Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
Locked
User avatar
kenseido
Cosmic Entity
Cosmic Entity
Posts: 21184
Joined: Wed Jul 25, 2007 8:57 am
Location: Kyle, Texas
Contact:

Re: Prodigy Duck 3e Builds (Character Search)

Post by kenseido » Mon Apr 15, 2013 8:35 pm

Except Mysterio isn't a mutant.
-----------------------------
Kenseido's Menagerie of Characters

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Builds (Character Search)

Post by prodigyduck » Mon Apr 15, 2013 8:50 pm

I ruled out Mysterio, as he is a known villain in the campaign.

What I need the character for is the special effects manager of Sybil Dyvorak's adult film company "Sybarite Productions." She uses mutant talent for a lot of the behind the scenes work; creating adult films that can rival Hollywood blockbusters with their quality. Laura King will work perfectly for this. Mysterio would have worked, were he not an established villain with a public identity.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Builds (Mad Thinker)

Post by prodigyduck » Tue Apr 16, 2013 2:59 pm

Image

MAD THINKER (PL 6)
Real Name:
Unknown
Bodycast: Vincent Denofrio
Occupation: Criminal Mastermind
Base of Operations: Mobile
Affiliation: Independent
Height: 5’11”; Weight: 195 lbs.
Eyes: Blue; Hair: Brown

Strength 2, Stamina 2, Agility 2, Dexterity 2
Fighting 2, Intellect 10, Awareness 2, Presence 2

POWERS
Mind Transferal:
Remote Sensing 10 (all senses; Limited to senses of android body, Medium [mental transference device]) – 30 points
Speed of Thought: Enhanced Intellect 3, Quickness 4 (Limited to Mental Tasks) – 8 points

ADVANTAGES
Benefit 3 (Wealth 3 [millionaire]), Eidetic Memory, Inventor

SKILLS
Expertise (Trivia) 6 (+16), Insight 6 (+8), Perception 2 (+4), Technology 6 (+16)

OFFENSE
Initiative
+2
Unarmed +2 (Close, Damage 2)

DEFENSE
Dodge
4, Parry 4, Toughness 2
Fortitude 4, Will 8

POWER POINTS
Abilities 42 + Advantages 5 + Defenses 12 + Powers 38 + Skills 10 = 107 Total

COMPLICATIONS
Enemy:
Reed Richards.
Motivation: The mad Thinker has three goals: the accumulation of new knowledge, the accumulation of wealth, and revenge against the Fantastic Four.
Secretive: The Mad Thinker prefers to work behind the scenes, using cut-outs and robots to do his work.

Image

MAD THINKER’S AWESOME ANDROID (PL 7)
Height: 15’1”; Weight: 1,421 lbs.
Eyes: None; Hair: None

Strength 11, Stamina --, Agility 3, Dexterity 3
Fighting 3, Intellect --, Awareness 0, Presence --

POWERS
Giant:
Growth 6 (Innate, Permanent; -3 active defenses included) – 13 points
Hyper Breath: Cone Area Move Object 6 (Close, Limited to pushing) – 6 points
Power Duplication: Variable Effect 12 (All Powers; Continuous, Limited to only those traits a target possesses, Limited to targets in near vicinity) – 72 points
Robot Body: Immunity 30 (Fortitude Effects) – 30 points

OFFENSE
Initiative
+3
Unarmed +3 (Close, Damage 11)

DEFENSE
Dodge
5, Parry 5, Toughness 6
Fortitude Immune, Will 2

POWER POINTS
Abilities -2 + Advantages 0 + Defenses 6 + Powers 121 + Skills 0 = 125 Total

COMPLICATIONS
Disability:
The Awesome Android does not speak.
Weakness: A blow to a weak point under its armpit will stun the Awesome Android for 3 minutes.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Spectrum
Titan
Titan
Posts: 3831
Joined: Thu Jul 05, 2012 1:26 pm

Re: Prodigy Duck 3e Builds (Mad Thinker and Android)

Post by Spectrum » Tue Apr 16, 2013 5:21 pm

Awesome Andy is an all time favorite quirky character. Is that what he's looking like these days rather than having a huge brick for his head?

