clans, it was said that a person wielding the spear can create a circle of protection by drawing a line in the ground with the spear's tip and when thrown the Spear of Lona will always find its target.


Image
Spear of Lona: (Easily Removable –12 pts) [18 pp]
Always True: Ranged Strength-Based Damage 6 (Feat: Homing 6, Improved Critical 3)
Enchanted Artifact: Feature 1 [Indestructible]
Circle of Protection: Create 8 (Flaw: Limited [dome-like structure only], Limited [circumference must be defined by tip of spear in surface])
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Maiju

Post by Tattooedman » Sun Dec 09, 2012 11:09 am

Maiju:
Forged in a blood ritual during which 13 members of the Magi sacrificed their life-forces, the sword Maiju was created to be used during the Magi War. It is able to affect creatures that are out of sync with the mortal world as well as being a spell breaker (able to undo spells that have been cast, including protective wards and shields) merely by touching said objects with the flat of the blade. Finally several attack themed spells have been imbued onto the blade and the wielder need only speak the name of the spells to cast them.


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Maiju: (Easily Removable –30 pts) [47 pp]
Enchanted Edge: Strength-Based Damage 6 (Extra: Penetrating 10); (Feat: Affects Insubstantial 2)
Spell Breaker: Nullify Magical 8 (Extras: Broad, Simultaneous); (Flaw: Close Range)
Spell Sword Array:
Meligiss Mica: Ranged Damage 10 (Extras: Penetrating, Perception)
-Mimionalest Dennemov: Ranged Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extras: Area [Burst], Cumulative)
-Dittlerstug: Ranged Visual Affliction 10 [Impaired, Disabled, Unaware; resisted by Dodge/Fortitude] (Extra: Cumulative)
-Woril Litrding: Ranged Damage 10 (Extra: Alternate Resistance [Fortitude])
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Flying transports

Post by Tattooedman » Sun Dec 09, 2012 11:10 am

Flying Carpets/Broomsticks: A common creation of many lesser mystics, often the appearance is the only difference (from broomsticks, to cauldrons, and of course carpets) between any one might encounter, these used to be a highly useful tool for those who cannot perform teleportation spells.


Image
Flying Whatever/Whatnot: [(30 ep) Size: Large; Strength: 8; Speed: 8; Toughness: 8; Defense: -2]
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Philosopher’s Stone

Post by Tattooedman » Sun Dec 09, 2012 11:19 am

Philospher's Stone: The legendary Philosopher’s Stone is a tool that many mages find extremely useful given it’s ability to transmute elements; turning lead into gold, water into mercury, oxygen into sulfur. The truth is that there have been many Philosopher’s Stones over the centuries, granted it does require a very specific set of ingredients (that in the modern age are very difficult to come by) and truth be told the time needed to actually assemble the Stone is very long and drawn out process, so many mages will take notice of one of their number gathering the needed ingredients and selfish or impaitent spell casters will wait things out for an opportunity to steal the newly created Stone.

The Philosopher’s Stone can look any way the mage building it wishes, most mages are clever enough to make their creation look fairly unremarkable; nothing more than a well polished rock that could easily fit into the palm of the hand. Although to those who have any kind of Mystical Awareness will see the Stone for exactly what it is – a potent and powerful magical item.


Image
Philosopher’s Stone: (Easily Removable –22 pts) [34 pp]
Alchemy Alterations: Transform 10 [elements into other elements] (Extra: Continuous Duration); (Feat: Reach 6 [30 ft])
Last edited by Tattooedman on Mon Dec 10, 2012 8:51 pm, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Serpent Scepter

Post by Tattooedman » Sun Dec 09, 2012 11:20 am

The Serpent Scepter: Created in ancient Lemuria, the Serpent Scepter is made of a greenish colored crystal similar to jade but much denser and shaped into a two foot long rod that has been designed to look like a pair of snakes intertwined with one another.

