World of Freedom: FC Setting Builds....

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Tattooedman
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Granite

Post by Tattooedman » Wed Apr 17, 2013 8:46 pm

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Granite:
PL:
11
Strength 13 (11)
Stamina 6 (4)
Agility 0
Dexterity 0
Fighting 8
Intellect 0
Awareness 0
Presence 0

Skills: Athletics 2 (+15), Intimidation 8 (+10), Expertise [Soldier] 7 (+6), Expertise [Military] 6 (+5), Perception 4 (+4), Ranged Combat [Thrown Objects] 8 (+8.)

Advantages: Close Attack, Improved Hold, Power Attack, Takedown

Powers: Rock Body:
Immunity 11 [Life Support, Sleep]
Growth 2 [+2 to Strength, +2 Stamina, +1 to Intimidation; -1 Dodge/Parry] (Extra: Permanent)
Protection 7 (Extra: Impervious Toughness 12)

Feats Of Super Strength:
Shockwave: Affliction 11 [Dazed & Vulnerable, Stunned & Prone; resisted by Dodge/ Fortitude] (Extra: Area [Burst], Extra Condition); (Flaws: Limited Degree, Limited [Granite & his targets must be on the ground])
-Crippling Blow: Weaken Toughness 6 (Extra: Affects Objects)
-Groundstrike: Damage 11 (Extra: Area [Line]); (Flaws: Limited [Granite & his targets must be on the ground])
-Knockback Punch: Move Object 13 (Extra: Damaging); (Flaws: Close Range, Limited [Away Only])
-Thunderclap: Audio Affliction 11 [Impaired & Dazed, Disabled & Stunned, Unaware & Incapacitated; resisted by Dodge/Fortitude] (Extras: Area [Burst], Extra Condition); (Flaw: Limited [Targets must be able to hear])

Offense: Initiative +0
Melee Attack +9
Ranged Attack +0 // Thrown Objects Attack +8

Defense: Dodge +8
Parry +8
Toughness +13* [*Impervious 12]
Fortitude +12
Will +4


Costs: Abilities 46+ Skills 13+ Advantages 4+ Powers 51+ Defenses 19= 133 pts.


Real Name: William Cole
Height: 8’
Weight: 2000 lbs
Hair: None (formerly Black)
Eye Color: Gold (formerly Blue)


Complications:
Disability: Much of Granite's physical senses are in some way lessened or impaired by his rocky form.

Follows Orders: Granite obeys orders like a good soldier.

Inhuman: Granite can no longer pass unnoticed in society.

Granite Smash!: Granite's first reaction to dealing with a problem is to hit it as hard as he can, which can get him in trouble.

Loves Slyph: Granite will do virtually anything for Sylph and tries to protect her.


Background: Granite’s still pretty much the super-powered henchman of Professor Fathom and still has a serious thing for the boss’ gal, Sylph, though he still doesn’t really express it (but she does know about it and takes advantage of it when she can). More than anything Granite has been spending his time between Fathom’s projects working for those willing to pay the amounts stipulated by Fathom.

This has brought Granite into conflict with the likes of Troll and Hardcore (of the Sentinels), Behemoth (of the Champions) and even Megastar. So far Granite has managed to get away following a massive fight that caused a lot of damage to the surrounding area and has given Granite something of a reputation as one of the more dangerous members of Factor Four.

Something that Granite kinda likes the sound of if the truth were known.
Last edited by Tattooedman on Thu Apr 18, 2013 3:44 pm, edited 2 times in total.
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Pyre

Post by Tattooedman » Wed Apr 17, 2013 8:47 pm

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Pyre:
PL:
11
Strength 0
Stamina 2
Agility 3
Dexterity 3
Fighting 6
Intellect 0
Awareness 1
Presence 1

Skills: Deception 8 (+9), Expertise [Mechanics] 7 (+7), Insight 7 (+8.), Perception 7 (+8.), Vehicles [Air] 10 (+13), Vehicles [Land] 10 (+13), Vehicles [Sea] 10 (+13), Vehicles [Exotic] 10 (+13)

Advantages: Defensive Roll 4, Move-By Action, Power Attack, Ranged Attack 8, Second Chance [Vehicle Skill Checks], Taunt

Powers: Fire Form:
Damage 10 (Extras: Continuous Duration, Reaction)
Immunity 21 [Fire Effects, Life Support, Sleep]
Protection 5 (Extra: Impervious); (Flaw: Limited [Only against weapons that melt or burn])
Fire Blasts: Ranged Damage 11 (Extra: Penetrating)
Fiery Propulsion: Flight 7

Offense: Initiative +3
Melee Attack +6
Ranged Attack +11

Defense: Dodge +11
Parry +11
Toughness +11*/+7 [*Defensive Roll]
Fortitude +7
Will +5


Costs: Abilities 32+ Skills 23+ Advantages 16+ Powers 123+ Defenses 21= 215 pts.