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Builds (Mad Thinker and Android)

Post by prodigyduck » Tue Apr 16, 2013 11:55 pm

Spectrum wrote:Awesome Andy is an all time favorite quirky character. Is that what he's looking like these days rather than having a huge brick for his head?
This was not Andy himself, but one of several new androids. This piece of art comes from one of the first few issues of the original Thunderbolts comic. I prefer this look to the big block head.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Builds (Magik)

Post by prodigyduck » Mon Apr 22, 2013 10:56 am

Image
Who wants to see my Samurai Jack impression?

MAGIK (PL 9)
Real Name:
Illyana Rasputina
Bodycast: Mena Suvari
Occupation: Student
Base of Operations: San Francisco
Affiliation: New Mutants
Height: 5’5”; Weight: 130 lbs.
Eyes: Blue; Hair: Blonde

Strength 3, Stamina 3, Agility 3, Dexterity 2
Fighting 4, Intellect 3, Awareness 4, Presence 3

POWERS
Empower Armor:
Enhanced Protection 2, Enhanced Impervious Toughness 7; Fades, Reaction (each time Illyana uses her Soul Sword or Sorcery, she gains 1 rank) – 27 points
Mystical Armor: Impervious Toughness 4, Protection 6; Sustained – 10 points
Psi-Screen: Impervious Will 10 – 10 points
Sorcery: Array (35 points)
Astral Form: Remote Sensing 11 (Auditory, Mental, Visual; Limited [physical body is defenseless], Subtle 2) – 35 points
Soul Sword: Strength-Based Damage 8 (Affects Insubstantial 2, Limited to Magical Creatures), Linked to Nullify Magic 11 (Broad, Close, Simultaneous) – 1 point
Mystical Sight: Senses 3 (Detect Magic [acute, ranged mental sense]) – 1 point
Sorceress Supreme of Limbo: Enhanced Advantage 1 [Benefit [Sorceress Supreme of Limbo]), Variable 11 (magical spells; Limited [only usable while on Limbo]) – 67 points
Stepping Discs: Array (40 points)
Spatial Step: Teleport 10 (Extended, Will Check Required, Portal) – 40 points
Dimensional Step: Movement 1 (Dimensional Travel [Limbo]; Portal – 1 point
Time Step: Movement 3 (Temporal Travel 3; Portal) – 1 point

EQUIPMENT
New Mutants Uniform:
Concealment 1 (Technological Mutant-Detectors), Feature 3 (Commlink, Compass, Watch) – 5 points

ADVANTAGES
Attractive, Equipment 1, Language 1 (English [Russian is native]), Ritualist

SKILLS
Expertise (Magic) 6 (+9), Perception 2 (+6)

OFFENSE
Initiative
+3
Soul Sword +4 (Close, Damage 11)
Unarmed +4 (Close, Damage 3)

DEFENSE
Dodge
5, Parry 6, Toughness 9 (Impervious 4)
Fortitude 5, Will 10 (Impervious 10)

POWER POINTS
Abilities 50 + Advantages 4 + Defenses 12 + Powers 193 + Skills 4 = 263 Total

COMPLICATIONS
Accident:
If Illyana fails her Will check to control her Stepping Discs, she appears off target by several miles and/or days from her destination.
Alternate Identity: If Illyana uses her powers for evil, she assumes the identity of Darkchild; a manifestation of her demonic nature.
Hunted: By Belasco; who seeks to use Illyana to bring about the return of the Elder Gods.
Motivation: Acceptance. Illyana is unsure of her place in the world; as a force of light or darkness.
Prejudice: Illyana is a mutant. She is a legal minor (13 years old).
Relationship: Illyana is the sister of Piotr Rasputin (Colossus). Her best friend is Kitty Pryde.

