Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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Re: Prodigy Duck 3e Builds (Krang, Kraven, Kurse)

Post by Thorpacolypse » Sun Feb 17, 2013 7:27 pm

I'm think The Big Show from the WWE for a Kurse bodycast. But he could be CGI with like Kevin Michael Richardson's voice or something, too.

As far as other characters, that's a tough question. It depends on how "decent" of characters you are looking at. There's a ton more you could have added in A through K, but I can't think of a lot of "man, I can't believe he didn't include blah-blah". You know me, I always love a good jobber build, not matter how obscure.
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Re: Prodigy Duck 3e Builds (Krang, Kraven, Kurse)

Post by prodigyduck » Sun Feb 17, 2013 9:45 pm

Sidious wrote:Actually I can see Kurse having a voice actor instead of a PB. dunno who but that may narrow things down a bit.
Absolutely.
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Re: Prodigy Duck 3e Builds (Krang, Kraven, Kurse)

Post by prodigyduck » Sun Feb 17, 2013 9:48 pm

Thorpacolypse wrote:I'm think The Big Show from the WWE for a Kurse bodycast. But he could be CGI with like Kevin Michael Richardson's voice or something, too.

As far as other characters, that's a tough question. It depends on how "decent" of characters you are looking at. There's a ton more you could have added in A through K, but I can't think of a lot of "man, I can't believe he didn't include blah-blah". You know me, I always love a good jobber build, not matter how obscure.
Those I have.

It's just that today, I finally got to the Zs on my Marvel builds. I'm going back through the builds I've dones over the last several months, and tyring to think of folks I might want to fill in the gaps; making sure I didn't forget anyone.

I too, love to use obscure villains, if only for one session of fun (I don't expect my female Whiplash build to come up ever again in my game, unless Ingrid goes to prison).
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

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Re: Prodigy Duck 3e Builds (Lady Deathstrike)

Post by prodigyduck » Mon Feb 18, 2013 2:49 pm

Image
"Can my name sound just a little bit more like it came from a 13-year-old boy?"

LADY DEATHSTRIKE (PL 8]
Real Name:
Oyama Yuriko
Bodycast: Kelly Hu
Occupation: Assassin
Base of Operations: Mobile
Affiliation: Weapon X
Height: 5’9”; Weight: 128 lbs.
Eyes: Brown; Hair: Black

Strength 3, Stamina 6, Agility 4, Dexterity 2
Fighting 7, Intellect 2, Awareness 4, Presence 4

POWERS
Adamantium Claws:
Strength-Based Damage 3 (Improved Critical 3, Penetrating 6) – 10 points
Adamantium Skeleton: Enhanced Athletics 4 (Limited to resisting trips/slams), Feature 1 (Unbreakable Bones), Impervious Toughness 6 (Limited to Bludgeoning) – 4 points
Healing Factor: Enhanced Advantages 2 (Great Endurance, Diehard), Immunity 3 (Aging, Disease, Poison; Limited to half-effect), Regeneration 6 – 10 points

ADVANTAGES
Accurate Attack, Benefit 2 (Wealth 2 [wealthy]), Close Attack 2, Defensive Attack, Fast Grab, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Language 1 (English [Japanese is native]), Startle

SKILLS
Acrobatics 2 (+6), Athletics 2 (+5), Close Combat (Claws) 2 (+11), Intimidation 6 (+10), Perception 2 (+6)

OFFENSE
Initiative
+8
Claws +11 (Close, Penetrating Damage 6/17-20)
Unarmed +9 (Close, Damage 3)

DEFENSE
Dodge
10, Parry 9, Toughness 6 (Bludgeoning Impervious 6)
Fortitude 8, Will 6

POWER POINTS
Abilities 64 + Advantages 15 + Defenses 12 + Powers 24 + Skills 7 = 122 Total

COMPLICATIONS
Arrogance:
Yuriko is extremely confident in her own abilities and will not accept weakness or indecision in teammates.
Prejudice: Yuriko is a mutant.
Vulnerability: Due to the adamantium lacing on her bones, Yuriko is affected by magnetic powers.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

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Re: Prodigy Duck 3e Builds (Kurse, Deathstrike, Leader)

Post by prodigyduck » Thu Feb 21, 2013 10:50 pm

Image

LEADER (PL 10)
Real Name:
Samuel Sterns
Bodycast: Tim Blake Nelson
Occupation: Would-Be Conqueror
Base of Operations: New Mexico Desert
Affiliation: Independent
Height: 5’10”; Weight: 144 lbs.
Eyes: Green; Hair: Bald

