World of Freedom: FC Setting Builds....

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Tattooedman
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Kelvin

Post by Tattooedman » Wed Jan 16, 2013 7:26 pm

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Kelvin:
PL:
11
Strength 2
Stamina 3
Agility 4
Dexterity 4
Fighting 4
Intellect 0
Awareness 2
Presence 0

Skills: Acrobatics 3 (+6), Expertise [Criminal] 8 (+8.), Insight 8 (+10), Intimidation 10 (+10), Perception 10 (+10), Ranged Combat [Thermodynamic Array] 6 (+11), Stealth 6 (+10)

Advantages: All-Out Attack, Close Attack 4, Daze [Intimidation], Improved Initiative, Move-By Action, Power Attack, Ranged Combat, Startle

Powers: Thermodynamic Adaptations:
Senses 1 [Infravision]
Movement 1 [Sure-Footed] (Flaws: Limited to Ice)

Thermodynamic Aura:
Feature 1 [Conceals Identity]
Damage 4 (Extra: Reaction); (Feats: Precise, Variable Descriptor [fire/ice]) [18 pp]
Flight 6
Protection 8

Thermodynamic Array:
Ice Bonds: Ranged Affliction 11 [Hindered & Vulnerable, Prone & Defenseless, Paralyzed; resisted by Dodge/Strength] (Extras: Cumulative, Extra Condition)
-Ice Slick: Affliction 11 [Hindered, Prone; resisted by Dodge] (Extras: Area [Burst] 2, Extra Condition); (Flaw: Limited Degree)
-Create Ice: Create 11 (Extra: Continuous Duration); (Feats: Innate, Precise)
-Make Brittle: Ranged Weaken Toughness 11 (Extra: Affects Objects Only)
-Thermodynamic Blast: Ranged Damage 11 (Feat: Variable Descriptor [fire/ice])
-Fireball: Ranged Damage 11 (Extra: Area [Burst])
-Ice Ram: Damage 11 (Extra: Area [Line] 2)
-Ramp Up Thermodynamic Aura: Damage 7 (Extra: Reaction); (Feats: Precise, Variable Descriptor [fire/ice])

Offense: Initiative +8
Melee Attack +8
Ranged Attack +5 // Thermodynamic Array Attack +11

Defense: Dodge +11
Parry +11
Toughness +11*/+3
Fortitude +9
Will +9


Costs: Abilities 38+ Skills 18+ Advantages 11+ Powers 93+ Defenses 27= 187 pts.


Real Name: Unknown (Last Name Trager)
Height: 6’1”
Weight: Unknown
Hair: Unknown
Eye Color: Unknown


Complicaions:
Motivation ~Greed: Kelvin wants money, as much as he can get and he isn’t afraid of doing bad things to get it.

Relationship: Kelvin has a brother that is also a metaman criminal (Freezerburn).


Background: A metaman with power over both fire and ice, Kelvin is able to manifest both at the same time with the manifestation splitting his body right down the middle. He’s also has made a habit of not sharing much about himself – like the fact that his brother is none other than low-level metaman crook Freezerburn. Kelvin keeps to himself for the most part, as he’s only interested in making money.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Strongarm

Post by Tattooedman » Wed Jan 16, 2013 7:27 pm

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Strongarm:
PL:
11
Strength 14
Stamina 14
Agility 2
Dexterity 2
Fighting 8
Intellect 0
Awareness 0
Presence 0

Skills: Expertise [Criminal] 5 (+5), Expertise [Pop Culture] 5 (+5), Insight 6 (+6), Intimidation 10 (+10), Perception 6 (+6), Ranged Combat [Thrown Objects] 6 (+8.), Stealth 4 (+6)

Advantages: All-Out Attack, Interpose, Power Attack, Startle

Powers: Superhuman Strength:
Enhanced Strength 5 (Flaw: Limited [Lifting Only])
Leaping 5

Superhuman Durability:
Immunity 5 [All Environmental Conditions]
Impervious Toughness 12

Feats of Superhuman Strength:
-Groundstrike: Damage 11 (Extra: Area [Line]); (Flaws: Limited [Strongarm & his targets must be on the ground])
-Shockwave: Affliction 11 [Dazed & Vulnerable, Stunned & Prone; resisted by Dodge/ Fortitude] (Extra: Area [Burst], Extra Condition); (Flaws: Limited Degree, Limited [Strongarm & his targets must be on the ground])
-Sonic Slam: Affliction 11 [Dazed & Vulnerable, Stunned & Prone; resisted by Dodge/Fortitude] (Extras: Area [Cone], Extra Condition); (Flaws: Limited Degree, Limited [Strongarm & his targets must be on the ground])
-Thunderclap: Audio Affliction 11 [Impaired & Dazed, Disabled & Stunned, Unaware & Incapactiated; resisted by Dodge/Fortitude] (Extras: Area [Burst], Extra Condition); (Flaw: Limited [Strongarm & his targets must be on the ground])

Offense: Initiative +2
Melee Attack +8
Ranged Attack +2 // Thrown Objects Attack +8

Defense: Dodge +8
Parry +8
Toughness +14* [*Impervious 12]
Fortitude +15
Will +7


Costs: Abilities 80+ Skills 15+ Advantages 4+ Powers 31+ Defenses 14= 144 pts.


