Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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prodigyduck
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Re: Prodigy Duck 3e Builds (Kale, Kang, Karma, Centre)

Post by prodigyduck » Sun Dec 23, 2012 9:46 am

Jabroniville wrote:The Psi-Arrows were Moonstar's, not Karma's- Karma generally only got stuck with the "I possess people" gimmick, which is why most writers never used her- the power is so all-or-nothing that it kind of ruins the drama of fights. Plus nobody (even her creator, Chris Claremont) ever really seemed to get a handle on her.
*nods*
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Re: Prodigy Duck 3e Builds (The Centre)

Post by Spectrum » Sun Dec 23, 2012 10:34 am

prodigyduck wrote: Insanity: Perception Ranged Affliction 5 (Dazed / Compelled / Transformed [into insane worshipper of the Centre]; Resisted by Will; Cumulative, Limited to those who have been mentally contacted by the Centre, Progressive) – 25 points
This is a cool idea on how to handle this particular power. I've been considering different ways to handle such otherwordly mindbuggery.

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Re: Prodigy Duck 3e Builds (Kale, Kang, Karma, Centre)

Post by JoshuaDunlow » Mon Dec 24, 2012 1:13 pm

Jabroniville wrote:The Psi-Arrows were Moonstar's, not Karma's- Karma generally only got stuck with the "I possess people" gimmick, which is why most writers never used her- the power is so all-or-nothing that it kind of ruins the drama of fights. Plus nobody (even her creator, Chris Claremont) ever really seemed to get a handle on her.
Ah.. guess I had those two confused.

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Re: Prodigy Duck 3e Builds (Kale, Kang, Karma, Centre)

Post by Thorpacolypse » Tue Dec 25, 2012 11:16 am

Jabroniville wrote:The Psi-Arrows were Moonstar's, not Karma's- Karma generally only got stuck with the "I possess people" gimmick, which is why most writers never used her- the power is so all-or-nothing that it kind of ruins the drama of fights. Plus nobody (even her creator, Chris Claremont) ever really seemed to get a handle on her.
I would say the same for Moonstar, in most cases outside of her earliest New Mutants run. Kind of a shame, too.
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Re: Prodigy Duck 3e Builds (Kale, Kang, Karma)

Post by Horsenhero » Wed Dec 26, 2012 9:27 am

JoshuaDunlow wrote:I have to say, I love the Kale build. She earned a place in my heart, when I was still reading comics. She teamed up with Ghost Rider, and the Man Thing, to deal with a threat by Fu Mang shu (the dragon of the moon?). I think that's what it was. Now Kang's PL is surprising, I'd imagine he would have been a little higher. Considering his run in's with the Avengers. But then again, my exposure to Kang is rather limited, and as you say he has lots of toys. And Karma has always been a favorite, I always thought her psionic arrows were a unique twist to her powers. Then again, I've seen her portrayed a lot of different ways too.
I like Jennifer Kale too, but my first introduction to her was in Howard the Duck, during the "Star Waugh!" parody, so I had to hunt down some old Man-Thing stories to really get a feel for the character...besides the obvious fanservice.

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Re: Prodigy Duck 3e Builds (Just a Thought...)

Post by prodigyduck » Thu Dec 27, 2012 12:02 am

So, I'm working on some Marvel builds right now and I came to a realization:

If you are going to be a superhero in Marvel, do it in Los Angeles, not New York!

I mean, sure, the big names are in New York: the Avengers, the Fantastic Four, Spider-Man, Heroes For Hire...

But I would want to be in LA.

"Why?" you ask. Well.... all of the solo superheroines are in LA!! Dazzler, Spider-Woman, Tigra, White Tiger... Compared to LA, New York is a sausage-fest.

This message brought to you by my pig nose. I do tend to wear it proudly, and I'm sorry.