Strength 2, Stamina 6, Agility 3, Dexterity 2
Fighting 3, Intellect 10, Awareness 6, Presence 4

POWERS
Increased Mental Capacity:
Enhanced Eidetic Memory, Enhanced Insight 8, Quickness 10 (Limited to Mental Tasks) – 10 points
Logical Hunches: Enhanced Advantage 3 (Ultimate Effort 2 [Intellect checks, Insight checks], Uncanny Dodge), Senses 5 (Danger Sense, Precognition) – 8 points
Mind Control: Affliction 3 (Dazed / Compelled / Controlled; Resisted by Will; Cumulative) – 6 points

ADVANTAGES
Benefit 3 (Wealth 3 [millionaire]), Inventor, Skill Mastery (Technology)

SKILLS
Expertise (Radiology) 6 (+16), Expertise (Science) 6 (+16), Insight 2 (+16), Perception 2 (+8), Persuasion 2 (+6), Technology 6 (+16), Treatment 2 (+12)

OFFENSE
Initiative
+3
Unarmed +3 (Close, Damage 2)

DEFENSE
Dodge
5, Parry 5, Toughness 6
Fortitude 8, Will 12

POWER POINTS
Abilities 72 + Advantages 5 + Defenses 12 + Powers 24 + Skills 13 = 126 Total

COMPLICATIONS
Arrogant:
The Leader possesses and ego as large as his intellect. He is condescending to anyone whose intelligence is lower than his own.
Enemy: The Hulk.
Motivation: The Leader seeks to conquer the world with an army of gamma-radiation-spawned mutants.
Prejudice: The Leader possesses an enlarged cranium and green flesh
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

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Re: Prodigy Duck 3e Builds (Superia, Nightshade, Grapplers)

Post by prodigyduck » Fri Mar 01, 2013 9:50 am

In a previous adventure of my All-Aryan Girl campaign, Ingird's roommate (Cathy Webster) had been subjected to illegal experiments resulting in transforming the bookish business student into a superhuman powerhouse. Ingrid correctly deduced that the transformation was form the special "sleep study" that Cathy had been a part, headed by Deirdre Wentworth.

Confronting Wentworth, Ingrid discovered she was a villainess calling herself Superia. The woman possessed a mysandrist view of feminine superiority over men and sought to see it through by creating a race of super-powerful "femizons." Cathy had only been the first successful prototype. Now that the Femizon process was perfected (thanks to the efforts of Dr. Tilda Johnson - aka "Nightshade"), Superia would create an army of Femizon warriors. Superia and Tilda had already augmented themselves with the process, as well as their enforcers: the all-female wrestling team known as the Grapplers.

:idea: I was hoping to push some of Ingrid's 'Nazi buttons' with Superia's story.

In the ensuing conflict, Ingrid was horribly outnumbered. Superia blasted her out of the yacht and into the freezing New York harbor. Ingrid watched as her friend Cathy was taken away and there was nothing she could do about it....

So she called SHIELD. With Ingrid and Mockingbird acting as the rescue team, they managed to recover Cathy. Alas, the Femizons escaped (all except Screaming Mimi).
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Kurse, Deathstrike, Leader)

Post by prodigyduck » Fri Mar 01, 2013 9:53 am

Image

SUPERIA (PL 9)
Real Name:
Deirdre Wentworth
Bodycast: Andressa Vieira
Occupation: Terrorist, college advisor and professor
Base of Operations: Femizon Island
Affiliation: Femizons
Height: 6’6”; Weight: 180 lbs.
Eyes: Blue; Hair: Black

Strength 7, Stamina 4, Agility 4, Dexterity 2
Fighting 6, Intellect 6, Awareness 3, Presence 4

POWERS
Force Field Armor:
Removable (-6 points)
Concussion Blaster: Ranged Damage 9 – 18 points
Force Field: Impervious Toughness 6, Protection 5; Sustained – 11 points

EQUIPMENT
Femizon Island:
Headquarters (Size: Awesome; Tgh: 5; Features: Defense System, Dock, Hangar, Isolated, Living Space, Power System, Security System) – 13 points

ADVANTAGES
Attractive, Eidetic Memory, Equipment 3, Inspire 2, Inventor, Leadership, Ranged Attack 2, Well-Informed

