World of Freedom: FC Setting Builds....

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Re: World of Freedom: Whole lot of new stuff for FC Setting

Post by Tattooedman » Thu Mar 28, 2013 7:26 pm

catsi563 wrote:What is it with you and reading my brain?!! :shock:

Ive got nearly the exact same set up for super prisons in the catsiverse upto and including the threat and power level indicators for incarceration :P
Have you ever heard that clickity, clackity sound in the closet near your PC?

That's me copying all your ideas!!! :lol:

Honestly though? I took the danger and escape information from the Stronghold book I picked up a few months ago, I thought it was a pretty interesting idea for a way to run a super jail and since I was wanting to add a couple more to the setting I figured I'd use it.
Shock wrote:Do they do tours?
Not anymore. :wink:
World of Freedom Setting 3E

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Re: World of Freedom: Whole lot of new stuff for FC Setting

Post by catsi563 » Thu Mar 28, 2013 7:33 pm

Tattooedman wrote:
catsi563 wrote:What is it with you and reading my brain?!! :shock:

Ive got nearly the exact same set up for super prisons in the catsiverse upto and including the threat and power level indicators for incarceration :P
Have you ever heard that clickity, clackity sound in the closet near your PC?

That's me copying all your ideas!!! :lol:

Honestly though? I took the danger and escape information from the Stronghold book I picked up a few months ago, I thought it was a pretty interesting idea for a way to run a super jail and since I was wanting to add a couple more to the setting I figured I'd use it.
=O_o= well darn, that would explain that sound I thought that was my own kittys :P
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Clay Jackson

Post by Tattooedman » Mon Apr 01, 2013 6:18 pm

Image
Clay Jackson:
PL:
8
Strength 3
Stamina 4
Agility 3
Dexterity 3
Fighting 2
Intellect 0
Awareness 2
Presence 0

Skills: Athletics 3 (+6), Deception 8 (+8.), Expertise [Magic] 9 (+9), Insight 8 (+10), Intimidation 11 (+11), Investigation 5 (+5), Perception 8 (+10), Persuasion 7 (+7), Stealth 9 (+12), Technology 4 (+4), Vehicles [Land] 3 (+6)

Advantages: All-Out Attack, Close Combat 6, Connected, Contacts, Equipment 4, Feature [Cover IDs], Improved Initiative, Language [Latin], Lionheart, Luck, Quick Draw, Ranged Combat 5, Ritualist, Task Focus [Expertise (Magic): Supernatural Monsters]

Powers: Infernal Nature:
Regeneration 5
Protection 5
Infernal Senses: Senses 2 [Darkvision]
Smell the Supernatural: Senses 4 [Acute: Smell; Detect (Supernatural beings 2): ranged; Tracking: Smell]
Demon Fire Array:
Hellfire Blast: Ranged Damage 8 (Extra: Affects Insubstantial 2: full rank); (Flaw: Quirk [Requires item to channel])
-Hellfire Sword: Damage 8 (Extra: Affects Insubstantial 2: full rank); (Flaw: Quirk [Requires item to channel])

Offense: Initiative +7
Melee Attack +8
Ranged Attack +8

Defense: Dodge +7
Parry +7
Toughness +9
Fortitude +6
Will +7

Equipment: Heavy Pistol (Taurus 9mm) [Ranged Damage +4]
Knife [Damage +1]
Motorcycle (Harley-Davidson)
Image
---
[Medium sized; Strength 1, Speed 6, Defense 10, Toughness 8]

Costs: Abilities 34+ Skills 25+ Advantages 25+ Powers 27+ Defense 16= 127 pts.


Height: 6’ 2”
Weight: 200 lbs
Hair: Black
Eye Color: Blue


Complications:
Guilt: Clay is tortured over the deaths of his family all those years ago. It’s the main reason he lives the life he’s lead since then, traveling across the country hunting monsters down and living alone without any close ties in his life.

Temper: Clay can lose his cool and really go off on a person/monster from time to time.

Weakness ~Holy Items: Because of his infernal nature holy/blessed items can hurt Clay more than mundane ones. Even just walking onto holy ground/place of worship causes him discomfort (a body wide burning sensation).



Background: Clay Jackson grew up and lived a normal life, eventually getting married and having a son and a daughter. But that life was broken during a family camping trip where they were attacked and trapped by a small band of vampires, the leader playing a ‘game’ with Clay as he forced him to watch as the lesser vampires fed on his family. As the leader was getting ready to deliver the killing blow to Clay, he manifested his infernal powers and using a hunting knife he beheaded the leader and then the rest of the vampires.