Background: Strongarm is nothing more than a very strong big dumb brick that started out breaking into banks, very literally as he'd punch through the vault door and take all he could carry. This behavior led him into fights with various heroes who were able to beat Strongarm despite his impressive strength and resistance to injury. He's been in and out of Blackstone a few times but Prodigal saw something useful in Strongarm and managed to arrange a breakout for him while he was being transported to Blackstone following Strongarm's latest robbery attempt. He's almost loyal to a fault because of this and often times he's left behind to act as a distraction so the rest of the Black Knights can get away only for them to come back for him later.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Salvo

Post by Tattooedman » Wed Jan 16, 2013 7:29 pm

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Salvo:
PL:
11
Strength 5
Stamina 5
Agility 3
Dexterity 3
Fighting 8
Intellect 0
Awareness 0
Presence 0

Skills: Athletics 6 (+11), Deception 9 (+9), Expertise [Assassin] 9 (+9), Expertise [Criminal] 9 (+9), Insight 9 (+9), Intimidation 12 (+12), Investigation 3 (+3), Perception 9 (+9), Ranged Combat [Gun Arms] 6 (+11), Stealth 8 (+12), Vehicles [Air] 4 (+7), Vehicles [Land] 6 (+10)

Advantages: Accurate Attack, All-Out Attack, Close Attack 2, Diehard, Improved Aim, Improved Critical [Gun Arms] 2, Improved Critical [Blade Arm], Improved Initiative, Power Attack, Precise Attack [ranged; cover], Ranged Attack 2, Tracking

Powers: Techno-Shifting Physiology:
Protection 3
Regeneration 5

Weapon Arm Array:
Machine Gun Arm: Ranged Damage 11 (Extra: Multiattack)
-Shotgun Arm: Ranged Damage 11 (Extra: Penetrating)
-Arm Blade: Strength-Based Damage (Feat: Improved Critical 2, Improved Smash)

Offense: Initiative +7
Melee Attack +10
Ranged Attack +5 // Weaon Arm Array Attack +11

Defense: Dodge +12
Parry +12
Toughness +8
Fortitude +10
Will +10


Costs: Abilities 48+ Skills 31+ Advantages 15+ Powers 43+ Defenses 28= 165 pts.


Real Name: Unknown
Height: 5'9"
Weight: 190 lbs
Hair: Black
Eye Color: Blue


Complications:
Reputation: Salvo is fairly well known for being a close-minded racist, sexist, trash-talking, should have been committed years ago nutcase.

Violence Is The Answer!: Salvo’s idea of “problem solving” is to shoot it as much as possible and maybe set fire to it, just to be safe. Clearly he’s not a really the guy you’d want to send in to negotiate for you.


Background: Little more than a psychotic shapeshifting lowlife, Salvo is a unapologetic killer who goes along with any score so long as he's promised a chance to add to his body count. Prodigal has worked with Salvo a few times over the years and realized that the Black Knights needed someone who was a little touched in the head and didn't care about collateral damages. Salvo on the other hand just enjoyed the idea of being part of larger scores and being able to cause more destruction, plus the increase in his bottom line helps.
Last edited by Tattooedman on Thu Jan 17, 2013 9:16 am, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Megalith

Post by Tattooedman » Wed Jan 16, 2013 7:31 pm

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Megalith:
PL:
11
Strength 3
Stamina 3
Agility 2
Dexterity 2
Fighting 6
Intellect 0
Awareness 0
Presence 0

Skills: Athletics 3 (+6), Expertise [Criminal] 6 (+6), Insight 8 (+8.), Perception 8 (+8.), Ranged Combat [Thrown Objects] 6 (+8.), Stealth 8 (+10)

Advantages: All-Out Attack, Close Attack 4, Improved Initiative, Power Attack

Powers: Object Mimicry: Variable 12 [60 pts: copy physical structure of any objects he touches] (Extra: Move Action)

~Sample Forms~
Steel Body: [60 pts]
Enhanced Strength 9
Enhanced Strength 9 (Flaw: Limited [Lifting Only])
Feature 2 [Mass x2]
Immunity 10 [Life Support]
Protection 9 (Extra: Impervious 12)


Offense: Initiative +7
Melee Attack +10
Ranged Attack +2 // Thrown Objects Attack +8

Defense: Dodge +10
Parry +10
Toughness +12* [*Impervious]
Fortitude +9
Will +5

Costs: Abilities 32+ Skills 12+ Advantages 7+ Powers 96+ Defenses 23= 170 pts.


Background: Megalith is the least experienced of the group and it shows, thanks to his only being a solo criminal for only a few months before being recruited into the Black Knights by Prodigal. His habit of agreeing with whatever Prodigal suggests, no matter how bad an idea it might be, it betrays his nature as a suckup and wannabe to the others.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Modulus

Post by Tattooedman » Thu Jan 17, 2013 9:27 am

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Modulus:
PL:
12
Strength 4
Stamina 4
Agility 6
Dexterity 6
Fighting 8
Intellect 10
Awareness 5
Presence 4

Skills: Deception 6 (+10), Expertise [Science] 6 (+16), Insight 3 (+8.), Investigation 6 (+16), Perception 3 (+8.), Technology 6 (+16)

Advantages: Eidetic Memory, Equipment 14, Skill Mastery [Expertise (Science)], Skill Mastery [Technology], Speed of Thought, Ultimate Effort [Technology Skill], Well-Informed

Powers: Computer-Like Mind: (Innate)
Quickness 5 (Flaw: Limited [Mental Tasks Only])
Variable 3 [15 points: skills & feats] (Extras: Continuous Duration, Free Action to Change)

Predictive Defense: (Flaw: Limited [must have studied opponent’s fighting style])
Enhanced Dodge 6
Enhanced Parry 6

Techpack: (Removable –19 pts) [77 pp]
Preset Settings: Variable 12 [60 pt pool] (Extra: Move Action to Change)

Offense: Initiative +10
Melee Attack +8
Ranged Attack +6

Defense: Dodge +16*/+10 [*Predictive Defense]
Parry +16*/+10 [*Predictive Defense]
Toughness +8*/+4 [Jumpsuit]
Fortitude +10
Will +14

Equipment: Jumpsuit [Protection 4; Subtle]
Helment [Immunity 2 (Suffocation); (Flaw: Limited -20 Rounds of Oxygen), Senses 2 (Low Light Vision, Infravision)]
-61 ep as needed


Costs: Abilities 94+ Skills 10+ Advantages 19+ Powers 125+ Defenses 21= 269 pts.


