Thorpacolypse wrote:We've got another
TEAM WRECKER SPECIAL hitting the Aisle 2 shelves!
I am Annihilus ... Lord of the Negative Zone! Annihilus, the Living Death that walks! - Annihilus
ANNIHILUSPL: 15 (265 pts) -
OPL: 15 ;
DPL: 15
ABILITIES: STRENGTH 12 [16], STAMINA 12 [16], AGILITY 4 [6], DEXTERITY 4, FIGHTING 10, INTELLECT 6, AWARENESS 3 [7], PRESENCE 4
SKILLS: Athletics (+12/+16), Close Combat [Unarmed] 2 (+12), Deception (+4), Expertise [Negative Zone] 14 (+20), Expertise [Tactics] 9 (+15), Insight (+3/+7), Intimidation 9 (+13), Perception 2 (+5/+9), Persuasion (+4), Ranged Combat [Cosmic Energy Control] 8 (+12), Stealth (+4/+6), Technology 12 (+18)
ADVANTAGES: Benefit (8) (Status, Resources 8 – Ruler of the Negative Zone), Improved Critical (1) (Unarmed), Leadership, Move-by Action, Power Attack, Withstand Damage (1)
POWERS:Insectoid Wings: Flight 7 (250 mph; Flaw: Wings); 7 pts
Exoskeleton: Impervious 7; 14 pts
Cosmic Control Rod: 103 pts traits, Removable (-21 pts); 82 pts
Enhanced Abilities: Enhanced Strength 4, Enhanced Stamina 4, Enhanced Agility 2, Enhanced Awareness 4; 28 pts
Life Sustaining: Immunity 11 (Aging, Life Support); 11 pts
Space Travel: Movement 2 (Space Travel 2); 4 pts
Universal Translator: Comprehend 2 (Speak, Understand All Languages); 4 pts
Cosmic Energy Control: 54 pt array; 56 pts
Cosmic Energy Blast: Cosmic Energy Ranged Damage 18 (Extra: Multiattack); 54 pts
Cosmic Energy Burst: Burst Area Cosmic Energy Damage 13 (Extra: Area Burst 2 [60 ft radius], Selective); 1 pt
Matter Transformation: Transform 10 (Anything into anything); 1 pt EQUIPMENT:NONE OFFENSE:Initiative +6
Close Attack +10
Unarmed +12 [Unarmed +12, Critical 19-20; Cosmic Control Rod Unarmed+16, Critical 19-20]
Ranged Attack +4
Cosmic Energy Blast +12 [Cosmic Energy Blast +18,
Multiattack]
Special Attack [Cosmic Energy Burst +13,
Area Burst]
DEFENSES:Dodge +12 [DC22] Parry +12 [DC22]
Toughness +16 (+7 Impervious), Fortitude +12 [+16], Will +10 [+14]
COMPLICATIONS:Enemy: The Fantastic Four
Obsession: The Cosmic Control Rod is his obsession, and he is constantly paranoid that someone is coming to steal it
Rivalry: Blastaar
Weakness: If he loses the Control Rod, he starts aging rapidly, and all of his physical traits become impaired within a day, disabled within a week, and debilitated within a month
Abilities 110 + Skills 28 (56 ranks) + Advantages 13 + Powers 103 + Defenses 11 = 265 / 265Comments: The rest FF book I ever read as a kid in the 70’s I believe was the 2nd time the FF had to go into the Negative Zone to confront Annihilus. Sue was pregnant with Franklin and was in bad shape and Reed found out that it was the cosmic radiation they had all absorbed during their fateful space mission and that if it wasn’t dealt with, both Sue and Franklin could die. And the cure could be found in the Cosmic Control Rod, which of course the Big A was not going to give up willingly. So the 3 guys went through the portal, big fight ensured, Reed siphoned what he needed form the Rod and all was well. Fun Silver Agey stuff.
