Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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Re: Prodigy Duck 3e Builds (Man-Ape)

Post by prodigyduck » Sat May 04, 2013 11:49 am

Image

MAN-APE (PL 8]
Real Name:
M’Baku
Bodycast: Christopher Judge
Occupation: Would-be Usurper
Base of Operations: Wakanda
Affiliation: White Ape Tribe
Height: 7’0”; Weight: 355 lbs.
Eyes: Brown; Hair: Brown

Strength 9, Stamina 6, Agility 4, Dexterity 4
Fighting 7, Intellect 2, Awareness 6, Presence 3

POWERS
Massive:
Growth 2 (Innate, Permanent; -1 active defenses included) – 5 points

ADVANTAGES
Accurate Attack, Benefit 2 (Leader of the White Ape Tribe, Wealth 1 [well-off]), Close Attack 2, Defensive Attack, Fast Grab, Great Endurance, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Skill Mastery (Acrobatics), Startle, Tracking

SKILLS
Acrobatics 6 (+10), Athletics 6 (+15), Intimidation 6 (+9), Perception 6 (+12), Stealth 6 (+10), Technology 2 (+4)

OFFENSE
Initiative
+4
Unarmed +9 (Close, Damage 9)

DEFENSE
Dodge
10, Parry 9, Toughness 6
Fortitude 8, Will 8

POWER POINTS
Abilities 74 + Advantages 16 + Defenses 12 + Powers 5 + Skills 16 = 123 Total

COMPLICATIONS
Enemy:
Black Panther.
Obsession: M’baku seeks to claim the throne of Wakanda and remove the “corruption” of technology from its borders.
Prejudice: M’baku hates all non-Wakandans.
Last edited by prodigyduck on Tue May 07, 2013 10:28 am, edited 1 time in total.
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Re: Prodigy Duck 3e Builds (Mandarin)

Post by prodigyduck » Sat May 04, 2013 11:57 am

Image

MANDARIN (PL 10)
Real Name:
Gene Khan
Bodycast: Collin Chou
Occupation: Self-styled protector of China
Base of Operations: China
Affiliation: Independent
Height: 6’2”; Weight: 215 lbs.
Eyes: Blue; Hair: White (dyed Black)

Strength 3, Stamina 3, Agility 4, Dexterity 2
Fighting 6, Intellect 7, Awareness 3, Presence 3

POWERS
Intellectual Genius
: Enhanced Intellect 2 (Limited to Intellect-based Skills) – 2 points
Link to the Rings: Remote Sensing 21 (Visual; Limited [only to monitor the actions around the rings, if taken from him], No Conduit, Simultaneous, Subtle 2) – 65 points
Makluan Power Rings: 83 points; Removable (-17 points)
Makluan Power: Array (36 points)
Matter Control: Ranged Transform Any Object into Any Other Object 6 (Continuous) – 36 points
Darkforce: Ranged Burst Area Visual Concealment 4 (Attack) – 1 point
Disintegration Beam: Ranged Weaken Toughness 11 (Resisted by Fortitude; Affects Objects Only); Linked Ranged Damage 11 (Limited to Objects) – 1 point
Electrical Blast: Line Area Damage 6 – 1 point
Flame Thrower: Cone Area Damage 6 – 1 point
Gravity Control: Burst Area Move Object 6 (Limited to up or down) – 1 point
Ice Blast: Ranged Affliction 6 (Dazed / Stunned / Incapacitated; Resisted by Fortitude) – 1 point
Ice Bonds: Ranged Affliction 6 (Hindered and Vulnerable / Defenseless and Immobilized; Resisted by Dodge; Cumulative, Extra Condition, Limited to Two Degrees) – 1 point
Light Blast: Ranged Penetrating Damage 6 – 1 point
Light Burst: Burst Area Ranged Affliction 6 (Impaired / Disabled / Unaware; Resisted by Fortitude; Limited to Visual Senses) – 1 point
Magnetic Control: Move Object 6 (Limited to Metallic Objects) – 1 point
Mind Control: Perception Ranged Affliction 6 (Dazed / Compelled / Controlled; Resisted by Will; Concentration, Cumulative) – 1 point
Sonic Beam: Ranged Damage 9 (Resisted by Fortitude) – 1 point
Vortex Beam: Move Object 6 – 1 point
Mandarin Armor: Impervious Toughness 11, Protection 8; Sustained – 19 points
Mandarin Armor Strike: Strength-Based Damage 3 (Improved Critical) – 4 points
Vortex Flight: Flight 7 (250 mph) – 14 points