Height: 6’2”
Hair: Brown
Eye Color: Black


Complications:
Honor: Despite being a criminal, Modulus will not endanger the lives of children. He has broken alliances with other criminals over this matter in the past.

Weakness: A master planner, Modulus’ plans are often foiled by some random "x-factor" forcing it's way into his activities. He once had a plan ruined because a hero happened to come upon the scene, unaware at first of what was going on.


Background: A replicant, an artificially grown being, Modulus was created to serve the Lor by performing dangerous and menial tasks, but an accident in his creation left his brain able to process, save and correlate data like a computer. Being able to understand technology within moments of examining it and power hungry he escaped his factory, coming to Earth as part of a plan to establish criminal empire for himself. He prefers to stay out of battle, hiding behind his minions and robot bodyguards, but if pressed defends himself with any number of high tech gadgets that are hidden within his clothing.

Modulus gathered together the members of Sinistry to be his first step in his plans, most of the others treat their membership in Sinistry as a criminal alliance whose members are focused entirely on out and out supercrime, crimes that win or lose, only increase their infamy and personal profits.
Last edited by Tattooedman on Thu Jan 17, 2013 11:05 am, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Damselfly

Post by Tattooedman » Thu Jan 17, 2013 9:33 am

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Damselfly:
PL:
11
Strength 5
Stamina 3
Agility 4
Dexterity 4
Fighting 4
Intellect 0
Awareness 0
Presence 1

Skills: Acrobatics 6 (+10), Deception 12 (+13), Expertise [Criminal] 10 (+10), Insight 7 (+7), Intimidation 9 (+10), Perception 10 (+10), Ranged Combat [Venom Blasts] 6 (+11), Stealth 6 (+10)

Advantages: Attractive, Close Attack 4, Daze [Deception], Favored Environment [Airborne], Improved Initiative, Ranged Attack, Set-Up, Teamwork

Powers: Insect-Like Physiology:
Antenna: Senses 4 [Olfactory (Accurate, Analytical, Tracking)]
Insect Eyes: Senses 3 [Vision (Extended, Radius), Low-Light Vision]
Insect Queen: Affliction 8 [Dazed, Compelled, Controlled; resisted by Will] (Extras: Area [Burst] 4, Progressive); (Flaw: Limited [insects only])
Insect Tough: Protection 8
Insect Wings: Flight 7 (Feat: Move-By Action); (Flaw: Winged)
Venom Blasts: Ranged Damage 11 (Extra: Penetrating)

Controlled Insect Swarm Array:
Swarm Venom: Ranged Affliction 11 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative)
-One Hundred Stings: Ranged Damage 11 (Extra: Area [Shapeable])
-Surrounded By The Swarm: Audio & Visual Concealment 5 (Extras: Area, Attack, Selective)

Offense: Initiative +8
Melee Attack +8
Ranged Attack + // Venom Blasts Attack +11

Defense: Dodge +11
Parry +11
Toughness +11
Fortitude +10
Will +12


Costs: Abilities 42+ Skills 20+ Advantages 11+ Powers 131+ Defenses 33= 237 pts.


Real Name: Sharon Schwartz
Height: 5'7"
Weight: 140 lbs
Hair: Black
Eye Color: Yellow


Complications:
Fallen Legacy: Damselfly's mother was once a lesser known hero during the 1980s, called the Monarch. It's a legacy that Damselfly tried to live up to and failed miserably.

Reputation: Damselfly is well known for being a woman of loose morals.


Background: A mutant with insect-like feature, Sharon Schwartz has dedicated herself to destroying every aspect of her mother's minor heroic legacy of the 1980s as the Monarch, primarily by being as trashy and wild an insect controlling bug-like villainess she can be after trying to follow in her mother's footsteps and quickly taking a disliking to all the rules and various moral codes that came with being a hero. Modulus liked Damselfly's style and offered her a place in Sinistry.
Last edited by Tattooedman on Thu Jan 17, 2013 11:06 am, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Obelisk

Post by Tattooedman » Thu Jan 17, 2013 9:41 am

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Obelisk:
PL:
12
Strength 15
Stamina 13
Agility 1
Dexterity 1
Fighting 6
Intellect 0
Awareness 2
Presence 0

Skills: Expertise [Criminal] 6 (+6), Insight 6 (+8.), Intimidation 12 (+13), Perception 6 (+8.), Ranged Combat [Thrown Objects] 6 (+8.), Stealth 3 (+2)

Advantages: All-Out Attack, Chokehold, Close Attack 3, Diehard, Fast Grab, Follow-Up Attack, Great Endurance, Improved Grab, Improved Critical [Unarmed] 3, Improved Initiative, Interpose, Power Attack, Ranged Attack, Startle, Takedown 2, Ultimate Effort [Ultimate Toughness]