:?: A teleporting sword-fighter... isn't that Kurt's schtick?
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Builds (Magma)

Post by prodigyduck » Mon Apr 22, 2013 11:04 am

Image

MAGMA (PL 11)
Real Name:
Amara Aquilla
Bodycast: Shakira
Occupation: Student
Base of Operations: San Francisco
Affiliation: New Mutants
Height: 5’6”; Weight: 131 lbs.
Eyes: Blue; Hair: Blonde

Strength 2, Stamina 2, Agility 4, Dexterity 2
Fighting 3, Intellect 6, Awareness 3, Presence 3

POWERS
Earth Control:
Array (35 points)
Earthquake: Burst Area Affliction 11 (Vulnerable / Prone; Resisted by Dodge; Area 4 [250-ft. radius], Indirect 2 [from directly below target], Limited to Two Degrees, Limited [only affects targets on ground]) – 35 points
Lava Blast: Ranged Damage 11 (Accurate) – 1 point
Lava Fountain: Line Area Ranged Damage 11 (Indirect 2 [from directly beneath target]) – 1 point
Tunneling Lava Blast: Burrowing 9 (30 mph) – 1 point
Healing Factor: Regeneration 6 (Source [the earth]) – 3 points
Lava Form: Environment 1 (Intense Heat, Light), Immunity 10 (Fire/Heat Effects), Impervious Toughness 3, Protection 7; Sustained – 22 points

EQUIPMENT
New Mutants Uniform:
Concealment 1 (Technological Mutant-Detectors), Feature 3 (Commlink, Compass, Watch) – 5 points

ADVANTAGES
Equipment 1, Language 2 (English, Latin [Portuguese is native]), Ranged Attack 2

SKILLS
Close Combat (Swords) 2 (+5), Perception 2 (+5)

OFFENSE
Initiative
+4
Earthquake Area (Close, Affliction 11)
Lava Blast +6 (Ranged, Damage 11)
Lava Fountain Area (Ranged, Damage 11)
Unarmed +3 (Close, Damage 2)

DEFENSE
Dodge
6, Parry 5, Toughness 9 (Impervious 3) / 2*
Fortitude 8, Will 5
* without lava form

POWER POINTS
Abilities 50 + Advantages 5 + Defenses 12 + Powers 63 + Skills 2 = 132 Total

COMPLICATIONS
Accident:
Amara’s powers are tied to her emotional state, and if she is excited or angry, she may unwittingly trigger such an effect.
Prejudice: Amara is a mutant.
Power Loss: Amara can use her earth-manipulation powers in any form. To use her lava powers, she must assume her lava form.
Power Loss: Amara must be touching the ground (or something affixed to the ground) or begin to lose her powers. After 1 minute removed from the ground, Amara’s powers are Impaired. After another minute, her powers area Disabled. Amara regains full use of her powers after spending 1 minute touching the ground.

:idea: I don't use Nova Roma in my Marvel game. Amara is simply a mutant girl from South America.

:idea: I have an idea for a story called "Control Freak". AIM is using Krakoa as an island headquarters. No one can get to their base, as Krakoa is, itself, their ultimate defense against attackers. Aim is using Controller's discs to control Amara, who is, in turn, using her powers to control Krakoa.... I can just imagine the chaos that would ensue when everyone suddenly loses control of their respective targets.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Builds (Magneto)

Post by prodigyduck » Mon Apr 22, 2013 11:11 am

Image

MAGNETO (PL 12)
Real Name:
Eric Lensherr
Bodycast: Terrence Stamp
Occupation: Revolutionary
Base of Operations: Asteroid M
Affiliation: Brotherhood of Mutants
Height: 6’2”; Weight: 190 lbs.
Eyes: Blue-Grey; Hair: White

Strength 3, Stamina 3, Agility 3, Dexterity 6
Fighting 3, Intellect 7, Awareness 4, Presence 6