Real Name: Jack Conners
Height: 5’10”
Weight: 165 lbs
Hair: None (formerly Blonde)
Eye Color: Yellow (formerly Blue)


Complications:
Covered in Flames: Due to the nature of Pyre's power, he has to wear special gloves (designed by Professor Fathom) when using vehicle controls, and is incapable of interacting with much of his surroundings.

Inhuman: Pyre cannot pass unnoticed in society.

Motivation: Pyre is a thrill seeker.

Obsession: Getting his old form back.

Temper: Not surprisingly, Pyre is a hothead and is easily provoked.


Background: Pyre’s still the thrill-seeking, trash-talking hothead of Factor Four but thanks to Professor Fathom selling both his and Granite’s skills and powers to the highest bidder periodically Pyre has managed to indulge his need for action with little trouble.

He’s even managed to pick up a girlfriend, sort of.

You see, while on one of the jobs he’d been hired out for Pyre happened to meet fellow fire manipulating criminal Sister Blister. Needless to say that a young girl with destructive fire-based powers caught Pyre’s eye rather quickly (or perhaps it was the way she filled out that suit of hers) but after feeding her a few of his best pick up lines the pair went out on the town for a “night out” in which they leveled three city blocks that has been called one of the worst fires of the 21st century.

Right now Sister Blister is loving all the attention that Pyre is giving to her, like most new boyfriends tend to do early in a relationship, and the fact that he can touch her when others can’t have only made her attachment to him all the more intense. Truth be told Pyre is enjoying the relationship just as much after being unable to make physical contact with a woman for several years up until now and with Sister Blister being so willing to do pretty much anything he wants, just to keep him happy and with her, Pyre is enjoying himself to the fullest possible.

However Pyre’s wondering eye will eventually resurface and when it does Sister Blister is going to do her level best to make sure he understands why men fear a woman scorned.
Last edited by Tattooedman on Thu Apr 18, 2013 3:53 pm, edited 1 time in total.
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Sylph

Post by Tattooedman » Wed Apr 17, 2013 8:49 pm

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Sylph:
PL:
10
Strength 0
Stamina 1
Agility 2
Dexterity 2
Fighting 2
Intellect 0
Awareness 2
Presence 2

Skills: Deception 8 (+10/+12), Perception 6 (+6), Persuasion 8 (+10/+12), Stealth 8 (+10), Technology 6 (+6)

Advantages: Attractive, Defensive Roll 2, Improved Initiative, Set-Up, Teamwork

Powers: Gaseous Form:
Concealment 2 [visual] (Extras: Area [Shapeable], Attack)
-Concealment 2 [visual] (Extra: Permanent); (Flaw: Partial)
Flight 4 (Extra: Permanent)
Immunity 11 [Life Support, Sleep]
Immunity 20 [Energy Damage] (Flaw: Limited [Half Effective])
Insubstantial 2 (Extra: Permanent)
Suffocation: Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extras: Area [Shapeable], Progressive); (Flaws: Concentration, Quirk [Only against targets that breathe])
-Whirlwind: Move Object 9

Offense: Initiative +6
Melee Attack +2
Ranged Attack +2

Defense: Dodge +12
Parry +12
Toughness +3*/+1 [*Defensive Roll]
Fortitude +5
Will +4


Costs: Abilities 22+ Skills 12+ Advantages 6+ Powers 80+ Defenses 20= 140 pts.


Real Name: Syliva McAllister
Height: 5’5”
Weight: Negligible (formerly 110 lbs)
Hair: White (formerly Black)
Eye Color: White (formerly Blue)


Complications:
Disability: Sylph's form of living air leaves her without a real physical form and all of the resultant physical sensations.

Inhuman: Sylph cannot pass unnoticed in society.

Sensualist: Sylph, above all of the four, longs to feel once again and to enjoy being human once more.

With The Winds: Sylph is a follower, not a leader, and looks to Professor Fathom for guidance.


