Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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AFoolIsYou
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Re: Prodigy Duck 3e Builds (SHARKNADO!)

Post by AFoolIsYou » Mon Jul 29, 2013 1:11 am

SHARKNADO (PL 10)
Brain: God. This is beautiful.

Admittedly, This is pretty Awe-

Brain: NO! you don't understand the magnificence of this creation! The Earth may grow cold and gray, the sun will grow cold and distant, all of our works, our hopes and dreams, even our very existence as a species will be but a foot note on the fabric of a lovecraftion universe, But THIS will live on! Sharknado, We Salute You!

...I Still do-

Brain: Imagine if this was in Pacific Rim.

MOTHER OF G-
...I stared into the void, and it gave me a red bull, some candy, Dead or Alive 5 and told me to F@#% off...

"...A Cup of Awesome killed The Event Horizon..."
-Sips, Yogscast.

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Re: Prodigy Duck 3e Builds (SHARKNADO!)

Post by scc » Mon Jul 29, 2013 4:24 pm

I was wondering if someone would attempt this. Great job!

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Re: Prodigy Duck 3e Builds (SHARKNADO!)

Post by prodigyduck » Tue Jul 30, 2013 9:34 pm

I'm glad to bring happiness/terror to all! :)
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Mole Man)

Post by prodigyduck » Sat Aug 03, 2013 10:24 pm

Image

MOLE MAN (PL 9)
Real Name:
Harvey Elder
Bodycast: Eugene Levy
Occupation: Ruler of Subterranea
Base of Operations: Subterranea
Affiliation: Independent
Height: 4’10”; Weight: 165 lbs.
Eyes: Brown; Hair: Grey

Strength 3, Stamina 6, Agility 1, Dexterity 0
Fighting 3, Intellect 6, Awareness 3, Presence 6

POWERS
Heat-Retardant Suit:
Immunity 1 (Heat), Protection 6 (Limited to Fire/Heat Effects); Removable (-1 point) – 2 points
Heightened Senses: Senses 9 (Accurate Hearing, Analyzing Touch, Extended Hearing 2, Low-Light Vision) – 9 points
Power Staff: Array (27 points); Easily Removable (-12 points)
Vibratory Shockwave: Ranged Damage 9 (Resisted by Fortitude) – 27 points
Electrical Blast: Ranged Damage 9 – 1 point
Flame Generation: Cone Area Damage 6 – 1 point
Light Emission: Burst Area Affliction 9 (Impaired / Hindered / Unaware; Resisted by Fortitude; Cumulative, Limited to Visual Senses) – 1 point

ADVANTAGES
Benefit 5 (Ruler of Subterranea, Wealth 4 [multi-millionaire]), Ranged Attack 1

SKILLS
Athletics 6 (+9), Expertise (Monster Training) 6 (+12), Expertise (Subterranean Geography) 6 (+12), Intimidation 6 (+12), Perception 6 (+9), Technology 6 (+12)

OFFENSE
Initiative
+1
Electrical Blast/Shockwave +1 (Ranged, Damage 9)
Flame Generation Area (Close, Damage 6)
Light Emission Area (Close, Affliction 9)
Unarmed +3 (Close, Damage 3)

DEFENSE
Dodge
3, Parry 5, Toughness 6 (12 vs. fire/heat)
Fortitude 8, Will 9

POWER POINTS
Abilities 56 + Advantages 6 + Defenses 12 + Powers 29 + Skills 18 = 121 Total

COMPLICATIONS
Hatred:
Mole Man detests the surface world and those who dwell upon it.
Light Sensitivity: Without the protection of his glasses, Mole Man is visually Unaware in bright light.
Patriot: Mole Man is protective of his underworld and its inhabitants.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Montana)

Post by prodigyduck » Sat Aug 03, 2013 10:26 pm

Image

MONTANA (PL 6)
Real Name:
Jackson W. Brice
Bodycast: Timothy Olyphant
Occupation: Criminal
Base of Operations: New York City
Affiliation: Maggia Enforcers
Height: 6’2”; Weight: 240 lbs.
Eyes: Brown; Hair: Brown

Strength 2, Stamina 3, Agility 4, Dexterity 2
Fighting 3, Intellect 3, Awareness 2, Presence 2