POWERS
Flight:
Flight 7 (250 mph; Subtle) – 15 points
Force Field: Array (22 points)
Expansive Field: Create 11 (Impervious, Proportional) – 22 points
Personal Field: Impervious Toughness 12, Protection 9; Sustained – 1 point
Genius: Quickness 2 (Limited to Mental) – 1 point
Helmet: Immunity 10 (Mental Effects); Removable (-2 points) – 8 points
Magnetic Control: Array (84 points)
Shape Metal: Perception Ranged Transform Metal into other Metal Objects 12 (Continuous); Dynamic – 85 points
Energy Control: Ranged Damage 10 (Variable Descriptor [any electromagnetic]); Dynamic – 2 points
Explode Metal: Ranged Burst Area Damage 12; Dynamic – 2 points
Levitation: Burst Area Flight 6 (100 mph; Affects Others); Dynamic – 2 points
Magnetism: Perception Ranged Move Object 12 (Limited to Ferrous Materials, Sustained); Dynamic – 2 points
Metal Wrapping: Ranged Affliction 12 (Hindered and Vulnerable / Defenseless and Immobilized; Resisted by Dodge; Cumulative, Extra Condition, Limited to Two Degrees); Dynamic – 2 points
Propel Object: Ranged Damage 12; Dynamic – 2 points
Magnetic Detection: Senses 8 (Magnetic Awareness [acute], Mental Senses [counters all concealment], Teleportation Awareness) – 8 points
Telepathic Projection: Array (13 points)
Telepathy: Mental Communication 3 (Subtle) – 13 points
Astral Projection: Remote Sensing 2 (Auditory, Mental, Visual; Limited [physical body is defenseless], Subtle 2) – 1 point

EQUIPMENT
Asteroid M:
Headquarters (Size: Colossal Toughness: 20 Features: Combat Simulator, Communications, Computer, Defense System, Fire Prevention System, Gym, Hangar, Holding Cells, Infirmary, Isolated, Laboratory, Living Space, Power System,Security System) – 26 points

ADVANTAGES
Benefit 4 (Wealth 4 [multi-millionaire]), Connected, Diehard, Eidetic Memory, Equipment 6, Fascinate (Intimidation), Inspire 5, Inventor, Language 3 (English, Esperanto, Polish, Serbo-Slavic [German is native]), Leadership

SKILLS
Deception 2 (+8), Expertise (Genetics) 6 (+13), Insight 2 (+6), Intimidation 6 (+12), Perception 2 (+6), Persuasion 6 (+12), Technology 6 (+13), Treatment 2 (+9)

OFFENSE
Initiative
+3
Energy Control +6 (Ranged, Damage 10)
Explode Metal Area (Ranged, Damage 12)
Metal Wrapping Perception (Ranged, Affliction 12)
Propel +6 (Ranged, Damage 12)
Unarmed +3 (Close, Damage 3)

DEFENSE
Dodge
5, Parry 5, Toughness 12 (Impervious 12)
Fortitude 5, Will 10

POWER POINTS
Abilities 70 + Advantages 24 + Defenses 12 + Powers 166 + Skills 16 = 288 Total

COMPLICATIONS
Arrogant:
Magneto is cold, ruthless, and authoritarian.
Infamy: Leader of the Brotherhood of Mutants.
Motivation: Magneto seeks to safeguard mutantkind. He is willing to destroy humanity, if it means the survival of mutants.
Prejudice: Magneto is a mutant.
Relationship: Magneto is the father of Quicksilver, Polaris, and Scarlet Witch.
Rival: Charles Xavier.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Builds (Black Mamba)

Post by prodigyduck » Mon Apr 22, 2013 12:14 pm

prodigyduck wrote:Image

BLACK MAMBA (PL 6)
Real Name:
Tanya Sealy (BC: Tera Patrick)
Occupation: Mercenary, former call girl
Base of Operations: Serpent Citadel
Affiliation: Serpent Society
Height: 5’7”; Weight: 115 lbs.
Eyes: Green; Hair: Black

Strength 2, Stamina 2, Agility 3, Dexterity 1
Fighting 2, Intellect 2, Awareness 2, Presence 2

POWERS
Darkforce Trance:
Ranged Affliction 9 (Entranced, Hindered, and Vulnerable / Compelled, Defenseless, and Immobile / Controlled, Paralyzed, and Unaware; Resisted by Will; Concentration, Cumulative, Extra Condition 2) – 54 points
Strangling Darkness: Ranged Affliction 9 (Dazed / Impaired / Incapacitated; Resisted by Fortitude; Concentration, Cumulative, Insidious, Linked to Darkforce Trance, Subtle 2) – 39 points