So of course, Annihilus has been a fave of mine ever since and I love it when he shows up. Only money has kept me from the Annihilation series and once Uncle Sam pays me back, it will no longer hold me back! Annihilus is a pretty simple build, really. The Rod enhances his abilities and he can actually hang with a couple of the FF members for a while without it, but with it, he can take the whole FF on his own. I think I will whip up an Annihilation Wave version just for Mike5000us once I have the books. That should be fun.
Clean Up 2/17/13: I finally read Annihilation and I loved it. I haven't really altered my Annihilus build much yet, I might raise him up a PL for an Annihilation version, though I don't think this far off. It's mainly Big A's resources that made him a massive cosmic threat. I've been playing around a little bit with the Mass Combat stuff from the Gamemaster's Guide and I really like it. While I will build some Arthrian archetypes for minions, I wanted to use those Mass Combat rules for them as well, since the battle scenes in the book are pretty much all mass combat with the rare exceptions of when the heroes faced Ravenous, the Centurions, some of the mind controlled cosmic characters or Annihilus himself.
Clean Up 2/28/13: Finally got around to more of the Annihilation Wave crew for Big A. In addition, I pumped Annihilus himself up a PL15 to make him more of threat on his own. I left my original PL14 version of him on the bottom of this for future reference. But here are more members of the Wave:
ERADICA, EXTERMINA AND EXTIRPIAPL: 10 (111 pts) -
OPL: 6 ;
DPL: 10
ABILITIES: STRENGTH 5, STAMINA 6, AGILITY -2, DEXTERITY 0, FIGHTING 0, INTELLECT 5, AWARENESS 5, PRESENCE 3
SKILLS: Athletics (+5), Close Combat [Unarmed] 7 (+7), Deception 5 (+8), Expertise [Cosmic Lore] 8 (+13), Expertise [Negative Zone] 8 (+13), Expertise [Tactics] 2 (+7), Insight 6 (+11), Intimidation 4 (+7/+9), Perception (+5), Persuasion 2 (+5), Stealth (-2/-6), Technology 4 (+9)
ADVANTAGES: Benefit (2) (Status – Annihilus’ Hive Queens), Chokehold, Diehard, Prone Fighting
POWERS:Queen Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass; Extra: Innate, Permanent); 9 pts
Carapace: Protection 2, Impervious 3; 8 pts
Arthrian Senses: Senses 5 (Low-light Vision, Tremorsense [Touch, Ranged, Extended, Radius]); 5 pts
Hive Mind: Communication 5 (Mental, Anywhere; Extra: Area, Flat, Selective, Flaw: Limited [Annihilation Wave only]); 31 pts
EQUIPMENT:NONE OFFENSE:Initiative -2
Unarmed +7 [Unarmed +5]
Ranged Attack +0
DEFENSES: Dodge -4 [DC6] Parry -2 [DC8]
Toughness +8 (+3 Impervious), Fortitude +9, Will +10
COMPLICATIONS:Disability: As hive queens, they are basically immobile due to their bulk and need to be connected to their ships
Responsibility: To their Lord/Husband/Son Annihilus
Abilities 28 + Skills 23 (46 ranks) + Advantages 5 + Powers 47 + Defenses 8 = 111 / 111Comments: Annihilus’ queens who have the Hive Mind that drives the Annihilation Wave. Once Firelord took one of them out, the United Front realized the squads would fall apart and with enough firepower, you could easily scatter them. I need to add a note somewhere to note that if whichever of them is coordinating the Mass Combat squad falls, their Morale drops to -5.