ADVANTAGES
Accurate Attack, Benefit 5 (Wealth 5 [billionaire]), Connected, Defensive Attack, Improved Critical (Unarmed), Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Inventor, Languages 2 (Cantonese, English [Mandarin is native]), Ranged Attack 2

SKILLS
Expertise (Biochemistry) 6 (+15), Expertise (Business) 6 (+15), Insight 2 (+5), Intimidation 2 (+5), Perception 2 (+5), Persuasion 2 (+5), Ranged Combat (Power Rings) 2 (+6), Technology 6 (+15)

OFFENSE
Initiative
+8
Armor Strike +6 (Close, Damage 6/19-20)
Disintegration Beam +6 (Ranged, Weaken 11 plus Damage 11)
Electrical Beam/Flame Thrower Area (Close, Damage 6)
Ice Blast/Burst +6 (Ranged, Affliction 6)
Light Blast +6 (Ranged, Penetrating Damage 6)
Light Burst Area (Ranged, Affliction 6)
Mind Control Perception (Ranged, Affliction 6)
Sonic Beam +6 (Ranged, Damage 9)
Unarmed +6 (Close, Damage 3/19-20)

DEFENSE
Dodge
6, Parry 8, Toughness 11 (Impervious 11)
Fortitude 5, Will 9

POWER POINTS
Abilities 62 + Advantages 19 + Defenses 12 + Powers 136 + Skills 14 = 243 Total

COMPLICATIONS
Arrogant:
Mandarin believes his power to be unmatched by any being.
Enemy: Iron Man and the Communist government of China.
Power Loss: Mandarin’s disintegration beam may only be used once every 20 minutes.

:idea: In my Marvel universe, the Mandarin is the protege of Yellow Claw. He attained his own powers after the deafeat of his master in the 1960s by the Agents of Atlas. Mandarin's plans are not so grand as Yellow Claw's; he does not seek to rule the world and make it all China. Instead, he seeks to protect and rule China as its absolute master. Once he has achieved this goal... who knows what the future will bring?
Last edited by prodigyduck on Tue May 07, 2013 10:28 am, edited 1 time in total.
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Re: Prodigy Duck 3e Builds (Malekith, Man-Ape, Mandarin)

Post by Thorpacolypse » Sat May 04, 2013 6:26 pm

Always good to see a Man-Ape build. 8)

Also looks like a lot of your pics are now missing.
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Re: Prodigy Duck 3e Builds (Mandrill)

Post by prodigyduck » Sat May 04, 2013 11:21 pm

Thorpacolypse wrote:Always good to see a Man-Ape build. 8)

Also looks like a lot of your pics are now missing.
Looks like they are all back. I wonder what happened.
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Re: Prodigy Duck 3e Builds (Mandrill)

Post by prodigyduck » Tue May 07, 2013 10:34 am

Image

MANDRILL (PL 11)
Real Name:
Jerome Beechman
Bodycast: N/A (voice cast: Lexington Steel)
Occupation: Criminal
Base of Operations: New Mexico
Affiliation: Black Specter, Brotherhood of Mutants
Height: 6’0”; Weight: 270 lbs.
Eyes: Black; Hair: Brown

Strength 6, Stamina 6, Agility 1, Dexterity 1
Fighting 4, Intellect 2, Awareness 4, Presence 4

POWERS
Pheromones:
Burst Area Affliction 11 (Enthralled / Compelled / Controlled; Resisted by Will; Area 4 [250-ft. radius], Cumulative, Limited to female humanoids, Olfactory Sense-Dependent) – 44 points
Speed Burst: Speed 6 (120 mph; Fades, Quirk [must run on “all fours”) – 2 points

ADVANTAGES
Favored Foe (Human Women), Skill Mastery (Deception)

SKILLS
Acrobatics 2 (+8), Athletics 6 (+12), Deception 6 (+10), Expertise (Survival) 6 (+8), Perception 2 (+6)

OFFENSE
Initiative
+1
Pheromones Area (Close, Affliction 11)
Unarmed +4 (Close, Damage 6)

