Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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Re: Prodigy Duck 3e Builds (Barghest Revision)

Post by prodigyduck » Sun Jan 06, 2013 12:35 am

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Barghest (PL 7+)
Strength
3, Stamina 2, Agility 2, Dexterity 4
Fighting 4, Intellect 2, Awareness 2, Presence 2

Powers
Change Shape:
Morph 2 (goblin and wolf form) – 10 points
Feed: Enhanced Defense 12 (Dodge 4, Fortitude 4, Will 4); Enhanced Fighting 4; Enhanced Growth 4; Enhanced Impervious Toughness 4; Limited (once per month, a barghest may consume the corpse of a heroic humanoid to gain 1 rank for each Enhanced Trait; the humanoid consumed must have been of a higher PL than the barghest for it to gain any benefit from the feeding; adjust the PL of the barghest as necessary) – 16 points
Natural Weapons (Bite, Claws): Strength-Based Damage 2 – 2 points
Outsider Senses: Senses 6 (Darkvision, Olfactory [acute, extended, tracking]) – 6 points
Outsider Body: Immunity 8 (Aging, Sleep, Starvation and Thirst, Transformation Effects), Impervious Toughness 3, Protection 3 – 14 points
Supernatural Powers: Array (18 points)
Blink: Concealment 2 (normal vision; Unreliable); Linked Insubstantial 4 (Unreliable) – 18 points
Charm Monster: Perception Range Affliction 4 (Dazed / Compelled / Controlled; Resisted by Will; Cumulative) – 1 point
Crushing Despair: Cone Area Affliction 4 (Impaired; Resisted by Will; Limited to One Degree) – 1 point
Dimension Door: Teleport 4 – 1 point
Levitate: Flight 3 (16 mph; Levitation) – 1 point
Misdirection: Concealment 2 (mystical senses) – 1 point
Trackless: Concealment 2 (Tracking Senses) – 4 points

Advantages
Daze (Intimidation), Improved Initiative, Languages 2 (Goblin, Worg [Infernal is native]), Startle

Skills
Acrobatics 6 (+8), Close Combat (Natural Weapons) 2 (+6), Deception 6 (+8), Expertise (Survival) 6 (+8), Insight 6 (+8), Intimidation 6 (+8), Perception 6 (+8), Persuasion 6 (+8), Stealth 6 (+8)

Offense
Initiative
+6
Charm Monster Perception (Ranged, Affliction 4)
Crushing Despair Area (Close, Affliction 4)
Natural Weapons +6 (Close, Damage 5)
Unarmed +4 (Close, Damage 3)

Defense
Dodge
4, Parry 9, Toughness 5 (Impervious 3)
Fortitude 4, Will 7

Power Points
Abilities 42 + Advantages 5 + Defenses 14 + Powers 75 + Skills 25 = 161 Total

Complications
Obsession:
Barghests desire to feed upon the flesh of powerful enemies.
Power Loss: Impervious Toughness; not vs. magic effects.

:!: I've been looking at some of my bestiary builds and considering several revisions. This is one I'm happy with; I really like the changes I made ot the barghest's Feed ability.
Last edited by prodigyduck on Mon Jan 07, 2013 8:47 pm, edited 1 time in total.
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Re: Prodigy Duck 3e Builds (Barghest Revision)

Post by dwellerofthedeep » Sun Jan 06, 2013 3:58 am

Stupendous Barghests, prodigy! I love this thread sooo much.
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Re: Prodigy Duck 3e Builds (Barghest Revision)

Post by prodigyduck » Sun Jan 06, 2013 9:35 am

dwellerofthedeep wrote:Stupendous Barghests, prodigy! I love this thread sooo much.
Thanks.
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Re: Prodigy Duck 3e Builds (Barghest Revision)

Post by Thorpacolypse » Sun Jan 06, 2013 9:53 am

dwellerofthedeep wrote:Stupendous Barghests, prodigy! I love this thread sooo much.
I concur!
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Re: Prodigy Duck 3e Builds (Barghest Revision)