Driven by the loss of his family and still wanting revenge for their deaths, Clay took up the occupation of a hunter; moving from town to town following leads on supernatural creatures. For years he never settled anywhere for very long and lived a solitary life, only associating with other hunters for information and some very rare times, help. He has never revealed his own abilities to any of the other hunters (for fear they would hunt him down) and Clay has spent some time researching his own family history in an attempt to discover exactly how the infernal taint was introduced into his bloodline (he’s narrowed it down to somewhere in the late 1800s).

Clay is known for being something of a loner even among other hunters though he does hold a special place for children in his heart when he encounters them during a hunt. There have been several times that kids have been the victims of some creature and Clay has made sure to bring the child in question home safe and made sure that the creature will no longer threaten any other kids. He does have a few friends in the hunter community and calls on them for information, both on specific creatures he encounters that he’s not familiar with or certain local legends he’s come across. From time to time those friends have called upon Clay to help with certain problems, recognizing his skill and effectiveness as a hunter.

Clay hasn’t ever tried to start another family. He can’t bear the thought of losing another one, instead he contents himself with living a life that allows others to have what he’s been denied without ever having to know the horrors he’s seen and dealt with.

In the last year Clay was approached by the mage Zalman with an offer for the old biker to join a group of mystical troubleshooters he was sponsoring to deal with various magical threats that Zalman thought were better dealt with sooner rather than later as to prevent them from becoming a serious enough problem that required the attention of the likes of a mage such as himself or even Eldrich, the Master Mage.

It was an offer Clay accepted, as part of his payment for his services Zalman agreed to help Clay trace the source of the infernal taint in his family bloodline (something Clay has been working on for years with little progress) and to eventually develop a ritual of some kind to remove it so that other members of Clay’s family won’t ever have to suffer with it’s burden like he has.

But that wasn’t the only reason; you see Clay has come to the point in his life when he’s realized that he doesn’t have much of a life. He hunts, he sleeps, then he hunts some more. In between all that he travels across the country, eats, grabs the occasional shower and maybe enjoys a beer and the company of women with loose morals. But otherwise Clay has few people he considers close friends.

Working with the other, younger members of Zalman’s group has given Clay something of an extended family that he’s come to deeply care about (in that gruff, crabby uncle kind of way) but he would put his own life on the line to protect any of them without any hesitation.

But Clay’s life has been a long one and it’s difficult for old dogs to learn new tricks so from time to time he goes off on hunts of his own, alone as he still values the work he did before coming into the group.


I found this older build (actually one of my very first tries at 3 edition) a little while ago and decided to tweak it a bit, add in a couple of feats that I’d planned on eventually giving to Clay through pp advancement.

He’s pretty much meant to be something of a super powered, supernatural monster hunter that’s right up front for every fight keeping the creature of the week busy so his teammates can whip up whatever magical ritual/effect needed to send it back to wherever it came from. So he’s got a slightly higher Toughness combined with a good amount of regeneration to keep him going and his attack/damage are equaled out for his PL but with All-Out Attack & Power Attack he can shift his values around enough to be a pretty hard hitter if he needs to be.

Plus add in his knowledge on supernatural monsters and Clay isn’t someone to mess with in the mystical community when you really think about it, he can operate on his own but he's better when part of a group that plays to his strong points (which I think the game group did a great job of honestly, I miss that game).
World of Freedom Setting 3E

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Fabricators Incorporated

Post by Tattooedman » Wed Apr 03, 2013 8:50 pm

Fabricators Incorporated:

A criminal organization which services the underworld, the company’s primary work is the designing, building and selling of high-tech weaponry and specialized equipment exclusively to super villains, criminal organizations, and mercenaries worldwide. Fabricators Incorporated has been in business for about twelve years and has grown to become a conglomerate that continues to expand its business. When Fabricators Inc. first started business, back in 1996, it sold high quality weapons and specialty equipment to ordinary criminals. The hallmarks of their equipment were dependability, quality, and untraceability. The organization’s reputation grew from there, as well as their size, as their reputation spread throughout the underworld and Fabricator’s soon became a cheaper alternative to the Foundry, something that infuriates Talos who has been trying to get rid of the “upstart” as he sees it but to date Fabricators Incorporated has managed to withstand the Man of Bronze’s efforts.

Fabricators Inc. is a unique organization in that they not only offer high quality technical items for sale but they offer what they call the PRD Plan (Product Repair Discount Plan), in which a repair team is flown to anywhere to fix a problem or deliver a replacement for the faulty item in question. Fabricators Inc. also offers criminal services such as money laundering, fencing of stolen goods, bionic and cybernetic implantation and a cash and barter system of payment for services rendered to their customers.

The man behind Fabricators Incorporated, the one who started it all is Claude Pedrovski, a retired super villain from the 1970s as the Technician. He is a pioneer in robotics, weapon mechanics, physics, electronics and general mechanics who ended up training several technologically themed villains, who came after him years later, when they worked for him as simple lab assistants.