ADVANTAGES
Attractive, Fascinate (Deception), Grabbing Finesse, Ranged Attack 2

SKILLS
Deception 6 (+8), Expertise (Call Girl) 6 (+8), Expertise (Dancing) 6 (+8), Insight 6 (+8), Perception 2 (+4), Persuasion 2 (+4)

OFFENSE
Initiative
+3
Darkforce Trance +3 (Ranged, Affliction 9)
Unarmed +2 (Close, Damage 2)

DEFENSE
Dodge
5, Parry 4, Toughness 2
Fortitude 4, Will 8

POWER POINTS
Abilities 32 + Advantages 5 + Defenses 12 + Powers 93 + Skills 14 = 156 Total

COMPLICATIONS
Power Loss:
The Darkforce Trance is nullified by light or heat-based effects. When this occurs, Black Mamba must make a Fortitude check against the rank of the effect or be Stunned for 1 round.
Lover, Not a Fighter: If threatened or wounded, Tanya will attempt to flee. If fighting is unavoidable, Tanya is ruthless; enjoying watching her victim strangling in her darkforce embrace.
Relationship: Tanya is involved with Sidewinder. She is best friends with Asp and Diamondback.

:idea: I'm stuck on what to do about Tanya. I don't want her to be possessed by a serpent man (why would a call girl have been on the oil rig when the event happened?). I want her to be human, so she stays with the BAD Girl trifecta when that story happens... how do I give her powers? WHY does she get powers? To what purpose does a supervillain give a call girl the power to strangle others with darkness?

:idea: (04/22/2013) While researching an obscure Marvel character (Dansen Macabre), it came to me what to do about Black Mamba, here. She was trained to use the "Dance of Death" that is only practiced by the modern Cult of Kali. This summons Darkforce energy that can hypnotize and slay those who see it. Dansen and Black Mamba has similar powers in this regard. The "Dance of Death" can be a mystical ritual with origins from Lemuria.

As for why the Serpent Men would be teaching this power to a human, I'm going to chalk that up to the 'Star Wars defense.' To explain that, in Return of the Jedi, the utterly monstrous aliens seem to have a thing for beautiful humanoid women (such as the Twi'leck dancers and Princess Leia), as opposed to their own races' females. I am going to treat aliens and monsters the same way in my Marvel Universe; having an attraction to human women.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Earth-Two_Kenn
Heavyweight
Heavyweight
Posts: 504
Joined: Wed Jun 15, 2011 9:13 pm
Location: Outer Chicagoland, Earth-Two
Contact:

Re: Prodigy Duck 3e Builds (Character Search)

Post by Earth-Two_Kenn » Mon Apr 22, 2013 2:48 pm

kenseido wrote:Except Mysterio isn't a mutant.
He lives in the Marvel universe, he's a mutant. All the heroes who aren't mutants, they're still mutants. Whether inhuman archery skills, or super soldier serums that don't drive them insane, surviving gamma bombs and crashing, irradiated, space ships, and radioactive spider bites, these clearly not normal people.
Over eleven hundred DCA/M&M Character builds at http://www.rcuhero.net

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Builds (Scylla - Monster of Legend)

Post by prodigyduck » Sun Apr 28, 2013 9:52 am

Image

SCYLLA (PL 16)

Strength
8, Stamina 8, Agility 5, Dexterity 11
Fighting 12, Intellect 5, Awareness 6, Presence 6