But, speaking of White Tiger...
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Re: Prodigy Duck 3e Builds (White Tiger)

Post by prodigyduck » Thu Dec 27, 2012 12:05 am

Image

WHITE TIGER II (PL 9)
Real Name:
Angela Del Toro
Bodycast: Daisy Fuentes
Occupation: Adventurer, former Police Officer
Base of Operations: Los Angeles
Affiliation: Independent
Height: 5’8”; Weight: 157 lbs.
Eyes: Brown; Hair: Brown

Strength 4/2*, Stamina 6/3*, Agility 6/3*, Dexterity 3
Fighting 4, Intellect 3, Awareness 3, Presence 4
* without Tiger Amulet

POWERS
White Tiger Amulet:
Removable (-9 points)
Martial Arts Master: Enhanced Advantage 19 (Accurate Attack, All-out Attack, Close Attack 5, Defensive Attack, Fast Grab, Improved Critical 2 (Unarmed), Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Power Attack, Takedown), Enhanced Parry 5 – 24 points
Physical Augmentation: Enhanced Agility 3, Enhanced Stamina 3, Enhanced Strength 2 – 16 points
Tiger’s Stealth: Enhanced Stealth 8, Skill Mastery (Stealth) – 5 points

ADVANTAGES
Attractive, Agile Feint, Connected, Contacts, Language 1 (Spanish [English is native]), Well-Informed

SKILLS
Acrobatics 6 (+12), Athletics 6 (+10), Deception 2 (+6), Expertise (Law Enforcement) 6 (+9), Expertise (Streetwise) 6 (+9), Insight 2 (+5), Intimidation 2 (+6), Investigation 6 (+9), Perception 2 (+5), Persuasion 6 (+10), Ranged Combat (Pistols) 2 (+5), Stealth 0 (+14), Treatment 2 (+5), Vehicles 2 (+5)

OFFENSE
Initiative
+10
Unarmed +9 (Close, Damage 4/18-20)

DEFENSE
Dodge
8/5*, Parry 11/6*, Toughness 6/3*
Fortitude 8/5*, Will 9
* without Tiger Amulet

POWER POINTS
Abilities 50 + Advantages 9 + Defenses 12 + Powers 36 + Skills 25 = 132 Total

COMPLICATIONS
Prejudice:
Angela is Puerto Rican.
Relationship: Angela is the cousin of Hector Ayala, the original White Tiger.
Secret Identity: Angela Del Toro.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (White Tiger)

Post by Horsenhero » Thu Dec 27, 2012 12:21 am

I'm totally with your pig nose on this one PD. Plus, Firebird, Shooting Star and the new, female, Phantom Rider are based not too far away. Good times.

Speaking of good times...that's a purty nice White Tiger.

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Re: Prodigy Duck 3e Builds (White Tiger)

Post by prodigyduck » Thu Dec 27, 2012 2:33 pm

Horsenhero wrote:I'm totally with your pig nose on this one PD. Plus, Firebird, Shooting Star and the new, female, Phantom Rider are based not too far away. Good times.

Speaking of good times...that's a purty nice White Tiger.
Danke!
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Karnak)

Post by prodigyduck » Sat Dec 29, 2012 9:39 am

Image

KARNAK (PL 10)
Real Name:
Karnak
Bodycast: Jackie Earle Haley
Occupation: Priest
Base of Operations: Attilan
Affiliation: Inhumans of Attilan
Height: 5’7”; Weight: 150 lbs.
Eyes: Blue; Hair: Black

Strength 6, Stamina 6, Agility 4, Dexterity 2
Fighting 7, Intellect 3, Awareness 5, Presence 4

POWERS
Martial Arts Supremacy:
Strength-Based Damage 4 – 4 points
Weakness Detection: Penetrating 6 with Strength – 6 points

ADVANTAGES
Accurate Attack, Benefit 5 (Attilan Royal Family Advisor, Wealth 4 [wealthy]), Chokehold, Close Attack 3, Defensive Attack, Fast Grab, Great Endurance, Improved Critical 2 (Unarmed), Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Language 3 (Cantonese, English, Russian, Tibetan [Tilan is native]), Power Attack, Trance

SKILLS
Acrobatics 6 (+10), Athletics 2 (+8), Expertise (Attilan) 6 (+9), Expertise (Philosophy) 6 (+9), Insight 2 (+7), Perception 2 (+7), Persuasion 2 (+6)

OFFENSE
Initiative
+8
Unarmed +10 (Close, Damage 10/18-20)

DEFENSE
Dodge
6, Parry 9, Toughness 6
Fortitude 8, Will 11

POWER POINTS
Abilities 74 + Advantages 25 + Defenses 12 + Powers 10 + Skills 13 = 134 Total