The Serpent Scepter has been infused with preternatural energies that allow it to be one of the most powerful artifacts known today. For one thing the Scepter is completely indestructible to any know force. Over the millennia there have been those who have tried to keep the Scepter out of the reach of would-be wielder: at the bottom of various seas, in hidden vaults in lost lands, and even dimensions beyond mortal reach. Every time the Scepter manages to be found by those who are very willing to use its powers.

The Serpent Scepter’s main power involves the ability to control minds and transform creatures into reptiles, but what few know at first is that the Scepter only allows the wielder to dominate Serpent People and transform humans into members of the Serpent People (of course there are those who are aware of these limits and plan according when seeking out the Scepter).

There is on other, more dangerous secret the Serpent Scepter holds: it mentally corrupts it’s wielder until they until they are rabidly paranoid that others want to steal the Scepter away from them and will do anything to prevent being separated from it. Also the wielder is slowly physically transformed by the Scepter into a Serpent Person.


Image
The Serpent Scepter: (Easily Removable –32 pts) [50 pp]
Relic: Feature 1 [Indestructible]
Command Serpent People: Affliction 20 [Dazed, Compelled, Controlled; resisted by Will] (Extras: Area [Burst] 3, Cumulative); (Flaw: Limited [Serpent People Only])
-Create Serpent People: Affliciton 14 [Vulnerable, Defenseless, Transformed (Serpent Person/Reptile); resisted by Dodge/Fortitude] (Extras: Area [Burst] 3, Cumulative, Progressive)
Last edited by Tattooedman on Mon Dec 10, 2012 9:13 am, edited 2 times in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Staff of Domination

Post by Tattooedman » Sun Dec 09, 2012 11:24 am

The Staff of Domination: A metal staff topped with four spikes on it’s crown and covered in various sigils representing the worship of Bal’Hemoth, a demon-god once followed by the ancient Lemurians. A skilled user can invoke power in the name of Bal’Hemoth to take control of a person’s mind or even banish foes to a dark, hellish dimension.


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Staff of Domination: (Easily Removable –28 pts) [45 pp]
Domination In The Name of Bal’Hemoth: Affliction 12 [Dazed, Compelled, Controlled; resisted by Will] (Extras: Area [Burst], Cumulative, Progressive, Selective)
-Banished In The Name of Bal’Hemoth!: Dimensional Pocket 10 (Extra: Attack)
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Seven-League Boots

Post by Tattooedman » Sun Dec 09, 2012 11:26 am

Seven-League Boots: Originally made during medieval times, this artifact was a pair of well made leather boots (though modern artificers have made moderen versions such as sneakers) that allowed the wearer to seemingly fade away with every step they take, until they’ve completely disappeared from sight only to have traveled a long distance away.


Image
Seven-League Boots: (Removable –4 pts) [16 pp]
Walking The World In Only A Few Steps: Teleport 4 (Extras: Accurate, Extended); (Feats: Change Direction, Change Velocity, Easy, Turnabout)
Last edited by Tattooedman on Sun Dec 09, 2012 5:22 pm, edited 2 times in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Eye of Argon

Post by Tattooedman » Sun Dec 09, 2012 11:28 am

The Eye of Argon: An ancient artifact that comes from the pre-cataclysmic time of Atlantis, the Eye somehow became self aware and started to desiring to experience the many pleasures life had to offer a person and it soon possessed it’s first victim. For several years the Eye influenced various members of Atlantean society until Malador managed to separate the eye from its then-time host and locked it away in a hidden place where the Eye of Argon would no longer be a threat to Atlantis or anyone else.

For hundreds of years the Eye stayed locked in it’s prison until the 1940s when it was discovered on during a deep sea expedition and was taken to the United States, specifically Freedom City where it was put on display in the Hunter Museum where it found society cub reporter Amanda McKittrick and turned her into its latest host.

For many years following McKittrick called herself Opal and performed various criminal deeds as the Eye satisfied it’s lust for life and the finer things that could be had, even working with the original Crime League on several occasions. Eventually Ms. McKittrick was freed from the influence of the Eye by members of the Freedom League and Eldrich, who returned the Eye of Argon to Atlantis where King ordered a special vault be built to contain the evil of the Eye.