DEFENSE
Dodge
3, Parry 6, Toughness 6
Fortitude 8, Will 10

POWER POINTS
Abilities 56 + Advantages 2 + Defenses 12 + Powers 46 + Skills 11 = 127 Total

COMPLICATIONS
Chauvinist:
Jerome loves to use his power on women; only to manipulate them for his own depraved tastes.
Obsession: Jerome hates the American government for condoning anti-mutant hatred. As such, he is determined to overthrow the government and instill himself as its new leader.
Power Loss: A rank 3 electric shock to the victim’s brain will remove the Affliction of Mandrill’s pheromones.
Prejudice: Jerome is a mutant. His physical appearance is obvious to the world, as he looks like a human-sized mandrill.
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Re: Prodigy Duck 3e Builds (Man-Killer)

Post by prodigyduck » Tue May 07, 2013 10:37 am

Image

MAN-KILLER (PL 8]
Real Name:
Katarina Van Horn
Bodycast: Veronique Morin
Occupation: Criminal, former professional skier
Base of Operations: Mobile
Affiliation: Masters of Evil
Height: 7’0”; Weight: 282 lbs.
Eyes: Blue; Hair: Red

Strength 10, Stamina 9, Agility 2, Dexterity 2
Fighting 4, Intellect 2, Awareness 3, Presence 2

POWERS
Big:
Growth 2 (Innate, Permanent; -1 active defenses included) – 5 points

EQUIPMENT
Razor Discs:
Strength-Based Ranged Damage 1 (Improved Critical) – 3 points

ADVANTAGES
Equipment 1, Language 1 (English [German is native]), Startle

SKILLS
Athletics 6 (+16), Expertise (Skier) 6 (+8), Intimidation 6 (+8), Perception 2 (+5), Ranged Combat (Thrown) 2 (+4)

OFFENSE
Initiative
+2
Razor Discs +4 (Ranged, Damage 11/19-20)
Unarmed +4 (Close, Damage 10)

DEFENSE
Dodge
7, Parry 5, Toughness 9
Fortitude 11, Will 5

POWER POINTS
Abilities 60 + Advantages 3 + Defenses 12 + Powers 5 + Skills 11 = 91 Total

COMPLICATIONS
Infamy:
Katerina is known as a feminist criminal and murderer.
Prejudice: Katerina is a lesbian. She is distrustful of men and seeks to kill chauvinists.
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Re: Prodigy Duck 3e Builds (Mantis)

Post by prodigyduck » Tue May 07, 2013 10:41 am

Image

MANTIS (PL 8]
Real Name:
Unknown
Bodycast: Liu Yiffie
Occupation: Adventurer, former barmaid
Base of Operations: South Vietnam
Affiliation: Independent
Height: 5’6”; Weight: 115 lbs.
Eyes: Green; Hair: Black

Strength 2, Stamina 3, Agility 7, Dexterity 3
Fighting 7, Intellect 2, Awareness 4, Presence 2

POWERS
Empathy:
Mind Reading 10 (Limited to Emotions) – 10 points
Recovery: Healing 10 (Limited to Self) – 10 points
Resistances: Immunity 2 (Disease, Poison) – 2 points

ADVANTAGES
Accurate Attack, Agile Feint, All-out Attack, Close Attack 2, Defensive Attack, Defensive Roll 3, Grabbing Finesse, Improved Critical 2 (Unarmed), Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Languages 1 (English [Vietnamese is native]), Power Attack, Second Chance (Will Checks vs. Mind Control), Takedown

SKILLS
Acrobatics 2 (+9), Athletics 6 (+8), Expertise (Barmaid) 2 (+4), Perception 2 (+6)

OFFENSE
Initiative
+11
Unarmed +9 (Close, Damage 2/18-20)

DEFENSE
Dodge
9, Parry 9, Toughness 6 / 3 flat-footed
Fortitude 9, Will 6

POWER POINTS
Abilities 60 + Advantages 21 + Defenses 12 + Powers 22 + Skills 6 = 121 Total

COMPLICATIONS
Arrogant:
Mantis is haughty and cruel. She is capable of great love and sacrifice, but has a lot of maturing to do before then.
Quirk: Mantis has the habit of referring to herself as “this one.”
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Mandrill, Man-Killer, Mantis)

Post by prodigyduck » Fri May 17, 2013 12:13 pm

I thought some folks might want to know about this.