Powers: Obelisk Size: Growth 2 [+2 Strength, +2 Stamina, +1 Intimidation, -1 Dodge/Parry, -2 Stealth, +2 Mass] (Extra: Permanent); (Feat: Innate)
Rocky Hide:
Impervious Toughness 12
Protection 2
Rockbody Physiology:
Immunity 10 [Life Support]
Regeneration 2
Super Strength: Enhanced Strength 7 (Flaw: Limited [Lifting Only])
Feats Of Superhuman Strength Array:
-Groundstrike: Damage 12 (Extra: Area [Line]); (Flaws: Limited [Obelisk & his targets must be on the ground])
-Shockwave: Affliction 12 [Dazed & Vulnerable, Stunned & Prone; resisted by Dodge/ Fortitude] (Extra: Area [Burst], Extra Condition); (Flaws: Limited Degree, Limited [Obelisk & his targets must be on the ground])
-Sonic Slam: Affliction 12 [Dazed & Vulnerable, Stunned & Prone; resisted by Dodge/Fortitude] (Extras: Area [Cone], Extra Condition); (Flaws: Limited Degree, Limited [Obelisk & his targets must be on the ground])
-Thunderclap: Audio Affliction 12 [Impaired & Dazed, Disabled & Stunned, Unaware & Incapacitated; resisted by Dodge/Fortitude] (Extras: Area [Burst], Extra Condition); (Flaw: Limited [Obelisk & his targets must be on the ground])

Offense: Initiative +5
Melee Attack +9
Ranged Attack +2 // Thrown Objects Attack +8

Defense: Dodge +8
Parry +8
Toughness +15* [*Impervious 12]
Fortitude +15
Will +9


Costs: Abilities 68+ Skills 14+ Advantages 21+ Powers 42+ Defenses 20= 165 pts.


Real Name: Greg Stenner
Height: 9’
Weight: 360 lbs
Hair: None
Eye Color: Red


Complications:
Reputation: Obelish is known to be Modulus' own personal super-mook.

Monstrous Appearance: Obelisk’s monstrous appearance is an issue in dealing with people.


Background: A bodyguard, bully and hired goon, Greg Stenner had just enough brains to know the only way up in the underworld for him was to get superpowers. After a quick trip through the DNAscent process Stenner became a powerful man of living stone who was quickly recruited into Sinistry by Modulus who was looking for someone he knew he could rely on to be totally loyal to him and wouldn't try and eventually take over Sinistry.
Last edited by Tattooedman on Thu Jan 17, 2013 11:06 am, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Proton

Post by Tattooedman » Thu Jan 17, 2013 9:44 am

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Proton:
PL:
12
Strength 15
Stamina 15
Agility 2
Dexterity 2
Fighting 8
Intellect 5
Awareness 2
Presence 1

Skills: Athletics 3 (+18.), Expertise [Criminal] 6 (+11), Expertise [Science] 10 (+15), Insight 6 (+8.), Intimidation 11 (+12/+14), Perception 6 (+8.), Ranged Combat [Thrown Objects] 4 (+9), Stealth 5 (+3), Technology 10 (+15)

Advantages: All-Out Attack, Chokehold, Close Attack, Fast Grab, Follow-Up Strike, Improved Critical [Unarmed], Power Attack, Ranged Attack 3, Startle, Takedown

Powers: Monstrous Size: Growth 4 [+4 Strength, +4 Stamina, +2 Intimidation, +1 Speed, +4 Mass; -2 Dodge/Parry, -4 Stealth] (Extra: Permanent); (Feat: Innate)
Mutated Physiology: Immunity 9 [Aging, Environmental Cold, Environmental Heat, Diseases, Poisons, Pressure, Starvation & Thirst, Suffocation]
Enhanced Advantages 2 [Diehard, Great Endurance]
Regeneration 5 (Extra: Persistent)
Super-Strength: Enhanced Strength 5 (Flaw: Limited [Lifting Only])
Impressive Leg Strength: Leaping 10
Radiation Absorption: Immunity 10 [Radiation Effects]
Radiation Aura: Affliction 12 [Fatigued, Exhausted, Incapacitated; resisted by Fortitude] (Extra: Area [Burst], Cumulative)
-Radiation Field: Damage 12 (Extra: Alternate Resistance [Fortitude], Area [Burst], Penetrating)

Offense: Initiative +2
Melee Attack +9
Ranged Attack +5 // Thrown Objects Attack +9

Defense: Dodge +8
Parry +8
Toughness +15
Fortitude +15
Will +9


Costs: Abilities 100+ Skills 21+ Advantages 12+ Powers 92+ Defenses 15= 240 pts.


Real Name: Nicolai Shostakov
Height: 10’ (as Proton) // 6’ (as Shostakov)
Weight: 800 lbs (as Proton) // 182 lbs (as Shostakov)
Hair: Black (as Proton) // Dark Brown (as Shostakov)
Eye Color: Black (as Proton) // Brown (as Shostakov)


Complications:
Power Loss: In his normal form, or if his powers are negated or otherwise removed, Proton’s stats drop to Strength 2, Stamina 2, Fighting 4.

Temper: Thanks to influx of radiation that empowered him, Proton can lose his temper more easily than most others.