POWERS
Aberrant Body
: Immunity 18 (Cold, Drowning, Entrapment Effects, High Pressure, Insanity Effects, Mind Control Effects); Impervious Toughness 10; Movement 1 (Environmental Adaptation [Underwater]); Protection 2 – 32 points
Aberrant Senses: Senses 13 (Blindsight [accurate, acute olfactory sense], Visual [counters invisibility, darkvision, low-light vision, radius]) – 13 points
Aberrant Travel: Array (7 points)
Flight: Flight 3 (16 mph; Subtle) – 7 points
Strong Swimmer: Enhanced Athletics 8 (Limited to Swimming); Swimming 3 (4 mph) – 1 point
Alter Self: Array (25 points)
Scylla Form: Growth 8 (Innate, Continuous; -4 active defenses included) – 25 points
Maiden Form: Enhanced Attractive; Morph 2 (Female Humanoid Forms) – 1 point
Fast Healing: Regeneration 5 – 5 points
Frightful Presence: Burst Area Affliction 11 (Impaired / Compelled [to flee]; Resisted by Will; Cumulative, Instant Recovery, Limited to Two Degrees, Reaction [when target enters area]) – 44 points
Magical Powers: Array (50 points)
Control Weather: Environment 10 (Intense Cold, Intense Heat, Hamper Movement [-1 rank], Vision [-2 Perception]; Selective) – 50 points
Acid Arrow: Ranged Damage 10 (Secondary Effect) – 1 point
Black Tentacles: Ranged Burst Area Affliction 10 (Hindered and Vulnerable / Defenseless and Immobile; Resisted by Dodge; Extra Condition, Limited to Two Degrees) – 1 point
Charm: Perception Ranged Affliction 10 (Dazed / Compelled / Controlled; Resisted by Will; Cumulative) – 1 point
Control Water: Perception Ranged Move Object 10 (Limited to Water) – 1 point
Dispel Magic: Nullify 10 (Broad, Simultaneous) – 1 point
Fog Cloud: Burst Area Visual Concealment 4 (Attack) – 1 point
Images: Illusion 10 (All senses) – 1 point
Stunning Word: Perception Ranged Affliction 10 (Dazed / Stunned; Resisted by Fortitude; Cumulative, Hearing Sense-Dependent, Instant Recovery) – 1 point
Nondetection: Concealment 10 (All Senses; Limited to magical senses) – 10 points
Tentacles: Extra Limbs 2; Reach 2 with Strength – 4 points
Wolf Heads: Summon Duplicates 25 (Horde, Limited to Heads, Multiple Minions 2 [4 heads]) – 150 points
Wolf Head Bite: Strength-Based Damage 3 (Improved Critical, Incurable) – 5 points

ADVANTAGES
Chokehold, Evasion 2, Fast Grab, Improved Hold, Language 2 (Abyssal, Aquan [Common is native]), Power Attack

SKILLS
Acrobatics 6 (+11), Athletics 6 (+14, +22 swimming), Close Combat (Tentacles) 2 (+14), Deception 12 (+18), Expertise (Nature) 12 (+17), Insight 12 (+18), Intimidation 6 (+16), Perception 12 (+18), Stealth 12 (+9)

OFFENSE
Initiative
+5
Acid Arrow +11 (Ranged, Damage 10)
Black Tentacles Area (Ranged, Affliction 10)
Charm/Stunning Word Perception (Ranged, Affliction 10)
Tentacles +14 (Close, Damage 8]
Unarmed +12 (Close, Damage 8]
Wolf Head Bite +12 (Close, Damage 11/19-20)

DEFENSE
Dodge
7, Parry 14, Toughness 10 (Impervious 10)
Fortitude 14, Will 18

POWER POINTS
Abilities 90 + Advantages 8 + Defenses 30 + Powers 355 + Skills 40 = 523 Total

COMPLICATIONS
Alternate Form:
In its Maiden Form, Scylla cannot use her Radius Vision, Frightful Presence, Tentacles, or Wolf Heads.
Power Loss: Impervious Toughness; not vs. cold iron weapons.
Prejudice: Scylla is a horrific monster that feeds on the bodies of men. She appears to be a beautiful maiden with the heads of wolves and massive tentacles erupting from the lower half of her body.

:!: Having just watched the trailer for the new Percy Jackson film, I felt the need to convert a truely horrifying monster based on the creature in Greek Mythology. This beast would work well as a major boss fight for any powerful superhero team, as a villain for Wonder Woman (or any other Greek/Roman-based hero), or as a ravaging monster that makes its home near a massive whirlpool.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

JoshuaDunlow
Cosmic Entity
Cosmic Entity
Posts: 7330
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington
Contact:

Re: Prodigy Duck 3e Builds (Legendary Monster - Scylla)

Post by JoshuaDunlow » Sun Apr 28, 2013 12:02 pm

That is quite a horrifying creature. Sadly though, I don't see her as a true PL 16, and many of her stats and abilities are well under par. She seems more about a PL 12 than anything (if it wasn't for her high defenses, which definetly makes her more challenging). I am getitng more and more into a D&D mood lately.. So i suspect some fantasy builds coming up on my thread.