EQUIPMENT
Weapons:
Array (17 points)
Lariat: Ranged Affliction 6 (Hinderd and Vulnerable / Defenseless and Immobilized; Resisted by Dodge; Concentration, Diminished Range 2); Feature (Tether) – 17 points
Pistol: Ranged Damage 4 – 1 point

ADVANTAGES
Benefit 1 (Wealth 1 [well-off]), Equipment 4, Ranged Attack 2, Teamwork

SKILLS
Acrobatics 2 (+6), Athletics 2 (+4), Expertise (Streetwise) 6 (+9), Intimidation 6 (+8), Perception 2 (+4), Ranged Combat (Lariat) 2 (+6)

OFFENSE
Initiative
+4
Lariat +6 (Ranged, Affliction 6)
Pistol +4 (Ranged, Damage 4)
Unarmed +3 (Close, Damage 2)

DEFENSE
Dodge
6, Parry 9, Toughness 3
Fortitude 5, Will 4

POWER POINTS
Abilities 42 + Advantages 8 + Defenses 12 + Powers 0 + Skills 10 = 72 Total

COMPLICATIONS
Infamy:
Maggia Enforcer.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Mole Man, Montana)

Post by Flying Cobra » Sat Aug 03, 2013 11:03 pm

Mole Man body cast should be Saul Rubinek, not Eugene Levy. And Ruler of Subterranea should be worth more than 1 point.

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Re: Prodigy Duck 3e Builds (Mole Man, Montana)

Post by Gothenem » Sun Aug 04, 2013 7:42 pm

Actally, I like Eugene levy as a body cast

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Re: Prodigy Duck 3e Builds (Storm)

Post by prodigyduck » Wed Aug 07, 2013 9:32 am

Image

STORM (PL 8]
Real Name
: Ororo Munroe
Bodycast: Una Momolu
Occupation: Adventurer, Instructor, former Thief
Base of Operations: San Francisco
Affiliation: X-Men
Height: 5’11”; Weight: 127 lbs.
Eyes: Sky-Blue; Hair: White

Strength 2, Stamina 4, Agility 3, Dexterity 6
Fighting 3, Intellect 2, Awareness 4, Presence 3

POWERS
Aerial Combat:
Enhanced Defensive Roll 6 (Limited to while flying) – 3 points
Weather Control: Array (32 points)
Dense Fog: Bust Area Visual Concealment Attack 4 (Area 5 [500 ft. radius]); Dynamic – 33 points
Blizzard: Environment 10 (Extreme Cold); Dynamic – 2 points
Driving Winds: Environment 10 (Impede Movement [-2 ranks]); Dynamic – 2 points
Heatwave: Environment 10 (Extreme Heat); Dynamic – 2 points
Lightning Bolt: Ranged Damage 10 (Indirect 2 [from above target]); Dynamic – 2 points
Mist: Environment 10 (Visibility [-5 Perception); Dynamic – 91 points
Winds: Move Object 10; Dynamic – 2 points
Weather Protection: Immunity 10 (Weather Effects) – 10 points
Weather Prediction: Senses 4 (Precognition; Limited to Weather Patterns) – 2 points
Wind Rider: Array (18 points)
Carrying Winds: Burst Area Flight 6 (120 mph; Affects Others) – 18 points
Flying Wind: Flight 8 (500 mph) – 1 point

EQUIPMENT
Lockpicks:
Enhanced Technology 8 (Limited to Security) – 2 points
X-Men Uniform: Concealment 1 (Technological Mutant Detectors), Feature 3 (Commlink, Compass, Watch) – 5 points

ADVANTAGES
Accurate Attack, Attractive 2, Defensive Attack, Equipment 2, Fast Grab, Favored Environment (Mid-Air), Great Endurance, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 2 (English, Russian [Kenyan is native]), Leadership, Second Chance (Technology Checks with Security), Skill Mastery (Sleight of Hand), Teamwork

SKILLS
Athletics 2 (+4), Close Combat (Knives) 2 (+5), Deception 2 (+5), Expertise (Streetwise) 6 (+8), Insight 2 (+6), Intimidation 2 (+5), Perception 2 (+6), Persuasion 6 (+9), Sleight of Hand 6 (+12), Stealth 6 (+9), Technology 0 (+2, +14 security)

OFFENSE
Initiative
+3
Lightning Bolt +6 (Ranged, Damage 10)
Unarmed +3 (Close, Damage 2)

DEFENSE
Dodge
5, Parry 5, Toughness 10 when flying / 4 on ground
Fortitude 10, Will 6