Background: A former Russian spy that was working undercover as a U.S. scientist at a nuclear reactor, Nicolai Shostakov was transformed by an accidental exposure to nuclear energy. Now able to transform into a hulking, radioactive, red skinned brute that calls itself Proton, he went rogue. Proton uses his massive strength and durability to over power most foes and for those who can match him physically Proton will fall back on his ability to manipulate radiation along the Kirby/Cherenkov wavelength.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

User avatar
Tattooedman
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Cosmic Entity
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Joined: Wed Nov 28, 2007 4:16 pm
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Phaze

Post by Tattooedman » Thu Jan 17, 2013 9:46 am

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Phaze:
PL:
11
Strength 5
Stamina 5
Agility 5
Dexterity 5
Fighting 6
Intellect 3
Awareness 3
Presence 3

Skills: Acrobatics 6 (+11), Athletics 6 (+11), Expertise [Burglary] 10 (+13), Expertise [Streetwise] 6 (+9), Insight 9 (+12), Investigation 9 (+12), Perception 9 (+12), Sleight of Hand 10 (+15), Stealth 10 (+15)

Advantages: Benefit [Clean] 2, Close Attack 7, Connected, Contacts, Equipment, Evasion, Hide In Plain Sight, Improved Initiative, Luck [Determination], Move-By Action, Power Attack, Redirect, Skill Mastery [Sleight of Hand], Skill Mastery [Stealth Checks], Takedown 2, Well-Informed

Powers: :
Teleportation: Teleport 8 (Feats: Change Direction, Increased Mass 4 [800 lbs])
-Quick ‘Port Attacks: Strength-Based Damage 3 (Extra: Area [Burst] 2, Selective)
-Intangibility: Insubstantial 4 (Feat: Precise)
-Invisibility: Visual Concealment 4

Offense: Initiative +9
Melee Attack +13
Ranged Attack +5

Defense: Dodge +14
Parry +14
Toughness +8*/+3 [*Costume]
Fortitude +8
Will +12

Equipment: Costume [Protection 3; Subtle]
Thieves’ Tools

Costs: Abilities 70+ Skills 25+ Advantages 24+ Powers 24+ Defenses 29= 172 pts.

Background: Sly, cautious, reserved and professional, Phaze is the Sinistry's infiltration expert with his triple threat powers of invisibility, intangibility and teleportation. Because of this, he's the only one of Modulus' cronies who is allowed to turn down offered jobs in favor of his own pursuits, or to freelance his services to other masterminds. To his credit, Phaze has yet to be caught, and he intends to keep it that way.
Last edited by Tattooedman on Thu Jan 17, 2013 11:07 am, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Scream Queen

Post by Tattooedman » Thu Jan 17, 2013 9:50 am

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Scream Queen:
PL
11
Strength 1
Stamina 1
Agility 2
Dexterity 2
Fighting 4
Intellect 0
Awareness 3
Presence 2

Skills: Acrobatics 6 (+8.), Athletics 6 (+7), Deception 10 (+12), Expertise [Current Events] 5 (+5), Expertise [Criminal] 7 (+7), Insight 9 (+12), Intimidation 9 (+11), Perception 6 (+9), Ranged Combat [Sonic & Vibration Manipulation Array] 4 (+11), Stealth 7 (+9), Vehicles [Land] 6 (+8.)

Advantages: Close Attack 4, Daze [Deception], Equipment 3, Improved Initiative, Power Attack, Ranged Attack 3, Set-Up

Powers: Sonic & Vibration Manipulation Array:
Sonic Beam: Ranged Damage 11 (Extra: Penetrating)
-Sonic Scream: Damage (Extra: Area [Cone] 2)
-Vibrational Disruption: Ranged Affliction 11 [Hindered, Disabled, Incapacitated; resisted by Fortitude] (Extra: Cumulative)
-Vibrational Upset: Ranged Affliction 11 [Dazed, Stunned, Paralyzed; resisted by Fortitude] (Extra: Cumulative)
-Vibrational Destabilizing: Ranged Weaken Toughness 11 (Extra: Affects Objects)
Vibrational Field: Force Field 10

Offense: Initiative +6
Melee Attack +8
Ranged Attack +5 // Sonic & Vibration Manipulation Array Attack +11

Defense: Dodge +11
Parry +11
Toughness +11*/+1 [*Vibrational Field]
Fortitude +7
Will +10

Equipment: Knives [Strength-Based Damage 1; Improved Critical]
Motorcycle [as on pg 172]


Costs: Abilities 30+ Skills 26+ Advantages 14+ Powers 47+ Defenses 29= 146 pts.


Real Name: Brandi Masters
Height: 5’6”
Weight: Unknown
Hair: Blonde (dyed white/blue)
Eye Color: Blue


Complications:
Family Issues: Scream Queen’s father is Kevin Masters, the leader and public face of S.H.O.C.K. (a metaman hate group) and since his public denouncement of her there has been a severe strain on their relationship.

Mental Issues: Scream Queen suffers from a mental instability that has left her with two very different personalities – her original one (that of a white, well adjusted young woman who hated superhumans) and her current one (a anti-social, punk-like person who hates everyone that’s not a metaman). In the past she’s been known to have switched between these two personalities at what could be considered “bad times” (such as during a fight with heroes attempting to stop her latest crime).

Power Loss: Scream Queen must be able to scream to use any of her offensive powers.


Background: Brandi Masters, daughter of Kevin Masters (the leader and public face of anti-metaman group S.H.O.C.K.) suffered a psychotic break when she manifested sonic and vibration manipulation abilities that turned into the one thing her father hated and had dedicated his life to destroying. In response she dyed, tattooed and pierced herself in a crazed effort to distance herself from her former life to fit the new personality she had developed as the result of her mental breakdown, one that hated the world around her and everyone in it. Her only joy now is striking fear and pain into the world that shuns her kind. Modulus recruited her into Sinistry to give her madness a focus through crime as well as to have something of a bargaining chip against S.H.O.C.K. in case they ever decide to try something against Sinistry.
Last edited by Tattooedman on Fri Mar 15, 2013 8:13 am, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Takofanes