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ARTHRIANS (BRUTES)
PL: 5 (39 pts) - OPL: 5 ; DPL: 5
ABILITIES: STRENGTH 6, STAMINA 5, AGILITY 0, DEXTERITY 0, FIGHTING 4, INTELLECT -3, AWARENESS 0, PRESENCE -2
SKILLS: Athletics (+6), Deception (-2), Expertise [Survival] 5 (+2), Intimidation 3 (+1/+2), Perception 2 (+2), Persuasion (-2), Stealth (-2)
ADVANTAGES: All-Out Attack, Chokehold
POWERS:
Brute Size: Growth 2 (+2 Str, +2 Sta, -1 Dodge/Parry, -2 Stealth, +1 Intimidation, Speed +0, +2 Mass; Extra: Innate, Permanent); 5 pts
Carapace: Protection 2, Impervious 3; 8 pts
Arthrian Senses: Senses 6 (Communication Link [Mental, Hive Queens], Low-light Vision, Tremorsense [Touch, Ranged, Extended, Radius]); 6 pts
EQUIPMENT:
NONE
OFFENSE:
Initiative +0
Close Attack +4 [Unarmed +6]
Ranged Attack +0
DEFENSES:
Dodge +2 [DC12] Parry +3 [DC13]
Toughness +7, Fortitude +7, Will +2
COMPLICATIONS:
Disability: Arthrians are near-sighted
Responsibility: To their Lord Annihilus
Abilities 12 + Skills 5 (10 ranks) + Advantages 2 + Powers 13 + Defenses 7 = 39 / 39
Comments: The big brute Arthrians.
ARTHRIANS (BRAWLERS)
PL: 5 (52 pts) - OPL: 5 ; DPL: 5
ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 1, DEXTERITY 1, FIGHTING 5, INTELLECT -3, AWARENESS 0, PRESENCE -2
SKILLS: Athletics 2 (+6), Deception (-2), Expertise [Survival] 6 (+3), Intimidation 4 (+2), Perception 2 (+2), Persuasion (-2), Stealth (+1)
ADVANTAGES: Chokehold, Fast Grab, Improved Hold
POWERS:
Four Armed: Extra Limbs 2 (2 Arms); 2 pts
Carapace: Protection 1, Impervious 2; 5 pts
Arthrian Senses: Senses 6 (Communication Link [Mental, Hive Queens], Low-light Vision, Tremorsense [Touch, Ranged, Extended, Radius]); 6 pts
Claws: Slashing Strength-based Damage 1 (Extra: Split); 2 pts
EQUIPMENT:
NONE
OFFENSE:
Initiative +1
Close Attack +5 [Unarmed +4; Claws +5]
Ranged Attack +1
DEFENSES:
Dodge +4 [DC14] Parry +5 [DC15]
Toughness +5 (+2 Impervious), Fortitude +6, Will +2
COMPLICATIONS:
Disability: Arthrians are near-sighted
Responsibility: To their Lord Annihilus
Abilities 20 + Skills 7 (14 ranks) + Advantages 3 + Powers 15 + Defenses 7 = 52 / 52
Comments: The four-armed footsoldiers.
ARTHRIANS (GIANTS)
PL: 6 (68 pts) - OPL: 6 ; DPL: 6
ABILITIES: STRENGTH 9, STAMINA 9, AGILITY 0, DEXTERITY 0, FIGHTING 3, INTELLECT -3, AWARENESS 0, PRESENCE -2
SKILLS: Athletics (+9), Deception (-2), Expertise [Survival] 5 (+2), Intimidation (-2/+2), Perception 3 (+3), Persuasion (-2), Stealth (-8)
ADVANTAGES: Improved Trip
POWERS:
Giant Insect Size: Growth 8 (+8 Str, +8 Sta, -4 Dodge/Parry, -8 Stealth, +4 Intimidation, Speed +1, +8 Mass, Reach 2 [10 ft]; Extra: Innate, Permanent); 17 pts
Four Armed: Extra Limbs 4 (4 Legs); 2 pts
Carapace: Protection 3, Impervious 5; 13 pts
Arthrian Senses: Senses 6 (Communication Link [Mental, Hive Queens], Low-light Vision, Tremorsense [Touch, Ranged, Extended, Radius]); 6 pts
Eye Beams: Ranged Damage 8; 16 pts
EQUIPMENT:
NONE
OFFENSE:
Initiative +0
Close Attack +3 [Unarmed +9]
Ranged Attack +0
Eye Beams +4 [Eye Beams +8]
DEFENSES:
Dodge +0 [DC10] Parry +0 [DC10]
Toughness +12 (+5 Impervious), Fortitude +11, Will +2
COMPLICATIONS:
Disability: Arthrians are near-sighted and the giants cannot speak, nor use their legs to easily manipulate objects
Responsibility: To their Lord Annihilus
Abilities 0 + Skills 6 (12 ranks) + Advantages 1 + Powers 54 + Defenses 9 = 70 / 70
Comments: The giant, bug things with eye beams.