SKILLS
Acrobatics 2 (+6), Athletics 2 (+9), Deception 6 (+10), Expertise (Genetics) 6 (+12), Expertise (Psychology) 6 (+12), Insight 6 (+9), Intimidation 2 (+6), Investigation 2 (+8), Perception 2 (+5), Persuasion 6 (+10), Technology 6 (+12), Treatment 6 (+12), Vehicles 2 (+4)

OFFENSE
Initiative
+2
Concussion Blaster +4 (Ranged, Damage 9)
Unarmed +6 (Close, Damage 7)

DEFENSE
Dodge
6, Parry 8, Toughness 9 (Impervious 6)
Fortitude 6, Will 9

POWER POINTS
Abilities 80 + Advantages 12 + Defenses 12 + Powers 23 + Skills 27 = 154 Total

COMPLICATIONS
Arrogant:
Deirdre believes that her intellect and power can overcome any man.
Misandrist: Deirdre is an extremist feminist and thinks little of men.
Motivation: Leading women to take over the world.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (The Rise of the Femizons)

Post by prodigyduck » Fri Mar 01, 2013 9:56 am

Image

NIGHTSHADE (PL 8]
Real Name:
Dr. Tilda Johnson
Bodycast: Camille Winbush
Occupation: Criminal, Scientist
Base of Operations: Mobile
Affiliation: Femizons
Height: 5’4”; Weight: 115 lbs.
Eyes: Brown; Hair: Black

Strength 7, Stamina 4, Agility 4, Dexterity 2
Fighting 4, Intellect 6, Awareness 2, Presence 2

POWERS
Chemical Pistol:
Array (30 points); Easily Removable (-12 points)
Adhesive: Ranged Affliction 10 (Hindered and Vulnerable / Defenseless and Immobilized; Resisted by Dodge; Cumulative, Extra Condition, Limited to Two Degrees) – 30 points
Corrosive: Ranged Damage 6 (Secondary Effect) – 1 point
Energy Blast: Ranged Damage 6 – 1 point

ADVANTAGES
Daze (Deception), Improved Initiative, Inventor, Leadership, Ranged Attack 2, Taunt

SKILLS
Acrobatics 6 (+10), Athletics 6 (+13), Deception 6 (+8), Expertise (Genetics) 6 (+12), Expertise (Streetwise) 6 (+12), Perception 2 (+4), Ranged Combat (Pistol) 2 (+6), Sleight of Hand 6 (+8), Technology 6 (+12), Treatment 6 (+12), Vehicles 2 (+4)

OFFENSE
Initiative
+8
Adhesive +6 (Ranged, Affliction 10)
Corrosive/Blaster +6 (Ranged, Damage 6)
Unarmed +4 (Close, Damage 7)

DEFENSE
Dodge
6, Parry 6, Toughness 4
Fortitude 6, Will 8

POWER POINTS
Abilities 62 + Advantages 7 + Defenses 12 + Powers 20 + Skills 24 = 125 Total

COMPLICATIONS
All Science, No Philosophy:
Tilda is a heartless and cruel scientist. She sees people as subjects for experiments; not as living, thinking beings.
Quirk: Tilda often adopts a childlike personality to conceal her intelligence and let down the guard of those around her.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (The Rise of the Femizons)

Post by prodigyduck » Fri Mar 01, 2013 10:00 am

Image

LASCIVIOUS (PL 7)
Real Name:
Davida DeVito
Bodycast: Traci Brooks
Occupation: Professional Wrestler
Base of Operations: Los Angeles
Affiliation: Grapplers
Height: 6’1”; Weight: 194 lbs.
Eyes: Blue; Hair: Black

Strength 7, Stamina 4, Agility 4, Dexterity 2
Fighting 6, Intellect 2, Awareness 2, Presence 2

EQUIPMENT
Explosive Discs:
Ranged Burst Area Damage 5 – 15 points

ADVANTAGES
Accurate Attack, All-out Attack, Chokehold, Defensive Attack, Equipment 3, Fast Grab, Improved Critical (Unarmed), Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Power Attack, Takedown

SKILLS
Acrobatics 2 (+6), Athletics 6 (+13), Expertise (Entertainer) 6 (+8), Insight 2 (+4), Intimidation 2 (+4), Perception 2 (+4)

OFFENSE
Initiative
+8
Explosives Area (Ranged, Damage 5)
Unarmed +6 (Close, Damage 7/19-20)