COMPLICATIONS
Prejudice:
Karnak has an unusually large cranium in proportion to his body size.
Relationship: Karnak is the brother of Triton.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Karnilla)

Post by prodigyduck » Sat Dec 29, 2012 9:44 am

Image

KARNILLA (PL 12)
Real Name:
Karnilla
Bodycast: Charisma Carpenter
Occupation: Queen of Nornheim, Sorceress
Base of Operations: Nornheim
Affiliation: Independent
Height: 6’6”; Weight: 475 lbs.
Eyes: Purple; Hair: Black

Strength 9, Stamina 9, Agility 2, Dexterity 4
Fighting 6, Intellect 4, Awareness 6, Presence 5

POWERS
Asgardian Flesh
: Immunity 3 (Aging, Cold, Disease), Impervious Toughness 4 – 7 points
Asgardian Strength: Enhanced Strength 1 (Limited to lifting; lifting Strength 10, 25 tons) – 1 point
Mystic Shield: Impervious Toughness 7, Protection 2; Sustained – 13 points
Spying Glass: Remote Viewing 11 (Visual, Hearing); Removable (-7 points) – 26 points
Sorcery: Array (77 points)
Enhancement: Variable 11 (grant superhuman powers; Affects Others Only) – 77 points
Dimensional Portal: Movement 2 (Dimensional Travel 2 [Asgardian Realms]) – 1 point
Image Generation: Illusion 11 (visual, hearing) – 1 point
Paralyze: Ranged Affliction 11 (Hindered / Immobilized / Paralyzed; Resisted by Will; Cumulative) – 1 point
Sleep: Burst Area Ranged Affliction 11 (Fatigued / Exhausted / Asleep; Resisted by Will; Cumulative) – 1 point
Transmutation: Ranged Transform Object Into Any Other Object 11 – 1 point

ADVANTAGES
Artificer, Benefit 4 (Queen of Nornheim, Wealth 3 [millionaire]), Ritualist, Skill Mastery (Expertise [magic])

SKILLS
Deception 6 (+11), Expertise (Magic) 6 (+10), Insight 2 (+8), Perception 2 (+8), Persuasion 2 (+7)

OFFENSE
Initiative
+2
Paralyze +4 (Ranged, Affliction 11)
Sleep Area (Ranged, Affliction 11)
Unarmed +6 (Close, Damage 9)

DEFENSE
Dodge
4, Parry 8, Toughness 11 (Impervious) / 9 (Impervious 4)*
Fortitude 11, Will 12
* without mystic shield

POWER POINTS
Abilities 90 + Advantages 7 + Defenses 12 + Powers 129 + Skills 9 = 247 Total

COMPLICATIONS
Power Loss:
Karnilla must speak and gesture to cast spells.
Obsession: Karnilla is in love with Balder and seeks to possess him and make him her lover.
Reputation: Karnilla is the Queen of the Norns and one of the most powerful sorcerers of Asgard.
Selfish: Karnilla is reckless, impulsive, and a little self-centered.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

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Re: Prodigy Duck 3e Builds (Ka-zar)

Post by prodigyduck » Sat Dec 29, 2012 9:47 am

Image

KA-ZAR (PL 9)
Real Name:
Lord Kevin Plunder
Bodycast: Casper Van Dien
Occupation: Adventurer
Base of Operations: The Savage Land
Affiliation: Independent
Height: 6’2”; Weight: 215 lbs.
Eyes: Blue; Hair: Blond

Strength 3, Stamina 3, Agility 6, Dexterity 3
Fighting 6, Intellect 2, Awareness 6, Presence 4

EQUIPMENT
Weapons:
Array (6 points)
Bow: Strength-Based Ranged Damage 3 – 6 points
Knife: Strength-Based Damage 1 (Improved Critical) – 1 point

ADVANTAGES
Animal Empathy, Chokehold, Defensive Roll 3, Equipment 2, Fast Grab, Great Endurance, Improved Grab, Improved Hold, Power Attack, Ranged Attack 3, Sidekick 16, Skill Mastery 3 (Acrobatics, Athletics, Expertise [survival]), Throwing Mastery