Post by Tattooedman » Fri Feb 01, 2013 11:05 am

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Takofanes:
PL:
16
Strength 6
Stamina --
Agility 6
Dexterity 6
Fighting 8
Intellect 6
Awareness 6
Presence 12 (5)

Skills: Expertise [History] 11 (+17), Expertise [Magic] 21 (+27), Insight 9 (+15), Intimidation 6 (+18.), Perception 7 (+13), Ranged Combat [Dark Sorcery] 10 (+16), Ranged Combat [Scepter of the Undying King] 10 (+16)

Advantages: Artificer, Benefit 4 [Wealth (Multi-Millionaire)], Close Attack 4, Power Attack, Ritualist, Skill Mastery [Expertise (Magic)], Task Focus [Expertise (Magic): Demonology], Task Focus [Expertise (Magic): Necromancy]

Powers: Lich Traits: (Extra: Permanent); (Feat: Innate)
Enhanced Presence 7
Protection 5
Immunity 30 [Fortitude Effects]
Immortality 11

Mystical Charms & Enchantments:
Detect the Dead/Living: Senses 12 [Detect (Undead/Spirits: Accurate, Analytical, Ranged, Tracking), Detect (Life/Soul: Accurate, Analytical, Ranged, Tracking)]
Levitation: Flight 5
Magical Awareness: Senses 4 [Awareness (Magic: Acute, Extended, Ranged)]
Protective Enchantments:
Enhanced Dodge 6
Enhanced Parry 6
Protection 9 (Extra: Impervious 12)
Immunity 10 [Transform Effects, Knockback Effects (Flaw: Limited [half effective])]
Bringing Forth the Hunters: Summon 9 (Extra: Active, Horde); (Feat: Multiple Minion 6 [32 total])
Tongues: Comprehend 3 [languages (speak, read, & understand)]

Dark Sorcery: Variable 10 (13) [magical descriptor]
~Example Spells:
Bal’Hemoth’s Bidding: Ranged Affliction 12 (16) [Daze, Compelled, Controlled; resisted by Will] (Extra: Cumulative, Perception)
Baleful Bindings of Bal’Hemoth: Ranged Affliction 12 (16) [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extras: Area [Burst], Cumulative, Extra Condition); (Flaw: Limited Degree)
Chaotic Dreaming: Ranged Affliction 12 (16) [Fatigued, Exhausted, Asleep; resisted by Fortitude] (Extra: Cumulative)
Chaotic Gibbering: Ranged Weaken Intellect 10 (14)
Fangs of Vhoka: Ranged Weaken Toughness 14 (16) (Extra: Affects Objects)
Might of Takofanes: Ranged Damage 12 (16) (Extra: Alternate Resistance [Fortitude])
Lolth’s Shadow of the Black Sun: Visual Concealment 4 (Extras: Area [Burst] 8 (1 mile), Attack, Selective)
Lolth’s Shield: Create 12 (16) (Extras: Impervious, Movable); (Flaw: Limited [Wall only])


The Dragon Crown of Krim:
Boost Spellcasting Ability: Variable 2 [magical descriptor] (Flaw: Unreliable [limited uses])
Fortified Mental Defenses: Enhanced Will 5

Scepter of the Undying King:
Hellfire: Ranged Damage 16 (Extra: Area [Burst])
-Hellfire II: Damage 16 (Extra: Area [Line] 2)
-Hellfire Burst: Affliction 16 [Dazed, Stunned, Incapacitated; resisted by Will] (Extras: Area [Burst], Cumulative)
-Hellfire Hands: Move Object 16 (Extra: Damaging); (Feat: Precise)
-Sear the Mind: Ranged Affliction 16 [Hindered, Immobilized, Paralyzed; resisted by Will] (Extra: Cumulative)
-Sear the Soul: Ranged Damage 13 (Extras: Alternate Resistance [Will], Perception)

Offense: Initiative +6
Melee Attack +12
Ranged Attack +6 // Dark Sorcery Attack +16 // Scepter of the Undying King Attack +16

Defense: Dodge +16
Parry +16
Toughness +14* [*Impervious 12]
Fortitude N/A
Will +13/+18* [*Dragon Crown of Krim]



Costs: Abilities 76+ Skills 28+ Advantages 14+ Powers 257+ Defenses 7= 382 pts.


Real Name: Kal-Turak
Height: 6’4"
Weight: 80 lbs
Hair: None
Eye Color: Glowing Yellow


Complications:
Aura of Evil: Due to his being undead, Takofanes makes anyone around him feel ill at ease.

Aura of Magic: Takofanes exudes so much magical energy that he can never fully conceal his presence to those who are able to sense such energies.

Motivation ~Power: Takofanes seeks to rule the world.

Reputation: World’s most powerful occult supervillain, as a result of this AEGIS and UNISON (as well as the Lodge and Eldrich the Master Mage) are constantly on the look out for any sign of his return to the public eye.

Weakness: Takofanes is vulnerable to attacks with the Holy Descriptor, he suffers a Stunned Condition.