POWER POINTS
Abilities 54 + Advantages 22 + Defenses 12 + Powers 79 + Skills 18 = 185 Total

COMPLICATIONS
Accident:
If Storm uses her power at maximum level for more than 1 minute, she needs to make a Will check for each round following to keep the weather under control. Failing the check indicates the weather goes wild (rank 11 damage to all in the area of effect) and must be again brought under control (Will check). If Ororo is knocked unconscious, any weather she has created would dissipate to its normal state (monsoon to a normal storm, blizzard to cold weather or a light snow, etc.).
Enemy: The Shadow King.
Naturalist: Ororo likes living among nature and beauty. She prefers to be naked whenever possible.
Phobia: Ororo is claustrophobic. She hates being in confined spaces and begins to panic if entrapped or buried for too long.
Prejudice: Ororo is a mutant. Her mutant heritage is evident with her white hair and sky-blue eyes.
Relationship: Ororo is engaged in a casual relationship with Logan.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Mephisto)

Post by prodigyduck » Wed Aug 07, 2013 11:52 am

Image

MEPHISTO (PL 16)
Real Name:
Unknown
Bodycast: Peter Fonda
Occupation: Ruler of the Infernal Realms
Base of Operations: Infernal Realm of Hell
Affiliation: Independent
Height: 6’6”; Weight: 310 lbs.
Eyes: White; Hair: Black

Strength 11, Stamina 17, Agility 5, Dexterity 11
Fighting 11, Intellect 11, Awareness 11, Presence 12

POWERS
Gateways:
Movement 6 (Dimensional Travel 3, Time Travel 3); Teleport 12; Portal – 60 points
Infernal Mind: Comprehend 4 (Languages); Impervious Will 10 – 18 points
Infernal Powers: Array (72 points)
Matter Control: Transform Any Object into Any Other Object 12 (Continuous) – 72 points
Create Illusions: Illusion 12 (All Senses) – 1 point
Create Magic Items: Create 15 (Continuous, Innate, Precise) – 1 point
Diminution: Shrinking 12 (Attack) – 1 point
Enlargement: Growth 12 (Attack) – 1 point
Induce Sleep: Perception Ranged Affliction 12 (Fatigued / Exhausted / Asleep; Resisted by Will; Cumulative) – 1 point
Invisibility: Concealment 10 (Selective) – 1 point
Kinetic Bolt: Ranged Damage 11 – 1 point
Neural Manipulation: Perception Ranged Damage 12 (Resisted by Will) – 1 point
Shape-Change: Morph 4 (Attack) – 1 point
Summoning: Summon 12 (Variable 2 [supernatural beings]) – 1 point
Invulnerability: Immortality 10; Immunity 40 (Corrosives, Fire Damage, Fortitude Effects); Impervious Toughness 10 – 60 points
Levitation: Flight 9 (1,000 mph; Subtle) – 19 points
Shape-Change: Variable 12 (Assumed Forms) – 84 points

ADVANTAGES
Artificer, Benefit 6 (Ruler of the Infernal Realms, Wealth 5), Diehard, Eidetic Memory, Favored Environment (Hell), Ritualist

SKILLS
Deception 6 (+18), Expertise (Magic) 6 (+17), Insight 6 (+17), Intimidation 6 (+18), Perception 2 (+13), Persuasion 6 (+18)

OFFENSE
Initiative
+5
Kinetic Bolt +11 (Ranged, Damage 11)
Neural Manipulation Perception (Ranged, Damage 12)
Sleep Perception (Ranged, Affliction 12)
Unarmed +11 (Close, Damage 11)

DEFENSE
Dodge
11, Parry 13, Toughness 17 (Impervious 10)
Fortitude 19, Will 13 (Impervious 10)

POWER POINTS
Abilities 178 + Advantages 11 + Defenses 12 + Powers 323 + Skills 16 = 540 Total

COMPLICATIONS
Bound to Hell:
Mephisto draws his power from the souls imprisoned on his plane. When not on his plane, his Stamina is Impaired.
Infamy: Mephisto is the classic devil incarnate. He is known by many names, including Lucifer, Beelzebub, the Devil, Prince of Lies, Mephistopheles, Nick Scratch, and Satan.
Power Loss: Impervious Toughness; not vs. magic.
Prejudice: Mephisto, in his natural form, possesses demonic characteristics including red skin, pointed ears, and sharpened canine teeth
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Moondragon)