Several third-party writers of game books are attempting to make their way to Gen Con Indy. Most of them write material for the Pathfinder RPG and not M&M (yes, I know, gasp!), but they are offering an incentive that is just too good to pass up.

For only a $25 contribution to the campaign, backers get over $300 of Pathfinder-related pdf products. These include various adventures, suppliments, and sourcebooks from a number of popular game-writers.

Additional incentives include getting to meet and talk, one-on-one, with industry insiders. They even offer an opportunity to have a game session run by these folks. I've been in games with Owen KC Stephens. He is a masterful storyteller!

Please check it out. And if you have any friends who like Pathfinder, tell them about it.

http://www.indiegogo.com/projects/get-i ... -to-gencon
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Mantis)

Post by Earth-Two_Kenn » Fri May 17, 2013 1:22 pm

prodigyduck wrote:MANTIS (PL 8]
Real Name:
Unknown
Bodycast: Liu Yiffie
Occupation: Adventurer, former barmaid
Base of Operations: South Vietnam
Affiliation: Independent
Height: 5’6”; Weight: 115 lbs.
Eyes: Green; Hair: Black

Strength 2, Stamina 3, Agility 7, Dexterity 3
Fighting 7, Intellect 2, Awareness 4, Presence 2

POWERS
Empathy:
Mind Reading 10 (Limited to Emotions) – 10 points
Recovery: Healing 10 (Limited to Self) – 10 points
Resistances: Immunity 2 (Disease, Poison) – 2 points

ADVANTAGES
Accurate Attack, Agile Feint, All-out Attack, Close Attack 2, Defensive Attack, Defensive Roll 3, Grabbing Finesse, Improved Critical 2 (Unarmed), Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Languages 1 (English [Vietnamese is native]), Power Attack, Second Chance (Will Checks vs. Mind Control), Takedown

SKILLS
Acrobatics 2 (+9), Athletics 6 (+8), Expertise (Barmaid) 2 (+4), Perception 2 (+6)

OFFENSE
Initiative
+11
Unarmed +9 (Close, Damage 2/18-20)

DEFENSE
Dodge
9, Parry 9, Toughness 6 / 3 flat-footed
Fortitude 9, Will 6

POWER POINTS
Abilities 60 + Advantages 21 + Defenses 12 + Powers 22 + Skills 6 = 121 Total

COMPLICATIONS
Arrogant:
Mantis is haughty and cruel. She is capable of great love and sacrifice, but has a lot of maturing to do before then.
Quirk: Mantis has the habit of referring to herself as “this one.”
I suggested to my friends that Alyson Hannigan should play "this one" in an Avengers film sequel.

They said, as much as they loved her as Willow, they couldn't see it.

And I said, it's because she was Willow that she'd be perfect. :wink: :roll:
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Re: Prodigy Duck 3e Builds (Pandemonium)

Post by prodigyduck » Sat May 18, 2013 8:41 pm

Image
"I have DEMONS FOR ARMS!"

MASTER PANDEMONIUM (PL 8]
Real Name:
Martin Preston
Bodycast: Kevin Smith
Occupation: Cult Leader
Base of Operations: Los Angeles
Affiliation: Minion of Mephisto
Height: 6’1”; Weight: 198 lbs.
Eyes: Blue; Hair: Black

Strength 6, Stamina 4, Agility 3, Dexterity 2
Fighting 3, Intellect 2, Awareness 3, Presence 3

POWERS
Amulet of Asmodeus:
Teleport 10; Easily Removable (-8 points) – 12 points
Demonic Armor: Protection 3 – 3 points
Demonic Gate: Summon Demons 6 (Active, Horde, Multiple Minions 4) – 72 points
Demonic Limbs: Summon Demons 6 (Heroic, Horde, Limited [arms only], Multiple Minions) – 36 points
Demonic Speed: Flight 7 (250 mph) – 14 points
Fire Invulnerability: Immunity 10 (Fire Effects) – 10 points
Hellfire Blast: Ranged Damage 11 – 22 points