ARTHRIANS (STINGERS)
PL: 4 (50 pts) - OPL: 4 ; DPL: 4
ABILITIES: STRENGTH 0, STAMINA 2, AGILITY 2, DEXTERITY 0, FIGHTING 5, INTELLECT -3, AWARENESS 0, PRESENCE -2
SKILLS: Acrobatics 2 (+4), Deception (-2), Expertise [Survival] 5 (+2), Intimidation (-2), Investigation , Perception 3 (+3), Persuasion (-2/-4), Stealth (+2/+6)
ADVANTAGES: Favored Environment (Flying)
POWERS:
Flying Arthrian Bug: Shrinking 4 (-1 Str, +2 Dodge/Parry, +4 Stealth, -2 Intimidation, Speed -1, -1 Mass; Extra: Innate, Permanent); 9 pts
Carapace: Protection 1, Impervious 2; 5 pts
Arthrian Senses: Senses 6 (Communication Link [Mental, Hive Queens], Low-light Vision, Tremorsense [Touch, Ranged, Extended, Radius]); 6 pts
Wings: Flight 4 (30 mph, Flaw: Wings); 4 pts
Stinger: Piercing Strength-based Damage 1 (Extra: Linked), Weaken Stamina 2 (Extra: Linked); 3 pts
EQUIPMENT:
NONE
OFFENSE:
Initiative +2
Close Attack +5 [Unarmed +0; Stinger +1]
Ranged Attack +0
DEFENSES:
Dodge +5 [DC15] Parry +5 [DC15]
Toughness +3 (+2 Impervious), Fortitude +4, Will +2
COMPLICATIONS:
Disability: Arthrians are near-sighted and stingers cannot use their legs to easily manipulate objects
Responsibility: To their Lord Annihilus
Abilities 10 + Skills 5 (10 ranks) + Advantages 1 + Powers 27 + Defenses 7 = 50 / 50
Comments: The flying bug things. I don’t know if their tail stinger really works like that, but it does in the Thorpacoverse, I guess.
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ANNIHILATION WAVE MASS COMBAT:CORPS (20,000-50,000): ATTACK 15, DAMAGE 19, DEFENSE 1, TOUGHNESS 17, INITIATIVE 0, MORALE 3
DIVISION (9,000-15,000): ATTACK 14, DAMAGE 18, DEFENSE 1, TOUGHNESS 16, INITIATIVE 0, MORALE 3
BRIGADE (6,000-8,000): ATTACK 13, DAMAGE 17, DEFENSE 1, TOUGHNESS 15, INITIATIVE 0, MORALE 3
REGIMENT 1 (3,000-4,000): ATTACK 12, DAMAGE 16, DEFENSE 1, TOUGHNESS 14, INITIATIVE 0, MORALE 3
REGIMENT 2 (1,250-2,750): ATTACK 11, DAMAGE 15, DEFENSE 1, TOUGHNESS 13, INITIATIVE 0, MORALE 3
BATALLION 1 (500-1,000): ATTACK 10, DAMAGE 14, DEFENSE 1, TOUGHNESS 12, INITIATIVE 0, MORALE 3
BATALLION 2 (150-450): ATTACK 9, DAMAGE 13, DEFENSE 1, TOUGHNESS 11, INITIATIVE 0, MORALE 3
COMPANY 1 (140): ATTACK 8, DAMAGE 12, DEFENSE 1, TOUGHNESS 10, INITIATIVE 0, MORALE 3
COMPANY 2 (55-125): ATTACK 7, DAMAGE 11, DEFENSE 1, TOUGHNESS 9, INITIATIVE 0, MORALE 3
PLATOON 1 (30-50): ATTACK 6, DAMAGE 10, DEFENSE 1, TOUGHNESS 8, INITIATIVE 0, MORALE 3