Fabricators Incorporated is actively involved in the criminal underworld, directly employing several thousands of full-time operatives globally, while their legitimate holdings employ nearly five times that number. Fabricators cares about and takes care of all of its employees as Pedrovski’s philosophy is that a well paid, highly regarded employee is a happy and loyal employee. Consequently he provides his people with a bevy of benefits that range from full medical coverage (dental & health insurance), paid vacations, retirement plans, yearly bonuses and profit sharing as well as top end salaries.

All employees are carefully screened and only those that pass the various background checks and psychological interviews are offered a job and on the first day the new employee is surgically implanted with a special sensor that serves as a means of identification and pass key at all Fabricators’ facilities. Given Pedrovski’s strict call for loyalty from his employees, any kind of betrayal to Fabricators results in a hit being placed upon the former employee that is typically carried out by either a very trusted customer (who is in excellent standing with Fabricators) or a freelancer on the company’s payroll.

The locations of many of Fabricator Incorporated’s offices and manufacturing labs are carefully guarded secrets and only are revealed to the most trusted agents (typically middle and upper management, “normal” employees only know the location of the building they specifically work at).

Many small time super villains, elite mercenaries and criminal specialists are hired as freelance operatives and normally work as members of Drop Teams or Elimination Teams. They do not have the security implant and do not know the locations of any Fabricator facilities; in fact their only connection to Fabricators Incorporated is through the authorized Liaison Operative they deal with. The Liaison acts as their go-between with the company and gives the freelancer their assignments (including devices they are delivering) and instructions, reprimands them when they disobey or make serious mistakes, or pays them. Any freelancer who refuses to cooperate with their liaison will never be employed by Fabricators again and freelancers who continue to make trouble are dealt with by their Liaison (who can withhold pay, give only part of the original payment for work or give a strongly worded lecture on how the freelancer needs to be more careful in the future). If the problem cannot be solved amicably resolved the troublesome freelancer is eliminated (in other words killed as an example to other freelancers).


Payment System:

Pedrovski came up with a barter system of payment early in the development of Fabricators Incorporated, realizing that he was dealing with a special kind of client who had very unique needs and many times insufficient funds. The company will build and sell pretty much anything a client can come up with and once a liaison has worked out the details of the job (determining a final price, and the “terms” of payment) Fabricators gets to work once first payment has been made (normally this is some form of bartered work done by the villain in question). Most of the time the bartered work a villain will have to do is related to other business of Fabricators Incorporated: collecting payment from another client, stealing an item needed for another client’s project, providing protection to a field repair team, or possibly sabotage a competitor to one of Fabricators’ legitimate business for example. Other services may include tracking down a spy or traitor (either to Fabricators or one of their clients), creating a disturbance/distraction at a specific place and time, making a dangerous pick up or delivery of goods for Fabricators, extortion, kidnapping or any number of other illegal activities.


Stealing from Fabricators Incorporated:

Pedrovski comes from a Silver Age background, meaning that in his mind there are a set of certain “rules” a criminal should follow: keeping your word, paying back those you owe favors to, don’t be a drunk (this has expanded since illegal drugs have become such a large influence in society) and don’t screw over your fellow criminals are just some of them. For the most part he doesn’t expect the “kids of today” to get most of them but the ones listed are the most important ones that always should be observed and followed without question. Unfortunately the way the underworld works nowadays there are more criminals likely to simply try and rip one another off in an effort to get just a little bit more for themselves and something that Pedrovski doesn’t tolerate.

So when a client steals from him Pedrovski immediately reacts, most of the time he will contact a client who has been attempting to work out a set of payments for a very expensive device and will reduce the price to half if the client will go and collect Fabricators’ property and teach the would-be thief a serious lesson (as in the thief goes to the hospital with several broken ribs, limbs, missing teeth, or other serious injuries that will require months to fully recover from). The point being that Fabricators Incorporated will live up to their end of a bargain 100% without question but will not tolerate betrayal or treachery in any way from clients. The payback is always swift and terrible and might not always be an out and out attack; payback might be gained by framing a thieving client for a crime (to get them imprisoned, so it will be a big crime) causing the client to lose everything they hold dear.


Front Companies of Note:

Fabricators Incorporated secretly owns or controls several companies across the country and have even begun to branch out into Europe in the past few years. Most are used to launder dirty money, purchase or otherwise acquire special goods and services, manufacture weapons, research and development of all manner of technologies. Most of the companies are legitimate and many are well respected in their field, and a few are even household names. These companies employ ordinary people who have no idea that they are working for a business owned or controlled by a criminal enterprise.

In order to maintain control and security, Fabricators Incorporated makes a point of planting spies within all the companies in which they have holdings.


The Byrne Building: Located on Madison Avenue in New York City, New York, is the main secret headquarters of Fabricators Incorporated. From all outward appearances the building is a simple office building for dozens of different companies and professional services and in fact the first two floors serve as the places of business for several legitimate companies that have absolutely no affiliation with Fabricators. They include a barbershop, a candy store, a coffee shop chain, a legal firm, public accountant, a stockbrokerage, and a small publishing company.