Since that time the Eye of Argon has remained in that prison, quietly pulsing as it searches for a new host.


Image
The Eye of Argon: (Removable –23 pts) [92 pp]
Solid Energy Shapes: Create 8 (Extra: Movable); (Feat: Precise)
Flying Disc Of Energy: Flight 6 (Extra: Affects Others); (Flaw: Platform)
Enhanced Host:
Enhanced Stamina 8
Enhanced Agility 8
Enhanced Dexterity 8
Enhanced Advantages 4 [Attractive 2, Diehard, Fearless]
Immunity 10 [Life Support]
Enhanced Dodge 8
Enhanced Parry 8
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Conjure Cloaks

Post by Tattooedman » Sun Dec 09, 2012 11:31 am

Conjure Cloaks: The first Conjure Cloak ever made is thought to have been created by an apprentice of Ios, one of the more well known Master Mages, while attempting to duplicate several of her lesser magical feats. In the centuries since then many apprentices have been taught how to create this artifact, often used as a means for the their master to gage his student’s current level of skill.

Typically a Conjure Cloak is a hooded garment with a simple clasp that always looks to be in excellent condition; this is thanks to a grouping of very basic spells that protect the fabric from various forms of dirtying (though these charms do not apply to the wearer of the cloak).

Of course the most well known ability of a Conjure Cloak is that is it a portal into a pocket dimension that can be used to store almost anything, including people (such as the wearer of the cloak). The only requirement is that whatever is to be stored must be placed within the folds of the cloak. Also thanks to the Conjure Cloak’s dimensional pocket being in sync with the Dimension of Doors, it allows the wearer to travel across continents, other worlds or even other dimensions as long as the wearer keeps his intended destination firmly in mind. The Conjure Cloak is powerful enough of an artifact that it can also be used to transport other besides the wearer (though they must step its folds before the wearer manipulates them around himself/herself).


Image
Conjure Cloak: (Removable –12 pts) [49 pp]
Always Fresh & So Clean: Feature 1 [immune to dirt, grime, stains, and travel-wear to stay permanently clean]
Holds More Than Possible: Dimensional Pocket 7 [3 tons]
Stepping Through the Folds:
Teleport 9 (Extras: Accurate, Portal)
-Movement 3 [Dimensional (any dimension)] (Extra: Portal)
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Archimago’s Artifacts

Post by Tattooedman » Sun Dec 09, 2012 11:47 am

Archimago’s Artifacts: One of the most evil and powerful wizards of the twentieth century, John Fulton was a mystic and student of Silas the Elder in the Brimstone House who went on to become a conventional master villain during the 1980s and early 1990s. Greedy for power, Archimago embarked on many schemes and fought many heroes, he also made many deals with extra dimensional evils for power, always abandoning his backers for bigger fish when they were no longer useful; Moving from demons and demon lords, to elder gods, eventually striking a deal with The Ancient Ones themselves. At the height of his power, Archimago was ironically felled by a simple heart attack and following his death, the most powerful members of both the Lodge and the Brimstone House came together with Eldrich and several other indepent mystics to work and weave every spell and contingency they could think of to ensure Archimago would NEVER rise again. However Archimago was clever, and had left behind various little "trinkets" that can still affect the world in his absence to insure that his legacy is never forgotten.

To date the criminals Bellezza, Fomor, Evil Eye and Canadian criminal Kodiak are just a few among many that have somehow gained possession of some of these artifacts and have become warped into menaces that threaten society on a regular basis.
Last edited by Tattooedman on Tue Mar 11, 2014 6:10 pm, edited 2 times in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Re: World of Freedom 3E: Artifacts Galore!!

Post by HustlerOne » Sun Dec 09, 2012 11:48 am

Hey you built the Charms of Bezell from Ben 10! I remember Gwen (aka Lucky Girl) using one of the charms. All in all a nice collection of artifacts.

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