Post by prodigyduck » Mon Sep 16, 2013 3:09 pm

Image

MOONDRAGON (PL 12)
Real Name:
Heather Douglas
Bodycast: Persis Khambata
Occupation: Adventurer, former priestess
Base of Operations: Milky Way Galaxy
Affiliation: Guardians of the Galaxy
Height: 6’0”; Weight: 150 lbs.
Eyes: Blue; Hair: Bald

Strength 3, Stamina 6, Agility 6, Dexterity 3
Fighting 6, Intellect 3, Awareness 4, Presence 5

POWERS
Psionic Discipline
: Array (48 points)
Mind Control: Perception Range Affliction 12 (Dazed / Compelled / Controlled; Resisted by Will; Cumulative) – 48 points
Kinetic Bolt: Ranged Damage 4 – 1 point
Mind Blast: Perception Range Damage 9 (Resisted by Will) – 1 point
Telekinesis: Perception Range Move Object 6 – 1 point
Telepathy: Mental Communication 4 (Subtle), Comprehend 3 (Languages) – 23 points

EQUIPMENT
Starship Sensia:
Vehicle (Space Cruiser) – 79 points

ADVANTAGES
Benefit (Guardians of the Galaxy Member), Equipment 16, Trance

SKILLS
Expertise (Genetics) 6 (+9), Insight 6 (+10), Intimidation 6 (+11), Perception 2 (+6), Vehicles 6 (+9)

OFFENSE
Initiative
+6
Kinetic Bolt +3 (Ranged, Damage 4)
Mind Blast Perception (Ranged, Damage 9)
Mind Control Perception (Ranged, Affliction 12)
Unarmed +6 (Close, Damage 3)

DEFENSE
Dodge
8, Parry 8, Toughness 6
Fortitude 8, Will 10

POWER POINTS
Abilities 72 + Advantages 18 + Defenses 12 + Powers 74 + Skills 13 = 189 Total

COMPLICATIONS
Arrogant:
Moondragon is smug and self-centered. She will gladly step on anyone in pursuit of her goals. She feels comfortable acting in the role of hero or villainess.
Relationship: Heather is the result of Human/Eternal cross-breeding. Her father is Drax the Destroyer.
Temper: Heather develops fixations so intense, that, if her efforts are stymied, she flies into a rage. She is a sore loser.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Moons Aplenty)

Post by prodigyduck » Mon Sep 16, 2013 3:12 pm

Image

MOONKNIGHT (PL 9)
Real Name:
Marc Spector
Bodycast: John Barrowman
Occupation: Adventurer, former soldier
Base of Operations: Chicago
Affiliation: Independent
Height: 6’2”; Weight: 225 lbs.
Eyes: Brown; Hair: Brown

Strength 3, Stamina 4, Agility 4, Dexterity 2
Fighting 6, Intellect 3, Awareness 4, Presence 6

EQUIPMENT
Gliding Cloak:
Movement 1 (Safe Fall) – 2 points
Moon Knight Costume: Immunity 6 (Fire Damage, Heat; Limited to half-effect); Impervious Toughness 4 – 7 points
Weapons: Array (18 points)
Explosive Crescent Darts: Ranged Burst Area Damage 6 – 18 points
Crescent Darts: Ranged Damage 3 (Feature [silver]) – 1 point
Telescoping Truncheon: Enhanced Athletics 4 (Limited to Leaping); Strength-Based Damage 2 (Reach) – 1 point
White Noise Earpieces: Enhanced Fortitude 6 (Impervious; Limited to Sonic Attacks) – 6 points

ADVANTAGES
Benefit 5 (Alternate Identity 2 [Steven Grant, Jake Lockley], Wealth 3 [millionaire]), Connected, Contacts, Equipment 7, Ranged Attack 2

SKILLS
Acrobatics 6 (+10), Athletics 6 (+9), Expertise (Art) 6 (+9), Expertise (Business) 6 (+9), Expertise (Soldier) 6 (+9), Insight 2 (+6), Intimidation 6 (+12), Investigation 2 (+5), Perception 2 (+6), Persuasion 2 (+8), Ranged Combat (Rifles) 6 (+10), Ranged Combat (Thrown) 2 (+6), Stealth 6 (+10), Technology 2 (+5), Treatment 2 (+5), Vehicles 6 (+8)