Mercury Delivery Worldwide (MDW):

An up and coming package delivery company that has been rising in the package shipping business and is thought to soon be ranked third as best in the field. Five percent of the 31,000 employees are agents of Fabricators Incorporated who make sure that client’s “special” packages get through Mercury’s system unmolested by customs agents and federal inspectors.

In order for underworld figures to use this legitimate delivery network they must pay cash in advance (just like everyone else). MDW delivers to every civilized nation on the planet and owns a fleet of delivery vans, trucks, cargo planes and jets. The company’s main office is located in Los Angeles, California while a large branch is located in the lobby of the Byrne Building but no “special” packages are ever shipped from that location.


Magnum Outfitters:

Considered to be among the best weapons manufacturing companies in the United States, Magnum Outfitters are based in Arlington, Virginia. They specialize in the making and customizing of firearms and various accessories for all of their products. They have major contracts with the United States, Germany, France, Italy and Africa and rumor has it that the US Secret Service is on the verge of making a $50,000 purchase of a custom order.

This company’s dealing with different world authorities and governments makes them privy to delicate information, which Fabricators Incorporated makes use of for their own benefit. Obviously Magnum Outfitters manufactures many parts used in Fabricators Incorporated’s underworld weapons network.


Condor Steel:

Based in Reading, Pennsylvania, Condor Steel was on the verge of bankruptcy when Fabricators Incorporated secretly purchased them five years ago. In the time since Condor Steel has managed to completely turn itself around financially and currently they are in negotiations with a major Japanese auto manufacturer that is getting ready to open up a new factory in a neighboring town. Condor Steel unknowingly supplies Fabricators Incorporated with the majority of the steel and other metal alloys used in their illicit manufacturing centers.


Staff of Note:

~Claude Pedrovski: The founder and head of Fabricators Incorporated, Pedrovski is a genius in the fields of electronics, engineering, robotics and weapons that started off as a tech-themed criminal known as the Technician in the 1960s that was known for having the most advanced gear of that time and a reputation for being able to get away before any hero could ever totally defeat him. Eventually Claude retired from his life of crime in the mid 1970s and hadn’t been heard from in several years.

The truth was that Pedrovski had become tired of the “game”, so he took the nest egg he’d been slowly developing over the years of criminal endeavors and moved to Florida to enjoy himself in a nice climate. Two weeks later he was back in New York already setting up his latest idea – instead of creating equipment for himself to use while committing crimes why not build them for others not so technologically inclined as he was for a modest price?

Within a few years Claude had the beginnings of today’s Fabricators Incorporated and he displayed a previously unknown talent for management, recruiting highly skilled people to help him run his growing business while he continued to bring in the profit thanks to his technological genius.

Nowadays Claude rarely goes out in public or deals directly with clients as virtually all transactions are now handled by his loyal employees. Claude prefers to tinker with his creations and design new projects as inspiration strikes him, as he found that the day to day routine of running a business was too distracting from his pursuit of creating and building. That said he is the owner of the company and has final say on every aspect of the company, though he’s made sure to surround himself with highly talented people to handle the parts of the business he doesn’t care for, they just report to him on what is going on with the company.


~Damon Lazaris: A cold, unemotional man who is a gifted administrator and financier that was hand picked by Pedrovski to act as his second in command of Fabricators Incorporated. Lazaris’ calculating, analytical, resourceful mind has allowed him to oversee almost 90% of the company’s underworld operations without hardly any incidents since he took over that responsibility.

The truth of the matter is that Lazaris secretly wishes to take over Fabricators by disposing of Pedrovski and he has been carefully positioning himself for when that time comes. It helps that Lazaris is secretly possesses psionic abilities that allow him to influence the minds of others, he has went to great lengths to keep his abilities a secret because of the advantage they give him over his rivals.

At this point Lazaris has the loyalty of three teams of operatives (which is just under half total) who would join his side if his takeover attempt would turn violent as well as his bodyguard Bellicose, and a large group of metaman mercenaries he’s retained for that coup. Of course Lazaris would rather take over by much less bloodier means, preferably by poisoning or some other much more subtle manner.


~Voltaic: Garth Maxwell gained electromagnetic manipulating powers while trying to escape while on a work-release from prison, then became a super villain that focused more on making good money by taking work for hire instead of simply stealing from banks and such like so many other super crooks do and he was eventually offered a position as a freelance operative by Fabricators Incorporated. At some point Maxwell met Claude Pedrovski by chance and somehow the two men took an immediate liking to one another and a few months later Voltaic became the older man’s personal body guard and enforcer. Voltaic loves the power and respect he has within Fabricators and is truly good friends with Pedrovski, whom Maxwell tends to think of as the father he never had growing up.

