Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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Re: Prodigy Duck 3e Builds (MODOC)

Post by danelsan » Fri Jul 19, 2013 3:04 pm

Goldar wrote:Baby Moddie!
You just reminded me of this version...

Image

Image

...not sure if I should curse you or thank you for that :lol:
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Re: Prodigy Duck 3e Builds (White Queen, Psylocke, MODOC)

Post by JoshuaDunlow » Fri Jul 19, 2013 5:16 pm

:shock:

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Re: Prodigy Duck 3e Builds (White Queen, Psylocke, MODOC)

Post by danelsan » Fri Jul 19, 2013 5:41 pm

JoshuaDunlow wrote::shock:
Nextwave is love
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Re: Prodigy Duck 3e Builds (White Queen, Psylocke, MODOC)

Post by Thorpacolypse » Sat Jul 20, 2013 8:00 am

danelsan wrote:
JoshuaDunlow wrote::shock:
Nextwave is love
Nextwave is a great comic, truly comic, series. Warren Ellis got to poke fun at just about everything he wanted to and did it all in a hysterical manner. I loved his choices for the team and main villain(s). He even used Forbush Man well. Funny, funny stuff.

I like the change to MODOC from MODOK. Wasn't MODOC what he was originally supposed to be called but he changed it himself to be more menacing?
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Re: Prodigy Duck 3e Builds (MODOC)

Post by Crinos » Sat Jul 20, 2013 5:39 pm

Goldar wrote:
prodigyduck wrote:Image
Thor: "It's like a frost giant's head on the body of a baby."

[Prejudice: MODOC appears to be a monstrous humanoid creature with a tiny body and massive head.
Baby Moddie!
Actually that's the Armored adventure version, which was actually pretty intimidating.

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Re: Prodigy Duck 3e Builds (MODOC)

Post by prodigyduck » Sun Jul 21, 2013 8:36 am

Crinos wrote:
Goldar wrote:
prodigyduck wrote:Image
Thor: "It's like a frost giant's head on the body of a baby."

[Prejudice: MODOC appears to be a monstrous humanoid creature with a tiny body and massive head.
Baby Moddie!
Actually that's the Armored adventure version, which was actually pretty intimidating.
Which was why I chose to use that version. Otherwise, I can't stand MODOC.
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Re: Prodigy Duck 3e Builds (MODOC)

Post by Goldar » Mon Jul 22, 2013 9:36 am

danelsan wrote:
Goldar wrote:Baby Moddie!
You just reminded me of this version...

Image

...not sure if I should curse you or thank you for that :lol:
LOL. And I had never seen the pics you posted of Modok before---truly a Baby Moddie! :lol:


And wasn't there a Modam/Sodam who was an uglier, scarier female version of Modok?

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Re: Prodigy Duck 3e Builds (MODOC)

Post by danelsan » Mon Jul 22, 2013 11:00 am

Goldar wrote:And wasn't there a Modam/Sodam who was an uglier, scarier female version of Modok?
Yup, with red lips and really pointy teeth. And the second picture I posted indicates one of those is the mom of that baby version.

Also from Nextwave, burger-shooting Elvis-M.O.D.O.K. (and that might not even be the most ridiculous thing on this cover :lol: )

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Re: Prodigy Duck 3e Builds (White Queen, Psylocke, MODOC)

Post by Goldar » Mon Jul 22, 2013 11:42 am

Elvi-Modokii?? Who'd-a-thunk-it?

That's another pic I never saw before!

Instead of shooting the burgers, I would have thought the Elvi-Modokii would have been eating them! And afterwards, maybe shooting out some tunes...

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Re: Prodigy Duck 3e Builds (White Queen, Psylocke, MODOC)

Post by danelsan » Mon Jul 22, 2013 12:48 pm

As I was looking for images of the Elvis version, I came across several pictures that seem to indicate that it is one of the alternate "outfits" for M.O.D.O.K. in Marvel vs Capcom 3. That one is at least holding a microphone XD
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Re: Prodigy Duck 3e Builds (SHARKNADO!)