Earth-Two_Kenn
Heavyweight
Heavyweight
Posts: 504
Joined: Wed Jun 15, 2011 9:13 pm
Location: Outer Chicagoland, Earth-Two
Contact:

Re: Prodigy Duck 3e Builds (Legendary Monster - Scylla)

Post by Earth-Two_Kenn » Sun Apr 28, 2013 6:03 pm

Is Charibdis far behind?
Over eleven hundred DCA/M&M Character builds at http://www.rcuhero.net

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Builds (Legendary Monster - Scylla)

Post by prodigyduck » Mon Apr 29, 2013 2:14 pm

JoshuaDunlow wrote:That is quite a horrifying creature. Sadly though, I don't see her as a true PL 16, and many of her stats and abilities are well under par. She seems more about a PL 12 than anything (if it wasn't for her high defenses, which definetly makes her more challenging). I am getitng more and more into a D&D mood lately.. So i suspect some fantasy builds coming up on my thread.
I have to agree with your PL assessment, JD.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Builds (Legendary Monster - Scylla)

Post by prodigyduck » Sat May 04, 2013 11:46 am

Image

MALEKITH THE ACCURSED (PL 11)
Real Name:
Malekith
Bodycast: Vincent Cassel
Occupation: Ruler of the Dark Elves
Base of Operations: Svartalfheim
Affiliation: Minion of Surtur
Height: 6’9”; Weight: 185 lbs.
Eyes: Blue; Hair: Blond

Strength 10, Stamina 10, Agility 5, Dexterity 11
Fighting 9, Intellect 4, Awareness 4, Presence 5

POWERS
Asgardian
: Immunity 2 (Aging, Disease), Impervious Toughness 3 – 5 points
Dark Faerie Magic: Array (40 points)
Animate Object: Summon 10 (Broad Variable Type [any mundane object]) – 40 points
Blinding Beam: Ranged Affliction 11 (Impaired / Disabled / Unaware; Resisted by Fortitude; Cumulative, Limited [visual senses only]) – 1 point
• Death Touch: Weaken Stamina 10 (Resisted by Fortitude; Limited [does not affect immortals]) – 1 point
Dimensional Travel: Movement 2 (Dimensional Movement 2 [Asgardian Realms]) – 1 point
Energy Beam: Ranged Damage 11 – 1 point
Shape-Shifting: Array (28 points)
Flying Mist Form: Flight 8 (500 mph), Immunity 2 (Critical Hits), Insubstantial 2 – 28 points
Imitation: Morph 4 (any form) – 1 point

ADVANTAGES
Benefit 6 (Ruler of Svartalfheim, Wealth 5 [billionaire]), Diehard, Leadership, Ritualist

SKILLS
Deception 6 (+11), Expertise (Asgard) 6 (+10), Expertise (Magic) 6 (+10), Intimidation 6 (+11), Perception 2 (+6), Persuasion 6 (+11), Stealth 2 (+7)

OFFENSE
Initiative
+5
Blinding Beam +11 (Ranged, Affliction 11)
Death Touch +9 (Close, Weaken 10)
Energy Beam +11 (Ranged, Damage 11)
Unarmed +9 (Close, Damage 10)

DEFENSE
Dodge
7, Parry 11, Toughness 10 (Impervious 3)
Fortitude 12, Will 10

POWER POINTS
Abilities 116 + Advantages 9 + Defenses 12 + Powers 78 + Skills 17 = 232 Total

COMPLICATIONS
Infamy:
Malekith is the ruler of the Dark Elves and a servant of the demon Surtur.
Obsession: Malekith seeks to destroy Asgard, due to Odin abandoning the Dark Elves to the power of Surtur.
Power Loss: Malekith’s Dark Faerie Magic only works while in darkness or shadows and cannot affect iron.
Last edited by prodigyduck on Tue May 07, 2013 10:27 am, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Locked