Background: In the works...... :twisted:
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Dark Seraph

Post by Tattooedman » Fri Feb 01, 2013 11:09 am

Image
Dark Seraph:
PL:
12
Strength 8 (2)
Stamina 5 (2)
Agility 5 (2)
Dexterity 5 (2)
Fighting 6 (4)
Intellect 3
Awareness 4
Presence 5 (3)

Skills: Expertise [History] 9 (+12), Expertise [High Society] 11 (+14), Expertise [Magic] 13 (+16), Insight 9 (+13), Investigation 6 (+9), Intimidation (+), Perception 9 (+13), Persuasion (+), Ranged Combat [Black Magic Array] 4 (+12), Stealth 9 (+14)

Advantages: All-Out Attack, Benefit 2 [Title (Knight), Wealth (independently wealthy)], Close Attack 6, Connections, Improved Initiative, Languages 2 [French, Latin], Power Attack, Ranged Attack 3, Ritualist, Task Focus [Expertise (Magic): Demonology]

Powers: The Iron Crown of Krim:
Black Magic Array:
Invoke Lightning: Ranged Damage 12 (Extra: Multiattack)
-Agony Infliction: Ranged Damage 12 (Extra: Alternate Resistance [Will], Perception)
-Dark Heart: Visual Concealment 4 [Impaired, Disabled, Unaware; resisted by Will] (Extras: Area, Attack, Selective)
-Ravaging The Soul: Ranged Weaken Stamina 8 (Flaw: Limited [Only useable on those with a soul]) & Ranged Damage 12 (Extra: Alternate Resistance [Fortitude]); (Flaw: Limited [Only useable on those with a soul])

Demonic Traits:
Enhanced Strength 6
Enhanced Strength 4 (Flaw: Limited [Lifting Only])
Enhanced Stamina 3
Enhanced Agility 3
Enhanced Dexterity 3
Enhanced Fighting 2
Enhanced Presence 2
Enhanced Will 6
Immunity 12 [Critical Hits, Life Support]
Protection 9 (Extra: Impervious 12)
Corrupted Wings: Flight 8 (Flaw: Winged)
Demon’s Eyes: Senses 2 [Infravision, Low-Light Vision]
Soul Sense: Senses 3 [Detect (Living Souls: Ranged, Tracking)]
Unholy Strike: Damage 12 (Extra: Penetrating)

Ascension Of The Ætheric: Insubstantial 4 [Incorporeal: affected by magic]
Opening The Portals Of The Mind:
Mental Communication 3 (Extras: Area, Selective)
Mind Reading 12

Offense: Initiative +9
Melee Attack +12
Ranged Attack +12

Defense: Dodge +12
Parry +12
Toughness +12* [*Impervious]
Fortitude +12
Will +12


Costs: Abilities 82+ Skills 25+ Advantages 19+ Powers 225+ Defenses 27= 378 pts.


Real Name: Dennis Walthingham
Height: 6'3"
Weight: 211 lbs
Hair: None
Eye Color: Hazel


Complications:
Motivation ~Destruction: Dark Seraph revels in any kind of destruction, mayhem, and corruption he can cause.

Motivation ~Rule the World: Dark Seraph is determined to help his master, Takofanes, dominate the world and rule over humanity.

Secret Identity: Dark Seraph‘s Identity as Sir Dennis isn’t public knowledge.

Weakness: Dark Seraph takes additional damage from attacks with the Holy Descriptor, he suffers a round of being Stunned.


Background: In the works..... :twisted:
Last edited by Tattooedman on Fri Mar 15, 2013 8:16 am, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Bloodstone

Post by Tattooedman » Fri Feb 01, 2013 11:14 am

Image
Bloodstone:
PL:
11
Strength 3
Stamina 3
Agility 5
Dexterity 5
Fighting 6
Intellect 2
Awareness 2
Presence 3

Skills: Expertise [Archaeology] 10 (+12), Expertise [History] 10 (+12), Expertise [Magic] 12 (+14), Expertise [Philosophy & Theology] 9 (+11), Insight 9 (+11), Perception 9 (+11), Ranged Combat [Bloodworking Array] 5 (+10), Stealth 9 (+14)

Advantages: Close Attack 4, Improved Initiative, Language 3 [Base: Spanish; English, Nahuatl, Quiche], Task Focus [Expertise (History):Mesoamerican Civilizations]

Powers: The Blood Crown of Krim: (Removable –23 pts) [95 pp]
Bloodworking Array:
Bloodlash: Ranged Damage 12 (Extra: Penetrating)
-Boiling Blood: Ranged Damage 12 (Extras: Alternate Resistance [Fortitude], Perception); (Flaw: Limited [Only those who have blood ])
-Corruption Of The Blood: Ranged Affliction 11 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extras: Cumulative, Extra Condition); (Flaw: Limited Degree)
-Weeping Blood: Ranged Visual Affliction 11 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extra: Cumulative); (Flaw: Limited [Only those who have blood ])
Demonic Form: (Move Action – 1 pt)
Enhanced Will 6
Immunity 10 [Life Support]
Protection 7 (Extra: Impervious 12)
Demonic Claws: Strength-Based Damage 9 (Extra: Penetrating 12); (Feat: Improved Critical 3)
Demon’s Eyes: Senses 2 [Infrarvision, Low-Light Vision]
Smell Blood: Senses 3 [Detect (Blood – Olfactory: Ranged, Tracking)
Wings of Blood: Flight 8

Offense: Initiative +9
Melee Attack +10
Ranged Attack +5 // Bloodworking Array Attack +10

Defense: Dodge +10
Parry +10
Toughness +12* [*Impervious]
Fortitude +10
Will +10


Costs: Abilities 58+ Skills 25+ Advantages 9+ Powers 95+ Defenses 25= 212 pts.


Real Name: Nestor Castillo
Height: 6'
Weight: 196 lbs
Hair: None
Eye Color: Red

Complications:
Reputation: Bloodstone is known to kill those he defeats in battle unless ordered otherwise by Dark Seraph or Takofanes.

Reputation: Bloodstone enjoys taunting and torturing his opponents.

Secret Identity: Bloodstone’s identity as Nestor Castillo isn’t public knowledge.

Weakness: Bloodstone takes additional damage from attacks with the Holy Descriptor, he suffers a round of being Stunned.