Background: Sylph is the one member of Factor Four that has changed the least over the years since the group gained their powers. She has stayed on mostly because she realized that it would be thanks to Professor Fathom’s work that’ll the group will someday regain their flesh and blood bodies.

Not that she isn’t ready for that day to be anytime now mind you but she tries to be patient but Pyre’s recent gaining of a lover (in the form of fellow criminal Sister Blister) has served as a very strong reminder of what she is missing out on and makes her long for it all the more now than she has in the past.

So when Sylph was contacted by Sandstone about possibly joining an elemental team of women she was wanting to put together Sylph’s only condition for joining was that the group would help her look for a way to overcome her lack of a physical body (which as long as Sylph would stay on with the new group afterwards, Sandstone had no problem agreeing to the condition). Sylph’s even went as far as to recruit the criminal Undine into the team, thus giving them the four elements they needed.

For now she’s managed to keep her membership in Sandstone’s group a secret from the rest of Factor Four but there will come a time when Sylph will have to choose which team she will be a member of.
Last edited by Tattooedman on Thu Apr 18, 2013 4:06 pm, edited 2 times in total.
World of Freedom Setting 3E

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catsi563
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Re: World of Freedom: Freedom's Most Wanted

Post by catsi563 » Thu Apr 18, 2013 2:56 am

Young Otaku’s In Love: Doc Otaku has a romantic interest in the hero Vindicator (it’s complicated) and from time to time tries to force her into going out on “dates” with him. Which basically means he challenges her to stop his latest crime to be done and flirts with her the entire time they fight trying to impress her with his wit and charm (he still can’t figure out how she can resist him when the Angel Androids just eat up his lines).
Eva: O.o

*headesk headesk headesk*

LOL nice one :mrgreen:
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Re: World of Freedom: Freedom's Most Wanted

Post by Arthur Eld » Thu Apr 18, 2013 8:02 am

Minor note about Granite-three of his powers break caps, because they're rank 13 and have the Area extra.

Also, why does his Thunderclap only affect people on the ground? I would figure as a burst of sound, it would have a full radius effect.

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Re: World of Freedom: Freedom's Most Wanted

Post by Tattooedman » Thu Apr 18, 2013 8:11 am

Arthur Eld wrote:Minor note about Granite-three of his powers break caps, because they're rank 13 and have the Area extra.

Also, why does his Thunderclap only affect people on the ground? I would figure as a burst of sound, it would have a full radius effect.
Honestly? Late night building leads to all kinds of mistakes that can't be explained the morning after. But that's all been edited to make a bit more sense now, thanks for catching those.
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Re: World of Freedom: Freedom's Most Wanted

Post by Tattooedman » Thu Apr 18, 2013 8:12 am

catsi563 wrote:
Young Otaku’s In Love: Doc Otaku has a romantic interest in the hero Vindicator (it’s complicated) and from time to time tries to force her into going out on “dates” with him. Which basically means he challenges her to stop his latest crime to be done and flirts with her the entire time they fight trying to impress her with his wit and charm (he still can’t figure out how she can resist him when the Angel Androids just eat up his lines).
Eva: O.o

*headesk headesk headesk*

LOL nice one :mrgreen:
Thanks, I try to keep the PCs in mind. :mrgreen:
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Mastermind

Post by Tattooedman » Thu Apr 18, 2013 5:58 pm

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Mastermind:
PL:
15
Strength 5
Stamina 7
Agility 5
Dexterity 5
Fighting 10
Intellect 10
Awareness 7
Presence 7

Skills: Athletics 5 (+15), Deception 9 (+16), Expertise [History] 15 (+25), Expertise [Life Sciences] 12 (+22), Expertise [Sciences] 6 (+16), Expertise [Tactics] 12 (+22), Insight 10 (+17), Investigation 6 (+16), Persuasion 8 (+15), Technology 15 (+25), Treatment 10 (+20)

Advantages: Connections, Contacts, Equipment 15, Great Endurance, Jack-Of-All-Trades, Power Attack, Ranged Attack 5, Speed of Thought, Trance, Ultimate Effort [Will Checks], Well-Informed

Powers: Mind Over Matter:
Immunity 3 [Aging, Disease, Poison]
Immunity 3 [Environmental Cold, Environmental Heat, Radiation] (Extra: Sustained)

Psychokinesis: Move Object 15 (Extras: Damaging, Perception); (Feat: Subtle)
Psychokinetic Levitation: Flight 10
Psychokinetic Shield: Force Field 13
Telepathic Touch: Mind Reading 15 (Extra: Cumulative); (Flaw: Close Range)
Translation Field: Comprehend 3 [speak, understand & be understood]

Offense: Initiative +8
Melee Attack +10
Ranged Attack +10

Defense: Dodge +10
Parry +10
Toughness +20*/+7 [*Psychokientic Shield]
Fortitude +12
Will +18


Costs: Abilities 112+ Skills 38+ Advantages 29+ Powers 135+ Defenses 21= 230 pts.