Post by dwellerofthedeep » Mon Jan 07, 2013 11:27 am

BTW, any of you ever heard the story about the Barghest, the Red-eye missile, and the staff of power?
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Re: Prodigy Duck 3e Builds (Barghest Revision)

Post by prodigyduck » Mon Jan 07, 2013 11:40 am

dwellerofthedeep wrote:BTW, any of you ever heard the story about the Barghest, the Red-eye missile, and the staff of power?
Can't say I have.
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Re: Prodigy Duck 3e Builds (Barghest Revision)

Post by dwellerofthedeep » Mon Jan 07, 2013 5:23 pm

I don't remember all of it, but suffice to say the Barghest in question owned the two items. Then some PCs stole them, as PCs do. Apparently they were seeking to seal a portal joining the Planescape multiverse to the realworld universe. I'll stop cluttering your thread with such random rememberings now.
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Re: Prodigy Duck 3e Builds (Barghest Revision)

Post by Gazman » Mon Jan 07, 2013 7:59 pm

That Feed power is a really cool way to represent Barghest's ability to eat souls for hit dice. Nice work! One question: are you sure about Enhanced Fighting and Enhanced Parry? Even counting the penalty from Growth that's still Parry 15!

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Re: Prodigy Duck 3e Builds (Barghest Revision)

Post by prodigyduck » Mon Jan 07, 2013 8:47 pm

Gazman wrote:That Feed power is a really cool way to represent Barghest's ability to eat souls for hit dice. Nice work! One question: are you sure about Enhanced Fighting and Enhanced Parry? Even counting the penalty from Growth that's still Parry 15!
Hmm. I had not thought abour that; it completely slipped my mind. I'll make some adjustments.
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Re: Prodigy Duck 3e Builds (Klaw)

Post by prodigyduck » Tue Jan 15, 2013 9:53 pm

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KLAW (PL 9)
Real Name:
Ulysses Klaw
Bodycast: William Fichtner
Occupation: Criminal, former scientist
Base of Operations: Mobile
Affiliation: Frightful Four, Masters of Evil
Height: 5’11”; Weight: 175 lbs.
Eyes: Red; Hair: None

Strength 6, Stamina --, Agility 4, Dexterity 2
Fighting 3, Intellect 4, Awareness 3, Presence 2

POWERS
Molybdenum-Steel Sonic Converter:
Array (25 points)
Sonic Objects: Create 6 (Impervious, Movable, Precise, Stationary) – 25 points
Sonic Blast: Ranged Damage 9 – 1 point
Sonic Creatures: Summon 3 (Controlled, Heroic, Horde, Multiple Minions) – 1 point
Sonic Field: Create 9 (Impervious) – 1 point
Solid Sound Body: Immortality 6 (not if sound converter is destroyed), Immunity 32 (Critical Hits, Fortitude Effects), Impervious Toughness 9, Protection 11, Regeneration 6 (Source [sound]) – 59 points

ADVANTAGES
Daze (Intimidation), Ranged Attack 2

SKILLS
Expertise (Physics) 6 (+10), Intimidation 2 (+4), Perception 2 (+5)

OFFENSE
Initiative
+4
Sonic Blast +4 (Ranged, Damage 9)
Unarmed +3 (Close, Damage 6)

DEFENSE
Dodge
6, Parry 5, Toughness 11 (Impervious 9)
Fortitude Immune, Will 5

POWER POINTS
Abilities 38 + Advantages 2 + Defenses 6 + Powers 87 + Skills 5 = 138 Total

COMPLICATIONS
Arrogant:
Klaw is overconfident and power-hungry.
Vulnerability: Destroying the sonic converter causes Klaw to become Incapacitated.
Weakness: Exposure to soundless vacuum inflicts Damage 6 per round to Klaw.
Certain sound frequencies cancel out his natural frequencies. Klaw must make a DC 16 Will check vs. the rank of the sound frequency or become Incapacitated until removed from the presence of the cancellation wave.
The presence of more than 10 lbs. of sound-dampening vibranium forces a DC 16 Will check or Klaw suffers a Damage effect. Vibranium weapons deal normal damage to Klaw.