Background: In the works..... :twisted:
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Eclipse

Post by Tattooedman » Fri Feb 01, 2013 11:15 am

Image
Eclipse:
PL:
11
Strength 3
Stamina 5
Agility 4
Dexterity 4
Fighting 6
Intellect 3
Awareness 2
Presence 4

Skills: Expertise [History] 6 (+9), Expertise [Magic] 9 (+12), Expertise [Student] 6 (+9), Insight 9 (+11), Intimidation 9 (+13), Perception 9 (+11), Ranged Combat [Master of Shadows Array] 6 (+10), Stealth 12 (+17)

Advantages: All-Out Attack, Close Attack 4, Improved Initiative, Power Attack

Powers: The Shadow Crown of Krim:
Master of Shadows Array:
Darkblast: Ranged Damage 12 (Extra: Penetrating)
-Conjure Shadows: Audio & Visual Concealment 5 (Extras: Area, Attack, Selective)
-Consuming Shadows: Ranged Damage 11 (Extra: Alternate Resistance [Fortitude])
-Insurable Shadows: Ranged Visual Affliction 11 [Impaired, Disabled, Unaware; resisted by Dodge] (Extra: Cumulative)
-Shadow Claws: Strength-Based Damage 8 (Extra: Penetrating 11)
Demonic Form: (Move Action -1 pt)
Enhanced Will 6
Immunity 10 [Life Support]
Protection 6 (Extra: Impervious 11)
Dark Wings: Flight 8 (Flaw: Winged)
Shadow Form: Insubstantial 4 [Incorporeal: affected by light & magic]
Shadow Sight: Senses 4 [Darkvision, Infravision, Low-Light Vision]
Soul Sense: Senses 5 [Detect (Living Souls: Accurate, Ranged, Tracking)]
Shadow Stealth: Visual Concealment 4

Offense: Initiative +8
Melee Attack +10
Ranged Attack +4 // Master of Shadows Array Attack +10

Defense: Dodge +11
Parry +11
Toughness +11* [*Impervious]
Fortitude +10
Will +11


Costs: Abilities 62+ Skills 23+ Advantages 7+ Powers 119+ Defenses 20= 231 pts.


Real Name: Paul Hundley
Height: 5'9"
Weight: 160 lbs
Hair: None
Eye Color: Yellow

Complications:
Reputation: Eclipse likes to toy with his victims.

Obsession ~Bringing Krim to Power: Eclipse is determined to bring about Krims rule of the planet.

Obsession ~Staying Powerful: Eclipse never resumes his human form unless forced to do so.

Secret Identity: Eclipse’s identity as Paul Hundley isn’t public knowledge.

Power Loss: Eclipse can be forced out of his Master of Shadows Form by a mage if they use a ritual involving his secret identity.

Weakness: Eclipse takes additional damage from attacks with the Holy Descriptor, he suffers a round of being Stunned.


Background: In the works..... :twisted:
Last edited by Tattooedman on Fri Mar 15, 2013 8:18 am, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

User avatar
Tattooedman
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Force

Post by Tattooedman » Fri Feb 01, 2013 11:17 am

Image
Force:
PL:
11
Strength 8 (2)
Stamina 5 (2)
Agility 3
Dexterity 3
Fighting 6 (4)
Intellect 2
Awareness 3
Presence 3

Skills: Deception 9 (+12), Expertise [Magic] 9 (+11), Expertise [Streetwise] 12 (+14), Insight 8 (+11), Perception 8 (+11), Ranged Combat [Arcanokinesis] 4 (+10), Stealth 5 (+10)

Advantages: All-Out Attack, Close Attack 4, Contacts, Daze [Intimidation], Power Attack, Startle

Powers: The Golden Crown of Krim:
Arcanokinesis Array:
Arcanokinetic Blast: Ranged Damage 12 (Extra: Penetrating)
- Arcanokinetic Spears: Ranged Damage 9 (Extras: Multiattack, Penetrating)
- Arcanokinetic Shackles: Ranged Affliction 11 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extra: Cumulative)
-Arcanokinetic Shield: Create 11 (Extra: Movable); (Flaw: Limited [Can only make a wall of force])
-Attack Alteration: Deflect 11 (Extra: Reflect)
-Arcanokinetic Manipulation: Move Object 11 (Extra: Damaging); (Feat: Precise)
Demonic Form: (Move Action -1 pt)
Enhanced Strength 6
Enhanced Stamina 3
Enhanced Fighting 2
Protection 6 (Extra: Impervious 11)
Golden Wings: Flight 8 (Flaw: Winged)
Demonic Sight: Senses 2 [Infravision, Low-Light Vision]

Offense: Initiative +3
Melee Attack +10
Ranged Attack +6 // Arcanokinesis Array Attack +10

Defense: Dodge +11
Parry +11
Toughness +11* [*Impervious]
Fortitude +10
Will +10


Costs: Abilities 44+ Skills 19+ Advantages 9+ Powers 89+ Defenses 25= 186 pts.


Real Name: Donald “Donnie” Jamison
Height: 6'2"
Weight: 180 lbs
Hair: Black
Eye Color: Hazel

Complications:
Motivation ~Greed: Force wants money, as much as he can get his greedy little fingers on.

Reputation: Force is known to love to fighting and looks for the slightest reason to pick a fight.

Secret Identity: Force’s identity as Donald Jamison isn’t public knowledge.

Weakness: Force takes additional damage from attacks with the Holy Descriptor, he suffers a round of being Stunned.


Background: In the works..... :twisted:
Last edited by Tattooedman on Fri Feb 01, 2013 11:20 am, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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