Real Name: Unknown
Height: 6’4”
Weight: 210 lbs
Hair: Black
Eye Color: Blue


Complications:
Ancient: Mastermind is almost impossibly old and the weight of his millennia of life sometimes rests heavily on him.

Arrogant: Mastermind truly believes he has no equal and that he is ultimately the destined savior and future leader of humankind.

Sympathy: At his heart Mastermind has some measure of sympathy for pain and suffering. He dislikes torture (and hates torturers) and has been known to show surprising moments of mercy in regards to those who have been tortured while in the pursuit of his goals.


Background: In the works……
Last edited by Tattooedman on Thu Apr 18, 2013 6:55 pm, edited 1 time in total.
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Talona

Post by Tattooedman » Thu Apr 18, 2013 6:00 pm

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Talona:
PL:
12
Strength 4
Stamina 4
Agility 7
Dexterity 7
Fighting 8
Intellect 0
Awareness 2
Presence 3

Skills: Acrobatics 8 (+15), Athletics 6 (+10), Expertise [Survival] 10 (+12), Expertise [Tactics] 6 (+6), Insight 8 (+10), Intimidation 9 (+12), Perception 9 (+11), Persuasion 6 (+9), Stealth 4 (+11)

Advantages: Agile Feint, All-Out Attack, Animal Empathy, Benefit [Ruler of the Aerie], Close Attack 4, Daze [Intimidation], Defensive Roll 4, Evasion, Favored Environment [Aerial], Fearless, Great Endurance, Improved Critical [Talons], Improved Feint, Improved Initiative, Language [Base: Avian; English], Leadership, Power Attack, Tracking, Uncanny Dodge

Powers: Atavistic Rage: (Flaw: Unreliable [One of 5 turns in a row])
Enhanced Strength 4
Enhanced Fortitude 2
Enhanced Will 2
De-Enhanced Dodge -2
De-Enhanced Parry -2

Bird Call Array:
Summon Birds: Summon 2 [birds] (Extras: Horde, Perception, Variable Type [birds]); (Feats: Mental Link, Multiple Minions 6 [32 total])
-Flock Of Raptors: Ranged Affliction 12 [Vulnerable, Defenseless; resisted by Fortitude] (Extras: Perception); (Flaws: Limited [Outdoors Only], Limited Degree)

Avian Eyes: Senses 4 [Vision (Extended), Low-Light Vision, Direction Sense, Distance Sense]
Birdspeak: Comprehend 2 [speak & understand] (Flaw: Limited [Birds Only])
Feather Wings: Flight 6 (Feats: Evasion, Move-By Action); (Flaw: Winged)
High Flying People: Immunity 1 [Environmental Cold]
Talons: Strength-Based Damage 4 (Extra: Penetrating 10); (Feat: Improved Critical 2)

Offense: Initiative +11
Melee Attack +12
Ranged Attack +7

Defense: Dodge +14
Parry +14
Toughness +8*/+4 [*Defensive Roll]
Fortitude +8
Will +8


Costs: Abilities 70+ Skills 22+ Advantages 25+ Powers 54+ Defenses 23= 194 pts.


Real Name: Ta-Lo-Nah
Height: 5’10”
Weight: 130 lbs
Hair: Brown and White Feathers
Eye Color: Brown


Complications:
Enemy: Talona has a long-standing history of clashes with Grant Conglomerates. She has also had numerous run-ins with Lady Liberty and the Freedom League, though their relationship is somewhat like a pendulum in that it swings back and forth between being enemies and being grudging allies.

Motivation ~Responsibility: Talona is the chosen leader of her people, part of her birthright from the sky-gods (or so she believes).

Temper: Talona is subject to stress atavism, which causes her to fly into bestial rages when pressed.