DEFENSE
Dodge
6, Parry 8, Toughness 4
Fortitude 10, Will 4

POWER POINTS
Abilities 58 + Advantages 17 + Defenses 12 + Powers 0 + Skills 10 = 97 Total

COMPLICATIONS
Arrogance:
Lascivious is brash, arrogant, and imposing.
Fame: Lascivious is the leader of the Grapplers.
Secret Identity: Davida DeVito.
Vengeful: She a poor loser, and will not hesitate to cheat if it is necessary to win.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (The Rise of the Femizons)

Post by prodigyduck » Fri Mar 01, 2013 10:03 am

Image

LETHA (PL 7)
Real Name:
Helen Feliciano
Bodycast: Trish Stratus
Occupation: Professional Wrestler
Base of Operations: Los Angeles
Affiliation: Grapplers
Height: 5’10”; Weight: 145 lbs.
Eyes: Blue; Hair: Blonde

Strength 7, Stamina 4, Agility 4, Dexterity 2
Fighting 6, Intellect 2, Awareness 2, Presence 2

EQUIPMENT
Leather Whip-Straps:
Improved Grab, Improved Trip, Reach 3 – 5 points

ADVANTAGES
Accurate Attack, Chokehold, Defensive Attack, Equipment 1, Fast Grab, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Power Attack

SKILLS
Acrobatics 2 (+6), Athletics 6 (+13), Expertise (Entertainer) 6 (+8), Perception 2 (+4)

OFFENSE
Initiative
+8
Unarmed +6 (Close, Damage 7)

DEFENSE
Dodge
6, Parry 6, Toughness 4
Fortitude 10, Will 4

POWER POINTS
Abilities 58 + Advantages 12 + Defenses 12 + Powers 0 + Skills 8 = 90 Total

COMPLICATIONS
Fame:
Letha is known as one of the Grapplers.
Secret: Letha’s physical augmentation is unknown to the general public.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (The Rise of the Femizons)

Post by prodigyduck » Fri Mar 01, 2013 10:07 am

Image

SCREAMING MIMI (PL 9)
Real Name:
Melissa “Mimi” Joan Gold
Bodycast: Jessica Simpson
Occupation: Criminal, professional wrestler
Base of Operations: Mobile
Affiliation: Grapplers, Masters of Evil
Height: 5’5”; Weight: 145 lbs.
Eyes: Green; Hair: Blonde (white wig in costume)

Strength 7, Stamina 4, Agility 4, Dexterity 2
Fighting 4, Intellect 2, Awareness 2, Presence 2

POWERS
Sound Generation: Array (27 points)
Hypersonic Scream: Burst Area Damage 9 (Concentration) – 27 points
Focused Stunning Scream: Cone Area Affliction 6 (Dazed / Stunned / Incapacitated; Resisted by Fortitude; Concentration, Hearing Sense-Dependent) – 1 point
Harmful Hallucinations: Cone Area Visual Illusion 3, Linked Cone Area Damage 3 (Resisted by Will; Hearing Sense-Dependent); Concentration – 1 point
Stunning Scream: Burst Area Affliction 6 (Dazed / Stunned / Incapacitated; Resisted by Fortitude; Concentration, Hearing Sense-Dependent) – 1 point

ADVANTAGES
Benefit (Alternate Identity [Melissa Schwartz]), Chokehold, Fast Grab, Improved Grab, Improved Hold, Power Attack, Skill Mastery (Acrobatics)

SKILLS
Acrobatics 6 (+10), Athletics 6 (+13), Expertise (Professional Wrestler) 2 (+4), Intimidation 2 (+4), Perception 2 (+4)

OFFENSE
Initiative
+4
Hallucinations Area (Close, Damage 3)
Hypersonic Scream Area (Close, Damage 9)
Stunning Scream Area (Close, Affliction 9)
Unarmed +4 (Close, Damage 7)

DEFENSE
Dodge
10, Parry 6, Toughness 4
Fortitude 6, Will 4

POWER POINTS
Abilities 54 + Advantages 7 + Defenses 12 + Powers 30 + Skills 9 = 112 Total

COMPLICATIONS
Fame:
Mimi is known as a member of the Grapplers.
Hard Living: Mimi is a nice girl who has had a hard life. She has given herself the tough “Mimi” personality to cope with the difficult decisions she has had to make to survive.
Power Loss: Mimi becomes powerless if unable to speak or scream.
Secret Identity: Mimi keeps her powers a secret from the general population.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Lilandra)