Voltaic does not like, nor trust, Damon Lazaris (or his bodyguard, Bellicose, for that matter), as Maxwell believes that the other man has ambitions to take over Fabricators (which could only be done by killing Pedrovski). Voltaic has voiced these concerns to his friend but Pedrovski has a deep sense of honor and a high regard for loyalty (which Lazaris has been the whole of his employment), so until Voltaic can come up with concrete proof of any planned treachery he cannot do anything to eliminate them. However that doesn’t mean Voltaic can not keep a close eye on both of them and use his influence within the company to stay apprised of their comings and goings.

Voltaic hopes to soon get the information he needs that would convince Pedrovski that Lazaris and Bellicose should be terminated; he’s never been all that good at playing the long odds.


~Bellicose: Damon Lazaris’ bodyguard, Jefferson Radko volunteered to take part in an experiment meant to reproduce the Patriot. Not only was Radko the only survivor out of the ten men who took part in the experiment but he came out of it with abilities that were what the people in charge were looking to instill. Then he overheard guards talking about how he was going to be sent back to the brig and using his newly increased strength Radko literally broke out, killing five guards along the way.

For a short while Radko worked as a mercenary, taking on jobs that allowed him to indulge in his passion for violence until he developed a reputation as a mad dog who always went overboard and nobody would consider hiring him. It was then that he was approached by agents of Fabricators Incorporated with an offer of a permanent job working as a bodyguard for higher management in the company, intrigued Radko agreed to a meeting and that was how he met Damon Lazaris who instantly saw the potential for manipulating Radko and hired him on the spot.

From there it was just a matter of supplying Radko with some custom equipment to suit his fighting style and preferences and a touch of psychic influence and Lazaris had his puppet. At this point Radko has been subjected to Lazaris’ psionic tampering so much that he has little resistance to it, not that he really cares mind you. Lazaris allows Radko to indulge in his bloodier habits with little said about it afterwards and Radko loves having such personal freedom. When it is all said and done Radko is little more than an attack dog on a short leash held by Lazaris.
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Starman (Will Payton)

Post by Tattooedman » Wed Apr 03, 2013 9:06 pm

Image
Starman:
PL:
10
Strength 8
Stamina 6
Agility 4
Dexterity 4
Fighting 4
Intellect 0
Awareness 1
Presence 2

Skills: Deception 6 (+8.), Expertise [Copy Editor] 5 (+5), Expertise [Current Events] 5 (+5), Expertise [Pop Culture] 5 (+5), Insight 6 (+7), Intimidation 6 (+8.), Persuasion 6 (+8.), Perception 6 (+7), Ranged Combat [Solar Radiation Array] 4 (+8.), Stealth 3 (+7)

Advantages: Close Attack 4, Improved Initiative, Luck [Determination], Power Attack

Powers: Alter Appearance: Morph 3 [humanoids]
Solar Enhanced Physiology:
Enhanced Strength 2 (Flaw: Limited [Lifting Only])
Immunity 2 [Disease, Poison] (Flaw: Limited [Half Effective])
Immunity 6 [Environmental Cold, Environmental Heat, Pressure, Radiation, Suffocation]
Protection 4
Solar Propulsion: Flight 7 (Feat: Move-By Action)

Solar Radiation Array: (Dynamic Array)
Solar Blast: Ranged Damage 10 (Extra: Penetrating)
-Solar Flare: Visual Affliction 10 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extra: Cumulative)
-Solar Lighting: Environment 3 [light]
-Solar Heat: Environment 10 [extreme heat]

Offense: Initiative +8
Melee Attack +8
Ranged Attack +4 // Solar Radiation Array Attack +8

Defense: Dodge +8
Parry +8
Toughness +10
Fortitude +8
Will +8


Costs: Abilities 58+ Skills 18+ Advantages 7+ Powers 80+ Defenses 17= 180 pts.


Real Name: Will Payton
Height: 6’
Weight: 200 lbs
Hair: Brown
Eye Color: Brown (White while using powers)


Complications:
Hunted: The Hutchison Institute would like to study Starman to see why he got so much power without any drawbacks when their own group, the Power Elite (who were subjected to the same energy as he was), ended up getting weaker versions of many of his powers or suffered problems because of them.

The New Guy: Starman is still a rookie when it comes to being a hero and can make mistakes that other, more experienced heroes wouldn’t.

Relationships: Mother (Marie) and sister (Jayne), and later on he dates Dr. Kitty Faulkner.

Secret Identity: Starman tries to keep his life as Will Payton separate from his heroic activities.