Background: In the works…..
Last edited by Tattooedman on Fri Apr 19, 2013 1:39 pm, edited 2 times in total.
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Re: World of Freedom: Freedom's Most Wanted

Post by EnigmaticOne » Thu Apr 18, 2013 6:49 pm

Mastermind is listed as Intellect 8, but the total skill mods suggest that he would have Int 10... either way, you'll need to fix something. :wink:
Impeach the peach!

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Re: World of Freedom: Freedom's Most Wanted

Post by Tattooedman » Thu Apr 18, 2013 7:18 pm

Forgot I'd changed that halfway through the build, but it's fixed now. Thanks.
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Re: World of Freedom: Freedom's Most Wanted

Post by catsi563 » Thu Apr 18, 2013 8:46 pm

WOOO Talona always love those type of characters, staunch defenders of their people who if you trully objectively look at their stories have real truthful gripes and complaints.

One of these days I have got to see if you'll let me test Red out I really wanted to try her out and the dynamics with Talona and the league would have been awesome :mrgreen:
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Re: World of Freedom: Freedom's Most Wanted

Post by Tattooedman » Fri Apr 19, 2013 8:46 am

catsi563 wrote:One of these days I have got to see if you'll let me test Red out I really wanted to try her out and the dynamics with Talona and the league would have been awesome :mrgreen:

Well given the adventure I have in mind that involves Talona and the Aerie there's a chance you might be able to talk me into having Red show up at least as an kind of NPC-PC type of character. As I recall her personallity would fit right in with Talona's to a point. :wink:
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Black Vulture

Post by Tattooedman » Fri Apr 19, 2013 6:43 pm

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Black Vulture:
PL:
12
Strength 8 (4)
Stamina 6 (4)
Agility 8
Dexterity 4
Fighting 8
Intellect 2
Awareness 4
Presence 4

Skills: Acrobatics 8 (+16), Athletics 6 (+10), Close Combat [Talons] 4 (+12), Deception 10 (+14), Expertise [Survival] 9 (+13), Expertise [Tactics] 6 (+8.), Insight 9 (+13), Intimidation 9 (+13), Perception 9 (+13), Persuasion 6 (+10), Stealth 6 (+14)

Advantages: Agile Feint, Animal Empathy, Assessment, Benefit [Ruler of Avian Clan], Daze [Deception], Defensive Attack, Defensive Roll 4, Evasion, Favored Environment [Aerial], Great Endurance, Improved Critical [Talons], Improved Feint, Improved Initiative, Language [Base: Avian; English], Leadership, Move-By Action, Power Attack, Redirect, Set-Up, Taunt, Tracking, Uncanny Dodge

Powers: Avian Eyes: Senses 4 [Vision (Extended), Low-Light Vision, Direction Sense, Distance Sense]
Feather Wings: Flight 6 (Feats: Evasion, Move-By Action); (Flaw: Winged)
High Flying People: Immunity 1 [Environmental Cold]
Talons: Strength-Based Damage 4 (Extra: Penetrating 10); (Feat: Improved Critical 2)

Strength Of The Dead:
Enhanced Strength 4
Enhanced Stamina 2
Enhanced Fortitude 4
Enhanced Will 4

Offense: Initiative +12
Melee Attack +8 // Talons Attack +12
Ranged Attack +4

Defense: Dodge +14
Parry +14
Toughness +10*/+8**/+4 [*Strength Of The Dead & Defensive Roll/**Defensive Roll]
Fortitude +12*/+6 [*Strength Of The Dead]
Will +10*/+6 [*Strength Of The Dead]


Costs: Abilities 76+ Skills 28+ Advantages 25+ Powers 47+ Defense 14= 190 pts.


Real Name: Vohl-Turr
Height: 6’
Weight: 140 lbs
Hair: Black
Eye Color: Brown


Complications:
Addiction: Black Vulture and his followers have learned to enjoy the taste of dead flesh, particularly human flesh and he has difficulty resisting its allure.

Motivation ~Recognition: Black Vulture wants to be officially recognized by the world as the ruler of his own kingdom of Avians.

Power Loss: Black Vulture loses his Strength Of The Dead array and his Talons loses it’s ranks of Penetrating if he hasn’t fed on a corpse within a 24 hour period.

Reputation: Although largely unknown right now, as word spreads of Black Vulture and his followers, their nasty habit of eating the dead makes them almost universally loathed by others.


Background: In the works…..
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Re: World of Freedom: Freedom's Most Wanted

Post by Shock » Fri Apr 19, 2013 7:41 pm

There's no bad guys like cannibal bad guys

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