Cerberus:
PL: 10
Strength 3
Stamina 3
Agility 4
Dexterity 4
Fighting 6
Intellect 3
Awareness 3
Presence 3
Skills: Acrobatics 8 (+12), Athletics 5 (+8.), Close Combat [Rapier] 5 (+13), Deception 9 (+12), Expertise [Magic] 12 (+15), Insight 6 (+9), Investigation 3 (+6), Perception 6 (+9), Persuasion 9 (+12), Sleight of Hand 8 (+12), Stealth 8 (+12)
Advantages: Artificer, Close Attack 2, Connected, Contacts, Daze [Deception], Equipment 5, Improved Feint, Ritualist, Second Chance [Expertise [Magic] Checks], Set-Up, Skill Mastery [Expertise (Magic)], Taunt, Teamwork, Uncanny Dodge
Powers: Detect Magical Beings & Items: Senses 3 [Detect (Magic Energies: Radius, Ranged)]
Gateway Spells Array:
Traditional Gate: Teleport 10 (Feats: Turnabout, Increased Mass 7 [3 tons]) 28 pts
-Quick Gateways: Strength-Based Damage 4 (Extra: Area Burst 2 [60 ft radius], Selective)
-Rapid Gateways: Affliction 8 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative)
Summon Hounds From Hell: Minion 9 [Hellhounds] (Extras: Controlled, Horde); (Feats: Mental Link, Multiple Minions 3 [3 total ~see below~])
Ancient Rapier: (Easily Removable –2 pts) [8 pp]
Artifact: Feature 1 [Indestructible]
Enchanted Edge: Strength-Based Damage 4 (Feats: Affects Insubstantial 2, Improved Critical 2, Improved Smash)
Offense: Initiative +4
Melee Attack +8 // Rapier Attack +13
Ranged Attack +4
Defense: Dodge +12
Parry +12
Toughness +7*/+3 [*Armored Costume]
Fortitude +7
Will +11
Equipment: Issued Communicator
Armored Costume [Protection 4; Subtle]
Headquarters [The Workshop]: (20 ep)
Size: Large
Toughness: 10
Features: Defenses, Dual Size (Small), Gym, Library, Living Space, Personnel, Power Source, Sealed, Secret 3 [DC 20], Security System 3 [DC 30], Self-Repairing, Workshop
Costs: Abilities 58+ Skills 27+ Advantages 19+ Powers 81+ Defenses 26= 211 pts.
Real Name: Marcus Williams
Height: 5'10"
Weight: 159 lbs
Hair: Brown
Eye Color: Blue
Complications:
Secret Identity: Cerberus’ identity as Marcus Williams is kept a secret as to protect his family and friends from the supervillains he fights as part of the Crown Guard.
Background: Marcus Williams parents are part of British upper society; they know the right people, go to the right parties, drink only the finest of wines and dress in the finest of clothing. And they bored their son to tear on a daily basis with all their stiff upper lip nonsense so much so that he began to take on the mannerisms of the working class simply to irritate his father and mother.
For the next few years the Williams didn’t know what to do with Marcus until a family friend, Jacob Vogel, saw the boy in action and offered to take guardianship over him in order to ‘straighten him out’. It was an offer the Williams couldn’t pass up, Jacob was considered to be among the elite of the upper society and for their son to be ‘taken in’ by a person that was in such good standing meant that there would be many kinds of opportunities for Marcus when he was older.
But Marcus learned that there was much more to Jacob Vogel than met the eye when he moved in with the older man. As soon as the door closed behind Marcus, Vogel proceeded to show the teenager around his new home but several of the items that Marcus saw during that tour either had connections to the supernatural or were of a mystical nature that stood out to him. The showing ended in an old workshop, so old that the walls were still made of old hewn stone like Marcus had seen in several medieval themed movies, along those walls were dozens of potions as well as a connected library that was filled with some of the strangest books Marcus had ever heard of.