Background: Will Payton gained his powers after being struck by a bolt of energy from a satellite in space. He was in his early twenties and worked as a magazine copy editor. The satellite had been launched by the Hutchison Institute, and the powers had been intended for their team of super-agents the Power Elite. Despite his short career, Starman gained a good reputation among other heroes, even assisting Superman on some occasions. Unfortunately Starman died while trying to stop the incarnation of vengeance known as Eclipso.


Something a little different here, I recently got both of the Heroes & Villains books (thank you tax return) and after reading through it I realized that my favorite Starman wasn't included in that listing. So I decided to update the old build I had done of him (in 2E mind you) and add him here just for kicks.

I like how he came out really, Will Payton was a rookie hero who made mistakes and learned as he went (which was a big part of the reason why I liked his series, that kind of stuff wasn't seen all too much) and I thought it was a good way to build a character up given all that goes on in the DC universe. Unfortunately Will Payton became lost in the shuffle of characters and was killed off along with a few other "has beens" that DC just didn't want to use any more so they let Eclipso kill them all in an effort to show just how much of a badass monster he was in his own series (it was the 90s, bad guys were starting to get their own series. Venom did just to name another).

I heard that in the Starman series of the 90s that Payton got a mention or two and a bit of a re-write that instead of getting his powers from some company trying to make superhumans that his spirit was replaced by the previous Starman (who had somehow been turned into energy). I thought it was kinda crap way to do a character that had a fairly decent run but what can you do?

Anyways hope everyone likes the build.
Last edited by Tattooedman on Sun Sep 01, 2013 10:36 am, edited 5 times in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Re: World of Freedom: Clay Jackson, Fabricators Inc. Starman

Post by Horsenhero » Wed Apr 03, 2013 11:03 pm

Like the Starman build, though his black and red costume was more aesthetically pleasing. I didn't know about the rewrite on his origin. I'm kind of confused as to why they would bother, since they didn't resurrect him or anything.

Good job anyway. I liked Will.

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Re: World of Freedom: Clay Jackson, Fabricators Inc. Starman

Post by catsi563 » Thu Apr 04, 2013 2:01 am

Ahh Fabricators Inc prominent in My HU as the Biggest weapons desginers, heck only reason they arent bigger is Viper constantly trying to encroahc on their territory (Both organizations are huge rivals)

Vindicators going to be all over that organization no doubt. She doesnt honestly care about the other criminal stuff too much. But their blatant disregard for who they sell dangerous tech too, and proliferation of said tech is a direct contravention of her own beliefs and Daedeluses teachings.
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Re: World of Freedom: Clay Jackson, Fabricators Inc. Starman

Post by Shock » Thu Apr 04, 2013 5:50 am

catsi563 wrote:Vindicators going to be all over that organization no doubt. She doesnt honestly care about the other criminal stuff too much. But their blatant disregard for who they sell dangerous tech too, and proliferation of said tech is a direct contravention of her own beliefs and Daedeluses teachings.
There's also PHANTOM and the Foundry doing pretty much the same thing. Eva's gonna be busy ;}

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Re: Starman (Will Payton)

Post by Earth-Two_Kenn » Thu Apr 04, 2013 6:15 am

Tattooedman wrote:Image
Starman:
PL:
10
Strength 8
Stamina 6
Agility 4
Dexterity 4
Fighting 4
Intellect 0
Awareness 1
Presence 2

Skills: Deception 6 (+8.), Expertise [Copy Editor] 5 (+5), Expertise [Current Events] 5 (+5), Expertise [Pop Culture] 5 (+5), Insight 6 (+7), Intimidation 6 (+8.), Persuasion 6 (+8.), Perception 6 (+7), Ranged Combat [Solar Radiation Array] 4 (+8.), Stealth 3 (+7)

Advantages: Close Attack 4, Improved Initiative, Luck [Determination], Power Attack

Powers: Alter Appearance: Morph 3 [humanoids]
Solar Enhanced Physiology:
Immunity 2 [Disease, Poison] (Flaw: Limited [Half Effective])
Immunity 4 [Environmental Cold, Environmental Heat, Suffocation]
Protection 4
Solar Propulsion: Flight 7 (Feat: Move-By Action)

Solar Radiation Array: (Dynamic Array)
Solar Blast: Ranged Damage 10 (Extra: Penetrating)
-Solar Flare: Visual Affliction 10 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extra: Cumulative)
-Solar Lighting: Environment 3 [light]
-Solar Heat: Environment 10 [extreme heat]

Offense: Initiative +8
Melee Attack +8
Ranged Attack +4 // Solar Radiation Array Attack +8

Defense: Dodge +8
Parry +8
Toughness +10
Fortitude +8
Will +8


Costs: Abilities 58+ Skills 18+ Advantages 7+ Powers 76+ Defenses 17= 176 pts.


Real Name: Will Payton
Height: 6’
Weight: 200 lbs
Hair: Brown
Eye Color: Brown (White while using powers)


Complications:
Hunted: The Hutchison Institute would like to study Starman to see why he got so much power without any drawbacks when their own group, the Power Elite (who were subjected to the same energy as he was), ended up getting weaker versions of many of his powers or suffered problems because of them.