OFFENSE
Initiative
+4
Crescent Dart +6 (Ranged, Damage 3)
Explosive Dart Area (Ranged, Damage 6)
Truncheon +6 (Close, Damage 5)
Unarmed +6 (Close, Damage 3)


DEFENSE
Dodge
10, Parry 8, Toughness 4 (Impervious 4)
Fortitude 6 (12 vs. sonics), Will 6

POWER POINTS
Abilities 64 + Advantages 16 + Defenses 12 + Powers 0 + Skills 34 = 126 Total

COMPLICATIONS
Mentally Disturbed:
Marc Spector is often at odds with himself. His battlefield trauma has resulted in his having multiple personalities, one of which is a superhero.
Prejudice: Marc is Jewish.
Temper: Marc reacts strongly when he confronts people from his past.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Moons Aplenty)

Post by prodigyduck » Mon Sep 16, 2013 3:15 pm

Image

MOONSTONE II (PL 10)
Real Name:
Karla Sofen
Bodycast: Ali Larter
Occupation: Criminal, former Psychiatrist
Base of Operations: Mobile
Affiliation: Masters of Evil
Height: 5’11”; Weight: 130 lbs.
Eyes: Blue; Hair: Blonde

Strength 9, Stamina 6, Agility 4, Dexterity 2
Fighting 3, Intellect 3, Awareness 3, Presence 4

POWERS
Defy Gravity:
Flight 5 (60 mph) – 10 points
Light Control: Array (20 points)
Laser: Ranged Damage 10 – 20 points
Light Blast: Ranged Affliction 10 (Dazed / Stunned / Incapacitated; Resisted by Fortitude) – 1 point
Light Burst: Burst Area Affliction 10 (Impaired / Hindered / Unaware; Resisted by Fortitude; Cumulative, Limited to Visual Senses) – 1 point
Minor Molecular Control: Feature 2 (Instant Change) – 2 points
Phasing: Insubstantial 4 (Subtle) – 21 points

ADVANTAGES
Ranged Attack 2, Skill Mastery (Deception)

SKILLS
Deception 6 (+10), Expertise (Psychology) 6 (+9), Insight 6 (+9), Intimidation 2 (+6), Perception 2 (+5), Persuasion 6 (+10), Treatment 6 (+9)

OFFENSE
Initiative
+4
Laser +4 (Ranged, Damage 10)
Light Blast +4 (Ranged, Affliction 10)
Light Burst Area (Close, Affliction 10)
Unarmed +3 (Close, Damage 9)

DEFENSE
Dodge
6, Parry 5, Toughness 6
Fortitude 8, Will 9

POWER POINTS
Abilities 68 + Advantages 3 + Defenses 12 + Powers 45 + Skills 17 = 145 Total

COMPLICATIONS
Motivation:
Karla covets wealth and control over others. She uses allies as tools to achieve her ends; although she will appear to serve their needs.
Power Loss: Karla’s powers derive from an ancient Kree Gravity Stone secreted within her body. If the stone is somehow removed, she becomes powerless and her Str and Sta are reduced to 2.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Moons Aplenty)

Post by Crinos » Mon Sep 16, 2013 7:10 pm

That's kinda close to my moonstone build, although mine lacks the burst attack and has the enhanced attributes part of the powers. I also gave her taunt since I felt it fit her, since she's good at getting under her people's skin.

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Re: Prodigy Duck 3e Builds (Morbius)

Post by prodigyduck » Sat Sep 28, 2013 10:19 pm

Image

MORBIUS (PL 8]
Real Name:
Michael Morbius
Bodycast: Benicio Del Toro
Occupation: Adventurer
Base of Operations: Mobile
Affiliation: Independent
Height: 5’10”; Weight: 170 lbs.
Eyes: Red; Hair: Black

Strength 6, Stamina --, Agility 4, Dexterity 2
Fighting 4, Intellect 6, Awareness 4, Presence 3

POWERS
Blood Drain:
Weaken Stamina 3 (Resisted by Fortitude; Concentration, Grab-Based) – 3 points
Claws: Enhanced Improved Critical (Unarmed) – 1 point
Levitation: Flight 5 (60 mph; Subtle) – 11 points
Healing Factor: Regeneration 10 – 10 points
Vampire Senses: Senses 2 (Darkvision) – 2 points
Vampire Toughness: Protection 10 – 10 points
Vampire Traits: Immunity 30 (Fortitude Effects) – 30 points