ADVANTAGES
Benefit 3 (Wealth 3 [millionaire]), Fascinate (Persuasion), Ranged Attack 1, Ritualist, Sidekick 20 (Familiar)

SKILLS
Deception 6 (+12), Expertise (Acting) 6 (+8), Expertise (Business) 6 (+8), Expertise (Magic) 6 (+8), Intimidation 6 (+12), Perception 2 (+5), Persuasion 6 (+12)

OFFENSE
Initiative
+3
Hellfire Blast +3 (Ranged, Damage 11)
Unarmed +3 (Close, Damage 6)

DEFENSE
Dodge
5, Parry 5, Toughness 7
Fortitude 6, Will 9

POINTS
Abilities 52 + Advantages 25 + Defenses 12 + Powers 169 + Skills 19 = 277 Total

COMPLICATIONS
Obsession:
Martin seeks to restore his soul.
Power Loss: Demonic Gate; if Amulet of Asmodeus is removed.
Secret: The general public is not aware that Martin Preston is a worshiper of Asmodeus.
FAMILIAR (PL 9)
This demonic bird has the same abilities as the Demons, plus:
Magic Detection: Senses 3 (Detect Magic [acute, ranged]) – 3 points
Size Increase: Growth 4 (+4 Strength, +4 Stamina, -2 active defenses) – 8 points
DEMONS (PL 7)
Strength
6, Stamina 3, Agility 3, Dexterity 1
Fighting 6, Intellect 2, Awareness 3, Presence 2

POWERS
Demonic Armor:
Protection 3 – 3 points
Demonic Claw: Enhanced Improved Critical (Unarmed) – 1 point
Demonic Wings: Flight 7 (250 mph; Wings) – 14 points

ADVANTAGES
Daze (Intimidation)

SKILLS
Intimidation 6 (+8), Perception 2 (+5)

OFFENSE
Initiative
+3
Unarmed +6 (Close, Damage 6/19-20)

DEFENSE
Dodge
5, Parry 8, Toughness 6
Fortitude 5, Will 9

POINTS
Abilities 54 + Advantages 1 + Defenses 12 + Powers 8 + Skills 4 = 89 Total
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Master Man I)

Post by prodigyduck » Sat May 18, 2013 8:44 pm

Image

MASTER MAN I (PL 9)
Real Name:
Wilhelm Lohmer
Bodycast: Ralf Moeller
Occupation: Soldier
Base of Operations: Germany
Affiliation: Nazi Germany
Height: 6’6”; Weight: 350 lbs.
Eyes: Blue; Hair: Platinum Blond

Strength 11, Stamina 9, Agility 3, Dexterity 2
Fighting 4, Intellect 1, Awareness 1, Presence 1

POWERS
Invulnerability:
Immunity 7 (Aging, Cold, Fire Damage, Heat), Impervious Toughness 9 – 17 points
Levitation: Flight 6 (120 mph; Subtle) – 13 points

ADVANTAGES
Benefit (Nazi Party member)

SKILLS
Expertise (Soldier) 6 (+7), Intimidation 6 (+7), Perception 2 (+3)

OFFENSE
Initiative
+3
Unarmed +4 (Close, Damage 11)

DEFENSE
Dodge
9, Parry 9, Toughness 9 (Impervious 9)
Fortitude 11, Will 3

POWER POINTS
Abilities 64 + Advantages 1 + Defenses 12 + Powers 30 + Skills 7 = 114 Total

COMPLICATIONS
Arrogant:
Wilhelm believes he is invincible.
Patriot: Wilhelm believes in the ideals of Nazi Germany. He is a loyal soldier.
Prejudice: Wilhelm is a homosexual.
Relationship: Wilhelm is in a forced marriage with Frieda Ratzel (Warrior Woman).
Temper: Wilhelm often rushes into a situation without thinking ahead.
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Re: Prodigy Duck 3e Builds (Pandemonium, Master Man)

Post by Goldar » Sun May 19, 2013 10:33 am

Very nice Master Man build, Prodigy! :)

You used a great pic of him as well, since most others tend to make him look less muscular and more bulky.

In fact, I like many of the pics you used on this page as well: iconic Mandrill, cool Mantis new costume, powerful Man-Killer and scary Master P!

Are we going to see his wife, Warrior Woman? How about Valkyrie?

Thanks.