SKILLS
Acrobatics 6 (+12), Athletics 6 (+9), Close Combat (Knives) 2 (+8), Expertise (Survival) 6 (+8), Perception 2 (+8), Ranged Combat (Bow) 2 (+8), Ranged Combat (Thrown) 2 (+8), Stealth 6 (+12)

OFFENSE
Initiative
+6
Bow +8 (Ranged, Damage 6)
Knife +8 (Close, Damage 4/19-20)
Unarmed +6 (Close, Damage 3)

DEFENSE
Dodge
8, Parry 8, Toughness 6 / 3 flat-footed
Fortitude 9, Will 8

POWER POINTS
Abilities 66 + Advantages 35 + Defenses 12 + Powers 0 + Skills 16 = 129 Total

COMPLICATIONS
Man of Two Worlds:
Kevin is a man torn between the Savage Land and the world of man.
Relationship: Kevin is married to Shanna O’Hara.
Temper: Kevin tries to act civilized, but if pushed to the limit, he will revert to the savagery of his upbringing.
ZABU (PL 9)
Height: 4’0” at shoulder; Weight: 800 lbs.
Eyes: Green; Hair: Orange

Strength 4, Stamina 6, Agility 3, Dexterity 0
Fighting 9, Intellect -4, Awareness 4, Presence 2

POWERS
Claws and Fangs:
Strength-Based Damage 2 (Improved Critical) – 3 points
Fast: Speed 5 (60 mph) – 5 points
Feline Senses: Senses 4 (Low-Light Vision, Olfactory [acute, tracking]) – 4 points

SKILLS
Acrobatics 6 (+9), Athletics 6 (+10), Perception 6 (+10), Stealth 6 (+9)

OFFENSE
Initiative +3
Claws and Fangs +9 (Close, Damage 6/19-20)
Unarmed +9 (Close, Damage 4)

DEFENSE
Dodge
5, Parry 11, Toughness 6
Fortitude 8, Will 6

POWER POINTS
Abilities 48 + Advantages 0 + Defenses 8 + Powers 12 + Skills 12 = 80 Total

COMPLICATIONS
Disability:
Zabu is mute and has no hands.
Fame: Zabu is the last of the saber-tooth tigers.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Killer Shrike)

Post by prodigyduck » Fri Jan 04, 2013 10:49 am

Image

KILLER SHRIKE (PL 7)
Real Name:
Simon Maddicks
Bodycast: Sam Witwer
Occupation: Criminal
Base of Operations: Mobile
Affiliation: Maggia, Roxxon Oil Company
Height: 6’5”; Weight: 250 lbs.
Eyes: Brown; Hair: Brown

Strength 7 / 3*, Stamina 3, Agility 3, Dexterity 6
Fighting 6, Intellect 2, Awareness 3, Presence 2

POWERS
Killer Shrike Armor
: Removable (-9 points)
Anti-Gravity Unit: Flight 6 (120 mph) – 12 points
Armor: Impervious Toughness 4, Protection 3 – 7 points
Cybernetic Muscles: Enhanced Strength 4 – 8 points
Weapon Systems: Array (18 points)
Electrical Blasters: Ranged Damage 9 – 18 points
Wrist Blades: Improved Critical with Unarmed – 1 point

ADVANTAGES
Accurate Attack, Defensive Attack, Improved Disarm, Improved Grab, Improved Hold, Improved Trip

SKILLS
Athletics 2 (+9), Expertise (Soldier) 6 (+8), Intimidation 2 (+4), Perception 2 (+5), Treatment 2 (+4), Vehicles 2 (+8)

OFFENSE
Initiative
+3
Blasters +6 (Ranged, Damage 9)
Unarmed +6 (Close, Damage 7)

DEFENSE
Dodge
9, Parry 8, Toughness 6 (Impervious 4)
Fortitude 5, Will 5

POWER POINTS
Abilities 56 + Advantages 6 + Defenses 12 + Powers 37 + Skills 8 = 119 Total

COMPLICATIONS
Reputation:
Maddicks is a mercenary in every sense. He takes pride in his work and always acts professionally. Failure will harm his reputation.
Secret Identity: Simon Maddicks.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Hannibal King)

Post by prodigyduck » Fri Jan 04, 2013 10:54 am

Image
"... Ladies!"