ADVANTAGES
Daze (Intimidation), Favored Opponent (Vampires), Startle

SKILLS
Expertise (Biochemistry) 6 (+12), Insight 2 (+6), Intimidation 6 (+9), Perception 6 (+10), Stealth 6 (+10), Treatment 6 (+12)

OFFENSE
Initiative
+4
Blood Drain +4 (Close, Weaken 3)
Claws +4 (Close, Damage 6/19-20)
Unarmed +4 (Close, Damage 6)

DEFENSE
Dodge
6, Parry 6, Toughness 10
Fortitude Immune, Will 10

POWER POINTS
Abilities 48 + Advantages 2 + Defenses 10 + Powers 67 + Skills 16 = 143 Total

COMPLICATIONS
Being of Two Worlds:
Morbius is often torn between feeding on humans and protecting them.
Blood Dependency: Morbius must feed on blood to survive. If he has not fed in two days, he is Impaired. Two days afterwards, he is Disabled. He is normal once he feeds on blood. Upon seeing blood, Morbius must make a DC 15 Will check or attack.
Enemy: Morbius is the son of Dracula. He has sworn to eliminate his father’s undead progeny from the world.
Obsession: Morbius must make a DC 15 Will check to avoid smashing a mirror.
Power Loss: Impervious Toughness; not vs. silver.
Weakness: Direct sunlight or effects that duplicate sunlight inflict rank 6 Damage on Morbius each round of exposure.
Morbius must make a competing Will check vs. an opponent’s Presence check when presented with a holy object or be unable to approach the individual holing the holy device.
Morbius cannot enter a dwelling unless freely invited by an occupant.
Morbius is Immobilized if his heart is pierced with a wooden stake.

:!: Taking a queue from the Ultimates universe and making Morbius an actual vampire.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Ms. Marvel)

Post by prodigyduck » Sat Sep 28, 2013 10:34 pm

Image

MS. MARVEL (PL 10)
Real Name:
Carol Susan Jane Danvers
Bodycast: Yvonne Strahovski
Occupation: Government Agent
Base of Operations: New York City
Affiliation: Avengers, SHIELD
Height: 5’11”; Weight: 124 lbs.
Eyes: Blue; Hair: Blonde

Strength 11, Stamina 9, Agility 2, Dexterity 4
Fighting 3, Intellect 3, Awareness 6, Presence 6

POWERS
Cosmic Molecular Control:
Feature 1 (Instant Change) – 1 point
Kree-Augmented Flight: Flight 7 (250 mph; Subtle) – 15 points
Kree-Augmented Metabolic Resistance: Immunity 2 (Disease, Poison) – 2 points
Kree-Augmented Resilience: Impervious Toughness 9 – 9 points
Kree-Augmented Seventh Sense: Enhanced Perception 4 (Limited to Danger Sense), Senses 1 (Danger Sense), Enhanced Uncanny Dodge – 3 points

ADVANTAGES
All-out Attack, Attractive, Benefit 5 (Avengers Member, Military Rank [Major], SHIELD Security Clearance, Wealth 2 [wealthy]), Close Attack 2, Defensive Attack, Improved Critical (Unarmed), Improved Initiative, Language 2 (Kree, Russian [English is native]), Power Attack, Takedown

SKILLS
Athletics 2 (+13), Deception 2 (+8), Expertise (Government Agent) 6 (+9), Expertise (Journalist) 2 (+5), Expertise (Military Officer) 6 (+9), Insight 6 (+12), Intimidation 2 (+8), Investigation 6 (+9), Perception 2 (+8, +12 danger sense), Persuasion 2 (+8), Treatment 2 (+5), Vehicles 6 (+10)

OFFENSE
Initiative
+6
Unarmed +3 (Close, Damage 11/19-20)

DEFENSE
Dodge
4, Parry 9, Toughness 9 (Impervious 9)
Fortitude 11, Will 8

POWER POINTS
Abilities 88 + Advantages 16 + Defenses 12 + Powers 30 + Skills 22 = 168 Total

COMPLICATIONS
Enemy:
Moonstone, Mystique, Rogue.
Relationship: Carol considers Captain Mar-Vell to be a good friend. She is attracted to strong-willed men, like Captain America and Spider-Man. Carol has a beloved pet cat named Chewie.
Self-Confident: Carol is aggressive and motivated. Others often find her cold and unemotional.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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