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Re: Prodigy Duck 3e Builds (Pandemonium, Master Man)

Post by Thorpacolypse » Sun May 19, 2013 6:55 pm

How have I never heard of Master Pandemonium? He's awesome! Cool stuff.
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Re: Prodigy Duck 3e Builds (Pandemonium, Master Man)

Post by prodigyduck » Sun May 19, 2013 7:30 pm

Goldar wrote:Very nice Master Man build, Prodigy! :)

You used a great pic of him as well, since most others tend to make him look less muscular and more bulky.

In fact, I like many of the pics you used on this page as well: iconic Mandrill, cool Mantis new costume, powerful Man-Killer and scary Master P!

Are we going to see his wife, Warrior Woman? How about Valkyrie?

Thanks.
Thank you. I try to use the best art I can find.

As for Warrior Woman and Valkyrie, I can post those next.
Thorpacolypse wrote:How have I never heard of Master Pandemonium? He's awesome! Cool stuff.
I think he was only featured as a villain in West Coast Avengers. As an LA-based villain, he doesn't see much time with the highly-New York oriented regulars.
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Re: Prodigy Duck 3e Builds (Valkyrie)

Post by prodigyduck » Mon May 20, 2013 10:34 pm

Image

VALKYRIE (PL 12)
Real Name:
Brunnhilde
Bodycast: Beth Horn
Occupation: Warrior
Base of Operations: Asgard
Affiliation: Gods of Asgard
Height: 6’3”; Weight: 475 lbs.
Eyes: Blue; Hair: Blonde

Strength 11, Stamina 10, Agility 3, Dexterity 6
Fighting 7, Intellect 2, Awareness 4, Presence 3

POWERS
Asgardian
: Immunity 2 (Aging, Disease), Impervious Toughness 3 – 5 points
Death Sense: Senses 4 (Precognition [limited to sensing the impending death of another]) – 2 points
Magic Weapons: Array (18 points); Easily Removable (-8 points)
Iron Spear, Thrown: Ranged Damage 9 – 18 points
Iron Spear, Stab: Penetrating 9 with Unarmed (Reach) – 1 point
Sword (Dragonfang): Penetrating 11 with Unarmed – 1 point

ADVANTAGES
Accurate Attack, Close Attack 4, Defensive Attack, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Startle

SKILLS
Close Combat (Swords) 2 (+13), Expertise (Asgard) 6 (+8), Expertise (Riding) 6 (+8), Insight 6 (+10), Intimidation 6 (+9), Perception 2 (+6), Ranged Combat (Thrown) 2 (+8)

OFFENSE
Initiative
+3
Iron Spear Throw +8 (Ranged, Damage 9)
Iron Spear Stab +11 (Close, Penetrating 9 Damage 11)
Sword +13 (Close, Penetrating Damage 11)
Unarmed +11 (Close, Damage 11)

DEFENSE
Dodge
5, Parry 9, Toughness 10 (Impervious 3)
Fortitude 12, Will 6

POWER POINTS
Abilities 92 + Advantages 10 + Defenses 12 + Powers 17 + Skills 15 = 146 Total

COMPLICATIONS
Arrogant:
Brunnhilde is haughty and proud.
Honor: Brunnhilde exhibits all of a warrior’s virtues. She will do almost anything for those who have helped her.
Responsibility: Brunnhilde is the leader of the Valkyrior, the Choosers of the Slain.
ARAGORN (PL 8]
Strength
6, Stamina 9, Agility 4, Dexterity 2
Fighting 3, Intellect 2, Awareness 3, Presence 2

POWERS
Horse Size:
Growth 4 (Innate, Permanent; -2 active defenses included) – 9 points
Mind Link: Senses 1 (Mental Link [with Brunnhilde]) – 1 point
Wings: Flight 7 (250 mph; Wings) – 7 points

SKILLS
Athletics 2 (+8), Perception 6 (+9)

OFFENSE
Initiative
+4
Unarmed +3 (Close, Damage 6)

DEFENSE
Dodge
4, Parry 3, Toughness 9
Fortitude 11, Will 5

POWER POINTS
Abilities 46 + Advantages 0 + Defenses 8 + Powers 17 + Skills 4 = 75 Total

COMPLICATIONS
Disability:
Aragorn is mute and has no hands.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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