It was at this point that Jacob Vogel revealed to Marcus the truth of the matter; that Vogel was a mage of considerable skill and that he had been looking for an apprentice to take on and that he had found Marcus to be of the proper bloodlines with enough intellect and wit that he could be called for to be a competent mage once he’d been fully trained. Vogel then asked Marcus if he would be interested in becoming his apprentice, to which Marcus could only manage to shake his head in acceptance.
A few years later, after many lessons and many studied books, Marcus had already mastered the basics of arcane lore and all the base foundations a mage would need to know as well as the beginning spells Vogel had recently taught to him and was looking forward to learning even more when intruders in charcoal and black uniforms managed to break into Vogel’s well warded home, They were lead by a man wearing a mask that was made of some kind of red metal, who was yelling about some artifact Vogel kept locked down in his small vault.
Marcus quickly gathered up his rapier, which Vogel had insisted he learn how to use, as to confront the intruders only to be stopped by Vogel who gave the young man a satchel and pointed him towards the teleporting circle he’d just drawn on the nearby wall. The next thing Marcus knew he was in a large room filled with a few men, the majority of whom were wearing odd outfits. The first to recover from Marcus’ sudden entrance was Troy Griffin, who then calmed the members of the Crown Guard down enough that they could listen to Marcus’ story of how he’d appeared in their training area.
What Marcus wasn’t aware of was that Jacob Vogel had been an asset of Troy Griffin – someone to call upon when needed. Upon hearing a description of Crimson Mask leading S.H.A.D.O.W. troops on a raid against one of ‘his people’, Griffin quickly put the Crown Guard to task (with Marcus in tow once he demonstrated his small repertoire of useful spells). Arriving back at Vogel’s sanctum before Crimson Mask could manage to open the hidden vault; the Crown Guard made short work of the S.H.A.D.O.W. troopers and forced Crimson Mask to retreat without his prize.
Afterwards Griffin offered a place on the Crown Guard to Marcus, citing that he’d meshed fairly well with the others. Marcus realized that he had few other options that appealed to him; with Vogel dead he could return to his parents but after living his life the way he’d been for the past several years that wasn’t an option Marcus was honestly interested in. He could try and make a go of it alone but with the limited number of spells he knew and no one to teach him any more (as many actual mages are very particular about
who they pick to teach their craft and taking on someone else’s apprentice is something that happens in extremely rare situations) and knowing the pitfalls that could befall him if he tried to continue his mystical education on his own, Marcus was unsure of how to proceed.
That is until a few days later when a lawyer contacted Marcus to inform him that he was Vogel’s sole heir, and Vogel’s entire estate was now his. Now having Vogel’s library and workshop to use for himself Marcus took Griffin up on his offer to join the Crown Guard as their mystical expert and hasn’t regretted it yet.
Hellhounds:
PL: 10
Strength 6
Stamina 6
Agility 2
Dexterity 2
Fighting 6
Intellect -2
Awareness 2
Presence -2
Skills: Acrobatics 5 (+7), Athletics 7 (+13), Expertise [Survival] 7 (+9), Insight 6 (+8.), Intimidation 14 (+12), Perception 6 (+8.), Stealth 7 (+9)
Advantages: All-Out Attack, Close Attack 4, Improved Initiative 2, Move-By Action, Power Attack, Precise Attack [melee; concealment], Teamwork
Powers: Outsider Physiology:
Speed 3
Leaping 2
Protection 4
Immunity 5 [Fire Damage]
Regeneration 3
Senses 4 [Darkvision, Olfactory (Acute, Tracking 2)]
Hellfire: Damage 10 (Extra: Area [Cone])
-Hellfire Bite: Strength-Based Damage 4 (Feat: Improved Critical 2)
Offense: Initiative +10
Melee Attack +10
Ranged Attack +2
Defense: Dodge +10
Parry +10
Toughness +10
Fortitude +11
Will +9
Costs: Abilities 40+ Skills 18+ Advantages 11+ Powers 42+ Defences 24= 135 pts.