SONIC CREATURE (PL 5)
Strength
6, Stamina --, Agility 2, Dexterity 0
Fighting 2, Intellect --, Awareness 0, Presence --

POWERS
Solid Sound Body:
Immunity 32 (Critical Hits, Fortitude Effects), Impervious Toughness 6, Protection 6 – 44 points

OFFENSE
Initiative
+2
Unarmed +2 (Close, Damage 6)

DEFENSE
Dodge
4, Parry 4, Toughness 6 (Impervious 6)
Fortitude Immune, Will 2

POWER POINTS
Abilities -10 + Advantages 0 + Defenses 6 + Powers 44 + Skills 0 = 40 Total
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Re: Prodigy Duck 3e Builds (Klaw)

Post by JoshuaDunlow » Tue Jan 15, 2013 10:38 pm

Nominates Prodigy as the Marvel Master of Conversions. Btw, how did you come up with the DC for his complications. Or did you just figure, it should be one worse than his save to make it a 50/50 chance?

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Re: Prodigy Duck 3e Builds (Klaw)

Post by prodigyduck » Wed Jan 16, 2013 3:52 pm

JoshuaDunlow wrote:Nominates Prodigy as the Marvel Master of Conversions. Btw, how did you come up with the DC for his complications. Or did you just figure, it should be one worse than his save to make it a 50/50 chance?
Basically yes. I wanted Klaw to actually have to worry about being in such difficult situations. He wants to stay in his element.
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Re: Prodigy Duck 3e Builds (Klaw)

Post by prodigyduck » Wed Feb 13, 2013 9:27 am

Sorry to have been away so long, folks. I've been bogged down in several big art projects for the last month.
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Re: Prodigy Duck 3e Builds (Misty Knight)

Post by prodigyduck » Wed Feb 13, 2013 9:30 am

Image

KNIGHT, MISTY (PL 7)
Real Name:
Mercedes “Misty” Knight
Bodycast: Pam Grier
Occupation: Private Investigator, former police officer
Base of Operations: Harlem, New York City
Affiliation: Heroes For Hire Inc.
Height: 5’9”; Weight: 136 lbs.
Eyes: Brown; Hair: Black

Strength 2, Stamina 3, Agility 4, Dexterity 2
Fighting 3, Intellect 3, Awareness 7, Presence 2

POWERS
Bionic Arm:
Array (5 points); Removable (-1 point)
Bionic Punch: Strength-Based Damage 5 – 5 points
Vise-Like Grip: Enhanced Strength 5 (Limited to Grabs) – 1 point

EQUIPMENT
Pistol:
Ranged Damage 3 – 6 points

ADVANTAGES
Accurate Attack, Benefit 1 (Wealth 1 [well-off]), Connected, Contacts, Defensive Attack, Equipment 2, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Ranged Attack 2, Skill Mastery (Investigation), Ultimate Skill (Investigation)

SKILLS
Athletics 2 (+4), Deception 2 (+4), Expertise (Law Enforcement) 6 (+9), Expertise (Streetwise) 6 (+9), Insight 2 (+9), Intimidation 2 (+4), Investigation 6 (+9), Perception 6 (+13), Persuasion 2 (+4), Ranged Combat (Pistols) 2 (+6), Treatment 2 (+5)

OFFENSE
Initiative
+8
Bionic Punch +3 (Close, Damage 7)
Pistol +6 (Ranged, Damage 3)
Unarmed +3 (Close, Damage 2)