The New Guy: Starman is still a rookie when it comes to being a hero and can make mistakes that other, more experienced heroes wouldn’t.

Relationships: Unnamed mother and sister, and later on he dates Dr. Kitty Faulkner.

Secret Identity: Starman tries to keep his life as Will Payton separate from his heroic activities.


Background: Will Payton gained his powers after being struck by a bolt of energy from a satellite in space. He was in his early twenties and worked as a magazine copy editor. The satellite had been launched by the Hutchison Institute, and the powers had been intended for their team of super-agents the Power Elite. Despite his short career, Starman gained a good reputation among other heroes, even assisting Superman on some occasions. Unfortunately Starman died while trying to stop the incarnation of vengeance known as Eclipso.


Something a little different here, I recently got both of the Heroes & Villains books (thank you tax return) and after reading through it I realized that my favorite Starman wasn't included in that listing. So I decided to update the old build I had done of him (in 2E mind you) and add him here just for kicks.

I like how he came out really, Will Payton was a rookie hero who made mistakes and learned as he went (which was a big part of the reason why I liked his series, that kind of stuff wasn't seen all too much) and I thought it was a good way to build a character up given all that goes on in the DC universe. Unfortunately Will Payton became lost in the shuffle of characters and was killed off along with a few other "has beens" that DC just didn't want to use any more so they let Eclipso kill them all in an effort to show just how much of a badass monster he was in his own series (it was the 90s, bad guys were starting to get their own series. Venom did just to name another).

I heard that in the Starman series of the 90s that Payton got a mention or two and a bit of a re-write that instead of getting his powers from some company trying to make superhumans that his spirit was replaced by the previous Starman (who had somehow been turned into energy). I thought it was kinda crap when then but what can you do?

Anyways hope everyone likes the build.
Thank you for building Will, my personal favourite Starman (despite Ted being native to my own Earth). :D

Yeah, in the Jack Knight series they came up with that crap rewrite so they could resurrect Will so he could turn into Gavyn thus resurrecting Gavyn. Not Robinson's finest work.

Only thing I would suggest changing is kicking his Strength, or at least his lifting strength up 9. He was explicitly stated to be able to lift 15 tons, and in his first appearance he lifted a 55 ton crane with what in DCA is known as Extra Effort.

And thank you for using the yellow and purple costume in the picture. It was easily the more visually interesting costume of his two. His later costume just looked like Wonder Man's.
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Re: World of Freedom: Clay Jackson, Fabricators Inc. Starman

Post by Earth-Two_Kenn » Thu Apr 04, 2013 6:18 am

And his sister's name was Jayne. And his mother Marie.
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Re: World of Freedom: Clay Jackson, Fabricators Inc. Starman

Post by Tattooedman » Thu Apr 04, 2013 7:34 am

Horsenhero wrote:Like the Starman build, though his black and red costume was more aesthetically pleasing. I didn't know about the rewrite on his origin. I'm kind of confused as to why they would bother, since they didn't resurrect him or anything.

Good job anyway. I liked Will.
I flip back & forth on Will's choice in costume colors, sometimes I like the yellow & purple (I mean they do let him stand out) and other times I feel like my eyes are going to explode from looking at it. I do like the overall design of it however, with the way the star was set off center (as most star-wearing heroes have theirs pointing straight up) and the angles of the other lines that play off it work well I always thought. It's the artist in me I guess. ~shrug~

As for the rewrite I don't get the purpose behind either, aside from the writer wanting to touch on everyone linked to the Starman legacy.
Earth-Two_Kenn wrote:Thank you for building Will, my personal favourite Starman (despite Ted being native to my own Earth). :D

Yeah, in the Jack Knight series they came up with that crap rewrite so they could resurrect Will so he could turn into Gavyn thus resurrecting Gavyn. Not Robinson's finest work.

Only thing I would suggest changing is kicking his Strength, or at least his lifting strength up 9. He was explicitly stated to be able to lift 15 tons, and in his first appearance he lifted a 55 ton crane with what in DCA is known as Extra Effort.