KING, HANNIBAL (PL 8]
Real Name:
Hannibal King
Bodycast: Ryan Reynolds
Occupation: Private Investigator
Base of Operations: Mobile
Affiliation: Nightstalkers
Height: 5’11”; Weight: 190 lbs.
Eyes: Brown; Hair: Brown

Strength 2, Stamina 3, Agility 3, Dexterity 2
Fighting 3, Intellect 2, Awareness 4, Presence 3

EQUIPMENT
Automatic Pistol:
Ranged Multiattack Damage 4 (Feature [silver bullets]) – 13 points
Bulletproof Vest: Protection 4 – 4 points

ADVANTAGES
All-out Attack, Contacts, Daze (Deception), Defensive Attack, Equipment 4, Improved Critical (Unarmed), Language 2 (Esperanto, Latin [English is native]), Power Attack, Ranged Attack 1, Takedown, Taunt

SKILLS
Deception 6 (+9), Expertise (Occult Lore) 6 (+8), Investigation 6 (+8), Perception 2 (+6), Persuasion 2 (+5), Stealth 6 (+9)

OFFENSE
Initiative
+3
Automatic Pistol +3 (Ranged, Multiattack Damage 4)
Unarmed +3 (Close, Damage 2/19-20)

DEFENSE
Dodge
5, Parry 5, Toughness 7
Fortitude 5, Will 10

POWER POINTS
Abilities 44 + Advantages 14 + Defenses 12 + Powers 0 + Skills 14 = 84 Total

COMPLICATIONS
Former Vampire:
Hannibal used to be a vampire. He was given a cure, and fears returning to his vampiric ways.
Hatred: Hannibal hunts vampires whenever he has the chance.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Kingpin)

Post by prodigyduck » Fri Jan 04, 2013 10:57 am

Image
"It's not fat; it's POWER!"

KINGPIN (PL 9)
Real Name:
Wilson Fisk
Bodycast: Michael Clark Duncan
Occupation: Illegitimate Businessman
Base of Operations: New York City
Affiliation: Independent
Height: 6’7”; Weight: 450 lbs.
Eyes: Brown; Hair: Bald

Strength 4, Stamina 7, Agility 3, Dexterity 2
Fighting 6, Intellect 3, Awareness 4, Presence 3

POWERS
Big and Heavy
: Enhanced Athletics 4 (Limited to resisting Slams and Trips) – 1 point
Tough Body: Impervious Toughness 1 – 1 point
Walking Stick: Array (20 points); Easily Removable (-8 points)
Sleep Gas: Affliction 10 (Fatigued / Exhausted / Asleep; Resisted by Fortitude; Cumulative) – 20 points
Club: Strength-Based Damage 2 – 1 point
Laser: Ranged Damage 4 – 1 point

ADVANTAGES
Accurate Attack, All-out Attack, Benefit 4 (Wealth 4 [multi-millionaire]), Chokehold, Connected, Contacts, Defensive Attack, Defensive Roll 2, Fast Grab, Great Fortitude, Improved Critical (Unarmed), Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Power Attack, Ranged Attack 1, Takedown, Well-Informed

SKILLS
Acrobatics 2 (+5), Athletics 6 (+10, +14 vs. slam/trip), Deception 6 (+9), Expertise (Business) 6 (+9), Expertise (Streetwise) 6 (+9), Insight 6 (+10), Intimidation 6 (+9), Investigation 2 (+5), Perception 2 (+6), Persuasion 6 (+9)

OFFENSE
Initiative
+3
Gas +6 (Close, Affliction 10)
Laser +3 (Ranged, Damage 4)
Unarmed +6 (Close, Damage 4/19-20)
Walking Stick +6 (Close, Damage 6)

DEFENSE
Dodge
9, Parry 8, Toughness 9 (Impervious 1) / 7 flat-footed
Fortitude 9, Will 6

POWER POINTS
Abilities 64 + Advantages 23 + Defenses 12 + Powers 16 + Skills 26 = 139 Total

COMPLICATIONS
Enemy:
Daredevil, Spider-Man.
Infamy: The Kingpin is known to control all crime in New York City. His spies are everywhere.
Secret Identity: Wilson Fisk is believed to be a businessman by the general public. Kingpin is careful never to be directly involved in his dealings; he always uses agents.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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