Post by prodigyduck » Tue Mar 12, 2013 5:17 pm

Image

LILANDRA (PL 9)
Real Name:
Lilandra Neramani
Bodycast: Janina Gavankar
Occupation: Empress
Base of Operations: Chandilar, Shi’ar Throneworld
Affiliation: Shi’ar Empire
Height: 5’11”; Weight: 110 lbs.
Eyes: Orange; Hair: Black feathers

Strength 6, Stamina 6, Agility 4, Dexterity 2
Fighting 4, Intellect 4, Awareness 3, Presence 4

POWERS
Limited Telepathy:
Senses 1 (Mental Link with Charles Xavier) – 1 point

EQUIPMENT
Shi’ar Armor
: Protection 3 – 3 points
Shi’ar Weapons: Array (16 points)
Blaster: Ranged Damage 8 – 16 points
Laser Sword: Strength-Based Damage 3 (Improved Critical, Penetrating 9) – 1 point

ADVANTAGES
Accurate Attack, Benefit 6 (Magestrix-Empress of the Shi’ar Empire, Wealth 5 [billionaire]), Connected, Defensive Attack, Equipment 4, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Ranged Attack 2

SKILLS
Close Combat (Laser Swords) 2 (+6), Expertise (Shi’ar Empire) 6 (+10), Insight 2 (+5), Perception 2 (+5), Persuasion 6 (+10), Technology 6 (+10), Treatment 2 (+6), Vehicles 6 (+8)

OFFENSE
Initiative
+8
Blaster 4 (Ranged, Damage 8]
Laser Sword +6 (Close, Penetrating Damage 9/19-20)
Unarmed +4 (Close, Damage 6)

DEFENSE
Dodge
6, Parry 6, Toughness 6
Fortitude 8, Will 9

POWER POINTS
Abilities 66 + Advantages 20 + Defenses 12 + Powers 1 + Skills 16 = 115 Total

COMPLICATIONS
Honor:
Lilandra is loyal, honest, and true to her word. However, as a galactic ruler, she believes in the greater good for the greatest number, and will perform acts of brutality for the greater good.
Proud: Lilandra is a warrior-queen with a strong tradition to uphold.
Relationship: Lilandra is the lover of Charles Xavier.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Lilandra)

Post by prodigyduck » Tue Mar 12, 2013 5:22 pm

Image

LILITH (PL 12)
Real Name:
Lilith Drake
Bodycast: Valentina Cervi
Occupation: Monster
Base of Operations: Greenwich Village, NYC
Affiliation: Independent
Height: 6’0”; Weight: 125 lbs.
Eyes: Red; Hair: Black

Strength 5, Stamina --, Agility 9, Dexterity 4
Fighting 4, Intellect 3, Awareness 9, Presence 5

POWERS
Bite:
Weaken Stamina 2 (Resisted by Fortitude; Concentration, Grab-Based) – 2 points
Blood Bond: Mental Communication 4 (Limited to anyone from whom Lilith has drained blood) – 12 points
Shadowless: Visual Concealment 4 (Innate, Limited to casting shadows or a reflection in mirrors, Permanent) – 5 points
Summoning and Controlling: Array (50 points)
Control Weather: Environment 10 (Intense Cold, Intense Heat, Impede Movement [-1 rank], Visibility [-2 Perception]; Selective) – 50 points
Mind Control: Perception Range Affliction 10 (Dazed / Compelled / Controlled; Resisted by Will; Cumulative, Visual Sense-Dependent) – 1 point
Summon Animals: Summon 3 (Controlled, Horde, Multiple Minions 5, General Broad Type [bats and wolves]) – 1 point
Undead Body: Immortality 4 (Limited if staked and beheaded or destroyed by sunlight), Immunity 30 (Fortitude Effects), Impervious Toughness 12, Protection 12, Regeneration 4 - 60 points
Undead Senses: Senses 2 (Darkvision) – 2 points
Vampire Forms: Array (20 points)
Mist Form: Flight 4 (30 mph), Immunity 2 (Critical Hits), Insubstantial 2 – 20 points
Bat Form: Flight 6 (60 mph; Wings), Shrinking 8 (Limited [ranks do not add to Defenses]) – 1 point

ADVANTAGES
Startle

SKILLS
Expertise (Magic) 6 (+9), Intimidation 6 (+11), Perception 2 (+11), Stealth 6 (+15)