And thank you for using the yellow and purple costume in the picture. It was easily the more visually interesting costume of his two. His later costume just looked like Wonder Man's.
It's funny you mention Will's strength, in my first draft I'd given him a couple ranks of strength dedicated only to lifting so that's not a big deal to put back in. I think if they'd used black & red for the colors of his first costume Will might not have gotten so much flack for it, but then again those are my two favorite colors so maybe I'm a bit biased.
Earth-Two_Kenn wrote:And his sister's name was Jayne. And his mother Marie.
Thanks, I couldn't recall their names for spit. Added those into the build.
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Re: World of Freedom: Clay Jackson, Fabricators Inc. Starman

Post by Tattooedman » Thu Apr 04, 2013 7:38 am

catsi563 wrote:Ahh Fabricators Inc prominent in My HU as the Biggest weapons desginers, heck only reason they arent bigger is Viper constantly trying to encroahc on their territory (Both organizations are huge rivals)

Vindicators going to be all over that organization no doubt. She doesnt honestly care about the other criminal stuff too much. But their blatant disregard for who they sell dangerous tech too, and proliferation of said tech is a direct contravention of her own beliefs and Daedeluses teachings.
Shock wrote:There's also PHANTOM and the Foundry doing pretty much the same thing. Eva's gonna be busy ;}
Which is kind of why I choose to use Fabricators as a mostly US based weapons dealer at this point while PHANTOM & the Foundry run in the international circles of such dealings.
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Re: World of Freedom: Clay Jackson, Fabricators Inc. Starman

Post by kenseido » Thu Apr 04, 2013 7:42 am

I also love Will Payton, and I think this is only the second build for him on the Tank - and the first 3E build.

My first exposure to him was in Superman comics when Supes flew out to help Will and Faulkner deal with Parasite. will got some sparring lessons from Clark and helped rejuvenate his powers after the inevitable escape of Parasite. Interesting thing, Parasite couldn't drain Will's powers.

Next was Krisis of Krimson Kryptonite. Good twist on red kryptonite back when there was only one type of kryptonite. I know I am in the minority when I say, I miss John Byrne on Superman.

I stared picking up Starman books around that time. The one I remember best is where he is testing his max speed in space with some device from Star Labs to keep him from getting lost when he crashes into Valor/Mon-El, breaking said device. They get into a fight because the stuff Will is saying in English sounds like insults in Interlac. The whole issue was a comedy piece. On his way back home, he gets "pulled" over by L.E.G.I.O.N. because going below 186,000 mps isn't just a good idea, it's the law (there joke, not mine).

So awesome build and thanks for the trip down nostalgia lane.

P.S. I too heard of this retcon origin for Will. Sometimes, I hate comic writers.

Edit: Incidentally, in the aforementioned comic, Will is demonstrating full on Life Support or at least Spaceworthy (can't remember who here coined that power name, but its Immunity to all environments and suffocation).
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Re: World of Freedom: Clay Jackson, Fabricators Inc. Starman

Post by Tattooedman » Thu Apr 04, 2013 8:08 am

kenseido wrote:I also love Will Payton, and I think this is only the second build for him on the Tank - and the first 3E build.

My first exposure to him was in Superman comics when Supes flew out to help Will and Faulkner deal with Parasite. will got some sparring lessons from Clark and helped rejuvenate his powers after the inevitable escape of Parasite. Interesting thing, Parasite couldn't drain Will's powers.
Funny enough I think the other build of him is my 2e version of him.

It's also funny that your first read of Will was mine as well. Of course it probably helped that he and I share the same first name. :wink:
kenseido wrote:Next was Krisis of Krimson Kryptonite. Good twist on red kryptonite back when there was only one type of kryptonite. I know I am in the minority when I say, I miss John Byrne on Superman.
I missed this one, but from what I've read in the wikis it sounded interesting.
kenseido wrote:The one I remember best is where he is testing his max speed in space with some device from Star Labs to keep him from getting lost when he crashes into Valor/Mon-El, breaking said device. They get into a fight because the stuff Will is saying in English sounds like insults in Interlac. The whole issue was a comedy piece. On his way back home, he gets "pulled" over by L.E.G.I.O.N. because going below 186,000 mps isn't just a good idea, it's the law (there joke, not mine).

So awesome build and thanks for the trip down nostalgia lane.
This was my second read of Will, and laughed constantly over the miscommunication issue between Will & Mon-El and it was after that I started reading the series regularly.

And your welcome for the trip.
kenseido wrote:Edit: Incidentally, in the aforementioned comic, Will is demonstrating full on Life Support or at least Spaceworthy (can't remember who here coined that power name, but its Immunity to all environments and suffocation).
That's right, I'd forgotten about it. I'll add that in.
Also it was JoshuaDunlow who came up with Spaceworthy.
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Re: World of Freedom: Clay Jackson, Fabricators Inc. Starman

Post by Earth-Two_Kenn » Thu Apr 04, 2013 11:11 am

Given the way that Will was stated as being no longer human, and the fact that Parasite's powers didn't work on him, and neither did the Dominators' Gene Bomb ("Invasion") I'm considering that Will may have a full Immunity to Fortitude Effects.

My first exposure to Will was "Starman #1". Between Roger Stern's reputation as a writer; my awareness of Tom Lyle's prior to comics work, and Will's eye-catching costume (asymmetrical, upside down star, colours that no one other than Sandman and Tarantula use) I had to check it out.
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