Post by prodigyduck » Sun Jul 28, 2013 9:01 am

Image

SHARKNADO (PL 10)
Strength
20, Stamina 20, Agility 0, Dexterity 0
Fighting 0, Intellect --, Awareness 0, Presence --

POWERS
Filled With Sharks:
Summon Shark 5 (Continuous, Indifferent Attitude, Multiple Minions 5, Variable Type [any shark]) – 65 points
Fling Shark: Close Move Object 10 (Limited to throwing summoned shark away from Sharknado) – 5 points
Water Cyclone: Growth 20 (Innate, Permanent; -10 active defenses included); Immunity 30 (Fortitude Effects); Insubstantial 1 (Innate, Permanent) – 77 points
Water Cyclone: Close Cylinder Area Move Object 10 (Area 4, Damaging, Reaction) – 90 points

OFFENSE
Initiative
+0
Cyclone Area (Close, Damage 10)

DEFENSE
Dodge
-10, Parry -10, Toughness 20
Fortitude Immune, Will 0

POWER POINTS
Abilities -20 + Advantages 0 + Defenses 0 + Powers 237 + Skills 0 = 217 Total

COMPLICATIONS
Disability:
A sharknado is mute and has no hands.
Shark (PL 6)
Strength
3, Stamina 2, Agility 2, Dexterity 0
Fighting 3, Intellect -5, Awareness 2, Presence -1

Powers
Animal Senses:
Senses 13 (Detect Electronic Signals [accurate, acute, ranged], Extended Vision, Low-Light Vision, Ranged Touch, Olfactory [acute, extended, tracking]) – 13 points
Aquatic: Immunity 3 (Cold, Drowning, High Pressure); Movement 1 (Environmental Adaptation [Underwater]) – 5 points
Bite: Strength-Based Damage 3 (Improved Critical 2) – 5 points
Giant Size: Growth 2 (Innate, Permanent; -1 active defenses included); Protection 1 – 6 points
Strong Swimmer: Enhanced Athletics 8 (Limited to Swimming); Swimming 5 (16 mph) – 7 points

Advantages
All-Out Attack, Diehard, Fast Grab, Great Endurance, Improved Hold, Improved Initiative, Startle

Skills
Athletics 0 (+3, +11 swimming), Close Combat (Bite) 2 (+5), Expertise (Survival) 8 (+3), Intimidation 6 (+6), Perception 8 (+10), Stealth 4 (+4)

Offense
Initiative
+6
Bite +5 (Close, Damage 6/18-20)
Unarmed +3 (Close, Damage 3)

Defense
Dodge
2, Parry 3, Toughness 3
Fortitude 6, Will 3

Power Points
Abilities 4 + Advantages 7 + Defenses 7 + Powers 36 + Skills 14 = 68 Total

Complications
Aquatic:
Sharks require water to survive. They must also continuously swim, otherwise they begin suffocating.
Disability: Sharks cannot speak. They have no hands.
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Re: Prodigy Duck 3e Builds (SHARKNADO!)

Post by Thorpacolypse » Sun Jul 28, 2013 9:08 am

I watched part of that movie yesterday. It was so unabashedly bad, it was good. I didn't get to finish it, but somehow, I think the 20 minutes I watched gave me the whole story. My favorite part was the barfly dude killing a shark with a bar stool. Norm Peterson, eat your heart out! :)

Mad props on the build!
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Re: Prodigy Duck 3e Builds (SHARKNADO!)

Post by prodigyduck » Sun Jul 28, 2013 9:16 am

Thorpacolypse wrote:I watched part of that movie yesterday. It was so unabashedly bad, it was good. I didn't get to finish it, but somehow, I think the 20 minutes I watched gave me the whole story. My favorite part was the barfly dude killing a shark with a bar stool. Norm Peterson, eat your heart out! :)

Mad props on the build!
Thanks. I have not seen the movie, but I had the idea for how to build this thing, so I thought I would share.
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Re: Prodigy Duck 3e Builds (SHARKNADO!)

Post by Thorpacolypse » Sun Jul 28, 2013 9:42 am

prodigyduck wrote:
Thorpacolypse wrote:I watched part of that movie yesterday. It was so unabashedly bad, it was good. I didn't get to finish it, but somehow, I think the 20 minutes I watched gave me the whole story. My favorite part was the barfly dude killing a shark with a bar stool. Norm Peterson, eat your heart out! :)

Mad props on the build!
Thanks. I have not seen the movie, but I had the idea for how to build this thing, so I thought I would share.
I thought you captured it perfectly from what I saw. It was a huge waterspout that picked up a bunch of sharks (poorly rendered, at least by today's standards, computer generated sharks, mind you :)) and was slinging them out at people so either killed them or got killed in entertaining ways. You hit all the mechanics.
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Re: Prodigy Duck 3e Builds (SHARKNADO!)

Post by BARON » Sun Jul 28, 2013 9:43 pm

oh bad ASS, sharknado! 8)

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