PLATOON 2 (15-40): ATTACK 5, DAMAGE 9, DEFENSE 1, TOUGHNESS 7, INITIATIVE 0, MORALE 3
SQUAD (8-10): ATTACK 4, DAMAGE 8, DEFENSE 1, TOUGHNESS 6, INITIATIVE 0, MORALE 3
SQUAD (4-6): ATTACK 3, DAMAGE 7, DEFENSE 1, TOUGHNESS 5, INITIATIVE 0, MORALE 3
BASE (2-3): ATTACK 1, DAMAGE 5, DEFENSE 1, TOUGHNESS 3, INITIATIVE 0, MORALE 3
My more general Annihilus build for future reference:
ANNIHILUS[/color]
PL: 14 (237 pts) - OPL: 14 ; DPL: 14
ABILITIES: STRENGTH 12 [16], STAMINA 12 [16], AGILITY 4 [6], DEXTERITY 4, FIGHTING 10, INTELLECT 6, AWARENESS 3 [7], PRESENCE 4
SKILLS: Athletics (+12/+16), Close Combat [Unarmed] 2 (+12), Deception (+4), Expertise [Negative Zone] 14 (+20), Expertise [Tactics] 9 (+15), Insight (+3/+7), Intimidation 9 (+13), Perception 2 (+5/+9), Persuasion (+4), Ranged Combat [Cosmic Energy Control] 6 (+10), Stealth (+4/+6), Technology 12 (+18)
ADVANTAGES: Benefit (6) (Status 6 – Ruler of the Negative Zone), Leadership, Move-by Action
POWERS:
Insectoid Wings: Flight 7 (250 mph; Flaw: Wings); 7 pts
Exoskeleton: Impervious 5; 10 pts
Cosmic Control Rod: 85 pts traits, Removable (-17 pts); 68 pts
Enhanced Abilities: Enhanced Strength 4, Enhanced Stamina 4, Enhanced Agility 2, Enhanced Awareness 4; 28 pts
Life Sustaining: Immunity 11 (Aging, Life Support); 11 pts
Space Travel: Movement 2 (Space Travel 2); 4 pts
Universal Translator: Comprehend 2 (Speak, Understand All Languages); 4 pts
Cosmic Energy Control: 36 pt array; 38 pts
Cosmic Energy Blast: Cosmic Energy Ranged Damage 18; 36 pts
Cosmic Energy Burst: Burst Area Cosmic Energy Damage 12 (Extra: Area Burst [30 ft radius], Selective); 1 pt
Matter Transformation: Transform 7 (Anything into anything); 1 pt
EQUIPMENT:
NONE
OFFENSE:
Initiative +6
Close Attack +10
Unarmed +12 [Unarmed +12; Cosmic Control Rod Enhanced Unarmed +16]
Ranged Attack +4
Cosmic Energy Blast +10 [Cosmic Energy Blast +18]
Special Attack [Cosmic Energy Burst +12, Area Burst]
DEFENSES:
Dodge +10 [DC20] Parry +12 [DC22]
Toughness +16 (+6 Impervious), Fortitude +12 [+16], Will +8 [+12]
COMPLICATIONS:
Enemy: The Fantastic Four
Obsession: The Cosmic Control Rod is his obsession, and he is constantly paranoid that someone is coming to steal it
Rivalry: Blastaar
Weakness: If he loses the Control Rod, he starts aging rapidly, and all of his physical traits become impaired within a day, disabled within a week, and debilitated within a month
Abilities 110 + Skills 27 (54 ranks) + Advantages 8 + Powers 85 + Defenses 7 = 237 / 237