OFFENSE
Initiative
+9
Bite +4 (Close, Weaken 2)
Mind Control Perception (Ranged, Affliction 10)
Unarmed +4 (Close, Damage 5)

DEFENSE
Dodge
11, Parry 6, Toughness 12
Fortitude Immune, Will 11

POWER POINTS
Abilities 68 + Advantages 1 + Defenses 6 + Powers 154 + Skills 10 = 239 Total

COMPLICATIONS
Blood Dependency:
Lilith must feed on blood to survive. If she has not fed in two days, she is Impaired. Two days afterwards, she is Disabled. She is normal once she feeds on blood. Upon seeing blood, Lilith must make a DC 15 Will check or attack.
Obsession: Lilith must make a DC 15 Will check to avoid smashing a mirror.
Power Loss: Impervious Toughness; not vs. silver.
Relationship: Lilith is the daughter of Dracula.
Weakness: Direct sunlight or effects that duplicate sunlight inflict rank 6 Damage on Lilith each round of exposure.
Lilith must make a competing Will check vs. an opponent’s Presence check when presented with a holy object or be unable to approach the individual holing the holy device.
Lilith cannot enter a dwelling unless freely invited by an occupant.
Lilith is Immobilized if her heart is pierced with a wooden stake.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Living Laser)

Post by prodigyduck » Tue Mar 12, 2013 5:26 pm

Image

LIVING LASER (PL 7)
Real Name:
Arthur Parks
Bodycast: Barry Pepper
Occupation: Criminal
Base of Operations: Mobile
Affiliation: Independent
Height: 5’11”; Weight: -- (formerly 185 lbs.)
Eyes: Blue; Hair: Brown

Strength --, Stamina 4, Agility 3, Dexterity 3
Fighting 3, Intellect 1, Awareness 2, Presence 2

POWERS
Laser Beam:
Ranged Damage 11 (Affects Corporeal) – 33 points
Light: Environment 11 (Light) – 11 points
Light Form: Immunity 32 (Critical Hits, Fortitude Effects), Insubstantial 3 (laser form; Innate, Permanent) – 53 points
Light Speed: Flight 17 (250,000 mph) – 34 points

ADVANTAGES
Diehard

SKILLS
Intimidation 6 (+8), Perception 2 (+4), Technology 6 (+7)

OFFENSE
Initiative
+3
Laser Beam +3 (Close, Damage 11)

DEFENSE
Dodge
9, Parry 9, Toughness 4
Fortitude 6, Will 4

POWER POINTS
Abilities 26 + Advantages 1 + Defenses 16 + Powers 131 + Skills 7 = 181 Total

COMPLICATIONS
Unstable:
Since attaining his energy form, Arthur’s mental facilities have been deteriorating. If Arthur were returned to human form, he would have Intellect 4.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Living Mummy)

Post by prodigyduck » Tue Mar 26, 2013 2:04 pm

Image

LIVING MUMMY (PL 9)
Real Name:
N’Kantu
Bodycast: Boris Karloff
Occupation: Monster
Base of Operations: North Africa
Affiliation: Independent
Height: 7’6”; Weight: 650 lbs.
Eyes: Brown; Hair: Bald

Strength 8, Stamina 4, Agility 1, Dexterity 2
Fighting 4, Intellect 2, Awareness 2, Presence 3

POWERS
Body Armor:
Protection 6 (Impervious) – 12 points
Environmental Independence: Immunity 11 (Aging, Life Support) – 11 points

ADVANTAGES
Daze (Intimidation), Language 2 (Ancient Egyptian, English [Swahili is native]), Startle

SKILLS
Athletics 2 (+10), Intimidation 6 (+9), Perception 2 (+4), Stealth 2 (+3)

OFFENSE
Initiative
+1
Unarmed +4 (Close, Damage 8]

DEFENSE
Dodge
3, Parry 6, Toughness 11 (Impervious 6)
Fortitude 10, Will 4

POWER POINTS
Abilities 52 + Advantages 4 + Defenses 12 + Powers 23 + Skills 6 = 97 Total

COMPLICATIONS
Disability:
N’kantu’s throat is completely dry, preventing him from being able to speak.
Man Out of Time: N’kantu is a Swahili warrior for the days of Ancient Egypt. He is out-of-place in the modern world.
Motivation: N’kantu has been charged by the god Anubis top seek out souls that deserve death.
Prejudice: N’kantu appears to be a desiccated corpse, rather than a living man.
Vulnerability: N’kantu is Toughness Impaired vs. fire damage.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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