DEFENSE
Dodge
6, Parry 9, Toughness 3
Fortitude 5, Will 9

POWER POINTS
Abilities 52 + Advantages 16 + Defenses 12 + Powers 5 + Skills 19 = 104 Total

COMPLICATIONS
Fame:
Misty is recognized as a heroic police officer, after the terrorist bombing that resulting in her losing her right arm.
Relationship: Misty is dating Daniel Rand (Iron Fist). She is roommates with Jean Grey. Misty’s best friend is Colleen Wing.
Temper: Misty is usually very professional. When trapped between a rock and a hard place, she starts breaking things.
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Re: Prodigy Duck 3e Builds (Misty Knight)

Post by prodigyduck » Wed Feb 13, 2013 9:53 am

To update folks on where things are in my Marvel Campaign: "All Aryan Girl"...

After needing a bit of money for a new apartment, Ingrid was hired as an actress in an adult film. Her reaction was "You can get PAID or this?" The director was so impressed, he sent the film on to the head of his studio company; none other than Sybil Dyvorak of Sybarite Productions. Sybil came to New York and hired Ingrid, offering her an exclusive contract with her studio. She also invited Ingrid to Los Angeles for the company St. Valentines Day party.

Traveling to LA, Ingrid has an 80s montage of Hollywood scenes.

Arriving to the party, Ingrid meets the stars of Sybarite Studios. I had fun coming up with adult film stars in the Marvel Universe. Additionally, I wanted Sybarite Studios to be the BIG NAME of the adult entertainment industry. Sybil Dyvorak has built herself a monstrous empire of vice. Part of this is due to the fact that she is willing to hire Mutants as her entertainers.

Mutant performers in Sybarite Productions includes Greer Grant "Tigra" Nelson and William "Man-Bull" Ferdinand (I changed his last name, because... William Taurens? REALLY?). Their builds will be forthcoming.

In addition to these two, I had already introduced "Damian" who was Ingrid's co-star in her original scene. He looks like Taylor Lautner of Twilight and Shark-Boy fame. I thought I would do something funny with him. While his stage name is Damian, his real name is Jacob Russell (aka Werewolf By Night). The joke was too precious to pass up. Jacob Black... Jacob Russell... Werewolf... Taylor Lautner! Ingrid has no idea.
Sybarite Productions is the corporate business of Sybil Dvorak. Sybil is from Romania, where she worked as a model and exotic dancer until she married the actor Jason Reed. The two met while Reed was filming a modern foreign-financed remake of the film Dracula. Sybil return to America with Reed and the two enjoyed a Hollywood marriage until Reed’s unfortunate death due to an aneurism.

Sybil used Jason Reed’s estate to finance her own business in the creation of adult toys. Its success allowed Sybarite Productions to spread into a worldwide organization.

In June 2000, Sybil invaded the Stock Market to crash the naysayers who doubted that a former exotic dancer would have the savvy or knowhow to amount to any sort of financial threat that could shake up Wall Street. As the bell sounded to end the day’s trading, Sybarite Productions stock stroked in at $150 million, quieting the conservative suits on the floor. Dyvorak ran up to the balcony and began shouting “I shook up the world!” Now at a net worth of over $400 million, Sybil proved once again that the champion should be pretty, like her.

Soon after her Wall Street success, Sybarite Productions began to purchase the contracts of a number of the world’s most beautiful and sought-after adult film stars. Sybarite Productions became the lead in adult entertainment, featuring films that not only had beautiful performers and sensual action, but also a production level that was similar to television shows or low-budget Hollywood films. With the success of the Pirates film in 2005 and its sequel in 2008, Sybarite Productions proved that an adult film could be as successful as a Hollywood block-buster.

Today, Sybarite Productions includes a number of storefronts and websites selling quality adult toys, lingerie, marital aides, adult film production companies, exotic dance clubs, and its own line of perfume called “Lingus.”
I based the idea of Sybarite Productions on that of Girl from the comic by Kevin Taylor.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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